Final Fantasy VIII#Junction system
{{Short description|1999 video game}}
{{featured article}}
{{Use mdy dates|date=January 2020}}
{{Infobox video game
| title = Final Fantasy VIII
| image = Final Fantasy 8 ntsc-front.jpg{{!}}border
| alt = The box cover of the PlayStation version of the game, showing three figures (from left to right a man, a woman, and a man) looking away from the viewer at different angles. The game's logo floats above them, while the background consists of a faded image of a woman wearing an elaborate costume.
| caption = North American box art showing (from left): Squall, Rinoa, and Seifer, with Edea in the background
| developer = Square{{efn|Final Fantasy VIII Remastered developed by Dotemu and Access Games in collaboration with Square Enix.}}
| publisher = {{ubl|PlayStation{{vgrelease|WW|Square|NA|Square Electronic Arts}}|Windows{{vgrelease|NA|Square Electronic Arts|EU|Eidos Interactive|JP|Square|WW|Square Enix {{small|(Steam)}}}}|Remastered{{vgrelease|WW|Square Enix}}}}
| director = Yoshinori Kitase
| producer = Shinji Hashimoto
| designer = Hiroyuki Ito
| programmer = Ken Narita
| artist = {{ubl|Yusuke Naora|Tetsuya Nomura}}
| writer = Kazushige Nojima
| composer = Nobuo Uematsu
| series = Final Fantasy
| platforms = {{ubl|PlayStation|Windows|Nintendo Switch|PlayStation 4|Xbox One|Android|iOS}}
| released = {{collapsible list|title={{nobold|February 11, 1999}}|{{ubl|PlayStation{{vgrelease|JP|February 11, 1999|NA|September 9, 1999|EU|October 27, 1999|AU|October 29, 1999}}|Windows{{vgrelease|NA|January 26, 2000{{Cite web |author=I. G. N. Staff |date=1999-12-25 |title=Games of January |url=https://www.ign.com/articles/1999/12/25/games-of-january |access-date=2024-12-17 |website=IGN |language=en}}|EU|February 18, 2000|JP|March 23, 2000}}|Remastered|NS, PS4, Windows, Xbox One{{vgrelease|WW|September 3, 2019}}|Android, iOS{{vgrelease|WW|March 24, 2021}}
}}}}
| genre = Role-playing
| modes = Single-player
}}
{{nihongo foot|Final Fantasy VIII|ファイナルファンタジーVIII|Fainaru Fantajī Eito|lead=yes|group=lower-alpha }} is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the Final Fantasy series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by a sorceress named Edea Kramer who seized control of a powerful military state. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly.
Development began in 1997, during the English localization of Final Fantasy VII. The game builds on the visual changes brought to the series by VII, including the use of 3D graphics and pre-rendered backgrounds, while also departing from many Final Fantasy traditions. It is the first Final Fantasy to use realistically proportioned characters consistently, feature a vocal piece as its theme music and forgo the use of magic points for spellcasting.
Final Fantasy VIII was critically acclaimed by critics. The game was a commercial success, grossing {{US$|151 million|long=no}} in its first day of release in Japan, and more than {{US$|50 million|long=no}} during its first 13 weeks in North America, making it the fastest-selling Final Fantasy title until Final Fantasy XIII, a multi-platform release. A Windows port followed in 2000, with the addition of the Chocobo World minigame. Final Fantasy VIII was re-released worldwide as a PSOne Classic on the PlayStation Store in 2009, for PlayStation 3 and PlayStation Portable, with support for PlayStation Vita in 2012. It was re-released via Steam in 2013. By August 2019, it had sold more than 9.6 million copies worldwide, making it one of the best-selling Final Fantasy games in the series. A remastered version was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in September 2019, and Android and iOS in March 2021.
Gameplay
Like the Final Fantasy games before it, Final Fantasy VIII consists of three main modes of play: the world map, the field map, and the battle screen. The world map is a 3D display in which the player may navigate freely across a small-scale rendering of the game world. Characters travel across the world map in a variety of ways, including by foot, car, Chocobo, train, and airship. The field map consists of controllable 3D characters overlaid on one or more 2D pre-rendered backgrounds, which represent environmental locations such as towns or forests. The battle screen is a 3D model of a location such as a street or room, where turn-based fights between playable characters and CPU-controlled enemies take place. The interface is menu-driven, as in previous titles, but with the typical weapon and armor systems removed and new features present, such as the Junction system. Also featured is a collectible card-based minigame called "Triple Triad".{{cite book | year=1999 | editor=Square Electronic Arts | title=Final Fantasy VIII North American instruction manual | pages=20, 24, 36 | publisher=Square Electronic Arts | id=SLUS-00892GH}}
File:FF8battlexample2.png; Zell will summon Shiva when the blue bar that has replaced his ATB is drained.|alt=Three characters in a battle with a monster which resembles a mechanical spider. A gray menu at the bottom of the image shows the characters' health and bars representing the time left until they can act.]]
For Final Fantasy VIII, Hiroyuki Ito designed a battle system based on summoned monsters, called "Guardian Forces", abbreviated in-game as "GF". Assigning ("junctioning") a GF onto a character allows the player to use battle commands beyond Attack with the main weapon, such as Magic, GF (to have a junctioned GF perform an action), and Item. Previous titles provided each character with a limited pool of magic points that were consumed by each spell; in Final Fantasy VIII, spells are acquired ("drawn") either from enemies in battle, Draw Points distributed throughout the environments, or by refining items and cards. Spells are then stocked on characters as quantified inventory (up to 100 per spell and limited to 32 distinct spells per character) and are consumed one by one when used. Characters can also junction (equip) these spells onto their statistics—such as Strength, Vitality, and Luck—for various bonuses, provided the character has junctioned a Guardian Force.{{cite book | year=1999 | editor=Square Electronic Arts | title=Final Fantasy VIII North American instruction manual | pages=28, 33–35 | publisher=Square Electronic Arts | id=SLUS-00892GH}} The junction system's flexibility affords the player a wide range of customization.
These expanded mechanics for summons were a departure for the series; in previous titles, summons were relegated to a single action during battle. The junction system also acts as a substitute for armor and accessories, which were used in earlier games to modify character statistics. Moreover, where earlier titles required weapons to be equipped and tailored to the character, each major character in Final Fantasy VIII features a unique weapon which can be upgraded, affecting its appearance, power, and Limit Break.{{cite book | author=Cassady, David | year=1999 | title=Final Fantasy VIII Official Strategy Guide | page=4 | publisher=BradyGAMES Publishing | isbn=1-56686-903-X}}
As in Final Fantasy VII, characters in VIII have unique abilities called "Limit Breaks", which range from powerful attacks to support spells. While the characters in Final Fantasy VII receive Limit Breaks after incurring significant damage, in VIII, Limit Breaks become available only at low health (hit points) under normal circumstances. The magic spell Aura increases the probability of Limit Breaks appearing, regardless of a character's remaining hit points, while various status afflictions can prevent Limit Breaks. They are similar to the Desperation Attacks of Final Fantasy VI, albeit more frequent.{{cite book | year=1999 | editor=Studio BentStuff | title=Final Fantasy VIII Ultimania | page=64 | publisher=DigiCube/Square Enix | language=ja | isbn=4-925075-49-7}} Final Fantasy VIII also introduced interactive elements to complement Limit Break animations. These interactive sequences, which vary between character, weapon, and Limit Break, range from randomly selected magic spells to precisely timed button inputs. Successfully completing an interactive sequence increases the potency of the Limit Break.{{cite book | author=Cassady, David | year=1999 | title=Final Fantasy VIII Official Strategy Guide | pages=6, 11, 13, 14, 16, 18–19 | publisher=BradyGAMES Publishing | isbn=1-56686-903-X}}
Final Fantasy VIII features an experience point (EXP) system quite different from previous titles. The essentials remain unchanged: characters gain EXP after defeating enemies, which are typically encountered randomly throughout the game's environments. Earning a set amount of EXP causes the character to gain a level, which increases their overall statistics. While previous titles feature an EXP curve that increases with each level (e.g. getting to level 2 requires 200 EXP, level 3 requires 400, etc.), characters in Final Fantasy VIII gain a level after accumulating a flat rate of 1000 points. Enemy levels scale based on the party's average level; in most RPGs at the time, enemy levels remain stagnant. Some bosses have level caps to prevent the main quest from becoming too difficult. Higher-level enemies are capable of inflicting and withstanding significantly more damage, may have additional special attacks, and carry additional magic spells, allowing for Junctioning bonuses which themselves far exceed the bonuses imparted by level-gain. The game's unique EXP and level system allows a player to grind to maximum Level 100 before even beginning the plot, though this will result in far more powerful enemies.
In addition to gaining levels, Guardian Forces earn Ability Points (AP) after battles, which are automatically allocated to special abilities that Guardian Forces can learn. When a Guardian Force has learned an ability, that ability becomes available for any character or the character party, as is the case with field abilities. These abilities allow characters to attack more efficiently, refine magic spells from items, receive stat bonuses upon leveling up, access shops remotely, and use additional battle commands.{{cite book | year=1999 | editor=Square Electronic Arts | title=Final Fantasy VIII North American instruction manual | pages=28–35 | publisher=Square Electronic Arts | id=SLUS-00892GH}}
Plot
=Setting and characters=
{{Main|Characters of Final Fantasy VIII}}
Most of Final Fantasy VIII is set on an unnamed fantasy world. The setting is highly European in design and features a blend of modern and futuristic locales. The planet contains five major landmasses, with Esthar, the largest, covering most of the eastern portion of the map.{{cite web|url=http://na.square-enix.com/games/ff8/world.html |title=Final Fantasy VIII – World |publisher=Square Enix |access-date=2007-03-24 |url-status=dead |archive-url=https://web.archive.org/web/20070308142226/http://na.square-enix.com/games/ff8/world.html |archive-date=March 8, 2007}} Galbadia, the second-largest continent, lies to the west, and contains many of the game's locations. The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world map lies Balamb, the smallest continent, the island on which the game begins. The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a "Lunar Cry", an event where monsters from the moon fall to the planet.{{cite video game|title=Final Fantasy VIII |developer=Square Co. |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Centra Civilization - A civilization in Centra 4000 years ago. These Centra people emigrated to other continents and founded the Dollet Empire to the west and Esthar to the east. Centra was destroyed 80 years ago by the Lunar Cry.}}{{cite book | year=1999 | editor=Studio BentStuff | title=Final Fantasy VIII Ultimania | page=40 | publisher=DigiCube/Square Enix | language=ja | isbn=4-925075-49-7}} The southernmost landmass includes an archipelago of broken sections of land that have drifted apart. Islands and marine structures flesh out the game world, and a handful of off-world locations round out the playable areas.
The six main protagonists of Final Fantasy VIII are: Squall Leonhart, a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly, an outspoken and passionate young woman who follows her heart; Quistis Trepe, an instructor with a serious, patient attitude; Zell Dincht, an energetic martial artist with a fondness for hot dogs;{{cite video game|title=Final Fantasy VIII |developer=Square Co. |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Scan description: Zell Dincht - Loves the hot dogs sold in the Garden cafeteria. Uses close combat fighting skills to defeat enemies with punches and kicks.}} Selphie Tilmitt, a cheerful girl who loves trains and pilots the airship Ragnarok; and Irvine Kinneas, a charismatic and promiscuous marksman.{{cite video game|title=Final Fantasy VIII |developer=Square Co. |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Scan description: Ivrine Kinneas - An expert marksman. Can use specialized bullets to attack enemies. Doesn't perform very well under pressure.}} All but Rinoa are members of "SeeD", an elite military force based out of futuristic installations called Gardens. Temporarily playable characters include Laguna Loire, Kiros Seagill, and Ward Zabac, who appear in "flashback" sequences; SeeD cadet-turned-antagonist Seifer Almasy; and sorceress Edea Kramer. The main antagonist is Ultimecia, a sorceress from the future who wishes to compress time.
=Story=
Squall and Seifer spar with each other while training outside Balamb Garden, giving each other scars in the process. Meanwhile, the Republic of Galbadia invades the Dollet Dukedom, forcing Dollet to hire SeeD. The school uses the mission as a final exam for its cadets;{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Xu: Our client for this mission is the Dollet Dukedom Parliament. A request for SeeD was made 18 hours ago. Dollet has been under attack by the G-Army since about 72 hours ago.}} with the help of his instructor, Quistis, Squall passes the mission's prerequisite and is grouped with Seifer and Zell. Selphie replaces Seifer mid-mission when the latter disobeys orders and abandons his team. SeeD halts the Galbadian advance; Squall, Zell, and Selphie graduate to SeeD status, but Seifer is disciplined for his disobedience.{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Headmaster Cid: Seifer. You will be disciplined for your irresponsible behavior. You must follow orders exactly during combat. But I'm not entirely without sympathy for you. I don't want you all to become machines[;] I want you all to be able to think and act for yourselves.}} During the graduation party, Squall meets Rinoa, whose personality is the opposite of his.{{cite book | year=1999 | editor=Square Electronic Arts | title=Final Fantasy VIII North American instruction manual | pages=6–9 | publisher=Square Electronic Arts | id=SLUS-00892GH}} When assigned with Zell and Selphie to help Rinoa's resistance in Galbadian-occupied Timber, Squall learns that Sorceress Edea is behind Galbadia's recent hostilities.{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation}} Under orders from Garden, Squall and his comrades—joined by Rinoa, Quistis, and Irvine—attempt to assassinate Edea.{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Squall: Our next mission... This is no ordinary mission. It's a direct order from both Balamb and Galbadia Garden. We're to [...] assassinate the sorceress.}} During the effort, Squall's party also learns that Seifer has left Garden to become Edea's second-in-command.{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Squall: So, you've become the sorceress' lap dog? / Seifer: I preferred to be called her knight. This has always been my dream.}} Edea survives the attempt, stabs Squall in the shoulder with an ice shard, and detains the party.
After Squall's party escapes the prison they were sent to, Edea destroys Trabia Garden in a retaliatory missile strike and prepares to attack Balamb Garden. Selphie delays the launch while Squall's team returns to Balamb Garden and activates its mobile functions to evade the missiles. Garden cannot be controlled, however, and it crashes into the docks at Fishermans' Horizon.{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|level=Fishermans' Horizon|quote=Squall: I'm terribly sorry. It was inevitable... We lost control of the Garden.}} While Garden is being repaired, Galbadia invades the town in search of a girl named Ellone,{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Squall: Oh, and one more thing... It appeared that the Galbadians were searching for Ellone. That seemed to be their main objective in [Fisherman's Horizon].}} who had been staying at Balamb Garden. Before leaving, Ellone reveals that she has been "sending" Squall and his team into flashbacks set 17 years earlier in a vain effort to alter history.{{cite video game|title=Final Fantasy VIII |developer=Square Co. |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Ellone: People say you can't change the past. But even still, if there's a possibility, it's worth a try, right?}} The scenes center on Laguna and his friends as he evolves from Galbadian soldier (where he shared a crush with Rinoa's future mother Julia) to village protector (where he served as caretaker to Ellone alongside a bartender named Raine) to leader of an Estharian resistance against Sorceress Adel. Ellone eventually escapes to Esthar, the world's technological superpower.
Meanwhile, Squall confronts his personal anxieties fueled by ongoing developments,{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Squall: (I hate having nothing to do. It gets me thinking too much.) (I hope Selphie and the others are all right. Was it wrong for me to let them go? I wonder how Quistis and Irvine felt about it.) (That sorceress... Who is she? Why fire missiles at the Garden? Is Seifer ever coming back? I'll get even with him next time.)}} such as Headmaster Cid appointing him as SeeD's new leader{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Cid: This journey will involve many battles. A well-qualified leader is needed for this. Therefore, I am appointing Squall as your new leader. [...] He will decide our destination and battle plan.}} and his increasing attraction to Rinoa. Squall and his comrades learn that they, along with Seifer and Ellone but minus Rinoa, were all raised in an orphanage run by Edea; after eventual separation, they later developed amnesia due to their use of Guardian Forces, except Irvine, who did not use them.{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Squall: ...Why is it that we forgot? We grew up together as kids... How's that possible...? / Irvine: How about this? The price we pay for using the GF. The GF provides us its power. But the GF makes its own place inside our brain... / Quistis: So you're saying that the area is where our memories are stored? No...! That's just a rumor the GF critics are spreading. / Zell: [You mean], if we keep relying on the GF, we won't be able to remember a lot of things?}} Cid and Edea had established Garden and SeeD primarily to defeat corrupt sorceresses.{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Cid: [Edea] had been a sorceress since childhood. I married her, knowing that. We were happy. We worked together, the two of us. We were very happy. One day, Edea began talking about building the Garden and training SeeD. I became obsessed with that plan. But I was very concerned with SeeD's goal, that one day SeeD might fight Edea...}} After these revelations, the forces of Balamb Garden defeat the Galbadian Army, led by Seifer, aboard Galbadia Garden. Edea is also defeated by SeeD, but the party learns that Edea is merely an unwilling host for Ultimecia,{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Edea: ...I have been possessed all this time. I was at the mercy of Sorceress Ultimecia. Ultimecia is a sorceress from the future. A sorceress many generations ahead of our time. Ultimecia's objective is to find Ellone.}} who planned to use Ellone to help achieve time compression.{{cite video game|title=Final Fantasy VIII |developer=Square Co. |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Rinoa: There was a sorceress inside me. Ultimecia, a sorceress from the future. She's trying to achieve Time Compression.}} Ultimecia transfers her powers to Rinoa; Edea survives, but Rinoa enters a coma. Squall travels to Esthar to find Ellone, as he believes that she can help save Rinoa.{{cite video game|title=Final Fantasy VIII |developer=Square Co. |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Squall: Let's go, Rinoa. Let's go meet Ellone. Ellone will bring us together.}}
While Rinoa is being treated on Esthar's space station, Ultimecia uses her to free Adel from an orbital prison. Ultimecia then orders Seifer to activate the Lunatic Pandora facility, inciting a Lunar Cry that sends Adel's containment device to the planet.{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Controller: The lunar world is a world of monsters. Didn't you learn that in school? As you can see, the monsters are gathering at one point. History's starting to repeat itself. The Lunar Cry is starting.}}{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Rinoa: But Edea's still...I can't guarantee anything, either, if Ultimecia possesses me again... You saw me. She controlled me in outer space and made me break Adel's seal.}} Having selected Adel as her next host, Ultimecia abandons Rinoa in outer space. Squall rescues her, and they return to the planet on a derelict starship and share a romantic moment; Ellone is captured by Galbadia shortly thereafter. After landing, the party encounters Laguna, now President of Esthar;{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Laguna: A fierce debate ensued about who should govern this country after [Sorceress Adel] was gone. I wasn't paying close attention while they made me up to be this hero of the revolution, and I ended up being president.}} he reveals Dr. Odine's plan to allow Ultimecia to cast time compression on their terms so that Ellone can send SeeD into Ultimecia's time period.{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Doc Odine: There iz only one way to defeat Ultimecia. You must kill her in ze future. [...] Ultimecia probably needs to go back further in time to achieve time compression. Only Ellone can take her back further into ze past. [...] You will keep moving through ze time compression toward ze future. Once you're out of ze time compression, zat will be Ultimecia's world. It's all up to you after zat.}} At Lunatic Pandora, Squall's team defeats Seifer, rescues Ellone, and kills Adel; Ultimecia possesses Rinoa and begins casting time compression.{{cite video game|title=Final Fantasy VIII |developer=Square Co |publisher=Square Electronic Arts |date=1999-09-09 |platform=PlayStation|quote=Laguna: Adel will need to pass on her powers before being defeated. Rinoa, will you be willing to accept them?}} Ellone sends Squall's team into Ultimecia's era, where she is defeated in a fierce battle before time compression can be fully achieved.
Squall, lost in time and space, witnesses the dying Ultimecia traveling back in time to pass her powers to Edea. Rinoa finds him unconscious, and they return together to their restored world and time. Seifer is reunited with his companions, Laguna and Ellone visit Raine's grave, and the SeeD celebrate their victory at Balamb Garden. Squall and Rinoa share a kiss under the moonlight.
Development
Development of Final Fantasy VIII began in 1997, during the English-language translation of Final Fantasy VII.{{cite magazine|title=Interview with Nomura, Kitase and Naora |url=http://playstationjapan.tripod.com/ff8iview2.html |archive-url=https://web.archive.org/web/20101012055123/http://playstationjapan.tripod.com/ff8iview2.html |archive-date=2010-10-12 |date=1998-06-05 |magazine=Shūkan Famitsu |access-date=2011-02-23 |url-status=dead}} As with much of the production of VII, series creator and veteran Hironobu Sakaguchi served as the executive producer, working primarily on the development of Final Fantasy: The Spirits Within and leaving direction of Final Fantasy VIII to Yoshinori Kitase.{{cite journal | author=Staff | date=5 June 1998 | others=Coxon, Sachi (translator) | title=Specials - Interview with Hironobu Sakaguchi | script-title=ja:インタビュー 坂口 博信 | language=ja | trans-title=Interview with Hironobu Sakaguchi | url=http://members.tripod.com/PlayStationJapan/Sakaguchi.html | journal=Famitsu Weekly | access-date=2006-07-15 | archive-date=June 19, 2009 | archive-url=https://web.archive.org/web/20090619133215/http://members.tripod.com/PlayStationJapan/Sakaguchi.html | url-status=live }} Shinji Hashimoto was assigned to be the producer in Sakaguchi's place, while the game and battle system were designed by Kitase and Hiroyuki Ito, respectively.{{cite video game |title=Final Fantasy VIII |developer=Square Co., Ltd. |publisher=Square Electronic Arts L.L.C. |date=1999-09-09 |scene=staff credits}} One of the development difficulties encountered was having three real-time characters exploring an environment at the same time. The card game "Triple Triad" was conceived and implemented by programmer Kentarow Yasui.{{cite book | year=1999 | editor=Studio BentStuff | title=Final Fantasy VIII Ultimania | pages=74–75 | publisher=DigiCube/Square Enix | language=ja | isbn=4-925075-49-7}} The concept was derived from trading cards which is a popular hobby in some parts of Japan. "Triple Triad" was meant to keep the player's interest during long stretches without cutscenes. Originally, it was simply about collecting cards but Yasui considered this too disconnected from the main game and "begged" for the inclusion of an ability to transform cards into items. The game's total development costs were approximately {{¥|3 billion|link=yes}} or $30 million (equivalent to ${{Inflation|US|30|1999|r=0}} million in {{Inflation/year|US}}). The staff consisted of about 180 people.{{cite web|url=http://www.final-fantasyviii.com/htmlver/frameset_qa.html |title=Q&A for Final Fantasy VIII |publisher=Final Fantasy VIII European website |date=1999 |access-date=2015-11-06 |archive-url=https://web.archive.org/web/20040503013812/http://www.final-fantasyviii.com/htmlver/qa.html |archive-date=2004-05-03 |url-status=live}}{{cite web|url=https://www.nowgamer.com/why-is-the-final-fantasy-8-promo-site-still-alive/|title=Why Is The Final Fantasy 8 Promo Site Still Alive?|publisher=NowGamer|date=2015-11-10|access-date=2016-01-10|archive-url=https://web.archive.org/web/20160221112019/http://www.nowgamer.com/why-is-the-final-fantasy-8-promo-site-still-alive/|archive-date=2016-02-21|url-status=dead}}{{cite book |last1=Wessel |first1=Craig |title=A Parent's Guide to PlayStation Games |publisher=Mars Publishing |year=2000 |isbn=978-0-9675127-5-4 |page=60 |url=https://books.google.com/books?id=1IwyQXPPNfAC |quote=The most recent release in the series, Final Fantasy VIII, is also one of the most lavish productions in video game history, reportedly costing over {{US$|30 million|long=no}} to make.}}
Following the turbulent development of Final Fantasy VII, there was a shake-up of Square's localization process. Final Fantasy VIII was the first title to have extensive communication between the Japanese and North American teams during the process. Lead translator Richard Honeywood wrote a text parser that would automatically convert text from English ASCII to Shift JIS format required by the game engine's compiler, streamlining the translation process dramatically.{{cite web|work=1UP.com |date=April 28, 2011 |access-date=October 8, 2013 |author=Fenlon, Wesley |title=The Rise of Squaresoft Localization |url=http://www.1up.com/features/squaresoft-localization |page=4|archive-url=https://web.archive.org/web/20111103170744/http://www.1up.com/features/squaresoft-localization?pager.offset=3 |archive-date=2011-11-03 |url-status=dead}} The game was the first major project of Alexander O. Smith, who would later earn acclaim for his work on Vagrant Story.{{cite web|url=http://www.usgamer.net/articles/true-tales-from-localization-hell/|title=True Tales from Localization Hell|author=Mackey, Bob|website=USGamer|date=2016-08-02|access-date=2019-06-05|archive-url=https://web.archive.org/web/20160805164120/http://www.usgamer.net/articles/true-tales-from-localization-hell/|archive-date=2016-08-05|url-status=live}} Smith said that due to a lack of communication with the development team, they were surprised that an IT employee used GameShark to access text files for localizing to Western audiences.{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=25985 |title=Interview: Kajiya Productions on Translating Final Fantasy |author=Jeriaska |website=Gamasutra |date=2011-11-16 |access-date=2016-02-13 |url-status=dead |archive-url=https://web.archive.org/web/20130513123741/http://www.gamasutra.com/php-bin/news_index.php?story=25985 |archive-date=2013-05-13}} The translation was finished by September 1999. The game's European release was delayed due to necessary graphical changes; the cited example was the removal of a Nazi-like uniform.{{Dead link|date=April 2024}}
=Visual design=
From the beginning, Kitase knew he wanted a thematic combination of fantasy and realism. To this end, he aimed to include a cast of characters who appeared to be ordinary people. Character designer and battle visual director Tetsuya Nomura and art director Yusuke Naora strove to achieve this impression through the inclusion of realistically proportioned characters, a departure from the super deformed designs used in the previous title. Additionally, Naora attempted to enhance the realism of the world through predominantly bright lighting effects with shadows distributed as appropriate. Other measures taken included implementing rental cars for travel in-game, and the use of motion capture technology to give the game's characters lifelike movements in the game's full motion video sequences.{{cite journal |journal=Official UK PlayStation Magazine |title=Final Fantasy VIII Kitase, Nojima, Naora and Nomura Interview |date=February 2001 |issue=71 |url=http://www.ffshrine.org/ff8/ff8_interview.php |access-date=2009-11-15}} The FMV sequences were created by a team of roughly 35 people, with the total cinematic run-time being estimated at over an hour, approximately 20 minutes longer than the FMV sequences in VII.{{cite web|url=https://www.vg247.com/2015/11/06/1999-final-fantasy-8-promo-website-somehow-still-active-awesome/|title=1999 Final Fantasy 8 promo website somehow still active, awesome|author=Hillier, Brenna|website=VG247|date=2015-11-06|access-date=2016-01-10|archive-url=https://web.archive.org/web/20161207083248/http://www.vg247.com/2015/11/06/1999-final-fantasy-8-promo-website-somehow-still-active-awesome/|archive-date=2016-12-07|url-status=live}} Motion capture was used to give a general realism to character movement, but the team favored manual animation over relying on motion capture. A major challenge was the technical advances made since the release of VII, and the aim for more realistic characters. A major issue with the cutscenes was having real-time character models moving across environments within an FMV.
In an interview with Famitsu, Naora described that the game was generally designed to be a "bright, fresh Final Fantasy". The main reason was that the team had dealt extensively with dark and "weird" imagery with VII. The designers felt a need to invert the atmosphere of previous games in the series, which had feelings of "light emerging from darkness". This decision was easy for the developers to make, because most of them had worked on Final Fantasy VII and felt that a new direction was acceptable. The world designs were also developed with the knowledge that most of the staff were now used to computer graphics, which was not the case with VII. The developers also noted that with Final Fantasy VIII, they attempted to "mix future, real life and fantasy". As part of a theme desired by Kitase to give the game a foreign atmosphere, various designs were given to its locations using the style of internationally familiar places, while also maintaining a fantasy atmosphere. Inspiration ranged from ancient Egyptian and Greek architecture, to the city of Paris, France, to an idealized futuristic European society. Flags were also given to some factions, their designs based on the group's history and culture.{{cite book | year=1999 | editor=Studio BentStuff | title=Final Fantasy VIII Ultimania | pages=354–355 | publisher=DigiCube/Square Enix | language=ja | isbn=4-925075-49-7}}
To maintain a foreign atmosphere, the characters of the game were designed to have predominantly European appearances. The first Final Fantasy VIII character created was Squall. Desiring to add a unique angle to Squall's appearance and emphasize his role as the central character, Nomura gave him a scar across his brow and the bridge of his nose. As there was not yet a detailed history conceived for the character, Nomura left the explanation for Squall's scar to scenario writer Kazushige Nojima. Squall was given a gunblade, a fictional revolver–sword hybrid that functions primarily as a sword, with an added damaging vibration feature activated by use of its gun mechanism,{{cite book | year=1999 | editor=Studio BentStuff | title=Final Fantasy VIII Ultimania | page=43 | publisher=DigiCube/SquareEnix | language=ja | isbn=4-925075-49-7}} similar to a vibroblade.{{cite magazine |last=Samoon |first=Evan |date=July 2008 |title=Gun Show: A real military expert takes aim at videogame weaponry to reveal the good, the bad, and the just plain silly |magazine=Electronic Gaming Monthly |issue=230 |page=49}} His character design was complemented by a fur lining along the collar of his jacket, incorporated by Nomura as a challenge for the game's full motion video designers. Additionally, some designs Nomura had previously drawn, but had not yet used in a Final Fantasy game, were incorporated into Final Fantasy VIII. These were the designs of Edea, Fujin and Raijin. The latter two had originally been designed for use in Final Fantasy VII, but with the inclusion of the Turks characters in that game, it was felt that Fujin and Raijin were unnecessary. Nomura had designed Edea before the development of VII, based on the style of Yoshitaka Amano. For the Guardian Forces, Nomura felt they should be unique beings, without clothes or other human-like concepts. This was problematic, as he did not want them to "become the actual monsters", so he took great care in their design. Leviathan was the first GF, created as a test and included in a game demo. After it received a positive reaction from players, Nomura decided to create the remaining sequences in a similar fashion.
=Story development=
The plot of Final Fantasy VIII was conceived by Kitase, with the story and the characters provided by Nomura and the actual scenario written by Nojima. During the game's pre-production, Nomura suggested the game be given a "school days" feel. Nojima already had a story in mind in which the main characters were the same age; their ideas meshed, taking form as the "Garden" military academies. Nojima planned that the two playable parties featured in the game (Squall's present day group and Laguna's group from the past) would be highly contrasted with one another. This idea was conveyed through the age and experience of Laguna's group, versus the youth and naïveté of Squall's group. Nojima has expressed that the dynamic of players' relationships with the protagonist is important to him. Both Final Fantasy VII and VIII feature reserved, quiet protagonists in the form of Cloud Strife and Squall. With VIII, however, Nojima worked to give players actual insight into what the character was thinking, a direct contrast with his handling of VII, which encouraged the player to speculate.{{cite web|year=2001 |title=Behind The Game The Creators |url=http://www.square-enix-usa.com/games/FFX/btg/creators.html#1 |publisher=Square Enix North America |access-date=2006-04-12 |url-status=dead |archive-url=https://web.archive.org/web/20060209085217/http://www.square-enix-usa.com/games/FFX/btg/creators.html |archive-date=February 9, 2006}}
=Other media=
In March 1999, one month after the game's release, Final Fantasy VIII Ultimania was published, a book that features an in-depth guide to Final Fantasy VIII and interviews with the developers.{{cite book | year=1999 | editor=Studio BentStuff | title=Final Fantasy VIII Ultimania | publisher=DigiCube/Square Enix | language=ja | isbn=4-925075-49-7}} An origami book was released in November 1999.{{cite book | year=1999 | editor=Square | title=Final Fantasy VIII Origami Book | publisher=DigiCube | language=ja | isbn=4-925075-59-4}} Later on September 22, a CD-ROM titled Final Fantasy VIII Desktop Accessories was released. It contains desktop icons, computer wallpapers, screensavers, and an e-mail application. It additionally features a stand-alone edition of the "Triple Triad" minigame, which allowed players to compete against one another via a local area network.{{cite web | author=Sato, Yukiyoshi Ike | title=New FFVIII CD-ROM Announced | date=1999-09-01 | url=http://www.gamespot.com/ps/rpg/finalfantasy8/news.html?sid=2448835 | archive-url=https://web.archive.org/web/20060916205827/http://www.gamespot.com/ps/rpg/finalfantasy8/news.html?sid=2448835 | archive-date=2006-09-16 | website=GameSpot | access-date=2007-01-08}}
Also in 1999, the ballroom dance scene of Final Fantasy VIII was featured as a technical demo for the PlayStation 2.{{cite web|author=Nelson, Randy |date=1999-03-02 |title=PS2: Demos to Die For |url=http://ps2.ign.com/articles/072/072823p1.html |work=IGN |access-date=2007-09-15 |url-status=live |archive-url=https://web.archive.org/web/20070708190944/http://ps2.ign.com/articles/072/072823p1.html |archive-date=2007-07-08}} In 2000, a PC version was released for Windows. This port featured smoother graphics, enhanced audio, and the inclusion of Chocobo World, a minigame starring Boko, a Chocobo featured in one of the side-quests in Final Fantasy VIII.{{cite book | year=1999 | editor=Square Electronic Arts | title=Final Fantasy VIII North American instruction manual | pages=38–40 | publisher=Square Electronic Arts | id=SLUS-00892GH}} For most North American and European players, the PC version of the game was the only means of playing Chocobo World, as the game was originally designed to be played via the PocketStation, a handheld console never released outside Japan.{{cite web |author=Calderman, Dan |year=2000 |title=Chocobo World Playable on PC |url=http://www.rpgamer.com/news/Q1-2000/010600c.html |website=RPGamer |access-date=2006-08-10 |url-status=dead |archive-url=https://web.archive.org/web/20070930033223/http://www.rpgamer.com/news/Q1-2000/010600c.html |archive-date=2007-09-30}}{{cite web|date=2009-09-23 |title=FFVIII PocketStation Opens Up Chocobo World |url=http://psx.ign.com/articles/068/068855p1.html |work=IGN |access-date=2006-08-10 |url-status=live |archive-url=https://web.archive.org/web/20060810103735/http://psx.ign.com/articles/068/068855p1.html |archive-date=2006-08-10}} Final Fantasy VIII was released on the Sony's Greatest Hits on August 28, 2000.{{cite web | url=https://squarehaven.com/news/2000/08/28/Final-Fantasy-VIII-joins-Greatest-Hits-line | title=Square Haven News / Final Fantasy VIII joins Greatest Hits line | access-date=January 15, 2023 | archive-date=January 15, 2023 | archive-url=https://web.archive.org/web/20230115030920/https://squarehaven.com/news/2000/08/28/Final-Fantasy-VIII-joins-Greatest-Hits-line | url-status=live }} In 2009, the title was added to the PlayStation Store on the PlayStation Network.{{cite web|work=IGN |access-date=2009-11-24 |url=http://ps3.ign.com/articles/102/1027979p1.html |title=TGS 09: Final Fantasy XIII PS3 Bundle |author=Clements, Ryan |date=September 24, 2009 |url-status=live |archive-url=https://web.archive.org/web/20110507231111/http://ps3.ign.com/articles/102/1027979p1.html |archive-date=2011-05-07}}{{cite web |title=FINAL FANTASY VIII (PSOne Classic) |url=https://store.playstation.com/en-us/product/UP9000-NPUJ00892_00-0000000000000001 |website=PlayStation Store |date=December 17, 2009 |access-date=24 April 2020 |archive-date=April 26, 2020 |archive-url=https://web.archive.org/web/20200426141932/https://store.playstation.com/en-us/product/UP9000-NPUJ00892_00-0000000000000001 |url-status=live }}
Final Fantasy VIII was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box Japanese package in December 2012.{{cite web|url=http://andriasang.com/con2j5/ff_ultimate_box_game_list/ |title=Full Final Fantasy 25th Anniversary Ultimate Box Game List |website=Andriasang |author=Gantayat, Anoop |date=August 31, 2012 |access-date=September 2, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121019130607/http://andriasang.com/con2j5/ff_ultimate_box_game_list/ |archive-date=October 19, 2012}} An upscaled PC version was released on Steam on December 5, 2013.{{cite web|last=Ashcraft |first=Brian |title=First Look at Hi-Res Final Fantasy VIII for PC |url=http://kotaku.com/first-look-at-hi-res-final-fantasy-viii-for-pc-508161832 |website=Kotaku |date=May 17, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130607235548/http://kotaku.com/first-look-at-hi-res-final-fantasy-viii-for-pc-508161832 |archive-date=2013-06-07}}{{cite web|title=Final Fantasy VIII Returns to PC in HD |url=http://www.animenewsnetwork.com/interest/2013-05-18/final-fantasy-viii-returns-to-pc-in-hd |website=Anime News Network |url-status=live |archive-url=https://web.archive.org/web/20130607042824/http://www.animenewsnetwork.com/interest/2013-05-18/final-fantasy-viii-returns-to-pc-in-hd |archive-date=2013-06-07}}
=Music=
{{Main|Music of Final Fantasy VIII}}
Regular series composer Nobuo Uematsu wrote the soundtrack for Final Fantasy VIII. He tried to base the songs on the emotional content of the scenes in which they would be played, asserting that expressing the emotions he desired was more important than improving skills, because "I think it will be a shame if we won't be able to cry as we play our own game". He could not determine a character's emotions solely based on the plot, instead using images of appearance and attire: "It's important to know when their emotions are at their height, but it usually takes until a month before release for them to finish the ending dialog...!"Maeda, Yoshitake (1999). Final Fantasy VIII Original Soundtrack (Limited Edition). DigiCube. When IGN Music stated that the music of Final Fantasy VIII was very dark and perhaps influenced by the plot of the game, Uematsu said that "the atmosphere of music varies depending on story line, of course, but it's also my intention to put various types of music into one game". The absence of character themes found in the previous two games was due to Uematsu finding those of Final Fantasy VI and VII ineffective. Uematsu considers it reasonable to have character themes if each character has a "highlight" in the game, but he found Final Fantasy VIII only focused on Squall Leonhart and Rinoa Heartilly as a couple, resulting in the "Eyes on Me" theme.{{cite web |url=http://music.ign.com/articles/741/741101p1.html |title=Twelve Days of Final Fantasy XII: Nobuo Uematsu Interview |work=IGN |access-date=2007-03-30 |url-status=dead |archive-url=https://web.archive.org/web/20061207213918/http://music.ign.com/articles/741/741101p1.html |archive-date=2006-12-07}}
The original soundtrack was released on four compact discs by DigiCube in Japan on March 10, 1999, and by Square Electronic Arts in North America as Final Fantasy VIII Music Collection in January 2000.{{cite web|url=http://www.rpgfan.com/soundtracks/ff8music/index.html |title=Final Fantasy VIII Music Collection |website=RPGFan |date=2000-06-23 |access-date=2007-03-27 |url-status=live |archive-url=https://web.archive.org/web/20130817170655/http://rpgfan.com/soundtracks/ff8music/index.html |archive-date=2013-08-17}} It was republished worldwide by Square Enix on May 10, 2004.{{cite web|url=http://rpgfan.com/soundtracks/ff8ost/index.html |title=Final Fantasy VIII OST |last=Schweitzer |first=Ben |date=2006-06-17 |website=RPGFan |access-date=2009-10-10 |url-status=live |archive-url=https://web.archive.org/web/20090901222731/http://www.rpgfan.com/soundtracks/ff8ost/index.html |archive-date=2009-09-01}} An album of orchestral arrangements of selected tracks from the game was released under the title Fithos Lusec Wecos Vinosec Final Fantasy VIII on November 19, 1999, by DigiCube, and subsequently published on July 22, 2004, by Square Enix. The pieces were arranged and conducted by Shirō Hamaguchi for a live orchestra.{{cite web|author=Chandran, Neal |date=2009-07-27 |title=Final Fantasy VIII Fithos Lusec Wecos Vinosec |url=http://www.rpgfan.com/soundtracks/ff8flwv/index.html |website=RPGFan |access-date=2006-04-18 |url-status=live |archive-url=https://web.archive.org/web/20060502033230/http://rpgfan.com/soundtracks/ff8flwv/index.html |archive-date=2006-05-02}} A collection of piano arrangements performed by Shinko Ogata was released under the title Piano Collections: Final Fantasy VIII by DigiCube on January 21, 2000, and subsequently re-published by Square Enix on July 22, 2004.{{cite web|url=http://www.rpgfan.com/soundtracks/ff8piano/index.html |title=Piano Collections Final Fantasy VIII |author1=Bradley, Ryan|author2=Gann, Patrick |website=RPGFan |date=2004-02-25 |access-date=2007-03-27 |url-status=live |archive-url=https://web.archive.org/web/20070329111918/http://www.rpgfan.com/soundtracks/ff8piano/index.html |archive-date=2007-03-29}}
The score is best known for two songs: "Liberi Fatali", a Latin choral piece that is played during the introduction to the game, and "Eyes On Me", a pop song serving as the game's theme, performed by Chinese singer Faye Wong. Near the end of the production of Final Fantasy VII, the developers suggested to use a singer, but abandoned the idea due to a lack of reasoning based on the game's theme and storyline.{{cite web|title=A Day in the Life of Final Fantasy's Nobuo Uematsu |last=Mielke |first=James |url=http://www.1up.com/do/feature?pager.offset=0&cId=3166165 |website=1UP.com |date=2008-02-15 |access-date=2008-08-05 |url-status=dead |archive-url=https://archive.today/20120716121043/http://www.1up.com/do/feature?pager.offset=0&cId=3166165 |archive-date=2012-07-16}} However, Nobuo Uematsu thought a ballad would closely relate to the theme and characters of Final Fantasy VIII. This resulted in the game's developers sharing "countless" artists, eventually deciding on Wong. Uematsu claims "her voice and mood seem to match my image of the song exactly", and that her ethnicity "fits the international image of Final Fantasy". After negotiations were made, "Eyes on Me" was recorded in Hong Kong with an orchestra. The song was released as a CD single in Japan and sold over 400,000 copies,{{cite web | author=Staff | title=Nobuo Uematsu's Profile | url=http://na.square-enix.com/uematsu/profile/index.html | publisher=Square Enix USA | access-date=2009-12-01 | archive-url=https://web.archive.org/web/20120601114456/http://na.square-enix.com/uematsu/profile/index.html | archive-date=2012-06-01}} setting the record for highest-selling video game music disc ever released in that country at the time. "Liberi Fatali" was played during the 2004 Summer Olympics in Athens during the women's synchronized swimming event.{{cite web|url=http://www.ign.com/articles/2008/12/19/top-ten-jrpg-composers?page=6 |title=Top Ten JRPG Composers |author=Sullivan, Meghan |page=6 |work=IGN |access-date=2009-11-24 |date=2008-12-18 |url-status=live |archive-url=https://web.archive.org/web/20121019063236/http://www.ign.com/articles/2008/12/19/top-ten-jrpg-composers?page=6 |archive-date=2012-10-19}}
The music of Final Fantasy VIII has appeared in various official Final Fantasy concerts. These include 2002's 20020220 Music from FINAL FANTASY, in which the Tokyo Philharmonic Orchestra played "Liberi Fatali", "Don't Be Afraid", "Love Grows", and "The Man with the Machine Gun", the 2004 Tour de Japon series, which featured "The Oath", the Dear Friends series that began that same year and included "Liberi Fatali" and "Love Grows", and the 2005 More Friends concert, which included "Maybe I'm a Lion".{{cite web|url=http://www.rpgfan.com/soundtracks/20020220/index.html |title=20020220 – Music from FINAL FANTASY |website=RPGFan |access-date=2007-04-01 |url-status=live |archive-url=https://web.archive.org/web/20130120065018/http://rpgfan.com/soundtracks/20020220/index.html |archive-date=2013-01-20}}{{cite web |url=http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |title=Album Information – Tour de Japon: Music from Final Fantasy DVD |publisher=SquareEnixMusic |access-date=2007-04-01 |url-status=dead |archive-url=https://web.archive.org/web/20130120065505/http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |archive-date=2013-01-20}}{{cite web|author=Schneider, Peer |year=2004 |title=Dear Friends: Music From Final Fantasy |url=http://music.ign.com/articles/513/513292p1.html |website=IGN |access-date=2007-04-01 |url-status=dead |archive-url=https://web.archive.org/web/20070322135336/http://music.ign.com/articles/513/513292p1.html |archive-date=2007-03-22}}{{cite web|author=Gann, Patrick |title=More Friends music from Final Fantasy ~Los Angeles Live 2005~ |url=http://rpgfan.com/soundtracks/ffmorela/index.html |website=RPGFan |date=2006-04-05 |access-date=2008-05-20 |url-status=live |archive-url=https://web.archive.org/web/20130120065107/http://rpgfan.com/soundtracks/ffmorela/index.html |archive-date=2013-01-20}} More recent concerts include the Voices – Music from Final Fantasy 2006 concert showcasing "Liberi Fatali", "Fisherman's Horizon", and "Eyes on Me" and the international Distant Worlds concert tour that continues to date, which includes "Liberi Fatali", "Fisherman's Horizon", "Man with the Machine Gun", and "Love Grows".{{cite web|url=http://www.squareenixmusic.com/concerts/voices.shtml |title=VOICES – Music from Final Fantasy |publisher=Square Enix Music Online |access-date=2009-06-04 |url-status=live |archive-url=https://web.archive.org/web/20130120065405/http://www.squareenixmusic.com/concerts/voices.shtml |archive-date=2013-01-20}}{{cite web|url=http://www.dallassymphony.com/Ticket/ProductionDetail.aspx?perf=10709&kw=distant+worlds |title=Concert Events- Music from Final Fantasy |publisher=Dallas Symphony Orchestra |access-date=2009-06-07 |archive-url=https://web.archive.org/web/20090627104034/http://www.dallassymphony.com/Ticket/ProductionDetail.aspx?perf=10709&kw=distant+worlds |archive-date=2009-06-27 |url-status=dead}} Several of these concerts have produced live albums as well.{{cite web|author1=Bogdanowicz, Robert|author2=Maas, Liz |title=20020220 – Music from Final Fantasy |url=http://rpgfan.com/soundtracks/20020220/index.html |website=RPGFan |date=2002-06-23 |access-date=2008-04-25 |url-status=live |archive-url=https://web.archive.org/web/20130120065018/http://rpgfan.com/soundtracks/20020220/index.html |archive-date=2013-01-20}} Music from the game has also been played in non Final Fantasy-specific concerts such as the Play! A Video Game Symphony world tour from 2006 onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance.{{Cite journal|url=http://www.n-sider.com/contentview.php?contentid=352 |title=Play! A Video Game Symphony |last=Daiker |first=Brandon |date=2006-05-27 |website=N-Sider |access-date=2008-04-08 |url-status=live |archive-url=https://web.archive.org/web/20130125053157/http://www.ymm.co.jp/ |archive-date=2013-01-25}}
=''Final Fantasy VIII Remastered''=
A remastered version of Final Fantasy VIII was released in September 2019. The remaster, which features high definition graphics and improved character models, was produced in collaboration with Dotemu and Access Games,{{Cite web |url=https://twitter.com/Dotemu/status/1138449556717297669 |title=Tweet |access-date=June 11, 2019 |archive-url=https://web.archive.org/web/20190809152812/https://twitter.com/Dotemu/status/1138449556717297669 |archive-date=August 9, 2019 |url-status=live}} and was released on Nintendo Switch, PlayStation 4, Windows, and Xbox One.{{cite web |last1=Reynolds |first1=Matthew |title=Final Fantasy 8 is finally being remastered for new platforms |url=https://www.eurogamer.net/articles/2019-06-11-final-fantasy-8-is-finally-being-ported |website=Eurogamer |date=June 11, 2019 |publisher=Gamer Network |access-date=11 June 2019 |archive-url=https://web.archive.org/web/20190624124056/https://www.eurogamer.net/articles/2019-06-11-final-fantasy-8-is-finally-being-ported |archive-date=June 24, 2019 |url-status=live}} It was later ported to Android and iOS, and released on March 24, 2021.{{cite web |last1=Bankhurst |first1=Adam |title=Final Fantasy 8 Remastered Release Date Announced |url=https://www.ign.com/articles/2019/08/20/final-fantasy-8-remastered-release-date-announced |website=IGN |access-date=20 August 2019 |archive-url=https://web.archive.org/web/20190820011449/https://www.ign.com/articles/2019/08/20/final-fantasy-8-remastered-release-date-announced |archive-date=August 20, 2019 |url-status=live}}
Reception
{{Video game reviews
| PS = true
| NS = true
| PC = true
| PS4 = true
| XONE = true
| GR_PS = 89%{{cite web |url=https://www.gamerankings.com/ps/197343-final-fantasy-viii/index.html |title=Final Fantasy VIII for PlayStation |website=GameRankings |publisher=CBS Interactive |access-date=2019-09-19 |archive-url=https://web.archive.org/web/20191127191601/https://www.gamerankings.com/ps/197343-final-fantasy-viii/index.html |archive-date=November 27, 2019 |url-status=dead}}
| GR_PC = 80%{{cite web |url=https://www.gamerankings.com/pc/197342-final-fantasy-viii/index.html |title=Final Fantasy VIII for PC |website=GameRankings |publisher=CBS Interactive |access-date=2019-09-19 |archive-url=https://web.archive.org/web/20191127191546/https://www.gamerankings.com/pc/197342-final-fantasy-viii/index.html |archive-date=November 27, 2019 |url-status=dead}}
| MC_PS = 90/100{{cite web |url=https://www.metacritic.com/game/final-fantasy-viii/critic-reviews/?platform=playstation |title=Final Fantasy VIII for PlayStation Reviews |website=Metacritic |publisher=CBS Interactive |access-date=2019-09-19 |url-status=live |archive-url=https://web.archive.org/web/20111109160329/http://www.metacritic.com/game/playstation/final-fantasy-viii |archive-date=2011-11-09}}
| MC_NS = 80/100{{cite web |url=https://www.metacritic.com/game/final-fantasy-viii-remastered/critic-reviews/?platform=nintendo-switch |title=Final Fantasy VIII Remastered for Switch Reviews |website=Metacritic |publisher=CBS Interactive |access-date=2019-10-30 |archive-date=February 9, 2024 |archive-url=https://web.archive.org/web/20240209220525/https://www.metacritic.com/game/final-fantasy-viii-remastered/critic-reviews/?platform=nintendo-switch |url-status=live }}
| MC_PC = (Remastered)
73/100{{cite web |url=https://www.metacritic.com/game/final-fantasy-viii-remastered/critic-reviews/?platform=pc |title=Final Fantasy VIII Remastered for PC Reviews |website=Metacritic |publisher=CBS Interactive |access-date=2020-06-27 |archive-date=February 9, 2024 |archive-url=https://web.archive.org/web/20240209220705/https://www.metacritic.com/game/final-fantasy-viii-remastered/critic-reviews/?platform=pc |url-status=live }}
| MC_PS4 = 80/100{{cite web |url=https://www.metacritic.com/game/final-fantasy-viii-remastered/critic-reviews/?platform=playstation-4 |title=Final Fantasy VIII Remastered for PlayStation 4 Reviews |website=Metacritic |publisher=CBS Interactive |access-date=2019-10-30 |archive-url=https://web.archive.org/web/20191128042729/https://www.metacritic.com/game/playstation-4/final-fantasy-viii-remastered |archive-date=November 28, 2019 |url-status=live}}
| MC_XONE = 82/100{{cite web |url=https://www.metacritic.com/game/final-fantasy-viii-remastered/critic-reviews/?platform=xbox-one |title=Final Fantasy VIII Remastered for Xbox One Reviews |website=Metacritic |publisher=CBS Interactive |access-date=2019-10-30 |archive-url=https://web.archive.org/web/20191128042723/https://www.metacritic.com/game/xbox-one/final-fantasy-viii-remastered |archive-date=November 28, 2019 |url-status=live}}
| Fam_PS = 37/40プレイステーション - ファイナルファンタジーVIII. Weekly Famitsu. No.915 Pt.2. Pg.6. 30 June 2006.{{cite web|title=Famitsu: Final Fantasy XIII Misses Perfect Score [Story Spoiler!] |url=http://kotaku.com/5422026/famitsu-final-fantasy-xiii-misses-perfect-score-story-spoiler |website=Kotaku |access-date=April 23, 2011 |date=Dec 8, 2009 |author=Ashcraft, Brian |url-status=dead |archive-url=https://web.archive.org/web/20150718013506/http://kotaku.com/5422026/famitsu-final-fantasy-xiii-misses-perfect-score-story-spoiler |archive-date=July 18, 2015}}
| GI_PS = 9.5/10{{cite magazine |title=Final Fantasy VIII |magazine=Game Informer |date=September 1999 |url=https://www.gameinformer.com/legacyreviews |access-date=October 2, 2021 |archive-date=April 15, 2022 |archive-url=https://web.archive.org/web/20220415212407/https://www.gameinformer.com/legacyreviews |url-status=dead }}
| GSpot_PC = 6.7/10{{cite web |url=http://www.gamespot.com/pc/rpg/finalfantasy8/review.html |archive-url=https://web.archive.org/web/20151223060828/http://www.gamespot.com/reviews/final-fantasy-viii-review/1900-2535948/ |archive-date=2015-12-23 |title=Final Fantasy VIII |website=GameSpot |date=2000-02-02 |access-date=2009-11-25 |author=Kasavin, Greg}}
| IGN_PC = 7.4/10{{cite web|url=http://pc.ign.com/articles/161/161737p1.html |title=Final Fantasy VIII Review (PC) |work=IGN |access-date=2009-11-25 |author=Lopez, Vincent |date=2000-01-28 |url-status=dead |archive-url=https://web.archive.org/web/20100315083037/http://pc.ign.com/articles/161/161737p1.html |archive-date=2010-03-15}}
| PSM_PS = 10/10Official PlayStation Magazine issue 51, (October 1999)
| award1Pub = Electronic Gaming Monthly
| award1 = Game of the Year (Readers' Choice)Electronic Gaming Monthly, issue 128, March 2000, page 139
| award2Pub = Hyper
| award2 = Best Role Playing Game{{Cite magazine|title=Hyper Reader Awards Results|magazine=Hyper|issue=79|date=May 2000|pages=40–5|url=https://archive.org/details/hyper-079/page/40/mode/2up}}
| award3Pub = IGN
| award3 = Best RPG of E3 1999{{cite journal |journal=PR Newswire |title=IGN.com Announces 'Best of E3' Awards Capcom, Microsoft, Midway and Rare Take Top Honors |date=24 May 1999|author=Staff}}
| award4Pub = Computer Gaming World
| award4 = 20th Best Game of 2000{{cite magazine |date=December 2000 |magazine=Computer Gaming World |title=Top 40 |issue=196 |author=Staff}}
| award5Pub = Academy of Interactive Arts & Sciences
(3rd Annual Interactive Achievement Awards)
| award5 = Console Adventure/Role-Playing Game of the Year,
Outstanding Achievement in Animation,
Outstanding Achievement in Art Direction{{cite web |title=Third Interactive Achievement Awards - Console |url=http://www.interactive.org/iaa/finalists_console.html |website=Academy of Interactive Arts & Sciences |access-date=11 January 2023 |archive-url=https://web.archive.org/web/20001011155228/http://www.interactive.org/iaa/finalists_console.html |archive-date=October 11, 2000}}{{cite web |title=Third Interactive Achievement Awards - Craft Award |url=http://www.interactive.org/iaa/finalists_craft.html |website=Academy of Interactive Arts & Sciences |access-date=11 January 2023 |archive-url=https://web.archive.org/web/20001011155820/http://www.interactive.org/iaa/finalists_craft.html |archive-date=October 11, 2000}}
}}
Final Fantasy VIII received critical acclaim. In general, the game was compared favorably to its predecessors. Though questioning the game's lack of voice overs for its characters, Game Revolution praised its storyline and ending.{{cite web|author=Liu, Johnny |year=1999 |title=Game Revolution Review Page – Final Fantasy VIII |url=http://www.gamerevolution.com/review/final-fantasy-viii |website=Game Revolution |access-date=2006-07-16 |url-status=live |archive-url=https://web.archive.org/web/20141129112607/http://www.gamerevolution.com/review/final-fantasy-viii |archive-date=2014-11-29}} For their part, Edge labeled Final Fantasy VIII "a far more accomplished game than FFVII". On the other hand, the magazine also felt that the game's length left its story unable to "offer consistently strong dialogue and sub-plots". Additionally, it found some of the story's plot twists "not... suitably manipulated and prepared", leaving it "hard not to greet such... moments with anything but indifference". Overall, Edge considered Final Fantasy VIII to be "yet another outstanding edition of SquareSoft's far-from-final fantasies", summarizing it as "aesthetically astonishing, rarely less than compelling, and near peerless in scope and execution". Electronic Gaming Monthly offered similar comments, stating that the game's character development "is the best of any RPGs" and that "Final Fantasy VIII is the pinnacle of its genre".
Jeff Lundrigan reviewed the PlayStation version of the game for Next Generation, rating it four stars out of five.{{cite magazine|last=Lundrigan|first=Jeff|title=Finals|magazine=Next Generation|volume=2|issue=2|publisher=Imagine Media|date=October 1999|page=112}} Francis Hwang of Spin magazine praised the "brilliant-looking" cinematic visuals, stating the cutscenes rival "even the most major of major animated pictures" and that the "combat scenes are filled with the same dramatic poses and dazzling, 70 mm explosions seen in such classics as Akira and Dragon Ball Z".{{cite magazine |last1=Hwang |first1=Francis |title=Exposure Digital: Fantasy Island |magazine=Spin |date=October 1999 |volume=15 |issue=10 |page=78 |url=https://books.google.com/books?id=ygXnnzAlaNQC&pg=PA78 |publisher=SPIN Media LLC |issn=0886-3032 |access-date=December 26, 2021 |archive-date=December 26, 2021 |archive-url=https://web.archive.org/web/20211226132607/https://books.google.com/books?id=ygXnnzAlaNQC&pg=PA78 |url-status=live }}
Reviews of the gameplay have been mixed. IGN felt that it was the weakest aspect of the game, citing its Guardian Force attack sequences as "incredibly cinematic" but tedious,{{cite web|author=Lundigran, Jeff |year=1999 |title=Final Fantasy VIII Review |url=http://psx.ign.com/articles/153/153847p1.html |work=IGN |access-date=2006-07-13 |url-status=dead |archive-url=https://web.archive.org/web/20090211123532/http://psx.ign.com/articles/153/153847p1.html |archive-date=2009-02-11}} sentiments echoed by Electronic Gaming Monthly.{{cite magazine |title=Final Fantasy VIII |date=January 2004 |magazine=Electronic Gaming Monthly |page=188 |issue=123}} They also regarded the battle system as intensely complicated, yet refreshingly innovative and something that "RPG fanatics love to obsess over". Official U.S. PlayStation Magazine claims that the game's Junction system is a major flaw due to repetitive stocking of spells,{{cite web | date=2000-01-01 | author=Staff | title=Final Fantasy VIII PS Review | url=http://www.1up.com/do/reviewPage?cId=3119200&did=3 | work=1UP.com | access-date=2006-07-13 | archive-url=https://web.archive.org/web/20121011115011/http://www.1up.com/reviews/final-fantasy-viii-review-opm | archive-date=October 11, 2012 | url-status=live}} while the video game magazine Edge commented that the battle system consists of a "bewildering" number of intricate options and techniques that "most gamers will [...] relish".{{cite magazine |title=Final Fantasy VII |magazine=Edge |publisher=Future Publishing |issue=77 |pages=86–87 |date=Autumn 1999}} GameSpot praised the game's battle system, commenting that the "possibilities for customization [with the Junction system] are immense".{{cite web|author=Vestal, Andrew |year=1999 |title=Final Fantasy VIII for PlayStation Review |url=http://www.gamespot.com/ps/rpg/finalfantasy8/review.html |website=GameSpot |access-date=2006-07-13 |url-status=live |archive-url=https://web.archive.org/web/20071015224552/http://www.gamespot.com/ps/rpg/finalfantasy8/review.html |archive-date=2007-10-15}}
The PC port received mixed reception. Maximum PC praised the full motion video sequences as "phenomenal", adding that while the gameplay took getting used to, they enjoyed the teamwork emphasized by it, and that the game's visual presentation added to its appeal.{{cite journal |journal=Maximum PC |page=85 |title=Final Fantasy VIII |author=Staff |issue=4 |volume=5 |date=April 2000}} GameSpy stated that while the game was not a "huge leap forward" from the previous title, its gameplay and visual appeal worked for its benefit, though that on a computer the pre-rendered backgrounds appeared blurry and the controls at time difficult with a keyboard.{{cite web|url=http://archive.gamespy.com/legacy/reviews/ff8_b.shtm |page=2 |website=GameSpy |title=Final Fantasy VIII |date=2000-02-02 |author=Koltookian, Gary |url-status=dead |archive-url=https://web.archive.org/web/20110603233144/http://archive.gamespy.com/legacy/reviews/ff8_b.shtm |archive-date=June 3, 2011}}{{cite web|url=http://archive.gamespy.com/legacy/reviews/ff8_a.shtm |page=1 |website=GameSpy |title=Final Fantasy VIII |date=2000-02-02 |access-date=2009-11-25 |author=Koltookian, Gary |url-status=dead |archive-url=https://web.archive.org/web/20090114161557/http://archive.gamespy.com/legacy/reviews/ff8_a.shtm |archive-date=January 14, 2009}} GameSpot criticized the game for not taking advantage of the capabilities afforded to computers at the time, describing the PlayStation version as both looking and sounding superior, and recommending that the title was "not worth buying period" for the PC. UGO.com also described the port as inferior to its original counterpart, adding that its presentation was in turn detrimental to the reception the game received as a whole.{{cite journal |journal=UGO.com |author=Staff |title=The World of Final Fantasy – Final Fantasy VIII}} Computer Gaming World praised some of the changes made to the game in light of previous titles and the inclusion of the Triple Triad sub-game, though heavily criticized the port as "lazy" and "disappointing", stating that it only served to emphasize the original game's flaws.{{cite magazine |magazine=Computer Gaming World |title=When Ports Go Bad – Final Fantasy VIII Is a Major Disappointment as a Port and as a Game |date=November 2000 |author=Wolpaw, Erik}} Despite their complaints, they named it the twentieth-best game of 2000.
At the 3rd Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Final Fantasy VIII with "Outstanding Achievement in Animation", "Outstanding Achievement in Art Direction", and "Console Adventure/Role-Playing Game of the Year".
=Sales=
It was a best-seller in Japan.Dengeki PlayStation sales chart, May 1999, published in Official UK PlayStation Magazine issue 45. It had more than {{nowrap|2 million}} pre-orders prior to release.{{Cite web|date=February 15, 1999|title=FF VIII pushes past 2.5 million|url=http://archive.thegia.com/news/n990215a.html|access-date=2021-11-01|website=Gaming Intelligence Agency|archive-date=November 1, 2021|archive-url=https://web.archive.org/web/20211101221751/http://archive.thegia.com/news/n990215a.html|url-status=live}} The game set a single-day sales record, selling {{nowrap|2.21 million}} copies and grossing {{JPY|17.2 billion}} or $151 million (equivalent to ${{Inflation|US|151|1999|r=0}} million in {{Inflation/year|US}}) in its first day of release.{{cite news |title=World Briefs — Japan: 'Fantasy' sets record |url=https://variety.com/1999/biz/news/world-briefs-76-1117491375/ |access-date=24 April 2020 |work=Variety |date=17 February 1999 |archive-date=October 23, 2021 |archive-url=https://web.archive.org/web/20211023220005/https://variety.com/1999/biz/news/world-briefs-76-1117491375/ |url-status=live }} It sold approximately 2.57 million units in Japan within the first four days of release.{{cite web|title=Final Fantasy VIII Is Out! |date=1999-09-07 |url=http://psx.ign.com/articles/070/070170p1.html |work=IGN |access-date=2006-03-16 |url-status=dead |archive-url=https://web.archive.org/web/20060316085123/http://psx.ign.com/articles/070/070170p1.html |archive-date=2006-03-16}} Within two days of its North American release on September 7, 1999, Final Fantasy VIII became the top-selling video game in the United States, a position it held for more than three weeks.{{Cite web |title=PR#21 |url=http://www.squaresoft.com/web/news/press/press21.html |archive-url=https://web.archive.org/web/20000608183405fw_/http://www.squaresoft.com/web/news/press/press21.html |url-status=dead |archive-date=2000-06-08 |access-date=2023-03-26 }}{{cite web|title=Final Fantasy VIII Tops Videogame Charts |date=1999-10-05 |author=Staff |url=http://psx.ign.com/articles/071/071008p1.html |work=IGN |access-date=2006-03-16 |url-status=dead |archive-url=https://web.archive.org/web/20110805230113/http://psx.ign.com/articles/071/071008p1.html |archive-date=2011-08-05}} It sold more than {{nowrap|1 million}} units{{cite web |date=1999-12-09 |author=Staff |archive-url=https://web.archive.org/web/20080421065602/http://www.gamasutra.com/newswire/news/index19991206.htm |archive-date=2008-04-21 |title=Final Fantasy VIII Sells One Million |website=Gamasutra|url=http://www.gamasutra.com/newswire/news/index19991206.htm}} and grossed more than $50 million (equivalent to ${{Inflation|US|50|1999|r=0}} million in North America during the 13 weeks that followed,{{cite web|title=FF8 Breaks Sales Records |date=1999-12-19 |author=Staff |url=http://psx.ign.com/articles/073/073032p1.html |work=IGN |access-date=2006-03-16 |url-status=dead |archive-url=https://web.archive.org/web/20060316085020/http://psx.ign.com/articles/073/073032p1.html |archive-date=2006-03-16}} making it the fastest-selling Final Fantasy title).{{cite web|url=http://features.teamxbox.com/xbox/1554/An-Introduction-to-SquareEnix/p3/|title=An Introduction to Square-Enix|website=TeamXbox |last=Berardini|first=César A.|date=2006-04-26|access-date=2008-10-16|archive-url=https://web.archive.org/web/20060515040235/http://features.teamxbox.com/xbox/1554/An-Introduction-to-SquareEnix/p3/|archive-date=2006-05-15}} It was also a best-seller in the UK.UK PlayStation sales chart, Christmas 1999, published in Official UK PlayStation Magazine issue 53. In Europe, it grossed €26,549,294 or {{US$|{{To USD|26549294|EUR|year=1999|round=yes}}|long=no|1999|round=-3}} in 1999,{{cite news |title=Le Milia 2000 Annonce Les Gagnants Des Prix ECCSELL, Organisés Par Le Sell en Partenariat Avec Gfk Et Chart-Track |trans-title=Milia 2000 Announces Winners of ECCSELL Awards, Organized by Le Sell in Partnership With Gfk and Chart-Track |url=http://www.fhcom.net/actualites/97 |access-date=25 October 2021 |work=FHCOM |publisher=Reed Midam |date=15 February 2000 |language=fr |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025160147/http://www.fhcom.net/actualites/97 |url-status=dead}} adding up to more than $228 million (equivalent to ${{Inflation|US|228|1999|r=0}} million) grossed in Japan, North America and Europe during 1999.
By the end of 1999, 6.08 million units were sold worldwide, including {{nowrap|3.61 million}} in Japan, {{nowrap|1.35 million}} in North America, and {{nowrap|1.12 million}} in Europe and other territories (including Australia, mainland East Asia, and Africa).{{cite web|title=FFVIII Sells Six Million Copies Worldwide |author=Sato, Yukiyoshi Ike |url=http://www.gamespot.com/ps/rpg/finalfantasy8/news.html?sid=2440392&mode=all |date=1999-12-14 |website=GameSpot |access-date=2006-03-16 |url-status=dead |archive-url=https://web.archive.org/web/20070929124310/http://www.gamespot.com/ps/rpg/finalfantasy8/news.html?sid=2440392&mode=all |archive-date=2007-09-29}} Its sales had increased to {{nowrap|7 million}} units by early 2001.{{cite news |last1=Frauenfelder |first1=Mark |title=Death Match |url=https://www.wired.com/2001/05/deathmatch-2/ |access-date=30 October 2021 |magazine=Wired |date=May 2001 |url-access=registration |archive-date=January 29, 2016 |archive-url=https://web.archive.org/web/20160129122308/http://www.wired.com/2001/05/deathmatch-2/ |url-status=live }} By March 2003, the game had shipped 8.15 million copies worldwide, including 3.7 in Japan and 4.45 abroad.{{cite web|url=http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27 |format=PDF |title=Titles of game software with worldwide shipments exceeding 1 million copies |access-date=2008-03-01 |publisher=Square Enix |page=27 |url-status=dead |archive-url=https://web.archive.org/web/20120213144948/http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200402090000-01.pdf |archive-date=2012-02-13}} By 2009, it had sold over 8.6 million copies on the PlayStation.{{cite web |title=全世界で大ヒットを記録した「FINAL FANTASY VIII」がPlayStation Store のゲームアーカイブスに登場! |url=https://www.jp.square-enix.com/company/ja/news/pdf/f2659c628009dbebacfe1e6cd39db466.pdf |website=Square Enix |date=September 24, 2009 |language=ja |url-status=live |archive-url=https://web.archive.org/web/20180801094546/https://www.jp.square-enix.com/company/ja/news/pdf/f2659c628009dbebacfe1e6cd39db466.pdf |archive-date=August 1, 2018 |access-date=24 April 2020 |quote=株式会社スクウェア・エニックス(本社:東京都渋谷区、代表取締役社長:和田洋一)は、1999 年にプレイステーション専用ソフトとして発売され、全世界で累計出荷本数 860 万本を突破している「FINAL FANTASY VIII(ファイナルファンタジー エイト)」を、PlayStation Network のPlayStation Store 内、ゲームアーカイブスにて本日より配信いたします。}} According to Steam Spy, an estimated 703,000 digital copies of the PC version were sold on Steam by April 2018.[https://web.archive.org/web/20180411222655/https://steamspy.com/app/39150 SteamSpy (archive in April 2018)] By August 2019, worldwide sales were over 9.6 million units across all platforms.{{cite web |url=https://www.jp.square-enix.com/company/ja/news/2019/html/e299a2cb98037818e29211870039c964.html |script-title=ja:PlayStation 4、Nintendo Switch、Xbox One、Steam向け「Final Fantasy VIII Remastered」発売日決定・予約開始のお知らせ |trans-title="Final Fantasy VIII Remastered" for PlayStation 4, Nintendo Switch, Xbox One, Steam: Notification of release date and reservation start |language=ja |publisher=Square Enix |date=2019-08-20 |access-date=2019-12-06 |archive-url=https://web.archive.org/web/20190820185445/https://www.jp.square-enix.com/company/ja/news/2019/html/e299a2cb98037818e29211870039c964.html |archive-date=August 20, 2019 |url-status=live}}
=Retrospective=
The opening cut scene in Final Fantasy VIII was ranked second on Game Informer{{'}}s list of "Top 10 Video Game Openings",{{cite magazine |title=The Top Ten Video Game Openings |magazine=Game Informer |issue=187 |date=November 2008 |author=Staff |page=38}} and first by IGN.{{cite web|work=IGN |access-date=2009-11-25 |author=Staff |date=2002-01-22 |title=Top 25 Games of All Time: Complete List |url=http://psx.ign.com/articles/080/080401p1.html |url-status=live |archive-url=https://web.archive.org/web/20100301140737/http://psx.ign.com/articles/080/080401p1.html |archive-date=2010-03-01}} GameSpy listed it as the 15th-best cinematic moment in video games.{{cite web| url=http://www.gamespy.com/articles/771/771937p3.html| archive-url=https://web.archive.org/web/20070420114649/http://www.gamespy.com/articles/771/771937p3.html| archive-date=2007-04-20| title=GameSpy's Top 25 Video Game Cinematic Moments| work=GameSpy| date=April 16, 2007| access-date=June 28, 2010}} IGN named the game's ending the third best of any game for the PlayStation, while UGO.com named it one of the series' best and most memorable moments.{{cite web|url=http://www.ugo.com/games/final-fantasy-best-moments/? |archive-url=https://web.archive.org/web/20090815230229/http://www.ugo.com/games/final-fantasy-best-moments/ |archive-date=2009-08-15 |title=Best Moments of Final Fantasy |author=Staff |work=UGO.com |access-date=2009-11-25 |url-status=dead}} Final Fantasy VIII was voted by readers of Japanese magazine Famitsu as the 22nd-best game of all time in 2006,{{cite web|author=Campbell, Colin |year=2006 |title=Japan Votes on All Time Top 100 |url=http://www.next-gen.biz/features/japan-votes-all-time-top-100 |archive-url=https://web.archive.org/web/20110815201946/http://www.next-gen.biz/features/japan-votes-all-time-top-100 |archive-date=2011-08-15 |work=Next Generation |access-date=2006-03-11 |url-status=dead}} and named one of the 20 essential Japanese role-playing games by Gamasutra, stating "[t]here's a lot that Final Fantasy VIII does wrong, but there's even more that it does right".{{cite web|url=http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php?page=9 |page=9 |title=A Japanese RPG Primer – Final Fantasy VIII |author=Kalata, Kurt |date=2008-03-19 |website=Gamasutra |access-date=2009-11-25 |url-status=dead |archive-url=https://web.archive.org/web/20091111102614/http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php?page=9 |archive-date=2009-11-11}}
UGO.com said that while no other game in the series had stirred the controversy that Final Fantasy VIII had and that while it was flawed, the title was a "daring, groundbreaking game [...] decidedly the most original console-style RPG ever created". In 2002, IGN named it the seventh-best title for the PlayStation, placing higher on the list than Final Fantasy VII; the publication felt that VIII improved on the strengths of its predecessor. Kat Bailey, writing for 1Up.com, noted Final Fantasy VIII as the first game in the Final Fantasy series which features a love story as the game's overarching theme, calling it a daring choice and a symbol of the video game medium's continued evolution as a form of storytelling, with numerous subsequent video games adopting romantic subplots to varying degrees of success.{{cite web|url=http://www.1up.com/news/sexism-mass-effect-2|archive-url=https://web.archive.org/web/20131205075117/http://www.1up.com/features/uncanny-valley-love |url-status=dead |archive-date=2013-12-05 |title=The Uncanny Valley of Love |last=Bailey |first=Kat |website=1UP.com |access-date=2020-03-22}} In 2024, Phil Salvador, library director of the Video Game History Foundation, created a new website ff8isthe.best dedicated to essays about the game.{{Cite web |last=Rivera |first=Joshua |date=2024-03-01 |title=Final Fantasy 8 is the best, area man claims |url=https://www.polygon.com/gaming/24087000/final-fantasy-8-is-the-best-fan-site-interview |access-date=2024-03-01 |website=Polygon}}
See also
{{Portal|1990s|Video games}}
Notes
{{notelist}}
References
{{reflist}}
Further reading
- {{cite web | url=https://www.popmatters.com/70336-remembering-the-orphan-final-fantasy-viii-2496060835.html | title=Remembering the Orphan: Final Fantasy VIII | publisher=PopMatters | author=Jack Patrick Rodgers | date=May 26, 2009 | access-date=August 24, 2021 | url-status=dead | archive-url=https://web.archive.org/web/20181006141938/https://www.popmatters.com/70336-remembering-the-orphan-final-fantasy-viii-2496060835.html | archive-date=October 6, 2018}}
External links
- {{Commons-inline|2=Final Fantasy VIII}}
- {{Wikiquote-inline|Final Fantasy VIII|Final Fantasy VIII}}
- {{Official website}}
- {{MobyGames|/playstation/final-fantasy-viii}}
{{Final Fantasy series|FF=FFVIII|state=expanded}}
{{JGA GOTY}}
{{Authority control}}
{{DEFAULTSORT:Final Fantasy 08}}
Category:Android (operating system) games
Category:Eidos Interactive games
Category:Fiction about airships
Category:Fiction about invasions
Category:Final Fantasy video games
Category:Japanese role-playing video games
Category:Nintendo Switch games
Category:PlayStation (console) games
Category:PlayStation Network games
Category:Science fantasy role-playing video games
Category:Single-player video games
Category:Turn-based role-playing video games
Category:Video games about amnesia
Category:Video games about magic
Category:Video games about spirit possession
Category:Video games about time travel
Category:Video games about witchcraft
Category:Video games developed in Japan
Category:Video games scored by Nobuo Uematsu
Category:Video games set on fictional islands
Category:Video games with pre-rendered 3D graphics
Category:Works about child soldiers