Hitman 3
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{{Use British English|date=January 2022}}
{{Use dmy dates|date=January 2021}}
{{About|the 2021 video game|the third installment in the Hitman franchise|Hitman: Contracts{{!}}Hitman: Contracts}}
{{Infobox video game
| title = Hitman 3
| image = Hitman 3 Packart.jpg
| caption = Cover art featuring Agent 47. The black cover reflects this installment's "darker", "more serious" tone.
| developer = IO Interactive{{efn|name=VR Reloaded|VR: Reloaded was developed and published by XR Games.}}
| publisher = IO Interactive{{efn|name=VR Reloaded}}
| director = Mattias Engström
| producer = {{Unbulleted list|Markus Friedl|Céline Gil|Jesper Nielsen|Karim Boussoufa}}
| programmer = {{Unbulleted list|Jacob Marner|Maurizio de Pascale}}
| artist = Alexander Andersen
| writer = {{Unbulleted list|Nick Price|Michael Vogt}}
| composer = Niels Bye Nielsen
| engine = Glacier
| series = Hitman
| platform = {{Unbulleted list|Nintendo Switch|PlayStation 4|PlayStation 5|Stadia|Windows|Xbox One|Xbox Series X/S|Meta Quest 3 (VR: Reloaded)|Nintendo Switch 2}}
| released = {{Unbulleted list|Switch, PS4, PS5, Stadia, Windows, Xbox One, Xbox Series X/S|20 January 2021|Meta Quest 3 (VR: Reloaded)|5 September 2024|Switch 2|June 5, 2025}}
| genre = Stealth
| modes = Single-player
}}
Hitman 3{{efn|Stylized as Hitman III}} is a 2021 stealth game developed and published by IO Interactive. It is the eighth main installment in the Hitman video game series, the sequel to 2018's Hitman 2, and the third game in the World of Assassination trilogy. Concluding the story arc started in 2016's Hitman, the game follows genetically engineered assassin Agent 47 and his allies as they hunt down the leaders of the secretive organization Providence, which controls global affairs and was partially responsible for 47's creation and upbringing. Like its two predecessors, the game is structured around six levels, five of which are large sandbox locations that players can freely explore to find opportunities to eliminate their targets. Each mission presents challenges that players can complete to unlock items.
The base game features six locations: Dubai, Dartmoor, Berlin, Chongqing, Mendoza, and the Carpathian Mountains in Romania. A post-launch update introduced a new island location set in the Andaman Sea. Unlike its predecessors, IO Interactive wanted the game to be more story-driven. As a result, Hitman 3 has a more mature and serious tone. After years of working on Hitman games, the team was more willing to experiment with its mission design, shaking up the existing gameplay loop and realizing ideas that they had been unable or afraid to implement in the past, such as framing assassination opportunities within a murder-mystery in the Dartmoor level. While gameplay is largely similar to its predecessor, developers were inspired by immersive sim games, adding many of the game's features.
Hitman 3, the first game to be self-published by IO Interactive after becoming an independent studio, was released worldwide for PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S, Stadia, and Nintendo Switch (via cloud gaming) on 20 January 2021. It received positive reviews, with praise for its level design and atmosphere, stealth mechanics, and 47's abilities. Some critics called it the best entry in the series; the game has been called one of the greatest stealth games of all time. Hitman 3 was the most commercially successful in the series, and was extensively supported by IO with several releases of downloadable content and free updates that added features, game modes, and a location. In January 2023, IO rebranded Hitman 3 as Hitman: World of Assassination, with the contents of the previous two Hitman games becoming available to Hitman 3 owners, free of charge, along with a new roguelike game mode called "Freelancer", which is set after the Hitman 3 epilogue. Hitman 3 VR: Reloaded, a standalone expanded version of the game's VR mode, was released for Meta Quest 3 by XR Games in September 2024.
Gameplay
File:Hitman 3 screenshot.jpg in the game's first mission "On Top of the World", which is set in Dubai.]]
Like its predecessors, Hitman 3 is a stealth game played from a third-person perspective, in which players once again assume control of assassin Agent 47. 47 travels to various locations and carries out contracted assassinations, continuing the story of the last two games. The base game features six new locations: Dubai, Dartmoor, Berlin, Chongqing, Mendoza, and the Carpathian Mountains in Romania.{{cite magazine|url=https://egmnow.com/hitman-3-reveals-the-rest-of-its-mission-locations/|title=Hitman 3 reveals the rest of its mission locations|first=Michael|last=Goroff|magazine=Electronic Gaming Monthly|date=January 11, 2022|access-date=August 2, 2023|archive-date=31 March 2023|archive-url=https://web.archive.org/web/20230331033125/https://egmnow.com/hitman-3-reveals-the-rest-of-its-mission-locations/|url-status=live}} A seventh map, the fictional Ambrose Island in the Andaman Sea, India, was added for free on 26 July 2022.{{cite web|url=https://www.videogameschronicle.com/news/hitman-3s-new-ambrose-island-map-dated-with-location-reveal-trailer/|title=Hitman 3's new Ambrose Island map dated with location reveal trailer|first=Tom|last=Ivan|work=Video Games Chronicle|date=July 8, 2021|access-date=August 2, 2023|archive-date=22 March 2023|archive-url=https://web.archive.org/web/20230322093844/https://www.videogameschronicle.com/news/hitman-3s-new-ambrose-island-map-dated-with-location-reveal-trailer/|url-status=live}} Owners of Hitman or Hitman 2 are able to import maps, levels, and their progress into Hitman 3. Maps from the older games incorporate the new gameplay changes featured in Hitman 3.{{Cite magazine |last=Chalk |first=Andy |date=11 June 2020 |title=Hitman 3 is coming in January |url=https://www.pcgamer.com/hitman-3-is-coming-in-january/ |url-status=live |magazine=PC Gamer |language=en-US |archive-url=https://web.archive.org/web/20200611220258/https://www.pcgamer.com/hitman-3-is-coming-in-january/ |archive-date=11 June 2020 |access-date=11 June 2020}} PC and PlayStation players can play the game in first-person with a virtual reality headset.{{cite web|url=https://www.engadget.com/hitman-3-ps-vr-ps4-ps5-playstation-stream-205630456.html|title='Hitman 3' will include first-person assassinations on PSVR|first=Jessica|last=Conditt|work=Engadget|date=August 6, 2020|access-date=August 6, 2023|archive-date=6 August 2023|archive-url=https://web.archive.org/web/20230806033625/https://www.engadget.com/hitman-3-ps-vr-ps4-ps5-playstation-stream-205630456.html|url-status=live}}
As with previous games in the series, each location (with the exception of the Romania mission), is a large, complex sandbox environment that the player can freely explore for infiltration and assassination opportunities.{{cite web|url=https://news.xbox.com/en-us/2020/06/17/hitman-3-arrives-on-xbox-january-2021/|title=Hitman 3 Arrives on Xbox Series X and Xbox One in January 2021|first=Travis|last=Barbour|work=Xbox.com|date=June 17, 2020|access-date=August 2, 2023|archive-date=28 March 2023|archive-url=https://web.archive.org/web/20230328101200/https://news.xbox.com/en-us/2020/06/17/hitman-3-arrives-on-xbox-january-2021/|url-status=live}} Players will gradually discover "persistent shortcuts", creating pathways that can be used in future playthroughs.{{cite web|url=https://www.gamespot.com/articles/hitman-3-will-give-players-special-shortcuts-through-levels/1100-6485958/|title=Hitman 3 Will Give Players Special Shortcuts Through Levels|first=Aron|last=Gaust|work=GameSpot|date=January 6, 2021|access-date=August 2, 2023|archive-date=25 April 2023|archive-url=https://web.archive.org/web/20230425064020/https://www.gamespot.com/articles/hitman-3-will-give-players-special-shortcuts-through-levels/1100-6485958/|url-status=live}} With the exception of the Berlin level,{{cite web|url=https://www.vice.com/en/article/88aekv/the-astonishing-berlin-level-in-hitman-3-is-a-landmark-in-the-series|title=The Astonishing Berlin Level in 'Hitman 3' Is a Landmark in the Series|first=Cameron|last=Kunzelman|date=February 2, 2021|access-date=August 2, 2023|work=Vice|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065558/https://www.vice.com/en/article/88aekv/the-astonishing-berlin-level-in-hitman-3-is-a-landmark-in-the-series|url-status=live}} players are assigned several assassination targets, which can be highlighted using 47's instinct vision. Instinct vision highlights all relevant items of interest.{{cite web|url=https://www.polygon.com/hitman-3-guide-walkthrough/22243227/beginners-guide-tips-tricks|title=Hitman 3 beginner's guide: 8 tips and tricks|first=Samit|last=Sarker|work=Polygon|date=January 21, 2023|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065538/https://www.polygon.com/hitman-3-guide-walkthrough/22243227/beginners-guide-tips-tricks|url-status=live}} Using stealth tactics are key to 47's success. 47 can gain access to restricted areas of the game by obtaining a disguise either by incapacitating non-player characters (NPCs) or by finding it somewhere in the map.{{cite magazine|url=https://www.gameinformer.com/2021/01/28/how-to-find-hitmans-most-useful-disguises|title=How To Find Hitman's Most Useful Disguises|first=Blake|last=Hester|magazine=Game Informer|date=January 28, 2021|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701124031/https://www.gameinformer.com/2021/01/28/how-to-find-hitmans-most-useful-disguises|url-status=live}}{{cite magazine|url=https://www.gameinformer.com/feature/2021/01/24/hitman-3-beginners-guide-essential-tips-to-become-a-silent-assassin|title=Hitman 3 Beginner's Guide: Essential Tips To Become A Silent Assassin|first=Alex|last=Van Haken|magazine=Game Informer|date=January 24, 2021|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065549/https://www.gameinformer.com/feature/2021/01/24/hitman-3-beginners-guide-essential-tips-to-become-a-silent-assassin|url-status=live}} Eavesdropping on conversations between NPCs can open up new ways for assassinations. Players may encounter several "mission stories" in each level, which serve as a set of guided instructions that reveal opportunities for unconventional assassinations. To avoid detection, players should avoid performing actions that would be deemed as suspicious, such as crouching or running in the open.{{cite web|url=https://www.redbull.com/gb-en/hitman-3-tips-guide|title=Hitman 3 tips and tricks: How to master Agent 47's latest world tour|first=Dom|last=Peppiatt|work=Red Bull|date=January 25, 2021|access-date=August 2, 2023|archive-date=2 July 2023|archive-url=https://web.archive.org/web/20230702035720/https://www.redbull.com/gb-en/hitman-3-tips-guide|url-status=live}} The player's disguise may affect what actions a player may perform. For instance, dressing as a guard allows 47 to wander around the map with guns and weapons without drawing attention from other characters. Some NPCs, called enforcers, can see through the player's disguise. Guards have several states of alert level. Some may be suspicious of 47, who must attempt to blend in and mingle with the crowd to avoid drawing further attention. If the player is spotted performing an illegal action, 47 may be compromised and guards will begin searching for him. To avoid this, he must incapacitate the witnesses or change his current outfit.
Each mission starts with a planning phase, allowing 47 to choose what weapons and items to bring with him. After the player completes a level once, they can choose their starting location in the map during this phase.{{cite web|url=https://www.nme.com/en_asia/guides/gaming-guides/hitman-iii-guide-essential-tips-before-playing-the-game-2866911|title='Hitman III' guide: seven essential tips I wish I knew before playing the game|first=Jordan|last=Oloman|work=NME|date=January 28, 2021|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065539/https://www.nme.com/en_asia/guides/gaming-guides/hitman-iii-guide-essential-tips-before-playing-the-game-2866911|url-status=live}} Players can use a variety of methods to approach their target. 47 has a wide range of firearms and explosives that he can use to eliminate his targets.{{cite web|url=https://www.shacknews.com/cortex/article/2242/my-10-favorite-weapons-and-gadgets-in-hitman-3|title=My 10 favorite weapons and gadgets in Hitman 3|work=Shacknews|date=November 17, 2021|access-date=August 2, 2023|archive-date=3 February 2023|archive-url=https://web.archive.org/web/20230203124345/https://www.shacknews.com/cortex/article/2242/my-10-favorite-weapons-and-gadgets-in-hitman-3|url-status=live}} Items in the world can be picked up by 47 and used as makeshift weapons. He can use various items and gadgets to distract enemies, or assassinate targets.{{cite web|url=https://www.pcgamer.com/best-hitman-3-weapons/|title=The weirdest weapons in Hitman 3 you mustn't miss|first=Matthew|last=Castle|work=PC Gamer|date=January 23, 2023|access-date=August 2, 2023|archive-date=28 March 2023|archive-url=https://web.archive.org/web/20230328143053/https://www.pcgamer.com/best-hitman-3-weapons/|url-status=live}} For instance, the ICA briefcase allows 47 to smuggle illegal weapons into an area, while the lockpick allows him to infiltrate locked areas.{{cite web|url=https://www.pushsquare.com/guides/hitman-3-best-items-gear-and-equipment|title=Hitman 3: Best Items, Gear, and Equipment|first=Sammy|last=Baker|work=Push Square|date=January 21, 2023|access-date=August 2, 2023|archive-date=8 March 2023|archive-url=https://web.archive.org/web/20230308143259/https://www.pushsquare.com/guides/hitman-3-best-items-gear-and-equipment|url-status=live}} One addition in Hitman 3 is a camera, which can be used to scan items and relay information to 47's handler.{{cite magazine|url=https://www.gameinformer.com/2020/12/24/5-things-you-should-know-about-hitman-3|title=5 Things You Should Know About Hitman 3|first=Jeff|last=Cork|magazine=Game Informer|date=December 24, 2020|access-date=August 2, 2023|archive-date=20 July 2023|archive-url=https://web.archive.org/web/20230720135603/https://www.gameinformer.com/2020/12/24/5-things-you-should-know-about-hitman-3|url-status=live}} As players complete various challenges and replay a level, approaching their targets in different ways, they earn experience points and unlock Mastery Levels, which come with unlocks of gear.{{cite web|url=https://www.nme.com/en_asia/guides/gaming-guides/hitman-iii-gear-guide-best-unlockable-gear-2866410|title='Hitman III' gear guide: best unlockable gear|first=Jordan|last=Oloman|work=NME|date=January 27, 2021|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065538/https://www.nme.com/en_asia/guides/gaming-guides/hitman-iii-gear-guide-best-unlockable-gear-2866410|url-status=live}} Players are penalized for killing non-targets, or having crimes noticed by other NPCs or security cameras.{{cite web|url=https://www.gamesradar.com/hitman-3-tips/|title=Hitman 3 tips providing 12 things you need to know before you take on your next contract|first=Iain|last=Wilson|work=GamesRadar|date=December 15, 2021|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701072122/https://www.gamesradar.com/hitman-3-tips/|url-status=live}} Players are encouraged to stage their assassinations as accidental kills, which can significantly improve the mission ranking.
=Gameplay modes=
In addition to the game's single-player campaign, many game modes from previous games return in Hitman 3. Escalation contracts are multi-stage contracts that get harder with each stage. They task players with eliminating targets under specific conditions, such as wearing a particular disguise or using a specific weapon.{{cite web|url=https://www.gamespot.com/articles/you-need-to-play-hitman-3s-escalation-missions/1100-6486801/|title=You Need To Play Hitman 3's Escalation Missions|first=Michael|last=Higham|work=GameSpot|date=January 29, 2021|access-date=August 2, 2023|archive-date=11 April 2021|archive-url=https://web.archive.org/web/20210411034711/https://www.gamespot.com/articles/you-need-to-play-hitman-3s-escalation-missions/1100-6486801/|url-status=live}} Hitman 3 features "Elusive Targets", which are time-limited missions that may only be attempted once. Elusive Targets are introduced in the game as regular updates.{{cite web|url=https://www.ign.com/articles/hitman-world-of-assassination-to-get-first-new-elusive-target-in-two-years|title=Hitman: World of Assassination to Get First New Elusive Target in Two Years|first=Wesley|last=Yin-Poole|work=IGN|date=July 31, 2023|access-date=August 2, 2023|archive-date=31 July 2023|archive-url=https://web.archive.org/web/20230731175326/https://www.ign.com/articles/hitman-world-of-assassination-to-get-first-new-elusive-target-in-two-years|url-status=live}} Hitman 3 introduces "Elusive Target Arcade", which is a permanent feature in the game. In Elusive Target Arcade, players must take down several Elusive Targets consecutively as the difficulty increases from target to target. Failing requires the player to wait 12 hours before attempting again.{{cite web|url=https://www.gamespot.com/articles/hitman-3-year-two-elusive-target-arcade-freelancer-mode-and-pc-vr-detailed/1100-6499608/|title=Hitman 3 Year Two: Elusive Target Arcade, Freelancer Mode, And PC VR Detailed|first=Darryn|last=Bonthuys|work=GameSpot|date=January 13, 2022|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065602/https://www.gamespot.com/articles/hitman-3-year-two-elusive-target-arcade-freelancer-mode-and-pc-vr-detailed/1100-6499608/|url-status=live}} The game features Contracts Mode, where a player can select several targets across all the maps in the series, add extra complications like specific kill methods, and share their contracts with other players.{{cite web|url=https://www.eurogamer.net/you-can-now-play-five-eurogamer-themed-featured-contracts-in-hitman-3|title=You can now play five Eurogamer-themed Featured Contracts in Hitman 3|first=Ian|last=Higton|work=Eurogamer|date=March 25, 2021|access-date=August 2, 2023|archive-date=15 April 2022|archive-url=https://web.archive.org/web/20220415220627/https://www.eurogamer.net/you-can-now-play-five-eurogamer-themed-featured-contracts-in-hitman-3|url-status=live}}
The roguelike mode "Freelancer" was introduced in 2023. In this mode, 47 must take down several crime syndicates as a freelancer, without the help of the Agency, and players cannot save the game during missions.{{cite web|url=https://www.gamesradar.com/hitman-freelancer-tips/|title=8 Hitman Freelancer tips to take down the Syndicates|first=Iain|last=Wilson|work=GamesRadar|date=February 4, 2023|access-date=August 2, 2023|archive-date=28 May 2023|archive-url=https://web.archive.org/web/20230528032742/https://www.gamesradar.com/hitman-freelancer-tips/|url-status=live}} Players must eliminate four Syndicate leaders to complete the mode, after first eliminating the lower members of each syndicate in separate contract missions before the leaders are lured out.{{cite web|url=https://gamingbolt.com/hitman-3-freelancer-overview-video-details-syndicates-showdowns-safehouse-and-more|title=Hitman 3: Freelancer Overview Video Details Syndicates, Showdowns, Safehouse, and More|first=Ravi|last=Sinha|work=Gaming Bolt|date=October 28, 2022|access-date=August 2, 2023|archive-date=28 March 2023|archive-url=https://web.archive.org/web/20230328182554/https://gamingbolt.com/hitman-3-freelancer-overview-video-details-syndicates-showdowns-safehouse-and-more|url-status=live}} The player's contract, the assassination conditions, and the player's starting location are randomly generated.{{cite web|url=https://www.nme.com/features/gaming-features/hitman-freelancer-is-hitman-at-its-very-best-3398456|title='Hitman Freelancer' is 'Hitman' at its very best|first=Jake|last=Tucker|work=NME|date=February 14, 2023|access-date=August 2, 2023|archive-date=20 March 2023|archive-url=https://web.archive.org/web/20230320011545/https://www.nme.com/features/gaming-features/hitman-freelancer-is-hitman-at-its-very-best-3398456|url-status=live}} When a leader is lured out, a "Showdown" mission becomes available, and 47's handler Diana informs the player of four physical and three behavioral characteristics of the leader.{{cite web|url=https://www.gamespot.com/articles/hitman-freelancer-tips-for-agent-47s-awesome-roguelite-mode/1100-6511183/|title=Hitman Freelancer: Tips For Agent 47's Awesome Roguelite Mode|first=Phil|last=Owen|work=GameSpot|date=February 3, 2023|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065538/https://www.gamespot.com/articles/hitman-freelancer-tips-for-agent-47s-awesome-roguelite-mode/1100-6511183/|url-status=live}} Players can use their "suspect camera" to identify the syndicate leader in a level. Each syndicate has a unique "syndicate type" which rewards a particular playstyle. Completing missions earns the player Merces, which can be used to purchase weapons and gear. In each map, players can earn extra Merces by eliminating Couriers and opening safes. They can find Suppliers who sell unique Freelancer weapons. Some weapons collected in a map may be brought back to the safehouse for use in future missions.{{cite web|url=https://www.pcgamer.com/hitman-freelancer-tips/|title=Seven tips to make murder in Hitman Freelancer|first=Sean|last=Martin|work=PC Gamer|date=February 1, 2023|access-date=August 2, 2023|archive-date=28 May 2023|archive-url=https://web.archive.org/web/20230528032506/https://www.pcgamer.com/hitman-freelancer-tips/|url-status=live}} As Mastery Levels increase, 47's safehouse, which serves as a hub space for the mode, gradually expands. If the player fails a mission, 47 loses all of the equipment that he brought with him and half of his Merces reserve. Future locations become more guarded, as the syndicate members become aware of 47's presence. If the player dies or fails a Showdown mission, the player's progress is reset.{{cite web|url=https://ftw.usatoday.com/2022/10/hitman-3-freelancer-mode-trailer|title=IO Interactive releases Hitman 3 Freelancer mode deep-dive|first=Josh|last=Broadwell|work=USA Today|date=October 27, 2022|access-date=August 2, 2023|archive-date=30 March 2023|archive-url=https://web.archive.org/web/20230330044234/https://ftw.usatoday.com/2022/10/hitman-3-freelancer-mode-trailer|url-status=live}}
Plot
During the events of Hitman 2, Agent 47 and his handler, Diana Burnwood, defect from the International Contract Agency (ICA) and join forces with rogue mercenary Lucas Grey to track down Providence, a secretive alliance of corporate executives, politicians, and industrialists collectively wielding political, military, and economic influence. In the game's final mission, the trio kidnap Arthur Edwards, Providence's intermediary known as the Constant, who identifies the three Partners controlling Providence: Carl Ingram, Marcus Stuyvesant, and Alexa Carlisle. Edwards, however, later escapes captivity and seized the Partners' corporate assets for himself. In Hitman 3, 47 and Grey seek revenge on Providence for turning them both into assassins through childhood conditioning and genetic experimentation, while Diana is motivated by the death of her parents—unaware that 47 carried out the killings while under Providence's control.
Working together, 47 and Grey eliminate Ingram and Stuyvesant in Dubai during the inauguration of the Sceptre (modeled after the Burj Khalifa), the world's tallest skyscraper, and Carlisle at her ancestral manor in Dartmoor. Following the Partners' deaths, Edwards assumes control of Providence and deploys mercenaries to capture Grey. Disguised as a mercenary, 47 attempts to rescue Grey, but the latter commits suicide to prevent the former's cover from being blown.
47 arranges to meet hacker Olivia Hall, Grey's only other trusted ally, in Berlin. Discovering that the ICA is tailing them, 47 kills several ICA agents sent to eliminate him, before he and Hall decide to conclusively stop the ICA by exposing its crimes to the public. 47 eliminates Hush and Imogen Royce, the overseers of the ICA's data storage facility in Chongqing, allowing Hall to steal and publish all of the ICA's operational data, while deleting all records referencing 47 and Diana. The ICA is irrevocably compromised and dismantled, ending 47's career as a professional assassin.
Meanwhile, Edwards attempts to convert Diana to succeed him as Constant and seeks her betrayal of 47 by revealing that he killed her parents. Diana seemingly double-deals both sides, accepting Edwards's offer while inviting 47 to a gathering of Providence members in Mendoza, where he is instructed to eliminate the only people opposed to Diana's succession—Tamara Vidal and Don Archibald Yates—so that she can dismantle the organization upon assuming control. After he follows her instructions, 47's longtime trust in Diana is shaken when she incapacitates him with poison, seemingly as revenge for the murder of her parents.
In a dream, a vision of Grey persuades 47 that Diana has not betrayed him, but rather helped to put Edwards within his reach. 47 wakes up imprisoned on a Providence-controlled train travelling in Romania through the Carpathian Mountains. 47 learns that Edwards is on board the train. When 47 confronts Edwards, he reveals that he had intended to once more turn 47 into a Providence assassin by wiping his memory through an injection of serum. Edwards leaves 47 with a choice: kill Edwards or inject himself with the serum, though 47 has the opportunity to inject Edwards with the serum instead. With Edwards either dead or amnesiac by the end of the mission, 47 flees into the wild. Meanwhile, Diana assumes power as Constant and enacts a purge of Providence's members from leadership positions at major global corporations, dismantling Providence's power structure. A year later, 47 reconnects with Diana and the pair return to their former roles as assassin and handler, respectively, to keep the global elites in check, albeit now working freelance.
In an alternate ending, if 47 injects himself with the serum while confronting Edwards, he passes out and later awakens in a padded room, greeted by Edwards's voice saying: "Wake up. Wake up, my friend. It's the dawn of a new day, and you have things to do", echoing the opening of Hitman: Codename 47.
Development
=Gameplay design=
The idea for each location in the game began with the team deciding on some keywords and phrases that would define the level's themes. Each area in the game was designed to be a lived-in space, big enough for players to explore and express their creativity. As with previous entries in the series, the team worked with contrasts. For instance, beneath the dark, rain-soaked streets of Chongqing lies a bright, hyper-modern research facility. Missions contrast each other. For instance, the Dubai level, which is set during the inauguration of the Scepter, the world's tallest skyscraper, is immediately followed by Dartmoor, which features a historic mansion. Game director Mattias Engström said that, whereas the Mumbai and Miami missions in Hitman 2 reached the limits of mission sizes, potentially overwhelming players, the team designed Hitman 3 with the understanding that "it's better to be a little sharper and more focused, to create a more polished and coherent experience". The levels in Hitman 3 are more experimental in nature, with the developer changing up the gameplay formula in certain missions (e.g., the Berlin level), and implementing older ideas that they had not been able to implement (e.g., the murder-mystery in the Dartmoor level).
Developers were inspired by immersive sim games in designing several features, such as keypads and other items that create puzzles for the player to solve. The introduction of persistent shortcuts that can only be opened from one direction, but will stay open permanently in all future playthroughs, was designed to "encourage exploration, reward curiosity, and incentivize replayability".{{Cite magazine |last=Aken |first=Alex Van |date=5 January 2021 |title=Watch Our Exclusive Look At Hitman 3's Persistent Shortcuts |url=https://www.gameinformer.com/exclusive-video/2021/01/05/watch-our-exclusive-look-at-hitman-3s-persistent-shortcuts |url-status=live |magazine=Game Informer |language=en |archive-url=https://web.archive.org/web/20230111025435/https://www.gameinformer.com/exclusive-video/2021/01/05/watch-our-exclusive-look-at-hitman-3s-persistent-shortcuts |archive-date=11 January 2023 |access-date=2022-06-04}} Predictability and consistency were key factors for the AI, with developers wanting the game to be fun and interesting to experiment with even if it meant the AI seemed to be "stupid" sometimes. Scripting for the game's artificial intelligence, however, required immense effort from the team. The team had frequent meetings to discuss changing target's behaviour, and spent a significant amount of time ensuring that the system and the simulation would not break, even if the player performs unconventional actions.
=Level design=
File:Vineyard in Mendoza, Argentina.jpg.]]
For the opening mission in Dubai, Engström gave the level designers and artists several phrases, such as "an inviting beginning", "open and airy", and "on top of the world" (which is the name for the mission in the game).{{Cite magazine |last=Cork |first=Jeff |date=22 January 2021 |title=Hitman 3's Developers Share What Makes Its Berlin Level Special |url=https://www.gameinformer.com/2021/01/22/hitman-3s-developers-share-what-makes-its-berlin-level-special |url-status=live |magazine=Game Informer |language=en |archive-url=https://web.archive.org/web/20220506040945/https://www.gameinformer.com/2021/01/22/hitman-3s-developers-share-what-makes-its-berlin-level-special |archive-date=6 May 2022 |access-date=2022-06-04}} During development the team felt that the level was not living up to the "vertigo" and "verticality" keywords, and that the level would not give the player the feeling that they were high up on a massive skyscraper. As a result, the beginning of the mission was changed so that the player started outside of the skyscraper and working their way in, rather than starting by exiting an elevator into an atrium.{{Cite web |last= |date=2020-12-23 |title=Deep Dive into HITMAN 3 - Game Informer |url=https://www.hitmanforum.com/t/deep-dive-into-hitman-3-game-informer/59 |url-status=live |archive-url=https://web.archive.org/web/20201224211546/https://www.hitmanforum.com/t/deep-dive-into-hitman-3-game-informer/59 |archive-date=24 December 2020 |access-date=2022-06-04 |website=Hitman Forum |language=en}} IO Interactive's art director and lead environment artist visited Dubai early in development to gather reference material.{{Cite news |last=Kelly |first=Andy |date=2021-01-27 |title=How IO made the Hitman trilogy, its stealth masterpiece |language=en |work=PC Gamer |url=https://www.pcgamer.com/how-io-made-the-hitman-trilogy-its-stealth-masterpiece/ |url-status=live |access-date=2022-07-21 |archive-url=https://web.archive.org/web/20210307130401/https://www.pcgamer.com/how-io-made-the-hitman-trilogy-its-stealth-masterpiece/ |archive-date=7 March 2021}}
Dartmoor was based around phrases like "a house filled with secrets", "ominous", and "vulnerable". The mansion setting was decided quite early on in development and features a gothic design inspired by detective fiction, such as Agatha Christie novels.{{Cite news |last=Favis |first=Elise |date=2021-02-12 |title=The making of the 'Hitman 3' murder mystery mansion |newspaper=The Washington Post |url=https://www.washingtonpost.com/video-games/2021/02/12/hitman-murder-mystery-dartmoor/ |url-status=live |access-date=2022-07-20 |archive-url=https://web.archive.org/web/20210620050753/https://www.washingtonpost.com/video-games/2021/02/12/hitman-murder-mystery-dartmoor/ |archive-date=20 June 2021}} The linear structure of a murder-mystery caused IO to rework some of the mechanics and narrative paths, as they clashed with the design principles of replayibility and player freedom. The team experimented with using randomized culprits, but struggled to build a narrative. Despite the singular, fixed story, players are required to replay the level several times to get the full picture of the incident. The player can gather evidence to accuse different characters, resulting in different outcomes. The story requires a detective disguise to allow free access to most of the level, in contrast to most Hitman levels, where the player has to avoid being detected. The first version of the mission allowed the player full freedom to explore rooms and talk to people, but the player would not know who exactly they could talk to or which rooms were relevant. The team highlighted all of the people and objects of interest, resulting in a dull experience for playtesters, who would merely follow each icon and interact with all prompts. The final version of the mission uses more subtle ways to guide players, such as through conversations between staff members and guards. Sound cues, such as a draft of wind through a room or the sound of ruffling paper, were used to hint the player in the right direction towards clues. The addition of a secondary target, where the player would be asked to eliminate the true culprit, was considered but ultimately cut.{{Cite AV media |url=https://www.youtube.com/watch?v=jwz5qnzDfkQ |title=The making of the 'Hitman 3' murder mystery mansion (IO Interactive interview) {{!}} Launcher |date=13 February 2021 |language=en |newspaper=Washington Post Gaming |access-date=20 July 2022 |via=YouTube}}
The Berlin mission was based on the key words "loneliness" and "isolation". The forest featured in the opening was deliberately designed to be cold and isolating to contrast with the rave found in the main part of the level. IO sought to make the rave and music in the Berlin nightclub authentic. The main level designer for the mission lives in Berlin and did location scouting for the level, taking reference photos and recording sounds. Instead of using tracks from other sources, Hitman 3 composer Niels Bye Nielsen wrote the music that is played at the rave. The crowd NPCs are programmed to adjust their dance moves in response to the music as it builds. Berlin features none of the guided mission stories found in other Hitman levels, and the player must identify the targets by themselves. While the team initially included a primary target, Agent Montgomery, and the other agents as optional targets, it later decided to leave the choice of targets up to the player. Initially, all 10 agents would show up in the game's instinct mode, but the team found that to be overwhelming for a first playthrough.{{Cite AV media |url=https://www.youtube.com/watch?v=lfJ-vGXX9ag |title=Making Hitman 3's Best Level |date=12 May 2022 |language=en |publisher=Game Maker's Toolkit |access-date=3 June 2022 |via=YouTube |archive-date=3 June 2022 |archive-url=https://web.archive.org/web/20220603101655/https://www.youtube.com/watch?v=lfJ-vGXX9ag |url-status=live }} Berlin is the first level in the trilogy to feature armed targets who will fight back instead of running into lockdown. Earlier versions of the level included agents patrolling as pairs and targets immediately pulling out their weapon to shoot Agent 47 upon spotting him; the team deemed that design too punishing. Berlin was the most expensive level to make as a result of the development of features, such as target identification and different methods of presenting information to the player.
The Mendoza location was IO Interactive's first attempt to depict Argentina in the Hitman franchise. The original two ideas for the level were a "tango location set in Buenos Aires" or a vineyard in South Africa. Both ideas were combined and Mendoza was chosen because it is an internationally known wine producing region. The company went to great lengths to create a fictional location with authentic-looking terrain and vegetation, to show the winemaking process, and to accurately portray aspects of Argentine culture, such as tango and the drinking of mate. As IO Interactive's associate producer Pablo Prada is from Argentina, he provided insight for many aspects of the level. The real-life {{Ill|Villavicencio Natural Reserve|es|Reserva Natural Villavicencio}} was an inspiration for the architecture of the level. Professional dancers were hired for the tango animations and consulted about the music. The designers reused existing NPC Spanish-dialect dialogue, which had been recorded with Colombian and Mexican accents, rather than recording new NPC dialogue with Argentine accents, due to time and budgetary constraints, as well as the COVID-19 pandemic. The company instead chose to focus on securing appropriate voice talent for the Chongqing location.{{cite news |last1=Arguello |first1=Diego |date=February 2, 2021 |title=Hitman 3's Argentina Mission Marks an Important First for Video Games |work=Inverse |publisher=Bustle Digital Group |url=https://www.inverse.com/gaming/hitman-3-mendoza-argentina |url-status=live |access-date=3 February 2021 |archive-url=https://web.archive.org/web/20210202140527/https://www.inverse.com/gaming/hitman-3-mendoza-argentina |archive-date=2 February 2021}}
Ambrose Island was added as a free downloadable content (DLC) update in 2022. The level is set during the events of Hitman 2. Live game director Kevin Goyon said that the team wanted to create a "pirate fantasy" and "to make a location that felt dangerous – but where 47 would belong". IO wanted to explore what happened to Lucas Grey's militia after he left it during Hitman 2. The team explored the idea of rival factions, with the militia and pirates on the island on the brink of a conflict. Goyon said that this allowed them "to create a rich lore and interesting situations". The island location provided a natural way to define the boundaries of the map. In contrast to other outdoor Hitman maps, which revolve around built-up areas (e.g., Hitman 2{{'}}s Santa Fortuna and Mumbai), Ambrose Island was designed around the natural rocky topology and jungles of the island, with much of the map consisting of natural environments. The topology and jungles divide the map into different zones, allowing the team to experiment with more verticality than usual on the map.{{Cite web |last=Broadwell |first=Josh |date=29 July 2022 |title=How the new Hitman 3 map became a tropical pirate playground |url=https://www.pcgamesn.com/hitman-3/map-pirate-playground |url-status=live |archive-url=https://web.archive.org/web/20230107142722/https://www.pcgamesn.com/hitman-3/map-pirate-playground |archive-date=7 January 2023 |access-date=2022-08-18 |website=PCGamesN |language=en-GB}}
=Story=
In Hitman 3, the developers emphasized the game's story aspects and sought to create closure for 47's character.{{cite web|url=https://www.polygon.com/features/22348375/hitman-3-story-levels-carpathian-mountains-io-interactive-47|title=In Hitman 3, Agent 47's freedom is more important than yours|first=Samit|last=Sarker|work=Polygon|date=March 26, 2021|access-date=August 2, 2023|archive-date=4 June 2022|archive-url=https://web.archive.org/web/20220604175536/https://www.polygon.com/features/22348375/hitman-3-story-levels-carpathian-mountains-io-interactive-47|url-status=live}} The game incorporates hand-crafted moments designed around the first time playthrough, with the aim being to integrate many core story moments into the gameplay.{{Cite web |last=Donaldson |first=Alex |date=2021-01-08 |title=Hitman 3 is a confident, iterative trilogy finale that looks as brilliant as its predecessors |url=https://www.vg247.com/hitman-3-hands-on-preview |url-status=live |archive-url=https://web.archive.org/web/20230111025433/https://www.vg247.com/hitman-3-hands-on-preview |archive-date=11 January 2023 |access-date=2022-06-05 |website=VG247 |language=en}} Hitman 2 established the major players, and Hitman 3 allows each of these characters to develop their own character arc and become more involved in both the story and the gameplay. Throughout all three games, Agent 47 is undergoing a period of self-discovery: learning about his past, rebuilding his relationships with other characters, and realizing his ability to exercise his free will. The Berlin level, in which 47 refuses one of his allies' advice to leave the compound and instead opts to eliminate the ICA agents sent to hunt him, was considered to be an important "character moment" for him, as it represents the first instance in which he must make a choice. The Mendoza level is the first time the player meets Diana face-to-face in the trilogy. At the end of the mission, 47 dances with Diana for a tango. IO chose to limit the player's outfit choices for this particular moment in order to maintain the atmosphere and not undermine the storytelling. The Carpathian Mountains level, which was controversial for its linear design, was described by Engström as a "narratively driven set-piece that is setting up closure for the trilogy". The train was designed as a metaphor for 47 spending his life "following a path determined by others", with his stepping off the train at the end being symbolic of 47 leaving his past as a contract killer behind at the end of the story. The game had a "more mature, serious, darker" tone when compared with Hitman 2, which features a more lighthearted tone.{{cite web|url=https://www.vg247.com/hitman-3-will-mature-serious-darker-tone|title=Hitman 3 will be "more mature, serious, darker" and probably won't let you slap a man with a fish|first=Kirk|last=McKeand|work=VG 247|date=25 June 2021|access-date=21 September 2021|archive-date=21 September 2021|archive-url=https://web.archive.org/web/20210921111740/https://www.vg247.com/hitman-3-will-mature-serious-darker-tone|url-status=live}} The team took a more measured approach to the game's humor. While elements of lightheartedness are still core to the game's design, they are more likely to be discovered in subsequent playthroughs and are not as "front and center" as in Hitman 2.{{cite web|url=https://www.vg247.com/hitman-3-interview|title=Hitman Interview: IO Interactive on lessons learned, the future, and closing out the World of Assassination with a bang|first=Alex|last=Donaldson|work=VG 247|date=January 8, 2021|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065537/https://www.vg247.com/hitman-3-interview|url-status=live}}
The game had six writers and a producer who managed the writing team. According to Forest Swartout Large, the game's executive producer, the dialogue budget accounted for a significant proportion of the overall development budget because the team had to write dialogue for not only the linear story, but also the emergent gameplay. The game's cast includes David Bateson as Agent 47, Jane Perry as Diana Burnwood, John Hopkins as Lucas Grey, Isaura Barbé-Brown as Olivia Hall, and Phillip Rosch as Arthur Edwards.{{cite web|url=https://www.shacknews.com/article/118914/hitman-3-voice-actors-and-cast|title=Hitman 3 voice actors and cast|first=Josh|last=Hawkins|work=Shacknews|date=June 26, 2020|access-date=August 2, 2023|archive-date=7 August 2022|archive-url=https://web.archive.org/web/20220807233730/https://www.shacknews.com/article/118914/hitman-3-voice-actors-and-cast|url-status=live}} For the incidental dialogue, Bateson was instructed not to diversify his accent to fit the context of the situation. Instead, he was directed to deliver dialogue in a "delightfully wooden" way and deliver each line, regardless of how absurd it may be, seriously.{{cite web|url=https://www.pcgamer.com/david-bateson-on-20-years-of-playing-hitmans-agent-47-hes-my-best-friend/|title=David Bateson on 20 years of playing Hitman's Agent 47: 'He's my best friend!'|first=Andy|last=Kelly|work=PC Gamer|date=February 26, 2021|access-date=August 2, 2023|archive-date=2 March 2021|archive-url=https://web.archive.org/web/20210302200929/https://www.pcgamer.com/david-bateson-on-20-years-of-playing-hitmans-agent-47-hes-my-best-friend/|url-status=live}} Bateson further stated that he wanted to "give [47] almost a kind of Frankenstein's monster feel to him".{{cite web|url=https://www.eurogamer.net/hitmans-voice-cast-on-playing-outsiders-absurd-humour-and-ios-future-with-bond|title=Hitman's voice cast on playing outsiders, absurd humour, and IO's future with Bond|first=Ed|last=Nightingale|work=Eurogamer|date=May 5, 2022|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065538/https://www.eurogamer.net/hitmans-voice-cast-on-playing-outsiders-absurd-humour-and-ios-future-with-bond|url-status=live}} Reflecting on the evolution of dark humour across the three games, Bateson said that "[it] has matured and evolved like a good cheese or a good wine, without the writers wanting to belittle or turn it into some kind of a lightweight comedy, because it's not. People are dying horrific deaths. But it's nice to have that dark humour".{{cite web|url=https://www.nme.com/en_asia/news/gaming-news/hitman-voice-actors-reveal-their-favourite-kills-in-the-series-3220626|title='Hitman' voice actors reveal their favourite kills in the series|first=Daniel|last=Conlan|work=NME|date=May 6, 2022|access-date=August 2, 2023|archive-date=29 January 2023|archive-url=https://web.archive.org/web/20230129092529/https://www.nme.com/en_asia/news/gaming-news/hitman-voice-actors-reveal-their-favourite-kills-in-the-series-3220626|url-status=live}}
= Technology =
IO Interactive reduced the file size of Hitman 3—including the data for the first two games in the trilogy—to 60-70 GB, as compared to Hitman 2{{'}}s 150 GB size. Engine improvements allowed IO Interactive to use lossless LZ4 compression. The team changed their method for importing content from older titles, reducing data duplication.{{Cite news |author1=Fenlon |first=Wes |date=2021-01-11 |title=How Hitman 3's devs shrank the entire trilogy install size by over 80GB |language=en |work=PC Gamer |url=https://www.pcgamer.com/uk/how-hitman-3s-devs-shrank-the-entire-trilogys-install-size-by-over-80gb/ |url-status=live |access-date=2022-04-16 |archive-url=https://web.archive.org/web/20210608145500/https://www.pcgamer.com/uk/how-hitman-3s-devs-shrank-the-entire-trilogys-install-size-by-over-80gb/ |archive-date=8 June 2021}} In November 2020, IO Interactive announced that they had teamed up with Intel to optimise Hitman 3 performance on high-end CPUs with 8+ cores, which allowed the team to include more crowds and destructible environments. They used Variable Rate Shading, a technique for improving rendering performance by dynamically changing the rate of shading in different parts of the frame.{{Cite web |date=2020-11-23 |title=IOI x Intel |url=https://www.ioi.dk/ioi-intel-hitman3/ |url-status=dead |archive-url=https://web.archive.org/web/20230107141822/https://www.ioi.dk/ioi-intel-hitman3/ |archive-date=7 January 2023 |access-date=2022-04-18 |website=IO Interactive |language=en-US}}{{Cite web |last=Humphries |first=Matthew |date=2020-11-24 |title=Hitman 3 Is Being Enhanced for Intel CPUs With 8+ Cores |url=https://uk.pcmag.com/pc-games/130161/hitman-3-is-being-enhanced-for-intel-cpus-with-8-cores |url-status=live |archive-url=https://web.archive.org/web/20230111025433/https://uk.pcmag.com/pc-games/130161/hitman-3-is-being-enhanced-for-intel-cpus-with-8-cores |archive-date=11 January 2023 |access-date=2022-04-18 |website=PCMag UK |language=en-gb}} More high-end CPU features were added to the game on 24 May 2022, including real-time raytracing and adaptive supersampling when using Nvidia DLSS or AMD FidelityFX Super Resolution.{{Cite news |last=Archer |first=James |date=2022-05-25 |title=Hitman 3 ray tracing arrives, kills performance, escapes in nice suit |language=en |work=Rock Paper Shotgun |url=https://www.rockpapershotgun.com/hitman-3-ray-tracing-performance |url-status=live |access-date=2022-06-02 |archive-url=https://web.archive.org/web/20220602090007/https://www.rockpapershotgun.com/hitman-3-ray-tracing-performance |archive-date=2 June 2022}}
The idea to add a virtual reality (VR) mode originated in 2018, when a senior game designer brought his PlayStation VR headset into the office to show it off. People at the office "couldn't stop playing" the game Firewall: Zero Hour, which inspired the developers to make their own VR mode for Hitman 3. The VR team, which was made up of 10 to 12 people, believed that the game's level design suited the new perspective offered by VR, even though they were not designed with it in mind. The cover system was reworked, with players physically crouching to hide out of sight instead of locking into a cover system. They enabled players to have free-form movement with the game's melee weapons, instead of using scripted animations. Many items, which previously would have been quite small on the screen or obscured by UI, were redesigned to include more detail. The team used the holographic sights for aiming in first-person. Despite VR being designed to be an immersive personal experience, the team decided not to tone down any of the violent content of the game.{{Cite magazine |last=Hester |first=Blake |date=29 December 2020 |title=Bringing Hitman To VR |url=https://www.gameinformer.com/2020/12/29/bringing-hitman-to-vr |url-status=live |magazine=Game Informer |language=en |archive-url=https://web.archive.org/web/20230111025435/https://www.gameinformer.com/2020/12/29/bringing-hitman-to-vr |archive-date=11 January 2023 |access-date=2022-06-03}} IO Interactive and XR Games announced Hitman 3 VR: Reloaded in June 2024, which will be released exclusively for Meta Quest 3.{{cite web|url=https://www.gamespot.com/articles/hitman-3-is-reloading-for-another-run-at-vr-assassinations/1100-6523855/|title=Hitman 3 Is Reloading For Another Run At VR Assassinations|first=Darryn|last=Bonthyus|work=GameSpot|date=June 4, 2024|accessdate=August 21, 2024|archive-date=25 August 2024|archive-url=https://web.archive.org/web/20240825103808/https://www.gamespot.com/articles/hitman-3-is-reloading-for-another-run-at-vr-assassinations/1100-6523855/|url-status=live}}
Release
The game was announced on 11 June 2020 at the PlayStation 5 reveal event with the tagline 'Death Awaits'.{{Cite web |last=Grubb |first=Jeff |date=11 June 2020 |title=Hitman 3 concludes Agent 47's story when it launches January 2021 |url=https://venturebeat.com/2020/06/11/hitman-3-concludes-agent-47s-story-when-it-launches-january-2021/ |url-status=live |archive-url=https://web.archive.org/web/20220115132118/https://venturebeat.com/2020/06/11/hitman-3-concludes-agent-47s-story-when-it-launches-january-2021/ |archive-date=15 January 2022 |access-date=11 June 2020 |website=VentureBeat |language=en-US}} Development concluded after one and a half years with a total cost of $20 million. {{cite podcast| url= https://gamemakersnotebook.libsyn.com/exploring-the-world-of-hitman-with-io-interactives-hakan-abrak| title= Exploring the World of Hitman with IO Interactive's Hakan Abrak| website= Interactive.org| publisher= Academy of Interactive Arts & Sciences Foundation| host= Orth, Adam| date= 19 December 2024| time= 51:11| access-date=26 February 2025}} IO Interactive self-published the game. Hitman 3 was released for Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S natively, Nintendo Switch via cloud streaming technology, and cloud gaming service Stadia (under the title Hitman: World of Assassination).{{cite magazine |last=Chalk |first=Andy |date=14 July 2020 |title='Stadia is getting Hitman, Sekiro, Outriders, and some new exclusives |url=https://www.pcgamer.com/stadia-is-getting-hitman-sekiro-outriders-and-some-new-exclusives/ |url-status=live |magazine=PC Gamer |archive-url=https://web.archive.org/web/20230113135416/https://www.pcgamer.com/stadia-is-getting-hitman-sekiro-outriders-and-some-new-exclusives/ |archive-date=13 January 2023 |access-date=16 July 2020}}{{cite web|url=https://www.nme.com/en_asia/news/gaming-news/hitman-3-has-been-confirmed-to-arrive-on-the-nintendo-switch-next-week-2858497|title='Hitman 3' has been confirmed to arrive on the Nintendo Switch next week|first=Daniel|last=Hollis|work=NME|date=January 15, 2021|access-date=August 2, 2023|archive-date=22 September 2021|archive-url=https://web.archive.org/web/20210922092950/https://www.nme.com/en_asia/news/gaming-news/hitman-3-has-been-confirmed-to-arrive-on-the-nintendo-switch-next-week-2858497|url-status=live}}{{cite web|url=https://www.ign.com/articles/ps5-hitman-3-release-date-january-2021|title=Hitman 3 Coming to PS5 in January 2021|first=Joe|last=Skrebels|work=IGN|date=June 12, 2020|access-date=August 2, 2023|archive-date=26 October 2022|archive-url=https://web.archive.org/web/20221026235328/https://www.ign.com/articles/ps5-hitman-3-release-date-january-2021|url-status=live}} A VR mode was released for PlayStation VR on the same day. Full VR and motion control support for PC players became available in January 2022.{{cite web|url=https://www.nme.com/en_asia/news/gaming-news/hitman-3-year-2-out-now-adds-elusive-target-arcade-and-pc-vr-support-3142908|title='Hitman 3' Year 2 out now – adds Elusive Target Arcade and PC VR support|first=Jack|last=Grimshaw|work=NME|date=January 20, 2022|access-date=August 2, 2023|archive-date=29 January 2023|archive-url=https://web.archive.org/web/20230129034231/https://www.nme.com/en_asia/news/gaming-news/hitman-3-year-2-out-now-adds-elusive-target-arcade-and-pc-vr-support-3142908|url-status=live}} Players who pre-ordered the game received the "Trinity Pack", which includes a collection of items inspired by the two previous games in the World of Assassination trilogy. A commemorative passport celebrating the 20th anniversary of the franchise is available for players who preordered the physical version of Hitman 3 Deluxe Edition, which was released with Limited Run Games.{{cite web|url=https://www.gamespot.com/articles/hitman-3-release-week-buying-guide-preorder-bonuses-discounts-editions-and-more/1100-6481519/|title=Hitman 3 Release Week Buying Guide: Preorder Bonuses, Discounts, Editions, And More|first=Mat|last=Paget|work=GameSpot|date=January 19, 2021|access-date=August 2, 2023|archive-date=2 June 2023|archive-url=https://web.archive.org/web/20230602190841/https://www.gamespot.com/articles/hitman-3-release-week-buying-guide-preorder-bonuses-discounts-editions-and-more/1100-6481519/|url-status=live}} IO Interactive had considered returning to the episodic model for Hitman 3 like that seen in 2016's Hitman, wherein the first location would have been released in August 2020.{{Cite AV media |url=https://www.youtube.com/watch?v=GaHSE63F0Y4 |title=Self-publishing Hitman: How IO took control of its destiny |date=16 April 2021 |last=Dring |first=Chris |language=en |publisher=GamesIndustry.biz |access-date=22 July 2022 |via=YouTube |archive-date=22 July 2022 |archive-url=https://web.archive.org/web/20220722162127/https://www.youtube.com/watch?v=GaHSE63F0Y4 |url-status=live }} The Hitman 3 Free Starter Pack was made available on 30 March 2021, which grants players permanent access to the ICA Facility training missions from 2016's Hitman and periodic free access to other locations from the trilogy.{{cite web|url=https://www.eurogamer.net/hitman-3s-new-starter-pack-lets-you-play-bits-of-the-series-for-free|title=Hitman 3's new Starter Pack lets you play bits of the series for free|first=Matt|last=Wales|work=Eurogamer|date=March 30, 2021|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065554/https://www.eurogamer.net/hitman-3s-new-starter-pack-lets-you-play-bits-of-the-series-for-free|url-status=live}} In September 2022, Google announced that Stadia would be shut down in January 2023. In response, IO Interactive announced that Stadia players would be able to transfer their progress to other platforms from 11 January to 17 February 2023.{{cite web|url=https://www.theverge.com/2022/12/15/23511313/hitman-stadia-progression-carryover-platforms-shutdown|title=Hitman players about to be abandoned by Stadia will be able to transfer their progress|first=Jay|last=Peters|work=The Verge|date=December 16, 2022|access-date=August 2, 2023|archive-date=20 January 2023|archive-url=https://web.archive.org/web/20230120234254/https://www.theverge.com/2022/12/15/23511313/hitman-stadia-progression-carryover-platforms-shutdown|url-status=live}}
IO Interactive signed a 12-month exclusivity period for the Windows version with the Epic Games Store, explaining "as an independent studio, our partnership with Epic has given us the freedom to create Hitman 3 exactly as we imagined and self-publish the game to our players directly".{{Cite web |author1=Vikki Blake |date=2020-08-22 |title=Hitman 3 on PC will have a 12-month exclusivity period with Epic Games Store |url=https://www.gamesradar.com/uk/hitman-3-on-pc-will-have-a-12-month-exclusivity-period-with-epic-games-store/ |url-status=live |archive-url=https://web.archive.org/web/20220418050607/https://www.gamesradar.com/uk/hitman-3-on-pc-will-have-a-12-month-exclusivity-period-with-epic-games-store/ |archive-date=18 April 2022 |access-date=2022-04-18 |website=GamesRadar+ |language=en}} Prior to the game's launch, IO Interactive announced that unlike console players, PC players who owned Hitman or Hitman 2 on Steam would not be able to unlock locations from previous games in Hitman 3 unless they repurchased them on the Epic Games Store, backtracking on their promise.{{cite web|url=https://www.gamesindustry.biz/io-interactive-assures-hitman-3-players-will-not-have-to-repurchase-previous-entries|title=IO Interactive assures Hitman 3 players will not have to repurchase previous entries|first=Marie|last=Dealessandri|work=Gameindustry.biz|date=January 18, 2021|access-date=August 2, 2023|archive-date=6 February 2023|archive-url=https://web.archive.org/web/20230206090938/https://www.gamesindustry.biz/io-interactive-assures-hitman-3-players-will-not-have-to-repurchase-previous-entries|url-status=live}} This led to criticism over IO's exclusivity deal with the Epic Games Store. Tim Sweeney, Epic Games' CEO, issued an apology and committed to working with IO Interactive on a solution to allow Steam players to import locations to the Epic Games Store. IO guaranteed that players would not need to repurchase the games, however they admitted that there would be a delay and players would not be able to import Hitman 2 locations into Hitman 3 for another few weeks.{{Citation |last=Bankhurst |first=Adam |title=Hitman 3: PC Players Will Be Able to Play Hitman 1 and 2 Levels For Free If They Own Them |date=17 January 2021 |url=https://www.ign.com/articles/hitman-3-pc-players-will-be-able-to-play-hitman-1-and-2-levels-for-free-if-they-own-them |access-date=18 January 2021 |archive-url=https://web.archive.org/web/20230111025437/https://www.ign.com/articles/hitman-3-pc-players-will-be-able-to-play-hitman-1-and-2-levels-for-free-if-they-own-them |url-status=live |publisher=IGN |language=en |archive-date=11 January 2023}} IO offered 2016's Hitman: Game of the Year Edition to players who pre-ordered or purchased the game within its first ten days of release on PC.{{cite web|url=https://www.ign.com/articles/hitman-3-pc-players-will-be-able-to-play-hitman-1-and-2-levels-for-free-if-they-own-them|title=Hitman 3: PC Players Will Be Able to Play Hitman 1 and 2 Levels For Free If They Own Them|first=Adam|last=Bankhurst|work=IGN|date=January 18, 2021|access-date=August 2, 2023|archive-date=18 January 2021|archive-url=https://web.archive.org/web/20210118062811/https://www.ign.com/articles/hitman-3-pc-players-will-be-able-to-play-hitman-1-and-2-levels-for-free-if-they-own-them|url-status=live}} The location transfer system was implemented a month later.{{cite web|url=https://www.ign.com/articles/hitman-3-level-transfer-for-pc-could-arrive-end-of-february|title=Hitman 3 Level Transfer for PC Could Arrive 'End of February'|first=Joseph|last=Knoop|work=IGN|date=February 6, 2021|access-date=August 2, 2023|archive-date=5 February 2023|archive-url=https://web.archive.org/web/20230205215015/https://www.ign.com/articles/hitman-3-level-transfer-for-pc-could-arrive-end-of-february|url-status=live}}
On 13 January 2022, IO Interactive announced the Hitman Trilogy, a collection of all three games in the World of Assassination trilogy. Both Hitman 3 and the Hitman Trilogy were released for Steam on 20 January 2022.{{cite web|url=https://www.pcgamesn.com/hitman-3/steam-release-time|title=Hitman 3 Steam release time – here's when Agent 47 arrives|first=Carrie|last=Talbot|work=PCGamesN|date=January 20, 2022|access-date=August 2, 2023|archive-date=1 April 2023|archive-url=https://web.archive.org/web/20230401111911/https://www.pcgamesn.com/hitman-3/steam-release-time|url-status=live}} Upon launch, the Steam version was met with a wave of negative reviews from players who complained about the price being the same as when the game had launched on the Epic Games Store a year earlier.{{Cite web |last=Moore |first=Jared |date=2022-01-27 |title=Hitman 3: Steam Owners Will Get Free Upgrades to Make Up for Shaky Launch |url=https://www.ign.com/articles/hitman-3-steam-owners-get-free-upgrades-shaky-launch |access-date=2022-04-17 |website=IGN |language=en |archive-date=17 April 2022 |archive-url=https://web.archive.org/web/20220417173506/https://www.ign.com/articles/hitman-3-steam-owners-get-free-upgrades-shaky-launch |url-status=live }} The pricing system was seen as confusing by some due to the large amount of different versions of the game available.{{Cite news |last=Smith |first=Graham |date=2022-01-22 |title=Hitman 3 has 50% negative reviews on Steam |language=en |work=Rock Paper Shotgun |url=https://www.rockpapershotgun.com/hitman-3-has-50-negative-reviews-on-steam |access-date=2022-04-17 |archive-date=17 April 2022 |archive-url=https://web.archive.org/web/20220417173506/https://www.rockpapershotgun.com/hitman-3-has-50-negative-reviews-on-steam |url-status=live }} In response, IO Interactive issued a statement saying that the "Hitman 3 launch on Steam didn't go as planned" and offered all players who had already bought the game or who purchased it through to 19 February a free upgrade to the Deluxe Edition of the game. Players who already owned or purchased either the Deluxe Edition or the Hitman Trilogy would receive the Seven Deadly Sins DLC for free instead.{{Cite web |last=McWhertor |first=Michael |date=2022-01-27 |title=Hitman dev offers free Hitman 3 upgrades on Steam to furious players |url=https://www.polygon.com/22904489/hitman-3-steam-launch-free-upgrade |access-date=2022-04-17 |website=Polygon |language=en-US |archive-date=17 April 2022 |archive-url=https://web.archive.org/web/20220417173506/https://www.polygon.com/22904489/hitman-3-steam-launch-free-upgrade |url-status=live }} The World of Assassination trilogy is set to be released for Nintendo Switch 2 on June 5, 2025.{{cite web|url=https://www.gamespot.com/articles/new-james-bond-game-and-hitman-coming-to-switch-2/1100-6530553/|title=New James Bond Game And Hitman Coming To Switch 2|first=Eddie|last=Makuch|work=GameSpot|date=April 2, 2025|accessdate=April 2, 2025}}
IO Interactive supported Hitman 3 extensively with post-launch updates.{{cite web|url=https://www.vg247.com/hitman-3-winter-roadmap-december-january|title=Hitman 3 Winter Roadmap outlines what to expect through January|first=Stephanny|last=Nunneley-Jackson|date=December 2, 2022|access-date=August 2, 2023|archive-date=22 May 2023|archive-url=https://web.archive.org/web/20230522125840/https://www.vg247.com/hitman-3-winter-roadmap-december-january|url-status=live}} IO Interactive launched a seven-part downloadable content series named Seven Deadly Sins.{{cite web|url=https://www.gamespot.com/articles/hitman-3-dlc-series-pits-agent-47-against-the-seven-deadly-sins/1100-6489248/|title=Hitman 3 DLC Series Pits Agent 47 Against The Seven Deadly Sins|first=Darryn|last=Bonthyus|work=GameSpot|date=March 14, 2021|access-date=August 2, 2023|archive-date=27 January 2022|archive-url=https://web.archive.org/web/20220127144715/https://www.gamespot.com/articles/hitman-3-dlc-series-pits-agent-47-against-the-seven-deadly-sins/1100-6489248/|url-status=live}} The sins are Greed, Pride, Sloth, Lust, Gluttony, Envy and Wrath, with the packs being released in that order. The first pack (Greed) was released on 30 March. The packs can be bought individually or collectively as part of a season pass. Each pack contains a unique escalation, a new suit and a new sin-themed item.{{cite web|url=https://www.ign.com/articles/hitman-3-seven-deadly-sins-expansion-announced|title=Hitman 3: Seven Deadly Sins Expansion Announced|first=Matt|last=Purslow|work=IGN|date=24 March 2021|access-date=25 March 2021|archive-date=25 March 2021|archive-url=https://web.archive.org/web/20210325011319/https://www.ign.com/articles/hitman-3-seven-deadly-sins-expansion-announced|url-status=live}} The release of each pack started a new 'Season of Sin' lasting between four and six weeks, during which the regular free content such as featured contracts and elusive targets would be themed around the sin for that season. The final pack (Wrath) was released on 26 October 2021, with the "Season of Wrath" concluding on 29 November.{{Cite web |last=Nunneley-Jackson |first=Stephany |date=2021-10-26 |title=Hitman 3 Season of Wrath is the final Seven Deadly Sins Act and it's live |url=https://www.vg247.com/hitman-3-season-of-wrath-is-live |access-date=2022-04-17 |website=VG247 |language=en |archive-date=17 April 2022 |archive-url=https://web.archive.org/web/20220417021114/https://www.vg247.com/hitman-3-season-of-wrath-is-live |url-status=live }}{{Cite web |date=2021-10-26 |title=Season of Wrath |url=https://www.ioi.dk/season-of-wrath/ |access-date=2022-04-17 |website=IO Interactive |language=en-US |archive-date=17 April 2022 |archive-url=https://web.archive.org/web/20220417021114/https://www.ioi.dk/season-of-wrath/ |url-status=live }} While IO initially declared that they were unlikely to make new maps for the locations and instead, focused on "reimaginging" existing locations,{{cite web|url=https://www.ign.com/articles/hitman-3s-dlc-may-be-a-reimagining-of-existing-locations|title=Hitman 3's DLC May Be a 'Reimagining' of Existing Locations|first=Adam|last=Bankhurst|work=IGN|date=January 31, 2021|access-date=August 2, 2023|archive-date=27 January 2023|archive-url=https://web.archive.org/web/20230127022032/https://www.ign.com/articles/hitman-3s-dlc-may-be-a-reimagining-of-existing-locations|url-status=live}} they released "Ambrose Island", a new location for free in July 2022.{{cite web|url=https://www.gamespot.com/articles/19-months-after-launch-hitman-3-adds-a-brand-new-map-for-free-later-this-month/1100-6505236/|title=19 Months After Launch, Hitman 3 Adds A Brand-New Map For Free Later This Month|first=Darryn|last=Bonthuys|work=GameSpot|date=July 8, 2022|access-date=August 2, 2023|archive-date=7 July 2023|archive-url=https://web.archive.org/web/20230707101157/https://www.gamespot.com/articles/19-months-after-launch-hitman-3-adds-a-brand-new-map-for-free-later-this-month/1100-6505236/|url-status=live}} The Freelancer mode was originally set to be released in 2022, though its release was pushed to January 2023.{{cite web|url=https://www.ign.com/articles/hitman-3-freelancer-mode-delay-2023-roadmap-revealed|title=Hitman 3's Freelancer Mode Pushed to 2023, Roadmap Revealed|first=Ryan|last=Dinsdale|work=IGN|date=October 6, 2022|access-date=August 2, 2023|archive-date=31 March 2023|archive-url=https://web.archive.org/web/20230331233228/https://www.ign.com/articles/hitman-3-freelancer-mode-delay-2023-roadmap-revealed|url-status=live}} Alongside Freelancer's release, IO Interactive announced that they were rebranding Hitman 3 into Hitman: World of Assassination, which packaged both Hitman Game of the Year Edition and Hitman 2 Standard Access Pass into Hitman 3. The two older Hitman games would then be removed from storefronts. The Deluxe version of the game includes Hitman 2 Expansion Access Pass, which allows players to gain access to the New York Bank DLC level and the Haven Island level, Hitman 3 Deluxe Edition and the Seven Deadly Sins DLC packs.{{cite web|url=https://www.ign.com/articles/hitman-3-being-rebranded-as-world-of-assassination-putting-entire-trilogy-in-one-package|title=Hitman 3 Being Rebranded as World of Assassination, Putting Entire Trilogy in One Package|first=Ryan|last=Dinsdale|work=IGN|date=January 5, 2023|access-date=August 2, 2023|archive-date=31 July 2023|archive-url=https://web.archive.org/web/20230731175429/https://www.ign.com/articles/hitman-3-being-rebranded-as-world-of-assassination-putting-entire-trilogy-in-one-package|url-status=live}}
Reception
=Critical reception=
{{Video game reviews
| MC = NS: 70/100{{cite web |url=https://www.metacritic.com/game/hitman-3/critic-reviews/?platform=nintendo-switch |title=Hitman 3: Cloud Version for Switch Reviews |publisher=Metacritic |access-date=1 April 2021 |archive-date=10 May 2022 |archive-url=https://web.archive.org/web/20220510120207/https://www.metacritic.com/game/switch/hitman-3-cloud-version |url-status=live }}
PC: 87/100{{cite web|url=https://www.metacritic.com/game/hitman-3/critic-reviews/?platform=pc|title=Hitman 3 for PC Reviews|publisher=Metacritic|access-date=25 January 2021|archive-date=16 February 2021|archive-url=https://web.archive.org/web/20210216195043/https://www.metacritic.com/game/pc/hitman-3|url-status=live}}
PS4: 84/100{{cite web |url=https://www.metacritic.com/game/hitman-3/critic-reviews/?platform=playstation-4 |title=Hitman 3 for PlayStation 4 Reviews |publisher=Metacritic |access-date=1 April 2021 |archive-date=7 May 2022 |archive-url=https://web.archive.org/web/20220507024656/https://www.metacritic.com/game/playstation-4/hitman-3 |url-status=live }}
PS5: 84/100{{cite web |url=https://www.metacritic.com/game/hitman-3/critic-reviews/?platform=playstation-5 |title=Hitman 3 for PlayStation 5 Reviews |publisher=Metacritic |access-date=15 September 2021 |archive-date=16 February 2021 |archive-url=https://web.archive.org/web/20210216195008/https://www.metacritic.com/game/playstation-5/hitman-3 |url-status=live }}
XSX: 87/100{{cite web |url=https://www.metacritic.com/game/hitman-3/critic-reviews/?platform=xbox-series-x |title=Hitman 3 for Xbox Series X Reviews |publisher=Metacritic |access-date=25 January 2021 |archive-date=16 February 2021 |archive-url=https://web.archive.org/web/20210216194958/https://www.metacritic.com/game/xbox-series-x/hitman-3 |url-status=live }}
| EuroG = Recommended{{Cite web|url=https://www.eurogamer.net/hitman-3-review-a-satisfying-end-to-a-beautiful-stealth-trilogy|title=Hitman 3 review - a satisfying end to a beautiful stealth trilogy|first=Edwin|last=Evans-Thirlwell|website=Eurogamer|date=19 January 2021|access-date=August 2, 2023|archive-date=17 June 2022|archive-url=https://web.archive.org/web/20220617101835/https://www.eurogamer.net/hitman-3-review-a-satisfying-end-to-a-beautiful-stealth-trilogy|url-status=live}}
| GI = 9/10{{Cite magazine|url=https://www.gameinformer.com/review/hitman-3/hitman-3-review-a-killer-conclusion|archive-url=https://web.archive.org/web/20210119133452/https://www.gameinformer.com/review/hitman-3/hitman-3-review-a-killer-conclusion|url-status=live|archive-date=19 January 2021|title=Hitman 3 Review – A Killer Conclusion|first=Jeff|last=Cork|magazine=Game Informer|date=January 19, 2021|access-date=August 2, 2023}}
| IGN = 9/10{{Cite web|url=https://www.ign.com/articles/hitman-3-review|title=Hitman 3 Review|date=19 January 2021|work=IGN|first=Luke|last=Reily|access-date=August 2, 2023|archive-date=20 February 2021|archive-url=https://web.archive.org/web/20210220231921/https://www.ign.com/articles/hitman-3-review|url-status=live}}
| VB = 5/5{{cite web|url=https://venturebeat.com/pc-gaming/hitman-3-review-a-world-made-entirely-out-of-chekhovs-guns/|title=Hitman 3 review — A world made entirely out of Chekhov's guns|first=Jeff|last=Grubb|work=VentureBeat|date=January 19, 2021|access-date=August 2, 2023|archive-date=30 March 2023|archive-url=https://web.archive.org/web/20230330102240/https://venturebeat.com/pc-gaming/hitman-3-review-a-world-made-entirely-out-of-chekhovs-guns/|url-status=live}}
| VG247 = 5/5{{Cite web|url=https://www.vg247.com/hitman-3-review|title=Hitman 3 review: a fitting finale to one of gaming's best trilogies|first=Alex|last=Donaldson|website=VG247|date=19 January 2021|access-date=17 April 2022|archive-date=4 April 2022|archive-url=https://web.archive.org/web/20220404003040/https://www.vg247.com/hitman-3-review|url-status=live}}
}}
Hitman 3 received "generally favorable" reviews, according to review aggregator Metacritic. It has been considered by some critics to be the best entry in the series and one of the greatest stealth games of all time.{{Cite web |title=The top 100 PC games |url=https://www.pcgamer.com/top-100-pc-games-2021 |language=en |website=PC Gamer |access-date=2022-09-22 |archive-date=22 September 2022 |archive-url=https://web.archive.org/web/20220922150342/https://www.pcgamer.com/top-100-pc-games-2021/ |url-status=live }}{{Cite web |last=Yaden |first=Joseph |date=2021-05-10 |title=The Best Stealth Games of All Time |url=https://www.digitaltrends.com/gaming/the-best-stealth-games-of-all-time/ |url-status=live |archive-url=https://web.archive.org/web/20230111025433/https://www.digitaltrends.com/gaming/the-best-stealth-games-of-all-time/ |archive-date=11 January 2023 |access-date=2022-04-19 |website=Digital Trends |language=en}}{{Cite web |author1=Avard |first=Alex |date=2022-02-25 |others=Contributions from Joe Donnelly |title=The best stealth games you can sneak through right now |url=https://www.gamesradar.com/uk/best-stealth-games/ |url-status=live |archive-url=https://web.archive.org/web/20221226051104/http://www.gamesradar.com/best-stealth-games/ |archive-date=26 December 2022 |access-date=2022-06-15 |website=GamesRadar+ |language=en}} The game was praised for its gameplay loop, creativity, and level design. It was the best-reviewed game in the series.{{cite web|url=https://www.gamesindustry.biz/hitman-3-critical-consensus|title=Hitman 3: Critical Consensus|first=Matthew|last=Handrahan|work=Gameindustry.biz|date=January 20, 2021|access-date=August 2, 2023|archive-date=2 July 2023|archive-url=https://web.archive.org/web/20230702035722/https://www.gamesindustry.biz/hitman-3-critical-consensus|url-status=live}}
Nick Statt from The Verge praised Hitman 3 for being a cohesive and accessible experience, stating that "IOI has meticulously crafted ways to teach even the most bumbling, haphazard players how to become Agent 47 in mind and body". He compared the game's level to puzzles, writing that often invites players to understand its gameplay systems and exploit them in order to find success. He praised the game for allowing players to experiment with different approaches, making Hitman 3 a "memorable and darkly comedic experience".{{cite web|url=https://www.theverge.com/22252511/hitman-3-review-io-interactive-accessible-storytelling-end-series|title=Hitman 3 has perfected the art of turning bumbling players into master assassins|first=Nick|last=Statt|work=The Verge|date=January 28, 2021|access-date=August 2, 2023|archive-date=19 April 2022|archive-url=https://web.archive.org/web/20220419035046/https://www.theverge.com/22252511/hitman-3-review-io-interactive-accessible-storytelling-end-series|url-status=live}} Edwin Evans-Thirlwell from Eurogamer wrote that Hitman 3 was most rewarding when observing the patterns of the game's systems and strategising novel plans, although he was disappointed that it does not react to the player's actions in a significant way after a target has been killed. While Jeff Cork from Game Informer liked the slow pacing and approach to level design, he felt that Hitman 3 was unlikely to convince players unimpressed with previous games. Luke Reily, writing for IGN, wrote that "the slow-burn thrill of these games comes from planning, patience, and hiding in plain sight", and the game "rewards rational thinking over rushing", while accommodating players who enjoy more action-packed games. Russ Frushtick from Polygon wrote that Hitman 3 frequently contrasted "predictable assassin-y stuff with true nonsense", and that the pairing of both seriousness and absurdity resulted in "high comedy".{{cite web|url=https://www.polygon.com/22834929/hitman-3-game-of-the-year-dead-goty-parrot-monty-python|title=Hitman 3 is absurd and hilarious, like trying to return a dead parrot|first=Russ|last=Frushtick|website=Polygon |date=December 15, 2021|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065540/https://www.polygon.com/22834929/hitman-3-game-of-the-year-dead-goty-parrot-monty-python|url-status=live}}
File:Hitman 3 Dartmoor screenshot.jpg, to the film Knives Out.]]
The game's level design received critical praise. Writing for The Guardian, Keith Stuart said that IO had successfully created several intricate locations for players to explore. He enjoyed the openness of each level, and wrote that modern Hitman games have become hugely replayable and "a benchmark for generous sandbox game design".{{cite web|url=https://www.theguardian.com/games/2021/jan/22/hitman-3-review-a-wild-bacchanalian-backdrop-to-bloody-escapades|title=Hitman 3 review – a wild bacchanalian backdrop to bloody escapades|first=Keith|last=Stuart|work=The Guardian|date=January 22, 2021|access-date=August 2, 2023|archive-date=11 January 2023|archive-url=https://web.archive.org/web/20230111025435/https://www.theguardian.com/games/2021/jan/22/hitman-3-review-a-wild-bacchanalian-backdrop-to-bloody-escapades|url-status=live}} Evans-Thirlwell said that Hitman 3{{'}}s maps were comparable in quality to its predecessors, and said that they were worth revisiting for their diverse assassination opportunities and side stories. Hurley praised the incidental events featured, which helped flesh out the game world. Reily wrote that the maps in Hitman 3 were among the best IO had created, praising each location's complex layout and verticality and the wealth of assassination opportunities within them. Jeff Cork from Game Informer praised the levels for their consistent quality, and noted that despite the fixed gameplay loop, IO Interactive was able to introduce variety to mission design. He wrote that each level offered improvisational opportunities for players to approach their objectives. GameSpot{{'}}s Phil Hornshaw wrote that Hitman 3 was "full of fun and fascinating ideas". He also said that although the gameplay mechanics were similar to the earlier games in the trilogy, the game "finds new ways to challenge seasoned assassins purely through excellent design". The Berlin level, which twisted the gameplay formula significantly, received critical acclaim.{{cite web|url=https://www.gamespot.com/articles/hitman-3-berlin-level-is-the-games-creative-carnage-at-its-very-best/1100-6498916/|title=Best Of 2021: Hitman 3's Berlin Level Is The Game's Creative Carnage At Its Very Best|first=Darryn|last=Bonthyus|work=GameSpot|date=December 24, 2021|access-date=August 2, 2023|archive-date=17 April 2022|archive-url=https://web.archive.org/web/20220417154333/https://www.gamespot.com/articles/hitman-3-berlin-level-is-the-games-creative-carnage-at-its-very-best/1100-6498916/|url-status=live}}{{cite web|url=https://www.vice.com/en/article/88aekv/the-astonishing-berlin-level-in-hitman-3-is-a-landmark-in-the-series|title=The Astonishing Berlin Level in 'Hitman 3' Is a Landmark in the Series|first=Cameron|last=Kunzelman|work=Vice|date=February 2, 2021|access-date=August 2, 2023|archive-date=1 July 2023|archive-url=https://web.archive.org/web/20230701065558/https://www.vice.com/en/article/88aekv/the-astonishing-berlin-level-in-hitman-3-is-a-landmark-in-the-series|url-status=live}} Jeff Grubb from VentureBeat wrote that Berlin demonstrated the "maturity of the Hitman formula", remarking that IO Interactive no longer need to rely on mission stories to guide players, allowing players to enjoy a freeform experience. The Dartmoor map was particularly praised for the optional murder mystery elements,{{cite web|url=https://www.eurogamer.net/hitman-3-feels-like-a-well-deserved-victory-lap-for-ios-series|title=Hitman 3 feels like a well-deserved victory lap for IO's series|first=Martin|last=Robinson|work=Eurogamer|date=January 8, 2021|accessdate=November 18, 2023|archive-date=28 November 2023|archive-url=https://web.archive.org/web/20231128232042/https://www.eurogamer.net/hitman-3-feels-like-a-well-deserved-victory-lap-for-ios-series|url-status=live}} drawing comparisons to the film Knives Out.{{Cite news |last=Bell |first=Alice |date=2021-01-08 |title=Hitman 3's murder mystery parody level is the most fun I've had playing Hitman |language=en |work=Rock Paper Shotgun |url=https://www.rockpapershotgun.com/hitman-3s-murder-mystery-parody-level-is-the-most-fun-ive-had-playing-hitman |access-date=2022-04-17 |archive-date=6 August 2021 |archive-url=https://web.archive.org/web/20210806173549/https://www.rockpapershotgun.com/hitman-3s-murder-mystery-parody-level-is-the-most-fun-ive-had-playing-hitman |url-status=live }} The final level, set on a train in the Carpathian Mountains, was criticised for its linearity and as feeling out of place for a Hitman game.{{cite magazine|url=https://www.wired.com/review/hitman-3/|title=Review: Hitman 3 Is a Beautifully Executed Finale|first=Simon|last=Hill|magazine=Wired|date=April 29, 2021|access-date=August 2, 2023|archive-date=17 April 2022|archive-url=https://web.archive.org/web/20220417173504/https://www.wired.com/review/hitman-3/|url-status=live}}
The narrative received mixed reviews from critics. Slatt enjoyed the larger emphasis on the game's story. He wrote that the game had successfully combined the engrossing story found in Hitman Absolution and the freeform gameplay found in Hitman: Blood Money. He stated that the stronger story in the game gave players a more clear purpose in assassinating various targets. He also praised IOI for making individual missions more story-driven. Hornshaw praised the game for tying the targets to the game's story, resulting in more interesting characters and consequential missions. Writing for VG 247, Alex Donaldson stated that the experience was more "directed", and that IO's attempt to turn Hitman 3 into an "epic story" largely succeeded, noting that it was significantly less silly than its predecessors. Hurley also felt that the game "has a stronger narrative flow to locations and story beats". Stuart, however, found the story to be forgettable and formulaic, especially in comparison with the emergent stories that the player can create on their own. He likened the game's narrative to "straight-to-Netflix spy thrillers". Cameron Kunzelman from Vice criticised the game for being story-driven. Following the failure of Absolution in 2012, he wrote that the franchise was again repeating its mistake.{{cite web|url=https://www.vice.com/en/article/dy85gm/hitman-3-review|title='Hitman 3' Loses Its Identity as It Goes All-In on Story|first=Cameron|last=Kunzelman|work=Vice|date=January 19, 2021|access-date=August 2, 2023|archive-date=12 May 2023|archive-url=https://web.archive.org/web/20230512105411/https://www.vice.com/en/article/dy85gm/hitman-3-review|url-status=live}}
The PlayStation VR mode received mostly positive reviews and was praised for its immersion, impressive visuals for a PSVR title and for supporting all of the maps in the trilogy. It was criticised for visual downgrades, including a lack of reflections and low draw distance. The control scheme, which utilises a combination of DualShock 4 controller and motion controls, received mixed reviews.{{Cite web |last=Feltham |first=Jamie |date=2021-01-19 |title=Hitman 3 VR Review - A (Mostly) Clean Kill |url=https://uploadvr.com/hitman-3-vr-review/ |access-date=2022-04-17 |website=UploadVR |language=en-US |archive-date=21 August 2022 |archive-url=https://web.archive.org/web/20220821104926/https://uploadvr.com/hitman-3-vr-review/ |url-status=live }}{{Cite news |last=Higton |first=Ian |date=2021-01-20 |title=Hitman VR - the verdict |language=en-gb |work=Eurogamer |url=https://www.eurogamer.net/hitman-3-vr-is-more-of-a-hit-than-a-miss-on-psvr |access-date=2022-04-17 |archive-date=17 April 2022 |archive-url=https://web.archive.org/web/20220417173504/https://www.eurogamer.net/hitman-3-vr-is-more-of-a-hit-than-a-miss-on-psvr |url-status=live }} The PC VR version released in 2022 was heavily criticised for not offering full motion controls or improving upon the flaws of the PlayStation version.{{Cite news |last=Higton |first=Ian |date=2022-01-23 |title=Hitman 3's PC VR support disappoints in almost every department |language=en-gb |work=Eurogamer |url=https://www.eurogamer.net/hitman-3s-pc-vr-support-disappoints-in-almost-every-department |access-date=2022-04-17 |archive-date=17 April 2022 |archive-url=https://web.archive.org/web/20220417173511/https://www.eurogamer.net/hitman-3s-pc-vr-support-disappoints-in-almost-every-department |url-status=live }}{{Cite web |last=Feltham |first=Jamie |date=2022-01-20 |title=Hitman 3's PC VR Support Is Pretty Janky Right Now |url=https://uploadvr.com/hitman-3s-pc-vr-support-janky/ |access-date=2022-04-17 |website=UploadVR |language=en-US |archive-date=17 April 2022 |archive-url=https://web.archive.org/web/20220417174124/https://uploadvr.com/hitman-3s-pc-vr-support-janky/ |url-status=live }}
= Sales =
Hitman 3 reached number one on the UK game boxed charts, with launch sales up by 17% over Hitman 2.{{Cite web |last=Dring |first=Christopher |date=24 January 2021 |title=Hitman 3 surpasses its predecessor to claim No.1 | UK Boxed Charts |url=https://www.gamesindustry.biz/articles/2021-01-24-hitman-3-surpasses-its-predecessor-to-claim-no-1-uk-boxed-charts |website= |publisher=GamesIndustry.biz |access-date=31 January 2021 |archive-date=30 January 2021 |archive-url=https://web.archive.org/web/20210130055750/https://www.gamesindustry.biz/articles/2021-01-24-hitman-3-surpasses-its-predecessor-to-claim-no-1-uk-boxed-charts |url-status=live }} IO Interactive stated that Hitman 3 had the "biggest digital launch" for the franchise.{{cite web|url=https://www.gamespot.com/articles/hitman-3-has-strong-start-sets-new-digital-sales-record/1100-6486619/|title=Hitman 3 Has Strong Start, Sets New Digital Sales Record|first=Eddie|last=Makuch|work=GameSpot|date=January 22, 2021|access-date=August 2, 2023|archive-date=4 June 2023|archive-url=https://web.archive.org/web/20230604013509/https://www.gamespot.com/articles/hitman-3-has-strong-start-sets-new-digital-sales-record/1100-6486619/|url-status=live}} A week after the game's release, Hitman 3{{'}}s sales had surpassed its development budget.{{cite web|url=https://www.vg247.com/hitman-3-profitable|title=Hitman 3 is already profitable, recoups total project costs in less than a week|first=Stephanny|last=Nunneley-Jackson|date=January 27, 2021|access-date=August 2, 2023|work=VG247|archive-date=7 July 2023|archive-url=https://web.archive.org/web/20230707101203/https://www.vg247.com/hitman-3-profitable|url-status=live}} By April 2021, IO Interactive CEO Hakan Abrak stated that Hitman 3 had performed "300% better commercially" than Hitman 2.{{cite web|url=https://gamingbolt.com/hitman-3-sold-300-better-than-previous-game|title=Hitman 3 Sold 300% Better Than Previous Game|first=Landon|last=Wright|date=April 16, 2021|access-date=August 2, 2023|archive-date=7 December 2022|archive-url=https://web.archive.org/web/20221207110450/https://gamingbolt.com/hitman-3-sold-300-better-than-previous-game|url-status=live}} By November 2021, Hitman 3 had become the most successful entry of the World of Assassination trilogy and the series as a whole, reaching 50 million players.{{Cite news |date=22 November 2021 |title=HITMAN 3 - Year 2 Announcement |newspaper=IO Interactive |url=https://www.ioi.dk/hitman-3-year-2/ |url-status=dead |archive-url=https://web.archive.org/web/20230111025448/https://www.ioi.dk/hitman-3-year-2/ |archive-date=11 January 2023}}
= Awards and accolades =
Hitman 3 received the "PC Game of the Year" award at the Golden Joystick Awards 2021{{Cite web |author=Craddock |first=Ryan |date=2021-11-24 |title=Here Are All The Winners From The 2021 Golden Joystick Awards |url=https://www.nintendolife.com/news/2021/11/here-are-all-the-winners-from-the-2021-golden-joystick-awards |url-status=live |archive-url=https://web.archive.org/web/20221124144851/https://www.nintendolife.com/news/2021/11/here-are-all-the-winners-from-the-2021-golden-joystick-awards |archive-date=24 November 2022 |access-date=2021-12-28 |website=Nintendo Life |language=en-US}} and the "Best Stealth" award from PC Gamer.{{Cite web|date=2021-12-30|title=Best Stealth 2021: Hitman 3|url=https://www.pcgamer.com/best-stealth-game-hitman-3/|access-date=2021-12-30|website=PC Gamer|language=en-US|author=Ryan Craddock|archive-date=30 December 2021|archive-url=https://web.archive.org/web/20211230101421/https://www.pcgamer.com/best-stealth-game-hitman-3/|url-status=live}} Several publications considered it one of the best video games of the year, including Push Square,{{Cite magazine|date=2022-01-02|title=Round Up: All Our Game of the Year Winners|url=https://www.pushsquare.com/features/round-up-all-our-game-of-the-year-winners|access-date=2022-01-03|magazine=Push Square|language=en-US|author=Liam Croft|archive-date=2 January 2022|archive-url=https://web.archive.org/web/20220102230702/https://www.pushsquare.com/features/round-up-all-our-game-of-the-year-winners|url-status=live}} Electronic Gaming Monthly,{{Cite magazine|date=2021-12-16|title=EGM's Best of 2021|url=https://egmnow.com/egms-best-of-2021-5-hitman-3/|access-date=2021-12-28|magazine=EGM|language=en-US|author=Michael Goroff|archive-date=27 December 2021|archive-url=https://web.archive.org/web/20211227194817/https://egmnow.com/egms-best-of-2021-5-hitman-3/|url-status=live}} Time,{{Cite magazine |author=Dockterman |first1=Eliana |last2=Lucas |first2=Patrick |last3=Fitzpatrick |first3=Austin |last4=Fitzpatrick |first4=Alex |date=2021-12-16 |title=The 10 Best Video Games of 2021 |url=https://time.com/6126797/best-video-games-2021/ |magazine=Time |language=en-US |access-date=2021-12-22 |archive-date=26 July 2022 |archive-url=https://web.archive.org/web/20220726092516/https://time.com/6126797/best-video-games-2021/ |url-status=live }} Ars Technica,{{Cite magazine|date=2021-12-26|title=Ars Technica's top 20 video games of 2021|url=https://arstechnica.com/gaming/2021/12/ars-technicas-top-20-video-games-of-2021/|access-date=2021-12-26|magazine=Ars Technica|language=en-US|author=Ars Staff|archive-date=13 July 2022|archive-url=https://web.archive.org/web/20220713071506/https://arstechnica.com/gaming/2021/12/ars-technicas-top-20-video-games-of-2021/|url-status=live}} The Guardian,{{Cite magazine|date=2021-12-23|title=The 15 best video games of 2021|url=https://www.theguardian.com/culture/2021/dec/23/the-15-best-video-games-of-2021|access-date=2021-12-27|magazine=The Guardian|language=en-US|first1=Keza|last1=MacDonald|first2=Keith|last2=Stuart|archive-date=26 December 2021|archive-url=https://web.archive.org/web/20211226132752/https://www.theguardian.com/culture/2021/dec/23/the-15-best-video-games-of-2021|url-status=live}} IGN,{{Cite magazine|date=2021-12-22|title=The Best Game of the Year 2021|url=https://www.ign.com/articles/game-of-the-year-2021|access-date=2021-12-28|magazine=IGN|language=en-US|author=IGN Staff|archive-date=27 December 2021|archive-url=https://web.archive.org/web/20211227135000/https://www.ign.com/articles/game-of-the-year-2021|url-status=live}} TechRadar,{{Cite magazine |author=Hanson |first1=Matt |last2=Thomas |first2=Jackie |date=2021-12-23 |title=Best PC games 2021: the must-play titles you don't want to miss |url=https://www.techradar.com/news/best-pc-games |magazine=TechRadar |language=en-US |access-date=2021-12-27 |archive-date=27 December 2021 |archive-url=https://web.archive.org/web/20211227082739/https://www.techradar.com/news/best-pc-games |url-status=live }} GamesRadar+,{{Cite magazine |author=West |first=Josh |date=2021-12-23 |title=The 25 best games of 2021 |url=https://www.gamesradar.com/best-games-2021/ |magazine=GamesRadar+ |language=en-US |access-date=2021-12-27 |archive-date=12 December 2021 |archive-url=https://web.archive.org/web/20211212001323/https://www.gamesradar.com/best-games-2021/ |url-status=live }} The Washington Post,{{Cite magazine |author= |date=2021-12-23 |title=The best video games of 2021 |url=https://www.washingtonpost.com/video-games/2021/12/09/best-video-games-2021/ |magazine=The Washington Post |language=en-US |access-date=2021-12-27 |archive-date=10 December 2021 |archive-url=https://web.archive.org/web/20211210124029/https://www.washingtonpost.com/video-games/2021/12/09/best-video-games-2021/ |url-status=live }} Edge,{{Cite web |last=Brian |date=2022-01-01 |title=2021 EDGE awards and top 10 games of the year |url=https://nintendoeverything.com/2021-edge-awards-and-top-10-games-of-the-year/ |access-date=2022-07-20 |website=Nintendo Everything |language=en |archive-date=15 March 2022 |archive-url=https://web.archive.org/web/20220315155604/https://nintendoeverything.com/2021-edge-awards-and-top-10-games-of-the-year/ |url-status=live }} Kotaku,{{Cite magazine |author= |date=2021-12-15 |title=The best video games of 2021 so far |url=https://kotaku.com/the-best-video-games-of-2021-so-far-1847467401/slides/2 |magazine=Kotaku |language=en-US |access-date=2021-12-27 |archive-date=27 December 2021 |archive-url=https://web.archive.org/web/20211227141012/https://kotaku.com/the-best-video-games-of-2021-so-far-1847467401/slides/2 |url-status=live }} GameSpot,{{Cite magazine |author= |date=2021-12-10 |title=GameSpot's 10 Best Games Of 2021 |url=https://www.gamespot.com/articles/gamespots-10-best-games-of-2021/1100-6498815/ |magazine=GameSpot |language=en-US |access-date=2021-12-27 |archive-date=28 December 2021 |archive-url=https://web.archive.org/web/20211228224456/https://www.gamespot.com/articles/gamespots-10-best-games-of-2021/1100-6498815/ |url-status=live }} Rock Paper Shotgun,{{Cite web |last=Castle |first=Katherine |date=2022-01-04 |others=Contributions by Alice Bell, Alice O'Connor, Brendan Caldwell, Ed Thorn, Hayden Hefford, James Archer, Matt Cox, Matthew Castle, Nate Crowley, Ollie Toms, Rebecca Jones and Sin Vega |title=RPS' favourite games of the year 2021 |url=https://www.rockpapershotgun.com/our-24-favourite-games-of-2021 |url-status=live |archive-url=https://web.archive.org/web/20220104150638/https://www.rockpapershotgun.com/our-24-favourite-games-of-2021 |archive-date=4 January 2022 |access-date=2022-07-20 |website=Rock Paper Shotgun |language=en}} Giant Bomb,{{Cite web |last=Rorie |first=Matt |date=26 January 2022 |title=GOTY 2021: Everything On One Page! |url=https://www.giantbomb.com/goty2021 |access-date=2022-07-20 |website=Giant Bomb |language=en |archive-date=20 July 2022 |archive-url=https://web.archive.org/web/20220720144727/https://www.giantbomb.com/goty2021 |url-status=live }} VG247,{{Cite web |date=2021-12-22 |title=Check out VG247's 2021 GOTY video for all our favourite games of the year |url=https://www.vg247.com/2021-game-of-the-year-discussion |access-date=2022-07-20 |website=VG247 |language=en |archive-date=6 August 2022 |archive-url=https://web.archive.org/web/20220806125438/https://www.vg247.com/2021-game-of-the-year-discussion |url-status=live }} NME,{{Cite web |last= |date=2021-12-06 |title=The 20 best games of 2021 |url=https://www.nme.com/features/nme-best-games-of-the-year-2021-3111730 |url-status=live |archive-url=https://web.archive.org/web/20220513171717/https://www.nme.com/features/nme-best-games-of-the-year-2021-3111730 |archive-date=13 May 2022 |access-date=2022-07-20 |website=NME |language=en-GB}} Eurogamer,{{Cite news |last1=Robinson |first1=Martin |last2=Donlan |first2=Christian |date=2021-12-30 |title=Eurogamer's game of the year is... |language=en-gb |work=Eurogamer |url=https://www.eurogamer.net/eurogamers-game-of-the-year-is |url-status=live |access-date=2022-07-20 |archive-url=https://web.archive.org/web/20220407110652/https://www.eurogamer.net/eurogamers-game-of-the-year-is |archive-date=7 April 2022}} Gamereactor,{{Cite web |last=Lyons |first=Ben |date=22 December 2021 |title=GOTY 2021: #10 - Hitman 3 |url=https://www.gamereactor.eu/goty-2021-10-hitman-3/ |url-status=live |archive-url=https://web.archive.org/web/20220517133909/https://www.gamereactor.eu/goty-2021-10-hitman-3/ |archive-date=17 May 2022 |access-date=2022-07-20 |website=Gamereactor UK |language=en}} Mashable,{{Cite web |last=Rosenberg |first=Adam |date=2021-12-08 |title=Our favorite video games of 2021, 'ranked' (as if) |url=https://mashable.com/article/best-video-games-2021 |url-status=live |archive-url=https://web.archive.org/web/20211221194827/https://mashable.com/article/best-video-games-2021 |archive-date=21 December 2021 |access-date=2022-07-20 |website=Mashable |language=en}} The A.V. Club{{Cite web |last1=Carter |first1=Justin |last2=Barsanti |first2=Sam |last3=Hughes |first3=William |last4=McCarter |first4=Reid |last5=Chatziioannou |first5=Alexander |last6=Arcury |first6=Liz |date=2021-12-14 |title=The 17 best games of 2021 |url=https://www.avclub.com/the-17-best-games-of-2021-1848184033 |url-status=live |archive-url=https://web.archive.org/web/20211224051708/https://www.avclub.com/the-17-best-games-of-2021-1848184033 |archive-date=24 December 2021 |access-date=2022-07-20 |website=The A.V. Club |language=en-us}} and Polygon.{{Cite magazine |author=Rivera |first=Joshua |date=2021-12-15 |title=Polygon 50 Best Games of 2021 |url=https://www.polygon.com/c/22796149/50-best-video-games-of-2021-polygon-got |url-status=live |magazine=Polygon |language=en-US |archive-url=https://web.archive.org/web/20211223195530/https://www.polygon.com/c/22796149/50-best-video-games-of-2021-polygon-goty |archive-date=23 December 2021 |access-date=2021-12-27}} PC Gamer placed the game 2nd in their 2021 "Top 100 PC Games" list and 5th in their 2022 list.{{Cite news |last1=Fenlon |first1=Phil Savage Contributions from Wes |last2=Livingston |first2=Christopher |last3=Macgregor |first3=Jody |last4=Clayton |first4=Natalie |last5=Taylor |first5=Mollie |last6=Brown |first6=Fraser |last7=Aitken |first7=Lauren |last8=Park |first8=Morgan |last9=Valentine |first9=Robin |date=2022-09-30 |title=The top 100 PC games |language=en |work=PC Gamer |url=https://www.pcgamer.com/the-top-100-pc-games-2022/ |access-date=2022-10-06 |archive-date=13 November 2022 |archive-url=https://web.archive.org/web/20221113142633/https://www.pcgamer.com/the-top-100-pc-games-2022/ |url-status=live }}
The game was nominated for "Best VR/AR Game" at The Game Awards 2021 for its PlayStation VR mode.{{Cite web |last= |first= |title=The Game Awards |url=https://thegameawards.com/nominees/best-vr-ar |access-date=2022-04-17 |website=The Game Awards |archive-date=14 April 2022 |archive-url=https://web.archive.org/web/20220414040729/https://thegameawards.com/nominees/best-vr-ar |url-status=live }} Eurogamer{{'}}s Ian Higton named it the best PS VR game of 2021{{Cite news |last=Higton |first=Ian |date=2021-12-19 |title=Ian's top ten best PSVR games of 2021 |language=en-gb |work=Eurogamer |url=https://www.eurogamer.net/ians-top-ten-best-psvr-games-of-2021 |url-status=live |access-date=2022-07-20 |archive-url=https://web.archive.org/web/20220708051903/https://www.eurogamer.net/ians-top-ten-best-psvr-games-of-2021 |archive-date=8 July 2022}} and it was also voted the best PS VR game of 2021 by readers of PlayStation Blog.{{Cite web |date=2021-12-20 |title=PS.Blog Game of the Year 2021: The Winners |url=https://blog.playstation.com/2021/12/20/ps-blog-game-of-the-year-2021-the-winners/ |url-status=live |archive-url=https://web.archive.org/web/20220621184422/https://blog.playstation.com/2021/12/20/ps-blog-game-of-the-year-2021-the-winners/ |archive-date=21 June 2022 |access-date=2022-04-18 |website=PlayStation.Blog |language=en-US}} After its Steam release in 2022, Hitman 3 won "VR Game of the Year" at the 2022 Steam Awards.{{Cite web |last=Benfell |first=Grace |date=3 January 2023 |title=Elden Ring Won Game Of The Year At The Steam Awards, Surprising No One |url=https://www.gamespot.com/articles/elden-ring-won-game-of-the-year-at-the-steam-awards-surprising-no-one/1100-6510269/ |url-status=live |archive-url=https://web.archive.org/web/20230105184051/https://www.gamespot.com/articles/elden-ring-won-game-of-the-year-at-the-steam-awards-surprising-no-one/1100-6510269 |archive-date=5 January 2023 |access-date=2023-01-05 |website=GameSpot |language=en-US}} IO Interactive was nominated for "Best Game Development Studio" at the NME Awards 2022.{{Cite web |title=BandLab NME Awards 2022: Winners |url=https://www.nme.com/awards/winners |url-status=live |archive-url=https://web.archive.org/web/20220420135139/https://www.nme.com/awards/winners |archive-date=20 April 2022 |access-date=2022-04-17 |website=NME |language=en-GB}} An episode of the A Sound Effect Podcast featuring Hitman 3 developers titled "How Hitman 3{{'}}s powerful sound was made with the audio team at IO Interactive" was nominated for "Best Game Audio Presentation Podcast or Broadcast" at the 2022 Game Audio Network Guild Awards.{{Cite web |date=2022-03-29 |title=Game Audio Network Guild Announces 20th Annual G.A.N.G. Awards Nominees |url=https://www.audiogang.org/game-audio-network-guild-announces-20th-annual-g-a-n-g-awards-nominees/ |url-status=live |archive-url=https://web.archive.org/web/20220529014441/https://www.audiogang.org/game-audio-network-guild-announces-20th-annual-g-a-n-g-awards-nominees/ |archive-date=29 May 2022 |access-date=2022-04-17 |website=Game Audio Network Guild |language=en-US}}{{Cite web |date=2022-05-26 |title=20th Annual G.A.N.G. Award Winners. |url=https://www.audiogang.org/20th-annual-g-a-n-g-award-winners/ |url-status=live |archive-url=https://web.archive.org/web/20220526083603/https://www.audiogang.org/20th-annual-g-a-n-g-award-winners/ |archive-date=26 May 2022 |access-date=2022-06-02 |website=Game Audio Network Guild |language=en-US}}
{{Clear}}
Future
IO Interactive confirmed that it would make additional Hitman games, although Hitman 3 is the final game in the World of Assassination trilogy.{{Cite web |last=Barnett |first=Brian |date=7 April 2021 |title=IO Is Giving Agent 47 a 'Rest' After Hitman 3, but It's Not the End for Hitman |url=https://www.ign.com/articles/io-is-giving-agent-47-a-break-after-hitman-3-but-its-not-the-end-for-hitman-ign-unfiltered |url-status=live |archive-url=https://web.archive.org/web/20230111025435/https://www.ign.com/articles/io-is-giving-agent-47-a-break-after-hitman-3-but-its-not-the-end-for-hitman-ign-unfiltered |archive-date=11 January 2023 |website=IGN}}{{Cite web |author1=Alex Spencer |date=2024-01-04 |title=From Hitman to 007 and everything between – Edge magazine goes behind the scenes with IO Interactive |url=https://www.gamesradar.com/from-hitman-to-007-and-everything-between-edge-magazine-goes-behind-the-scenes-with-io-interactive/ |access-date=2024-03-26 |website=gamesradar |language=en |archive-date=21 February 2024 |archive-url=https://web.archive.org/web/20240221110558/https://www.gamesradar.com/from-hitman-to-007-and-everything-between-edge-magazine-goes-behind-the-scenes-with-io-interactive/ |url-status=live }} Christian Elverdam, IO Interactive's chief creative officer, stated that walking away from the Hitman franchise for the time being and closing the door on this chapter of Agent 47's story "feels fitting".{{Cite magazine |last=Hester |first=Blake |date=31 December 2020 |title=IO Interactive On Walking Away From The Hitman Series |url=https://www.gameinformer.com/2020/12/31/io-interactive-on-walking-away-from-the-hitman-series |url-status=live |magazine=Game Informer |archive-url=https://web.archive.org/web/20230111025433/https://www.gameinformer.com/2020/12/31/io-interactive-on-walking-away-from-the-hitman-series |archive-date=11 January 2023}} IO Interactive later stated it would likely reinvent the Hitman formula when it returns to the series.{{cite web|url=https://www.ign.com/articles/hitman-franchise-on-hiatus-as-io-interactive-focuses-on-james-bond-game|title=Hitman Franchise on Hiatus as IO Interactive Focuses on James Bond Game|first=Ryan|last=Dinsdale|work=IGN|date=March 14, 2023|access-date=August 2, 2023|archive-date=31 July 2023|archive-url=https://web.archive.org/web/20230731175511/https://www.ign.com/articles/hitman-franchise-on-hiatus-as-io-interactive-focuses-on-james-bond-game|url-status=live}}
Notes
{{Notelist}}
References
{{Reflist}}
External links
- {{Official website}}
{{Hitman series}}
{{IO Interactive}}
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