Audiokinetic Wwise

{{Short description|Software for interactive media and video games}}{{Primary sources|date=March 2025}}{{Infobox software

| name = Audiokinetic Wwise

| title = Audiokinetic Wwise

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| author = Audiokinetic

| developer = Audiokinetic

| released =

| discontinued = No

| latest release version = 2023.1{{cite web|url=https://blog.audiokinetic.com/en/wwise2023.1-whats-new/|title=Wwise 2023.1 What's New|website=Audiokinetic Blog|date=2023-07-06}}

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| programming language = C++

| platform = Android, iOS, Linux, Mac, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii, Nintendo 3DS, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One Xbox Series X/S

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| license = Proprietary

| website = {{URL|http://www.audiokinetic.com}}

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Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users{{cite web|url=https://ask.audio/articles/review-wwise-for-game-audio|title=Review: Wwise For Game Audio|website=ask.audio}}{{cite web|url=http://designingsound.org/2014/03/wwise-free-for-indies-too/|title=Wwise Free for Indies Too!|website=designingsound.org}} and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.{{cite web|url=https://www.audiokinetic.com/download/documents/Wwise_Brochure_March2014_en.pdf|publisher=Audiokinetic|title=Wwise: Smart audio|accessdate=9 July 2015}}

Description

The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:

  • Import audio files for use in video games
  • Apply audio plug-in effects
  • Mix in real-time
  • Define game states
  • Simulate audio environments
  • Manage sound integration
  • Apply the Windows Spatial Audio API, or Dolby Atmos.

Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

Wwise also includes the following components:

  • Cross-platform sound engine (Wwise Authoring)
  • Multichannel Creator (allows creation of multichannel audio)
  • Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
  • SoundFrame API
  • Wave Viewer (allows for sampling of WAV audio files)

{{Anchor|Platforms}}Supported operating systems

Wwise supports the following platforms:{{cite web|url=https://www.audiokinetic.com/en/products/supported-platforms/|title=Audiokinetic | Supported Platforms|publisher=Audiokinetic|accessdate=2 November 2023}}

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Adoption by video games

Titles{{cite web|url=https://www.audiokinetic.com/en/wwise/powered-by-wwise|publisher=Audiokinetic|title=Powered by WWise|accessdate=15 August 2024}}{{Cite web|title=Hall of Fame {{!}} Audiokinetic|url=https://www.audiokinetic.com/community/powered-by-wwise/|access-date=2021-04-21|website=www.audiokinetic.com}} which have used Audiokinetic include:

{{columns-list|colwidth=30em|

| url = http://gdcvault.com/play/1023145/Level-Design-Workshop-Building-Firewatch

| title = Level Design Workshop: Building Firewatch in Unity

| last1 = Rodkin

| first1 = Jake

| author-link1 = Jake Rodkin

| date = March 2016

| conference = Game Developers Conference

}}

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=Commercial game engine integration=

Wwise is intended to be compatible with proprietary and commercial engines.{{cite web|url=https://www.audiokinetic.com/products/wwise-integration/|title=Wwise Integration - Audiokinetic|website=www.audiokinetic.com}}

Theatre

One play has used Wwise and its Interactive Music capabilities for live performance:

  • Dom Duardos by Gil Vicente, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by Pedro Macedo Camacho{{Citation

| author = dnoticias

| title = Newspaper news about Dom Duardos from Gil Vicente

| url = http://www.dnoticias.pt/actualidade/5-sentidos/234804-contigo-teatro-e-oficina-versus-parceiros-em-dom-duardos

| accessdate = 2011-01-15

| archive-url = https://web.archive.org/web/20111007020148/http://www.dnoticias.pt/actualidade/5-sentidos/234804-contigo-teatro-e-oficina-versus-parceiros-em-dom-duardos

| archive-date = 2011-10-07

| url-status = dead

}}

{{Citation

| author = [Audiokinetic]

| title = Audiokinetic interview with Pedro Macedo Camacho

| url= http://www.audiokinetic.com/download/documents/customer_profiles/Audiokinetic_Customer_Profile_Pedro_Macedo_Camacho.pdf

| accessdate = 2011-01-15

}}

See also

References

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