:Final Fantasy X
{{Short description|2001 video game}}
{{featured article}}
{{Use mdy dates|date=January 2020}}
{{Infobox video game
| title = Final Fantasy X
| image = Ffxboxart.jpg
| caption = North American cover art featuring the protagonist Tidus
| developer = Square Product Development Division 1
| publisher = {{vgrelease|JP|Square|NA|Square Electronic Arts|PAL|Sony Computer Entertainment}}
| director = Yoshinori Kitase
| producer = Yoshinori Kitase
| designer = {{Plainlist|
- Motomu Toriyama
- Takayoshi Nakazato
- Toshiro Tsuchida
}}
| programmer = {{Plainlist|
- Koji Sugimoto
- Takashi Katano
}}
| artist = {{Plainlist|
- Yusuke Naora
- Shintaro Takai
- Tetsuya Nomura
}}
| writer = {{Plainlist|
}}
| composer = {{Plainlist|
}}
| series = Final Fantasy
| platforms = {{ubl|PlayStation 2|PlayStation 3|PlayStation Vita|PlayStation 4|Windows|Nintendo Switch|Xbox One}}
| released = {{Video game release|JP|July 19, 2001|NA|December 18, 2001{{Cite web |author=I. G. N. Staff |date=2001-12-11 |title=Final Fantasy X Release Moved Up...Again |url=https://www.ign.com/articles/2001/12/11/final-fantasy-x-release-moved-upagain |access-date=2023-11-25 |website=IGN |language=en |archive-date=November 25, 2023 |archive-url=https://web.archive.org/web/20231125073458/https://www.ign.com/articles/2001/12/11/final-fantasy-x-release-moved-upagain |url-status=live }}|AU|May 17, 2002|EU|May 24, 2002}}International{{vgrelease|JP|January 31, 2002}}
| genre = Role-playing
| modes = Single-player
}}
{{nihongo foot|Final Fantasy X|ファイナルファンタジーX|Fainaru Fantajī Ten|lead=yes|group=lower-alpha}} is a 2001 role-playing video game developed and published by Square for PlayStation 2. The tenth main installment in the Final Fantasy series, it is the first game in the series to feature fully three-dimensional areas (though some areas were still pre-rendered), and voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand. Shortly after arriving to Spira, Tidus becomes a guardian to summoner Yuna to destroy Sin upon learning its true identity is that of his missing father, Jecht.
Development of Final Fantasy X began in 1999, with a budget of more than {{US$|32.3 million|long=no}} ({{US$|{{Inflation|US|32.3|1999|r=1}} million|long=no}} in {{Inflation-year|US}} dollars) and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success, shipping over 8.5 million units worldwide on PlayStation 2. It is considered to be one of the greatest video games of all time. It was followed by Final Fantasy X-2 in March 2003, making it the first Final Fantasy game to have a direct game sequel. As of September 2021, the Final Fantasy X series had sold over 20.8 million units worldwide,{{cite web |url=https://www.famitsu.com/news/202207/19268941.html |title=『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結! |publisher=Famitsu |date=July 19, 2022 |access-date=July 19, 2022 |archive-date=July 19, 2022 |archive-url=https://web.archive.org/web/20220719113119/https://www.famitsu.com/news/202207/19268941.html |url-status=live }} and at the end of March 2022 had surpassed 21.1 million.{{cite web |url=https://ff10-kabuki.com/ |title=ff10-kabuki |date=November 18, 2022 |access-date=November 18, 2022 |archive-date=November 18, 2022 |archive-url=https://web.archive.org/web/20221118165237/https://ff10-kabuki.com/ |url-status=live }} A remaster, Final Fantasy X/X-2 HD Remaster was released for the PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019.
Gameplay
Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.
The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.{{cite web|url=http://ps2.ign.com/articles/134/134008p1.html |title=Final Fantasy X Preview |work=IGN |publisher=News Corporation |first=Dave |last=Zdyrko |date=November 26, 2001 |access-date=December 14, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080509063418/http://ps2.ign.com/articles/134/134008p1.html |archive-date=May 9, 2008}}
=Combat=
File:FFXbattleexample.png battle screen showing a heads-up display to illustrate battle information]]
Final Fantasy X introduces the Conditional Turn-Based Battle (CTB) system in place of the series' traditional Active Time Battle (ATB) system first used in Final Fantasy IV. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design allows the player to select an action without time pressure. A graphical timeline along the upper-right side of the screen details who will be receiving turns next, and how various actions taken will affect the subsequent order of turns. The ordering of turns can be affected by a number of spells, items, and abilities that inflict status effects upon the controlled characters or the enemies.{{Cite web|url=https://www.gamespot.com/articles/final-fantasy-x/1100-2798161/|title=Final Fantasy X|last=Vestal|first=Andrew|date=April 28, 2003|website=GameSpot|language=en-US|access-date=July 24, 2017|archive-url=https://web.archive.org/web/20190620130705/https://www.gamespot.com/articles/final-fantasy-x/1100-2798161/|archive-date=June 20, 2019|url-status=live}} The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. "Limit Breaks", highly damaging special attacks, reappear in Final Fantasy X as "Overdrives". In this incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness. While initially the Overdrives can be used when the character receives a significant amount of damage, the player is able to modify the requirements to unlock them.{{cite web |url=http://www.rpgamer.com/games/ff/ff10/reviews/ff10strev1.html |title=Final Fantasy X – Review |publisher=RPGamer |author=Tidwell, Mickel |access-date=April 6, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20130621054222/http://www.rpgamer.com/games/ff/ff10/reviews/ff10strev1.html |archive-date=June 21, 2013}}
Final Fantasy X overhauled the summoning system employed in previous games of the series. Whereas in previous titles a summoned creature would arrive, perform one action, and then depart, the "Aeons" in X arrive and replace the battle party, fighting in their place until either the aeon wins the battle, is defeated itself, or is dismissed by the player. Aeons have their own statistics, commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game through the completion of Cloister of Trials puzzles; three additional aeons can be obtained by completing various side-quests.
=Sphere Grid=
As with previous titles in the series, players can develop and improve their characters by defeating enemies and acquiring items, though the traditional experience point system is replaced by a new system called the "Sphere Grid". Instead of characters gaining pre-determined statistic bonuses for their attributes after leveling up, each character gains "Sphere Levels" after collecting enough Ability Points (AP). Sphere Levels allow players to move around the Sphere Grid, a pre-determined grid of interconnected nodes consisting of various statistic and ability bonuses. "Spheres" are applied to these nodes, unlocking its function for the selected character.
The Sphere Grid system allows players to fully customize characters in contrast to their intended battle roles, such as turning the White Mage-roled Yuna into a physical powerhouse and the swordsman Auron into a healer. The International and PAL versions of the game include an optional "Expert" version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a trade-off, the Expert grid has fewer nodes in total, thus decreasing the total statistic upgrades available during the game.{{cite web|url=http://www.rpgfan.com/reviews/finalfantasy10-intl/index.html |title=Final Fantasy X International |publisher=RPGFan |first=James Quentin |last=Clark |date=October 6, 2008 |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081211012751/http://www.rpgfan.com/reviews/finalfantasy10-intl/index.html |archive-date=December 11, 2008}}
= Blitzball =
{{Redirect|Blitzball|the baseball variant|Variations of baseball#Blitzball}}
Blitzball is a minigame that requires strategy and tactics. The underwater sport is played in a large, hovering sphere of water surrounded by a larger audience of onlookers. The player controls one character at a time as they swim through the sphere performing passes, tackles, and attempts to score. The gameplay is similar to that of the main game in the way that the controlled character moves through the area until they encounter an enemy. In this case, the enemy is a member of the opposing team. Status effects are also implemented in the minigame as each player can learn techniques that are equivalent to abilities in the main game.{{Cite web|url=https://www.gamespot.com/reviews/final-fantasy-x-review/1900-2832771/|title=Final Fantasy X Review|last=Kasavin|first=Greg|date=December 14, 2001|website=GameSpot|language=en-US|access-date=July 25, 2017|archive-date=October 4, 2017|archive-url=https://web.archive.org/web/20171004211353/https://www.gamespot.com/reviews/final-fantasy-x-review/1900-2832771/|url-status=live}}
Blitzball is introduced in the beginning of the game during one of the early cinematic sequences in which Tidus, the main character who is described as a star blitzball player, is part of an intense game. It is the only minigame that plays a role in the overall plot line as it is a main part of Tidus's character, and is in the first scene where the game's main antagonist, Sin is shown. Unlike with the other minigames, playing blitzball is mandatory near the beginning of the game, but it is later optional.
Plot
=Setting and characters=
{{main|Spira (Final Fantasy)|Characters of Final Fantasy X and X-2}}
Final Fantasy X is set in the fictional world of Spira, consisting of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Spira is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on Southeast Asia, most notably with respect to vegetation, topography, architecture, and names.
Spira features a variety of races, though predominantly populated by humans. Among them are the Al Bhed, a technologically advanced but disenfranchised sub-group of humans with distinctive green eyes and unique language. The Guado, which are less human in appearance, with elongated fingers and other arboreal features. Still less human are the lion-like Ronso and the frog-like Hypello. A subset of Spira's sentient races are the "unsent", the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "fiends", the monsters that are encountered throughout the game; however, unsent with strong attachments to the world of the living may retain their human form. Other fauna in Spira, aside from those drawn from real animals, such as cats, dogs, birds, and butterflies, include the gigantic, amphibious shoopufs (which are similar to elephants); and the emu-like chocobo, which appears in most Final Fantasy games.
There are seven main playable characters in Final Fantasy X, starting with Tidus (James Arnold Taylor/Masakazu Morita), a cheerful young teenager and a star blitzball player from Zanarkand, who seeks a way home after an encounter with Sin transported him to Spira. To do so, he joins Yuna (Hedy Burress/Mayuko Aoki), a summoner on a journey to obtain the Final Aeon and defeat the enormous whale-like "Sin". Journeying with them are: Kimahri Ronso (John DiMaggio/Katsumi Chō), a young warrior of the Ronso tribe who watched over Yuna during her childhood; Wakka (also DiMaggio/Kazuya Nakai), a blitzball player whose younger brother was killed by Sin; and Lulu (Paula Tiso/Rio Natsuki), a stoic black mage close to Yuna and Wakka. During the journey, they are joined by Auron (Matt McKenzie/Hideo Ishikawa), a former warrior monk, who worked with both Tidus' and Yuna's fathers to defeat Sin 10 years prior; and Rikku (Tara Strong/Marika Matsumoto), Yuna's cousin, a perky Al Bhed girl and the first friendly person Tidus meets upon arriving in Spira.
=Story=
Tidus waits with his allies outside the ruins of an ancient city. He narrates the events that led to the present, spanning most of the game's storyline. It begins in his home city, the high-tech metropolis of Zanarkand, where he is a renowned blitzball player and son of the famous blitzball star Jecht, an abusive father who disappeared 10 years prior. During a blitzball tournament, the city is attacked by an immense creature that Auron, a man not originally from Zanarkand, calls "Sin". Sin destroys Zanarkand and takes Tidus and Auron to the world of Spira. Upon arriving in Spira, Tidus is rescued by Al Bhed salvagers, with the young Rikku explaining that Sin destroyed Zanarkand 1,000 years ago. After Sin attacks again, Tidus is separated from the divers and drifts to the tropical island of Besaid, where he meets Wakka, captain of the local blitzball team. Wakka introduces Tidus to Yuna, a young summoner about to go on a pilgrimage to obtain the Final Aeon and defeat Sin with her guardians Lulu, a mage of black magic, and Kimahri, a member of the Ronso tribe. The party travels across Spira to gather aeons, defending against attacks by Sin and its "offspring" called Sinspawn. Tidus meets Auron again, who convinces Tidus to become Yuna's guardian upon revealing that Jecht is Sin's true identity. Ten years ago, Auron and Jecht bodyguarded Yuna's late father Braska to defeat Sin but Jecht became a new Sin. As Yuna's party continues their pilgrimage, Tidus reunites with Rikku, who the party learns is Yuna's cousin.
When the party arrives in the city of Guadosalam, the leader of the Guado and major clergy member Seymour Guado, proposes to Yuna, saying that it will ease Spira's sorrow. At Macalania Temple, the group discovers a message from the spirit of Seymour's father, Lord Jyscal; he declares that he was killed by his own son, who now aims to destroy Spira. The group reunites with Yuna and kills Seymour in battle; soon afterward, Sin attacks, separating Yuna and sending the others to the arid Bikanel Island. While searching for Yuna at the island's Al Bhed settlement, Tidus has an emotional breakdown when he learns that summoners die after summoning the Final Aeon, leading to his desire to find a way to defeat Sin while keeping Yuna alive. The group finds Yuna in Bevelle, the center of the clergy’s power, where she is being forced to marry the unsent Seymour. They crash the wedding, after which Seymour reveals his plan to become Sin with Yuna's help. The party defeats him a second time and escapes with Yuna. The group heads toward the ruins of Zanarkand, seen in the introduction of the game.
Shortly before arriving, Tidus learns that he, Jecht, and the Zanarkand they hail from are summoned entities akin to aeons based on the original Zanarkand and its people. Long ago, the original Zanarkand battled Bevelle in a machina war, in which the former was defeated. Zanarkand's survivors became "fayth" so that they could use their memories of Zanarkand to create a new city in their image, removed from the reality of Spira.{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | page=84 | language=ja | publisher=DigiCube | isbn=4-88787-021-3}} Once they reach Zanarkand, Yunalesca—the first summoner to defeat Sin and unsent ever since{{cite book | editor=Studio BentStuff | year=2001 | title=Final Fantasy X Ultimania Ω | page=82 | language=ja | publisher=DigiCube | isbn=4-88787-021-3}}—tells the group that the Final Aeon is created from the fayth of one close to the summoner. After defeating Sin, the Final Aeon kills the summoner and transforms into a new Sin, which has caused its cycle of rebirth to continue. The group decides against using the Final Aeon, due to the futile sacrifices it carries and the fact that Sin would still be reborn. Yunalesca tries to kill Tidus' group, but she is defeated and vanishes, ending hope of ever attaining the Final Aeon.
After the fight, the group learns that Yu Yevon — the deity of the Yevon religion who was a summoner from Zanarkand before losing his humanity and mind — is behind Sin's cycle of rebirth. This leads the group to infiltrate Sin's body in order to find Yu Yevon. Inside Sin, the party finds the unsent Seymour, who had been absorbed by Sin and intends to control it from within. Yuna defeats him for the final time before sending him to the Farplane. Shortly after, the group reaches the core of Sin and finds Jecht's imprisoned spirit. Tidus and Jecht come to terms with the latter's abuse. Jecht transforms into his Final Aeon form, asking the party to defeat him and end the cycle; they do so. With Sin's host defeated, Yuna summons and the group defeats each aeon after Yu Yevon possesses each one until finally they vanquish Yu Yevon himself.
Sin's cycle of rebirth ends when Yuna sends Sin and the Aeons to the farplane, and the spirits of Spira's fayth are freed from their imprisonment. Auron, who had been revealed to be unsent, is sent to the Farplane. Dream Zanarkand and Tidus disappear, now that the freed fayth stopped the summoning. Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild their world now that it is free of Sin and gives a speech remembering all those that have been lost. In a post-credits scene, Tidus awakens under water and swims towards the ocean surface reaching towards the light.
Development
Final Fantasy X{{'}}s development began in 1999, costing approximately ¥4 billion (approximately {{US$|32.3 million|long=no|link=yes}}, or {{US$|{{Inflation|US|32.3|1999|r=1}} million|long=no}} in {{Inflation-year|US}} dollars){{cite web |last=Long |first=Andrew |title=Financial Fantasy X |url=http://rpgamer.com/news/Q3-2001/071201c.html |publisher=RPGamer |access-date=November 21, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090206041703/http://www.rpgamer.com/news/Q3-2001/071201c.html |archive-date=February 6, 2009}} with a crew of over 100 people, most of whom worked on previous games in the series. Executive producer Hironobu Sakaguchi has stated that although he had concerns about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, the success of the Final Fantasy series can be attributed to constantly challenging the development team to try new things.{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Producer}} Producer Yoshinori Kitase was also the chief director of Final Fantasy X, while the direction of events, maps and battles was split up between Motomu Toriyama, Takayoshi Nakazato and Toshiro Tsuchida, respectively.{{cite web | archive-url=https://web.archive.org/web/20010413205127/http://www.coremagazine.com/news/3808.php3 | title=Interview: Final Fantasy X | publisher=Core Magazine | archive-date=April 13, 2001 | date=March 6, 2001 | url=http://www.coremagazine.com/news/3808.php3}}{{cite web|url=http://www.mmcafe.com/news/news01-9-01.htm |title=Interview with Final Fantasy X Developers |publisher=The Madman's Cafe |access-date=April 14, 2013 |date=January 19, 2001 |url-status=live |archive-url=https://web.archive.org/web/20130927000049/http://www.mmcafe.com/news/news01-9-01.htm |archive-date=September 27, 2013}}{{cite video game | title=Final Fantasy X | platform=PlayStation 2 | developer=Square | publisher=Square | date=December 17, 2001 | scene=staff credits}} The development of the script for the game took three to four months, with the same amount of time dedicated to the voice recording afterwards. Tetsuya Nomura and Kazushige Nojima collaborated with Daisuke Watanabe, Toriyama and Kitase on writing the scenario for Final Fantasy X.{{cite book | title=Final Fantasy X Ultimania Omega | publisher=Square Enix | pages=191–193, 476 | author=Studio BentStuff | language=ja}} Nojima was particularly concerned with establishing a connection in the relationship between player and main character. Thus, he penned the story such that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration.{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Event}}
According to the Square Enix companion book Final Fantasy Ultimania Archive Volume III, 17 SEVEN TEEN was a temporary title early in Final Fantasy X{{'}}s production.{{cite book |author= |title=FINAL FANTASY ULTIMANIA ARCHIVE VOLUME III |publisher=Dark Horse Comics |page=97 |date=June 2019 |isbn=9781506708010}} 17 SEVEN TEEN{{'}}s story differed from the final version: the protagonist, who looked similar to Tidus,{{cite web|url=https://www.heypoorplayer.com/2021/02/08/ffx-concept-art/ |title=These 23 Final Fantasy X Concept Art Images Will Change the Way You Think About the Game |publisher=HeyPoorPlayer |date=February 8, 2021 |access-date=February 9, 2021 |url-status=live |archive-url=https://archive.today/20210210063951/https://www.heypoorplayer.com/2021/02/08/ffx-concept-art/ |archive-date=February 10, 2021}} traveled the world seeking a cure for a pandemic that killed people when they reached the age of seventeen. This inevitable death motif was later carried over to Yuna's fate as a summoner.
=Influences=
File:Okinawa Emerald Beach.JPG
Character designer Tetsuya Nomura has identified the South Pacific, Thailand and Japan as major influences on the cultural and geographic design of Spira, particularly concerning the geographic location of the southern Besaid and Kilika islands. He has also said that Spira deviates from the worlds of past Final Fantasy games in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process.{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Character}} Kitase felt that if the setting went back to a medieval European fantasy, it would not seem to help the development team advance. While he was thinking of different world environments, Nojima suggested a fantasy world that incorporated Asian elements.
Sub-character chief designer Fumi Nakashima's focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, so that they could be quickly and easily identified as members of their respective sub-groups. For example, she has said that the masks and goggles of the Al Bhed give the group a "strange and eccentric" appearance, while the attire of the Ronso lend to them being able to easily engage in battle. Tidus was originally envisioned to be a plumber as to connect to the underwater elements used in the game, according to Nojima, but they later made him into a blitzball athlete, helping to distinguish his character from prior Final Fantasy protagonists; Tidus' final outfit still incorporated elements of the original plumber outfit they had designed for him.{{cite web | url = https://www.ign.com/articles/final-fantasy-x-10-tidus-started-out-as-a-plumber | title = Final Fantasy X's Tidus Started Out as a Plumber | first = Adam | last = Bankhurst | date = August 2, 2021 | access-date = August 2, 2021 | work = IGN | archive-date = August 2, 2021 | archive-url = https://web.archive.org/web/20210802144548/https://www.ign.com/articles/final-fantasy-x-10-tidus-started-out-as-a-plumber | url-status = live }}
Tidus' relationship with his father Jecht was based on "stories throughout the ages, such as the ancient Greek legends". This would eventually reveal the key of Sin's weakness and eventual defeat.{{cite web|url=http://www.gamestm.co.uk/features/final-fantasy-10-kitase-reveals-the-secrets-of-its-success/ |title=Final Fantasy 10: Kitase reveals the secrets of its success |publisher=Gamestm |date=February 27, 2014 |access-date=March 3, 2014 |url-status=live |archive-url=https://web.archive.org/web/20170131034322/https://www.gamestm.co.uk/features/final-fantasy-10-kitase-reveals-the-secrets-of-its-success/ |archive-date=January 31, 2017}} Auron was intended to be silent throughout the game but became a voiced character as they developed out the Guardian storyline between Tidus and Yuna. Although Final Fantasy X was originally centered on the relationship between Tidus and Yuna, the addition of Jecht's character and his feud with his son was added later in the making of the game to provide more focus on how the father and son produce a bigger impact in Spira's history rather than the romantic couple. Kitase found the story between Tidus and Jecht to be more moving than the story between Tidus and Yuna.{{cite web|url=https://www.siliconera.com/yoshinori-kitase-cried-while-playing-final-fantasy-x-for-the-first-time/|title=Yoshinori Kitase Cried While Playing Final Fantasy X for the First Time|website=Siliconera|date=August 2, 2021|access-date=October 12, 2021|archive-date=August 2, 2021|archive-url=https://web.archive.org/web/20210802123410/https://www.siliconera.com/yoshinori-kitase-cried-while-playing-final-fantasy-x-for-the-first-time/|url-status=live}}
=Design=
File:Motion Capture with Chad Phantom.png
Final Fantasy X features innovations in the rendering of characters' facial expressions, achieved through motion capture and skeletal animation technology. This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors.
The cutscene of Tidus and Yuna kissing was developed by Visual Works, a subsidiary of Square Enix. Many of the animators were not experienced with romance scenes - Visual Works director Kazuyuki Ikumori said that the animators sought feedback from younger staff at Square Enix, as well as female members of staff. The scene was remade multiple times after receiving responses that earlier drafts were "unnatural" and "not believable".{{cite web|date=March 16, 2015|title=Behind The Scenes Of Final Fantasy X's Kiss Scene|url=http://www.siliconera.com/2015/03/16/behind-scenes-final-fantasy-xs-kiss-scene/|url-status=live|archive-url=https://web.archive.org/web/20160815221930/http://www.siliconera.com/2015/03/16/behind-scenes-final-fantasy-xs-kiss-scene/|archive-date=August 15, 2016|access-date=August 10, 2016|publisher=Siliconera}}
Nojima has revealed that the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple. He also said that the presence of voice actors led him to make various changes to the script, in order to match the voice actors' personalities with the characters they were portraying.{{cite web|author=GameSpot Staff |date=November 30, 2001 |title=Final Fantasy X |url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2829055&mode=all&page=2&q= |work=GameSpot |publisher=CBS Interactive |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090213132447/http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2829055&mode=all&page=2&q= |archive-date=February 13, 2009}} The inclusion of voice, however, led to difficulties. With the game's cutscenes already programmed around the Japanese voice work, the English localization team faced the difficulty of establishing English-oriented dialogue and the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements. Localization specialist Alexander O. Smith noted that they had to keep the localized sound file within the duration of the original Japanese, as longer files would cause the game to crash.{{cite web|url=http://www.usgamer.net/articles/true-tales-from-localization-hell |title=True Tales from Localization Hell |first=Bob |last=Mackey |date=August 1, 2016 |access-date=August 1, 2016 |work=US Gamer |url-status=live |archive-url=https://web.archive.org/web/20160801162821/http://www.usgamer.net/articles/true-tales-from-localization-hell |archive-date=August 1, 2016}} He described the process of fitting natural-sounding English speech into the game as "something akin to writing four or five movies' worth of dialogue entirely in haiku form [and] of course the actors had to act, and act well, within those restraints".{{cite book|author=Birlew, Dan|title=Final Fantasy X Official Strategy Guide|publisher=BradyGames|year=2001|isbn=0-7440-0140-4|page=268}}
The game was initially going to feature online elements, offered through Square's PlayOnline service. The features were dropped during production, and online gaming would not become part of the series until Final Fantasy XI.{{cite magazine| magazine = PlayStation: The Official Magazine| publisher = Future Publishing| title = Monitor: Final Fantasy X Goes Offline| author = PSM Staff| issue = 42| date = February 2001| page = 18}}{{cite web |last=Avistetto |first=Jimmy |title=Final Fantasy X Not Online-Capable |url=http://rpgamer.com/news/Q4-2000/112000b.html |publisher=RPGamer |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090206042126/http://www.rpgamer.com/news/Q4-2000/112000b.html |archive-date=February 6, 2009}} Map director Nakazato wanted to implement a world map concept with a more realistic approach than that of the traditional Final Fantasy game, in line with the realism of the game's 3D backgrounds, as opposed to pre-rendered backgrounds.{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Field}} Battle art director Shintaro Takai has explained that it was his intention that battles in Final Fantasy X come across as a natural part of the story and not an independent element.{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Battle}} Features would have included wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters. However, hardware limitations resulted in these ideas not being used. Instead, a compromise was made, whereby some transitions from the field map to the battle map were made relatively seamless with the implementation of a motion blur effect that would happen at the end of an event scene. The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.
As a player of the games in the Final Fantasy series, battle director Tsuchida wanted to recreate elements he found interesting or entertaining, which eventually led to the removal of the Active Time Battle system, and instead, incorporated the strategy-focused Conditional Turn-Based Battle system. Kitase has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand.{{cite book | author=Birlew, Dan | year=2001 | title=Final Fantasy X Official Strategy Guide | page=266 | publisher=BradyGames | isbn=0-7440-0140-4}} At the time of the game's development, Nojiima had been reading about cryptography, and thus created the means to decode the Al Bhed language within the game, albeit simpler than initially planned.
=Music=
{{main|Music of Final Fantasy X}}
Final Fantasy X marks the first time regular series composer Nobuo Uematsu has had any assistance in composing the score for a game in the main series. His fellow composers for X were Masashi Hamauzu and Junya Nakano. They were chosen for the soundtrack based on their ability to create music that was different from Uematsu's style while still being able to work together.{{cite web|title=Interview by RocketBaby.net |last=Huang |first=Michael |publisher=nobuouematsu.com |url=http://www.nobuouematsu.com/rbaby.html |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20131020034002/http://www.nobuouematsu.com/rbaby.html |archive-date=October 20, 2013}} PlayOnline.com first revealed that the game's theme song was completed in November 2000. As Square still had not revealed who would sing the song, GameSpot personally asked Uematsu, who jokingly answered that it was going to be Rod Stewart.{{cite web| title=FFX Theme Song Complete| author=Yukiyoshi Ike Sato| date=November 29, 2000| work=GameSpot| publisher=CBS Interactive| url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2659176&mode=news| access-date=July 1, 2010| archive-url=https://web.archive.org/web/20121107045643/http://www.gamespot.com/news/ffx-theme-song-complete-2659176| archive-date=November 7, 2012| url-status=live}}
The game features three songs with vocalized elements, including the J-pop ballad "Suteki da ne", which translates to "Isn't it Wonderful?". The lyrics were written by Kazushige Nojima, and the music was written by Uematsu. The song is performed by Japanese folk singer Rikki, whom the music team contacted while searching for a singer whose music reflected an Okinawan atmosphere.{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Music}} "Suteki da ne" is also sung in Japanese in the English version of Final Fantasy X. Like "Eyes on Me" from VIII and "Melodies of Life" from IX, an orchestrated version of "Suteki da ne" is used as part of the ending theme. The other songs with lyrics are the heavy metal opening theme, "Otherworld", sung in English by Bill Muir; and "Hymn of the Fayth", a recurring piece sung using Japanese syllabary.
The original soundtrack spanned 91 tracks on four discs. It was first released in Japan on August 1, 2001, by DigiCube, and was re-released on May 10, 2004, by Square Enix.{{cite web|author1=Gaan, Patrick |author2=Schweitzer, Ben |title=Final Fantasy X OST |url=http://www.rpgfan.com/soundtracks/ff10ost/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080411094058/http://rpgfan.com/soundtracks/ff10ost/index.html |archive-date=April 11, 2008}} In 2002, Tokyopop released a version of Final Fantasy X Original Soundtrack in North America entitled Final Fantasy X Official Soundtrack, which contained 17 tracks from the original album on a single disc.{{cite web|author=Rzeminski, Lucy |title=Final Fantasy X Official Soundtrack |url=http://www.rpgfan.com/soundtracks/ff10-usa/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080411094053/http://rpgfan.com/soundtracks/ff10-usa/index.html |archive-date=April 11, 2008}} Other related CDs include feel/Go dream: Yuna & Tidus which, released in Japan by DigiCube on October 11, 2001, featured tracks based on Tidus' and Yuna's characters.{{cite web|title=feel/Go dream ~ Yuna & Tidus |url=http://www.rpgfan.com/soundtracks/ff10tribute/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080409233605/http://www.rpgfan.com/soundtracks/ff10tribute/index.html |archive-date=April 9, 2008}} Piano Collections Final Fantasy X, another collection of music from the game,{{cite web|author1=Maas, Liz |author2=Thomas, Damian |title=Piano Collections Final Fantasy X |url=http://www.rpgfan.com/soundtracks/ff10pc/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080416045329/http://www.rpgfan.com/soundtracks/ff10pc/index.html |archive-date=April 16, 2008}} and Final Fantasy X Vocal Collection, a compilations of exclusive character dialogues and songs were both released in Japan in 2002.{{cite web|author=Rzeminski, Lucy |title=Final Fantasy X Vocal Collection |url=http://www.rpgfan.com/soundtracks/ff10vc/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080416052227/http://www.rpgfan.com/soundtracks/ff10vc/index.html |archive-date=April 16, 2008}}
The Black Mages, a band led by Nobuo Uematsu that arranges music from Final Fantasy video games into a rock music style, have arranged three pieces from Final Fantasy X. These are "Fight With Seymour" from their self-titled album, published in 2003,(February 19, 2003). The Black Mages. DigiCube. SSCX-10080 and "Otherworld" and "The Skies Above", both of which can be found on the album The Skies Above, published in 2004.(December 22, 2004). The Black Mages II: The Skies Above. Universal Music. UPCH-1377 Uematsu continues to perform certain pieces in his Dear Friends: Music from Final Fantasy concert series.{{cite web|author=Schnieder, Peer |title=Dear Friends: Music from Final Fantasy |website=IGN |date=May 11, 2005 |url=http://music.ign.com/articles/513/513292p1.html |access-date=March 1, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20070322135336/http://music.ign.com/articles/513/513292p1.html |archive-date=March 22, 2007}} The music of Final Fantasy X has also appeared in various official concerts and live albums, such as 20020220 Music from Final Fantasy, a live recording of an orchestra performing music from the series including several pieces from the game.{{cite web|url=http://www.rpgfan.com/soundtracks/20020220/index.html |title=20020220 – Music from FINAL FANTASY |publisher=RPGFan |access-date=April 1, 2007 |url-status=live |archive-url=https://web.archive.org/web/20130120065018/http://rpgfan.com/soundtracks/20020220/index.html |archive-date=January 20, 2013}} An odd note is that the unreleased/promo CD-R (Instrumental) version of Madonna's "What It Feels Like For A Girl" done by Tracy Young was used in the blitzball sequences. Additionally, "Swing de Chocobo" was performed by the Royal Stockholm Philharmonic Orchestra for the Distant Worlds – Music from Final Fantasy concert tour,{{cite web|url=http://www.squareenixmusic.com/albums/f/ffdistantworlds.shtml |title=Distant Worlds – Music from Final Fantasy – Album Information |publisher=Square Enix Music Online |access-date=February 22, 2008 |url-status=live |archive-url=https://web.archive.org/web/20120409215604/http://www.squareenixmusic.com/albums/f/ffdistantworlds.shtml |archive-date=April 9, 2012}} while "Zanarkand" was performed by the New Japan Philharmonic Orchestra in the Tour de Japon: Music from Final Fantasy concert series.{{cite web |url=http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |title=Album Information – Tour de Japon: Music from Final Fantasy DVD |publisher=Square Enix Music Online |access-date=February 22, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20130120065505/http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |archive-date=January 20, 2013}} Independent but officially licensed releases of Final Fantasy X music have been composed by such groups as Project Majestic Mix, which focuses on arranging video game music.{{cite web|author=Rzeminski, Lucy |title=Project Majestic Mix: A Tribute to Nobuo Uematsu – Gold Edition |publisher=RPGFan |date=July 2, 2002 |url=http://www.rpgfan.com/soundtracks/pmm-gold/index.html |access-date=August 13, 2008 |url-status=live |archive-url=https://web.archive.org/web/20120619202844/http://www.rpgfan.com/soundtracks/pmm-gold/index.html |archive-date=June 19, 2012}} Selections also appear on Japanese remix albums, called dojin music, and on English remixing websites.{{cite web|title=Game: Final Fantasy X (PlayStation 2) |url=http://www.ocremix.org/game/final-fantasy-x-ps2/ |publisher=OverClocked ReMix |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080302150254/http://www.ocremix.org/game/final-fantasy-x-ps2/ |archive-date=March 2, 2008}}
Versions and merchandise
The Japanese version of Final Fantasy X included an additional disc entitled "The Other Side of Final Fantasy", which featured interviews, storyboards, and trailers for Blue Wing Blitz, Kingdom Hearts, and Final Fantasy: The Spirits Within, as well as the first footage of Final Fantasy XI Online.{{cite web|url=http://www.rpgfan.com/news/2001/1259.html |title=Final Fantasy X Ships, Includes FFXI Trailer |date=July 19, 2001 |author=Chronologist |publisher=RPGFan |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090206001731/http://www.rpgfan.com/news/2001/1259.html |archive-date=February 6, 2009}} An international version of the game was released in Japan as Final Fantasy X International in January 2002, and in PAL regions under its original title. It features content not available in the original NTSC releases, including battles with "Dark" versions of the game's aeons and an airship fight with the superboss "Penance". Final Fantasy X was released as Greatest Hits in North America in September 2003.{{Cite web|url=http://www.square-enix.com/na/company/press/2003/02092003/|title=Square Enix U.S.A. Announces details for FINAL FANTASY X-2 and greatest hits version of FINAL FANTASY X | SQUARE ENIX|access-date=July 23, 2021|archive-date=July 23, 2021|archive-url=https://web.archive.org/web/20210723004423/http://www.square-enix.com/na/company/press/2003/02092003/|url-status=live}} Electronic Arts handled distribution of International in Asian territories, except Japan.https://www.awn.com/news/ea-and-square-distribute-final-fantasy-x-asia-pacific The Japanese release of Final Fantasy X International also includes "Eternal Calm", a 14-minute video clip bridging the story of Final Fantasy X with that of its sequel, Final Fantasy X-2. The video clip was included in a bonus DVD for Unlimited Saga Collector's Edition under the name Eternal Calm, Final Fantasy X-2: Prologue. It was first released in Europe on October 31, 2003, and featured English voice-overs.{{cite web|url=http://www.gamespot.com/ps2/rpg/unlimitedsaga/news.html?sid=6074857&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1 |title=Final Fantasy X-2: Prologue for US and Europe |work=GameSpot |publisher=CBS Interactive |first=Justin |last=Calvert |date=September 10, 2003 |access-date=November 26, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090213023547/http://www.gamespot.com/ps2/rpg/unlimitedsaga/news.html?sid=6074857&om_act=convert&om_clk=newsfeatures&tag=newsfeatures%3Btitle%3B1 |archive-date=February 13, 2009}}
The international and PAL versions include a bonus DVD called Beyond Final Fantasy, a disc including interviews with the game's developers, and two of the game's English voice actors, James Arnold Taylor (Tidus) and Hedy Burress (Yuna). Also included are trailers for Final Fantasy X and Kingdom Hearts, a concept and promotional art gallery for the game, and a music video of "Suteki da ne" performed by Rikki.{{cite web |last=Witham |first=Joseph |title=Final Fantasy X International Europe Bound |url=http://rpgamer.com/news/Q1-2002/031602a.html |publisher=RPGamer |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090104215113/http://www.rpgamer.com/news/Q1-2002/031602a.html |archive-date=January 4, 2009}} In 2005, a compilation featuring Final Fantasy X and X-2 was released in Japan as Final Fantasy X/X-2 Ultimate Box.{{cite web|url=http://ps2.ign.com/articles/630/630790p1.html |title=Square Enix Announces Ultimate Hits Collection |work=IGN |publisher=News Corporation |last=Gantayat |first=Anoop |date=July 1, 2005 |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090113161751/http://ps2.ign.com/articles/630/630790p1.html |archive-date=January 13, 2009}}
Square also produced various types of merchandise{{cite web | url = http://www.square-enix-shop.com/usa/list_product.cfm?game_cat_id=7 | title = Final Fantasy X | publisher = Square Enix | access-date = November 27, 2008 | archive-url = https://web.archive.org/web/20080822014815/http://www.square-enix-shop.com/usa/list_product.cfm?game_cat_id=7 | archive-date = August 22, 2008}} and several books, including The Art of Final Fantasy X and three Ultimania guides, a series of artbooks/strategy guides published by DigiCube in Japan. They feature original artwork from Final Fantasy X, offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: Final Fantasy X Scenario Ultimania, Final Fantasy X Battle Ultimania, and Final Fantasy X Ultimania Ω.{{cite web|url=http://ps2.ign.com/articles/097/097559p1.html |title=Final Fantasy X Ultimania Guide |website=IGN |author=IGN Staff |date=August 20, 2001 |access-date=November 26, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20110604124249/http://ps2.ign.com/articles/097/097559p1.html |archive-date=June 4, 2011}} The game was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box release in December 2012.{{cite web|url=http://andriasang.com/con2j5/ff_ultimate_box_game_list/ |title=Full Final Fantasy 25th Anniversary Ultimate Box Game List |publisher=Andriasang |author=Gantayat, Anoop |date=August 31, 2012 |access-date=September 2, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121019130607/http://andriasang.com/con2j5/ff_ultimate_box_game_list/ |archive-date=October 19, 2012}}
=''HD Remaster''=
{{Main|Final Fantasy X/X-2 HD Remaster}}
Final Fantasy X was re-released in high-definition for the PlayStation 3 and PlayStation Vita, in celebration of the game's 10-year anniversary. The remaster was released in December 2013 for Japan, and the following year in March for other markets.{{cite web|date=September 13, 2011 |title=Final Fantasy X HD Remake Coming to Vita and PS3 |url=http://ps3.ign.com/articles/119/1194253p1.html |work=IGN |publisher=News Corporation |access-date=September 13, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110923175626/http://ps3.ign.com/articles/119/1194253p1.html |archive-date=September 23, 2011}} The production of the remaster started in January 2012. Producer Yoshinori Kitase was once again involved in the production, and wanted to work on its quality.{{cite web|date=January 2, 2012 |title=Report: Final Fantasy X HD In "Early Development" |url=http://www.siliconera.com/2012/01/02/report-final-fantasy-x-hd-in-early-development/ |publisher=Siliconera |access-date=January 3, 2012 |first=Spencer |last=Yip |url-status=live |archive-url=https://web.archive.org/web/20120104145445/http://www.siliconera.com/2012/01/02/report-final-fantasy-x-hd-in-early-development/ |archive-date=January 4, 2012}} Character models of Tidus, Yuna, Bahamut and Yojimbo were presented in HD quality.{{cite web|url=http://kotaku.com/5984963/check-out-final-fantasy-x-hd-version-for-the-ps-vita |title=Check Out Final Fantasy X: HD Version for the PS Vita |date=February 18, 2013 |publisher=Kotaku.com |access-date=July 16, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130729034628/http://kotaku.com/5984963/check-out-final-fantasy-x-hd-version-for-the-ps-vita |archive-date=July 29, 2013}} The remaster also included its sequel X-2, remastered in HD and they were released under the title Final Fantasy X/X-2 HD Remaster on a single Blu-ray disc game.{{cite web|url=http://www.finalfantasyxhd.com/us/index.php|title=Final Fantasy X/X-2 HD Remaster |access-date=March 23, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130327172717/http://www.finalfantasyxhd.com/us/index.php |archive-date=March 27, 2013}} It was sold separately on game cartridges on Vita in Japan and sold together in North America, Europe and Australia as a set, with FFX being on a cartridge and FFX-2 being included as a download voucher.{{cite web|url=http://www.siliconera.com/2013/03/20/yes-final-fantasy-x-2-is-getting-an-hd-remaster-too/ |title=Yes, Final Fantasy X-2 Is Getting An HD Remaster, Too |author=Ishaan |publisher=Siliconera.com |date=March 20, 2013 |access-date=March 21, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130322063956/http://www.siliconera.com/2013/03/20/yes-final-fantasy-x-2-is-getting-an-hd-remaster-too/ |archive-date=March 22, 2013}} Downloadable versions were available for both systems.{{cite web|url=http://www.finalfantasyxhd.com/ |title=Final Fantasy X | X-2 HD Remaster |publisher=Finalfantasyxhd.com |access-date=July 16, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130714203435/http://www.finalfantasyxhd.com/ |archive-date=July 14, 2013}} The games contain all the content found in the International version, including Eternal Calm and Last Mission.{{cite web|url=http://www.joystiq.com/2013/11/18/final-fantasy-x-x-2-hd-remaster-pushed-back-to-march-2014/ |title=Final Fantasy X/X-2 HD Remaster pushed back to March 2014 |author=Kubba, Sinan |publisher=Joystiq |date=November 18, 2013 |access-date=November 18, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131119121109/http://www.joystiq.com/2013/11/18/final-fantasy-x-x-2-hd-remaster-pushed-back-to-march-2014/ |archive-date=November 19, 2013}}
Final Fantasy X/X-2 HD Remaster was released for the PlayStation 4 worldwide in May 2015.{{cite web|url=http://www.siliconera.com/2014/12/11/final-fantasy-xx-2-hd-remaster-announced-playstation-4/ |access-date=June 8, 2016 |date=December 11, 2014 |author=Ishaan |publisher=Siliconera |title=Final Fantasy X/X-2 HD Remaster Announced For PlayStation 4 |url-status=live |archive-url=https://web.archive.org/web/20160624131232/http://www.siliconera.com/2014/12/11/final-fantasy-xx-2-hd-remaster-announced-playstation-4/ |archive-date=June 24, 2016}}{{cite web|url=http://www.videogamer.com/ps4/final_fantasy_x_x2_hd/news/final_fantasy_x_x-2_hd_remaster_comes_to_ps4_in_may.html |title=Final Fantasy X/X-2 HD Remaster comes to PS4 in May |author=Scammell, David |publisher=Video Gamer.com |date=March 3, 2015 |access-date=June 8, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160803070641/http://www.videogamer.com/ps4/final_fantasy_x_x2_hd/news/final_fantasy_x_x-2_hd_remaster_comes_to_ps4_in_may.html |archive-date=August 3, 2016}} It included enhanced graphics in full HD (1080p), the option to switch to the original soundtrack and the ability to transfer save files from the PS3 and PS Vita versions. One year later, it was released for Windows via Steam on May 16.{{cite news|last1=Schreier |first1=Jason |title=Final Fantasy X Pops Up On Steam |url=http://kotaku.com/final-fantasy-x-pops-up-on-steam-1775737911 |access-date=May 10, 2016 |work=Kotaku |date=May 10, 2016 |language=en-US |url-status=live |archive-url=https://web.archive.org/web/20160511130801/http://kotaku.com/final-fantasy-x-pops-up-on-steam-1775737911 |archive-date=May 11, 2016}} It includes an auto-save feature, 5 game boosters, 3 parameter changes, the option to skip FMVs/cinematics, 4K resolution support, audio settings and graphic options. A version for the Nintendo Switch and the Xbox One was released on April 16, 2019.{{cite web|last=Bankhurst|first=Adam|title=Final Fantasy 10, 10-2, and 12 Arrive on Switch and Xbox One This April|url=https://www.ign.com/articles/2019/01/10/final-fantasy-10-10-2-and-12-arrive-on-switch-and-xbox-one-this-april|work=IGN|publisher=News Corporation|date=January 10, 2019|access-date=June 28, 2024}}
Reception
{{Video game reviews
| title =
| Fam = 39/40プレイステーション2 – ファイナルファンタジーX. Weekly Famitsu. No.915 Pt.2. Pg.63. June 30, 2006.{{cite web|title=Final Fantasy – famitsu Scores Archive |url=http://fs.finalfantasytr.com/search.asp?query=final+fantasy |publisher=Famitsu Scores Archive |access-date=July 16, 2008 |archive-url=https://web.archive.org/web/20080714074152/http://fs.finalfantasytr.com/search.asp?query=final+fantasy |archive-date=July 14, 2008 |url-status=dead}}
| award1Pub = Japan Game Awards
}}
Final Fantasy X received critical acclaim from video game critics. The Japanese video game magazine Famitsu and Famitsu PS2 awarded the game a near-perfect 39/40 score.{{cite web|author=IGN Staff |date=July 13, 2001 |title=Final Fantasy X Gets Rated in Japan |url=http://ps2.ign.com/articles/096/096564p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080917073006/http://ps2.ign.com/articles/096/096564p1.html |archive-date=September 17, 2008}} Another Japanese gaming magazine, The Play Station, gave the game a score of 29/30. Famitsu, Famitsu PS2, and The Play Station expressed particularly favorable responses toward the game's storyline, graphics, and movies. The game maintains a 92 out of 100 on Metacritic.{{cite web |title=Final Fantasy X (ps2: 2001): Reviews |url=https://www.metacritic.com/game/final-fantasy-x/ |url-status=live |archive-url=https://web.archive.org/web/20240426151934/https://www.metacritic.com/game/final-fantasy-x/ |archive-date=April 26, 2024 |access-date=November 23, 2008 |work=Metacritic |publisher=CBS Interactive }}{{cite web|url=http://www.gamerankings.com/htmlpages2/197344.asp?q=final%20fantasy%20x |title=Final Fantasy X Reviews |work=Game Rankings |publisher=CBS Interactive |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090111042537/http://www.gamerankings.com/htmlpages2/197344.asp?q=final%20fantasy%20x |archive-date=January 11, 2009}} Producer Shinji Hashimoto said that the overall reception to the game was "excellent", having received praise and awards from critics.{{cite magazine|url=http://m.computerandvideogames.com/27968/interviews/interview-square-invades-london?ns_campaign=mobile-yml&ns_mchannel=mobile-site&ns_source=cvg&ns_linkname=0&ns_fee=0|magazine=Computer and Video Games|date=April 15, 2002|author=Minkley, Johnny|title=Interview: Square invades London|access-date=April 14, 2013|archive-url=https://web.archive.org/web/20130414084205/http://m.computerandvideogames.com/27968/interviews/interview-square-invades-london?ns_campaign=mobile-yml&ns_mchannel=mobile-site&ns_source=cvg&ns_linkname=0&ns_fee=0|archive-date=April 14, 2013|url-status=dead}}
IGN{{'}}s David Smith offered praise for the voice actors and the innovations in gameplay, particularly with the revised battle and summon systems, the option to change party members during battle, and the character development and inventory management systems. He also felt that the game's graphics had improved on its predecessors in every way possible, and that the game as a whole was "the best-looking game of the series [and] arguably the best-playing as well".{{cite web|date=December 18, 2001 |title=Final Fantasy X Review |url=http://ps2.ign.com/articles/164/164008p1.html |work=IGN |publisher=News Corporation |first=David |last=Smith |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20020215065605/http://ps2.ign.com/articles/164/164008p1.html |archive-date=February 15, 2002}} Greg Kasavin of GameSpot praised the game's storyline, calling it surprisingly complex, its ending satisfying, and its avoidance of role-playing game clichés commendable with Tidus viewed as an appealing protagonist. He also lauded the music, feeling it was "diverse and well suited to the various scenes in the game".{{cite web|url=http://www.gamespot.com/ps2/rpg/finalfantasy10/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews |title=Final Fantasy X Review |first=Greg |last=Kasavin |date=December 14, 2001 |work=GameSpot |publisher=CBS Interactive |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090212230738/http://www.gamespot.com/ps2/rpg/finalfantasy10/review.html?om_act=convert&om_clk=tabs&tag=tabs%3Breviews |archive-date=February 12, 2009}} Similarly, GamePro described its character building system and battle system as "two of the best innovations in the series".{{cite magazine|url=http://www.gamepro.com/article/reviews/19160/final-fantasy-x/ |title=GamePro: Final Fantasy X |first=Mike|last=Weigand |date=December 14, 2001|magazine=GamePro| access-date=July 13, 2010|archive-url=https://web.archive.org/web/20100927063641/http://www.gamepro.com/article/reviews/19160/final-fantasy-x/|archive-date=September 27, 2010}} The visuals of the game were commended by GameSpy's Raymond Padilla, who referred to them as "top-notch", as well as giving praise to the character models, backgrounds, cutscenes, and animations.{{cite web|url=http://ps2.gamespy.com/playstation-2/final-fantasy-x/539181p1.html |title=Final Fantasy X Review |publisher=GameSpy |first=Raymond |last=Padilla |date=December 15, 2001 |access-date=November 20, 2008 |url-status=live |archive-url=https://archive.today/20120715100636/http://ps2.gamespy.com/playstation-2/final-fantasy-x/539181p1.html |archive-date=July 15, 2012}} The voice casting was praised by Game Revolution who noted most of them were "above average" and called the music "rich".{{cite web|url=http://www.gamerevolution.com/review/ps2/final-fantasy-x |title=GameRevolution: Final Fantasy X |first=Johnny |last=Liu |date=December 1, 2001 |work=Game Revolution |publisher=Atomic Online |access-date=July 13, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20091102070510/http://www.gamerevolution.com/review/ps2/final-fantasy-x |archive-date=November 2, 2009}}
Edge rated the game considerably lower, criticizing many aspects of the game for being tedious and uninnovative and describing the dialogue as "nauseating", particularly panning Tidus.{{cite book | year=2002 | title=Edge February 2002; issue 107 | pages=76–77 | publisher=Future plc}} Andrew Reiner of Game Informer criticized the game's linearity and that players were no longer able to travel the world by chocobo or control the airship.{{cite magazine | url=http://www.gameinformer.com/Games/Review/200201/R03.0801.1256.47994.htm
| title=Final Fantasy X | archive-url=https://web.archive.org/web/20050224045521/http://www.gameinformer.com/Games/Review/200201/R03.0801.1256.47994.htm | archive-date=February 24, 2005 | first=Justin | last=Leeper | magazine=Game Informer | url-status=dead
| access-date=November 23, 2008}} Eurogamer{{'}}s Tom Bramwell noted that the game's puzzle segments were "depressing" and "superfluous", and that although the Sphere Grid was "a nice touch", it took up too much of the game.{{cite web|url=http://www.eurogamer.net/article.php?article_id=3204 |title=Final Fantasy X Review |first=Tom |last=Bramwell |date=June 16, 2002 |website=Eurogamer |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081207144050/http://www.eurogamer.net/article.php?article_id=3204 |archive-date=December 7, 2008}} The linearity of the game was positively commented on by GamePro who stated that a player would not be required to participate in side-quests or the mini-game to reach the game's conclusion, finding some of them unappealing. Game Revolution complained that cutscenes could not be skipped, some even being too long.
=Sales=
Square initially expected the game to sell at least two million copies worldwide owing to the reduced PlayStation 2's fanbase, making it smaller than the last three released titles.{{cite web | title=The History of Final Fantasy | url=http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec1_10.html | website=GameSpot | access-date=June 11, 2012 | archive-url=https://web.archive.org/web/20040606004506/http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec1_10.html | archive-date=June 6, 2004}} However, within its first day of its release in Japan, more than {{nowrap|2.14 million}} units were shipped, including 1.4 to 1.5 million pre-orders.{{cite web|author=IGN Staff |date=July 19, 2001 |title=Final Fantasy X Sells Like Crazy; World Not Shocked |url=http://ps2.ign.com/articles/096/096716p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20110604124308/http://ps2.ign.com/articles/096/096716p1.html |archive-date=June 4, 2011}}{{cite magazine |last=Nicholson |first=Zy |title=Final Reality |magazine=Official UK PlayStation 2 Magazine |publisher=Future Publishing |issue=11 |date=September 2001 |pages=49–50 |url=https://retrocdn.net/images/6/60/OPS2_UK_011.pdf#page=49 |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031084226/https://retrocdn.net/images/6/60/OPS2_UK_011.pdf#page=49 |url-status=live }} A million units were sold within hours, and first-day shipments were expected to generate {{JPY|17.6 billion}} or {{US$|{{To USD|17600|JPN|year=2001|round=yes}},000,000|long=no|2001|round=-6}} in sales revenue. These figures exceeded the performances of Final Fantasy VII and IX in a comparable period,{{cite web |author=IGN Staff |date=July 24, 2001 |title=Final Fantasy X Approaches 2 Million Copies Sold |url=http://ps2.ign.com/articles/096/096825p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081208123604/http://ps2.ign.com/articles/096/096825p1.html |archive-date=December 8, 2008}} and Final Fantasy X became the first PlayStation 2 game to reach two and four million sold copies.{{cite web|author=IGN Staff |date=January 7, 2001 |title=FFX Tops Sales Charts |url=http://ps2.ign.com/articles/100/100730p1.html |website=IGN |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090206195811/http://ps2.ign.com/articles/100/100730p1.html |archive-date=February 6, 2009}}{{cite web|last=Varanini |first=Giancarlo |date=January 30, 2002 |title=Final Fantasy X sales meet expectations |url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2843955 |work=GameSpot |publisher=News Corporation |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090205212903/http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2843955 |archive-date=February 5, 2009}} In October 2007, the game was listed as the 8th best-selling game for the PlayStation 2.{{cite web | archive-url=https://web.archive.org/web/20090205214255/http://www.gamesindustry.biz/articles/ps2-celebrates-seventh-anniversary | archive-date=February 5, 2009 | last=Androvich | first=Mark | date=October 26, 2007 | title=PS2 celebrates 7th anniversary | url=http://www.gamesindustry.biz/articles/ps2-celebrates-seventh-anniversary | publisher=Gamesindustry.biz | access-date=November 24, 2008}} Final Fantasy X sold over {{nowrap|2.43 million}} copies in Japan alone in 2001.{{cite web|title=2001 Top 100 Japanese Console Game Chart|url=http://www.the-magicbox.com/Chart-BestSell2001.shtml|access-date=26 October 2021|website=The Magic Box|archive-date=January 24, 2004|archive-url=https://web.archive.org/web/20040124041629/http://www.the-magicbox.com/Chart-BestSell2001.shtml|url-status=live}}
By June 2002, it had sold {{nowrap|5.07 million}} units worldwide, including {{nowrap|2.76 million}} in the Asia-Pacific region, {{nowrap|1.47 million}} in North America, and 840,000 in Europe.{{cite news |title=PlayStation 2 |url=http://www.the-magicbox.com/gaming.htm |access-date=5 November 2021 |work=The Magic Box |date=June 4, 2002 |url-status=dead |archive-url=https://web.archive.org/web/20020604054924/http://www.the-magicbox.com/gaming.htm |archive-date=June 4, 2002}} By March 2003, the game had sold {{nowrap|5.89 million}} units worldwide, including {{nowrap|2.87 million}} in Japan and {{nowrap|3.02 million}} abroad.{{cite web|url=http://www.jp.square-enix.com/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27 |title=Titles of game software with worldwide shipments exceeding 1 million copies |date=2004-02-09 |access-date=2008-03-01 |publisher=Square Enix |page=27 |url-status=dead |archive-url=https://web.archive.org/web/20131109063558/http://www.jp.square-enix.com/ir/e/explanatory/download/0404-200402090000-01.pdf |archive-date=2013-11-09}} It sold 6.6 million copies worldwide by January 2004.{{cite web|url=http://www.gamespot.com/ps2/rpg/finalfantasyx2/news_6086686.html |title=Final Fantasy X-2 sells a million |work=GameSpot |publisher=CBS Interactive |first=Justin |last=Calvert |date=January 20, 2004 |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081207092449/http://www.gamespot.com/ps2/rpg/finalfantasyx2/news_6086686.html |archive-date=December 7, 2008}} By July 2006, it had sold 2.3 million copies and earned $95 million in the United States ({{US$|{{Inflation|US|95|2006|r=0}} million|long=no}} in {{Inflation-year|US}}). Next Generation ranked it as the 11th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.{{cite web|archive-url=https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |title=The Top 100 Games of the 21st Century|author1=Campbell, Colin |author2=Keiser, Joe |date=July 29, 2006 |work=Next Generation |archive-date=October 28, 2007 |url-status=dead}} As of March 2013, the game had shipped over 8.5 million copies worldwide on PS2. As of 2017, the PS2 version of the game has sold over 8 million copies worldwide.[http://jp.ign.com/square-enix/17748/opinion/ffdqrpg] {{Webarchive|url=https://web.archive.org/web/20180123222053/http://jp.ign.com/square-enix/17748/opinion/ffdqrpg|date=January 23, 2018}} (PS2: 8M+) IGN Japan
The "Ultimate Hits" bargain reissue of the game in September 2005 sold over 131,000 copies in Japan by the end of 2006.{{Cite book|title=Famitsū Gēmu Hakusho 2007 |publisher=Enterbrain |year=2007 |isbn=978-4-7577-3577-4 |location=Tokyo |page=387 |id={{JPNO|21240454}} |language=ja |script-title=ja:ファミ通ゲーム白書2007 |trans-title=Famitsu Game Whitebook 2007 |chapter=2006年ゲームソフト年間売上TOP500 |trans-chapter=2006 Game Software Annual Sales Top 500 |url=http://geimin.net/da/db/2006_ne_fa/index.php |url-status=live |archive-url=https://web.archive.org/web/20150626214525/http://geimin.net/da/db/2006_ne_fa/index.php |archive-date=June 26, 2015}} As of October 2013, Final Fantasy X and its sequel X-2 had together sold over 14 million copies worldwide on PlayStation 2.{{cite web|url=http://www.jp.square-enix.com/company/ja/news/2013/html/cea4547d66edba7a424ff516c8715511.html |title=Final Fantasy X sales in October 2013 |publisher=Square Enix Japan |date=October 10, 2013 |url-status=live |archive-url=https://web.archive.org/web/20160217023818/http://www.jp.square-enix.com/company/ja/news/2013/html/cea4547d66edba7a424ff516c8715511.html |archive-date=February 17, 2016}}
=Awards=
Final Fantasy X received the Best Game Award from the Japan Game Awards for 2001–02.{{cite web | title=最優秀賞は「FF10」!!「第6回 CESA GAME AWARDS」授賞式 | url=http://www.gpara.com/news/02/10/news200210280717.htm | publisher=GPARA.COM | access-date=May 28, 2009 | archive-url=https://web.archive.org/web/20110826011503/http://www.gpara.com/news/02/10/news200210280717.htm | archive-date=August 26, 2011}} In GameSpot
Legacy
File:Tidus and Luna FFX Cosplay - MCM Comic Con 2016 (27398643405).jpg
Due to its commercial and critical success, Square Enix released a direct sequel to Final Fantasy X in 2003, titled Final Fantasy X-2.{{cite web|last=Dunham |first=Jeremy |date=November 24, 2003 |title=Final Fantasy X-2 Developer Interview |url=http://ps2.ign.com/articles/442/442025p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120810062807/http://ps2.ign.com/articles/442/442025p1.html |archive-date=August 10, 2012}} The sequel is set two years after the conclusion of Final Fantasy X, establishing new conflicts and dilemmas and resolving loose ends left by the original game. Although the sequel did not sell as well as the original, 5.4 million units versus over 8 million units, it can still be considered a commercial success.{{cite web |url=https://asia.playstation.com/hk/en/newsdetail?id=235 |title=Final Fantasy X and Final Fantasy X-2 Remastered on Playstation 3 and PlayStation Vita Release Chinese & English version in 2013 globally! |website=PlayStation.com (Asia) - Hong Kong |access-date=November 30, 2020 |archive-url=https://web.archive.org/web/20181218145852/https://asia.playstation.com/hk/en/newsdetail?id=235 |archive-date=December 18, 2018 |url-status=live}} As a result of the title's popularity, Yoshinori Kitase and Kazushige Nojima decided to establish a plot-related connection between Final Fantasy X and Final Fantasy VII, another well-received Final Fantasy game.{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | page=191 | language=ja | publisher=DigiCube | isbn=4-88787-021-3}} In 2013, after the release of the HD Remaster, Nojima said that he would like to see a second sequel to X, and if there were demand for it, it could happen.{{cite web|url=http://www.siliconera.com/2013/12/26/final-fantasy-x-scenario-writer-possibility-final-fantasy-x-3/ |title=Final Fantasy X Scenario Writer On The Possibility Of Final Fantasy X-3 |author=Sato |publisher=Siliconera |date=December 26, 2013 |access-date=December 26, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131227000246/http://www.siliconera.com/2013/12/26/final-fantasy-x-scenario-writer-possibility-final-fantasy-x-3/ |archive-date=December 27, 2013}} The minigame of blitzball has made it into other games, such as its sequel, and was mentioned as a possibility for Final Fantasy XIV: A Realm Reborn.{{Cite news|url=http://kotaku.com/the-makers-of-final-fantasy-xiv-are-still-deciding-how-1796156982|title=The Makers Of Final Fantasy XIV Are Still Deciding How To Add Blitzball|last=Schreier|first=Jason|work=Kotaku|access-date=July 22, 2017|language=en-US|archive-url=https://web.archive.org/web/20170720192549/http://kotaku.com/the-makers-of-final-fantasy-xiv-are-still-deciding-how-1796156982|archive-date=July 20, 2017|url-status=live}}
The advancements in portraying realistic emotions achieved with Final Fantasy X through voice-overs and detailed facial expressions have since become a staple of the series, with X-2 and other subsequent titles (such as Dirge of Cerberus: Final Fantasy VII, Final Fantasy XII, XIII and its sequels, and XV) also featuring this development. Traversing real-time 3D environments instead of an overworld map has also become a standard of the series. Final Fantasy X can be considered a pioneer in 3-D RPG maps.{{cite web | url = http://www.gametrailers.com/video/part-vii-final-fantasy/24248 | archive-url = https://web.archive.org/web/20090525090957/http://www.gametrailers.com/video/part-vii-final-fantasy/24248 | archive-date = May 25, 2009 | title = Final Fantasy Retrospective Part VII | publisher = GameTrailers| date = August 28, 2007 | access-date = April 6, 2009}} The Sphere Grid system of FFX had an influence on the action role-playing game Path of Exile (2013), along with the Materia system of Final Fantasy VII.{{cite news |last1=Beck |first1=Adam |title=Grinding Gears About Path of Exile with Chris Wilson |url=https://hardcoregamer.com/features/interviews/grinding-gears-about-path-of-exile-with-chris-wilson/35504/ |access-date=5 November 2021 |work=Hardcore Gamer |date=April 2, 2013 |archive-date=November 5, 2021 |archive-url=https://web.archive.org/web/20211105063648/https://hardcoregamer.com/features/interviews/grinding-gears-about-path-of-exile-with-chris-wilson/35504/ |url-status=live }}
According to Square Enix producer Shinji Hashimoto, cosplays of the characters have been popular.{{cite web|url=http://www.siliconera.com/2016/11/09/final-fantasy-brand-manager-talks-possibilities-final-fantasy-xvi-x-3/|title=Final Fantasy Brand Manager Talks Possibilities For Final Fantasy XVI And X-3|publisher=Siliconera|date=November 9, 2016|access-date=November 9, 2016|archive-url=https://web.archive.org/web/20161110114238/http://www.siliconera.com/2016/11/09/final-fantasy-brand-manager-talks-possibilities-final-fantasy-xvi-x-3/|archive-date=November 10, 2016|url-status=dead}} Takeo Kujiraoka, director of Dissidia Final Fantasy NT, regarded Final Fantasy X as his favorite game from the franchise based on its emotional impact on the players as well as the multiple amount of playable content that surpasses 100 hours.{{cite web|url=https://blog.us.playstation.com/2018/01/30/dissidia-final-fantasy-nt-out-today/|title=Dissidia Final Fantasy NT Out Today|publisher=Blog PlayStation|date=January 30, 2018|access-date=August 28, 2018|archive-url=https://web.archive.org/web/20180810180338/https://blog.us.playstation.com/2018/01/30/dissidia-final-fantasy-nt-out-today/|archive-date=August 10, 2018|url-status=live}} Kujiraoka noted that the staff received multiple requests by fans to include Tidus' and Yuna's Will look as an alternative design but Nomura said it was not possible as the company would first need to develop Final Fantasy X-3.{{cite web|url=https://nintendoeverything.com/square-enixs-yoshinori-kitase-comments-on-a-possible-final-fantasy-x-3/|title=Square Enix's Yoshinori Kitase comments on a possible Final Fantasy X-3|date=December 13, 2018|publisher=Nintendo Everything|access-date=December 13, 2018|archive-url=https://web.archive.org/web/20181215121131/https://nintendoeverything.com/square-enixs-yoshinori-kitase-comments-on-a-possible-final-fantasy-x-3/|archive-date=December 15, 2018|url-status=live}}
In addition, a kabuki stage adaptation of the game's story, Kinoshita Group presents New Kabuki Final Fantasy X, a collaboration between Square Enix and Tokyo Broadcasting System, was performed at the IHI Stage Around Tokyo from March 4 to April 12, 2023 with a cast including Kikunosuke Onoe as Tidus and Yonekichi Nakamura as Yuna.{{cite web |url=https://ff10-kabuki.com/ |title=木下グループ presents『新作歌舞伎 ファイナルファンタジーX』 |access-date=23 February 2023 |language=JA |trans-title=Kinoshita Group presents 'New Final Fantasy X Kabuki' |archive-date=November 18, 2022 |archive-url=https://web.archive.org/web/20221118165237/https://ff10-kabuki.com/ |url-status=live }}{{cite web |last1=Komatsu |first1=Mikikazu |title=Final Fantasy X Kabuki Adaptation Gets New CM Narrated by Tidus VA Masakazu Morita |url=https://www.crunchyroll.com/anime-news/2022/09/13/final-fantasy-x-kabuki-adaptation-gets-new-cm-narrated-by-tidus-va-masakazu-morita |website=Crunchyroll |access-date=23 February 2023 |date=13 September 2022 |language=en-us |archive-date=February 23, 2023 |archive-url=https://web.archive.org/web/20230223163510/https://www.crunchyroll.com/anime-news/2022/09/13/final-fantasy-x-kabuki-adaptation-gets-new-cm-narrated-by-tidus-va-masakazu-morita |url-status=live }}
See also
{{Portal|2000s|Video games}}
Notes
{{notelist}}
References
{{Reflist|refs=
{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Fahrenheit (en route to Bevelle)|quote=Lulu: The palace of St. Bevelle. Heart of Yevon. [...] Rikku: What's Seymour doing alive? Didn't we...take care of him in Macalania? / Auron: He is dead. As dead as Jyscal was. His attachment to this world kept him from the next. [...] Yuna must be trying to send him.}}
}}
Further reading
- {{Cite book | title=Final Fantasy Ultimania Archive | publisher=Dark Horse Comics | year=2019 | isbn=978-15-0670-801-0 | volume=3 | location=Milwaukie}}
External links
{{Commons category|Final Fantasy X}}
{{wikiquote}}
- [http://www.ffx-europe.com/ Official Final Fantasy X website] {{Webarchive|url=https://web.archive.org/web/20190825075813/http://www.ffx-europe.com/ |date=August 25, 2019}} (European)
- {{IMDb title|0284110|Final Fantasy X}}
{{Portal bar|Video games|2000s}}
{{Final Fantasy X and X-2}}
{{Final Fantasy series}}
{{JGA GOTY}}
{{Authority control}}
{{DEFAULTSORT:Final Fantasy 10}}
Category:Final Fantasy video games
Category:Japan Game Awards' Game of the Year winners
Category:Japanese role-playing video games
Category:Role-playing video games
Category:Single-player video games
Category:Sony Interactive Entertainment games
Category:Turn-based role-playing video games
Category:Video games developed in Japan
Category:Video games scored by Junya Nakano
Category:Video games scored by Masashi Hamauzu
Category:Video games scored by Nobuo Uematsu