Wikipedia:WikiProject Video games/Reference library/Misc publishers
Misc.
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colspan="5" style="background:#ffdead;" | Misc. Topics |
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scope=col|Title
!scope=col|Year !scope=col|Author/Publisher !scope=col|Description !scope=col|Contact |
scope=row|The Computer Controller Cookbook
|1983 |Tom and Kelda Riley |Covers controller designs for the Atari 2600, VIC-20, Apple II, and IBM PC |
scope=row|Game Design Theory & Practice
|2005 |Features interviews with Sid Meier, Ed Logg, Steve Meretzky, Chris Crawford, Jordan Mechner, Will Wright, and Doug Church. |
scope=row|Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
|1993 |Covers the early history of Nintendo; Tetris as well. First edition, first printing. |
scope=row|Game Over: How Nintendo Conquered the World
|1994 |Covers the early history of Nintendo; Tetris as well. First edition, second printing. |
scope=row|Introduction to Game Design (ゲームデザイナー入門 (小学館入門百科シリーズ)
|1994 |小学館 | Features interviews with Yuji Horii, Hironobu Sakaguchi, Shigeru Miyamoto, Satoru Iwata, Shigesato Itoi, Hiroshi Miyaoka, Sugiyama Kouichi, Nobuo Uematsu, Kan Naitou, and Shuji Aizawa |
scope=row|Game Maestro Volume 1 - Producer/Director(ゲーム・マエストロ〈VOL.1〉プロデューサー/ディレクター編(1))
|2000 | 毎日コミュニケーションズ | First volume in a series featuring profiles on directors and producers. Features interview with Tomohiro Nishikado among others. |
scope=row|Game Maestro Volume 2 Producer / Director (2) (ゲーム・マエストロ〈VOL.2〉プロデューサー/ディレクター編(2))
|2000 | 毎日コミュニケーションズ | Second volume continues profiles on directors and producers. |
scope=row|Game Maestro Volume 3 - Composer selection (ゲーム・マエストロ〈VOL.3〉コンポーザー編)
|2001 | 毎日コミュニケーションズ | Third volume focuses on composers. Includes an interview with Koji Kondo among others. |
scope=row|Game Maestro Volume 4 - Designer / Illustrator Edition (ゲーム・マエストロ〈VOL.4〉デザイナー/イラストレーター編)
|2001 | 毎日コミュニケーションズ | Fourth volume focuses on artists and illustrators. |
scope=row|Game Maestro Volume 5 President / Manager / Promoter (ゲーム・マエストロ〈VOL.5〉プレジデント/マネージャー/プロモータ)
|2001 | 毎日コミュニケーションズ | Fifth volume focuses on Presidents, managers, and promoters. |
scope=row|Arcade Fever: The Fan's Guide to The Golden Age of Video Games
|2001 |John Sellers |Descriptions and commentary about numerous arcade games. |
scope=row|Ultimate History of Video Games
|2001 |In depth history of video games and the industry until 2001. Focuses more on key early titles and history. |
scope=row|"Chou Arcade" (超アーケード)
|2002 |Ota Publishing |Japanese book on Arcade games, including developer interviews. |
scope=row|Masters of Doom
|2003 |An overview of developer ID, and focus on the development of Wolfenstein 3D, Doom, and Quake. |
scope=row|Get in the Game!
|2003 |Includes a history of the video game industry, descriptions of the industry structure, and game development process. |
scope=row|The Art of Game Worlds
|2004 |Dave Morris and Leo Hartas |Description and study of video game graphics and their creation. Developer interviews included. |
scope=row|High Score!: The Illustrated History of Electronic Games
|2004 |Rusel Demaria, Johnny Wilson |Second edition; covers a variety of notable games from '70s up to 2003 |
scope=row|Japanese Game Graphics: Behind the Scenes of Your Favorite Games
|2004 |Works Corporation |A behind-the-scenes look at the development of specific games. Focuses on the development of the graphical design and the graphics themselves. Developer interviews included. Covers Unlimited Saga, Final Fantasy X-2, Robot Alchemic Drive, Steel Battalion, Resident Evil Zero, Jojo's Bizarre Adventure, Onimusha 2: Samurai's Destiny, Panzer Dragoon Orta, Sakura Taisen 4: Koi seyo Otome, Cyber Troopers Virtual-On Marz, Soul Calibur II, Venus & Braves, Contra: Shattered Soldier, Zone of the Enders: The 2nd Runner, Dark Cloud 2, Popolocrois: Hajimari no Bouken, Energy Airforce, Space Raiders, Armored Core 3, Disaster Report, Kamaitachi no Yoru 2, Lupin the 3rd: Treasure of the Sorcerer King, SD Gundam G Generation Neo, Dead or Alive Xtreme Beach Volleyball, Rygar: The Legendary Adventure, and One Piece: The Adventure in Grandline |
scope=row|Official Price Guide to Classic Video Games
|2004 |David Ellis |Overview of video games (consoles, arcades, and handhelds) from the 70s to mid-80s. Includes price listing of various items and information about collecting. |
scope=row|Power-Up: How Japanese Video Games Gave the World an Extra Life
|2004 |Kohler discusses Japan's contributions to gaming. Contains chapters that specifically focus on Nintendo, Mario, Shigeru Miyamoto, cinematic elements in games, Japanese RPGs, video game music, music video games, Akihabara (electronics marketplace in Tokyo), game localization, and Pokémon. |
scope=row|Playstation Nation
|2006 |Olivia and Kurt Bruner |Covers video game addiction. |
scope=row|Arcade Mania!: The Turbo-charged World of Japan's Game Centers
|2008 |Brian Ashcraft and Jean Snow |Describes popular trends in Japanese arcades and their history.Also discuss popular key titles and genres. |
scope=row|Guinness World Records 2008: Gamer's Edition
|2008 |Listing of record-breaking game figures and information from early video games to the end of 2007. |
scope=row|Guinness World Records 2009: Gamer's Edition
|2009 |Listing of record-breaking game figures and information from early video games to the end of 2008. More of a supplemental update to the previous edition, with extra features. |
scope=row|DARIUS ODYSSEY 公式設定資料集
|2009 |Enterbrain |2009 Book covering the history of the Darius series. |
scope=row|Replay: The History of Video Games
|2010 |Yellow Ant |Book on the history of video games by Tristan Donovan, from their inception to 2010. Notable especially for its coverage of European gaming history. |
scope=row|Guinness World Records 2010: Gamer's Edition
|2010 |Covers categories: Hardware, Shooting games, Sports & Racing games, Action-adventure games, Fighting games, Party games, Puzzle games, Role-playing games, Strategy & Simulation games, Instant gaming |
scope=row|"Cave Shooting History book"
|2010 |Cave |Book by Cave including developer interviews and artwork covering the history of the company. |
scope=row|Hot Topics: Video Games
|2010 |Hal Markovitz/Lucent Books |History of video games; Video game culture; Video gaming as play; Video game controversies; Future of gaming |
scope=row|Bajty polskie
|2011 |Bartłomiej Kluska, Mariusz Rozwadowski |(Polish language) Devoted to Polish computer games, up to the end of the 20th century. |
scope=row|Guinness World Records 2011: Gamer's Edition
|2011 |Covers categories: Hardware, Shooting games, Sports games, Racing games, Party games, Action-adventure games, Fighting games, Puzzle games, Role-playing games, Strategy & Simulation games, Instant gaming |
scope=row|Guinness World Records 2012: Gamer's Edition
|2012 |Covers categories: Hardware, Shooting games, Sports games, Racing games, Party games, Action-adventure, Fighting games, Puzzle games, Role-playing games, MMO games, Strategy & Simulation, Instant gaming |
scope=row|Guinness World Records 2013: Gamer's Edition
|2013 |Covers categories: Hardware, Shooters Action-Adventure, Casual gaming, Fighting games, MMORPGs, Platform Games, Racing, RPGs, Sports, Strategy/Simulation |
scope=row|Guinness World Records 2014: Gamer's Edition
|2014 |Covers categories: Hardware, Action-Adventure, Shooters, Sports, Puzzles, Platformers, Fighting, Strategy & Simulation, RPGs, MMORPGs, Racing, Party Time, Social Mobile & Instant |
scope=row|Sega Mega Drive/Genesis: Collected Works
|2014 |Keith Stewart / Read-Only Memory |Interviews with several developers of classic Sega Genesis / Mega Drive video games. Interviews with Makoto Uchida, Mitsushige Shiraiwa, Yuji Naka, Noriyoshi Ohba, Tohru Yoshida, Keisuke Tsukahara, Peter Morawiec, Kazuyuki Hoshino, Masato Maegawa, Tombo Arikawa, Kan Naito, Akira Nishino, Naohiro Warama, Rich Karpp, Tomohiro Kondo, Masami Ishikawa, Yu Suzuki, Kotaro Hayashida, Naofumi Hataya, Michael Latham, Koji Tsuchida, Manabu Kusunoki, Yuzo Koshiro, Ryutaro Nonaka, Ryuichi Nishizawa, Tomoyuki Ito, Naoto Ohshima, Greg Johnson & Mark Voorsanger. Games discussed: Sonic the Hedgehog series, Altered Beast, Golden Axe series, Alien Storm, Bare Knuckle series (Streets of Rage), Shinobi series (really, an obscene amount of Shinobi coverage), Phantasy Star series, Comix Zone, Gunstar Heroes, ToeJam & Earl, Space Harrier, Rent a Hero, Shining in the Darkness, Shining Force series, Landstalker, Ristar, Vectorman, OutRun, After Burner, Virtua Fighter, Alex Kidd series, Eternal Champions, Stellar Assault/Shadow Squadron, Bonanza Bros, OutRunners, Metal Head, Wonder Boy, Monster World series, and more. There is also some coverage of the hardware development for the Mega Drive, Mega CD, and 32X. |
scope=row|The Untold History of Japanese Game Developers: Volume 1
|2014 |S.M.G Szczepaniak |Interviews with several Japanese game developers: Hitoshi Yoneda, Tatsuo Nomura, Katsutoshi Eguchi, Toru Hidaka, Akinori Nakamura, Japanese Game Preservation Society, Matsubara Keigo, QTQ, Roy Ozaki, Kouichi Yotsui, Masaaki Kukino, Suikoden team, Ryukushi07, Kotaro Uchikoshi, Zun, Yoshiro Kimura, Kouji Yokota, Jun Nagashima, Yuzo Koshiro, Masamoto Morita, Akira Takiguchi, Masakuni Mitsuhashi, Kohei Ikeda, Hiroshi Suzuki, Tomonori Sugiyama, Yutuja Isokawa, Yashito Saito, Takaki Kobayashi, Keite ABE, Keiji Inafune, Stephen and William Rozner, Makoto Goto |
scope=row|Game On! 2016
|2015 |Review of Games in "Top 10" format, interviews with developers. |
scope=row|Nie tylko Wiedźmin. Historia polskich gier komputerowych
|2015 |Marcin Kosman |(Polish language) Devoted to Polish computer games, up to 2014. |
scope=row|The Untold History of Japanese Game Developers: Volume 2
|2015 |S.M.G Szczepaniak |Interviews with several Japanese game developers: Hideo NANASHI, Tokihiro NAITO, Tetsuya YAMAMOTO, Yasuo YOSHIKAWA, Mitsuto NAGASHIMA, Takashi TAKEBE, Hiromasa IWASAKI, Hudson Design School (Joseph Redon), Professor Hiroshi ISHIKAWA, Michitaka TSURUTA, Ryuichi NISHIZAWA, Maki OHZORA, Shinichi SAKAMOTO, Yukiharu SAMBE, Yoshihiro KISHIMOTO, Masayuki SUZUKI and Satoshi NAKAI, Mike EBERT & Dean SHARPE, Ryoji AMANO, Hifumi KONO, Masatoshi MITORI, and Masaki HIGUCHI, Taichi ISHIZUKA, Mayumi NISHIMURA, Kazuma KUJO,Rica MATSUMARA, Kazki MATSUMURA, Yasuo NAKAJIMA, Toshinobu KONDO, Mikito ICHIKAWA, Micky ALBERT, Shinsaku OHARA, Taka KAWASAKI |
scope=row|Guinness World Records 2015: Gamer's Edition
|2015 |Covers categories: Action-Adventure, Arcade, Fighting, MMOs, Platforms, Puzzles, Racing, Rhythm, RPGs, Shooters, Sports, Strategy & Simulation |
scope=row|Guinness World Records 2016: Gamer's Edition
|2016 |Covers categories: Action-Adventure, Arcade, Fighting, MMORPGs, Platformer, Puzzles, Racing, Rhythm, RPGs, Shooters, Sports, Strategy & Simulation |
scope=row|Guinness World Records 2017: Gamer's Edition
|2017 |Covers categories: eSports, Action-Adventure, Classics, UGC Games, Fighting Games, Rhythm & Party, Star Wars, Sci-Fi, Pole-Playing Games, Shooters, Sims & Strategy, Sports, Twin Galaxies |
scope=row|PlayStation Anthology
|2017 |Geeks Line |Interviews with: Lorne Lanning (Oddworld Inhabitants – Abe’s Oddysee, Abe’s Exoddus) Charles Cecil (Revolution Software – Broken Sword) Yūji Horii (Enix – Dragon Quest) Rodney Greenblat (PaRappa the Rapper) Osamu Sato (Asmik – LSD) Kanta Watanabe (Fill-in-Café – Panzer Bandit, Rakugaki Showtime) Hitoshi Sakimoto (Square Enix – Vagrant Story, Final Fantasy Tactics) Martin Edmondson (Reflections – Destruction Derby, Driver) Hiromasa Iwasaki (Denkegi PlayStation) Masaya Matsuura (Composer – PaRappa the Rapper) Denis Friedman (Psygnosis – Adidas Power Soccer, The City of Lost Children) Jason Rubin (Naughty Dog – Crash Bandicoot, Jak and Daxter) Carlo Perconti (Toka – Burning Road) Michiru Yamane (Composer– Castlevania) Pascal Jarry (SCEE – Porsche Challenge, Rapid Racer) Naosuke Arai (Technosoft – Thunder Force) Yokoyama Hideyuki (Atlus – Thousand Arms, Legend of Kartia) Julien Merceron (Ubisoft – Rayman 2) Yoshinori Kitase (Square Enix – Final Fantasy) Tommy Tallarico (Composer – Time Crisis, Earthworm Jim) Harada Katsuhiro (Namco – Tekken) Minoru Kidooka (Arc – Guilty Gear) Suda51 (Grasshopper – Silver Case) Akitoshi Kawazu (Square Enix – Final Fantasy, SaGa Frontier) Ian Livingstone (Eidos – Tomb Raider) Hideaki Itsuno (Capcom – Street Fighter Alpha, Star Gladiator) |
scope=row|The Untold History of Japanese Game Developers: Volume 3
|2018 |S.M.G Szczepaniak |Includes interviews with: Aziz HINOSHITA, Bill SWARTZ, Henk ROGERS, Hidenori SHIBAO, Hiroshi ISHIKAWA, Kazki MATSUMURA, Kelly ROGERS, Ken OGURA, Kenichi YOKOH, Kotaro HAYASHIDA, Kouichi YOTSUI, Manabu KUSUNOKI, Manabu YAMANA, Masahiro FUKUDA, Microsoft Japan, Mitsuakira TATSUTA, Naosuke ARAI, Naoto OHSHIMA, Nasir GEBELLI, Rieko KODAMA, Ryota AKAMA, Satoshi FUJISHIMA, Seve HANAWA, Takashi TOKITA, Takato YOSHINARI, Takayuki HIRONO, Takayuki KOMABAYASHI, Terry WOLFINGER, Toshinari OKA, Yasuhide KOBAYASHI, Yoji ISHII, Yoshio KIYA, Yuichi TOYAMA, Yutaka SUGANO |
scope=row|Guinness World Records 2018: Gamer's Edition
|2018 |Covers categories: Hardware, Fantasy, Sci-Fi, Legends, SuperHeroes, Real World, Sports, Fighting |
scope=row|The History of Ocean Software
| |Fusion Retro Books | |
scope=row|The Sega Arcade Revolution: A History in 62 Games
|2018 |McFarland & Company | Covers the general history of Sega and many of its arcade games. |
scope=row|The Power of Play: Namco's High Value-Added Strategy (遊びのチカラ ナムコの高付加価値戦略)
|2005 |Nikkei BP Planning | Covers the history of Namco and its corporate philosophies. Features interviews with Masaya Nakamura, Sho Osugi, and several other designers/engineers within the company. |
scope=row|The Story of US Gold
| |Fusion Retro Books | |
scope=row|The Story of the Commodore Amiga in Pixels
| |Fusion Retro Books | |
scope=row|The Story of the Commodore C64 in Pixels
| |Fusion Retro Books | |
scope=row|The Little Book of ZX Spectrum Games
| |Fusion Retro Books | |
scope=row|The Story of the Sinclair ZX Spectrum in Pixels
| |Fusion Retro Books | |
scope=row|The Story of the Oliver Twins
| |Fusion Retro Books | |
scope=row|They Create Worlds, Volume 1: 1971—1982
|2019 |Alexander Smith / CRC Press |In depth history reference for people, companies, and games covering early proto-game history through 1982 (computer/console/arcade) |
scope=row|Dungeons & Desktops: The History of Computer Role-Playing Games (2nd edition)
|2019 |Matt Barton, Shane Stacks / CRC Press |Reference book for games and companies involved in "computer role-playing games" from early influences through 2019. |
scope=row|Well Played 1.0: Video Game, Value and Meaning
| |Drew Davidson |A CC-distributed book that is an "in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game". |[http://www.etc.cmu.edu/etcpress/wellplayed1.0] |
scope=row|Halcyon Days
| |James Hague |Interviews with classic video games programmers about their more prominent games. Originally digitally distributed via html files on diskettes and later published with the book Programmers at Work. |[http://www.dadgum.com/halcyon/index.html] |
scope=row|Doom: Scarydarkfast
| |Dan Pinchbeck |Mainly focuses on Doom, but also contains some general information about video game industry of the early 90's. |[https://www.fulcrum.org/concern/monographs/12579t12z] |
scope=row|The Addison-Wesley Book of Atari Software 1984
| |Jeffrey Stanton, Robert P. Wells, Sandra Rochowansky, and Michael Mellin |Atari Software. Contains 400 pages of reviews for Atari software, including 200 pages of games reviews. |[https://archive.org/stream/Atari_Software_1984#page/n0/mode/2up], [https://ia801903.us.archive.org/21/items/Atari_Software_1984/Atari_Software_1984_djvu.txt text-only version] |
scope=row|The CRPG Book
| 2023 (Expanded Edition) |Felipe Pepe, editor |1-2 page descriptions and reviews of 450 "CRPGs", defined generously, from 1975 to 2019 |
GamesRadar+, the Golden Joystick Awards, and Future Publishing give away free long-form ebooks for voting in the awards. Here are the direct links to the books:
- [http://mos.futureplc.com.s3.amazonaws.com/Games/UltimateGuideToFantasyGaming.pdf The Ultimate Guide to Fantasy Gaming (Fourth Edition)]
- [http://mos.futureplc.com.s3.amazonaws.com/Games/100RetroGamesToPlayBeforeYouDie.pdf 100 Games to Play Before You Die – Retro Gamer Special Edition (Fifth Edition)]
- [http://mos.futureplc.com.s3.amazonaws.com/Games/StoryOfZelda.pdf The Story of Zelda]
- [http://mos.futureplc.com.s3.amazonaws.com/Games/HandheldGamingCollection.pdf Retro Gamer Presents: The Handheld Gaming Collection (First Edition)]
- [http://mos.futureplc.com.s3.amazonaws.com/Games/MinecraftSecretsAndCheatsV3.pdf Minecraft Secrets & Cheats Volume 3]
2022:
- [http://mos.futureplc.com/Games/UltimateRetroPCGamerCollection22.pdf PC Gamer Presents: Ultimate Retro PC Gamer Collection (Second Edition)]
- [http://mos.futureplc.com/Games/TheHistoryofVideogames.pdf The History of Videogames (Second Edition)]
- [http://mos.futureplc.com/Games/MinecraftSecretsandCheats.pdf Minecraft Secrets & Cheats Volume 1]
- [http://mos.futureplc.com/Games/100NintendoGamestoPlayBeforeYouDie22.pdf 100 Games to Play Before You Die – Nintendo Consoles Edition (Fourth Edition)]
- [http://mos.futureplc.com/Games/100PlayStationGamesToPlayBeforeYouDie.pdf 100 PlayStation Games to Play Before You Die (Third Edition)]
2019:
- [https://msgfocus.com/files/amf_future_publishing/project_721/GR_Free_EBooks/Assassin_s_Creed_Ultimate_Series_Guide.pdf Golden Joystick Presents... Assassin's Creed – Ultimate Series Guide: 2007 – 2015]
- [https://msgfocus.com/files/amf_future_publishing/project_721/GR_Free_EBooks/Halo_Ultimate_Guide.pdf Golden Joystick Presents... Halo – The Ultimate Guide to the Halo Universe]
- [https://msgfocus.com/files/amf_future_publishing/project_721/GR_Free_EBooks/Ultimate_Guide_To_Metal_Gear_Solid.pdf Golden Joystick Presents... A Hideo Koj!ma Book – The Ultimate Guide to Metal Gear Solid]
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colspan="5" style="background:#ffdead;" | Misc. Individual Game Titles (non-game-guides) |
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Title
!Year !Author/Publisher !Description !Contact |
All About Vampire
|1994 |Studio Bent Stuff |Japanese, discusses in detail the first Darkstalkers franchise game, with interviews. |
The Art of HALO: Creating a Virtual World
|2004 |Eric S. Trautmann; Del Rey Books |Covers details regarding Bungie's Halo series and character conception. |
Darkstalkers Graphic File
|2008 |UDON |Covers details regarding Capcom's Darkstalkers series and character conception. |
Chrono Trigger
|2014 |Michael P. William, Boss Fight Books |Mixes an autobiographical narrative with a discussion of Chrono Trigger and its development; includes a prologue by and interview with original translator Ted Woolsey and interview with DS remake translator Tom Slattery |
Earthbound
|2014 |Ken Baumann, Boss Fight Books |Mixes an autobiographical narrative with a discussion of EarthBound and its development; includes a prologue by and short interview with translator Marcus Lindblom |
ZZT
|2014 |Anna Anthropy, Boss Fight Books |Mixes an autobiographical narrative with a discussion of ZZT, its development, and various games that have been made with its level editor in the 20+ years since |
Super Mario Bros. 2
|2014 |Jon Irwin, Boss Fight Books |Discusses the development and legacy of Super Mario Bros. 2, along with elements of Super Mario Bros.: The Lost Levels and Yume Kōjō: Doki Doki Panic. Includes a forward by Howard Phillips. |
class="wikitable sortable" |
colspan="5" style="background:#ffdead;" | Tech Manuals |
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Title
!Year !Author/Publisher !Description !Contact |
The Doom Hacker's Guide
|1995 |Hank Leukart / MIS Press |Guide to level design for Doom and Doom II |
Tricks of the Doom Gurus
|1995 |Steve Benner, David Bruni, et al. / Sams Publishing |Guide to level design for Doom, Doom II, and Heretic |
Game Creation: No Programming Required
|2000 |Luke Ahearn / Charles River Media |Top-down design and use of tools like The Games Factory and PIE 3D Game Creation System in video game development. |
Killer Game Programming in Java
|2005 |Andrew Davison / O'Reilly |How to program video games using Java. |
The Gadget Geek's Guide to Your Sony PlayStation Portable
|2006 |Jerri L. Ledford / Thomson Course Technology |How to modify and use your PlayStation Portable for standard and nonstandard purposes. |
The Game Animator's Guide to Maya
|2006 |Michael McKinley / Sybex |How to create video game animations using Autodesk Maya. |