bytecode

{{Short description|Form of instruction set designed to be run by a software interpreter}}

{{redirect2|Portable code|P-code|other uses|software portability|and|P-Code (disambiguation)}}

{{More citations needed|date=January 2009}}

{{Use dmy dates|date=May 2019|cs1-dates=y}}

{{Program execution}}

Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects.

The name bytecode stems from instruction sets that have one-byte opcodes followed by optional parameters. Intermediate representations such as bytecode may be output by programming language implementations to ease interpretation, or it may be used to reduce hardware and operating system dependence by allowing the same code to run cross-platform, on different devices. Bytecode may often be either directly executed on a virtual machine (a p-code machine, i.e., interpreter), or it may be further compiled into machine code for better performance.

Since bytecode instructions are processed by software, they may be arbitrarily complex, but are nonetheless often akin to traditional hardware instructions: virtual stack machines are the most common, but virtual register machines have been built also. Different parts may often be stored in separate files, similar to object modules, but dynamically loaded during execution.

Execution

A bytecode program may be executed by parsing and directly executing the instructions, one at a time. This kind of bytecode interpreter is very portable. Some systems, called dynamic translators, or just-in-time (JIT) compilers, translate bytecode into machine code as necessary at runtime. This makes the virtual machine hardware-specific but does not lose the portability of the bytecode. For example, Java and Smalltalk code is typically stored in bytecode format, which is typically then JIT compiled to translate the bytecode to machine code before execution. This introduces a delay before a program is run, when the bytecode is compiled to native machine code, but improves execution speed considerably compared to interpreting source code directly, normally by around an order of magnitude (10x).

Because of its performance advantage, today many language implementations execute a program in two phases, first compiling the source code into bytecode, and then passing the bytecode to the virtual machine. There are bytecode based virtual machines of this sort for Java, Raku, Python, PHP,{{efn|PHP has just-in-time compilation in PHP 8,{{Cite web|last=O’Phinney|first=Matthew Weier|title=Exploring the New PHP JIT Compiler|url=https://www.zend.com/blog/exploring-new-php-jit-compiler|access-date=2021-02-19|website=Zend by Perforce|language=en}}{{Cite web|title=PHP 8: The JIT - stitcher.io|url=https://stitcher.io/blog/php-jit|access-date=2021-02-19|website=stitcher.io|language=en}} and before while not on in the default version, had options like HHVM. For older versions of PHP: Although PHP opcodes are generated each time the program is launched, and are always interpreted and not just-in-time compiled.}} Tcl, mawk and Forth (however, Forth is seldom compiled via bytecodes in this way, and its virtual machine is more generic instead). The implementation of Perl and Ruby 1.8 instead work by walking an abstract syntax tree representation derived from the source code.

More recently, the authors of V8 and Dart have challenged the notion that intermediate bytecode is needed for fast and efficient VM implementation. Both of these language implementations currently do direct JIT compiling from source code to machine code with no bytecode intermediary.

Examples

  • ActionScript executes in the ActionScript Virtual Machine (AVM), which is part of Flash Player and AIR. ActionScript code is typically transformed into bytecode format by a compiler. Examples of compilers include one built into Adobe Flash Professional and one built into Adobe Flash Builder and available in the Adobe Flex SDK.
  • Adobe Flash objects
  • BANCStar, originally bytecode for an interface-building tool but used also as a language
  • Berkeley Packet Filter
  • EBPF
  • Berkeley Pascal{{cite web|last=G.|first=Adam Y.|title=Berkeley Pascal|website=GitHub |date=2022-07-11|url=https://github.com/adamyg/berkeley_pascal|access-date=2022-01-08}}
  • Byte Code Engineering Library
  • C to Java virtual machine compilers
  • CLISP implementation of Common Lisp used to compile only to bytecode for many years; however, now it also supports compiling to native code with the help of GNU lightning
  • CMUCL and Scieneer Common Lisp implementations of Common Lisp can compile either to native code or to bytecode, which is far more compact
  • Common Intermediate Language executed by Common Language Runtime, used by .NET languages such as C#
  • Dalvik bytecode, designed for the Android platform, is executed by the Dalvik virtual machine
  • Dis bytecode, designed for the Inferno (operating system), is executed by the Dis virtual machine
  • EiffelStudio for the Eiffel programming language
  • EM, the Amsterdam Compiler Kit virtual machine used as an intermediate compiling language and as a modern bytecode language
  • Emacs is a text editor with most of its functions implemented by Emacs Lisp, its built-in dialect of Lisp. These features are compiled into bytecode. This architecture allows users to customize the editor with a high level language, which after compiling into bytecode yields reasonable performance.
  • Embeddable Common Lisp implementation of Common Lisp can compile to bytecode or C code
  • Common Lisp provides a disassemble function{{cite web|url=http://www.lispworks.com/documentation/HyperSpec/Body/f_disass.htm|title=CLHS: Function DISASSEMBLE|website=www.lispworks.com}} which prints to the standard output the underlying code of a specified function. The result is implementation-dependent and may or may not resolve to bytecode. Its inspection can be utilized for debugging and optimization purposes.{{cite web|url=https://lispcookbook.github.io/cl-cookbook/performance.html|title=The Common Lisp Cookbook – Performance Tuning and Tips|author=Collective|date=2023-12-13|website=lispcookbook.github.io}} Steel Bank Common Lisp, for instance, produces:

:

(disassemble '(lambda (x) (print x)))

; disassembly for (LAMBDA (X))

; 2436F6DF: 850500000F22 TEST EAX, [#x220F0000] ; no-arg-parsing entry point

; E5: 8BD6 MOV EDX, ESI

; E7: 8B05A8F63624 MOV EAX, [#x2436F6A8] ; #

; ED: B904000000 MOV ECX, 4

; F2: FF7504 PUSH DWORD PTR [EBP+4]

; F5: FF6005 JMP DWORD PTR [EAX+5]

; F8: CC0A BREAK 10 ; error trap

; FA: 02 BYTE #X02

; FB: 18 BYTE #X18 ; INVALID-ARG-COUNT-ERROR

; FC: 4F BYTE #X4F ; ECX

:Compiled code can be analysed and investigated using a built-in tool for debugging the low-level bytecode. The tool can be initialized from the shell, for example:

:

>>> import dis # "dis" - Disassembler of Python byte code into mnemonics.

>>> dis.dis('print("Hello, World!")')

1 0 LOAD_NAME 0 (print)

2 LOAD_CONST 0 ('Hello, World!')

4 CALL_FUNCTION 1

6 RETURN_VALUE

See also

Notes

{{notelist}}

References

{{reflist|refs=

{{cite web |url=http://www.jucs.org/jucs_11_7/the_implementation_of_lua/jucs_11_7_1159_1176_defigueiredo.html |title=The Implementation of Lua 5.0}} (NB. This involves a register-based virtual machine.)

{{Cite web |url=http://source.android.com/tech/dalvik/dalvik-bytecode.html |title=Dalvik VM |url-status=dead |archive-url=https://web.archive.org/web/20130518021154/http://source.android.com/tech/dalvik/dalvik-bytecode.html |archive-date=2013-05-18 |access-date=2012-10-29}} (NB. This VM is register based.)

{{cite web |title=Byte Code Vs Machine Code |website=www.allaboutcomputing.net |url=http://www.allaboutcomputing.net/2014/07/byte-code-vs-machine-code.html |access-date=2017-10-23}}

{{cite web |title=Dynamic Machine Code Generation |publisher=Google Inc. |url=https://chromium.googlesource.com/external/github.com/v8/v8.wiki/+/eb80fb157da30e8c838e758f178de674e47648ed/Design-Elements.md |access-date=2024-12-01 |archive-date=2017-03-05 |archive-url=https://web.archive.org/web/20170305155607/https://github.com/v8/v8/wiki/Design%20Elements |url-status=live }}

{{Cite web |url=http://www.dartlang.org/articles/why-not-bytecode/ |title=Why Not a Bytecode VM? |last=Loitsch |first=Florian |publisher=Google |url-status=dead |archive-url=https://web.archive.org/web/20130512215811/http://www.dartlang.org/articles/why-not-bytecode/ |archive-date=2013-05-12}}

{{Cite web|url=https://2ality.com/2012/01/bytecode-myth.html|title=JavaScript myth: JavaScript needs a standard bytecode|website=2ality.com}}

{{Cite web |url=http://www.cs.arizona.edu/icon/ftp/doc/ib1up.pdf |title=The Implementation of the Icon Programming Language |url-status=dead |archive-url=https://web.archive.org/web/20160305123148/http://www.cs.arizona.edu/icon/ftp/doc/ib1up.pdf |archive-date=5 March 2016 |access-date=9 September 2011}}

{{Cite web|url=http://unicon.sourceforge.net/book/ib.pdf |archive-url=https://ghostarchive.org/archive/20221009/http://unicon.sourceforge.net/book/ib.pdf |archive-date=2022-10-09 |url-status=live|title=The Implementation of Icon and Unicon a Compendium}}

{{cite newsgroup |title=KEYBOARD.SYS internal structure |newsgroup=comp.os.msdos.programmer |author-first=Matthias R. |author-last=Paul |date=2001-12-30 |url=https://groups.google.com/d/msg/comp.os.msdos.programmer/l_IuSHsBDWQ/887rJF9IYmMJ |access-date=2016-09-17 |url-status=live |archive-url=https://archive.today/20170909082257/https://groups.google.com/forum/%23!msg/comp.os.msdos.programmer/l_IuSHsBDWQ/887rJF9IYmMJ |archive-date=2017-09-09 |quote=[…] In fact, the format is basically the same in MS-DOS 3.3 - 8.0, PC DOS 3.3 - 2000, including Russian, Lithuanian, Chinese and Japanese issues, as well as in Windows NT, 2000, and XP […]. There are minor differences and incompatibilities, but the general format has not changed over the years. […] Some of the data entries contain normal tables […] However, most entries contain executable code interpreted by some kind of p-code interpreter at *runtime*, including conditional branches and the like. This is why the KEYB driver has such a huge memory footprint compared to table-driven keyboard drivers which can be done in 3 - 4 Kb getting the same level of function except for the interpreter. […]}}

{{Cite web |url=http://www.columbia.edu/~em36/wpdos/eurodos.html |title=How to Display the Euro in MS-DOS and Windows DOS |last=Mendelson |first=Edward |author-link=Edward Mendelson |date=2001-07-20 |at=Display the euro symbol in full-screen MS-DOS (including Windows 95 or Windows 98 full-screen DOS) |url-status=live |archive-url=https://web.archive.org/web/20160917201248/http://www.columbia.edu/~em36/wpdos/eurodos.html |archive-date=2016-09-17 |access-date=2016-09-17 |quote=[…] Matthias [R.] Paul […] warns that the IBM PC DOS version of the keyboard driver uses some internal procedures that are not recognized by the Microsoft driver, so, if possible, you should use the IBM versions of both KEYB.COM and KEYBOARD.SYS instead of mixing Microsoft and IBM versions […]}} (NB. What is meant by "procedures" here are some additional bytecodes in the IBM KEYBOARD.SYS file not supported by the Microsoft version of the KEYB driver.)

{{cite web |title=United States Patent 6,973,644 |url=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6973644.PN.&OS=PN/6973644&RS=PN/6973644 |access-date=2009-05-21 |archive-date=2017-03-05 |archive-url=https://web.archive.org/web/20170305001731/http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6973644.PN.&OS=PN/6973644&RS=PN/6973644 |url-status=dead }}

{{Cite web|url=https://cran.r-project.org/doc/manuals/R-admin.html#Byte_002dcompiler|title=R Installation and Administration|website=cran.r-project.org}}

{{cite web |title=The SQLite Bytecode Engine |url=https://www.sqlite.org/opcode.html |access-date=29 August 2016 |archive-url=https://web.archive.org/web/20170414044139/http://sqlite.org/opcode.html |archive-date=14 April 2017 |url-status=dead }}

{{cite book |title=Microsoft C Pcode Specifications |page=13 |quote=Multiplan wasn't compiled to machine code, but to a kind of byte-code which was run by an interpreter, in order to make Multiplan portable across the widely varying hardware of the time. This byte-code distinguished between the machine-specific floating point format to calculate on, and an external (standard) format, which was binary coded decimal (BCD). The PACK and UNPACK instructions converted between the two.}}

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Category:Virtualization

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