:John Carmack

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{{Short description|American computer programmer and video game developer (born 1970)}}

{{Other people|John Carmack}}

{{Use mdy dates|date=December 2023}}

{{Infobox person

| name = John Carmack

| image = John Carmack 2025.jpg

| caption = Carmack in 2025

| birth_date = {{Birth date and age|1970|8|21}}{{efn|name=dob}}

| birth_place = Shawnee Mission, Kansas, U.S.

| death_date =

| years_active = 1989–present

| death_place =

| party = Libertarian

| occupation = Computer programmer, video game developer, engineer

| employer = Keen Technologies (2023–present)
Oculus VR (2013–2022)

| known_for = Co-founding id Software
Commander Keen, Wolfenstein 3D, Doom, Quake, Rage

| title = Consulting CTO, Oculus VR{{cite web|url=http://www.polygon.com/2013/11/22/5134500/id-software-founder-john-carmack-resigns |title=id Software founder John Carmack resigns |first=Michael |last=McWhertor |website=Polygon |date=November 22, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131122210250/http://www.polygon.com/2013/11/22/5134500/id-software-founder-john-carmack-resigns |archive-date=November 22, 2013}}
Founder, Armadillo Aerospace

| spouse = {{marriage|Katherine Anna Kang|2000|2021|end=divorced}}

| partner = Trista DeLeon (2022–present)

| children = 2

| signature = John Carmack autograph.svg

}}

John D. Carmack II{{Cite magazine|url=https://www.wired.com/2008/08/happy-birthda-1-4/|title=Happy Birthday John Carmack!|first=Patrick|last=Orndorff|magazine=Wired|date=August 20, 2008|via=wired.com}} (born August 21,{{efn|name=dob |August 21, according to Carmack himself,{{Cite tweet |last=Carmack |first=John |user=ID_AA_Carmack |number=1693306371943329995|date=August 20, 2023 |access-date=August 20, 2023 |link=https://twitter.com/ID_AA_Carmack/status/1218526548627804161 |archive-url=https://archive.today/20230820194746/https://twitter.com/ID_AA_Carmack/status/1693306371943329995 |archive-date=August 20, 2023 |title=Thanks for the birthday wishes, but Wikipedia has always had my birthday wrong — it is the 21st of August...}} but August 20 in other sources.{{cite book |title=Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture |url=https://books.google.com/books?id=yyaxyKjyp2YC |chapter=The Rocket Scientist |page=18 |chapter-url= |author=David Kushner |year=2004 |isbn=9780812972153 |publisher=Random House |via=Google Books |archive-url=https://archive.today/20230820201730/https://books.google.com/books/about/Masters_of_Doom.html?id=yyaxyKjyp2YC |archive-date=August 20, 2023}}}} 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes.

In 2013, he resigned from id Software to work full-time at Oculus VR as their CTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI). In 2022, he left Oculus to work on his AGI startup, Keen Technologies.{{Cite web |last=Hays |first=Ashley Stewart, Kali |title=John Carmack, the consulting CTO for Meta's virtual-reality efforts, is leaving. 'I wearied of the fight' |url=https://www.businessinsider.com/john-carmack-meta-consulting-cto-virtual-reality-leaving-2022-12 |access-date=December 17, 2022 |website=Business Insider |language=en-US}}

Biography

=Early life=

Carmack was born in Shawnee Mission, Kansas, the son of local television news reporter Stan Carmack. He grew up in the Kansas City metropolitan area, where he became interested in computers at an early age. He attended Shawnee Mission East High School in Prairie Village, Kansas and Raytown South High School in nearby Raytown, Missouri.{{sfn|Kushner|2003|pp=20–22}}

Carmack was introduced to video games with the 1978 shoot 'em up game Space Invaders in the arcades during a summer vacation as a child. The 1980 maze chase arcade game Pac-Man also left a strong impression on him. He cited Nintendo designer Shigeru Miyamoto as the game developer he most admired.{{cite web | url = http://www.bethblog.com/2011/01/26/all-the-rage-john-carmack/ |title= All the RAGE: John Carmack | archive-url= https://web.archive.org/web/20170320052321/http://www.bethblog.com/2011/01/26/all-the-rage-john-carmack/ |archive-date= March 20, 2017 |website= Bethesda Softworks }}

As reported in David Kushner's Masters of Doom, when Carmack was 14, he broke into a school with other children to steal Apple II computers. To gain entry to the building, Carmack concocted a sticky substance of thermite mixed with Vaseline that melted through the windows. However, an overweight accomplice struggled to get through the hole and instead opened the window, setting off a silent alarm and alerting police. Carmack was arrested and sent for psychiatric evaluation. He was sentenced to a year in a juvenile home.{{cite web |url=https://games.slashdot.org/story/99/10/15/1012230/john-carmack-answers |title=John Carmack Answers |date=October 15, 1999 |website=Slashdot |access-date=November 27, 2012 |url-status=live |archive-url=https://web.archive.org/web/20121005165414/https://games.slashdot.org/story/99/10/15/1012230/john-carmack-answers |archive-date=October 5, 2012}}{{sfn|Kushner|2003|p=21}} He attended the University of Missouri–Kansas City for two semesters before withdrawing to work as a freelance programmer.{{cite book|last1 =Jones |first1=Steve|title=Encyclopedia of New Media: An Essential Reference to Communication and Technology Encyclopedia Of New Media|publisher =SAGE Publications |isbn=0-7619-2382-9 |url=https://archive.org/details/encyclopediaofne00jone|url-access =registration |page =[https://archive.org/details/encyclopediaofne00jone/page/53 53] |quote =University of Missouri–Kansas City john carmack. |date=December 10, 2002}}

=Career=

Softdisk, a computer company in Shreveport, Louisiana, hired Carmack to work on Softdisk G-S (an Apple IIGS publication), introducing him to John Romero and other future key members of id Software such as Adrian Carmack (no relation). Later, Softdisk would place this team in charge of a new, but short-lived, bi-monthly game subscription product called Gamer's Edge for the IBM PC (DOS) platform. In 1990, while still at Softdisk, Carmack, Romero, and others created the first of the Commander Keen games, a series that was published by Apogee Software, under the shareware distribution model, from 1991 onwards.{{sfn|Kushner|2003|pp=63–66}} Afterwards, Carmack left Softdisk to co-found id Software.{{sfn|Kushner|2003|p=74}}

Carmack has pioneered or popularized the use of many techniques in computer graphics, including "adaptive tile refresh" for Commander Keen,{{sfn|Kushner|2003|p=50}} ray casting for Hovertank 3D, Catacomb 3-D, and Wolfenstein 3D, binary space partitioning which Doom became the first game to use,{{sfn|Kushner|2003|p=142}} surface caching which he invented for Quake, Carmack's Reverse (formally known as z-fail stencil shadows) which he devised for Doom 3, and MegaTexture technology, first used in Enemy Territory: Quake Wars.{{cite web |url=http://pc.gamespy.com/pc/enemy-territory-quake-wars/681231p1.html |title=GameSpy: Enemy Territory: Quake Wars – Page 1 |last=Accardo |first=Sal 'Sluggo' |date=January 13, 2006 |website=GameSpy |access-date=May 25, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160511012233/http://pc.gamespy.com/pc/enemy-territory-quake-wars/681231p1.html |archive-date=May 11, 2016}} Quake 3 popularized the fast inverse square root algorithm.{{Cite web|title=Beyond3D – Origin of Quake3's Fast InvSqrt() – Part Two|url=https://www.beyond3d.com/content/articles/15|access-date=September 17, 2021|website=www.beyond3d.com}}

Carmack's engines have also been licensed for use in other influential first-person shooters such as Half-Life, Call of Duty and Medal of Honor: Allied Assault. In 2007, when Carmack was on vacation with his wife, he ended up playing some games on his cellphone, and decided he was going to make a "good" mobile game.{{Cite web|first=Anna |last=Kang |date=October 18, 2007 |title=Q&A: Fountainhead's Kang Talks Orcs & Elves DS, Wii Possibilities |url=http://www.gamasutra.com/php-bin/news_index.php?story=15909 |url-status=dead |archive-url=https://web.archive.org/web/20130117020714/http://www.gamasutra.com/php-bin/news_index.php?story=15909 |archive-date=January 17, 2013 }}{{Cite news|first=Mike |last=Snider |title=Q&A with id Software's Kevin Cloud and Steve Nix |newspaper=USA Today |date=July 18, 2007 |url=https://www.usatoday.com/tech/bonus/2007-07-16-q&a-id_N.htm?csp=34 |url-status=live |archive-url=https://web.archive.org/web/20080523230030/http://www.usatoday.com/tech/bonus/2007-07-16-q%26a-id_N.htm?csp=34 |archive-date=May 23, 2008}}

File:John Carmack GDC 2010.jpg ceremony on March 11, 2010]]

On August 7, 2013, Carmack joined Oculus VR as their CTO.{{cite news|first1=Keith|last1=Stuart|access-date=July 30, 2019|title=Press Start: John Carmack joins Oculus Rift, Xbox One video recorder is for Gold members only, and more|url=https://www.theguardian.com/technology/gamesblog/2013/aug/08/game-links-press-start|newspaper=The Guardian|date=August 8, 2013|issn=0261-3077|via=www.theguardian.com}} On November 22, 2013, he resigned from id Software to work full-time at Oculus VR.{{cite web|url=https://techcrunch.com/2013/11/22/dooms-john-carmack-leaves-id-software-to-focus-on-the-oculus-virtual-reality-headset/|title=Doom's John Carmack Leaves id Software To Focus On The Oculus Virtual Reality Headset|first=Alex|last=Wilhelm|date=November 22, 2013 }} Carmack's reason for leaving was that id's parent company ZeniMax Media did not want to support Oculus Rift.{{cite web|url=http://www.eurogamer.net/articles/2014-02-05-why-john-carmack-quit-id-software |title=Why John Carmack quit id Software |last=Yin-Poole |first=Wesley |date=February 5, 2014 |work=Eurogamer |publisher=Gamer Network |access-date=February 5, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140222202220/http://www.eurogamer.net/articles/2014-02-05-why-john-carmack-quit-id-software |archive-date=February 22, 2014}} Carmack's role at both companies later became central to a ZeniMax lawsuit against Oculus' parent company, Meta (then known as Facebook), claiming that Oculus stole ZeniMax's virtual reality intellectual property.{{cite web|last1=Orland |first1=Kyle |title=Oculus accused of destroying evidence, Zuckerberg to testify in VR theft trial |url=https://arstechnica.com/gaming/2017/01/oculus-accused-of-destroying-evidence-zuckerberg-to-testify-in-vr-theft-trial/ |access-date=January 16, 2017 |website=Ars Technica |date=January 16, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170116211622/http://arstechnica.com/gaming/2017/01/oculus-accused-of-destroying-evidence-zuckerberg-to-testify-in-vr-theft-trial/ |archive-date=January 16, 2017}}{{cite news|first1=Alex|last1=Hern|access-date=July 30, 2019|title=Facebook in row with games firm over Oculus Rift purchase|url=https://www.theguardian.com/technology/2014/may/02/facebook-row-games-firm-oculus-rift-john-carmack-id-software|newspaper=The Guardian|date=May 2, 2014|issn=0261-3077|via=www.theguardian.com}}{{cite news|first1=Sam|last1=Thielman|access-date=July 30, 2019|title=Facebook's Mark Zuckerberg testifies in Oculus Rift lawsuit|url=https://www.theguardian.com/technology/2017/jan/17/facebook-mark-zuckerberg-testifies-oculus-rift-lawsuit|newspaper=The Guardian|date=January 17, 2017|issn=0261-3077|via=www.theguardian.com}} The trial jury absolved Carmack of liability, though Oculus and other corporate officers were held liable for trademark, copyright, and contract violations.{{cite web|last1=Orland |first1=Kyle |title=Oculus, execs liable for $500 million in ZeniMax VR trial |url=https://arstechnica.com/gaming/2017/02/oculus-execs-liable-for-500-million-in-zenimax-vr-trial/ |access-date=February 1, 2017 |website=Ars Technica |date=February 1, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170201225128/https://arstechnica.com/gaming/2017/02/oculus-execs-liable-for-500-million-in-zenimax-vr-trial/ |archive-date=February 1, 2017}}

File:John Carmack - The Dawn of Mobile VR - Game Developer Conference 2015 - cropped.jpg 2015]]

In February 2017, Carmack sued ZeniMax, claiming the company had refused to pay him the remaining $22.5 million (~${{Format price|{{Inflation|index=US-GDP|value=22500000|start_year=2017}}}} in {{Inflation/year|US-GDP}}) owed to him from their purchase of id Software.{{cite news|last1=Manion |first1=Wayne |title=John Carmack sues ZeniMax for $22.5 million |url=https://techreport.com/news/31570/john-carmack-sues-zenimax-for-22-5-million |access-date=March 13, 2017 |publisher=Tech Report |date=March 10, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170314063835/https://techreport.com/news/31570/john-carmack-sues-zenimax-for-22-5-million |archive-date=March 14, 2017}} In October 2018, Carmack stated that he and ZeniMax had reached an agreement and that "Zenimax has fully satisfied their obligations to me", ending the suit.{{cite web | url = https://www.engadget.com/2018/10/12/john-carmack-zenimax-lawsuits/ | title = 'Doom' co-creator John Carmack ends legal fight with ZeniMax | first = Daniel | last = Cooper | date = October 12, 2018 | access-date = October 12, 2018 | work = Engadget }}

On November 13, 2019, Carmack stepped down from the Oculus CTO role to become a "Consulting CTO" in order to allocate more time to his work on artificial general intelligence (AGI).{{Cite web|first=Richard|last=Lawler|url=https://www.engadget.com/2019/11/13/john-carmack-agi/?guccounter=1|title=John Carmack takes a step back at Oculus to work on human-like AI|website=Engadget.com|date=November 14, 2019 |language=en|access-date=November 14, 2019}} On August 19, 2022, Carmack announced that he has raised $20M for Keen Technologies, his new AGI company.{{Cite web|first=John|last=Carmack|url= https://twitter.com/ID_AA_Carmack/status/1560728042959507457|title=John Carmack on Twitter|website=Twitter.com|language=en|access-date=August 23, 2022| date=August 19, 2022}} On December 16, 2022, Carmack left Oculus to focus on Keen.

In September 2023 John partnered with computer scientist Richard S. Sutton from the Alberta Machine Intelligence Institute{{Cite web |title=Alberta Machine Intelligence Institute {{!}} AI for good and for all |url=https://www.amii.ca/ |access-date=2025-02-24 |website=Alberta Machine Intelligence Institute |language=en}} to help further AI research efforts.{{Cite web |title=John Carmack & Rich Sutton Partner to Accelerate AGI Development {{!}} Amii |url=https://www.amii.ca/updates-insights/john-carmack-and-rich-sutton-agi |access-date=2025-02-24 |website=Alberta Machine Intelligence Institute |language=en}}

=Workstyle =

Carmack claims to have maintained a sixty-hour work week, working a 10-hour day, six days a week, throughout his career.{{cite podcast |host=Lex Fridman |title=#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets |website=Lexfridman.com |publisher=Lex Fridman |date=15 January 2023 |url=https://lexfridman.com/john-carmack/ |access-date=15 January 2023}} He has spoken publicly about the importance of long hours of uninterrupted focus in his work. Not only does high intensity allow him to make progress more quickly, but long hours are also critical to maintaining a focused mindset over time. Despite working such a demanding schedule, he has never experienced burnout.

Carmack is also known for taking week-long programming retreats. These retreats involve a solitary, uninterrupted period away from his normal routine often sequestered in a random city and hotel.{{sfn|Kushner|2003|pp=252}} The goal of these retreats is to allow Carmack to operate at full cognitive capacity, tackling a specific, difficult problem or learning a new skill.{{Cite tweet |last=Carmack |first=John |user=@ID_AA_Carmack |number=1218526548627804161 |date=January 18, 2020 |access-date=January 15, 2023 |link=https://twitter.com/ID_AA_Carmack/status/1218526548627804161?ref_src=twsrc%5Etfw |title=I was doing a remote study/think time this week, and I tried a "no screen time day" as an experiment, restricting myself to printed books and papers. It was inconclusive. I missed finding instant answers and chasing references at least a dozen times during the day. I was ...}} The solitude and physical isolation of these retreats offer the perfect environment for deep focus and reflection, making them an essential part of Carmack's creative process.

Carmack was vocal about his frustration with the bureaucratic inefficiencies he encountered during his time at Meta.{{Cite tweet |last=Carmack |first=John |user=@ID_AA_Carmack |number=1603931901491908610 |date=December 16, 2022 |access-date=January 15, 2023 |link=https://twitter.com/ID_AA_Carmack/status/1218526548627804161?ref_src=twsrc%5Etfw |title=I have always been pretty frustrated with how things get done at FB/Meta. Everything necessary for spectacular success is right there, but it doesn't get put together effectively.}} In his departure memo, he stated, "We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort," he wrote. "I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it."{{cite web |url=https://www.engadget.com/john-carmack-leaves-meta-043202664.html |title=John Carmack leaves Meta with a memo criticizing the company's efficiency |last=Moon |first=Mariella |date=December 16, 2022 |website=Engadget |publisher=Yahoo |access-date=January 15, 2023}}

Carmack subscribes to the philosophy that small, incremental steps are the fastest route to meaningful and disruptive innovation. He compares this approach to the "magic of gradient descent" where small steps using local information result in the best outcomes. According to Carmack, this principle is proven by his own experience, and he has observed this in many of the smartest people in the world. He states, "Little tiny steps using local information winds up leading to all the best answers."

Armadillo Aerospace

{{Main|Armadillo Aerospace}}

Image:John Carmack during the X-Prize Cup 2005 in Las Cruces and Alamogordo, New Mexico -- October 6-9, 2005.jpg Cup in Las Cruces and Alamogordo, New Mexico]]

Around 2000, Carmack became interested in rocketry, a hobby of his youth. Reviewing how much money he was spending on customizing Ferraris,{{citation needed|date=December 2012}} he began by giving financial support to a few local amateur engineers. Carmack funded the company, called Armadillo Aerospace, out of his own pocket, for "something north of a million dollars a year." The company of hobbyists made steady progress toward their goals of suborbital space flight and eventual orbital vehicles. In October 2008, Armadillo Aerospace competed in a NASA contest known as the Lunar Lander Challenge, winning first place in the Level 1 competition along with $350,000 (~${{Format price|{{Inflation|index=US-GDP|value=350000|start_year=2008}}}} in {{Inflation/year|US-GDP}}).{{cite web |url=https://www.nasa.gov/home/hqnews/2008/dec/HQ_M08241_XPRIZE_Ceremony.html#.YK0HON1Oncs |title=NASA To Recognize Winner of Lunar Lander Challenge |date=December 1, 2008 |website=NASA |access-date=November 27, 2012 |url-status=live |archive-url=https://web.archive.org/web/20121119085732/https://www.nasa.gov/home/hqnews/2008/dec/HQ_M08241_XPRIZE_Ceremony.html |archive-date=November 19, 2012}} In September 2009, they completed Level 2 and were awarded $500,000 (~${{Format price|{{Inflation|index=US-GDP|value=500000|start_year=2009}}}} in {{Inflation/year|US-GDP}}).{{cite news|first=Patrick |last=Michaels |work=Dallas Observer |title=Rocket Men From Mesquite's Armadillo Aerospace Are in Line For $1 Million X Prize |url=http://blogs.dallasobserver.com/unfairpark/2009/09/a_three-minute_hover_over_cadd.php |access-date=September 14, 2009 |date=September 14, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090918194500/http://blogs.dallasobserver.com/unfairpark/2009/09/a_three-minute_hover_over_cadd.php |archive-date=September 18, 2009}}{{cite web|url=http://spacefellowship.com/2009/09/13/armadillo-aerospace-claim-level-2-ngllc-prize/comment-page-1/ |title=International Space Fellowship |publisher=Spacefellowship.com |access-date=November 27, 2012 |url-status=live |archive-url=https://web.archive.org/web/20130624093733/http://spacefellowship.com/2009/09/13/armadillo-aerospace-claim-level-2-ngllc-prize/comment-page-1/ |archive-date=June 24, 2013}}{{cite web|url=http://cosmiclog.msnbc.msn.com/archive/2009/09/11/2064885.aspx/ |title=Lunar lander qualifies for prize – Cosmic Log |publisher=MSNBC |access-date=November 27, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20090915173132/http://cosmiclog.msnbc.msn.com/archive/2009/09/11/2064885.aspx |archive-date=September 15, 2009}} The company went into "hibernation mode" in 2013.{{cite news|last=Foust |first=Jeff |title=Carmack: Armadillo Aerospace in "hibernation mode" |url=http://www.newspacejournal.com/2013/08/01/carmack-armadillo-aerospace-in-hibernation-mode/ |access-date=August 6, 2013 |newspaper=NewSpace Journal |date=August 1, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130805222751/http://www.newspacejournal.com/2013/08/01/carmack-armadillo-aerospace-in-hibernation-mode/ |archive-date=August 5, 2013}}

According to Carmack, the work in the aerospace industry is "simple" compared to the work he does in video games.{{cite web |last1=XPRIZE |title=John Carmack (Armadillo Aerospace) at NASA HQ |url=https://www.youtube.com/watch?v=VcWRc1wK3gM |website=YouTube |date=December 5, 2008 |access-date=January 30, 2023}}

Open-source software

Carmack is an advocate of open-source software, and has repeatedly voiced his opposition to software patents, equating them to robbery.{{cite web|url=http://slashdot.org/comments.pl?sid=151312&cid=12701745 |title=Are Video Game Patents Next? |publisher=Slashdot |date=June 1, 2005 |access-date=November 27, 2012 |url-status=live |archive-url=https://web.archive.org/web/20131207201122/http://slashdot.org/comments.pl?sid=151312&cid=12701745 |archive-date=December 7, 2013}} He has also contributed to open-source projects, such as starting the initial port of the X Window System to Mac OS X Server and working to improve the OpenGL drivers for Linux through the Utah GLX project.{{cite web |url=https://www.phoronix.com/scan.php?page=news_item&px=Carmack-OpenBSD-Programming |title=John Carmack Goes On Coding Retreat With OpenBSD |last=Larabel |first=Michael |date=March 5, 2018 |website=Phoronix |access-date=March 5, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180707131043/https://www.phoronix.com/scan.php?page=news_item&px=Carmack-OpenBSD-Programming |archive-date=July 7, 2018}}

Carmack released the source code for Wolfenstein 3D in 1995 and the Doom source code in 1997, first under a custom license and then under the GNU General Public License (GPL) in 1999. When the source code to Quake was leaked and circulated among the Quake community underground in 1997 after licensee Crack dot Com was hacked,{{cite magazine|first=Annaliza|last=Savage|title=Hackers Hack Crack, Steal Quake|url=https://www.wired.com/1997/01/hackers-hack-crack-steal-quake/|magazine=Wired|date=January 10, 1997|access-date=February 14, 2023}} a programmer unaffiliated with id Software named Greg Alexander used it to port Quake to Linux using SVGALib. As this was more feature rich than Dave Taylor's earlier X11 port, he sent the patches to Carmack.{{cite web |last=Wilson |first=Hamish | date=February 27, 2023 | title=Building a Retro Linux Gaming Computer – Part 27: Lost Souls | url=https://www.gamingonlinux.com/2023/02/building-a-retro-linux-gaming-computer-part-27-lost-souls/ | website=GamingOnLinux | accessdate=February 27, 2023}} Instead of pursuing legal action, id Software used the patches as the foundation for a company-sanctioned Linux port maintained by new hire Zoid Kirsch, who later ported Quakeworld and Quake II to Linux as well.{{cite web|title=An interview with Dave "Zoid" Kirsch of linux quake fame|url=http://linuxpower.org/display_item.phtml?id=105|archive-url=https://web.archive.org/web/19990910231358/http://linuxpower.org/display_item.phtml?id=105|website=Linux Power|first1=Barath|last1=Raghavan|first2=Jeremy|last2=Katz|first3=Jack|last3=Moffitt|archive-date=September 10, 1999|date=February 19, 1999|access-date=February 27, 2023}}

id Software has since publicly released the source code to Quake in 1999, Quake 2 in 2001, Quake 3 in 2005 and lastly Doom 3 in 2011 (and later the BFG Edition in 2012). The source code for Hovertank 3D and Catacomb 3D (as well as Carmack's earlier Catacomb) was released in June 2014 by Flat Rock Software with Carmack's blessing.{{cite web|website=Twitter|last=Carmack |first=John |title=@ID_AA_Carmack: Thanks to Flat Rock... |url=https://twitter.com/ID_AA_Carmack/status/474615324436750336 |url-status=live |archive-url=https://web.archive.org/web/20140714152752/https://twitter.com/ID_AA_Carmack/status/474615324436750336 |archive-date=July 14, 2014}}{{cite web|website=bit-gamer|last=Halfacree |first=Gareth |title=Early id Software game engines open-sourced |url=https://www.bit-tech.net/news/gaming/pc/early-id-engines/1/ |url-status=live |archive-url=https://web.archive.org/web/20180106204457/https://www.bit-tech.net/news/gaming/pc/early-id-engines/1/ |archive-date=January 6, 2018 |date=June 9, 2014 |access-date=April 7, 2018}} He has since expressed regret on using the copyleft GPL over the more permissive BSD license.{{cite web|website=Twitter|title=@ID_AA_Carmack|url=https://twitter.com/ID_AA_Carmack/status/1412271091393994754|first=John|last=Carmack|date=July 5, 2021|access-date=February 27, 2023|quote=The recent discussions around copilot are a good opportunity to say this: I wish I could have licensed the Id source code releases as BSD. The GPL virality wound up being a net negative, and more value would have come from BSD. My partners would never have gone for it, though... I touched on that recently with the comment about open source culture and game dev; the best aspects of GPL work didn't manifest, but tons of opportunities to just copy-paste-modify were lost due to license concerns. It is possible that some of the source ports wouldn't have been as open, but I'm pretty sure there would have been more total users of the code, likely making the amount shared in the open still greater. I'm still supportive of lots of GPL work, but I don't think the restrictions helped in this particular case.}}

The release of id Tech 4 occurred despite patent concerns from Creative Labs over Carmack's reverse,{{cite web|last=Kepley |first=Travis |date=February 11, 2014|title=How we almost lost Doom 3 and id for good | url=https://opensource.com/life/11/11/we-almost-lost-doom-3-id-for-good |website=Opensource.com|access-date=November 30, 2011}} while the original Doom source release shipped without music due to complications with the Cygnus Studios developed DMX library (which lead to the Linux version being selected for release).{{cite web |last=Wilson |first=Hamish | date=March 14, 2022 | title=Building a Retro Linux Gaming Computer – Part 16: We Are All Doomed | url=https://www.gamingonlinux.com/2022/03/building-a-retro-linux-gaming-computer-part-16-we-are-all-doomed/ | website=GamingOnLinux | access-date=February 2, 2023}} Carmack has since advised developers to be careful when utilizing middleware, noting how it can limit the possibilities of later releasing source code.{{cite web |last=Plunkett |first=Luke | date=February 12, 2023 | title=As More Games Disappear Forever, John Carmack Has Some Great Advice About Preservation | url=https://kotaku.com/vr-meta-facebook-carmack-shutdown-failure-close-echo-1850076140 | website=Kotaku | access-date=February 10, 2023}} Tim Sweeney has implied this issue has hindered potential releases of older Unreal Engine source code.{{cite web |last=Papadopoulos |first=John | date=January 19, 2015 | title=Epic's Tim Sweeney Says That Unreal Engine 1 May One Day Go Open Source | url=https://www.dsogaming.com/news/epics-tim-sweeney-says-that-unreal-engine-1-may-one-day-go-open-source/ | website=DSOGaming | access-date=February 10, 2023}}

On the other hand, despite his technical admiration for the system,{{cite web|first=John|last=Carmack|url=https://rmitz.org/carmack.on.operating.systems.html|title=Operating systems|website=John Carmack's .plan|date=March 18, 1997|quote=I consider linux the second most important platform after win32 for id. From a biz standpoint it would be ludicrous to place it even on par with mac or os/2, but for our types of games that are designed to be hacked, linux has a big plus: the highest hacker to user ratio of any os. I don't personally develop on linux, because I do my unixy things with NEXTSTEP, but I have a lot of technical respect for it.|access-date=February 19, 2023}} Carmack has several times over the years voiced a skeptical opinion about Linux as a gaming platform.[http://games.slashdot.org/comments.pl?sid=9265&cid=573583 "id on Linux: "disappointing" and "support nightmare"] {{webarchive|url=https://web.archive.org/web/20150428203133/http://games.slashdot.org/comments.pl?sid=9265&cid=573583 |date=April 28, 2015}} from Slashdot (John Carmack, December 8, 2000){{cite web|url=https://www.phoronix.com/news/MTE1NDA|title=id Software: Linux Hasn't Produced Positive Results|first=Michael|last=Larabel|website=Phoronix|date=August 4, 2012|access-date=February 13, 2023}} In 2013, he argued for emulation as the "proper technical direction for gaming on Linux",{{cite magazine|url=http://www.escapistmagazine.com/news/view/121945-John-Carmack-Argues-Against-Native-Linux-Games |quote=He reiterated his support for improving emulation as the "proper technical direction for gaming on Linux," noting that native ports don't do much that a good emulator wouldn't be able to handle. |title=John Carmack Argues Against Native Linux Games |first=Andy |last=Chalk |date=February 6, 2013 |access-date=September 29, 2013 |magazine=The Escapist |url-status=live |archive-url=https://web.archive.org/web/20140113172607/http://www.escapistmagazine.com/news/view/121945-John-Carmack-Argues-Against-Native-Linux-Games |archive-date=January 13, 2014}} and in 2014 he voiced the opinion that Linux might be the biggest problem for the success of the Steam Machine.{{cite web|url=http://www.extremetech.com/gaming/169021-john-carmack-thinks-the-steam-machines-biggest-problem-is-linux |title=John Carmack thinks the Steam Machine's biggest problem is Linux |first=James |last=Plafke |date=October 21, 2013 |access-date=August 22, 2014 |publisher=extremetech.com |quote=Carmack specifically noted, Linux might be the Steam Machine's downfall |url-status=live |archive-url=https://web.archive.org/web/20140826115534/http://www.extremetech.com/gaming/169021-john-carmack-thinks-the-steam-machines-biggest-problem-is-linux |archive-date=August 26, 2014}}

Carmack contributes to charities and gaming communities. Some of the recipients of Carmack's charitable contributions include his former high school, promoters of open-source software, opponents of software patents, and game enthusiasts.{{cite web |url=https://www.gamedeveloper.com/programming/id-software-co-founder-john-carmack-to-receive-bafta-fellowship |title=id Software co-founder John Carmack to receive BAFTA Fellowship |last=Kerr |first=Chris |date=March 24, 2016 |website=Gamasutra |access-date=March 24, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160328200650/https://www.gamasutra.com/view/news/268878/id_Software_cofounder_John_Carmack_to_receive_BAFTA_Fellowship.php |archive-date=March 28, 2016}}

Personal life

Carmack was so successful at id that by mid-1994 he had purchased two Ferraris: a Ferrari 328 and a Ferrari Testarossa.{{Cite magazine|last=Lombardi|first=Chris|date=July 1994|title=To Hell and Back Again|url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=120|magazine=Computer Gaming World|pages=20–24}} In 1997, he gave away the Ferrari 328 as a prize to Dennis Fong, the winner of the Quake tournament "Red Annihilation".{{cite magazine |last1=Davison |first1=John |title=How 'Quake' Changed Video Games Forever |url=https://www.rollingstone.com/culture/culture-news/how-quake-changed-video-games-forever-187984/ |magazine=Rolling Stone |date=June 22, 2016 |access-date=July 21, 2017}}

He met his now ex-wife Katherine Anna Kang, at the 1997 QuakeCon when she visited id's offices. As a bet, Kang challenged Carmack to sponsor the first all-female Quake tournament if she was able to produce a significant number of participants. Carmack predicted a maximum of 25 participants, but there were 1,500.{{sfn|Kushner|2003|p=281}} Carmack and Kang married on January 1, 2000, and planned a ceremony in Hawaii. Steve Jobs requested that they would postpone the ceremony so Carmack could attend the MacWorld Expo on January 5, 2000. Carmack declined and suggested making a video instead.{{cite web |first=John |last=Carmack |title=Facebook |url=https://www.facebook.com/permalink.php?story_fbid=2146412825593223&id=100006735798590 |website=Facebook |access-date=March 18, 2020}} Carmack and Kang had a son Christopher Ryan in August 2004.{{cite web|url=http://armadilloaerospace.com/n.x/Armadillo/Home/News?news_id=273 |title=Rebuilding, New team member |publisher=Armadillo Aerospace News Archive |date= August 16, 2004 |first=John |last=Carmack |access-date=September 30, 2023 |url-status=dead |archive-url=https://web.archive.org/web/20040817044247/http://armadilloaerospace.com/n.x/Armadillo/Home/News?news_id=273 |archive-date=August 17, 2004}} Their second son was born in November 2009.

Carmack is divorced as of 2021. On May 26, 2022, he announced his divorce and how he met his partner Trista through the VR Beat Saber games he would host via Twitter.{{cite web|url=https://twitter.com/ID_AA_Carmack/status/1530022920130543630|title=Relationship related post|publisher=Twitter|date=May 27, 2022|access-date=August 8, 2022}}

As a game developer, Carmack differed from many of his contemporaries by avoiding commitment to a final release date for any game he was developing. Instead, when asked for a release date on a new game, Carmack would usually reply that the game would be released "when it's done".{{cite web|url=http://pc.gamespy.com/articles/896/896763p6.html |title=GameSpy: John Carmack: QuakeCon 2008 Keynote Highlights – Page 6 |publisher=Pc.gamespy.com |access-date=November 27, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120210193443/http://pc.gamespy.com/articles/896/896763p6.html |archive-date=February 10, 2012}} Employees at Apogee, in their past years the publishers of games by id Software, adopted this business practice as well.{{cite web|url=http://forums.3drealms.com/vb/showthread.php?p=654680#post654680 |title=DNF Dallas Business Journal Article, 2008, and stuff – Page 4 – 3D Realms Forums |publisher=Forums.3drealms.com |access-date=November 27, 2012 |url-status=live |archive-url=https://web.archive.org/web/20121018112949/http://forums.3drealms.com/vb/showthread.php?p=654680 |archive-date=October 18, 2012}} In 2019, as a guest on The Joe Rogan Experience, Carmack stated that his beliefs have changed over time: "I largely recant from that now." On Rage{{'s}} six-year development time he says: "I think we should have done whatever it would have taken to ship that two years earlier." Carmack also reflected on the internal development of Quake in this regard and described it as "traumatic" and says id Software could have split the game into two parts and shipped it earlier.{{cite podcast |url=https://www.youtube.com/watch?v=znJPn3FSFmM |title=John Carmack: What Went Wrong With "Rage" |website=The Joe Rogan Experience |publisher=YouTube |host=Rogan, Joe |date=August 28, 2019 |time=0:43 |access-date=September 2, 2021 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20210902180419/https://www.youtube.com/watch?v=znJPn3FSFmM |archive-date=September 2, 2021 }}

Carmack has a blog last updated in 2006 (previously a .plan, which could be accessed by making a finger request for an active Twitter account), and also occasionally posts comments to Slashdot.

Carmack supported the 2012 presidential campaign of Libertarian Ron Paul,{{cite web|title=Page by Page Report Display (Page 5052 of 7433) |url=http://images.nictusa.com/cgi-bin/fecimg/?12951516414 |publisher=Federal Election Commission |access-date=March 13, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20150428203357/http://images.nictusa.com/cgi-bin/fecimg/?12951516414 |archive-date=April 28, 2015 }} and also persuaded the Libertarian Party of Texas to accept bitcoin as an alternative to donations.{{Cite news |title=VR Legend John Carmack Persuaded the Libertarian Party of Texas to Accept Bitcoin Donations |last=Prisco |first=Giulio |date=2021-03-04 |url=https://www.ccn.com/vr-legend-john-carmack-persuaded-libertarian-party-texas-accept-bitcoin-donations/ |access-date=2024-12-05 |work=CCN.com}} He is an atheist.{{cite tweet |user=ID_AA_Carmack |number=18382634732224512 |date=December 23, 2010 |title=@eastwood333 I don't believe in god, but I don't see any correlation between religiosity and human virtues. Merry Xmas everyone!}}"Having a reasonable grounding in statistics and probability and no belief in luck, fate, karma, or god(s), the only casino game that interests me is blackjack," he wrote in a .plan file." — John Carmack, David Kushner, as quoted in Masters of Doom: How two guys created an Empire and transformed pop culture (2003). During a conversation with Joe Rogan, Carmack revealed that he had trained in Brazilian Jiu Jitsu and Judo for several years as a hobby.{{Cite web|last=BjjTribes|date=August 1, 2021|title=John Carmack details his BJJ and Judo experience|url=https://bjjtribes.com/john-carmack-details-his-bjj-and-judo-experience/|access-date=August 1, 2021|website=BjjTribes|language=en-US}}

During his time at id Software, a medium pepperoni pizza would arrive for Carmack from Domino's Pizza almost every day,"The pizza, it's one of those things that's actually true. For a long time that I did software, I had a pizza delivered every single day. You know, the delivery guy, he knew me by name and I didn't find out until years later that apparently I was such a good customer that they just never raised the price on me and I was using this 6-year-old price for the pizza that they were still kind of sending my way every day." "So you were eating once a day or were you—" "It would be spread out. You know, you have a few pieces of pizza, you have some more later on and I maybe have some at home." —John Carmack, [https://www.youtube.com/watch?v=I845O57ZSy4&t=3300s 2022-08-04 Lex Fridman interview] (starting 54m) carried by the same delivery person for more than 15 years. Carmack had been such a regular customer that they continued to charge him 1995 prices.{{cite magazine|last1=Thomsen|first1=Michael|title=The Deathmatch Daydreams of Tim Willits|magazine=Electronic Gaming Monthly|date=June 2011|issue=248|pages=23–24|url=https://archive.org/details/electronic-gaming-monthly-issue-248-june-2011}}

On occasion he has commended the efforts of similarly focused programmers – first Ken Silverman, who wrote the Build engine for 3D Realms, and later with Tim Sweeney of Epic Games, who wrote the Unreal Engine.

Recognition

class="wikitable sortable"

|+Accolades for John Carmack

scope="col" | Date

!scope="col" class="unsortable" | Award

!scope="col" class="unsortable" | Description

{{dts|1996}}

| Named among the most influential people in computer gaming of the year and of all time

| #1 and #2 in GameSpot's lists.{{cite web|url=http://www.gamespot.com/features/15most/html/mi96_01.html?tag=stitialclk |archive-url=https://web.archive.org/web/20100514035153/http://www.gamespot.com/features/15most/html/mi96_01.html?tag=stitialclk |archive-date=May 14, 2010 |url-status=dead |title=GameSpot - /features/15most/html/mi96_01.html |access-date=April 12, 2012}}{{cite web |url=http://www.gamespot.com/features/15most/html/mi_02.html |title=John Carmack |date=February 6, 2005 |website=GameSpot |access-date=April 12, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20050206125123/http://www.gamespot.com/features/15most/html/mi_02.html |archive-date=February 6, 2005}}

{{dts|1997}}

|Named among the most influential people of all time

|#7 in Computer Gaming World list, for game design.CGW 159: The Most Influential People of All Time

{{dts|1999}}

| Named among the 50 most influential people in technology

| #10 in Time's list.[https://web.archive.org/web/20000510222914/http://www.time.com/time/digital/digital50/10.html Time Digital 50] from Time

{{dts|2001–03}}

| Award for community contribution for the Quake 3 engine

| Used in 12 games. Bestowed at 2001 Game Developer's Conference Award Ceremony.

{{dts|2001-03-22}}

| Inducted into Academy of Interactive Arts and Sciences' Hall of Fame

| The fourth person to be inducted, an honor bestowed upon those who have made revolutionary and innovative achievements in the video and computer game industry.

{{dts|2002}}

| Named to the MIT Technology Review TR100

| Included as one of the top 100 innovators in the world under the age of 35.{{cite magazine|url=http://www.technologyreview.com/tr35/?year=2002 |title=2002 Young Innovators Under 35 |magazine=Technology Review | year=2002 | access-date=August 16, 2011}}

{{dts|2003}}

| One subject of book Masters of Doom

| Masters of Doom is a chronicle of id Software and its founders.

{{dts|2005}}

| Name in film

| The film Doom featured a character named Dr. Carmack, in recognition of Carmack who co-created the original game.

{{dts|2006-03}}

| Added to the Walk of Game

| Walk of Game is an event that recognizes the developers and games with the most impact on the industry.{{cite web |url=http://www.walkofgame.com/index.html |title=Walk Of Game |date=February 26, 2009 |website=Walk Of Game |access-date=November 27, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20090226224041/http://www.walkofgame.com/index.html |archive-date=February 26, 2009}}

{{dts|2007-01}}

| Awarded 2 Emmy Awards

| Carmack and id Software were awarded with two Emmy Awards. The first was Science, Engineering & Technology for Broadcast Television, which includes broadcast, cable and satellite distribution. The second was for Science, Engineering and Technology for Broadband and Personal Television, encompassing interactive television, gaming technology, and for the first time, the Internet, cell phones, private networks, and personal media players. id Software is the first independent game developer to be awarded an Emmy since the Academy began honoring technology innovation in 1948.{{cite web|url=http://www.emmyonline.org/releases/pdf/58th_Tech_Eng_winners.pdf |title=National Television Academy Announces Emmy Winning Achievements: Honors Bestowed at 58th Annual Technology & Engineering Emmy Awards |publisher=Emmyonline.org |access-date=November 26, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120306060959/http://www.emmyonline.org/releases/pdf/58th_Tech_Eng_winners.pdf |archive-date=March 6, 2012}}

{{dts|2007–09}}

| Television appearance

| Appeared on Discovery Channel Canada Daily Planet featuring his rocket designs along with the Armadillo Aerospace team.

{{dts|2008}}

| Honored

| Carmack was honored at the 59th Annual Technology & Engineering Emmy Awards for Quake's pioneering role of user modifiability.{{cite web|author=Contact Brian Ashcraft: Comment |url=http://kotaku.com/342028/2008-tech-emmy-winners |title=2008 Tech Emmy Winners |publisher=Kotaku.com |date=January 8, 2008 |access-date=November 27, 2012 |url-status=dead |archive-url=https://archive.today/20120525131929/http://kotaku.com/342028/2008-tech-emmy-winners |archive-date=May 25, 2012}} He is the only game programmer ever honored twice by the National Academy of Television Arts & Sciences, having been given an Emmy Award in 2007 for his creation of the 3D technology that underlies modern shooter video games.{{cite web|url=http://www.virtualchaos.co.uk/blog/2007/01/10/john-carmack-id-software-take-two-emmy-awards/ |title=John Carmack & id Software take Two Emmy Awards! – VirtualChaos – Nadeem's blog |url-status=live |archive-url=https://web.archive.org/web/20160304040600/http://www.virtualchaos.co.uk/blog/2007/01/10/john-carmack-id-software-take-two-emmy-awards/ |archive-date=March 4, 2016}} Along with Don Daglow of Stormfront Studios and Mike Morhaime of Blizzard Entertainment, Carmack is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the Academy of Interactive Arts & Sciences Interactive Achievement Awards.{{Citation needed|date=May 2008}}

{{dts|2008–10}}

| Won X-Prize

| Carmack's Armadillo Aerospace won the $350,000 Level One X-Prize Lunar Lander Challenge.{{cite web|url=https://gizmodo.com/5069551/armadillo-wins-lunar-lander-challenge-level-1-crashes-on-2 |title=Armadillo Wins Lunar Lander Challenge Level 1, Crashes On 2 |publisher=Gizmodo.com |date=October 27, 2008 |access-date=November 27, 2012 |url-status=live |archive-url=https://web.archive.org/web/20121009060120/http://gizmodo.com/5069551/armadillo-wins-lunar-lander-challenge-level-1-crashes-on-2 |archive-date=October 9, 2012}}

{{dts|2009}}

| Named among the 100 top game creators of all time

| #10 in IGN's list.{{cite web|url=https://www.ign.com/top/game-creators/10.html |title=IGN - 10. John Carmack |website=IGN |language=en |access-date=November 13, 2023 |archive-url=https://web.archive.org/web/20140420073510/http://www.ign.com/top/game-creators/10.html |archive-date=April 20, 2014}}

{{dts|2010-3-11}}

| Lifetime Achievement Award

| Was awarded the Game Developers Conference Lifetime Achievement award for his work.{{cite press release|url=http://www.prnewswire.com/news-releases/2010-game-developers-choice-awards-to-honor-john-carmack-of-id-software-with-lifetime-achievement-award-event-to-be-hosted-by-seminal-game-designer-warren-spector-84945937.html |title=2010 Game Developers Choice Awards to Honor John Carmack of id Software With... – SAN FRANCISCO, Feb. 22 /PRNewswire/ |publisher=Prnewswire.com |access-date=November 27, 2012 |url-status=live |archive-url=https://web.archive.org/web/20121009061227/http://www.prnewswire.com/news-releases/2010-game-developers-choice-awards-to-honor-john-carmack-of-id-software-with-lifetime-achievement-award-event-to-be-hosted-by-seminal-game-designer-warren-spector-84945937.html |archive-date=October 9, 2012}}

{{dts|2016-3-7}}

|BAFTA Fellowship Award

|Honoured with the Academy's highest honour, the Fellowship for "work that has consistently been at the cutting edge of games and his technical expertise helping the future arrive that little bit faster".{{Cite web|url=http://www.bafta.org/games/awards/john-carmack-bafta-fellowship-in-2016 |title=John Carmack {{!}} BAFTA Fellowship in 2016 |website=www.bafta.org |date=March 24, 2016 |access-date=April 8, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160410154514/http://www.bafta.org/games/awards/john-carmack-bafta-fellowship-in-2016 |archive-date=April 10, 2016}}

{{dts|2017-5-3}}

|Honorary Doctorate

|Received a Doctor of Engineering Honoris Causa from the University of Missouri, Kansas City for "his work in cutting edge tech & comp sci".{{Cite web|url=https://info.umkc.edu/news/they-have-touched-our-lives |title=They Have Touched Our Lives {{!}} UMKC Today |website=info.umkc.edu |access-date=January 5, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180105204939/https://info.umkc.edu/news/they-have-touched-our-lives |archive-date=January 5, 2018}}

Games

{{Incomplete list|date=August 2008}}

class="wikitable sortable"

|+Video games worked on by John Carmack

scope="col"|Release date

!scope="col"|Game

!scope="col"|Developer

!scope="col"|Publisher

!scope="col" class="unsortable" | Credited for

valign="top"

| {{dts|October 16, 2012}}

| Doom 3 BFG Edition

| id Software

| Bethesda Softworks

| Technical director, engine programmer, developer

valign="top"

| {{dts|October 4, 2011}}

| Rage

| id Software

| Bethesda Softworks

| Technical director, engine programmer, developer

valign="top"

| {{dts|September 28, 2007}}

| Enemy Territory: Quake Wars

| Splash Damage

| Activision

| Programming

valign="top"

| {{dts|May 1, 2006}}

| Orcs & Elves

| Fountainhead Entertainment

| Electronic Arts

| Producer/programmer/writer

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| {{dts|October 18, 2005}}

| Quake 4

| Raven Software

| Activision, Bethesda Softworks (republished 2012)

| Technical director

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| {{dts|September 13, 2005}}

| Doom RPG

| Fountainhead Entertainment

| id Software

| Producer/programmer

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| {{dts|April 3, 2005}}

| Doom 3: Resurrection of Evil

| Nerve Software

| Activision

| Technical director

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| {{dts|August 3, 2004}}

| Doom 3

| id Software

| Activision

| Technical director

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| {{dts|November 19, 2001}}

| Return to Castle Wolfenstein

| id Software

| Activision

| Technical director

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| {{dts|December 18, 2000}}

| Quake III: Team Arena

| id Software

| Activision

| Programming

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| {{dts|December 2, 1999}}

| Quake III Arena

| id Software

| Activision

| Programming

valign="top"

| {{dts|November 30, 1997}}

| Quake II

| id Software

| Activision

| Programming

valign="top"

| {{dts|March 31, 1997}}

| Doom 64

| Midway Games

| Midway Games

| Programming

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| {{dts|June 22, 1996}}

| Quake

| id Software

| GT Interactive

| Programming

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| {{dts|May 31, 1996}}

| Final Doom

| id Software

| GT Interactive

| Programming

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| {{dts|October 30, 1995}}

| Hexen: Beyond Heretic

| Raven Software

| id Software

| 3D engine

valign="top"

| {{dts|December 23, 1994}}

| Heretic

| Raven Software

| id Software

| Engine programmer

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| {{dts|September 30, 1994}}

| Doom II: Hell on Earth

| id Software

| GT Interactive

| Programming

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| {{dts|December 10, 1993}}

| Doom

| id Software

| id Software

| Programming

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| {{dts|1993}}

| Shadowcaster

| Raven Software

| Origin Systems

| 3D engine

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| {{dts|September 18, 1992}}

| Spear of Destiny

| id Software

| FormGen

| Software engineer

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| {{dts|May 5, 1992}}

| Wolfenstein 3D

| id Software

| Apogee Software

| Programming

valign="top"

| {{dts|1991}}

| Catacomb 3-D

| id Software

| Softdisk

| Programming

valign="top"

| {{dts|1991}}

| Commander Keen in Aliens Ate My Babysitter!

| id Software

| FormGen

| Programming

valign="top"

| {{dts|December 15, 1991}}

| Commander Keen in Goodbye, Galaxy!

| id Software

| Apogee Software

| Programming

valign="top"

| {{dts|1991}}

| Commander Keen in Keen Dreams

| id Software

| Softdisk

| Programming

valign="top"

| {{dts|1991}}

| Shadow Knights

| id Software

| Softdisk

| Design/programming

valign="top"

| {{dts|1991}}

| Rescue Rover 2

| id Software

| Softdisk

| Programmer

valign="top"

| {{dts|1991}}

| Rescue Rover

| id Software

| Softdisk

| Programmer

valign="top"

| {{dts|1991}}

| Hovertank 3D

| id Software

| Softdisk

| Programming

valign="top"

| {{dts|1991}}

| Dangerous Dave in the Haunted Mansion

| id Software

| Softdisk

| Programming

valign="top"

| {{dts|1991}}

| Dark Designs III: Retribution

| Softdisk

| Softdisk

| Programmer/designer

valign="top"

| {{dts|December 14, 1990}}

| Commander Keen in Invasion of the Vorticons

| id Software

| Apogee Software

| Programming

valign="top"

| {{dts|1990}}

| Slordax: The Unknown Enemy

| Softdisk

| Softdisk

| Programming

valign="top"

| {{dts|1990}}

| Catacomb II

| Softdisk

| Softdisk

| Developer

valign="top"

| {{dts|1990}}

| Catacomb

| Softdisk

| Softdisk

| Programmer

valign="top"

| {{dts|1990}}

| Dark Designs II: Closing the Gate

| Softdisk

| Softdisk

| Programmer/designer

valign="top"

| {{dts|1990}}

| Dark Designs: Grelminar's Staff

| John Carmack

| Softdisk

| Developer

valign="top"

| {{dts|1990}}

| Tennis

| John Carmack

| Softdisk

| Developer

valign="top"

| {{dts|1990}}

| Wraith: The Devil's Demise

| John Carmack

| Nite Owl Productions

| Developer

valign="top"

| {{dts|1989}}

| Shadowforge

| John Carmack

| Nite Owl Productions

| Developer

References

{{noteslist}}

{{Reflist|30em}}

Bibliography