FMOD

{{Short description|Proprietary sound effects engine and authoring tool}}

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{{Infobox software

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| author = Firelight Technologies

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| released = {{Start date and age|1995|03|06|df=yes/no}}{{cite book |last1=Somberg |first1=Guy |title=Game Audio Programming: Principles and Practices |date=3 October 2016 |publisher=CRC Press |isbn=9781315351650 |page=103 |url=https://books.google.com/books?id=6y2LDQAAQBAJ&pg=PT103 |accessdate=21 May 2020}}

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| platform = Microsoft Windows, macOS, iOS, Linux, Android, OpenHarmony,{{cite web |title=4. Platform Details {{!}} Open Harmony |url=https://www.fmod.com/docs/2.02/api/platforms-openharmony.html |website=FMOD |access-date=10 June 2024}} Wii U, 3DS, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, HTML5

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| genre = Game middleware
Game development tool
Digital audio workstation

| license = [http://www.fmod.com/licensing Various proprietary licenses]

| website = {{URL|http://www.fmod.com}}

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FMOD is a proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies. It is able to play and mix sounds of diverse formats on many operating systems.

Features

The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation.

FMOD consists of the following technologies:

  • FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer.
  • FMOD Studio run-time API - A programmer API to interface with FMOD Studio.
  • FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound.

Legacy products include:

  • FMOD Ex - The sound playback and mixing engine.
  • FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.
  • FMOD Event Player - An auditioning tool{{clarify|date=May 2014}} in conjunction with FMOD Designer 2010.

The FMOD sound system has an advanced plugin architecture that can be used to extend the support of audio formats or to develop new output types, e.g. for streaming.

Licensing

FMOD is available under multiple license schemes:{{cite web|url=http://www.fmod.com/licensing/|title=FMOD Licenses|accessdate=2017-11-27|publisher=Firelight Technologies}}

  • FMOD Non-Commercial License, which allows software not intended for commercial distribution to use FMOD for free.
  • FMOD Indie License, a bottom level license for software intended for commercial distribution, with development budgets less than US$600k.
  • FMOD Basic License, a mid-level license for software intended for commercial distribution, with development budgets between US$600k and US$1.8m.
  • FMOD Premium License, a top level license for software intended for commercial distribution, with development budgets over US$1.8m.

Support

={{Anchor|Platforms}}Platforms=

FMOD is written in portable C++, and can thus run on many different PC, mobile and gaming console platforms including: Microsoft Windows (x86 and x86-64), macOS, iOS, Linux (x86 and x86-64), Android, BlackBerry, Wii, Wii U, 3DS, Nintendo Switch, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Portable, PlayStation Vita, Google Native Client and OpenHarmony-based platforms.

FMOD contains support for AMD TrueAudio, and Sound Blaster hardware acceleration.{{cite web |url=http://connect.creativelabs.com/developer/Gaming/Forms/AllItems.aspx |title=Creative Labs: Connect |publisher=Connect.creativelabs.com |accessdate=2010-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20100504065155/http://connect.creativelabs.com/developer/Gaming/Forms/AllItems.aspx |archivedate=2010-05-04 }}

= File formats =

FMOD can play back the following audio formats: AIFF, ASF, ASX, DLS, FLAC, FSB (FMOD's sample bank format), IT, M3U, MIDI, MOD, MP2, MP3, Ogg Vorbis, PLS, S3M, VAG (PS2/PSP format), WAV, WAX (Windows Media Audio Redirector), WMA, XM, XMA (only on the Xbox 360), as well as raw audio data.{{cite web |title=FMOD Core API Reference, FMOD_SOUND_TYPE |url=https://www.fmod.com/resources/documentation-api?version=2.0&page=core-api-sound.html#fmod_sound_type |website=FMOD Core API Reference |access-date=18 April 2021}}

=Game engines=

FMOD has been integrated as a primary sound-effects system into the following video game engines:

  • Unity from Unity Technologies
  • Unreal Engine 3 from Epic Games{{cite web |url=http://www.unrealtechnology.com/partner-program.php |title=Unreal Technology |publisher=Unreal Technology |accessdate=2010-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20100529013331/http://www.unrealtechnology.com/partner-program.php |archivedate=2010-05-29 }}
  • Unreal Engine 4 from Epic Games{{cite web|url=http://www.unrealengine.com/ |title=Unreal Technology |publisher=Unreal Technology |date= |accessdate=2015-04-15}}
  • CryEngine from Crytek{{cite web |url=http://www.crytek.com/technology/cryengine-2/specifications/ |title=Crytek GmbH: Specifications |publisher=Crytek.com |date=2010-04-13 |accessdate=2010-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20091217135020/http://www.crytek.com/technology/cryengine-2/specifications |archivedate=2009-12-17 }}
  • Torque Game Engine from GarageGames
  • BigWorld Technology from Bigworld Technology{{cite web|url=http://www.bigworldtech.com/company/partners.php |title=BigWorld Technology - BigWorld Partners |publisher=Bigworldtech.com |accessdate=2010-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20100918044026/http://bigworldtech.com/company/partners.php |archivedate=2010-09-18 }}
  • Scaleform from Scaleform Corporation{{cite web |url=http://www.scaleform.com/products/integration |title=Integration |publisher=scaleform |accessdate=2010-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20100420052611/http://www.scaleform.com/products/integration |archivedate=2010-04-20 }}
  • Havok Vision Engine{{cite web |url=http://www.havok.com/products/vision-engine |title=Products - Vision Game Engine | 3rd Party Integrations |publisher=havok.com |accessdate=2010-05-17 |archive-url=https://web.archive.org/web/20120504123657/http://www.havok.com/products/vision-engine |archive-date=2012-05-04 |url-status=dead }}
  • Havok Project Anarchy{{cite web|url=http://www.projectanarchy.com/ |title=Project Anarchy |publisher=havok.com}}
  • Source from Valve{{cite web|url=http://developer.valvesoftware.com/wiki/Implementing_FMOD | title=Implementing FMOD | publisher=Valve}}
  • HeroEngine from Idea Fabrik Plc.{{cite web |url=http://hewiki.heroengine.com/wiki/HeroEngine_1_Release_40#1.47.0_Enhancements |title=HeroEngine 1.47.0 Enhancements |publisher=HeroEngine wiki |accessdate=2011-08-11 |url-status=dead |archiveurl=https://web.archive.org/web/20110411083558/http://hewiki.heroengine.com/wiki/HeroEngine_1_Release_40#1.47.0_Enhancements |archivedate=2011-04-11 }}
  • Prism3D from SCS Software{{cite web|url=https://blog.scssoft.com/2020/02/fmod-first-tease.html|title=FMOD: First Tease|website=blog.scssoft.com|publisher=SCS Software|date=February 18, 2020|accessdate=May 5, 2020}}
  • Red Engine 1 and 2 from CD Projekt
  • Halo Engine from Bungie

Games using FMOD

FMOD has been used in many high-profile commercial games since release; this is a partial list.{{cite web|url=http://www.fmod.org/wiki/index.php5?title=Game_List |archive-url=https://archive.today/20120801051139/http://www.fmod.org/wiki/index.php5?title=Game_List |url-status=dead |archive-date=2012-08-01 |title=Game List - FmodWiki |publisher=Fmod.org |date=2009-12-21 |accessdate=2010-05-17 }}{{cite web|url=https://www.fmod.com/games |title=FMOD - Games |publisher= |date= |accessdate=2018-05-01 }}

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See also

References

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