James Bond in video games#Hiatus and IO Interactive era (2014–present)

{{short description|Video game franchise}}

{{DISPLAYTITLE:James Bond in video games}}

{{Use dmy dates|date=October 2014}}

{{Infobox video game series

| title = James Bond

| image = File:007 logo.svg

| caption =

| creator = Ian Fleming

| developer =

| publisher = Parker Brothers
Mindscape
Domark
Nintendo
Electronic Arts (1999–2006)
Activision (2007–2013)
MGM Interactive (1999–2005)
IO Interactive (2020–present)

| genre = Shooter, racing, role-playing

| platforms = Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, SG-1000, Amstrad CPC, Apple II, Mac, MSX, Oric 1, Oric Atmos, Amstrad PCW, BBC Micro, Amiga, Atari ST, MS-DOS, Master System, NES, Super NES, Genesis, Game Gear, Nintendo 64, Game Boy, dedicated, PlayStation, Game Boy Color, PlayStation 2, GameCube, Xbox, Windows, Game Boy Advance, Nintendo DS, PlayStation Portable, PlayStation 3, Wii, Xbox 360, Wii U, Nintendo Switch, Xbox One, Nintendo Switch 2

| first release version = Shaken but Not Stirred

| first release date = 1982

| latest release version = 007 Legends

| latest release date = 2012

| spinoffs =

| parent = James Bond

| italic title = no

}}

The James Bond video game franchise is a series centering on Ian Fleming's fictional British MI6 agent of the same name. Games of the series have been predominantly shooter games, with some games of other genres including role-playing and adventure games. Several games are based upon the James Bond films and developed and published by a variety of companies. The intellectual property is owned by Danjaq.

History

{{Timeline of release years

|1982 = Shaken but Not Stirred

|1983 = James Bond 007

|1985a = A View to a Kill

|1985b = James Bond 007: A View to a Kill

|1986 = James Bond 007: Goldfinger

|1987 = The Living Daylights

|1988 = Live and Let Die

|1989 = 007: Licence to Kill

|1990a = The Spy Who Loved Me

|1990b = James Bond 007: The Stealth Affair

|1991 = James Bond Jr.

|1993 = James Bond 007: The Duel

|1995 = GoldenEye (dedicated handheld)

|1997 = GoldenEye 007

|1998 = James Bond 007

|1999 = Tomorrow Never Dies

|2000a = The World Is Not Enough (N64)

|2000b = The World Is Not Enough (PS)

|2000c = 007 Racing

|2001a = The World Is Not Enough (GBC)

|2001b = James Bond 007: Agent Under Fire

|2002 = James Bond 007: Nightfire

|2003 = James Bond 007: Everything or Nothing (GBA)

|2004a = James Bond 007: Everything or Nothing (home consoles)

|2004b = GoldenEye: Rogue Agent

|2005 = James Bond 007: From Russia with Love

|2008 = 007: Quantum of Solace

|2010a = GoldenEye 007: Reloaded

|2010b = James Bond 007: Blood Stone

|2012 = 007 Legends

|TBA = Project 007 (working title)

}}

=Early era (1983–1994)=

In 1983, Parker Brothers released the first officially licensed James Bond video game, James Bond 007, for multiple platforms.{{Cite web|url = https://gamerant.com/james-bond-007-game-io-interactive-no-time-to-die/|title = Why Now is the Right Time for IO Interactive's James Bond Game|date = 11 October 2021|access-date = 25 October 2021|archive-date = 25 October 2021|archive-url = https://web.archive.org/web/20211025213156/https://gamerant.com/james-bond-007-game-io-interactive-no-time-to-die/|url-status = live}} An earlier unofficial game, Shaken but Not Stirred, had been released in 1982.{{Cite web|url = https://www.gamespew.com/2021/10/the-best-james-bond-games/2/|title = The Best James Bond Games|date = 5 October 2021|access-date = 25 October 2021|archive-date = 25 October 2021|archive-url = https://web.archive.org/web/20211025170255/https://www.gamespew.com/2021/10/the-best-james-bond-games/2/|url-status = live}}

Since 1983, there have been numerous video games based on the films, Ian Fleming's novels, and original scripts created by the developer or publisher of the game. Mindscape,{{Cite web|url=https://www.mi6-hq.com/sections/articles/legacy_goldfinger.php3|title=Goldfinger – The Legacy|website=MI6-HQ|access-date=25 October 2021|archive-date=25 October 2021|archive-url=https://web.archive.org/web/20211025211457/https://www.mi6-hq.com/sections/articles/legacy_goldfinger.php3|url-status=live}} Domark,{{Cite web|url = https://www.mi6-hq.com/sections/games/tld|title = The Living Daylights (1987)|date = January 2016|access-date = 25 October 2021|archive-date = 25 October 2021|archive-url = https://web.archive.org/web/20211025211721/https://www.mi6-hq.com/sections/games/tld|url-status = live}} Interplay,{{Cite web|url = https://www.pcgamer.com/uk/saturday-crapshoot-james-bond-the-stealth-affair-aka-operation-stealth/|title = Crapshoot: The James Bond game starring 'John Glames'|website = PC Gamer|date = 21 August 2021|last1 = Cobbett|first1 = Richard|access-date = 25 October 2021|archive-date = 25 October 2021|archive-url = https://web.archive.org/web/20211025212323/https://www.pcgamer.com/uk/saturday-crapshoot-james-bond-the-stealth-affair-aka-operation-stealth/|url-status = live}} and THQ{{Cite web |url = https://www.mi6-hq.com/sections/games/jbj|title = James Bond Jr. (1992)| website=MI6-HQ |date = January 2016|access-date = 25 October 2021|archive-date = 25 October 2021|archive-url = https://web.archive.org/web/20211025212545/https://www.mi6-hq.com/sections/games/jbj|url-status = live}} all created James Bond games.

The video games were somewhat profitable{{Citation needed|date=October 2020}} in the 1980s and early 1990s, featuring a mixture of styles including side-scrolling action and text adventure.

=Nintendo era (1995–1998)=

The popularity of the James Bond video game series did not rise quickly until 1997's GoldenEye 007 by Rare for the Nintendo 64. GoldenEye 007 expanded on the plot of the film GoldenEye and is a first-person shooter with a multiplayer mode.{{Cite web|url = https://www.gamespew.com/2021/10/the-best-james-bond-games/11/|title = The Best James Bond Games|date = 5 October 2021|access-date = 25 October 2021|archive-date = 25 October 2021|archive-url = https://web.archive.org/web/20211025171506/https://www.gamespew.com/2021/10/the-best-james-bond-games/11/|url-status = live}} The game received very positive reviews{{cite web|title=GoldenEye 007 Reviews|publisher=gamerankings.com|url=http://www.gamerankings.com/n64/197462-goldeneye-007/index.html|access-date=29 January 2006|archive-date=2 June 2016|archive-url=https://web.archive.org/web/20160602171113/http://www.gamerankings.com/n64/197462-goldeneye-007/index.html|url-status=live}} and sold over eight million copies.{{cite web| date=24 September 2002| url=https://news.microsoft.com/2002/09/24/microsoft-acquires-video-game-powerhouse-rare-ltd/| title=Microsoft Acquires Video Game Powerhouse Rare Ltd.| publisher=Microsoft| access-date=13 May 2006| archive-date=21 February 2016| archive-url=https://web.archive.org/web/20160221113108/http://news.microsoft.com/2002/09/24/microsoft-acquires-video-game-powerhouse-rare-ltd/| url-status=live}}

In 1998, Nintendo released James Bond 007 for the Game Boy developed by Saffire. The game features a story including characters from multiple James Bond films, such as Oddjob and Jaws. It also incorporates gambling minigames, such as Baccarat and Blackjack.

=Electronic Arts era (1999–2005)=

Electronic Arts (EA) took over the license from MGM Interactive when a video game based on Tomorrow Never Dies was in development in 1998. Taking the initial concepts for the video game adaptation, developer Black Ops Entertainment handled the final form of the title and the game saw the light of day in 1999 on PlayStation{{Cite web|url = https://www.gamespew.com/2021/10/the-best-james-bond-games/3/|title = The Best James Bond Games|date = 5 October 2021|access-date = 25 October 2021|archive-date = 25 October 2021|archive-url = https://web.archive.org/web/20211025170532/https://www.gamespew.com/2021/10/the-best-james-bond-games/3/|url-status = live}} and met mixed reviews from critics, albeit becoming a financial success. The following entry was to be based on The World Is Not Enough, consisting of several versions released on multiple platforms, including one on Nintendo 64 developed by Eurocom,{{Cite web|url=https://www.denofgeek.com/games/best-james-bond-007-games-ever/|title=15 Best James Bond 007 Games Ever|date=30 September 2021|access-date=25 October 2021|archive-date=25 October 2021|archive-url=https://web.archive.org/web/20211025213714/https://www.denofgeek.com/games/best-james-bond-007-games-ever/|url-status=live}} a version for PlayStation developed by Black Ops Entertainment, and Game Boy Color by 2n Productions, with all three meeting different results in spite of being commercially successful. Unlike the former two versions – first-person shooters – the Game Boy Color version is played from a top-down perspective.{{cite web |url=http://www.allgame.com/game.php?id=31053&tab=review |title=The World Is Not Enough (GBC) – Review |last=Thompson |first=Jon |publisher=AllGame |access-date=2014-12-07 |archive-url=https://web.archive.org/web/20141207170159/http://www.allgame.com/game.php?id=31053&tab=review |archive-date=2014-12-07}}

In 2001, EA released Agent Under Fire for PlayStation 2, GameCube, and Xbox, featuring an original storyline{{Cite web|url = https://www.gamespew.com/2021/10/the-best-james-bond-games/6/|title = The Best James Bond Games|date = 5 October 2021|access-date = 25 October 2021|archive-date = 25 October 2021|archive-url = https://web.archive.org/web/20211025170846/https://www.gamespew.com/2021/10/the-best-james-bond-games/6/|url-status = live}} and lacking the likeness of then Bond actor Pierce Brosnan. The game added the elements of "rail" shooting and driving segments to a first-person shooter. The game sold nearly 5 million copies, making it the second-most successful game in the series, while only receiving mixed reviews. There are no differences between the console versions.

In 2002, Nightfire was released, coinciding with the 40th anniversary of the film franchise and using Brosnan's likeness for the Bond character, but not his voice. It was developed by Eurocom for the GameCube, PlayStation 2, and Xbox consoles, with a PC port by Gearbox Software and a Mac port by Aspyr. The computer versions are substantially different from the console versions, featuring different missions, a modified story line, and online play. In 2003, the game also had a Game Boy Advance version by JV Games, which also differs from both the console versions and PC versions.

In 2004, EA released Everything or Nothing, developed by EA Redwood, for the GameCube, PlayStation 2 and Xbox. Unlike the two previous installments, Everything or Nothing is a third-person shooter with driving missions, and it stars the voices and likenesses of Pierce Brosnan, Judi Dench, Willem Dafoe and John Cleese,{{Cite web|url = https://www.gamespew.com/2021/10/the-best-james-bond-games/8/|title = The Best James Bond Games|date = 5 October 2021|access-date = 25 October 2021|archive-date = 25 October 2021|archive-url = https://web.archive.org/web/20211025171135/https://www.gamespew.com/2021/10/the-best-james-bond-games/8/|url-status = live}} among others. It was written by the scriptwriter of GoldenEye and Tomorrow Never Dies, screenwriter Bruce Feirstein, with a plot connected to the Roger Moore Bond film A View to a Kill. It was released to mostly positive reviews. A different version of Everything or Nothing was also developed by Griptonite Games for the Game Boy Advance.

Later that year, GoldenEye: Rogue Agent was released on the same platforms with the exception of the Game Boy Advance version. A first-person shooter loosely connected to the Bond franchise a spin-off, it stars a former MI6 spy known as "GoldenEye", who works for Auric Goldfinger against Dr. Julius No. The game received mixed reviews. The game was released on PlayStation 2, Xbox, GameCube and Nintendo DS. EA listed 007 Racing and GoldenEye: Rogue Agent as spin-offs, out of their canonical order they have built.

2005 saw the release of From Russia with Love, based on the 1963 film of the same name. It stars Sean Connery as James Bond, and the other characters had the same likeness of the original cast. The game is a third-person shooter in the same style as Everything or Nothing, with expansions in the story and certain details changed (such as trading SPECTRE for OCTOPUS, due to legal problems). The game received positive reviews, and was released on GameCube, Xbox, PS2 and PSP.

Electronic Arts announced in 2006 a game based on then-upcoming Casino Royale,{{cite web|url=http://www.mi6-hq.com/sections/articles/gaming_cr_leaked.php3?t=&s=cr&id=01072|title=EA Confirm Casino Royale|website=MI6-HQ.COM|access-date=20 July 2011|archive-date=1 August 2012|archive-url=https://web.archive.org/web/20120801160928/http://www.mi6-hq.com/sections/articles/gaming_cr_leaked.php3?t=&s=cr&id=01072|url-status=live}}{{cite web|url=http://www.mi6-hq.com/sections/articles/gaming_ea_casino_royale_lost.php3|title=EA's Lost 007 'Casino Royale' Videogame|website=MI6-HQ|access-date=20 July 2011|archive-date=1 August 2012|archive-url=https://web.archive.org/web/20120801161042/http://www.mi6-hq.com/sections/articles/gaming_ea_casino_royale_lost.php3|url-status=live}} but it ended up being cancelled, because it would not be ready by the film's release in November. This fact, which would lead MGM to lose millions in licensing fees, along with EA's commitment to move away from movie franchise games and focus more on internal intellectual properties, led the company to abandon the Bond franchise in May 2006.{{cite news | url=https://variety.com/2006/digital/features/action-traction-1200506308/ | title=Bond, Superman games on the move | access-date=18 May 2006 | work=Variety | first=Ben | last=Fritz | date=3 May 2006 | archive-date=20 November 2010 | archive-url=https://web.archive.org/web/20101120222547/http://www.variety.com/article/VR1117942524?categoryid=18&cs=1 | url-status=live }}

=Activision era (2006–2013)=

Shortly after Electronic Arts abandoned the license, in May 2006, Activision acquired non-exclusive rights to develop and publish James Bond games, which were to become exclusive in 2007.{{cite web| url=http://www.shacknews.com/article/41980/activision-acquires-bond-video-game| title=Activision Acquires Bond Video Game License| date=3 May 2006| access-date=3 May 2006| archive-date=27 May 2012| archive-url=https://web.archive.org/web/20120527122531/http://www.shacknews.com/article/41980/activision-acquires-bond-video-game| url-status=live}} Activision's first game was Quantum of Solace, which was based on the 2008 film of the same name as well as the previous film Casino Royale.{{Cite web|url = https://www.cbr.com/james-bond-quantum-solace-game-casino-royale/|title = Why the Quantum of Solace Game Was a Casino Royale Game in Disguise|date = October 2021|access-date = 26 October 2021|archive-date = 26 October 2021|archive-url = https://web.archive.org/web/20211026121142/https://www.cbr.com/james-bond-quantum-solace-game-casino-royale/|url-status = live}} It was developed by Treyarch for PlayStation 3, Xbox 360, Wii and PC; Eurocom for PlayStation 2 and Vicarious Visions for the Nintendo DS. The game was released on 31 October 2008 and received mixed reviews, with the PlayStation 2 version receiving the best reviews.{{cite web| url=https://www.metacritic.com/search/all/quantum+of+solace/results| title=Quantum of Solace reviews – Metacritic| website=Metacritic| access-date=30 January 2014| archive-date=7 April 2016| archive-url=https://web.archive.org/web/20160407232402/http://www.metacritic.com/search/all/quantum+of+solace/results| url-status=live}}

At E3 2010, Nintendo revealed GoldenEye 007, a remake of the 1997 game that was released on Nintendo 64. The remake initially targeted and was released for the Wii and Nintendo DS with a more modernized plot based on a script by Bruce Feirstein, with then-Bond actor Daniel Craig portraying 007.{{cite web| title=GoldenEye 007 – Hands On Preview| url=http://www.totalvideogames.com/GoldenEye-007/preview-15701.html| last=Earwaker| first=Kiran| publisher=TVG Media Ltd.| date=8 October 2010| access-date=10 November 2010| archive-url=https://web.archive.org/web/20101206214349/http://www.totalvideogames.com/GoldenEye-007/preview-15701.html| archive-date=6 December 2010| df=dmy-all}} The Wii version was developed by Eurocom and ran on EngineX, a game engine previously used for the rail shooter Dead Space: Extraction, while the Nintendo DS version was developed by n-Space. It was released in November 2010 in all regions to positive reviews from critics. Approximately a year later, an enhanced port of the game entitled GoldenEye 007: Reloaded was released for PlayStation 3 and Xbox 360. The port featured HD graphics, new missions and PlayStation Move support on the PS3 version.

Activision's third Bond game, Blood Stone was released on the same day as GoldenEye 007 in November 2010. Developed by Bizarre Creations, the game returned to being a third person shooter, featured an original story and starred Daniel Craig, Judi Dench and Joss Stone, the latter of which also sang on the game's theme song "I'll Take It All".{{Cite news|url = https://www.bbc.co.uk/news/newsbeat-10666483|title = Joss Stone to play virtual Bond Girl in 007:Blood Stone|work = BBC News|date = 16 July 2010|access-date = 26 October 2021|archive-date = 26 October 2021|archive-url = https://web.archive.org/web/20211026121450/https://www.bbc.co.uk/news/newsbeat-10666483|url-status = live}} It was released for PlayStation 3, Xbox 360, PC and DS and received mixed reviews from critics. Developer Bizarre Creations was closed down by Activision in early 2011 just a few months after the game's release.

On 19 April 2012, Activision announced plans for a game titled 007 Legends to coincide with the fiftieth anniversary of the James Bond film franchise.{{cite news|title=Activision Announces 007 Legends|url=https://www.empireonline.com/movies/news/activision-announces-007-legends/|first=Owen|last=Williams|work=Empire|date=19 April 2012|access-date=27 February 2020|archive-date=27 February 2020|archive-url=https://web.archive.org/web/20200227092857/https://www.empireonline.com/movies/news/activision-announces-007-legends/|url-status=live}} The game was described as a "greatest hits compilation", retelling six film narratives with an overarching storyline to connect them together. The missions were revealed to be based upon Goldfinger, On Her Majesty's Secret Service, Moonraker, Licence to Kill and Die Another Day. On 9 November 2012, Activision added the last mission to the game, released as a downloadable content, which was based on Skyfall. The game was released for PlayStation 3, Xbox 360, PC and Wii U and received mixed reviews from critics. Developer Eurocom shut down soon after the game's release in December 2012.{{cite web |author1=IGN |title=007 Legends Video Review |url=https://www.youtube.com/watch?v=wCZv0xvCoWg |archive-url=https://ghostarchive.org/varchive/youtube/20211212/wCZv0xvCoWg| archive-date=2021-12-12 |url-status=live|website=YouTube |access-date=November 13, 2021 |date=October 16, 2012}}{{cbignore}}{{cite web|url=http://www.eurogamer.net/articles/2012-12-07-james-bond-developer-eurocom-makes-remaining-staff-redundant-ceases-trading|title=James Bond developer Eurocom makes remaining staff redundant, ceases trading|website=Eurogamer|date=7 December 2012|access-date=21 December 2012|archive-date=10 December 2012|archive-url=https://web.archive.org/web/20121210113236/http://www.eurogamer.net/articles/2012-12-07-james-bond-developer-eurocom-makes-remaining-staff-redundant-ceases-trading|url-status=live}}

On 4 January 2013, Activision and Steam's online stores removed online availability and pages for Quantum of Solace, Blood Stone, and 007 Legends without explanation or warning,{{cite web|url=https://www.gamespot.com/articles/activisions-james-bond-games-disappear-from-steam-and-xbox-360/1100-6402017/3|title=Activision's James Bond games disappear from Steam and Xbox 360|date=4 January 2013|access-date=19 March 2018|archive-date=21 March 2018|archive-url=https://web.archive.org/web/20180321063050/https://www.gamespot.com/articles/activisions-james-bond-games-disappear-from-steam-and-xbox-360/1100-6402017/3/|url-status=live}} only to confirm three days later that the James Bond game license was revoked.{{cite web|url=https://www.mi6-hq.com/sections/articles/gaming_activision_game_over.php3|title=Game Over For Activision|date=7 January 2013|access-date=19 March 2018|archive-date=20 March 2018|archive-url=https://web.archive.org/web/20180320044009/https://www.mi6-hq.com/sections/articles/gaming_activision_game_over.php3|url-status=live}} A month later, Activision themselves declared that they would be backing away from licensed games in a formal statement.{{cite web|url=https://www.slashgear.com/activision-is-pulling-away-from-licensed-games-20270334/|title=Activision is pulling away from licensed games|date=20 February 2013|access-date=19 March 2018|archive-date=20 March 2018|archive-url=https://web.archive.org/web/20180320105619/https://www.slashgear.com/activision-is-pulling-away-from-licensed-games-20270334/|url-status=live}}

=Hiatus and IO Interactive era (2014–present)=

On 7 January 2014, president and co-founder of Telltale Games, Kevin Bruner had expressed an interest in making a future James Bond game if he were afforded the chance. He stated that "I'm a giant James Bond fan and I'm always frustrated by games that make him a mass murderer." When he was asked which license he would adapt next if money and licensing hurdles were not a factor. "He's a super-spy, and that's a different skillset. The films make him less of a mass murderer, and there's not much killing in the books – more spying and intrigue."{{cite web |last=Reilly |first=Luke |date=7 January 2014 |url=https://www.ign.com/articles/2014/01/08/telltale-president-keen-to-make-a-james-bond-game |title=Telltale President Keen to Make a James Bond Game |website=IGN |access-date=7 January 2014 |archive-date=9 January 2014 |archive-url=https://web.archive.org/web/20140109011208/http://www.ign.com/articles/2014/01/08/telltale-president-keen-to-make-a-james-bond-game |url-status=live }} A rumour surfaced in June 2017 that Telltale was working on a video game entitled 007 Solstice.{{cite web|date=4 June 2017|url=https://www.mi6-hq.com/sections/articles/gaming-007-solstice-telltale-games-leak?id=04272|title=007 Solstice|publisher=Mi6-HQ.com|access-date=5 June 2017|archive-date=29 July 2017|archive-url=https://web.archive.org/web/20170729123851/https://www.mi6-hq.com/sections/articles/gaming-007-solstice-telltale-games-leak?id=04272|url-status=live}} However, its status proved unlikely when Telltale filed for bankruptcy and closed down in November 2018.{{cite magazine|last=Chalk|first=Andy|date=14 November 2018|url=https://www.pcgamer.com/after-some-uncertainty-telltale-games-is-closing-for-good/|title=After some uncertainty, Telltale Games is closing for good|magazine=PC Gamer|access-date=15 November 2018|archive-date=15 November 2018|archive-url=https://web.archive.org/web/20181115064322/https://www.pcgamer.com/after-some-uncertainty-telltale-games-is-closing-for-good/|url-status=live}}

On 21 January 2016, president of Curve Digital Dominic Wheatley expressed his interest alongside the company in the series, saying "I'd be very happy to have a James Bond licence. We could do a cracking game around that," adding that these opportunities are overlooked by the bigger firms, since Electronic Arts and Activision have their own IPs and no longer want to "promote someone else's brand."{{cite web |last=Dring |first=Christopher |date=21 January 2016 |url=http://www.mcvuk.com/news/read/curve-digital-we-could-make-a-cracking-james-bond-tie-in-game |title=Curve Digital: We could make a cracking James Bond tie-in game |publisher=MCV-UK.com |access-date=21 January 2016 |archive-date=21 February 2016 |archive-url=https://web.archive.org/web/20160221233727/http://www.mcvuk.com/news/read/curve-digital-we-could-make-a-cracking-james-bond-tie-in-game |url-status=live }}

In November 2020, IO Interactive announced Project 007, a brand new James Bond video game, working closely with licensors MGM and Eon Productions. IO described the game as a "wholly original Bond story" where "players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first Bond origin story."{{cite web |url=https://www.ign.com/articles/hitman-developer-announces-new-bond-game-project-007 |title=Hitman Developer Announces New Bond Game, Project 007 |first=Joe |last=Skrebels |date=19 November 2020 |website=IGN |access-date=19 November 2020 |archive-date=19 November 2020 |archive-url=https://web.archive.org/web/20201119140855/https://www.ign.com/articles/hitman-developer-announces-new-bond-game-project-007 |url-status=live }}{{cite web |url=https://www.eurogamer.net/articles/2020-11-19-hitman-developer-io-reveals-fresh-project |title=Hitman developer IO is making a James Bond game |first=Tom |last=Phillips |date=19 November 2020 |access-date=19 November 2020 |work=Eurogamer |archive-date=19 November 2020 |archive-url=https://web.archive.org/web/20201119141134/https://www.eurogamer.net/articles/2020-11-19-hitman-developer-io-reveals-fresh-project |url-status=live}} The game is currently under development with no set release date, {{as of|November 2024|lc=yes}}.{{cite web |last=Cryer |first=Hirun |url=https://www.gamesradar.com/games/stealth/after-years-working-on-hitman-project-007-lead-says-working-on-a-james-bond-game-feels-organic-its-so-close-to-our-dna-that-it-just-feels-seamless/ |title=After years working on Hitman, Project 007 lead says working on a James Bond game feels "organic": "It's so close to our DNA that it just feels seamless" |work=GamesRadar+ |date=15 July 2024 |access-date=14 September 2024}} Its target platforms include at least the Nintendo Switch 2, which was announced during its Nintendo Direct on April 2, 2025.{{cite web |last1=Onder |first1=Cade |title=James Bond Game Announced for Nintendo Switch 2 After Years of Silence |url=https://comicbook.com/gaming/news/james-bond-game-project-007-nintendo-switch-2-announced/ |website=ComicBook.com |access-date=2 April 2025}}

Cancelled games

;Octopussy (1983)

Shortly after James Bond 007 was released in 1983 by Parker Brothers, another video game was announced, titled Octopussy, based on the film of the same name. The game was planned for release on the Atari 2600 System, Mattel Intellivision, and compatible systems. Set for release in the summer of 1983, it was cancelled for unknown reasons shortly after it was announced by Parker Brothers.{{cite web|url=http://www.mi6-hq.com/sections/games/octopussy_1983.php3?s=games&id=02917|title=Octopussy (1983) Cancelled|website=MI6-HQ|access-date=31 July 2013|archive-date=5 November 2013|archive-url=https://web.archive.org/web/20131105050029/http://www.mi6-hq.com/sections/games/octopussy_1983.php3?s=games&id=02917|url-status=live}}

;GoldenEye 007 (1997; 2008)

A racing version of GoldenEye 007 was announced for the Virtual Boy.{{cite magazine | date = November 1995 | title = Goldeneye Steps Up To NU64 | magazine = Nintendo Power | volume = 78 | page = 112 | url = http://www.planetvb.com/modules/articles/?s004033013 | format = JPEG | access-date = 3 June 2006 | archive-date = 13 September 2012 | archive-url = https://web.archive.org/web/20120913063044/http://www.planetvb.com/modules/articles/?s004033013 | url-status = live }} The game was cancelled in 1996.{{cite web |url=http://www.gametrailers.com/video/goldeneye-007-gt-anthology/52623 |title=GoldenEye 007 |date=11 July 2009 |work=GT Anthology |publisher=gametrailers.com |access-date=7 May 2011 |archive-url=https://web.archive.org/web/20110626033906/http://www.gametrailers.com/video/goldeneye-007-gt-anthology/52623 |archive-date=26 June 2011 |df=dmy-all }}{{cite web | url=http://www.planetvb.com/modules/articles/?w009 | title=Games – Unreleased – GoldenEye | publisher=Planet Virtual Boy | access-date=8 January 2007 | archive-date=13 September 2012 | archive-url=https://web.archive.org/web/20120913062900/http://www.planetvb.com/modules/articles/?w009 | url-status=live }}

A remastered version of the Nintendo 64 game GoldenEye 007 by Rare was scheduled for release on Xbox 360's Live Arcade on 27 February 2008, but Microsoft (who acquired Rare and their intellectual properties in 2002) couldn't get the publishing rights from the intellectual property owners, Danjaq, LLC, resulting in the cancelation of the project, despite being nearly completed.{{Cite web|url=https://www.videogamer.com/news/rare-xbla-goldeneye-locked-in-no-mans-land|title=Rare: XBLA GoldenEye 'locked in no man's land'|website=VideoGamer.com|date=6 August 2008|language=en|access-date=2019-09-20|archive-date=3 February 2021|archive-url=https://web.archive.org/web/20210203233226/https://www.videogamer.com/news/rare-xbla-goldeneye-locked-in-no-mans-land|url-status=live}} It was rumored that Nintendo (the publisher of the original title) or Activision (who had exclusive rights to publish video games based on the James Bond franchise at the time) may have been involved in the project's cancellation, but no sources confirm the rumor. Despite this, in January 2021, a near-final build of the game was leaked online from an unknown source, which led to many players playing the ROM via emulation.{{Cite web|url = https://www.videogameschronicle.com/news/goldeneyes-xbox-remaster-has-leaked-online-and-its-fully-playable-on-pc/|title = GoldenEye's Xbox remaster has leaked online – and it's fully playable on PC|date = 3 February 2021|access-date = 19 March 2021|archive-date = 3 March 2021|archive-url = https://web.archive.org/web/20210303212055/https://www.videogameschronicle.com/news/goldeneyes-xbox-remaster-has-leaked-online-and-its-fully-playable-on-pc/|url-status = live}}

;Tomorrow Never Dies: The Mission Continues (1998)

The original VHS release of Tomorrow Never Dies featured a brief trailer with Desmond Llewelyn which highlighted a game that would "start where the film ends".{{cite web |url=https://www.youtube.com/watch?v=aDCEvZQxvHw&ab_channel=VTRVCR |archive-date=16 September 2022 |title=Tomorrow Never Dies Video Game |publisher=YouTube |date=21 December 2007 |access-date=22 May 2012 |archive-url=https://web.archive.org/web/20220916034538/https://www.youtube.com/watch?v=aDCEvZQxvHw&ab_channel=VTRVCR }} Footage shows Bond skiing, scuba diving and driving in third person and on a first-person shooting mission.{{cite web |url=https://www.ign.com/games/007-tomorrow-never-dies/images |title=007: Tomorrow Never Dies Images|publisher=IGN |access-date=13 November 2021 |archive-url=https://web.archive.org/web/20120331192159/http://media.psx.ign.com/media/002/002310/imgs_7.html |archive-date=31 March 2012 |df=dmy-all }} The game was to come out on PlayStation and PC in the fall of 1998 and was being made by MGM Interactive, not EA; EA was not involved in Bond until November of that year.{{cite web |url=https://www.ign.com/articles/1998/11/21/ea-and-mgm-bond |title=EA and MGM Bond |work=IGN |date=21 November 1998 |access-date=22 May 2012 |archive-date=13 August 2019 |archive-url=https://web.archive.org/web/20190813181340/https://www.ign.com/articles/1998/11/21/ea-and-mgm-bond |url-status=live }} Because MGM's motion picture division had licensed exclusive James Bond console rights to Nintendo (for GoldenEye 007 for the Nintendo 64), MGM had to buy some of their rights back from Nintendo in order to make the game.{{cite magazine |title=Gaming Gossip |magazine=Electronic Gaming Monthly|issue=97 |publisher=Ziff Davis |date=August 1997|page=32}}

A Tomorrow Never Dies game was released on 16 November 1999, distributed by EA, but with notable differences from the 1998 attempt. The game was a third-person shooter with no scuba diving level. The story follows the plot of the film, not the continuation that had been planned.

A level in the game sees Bond skiing down a mountain and killing a Japanese terrorist named Sotoshi Isagura (who had featured very briefly in the film), while on another stage Bond has a driving mission in Switzerland. These were not from the film and may have survived from the 'continuation' story.

;The World Is Not Enough (2000)

A game based on the 1999 film The World Is Not Enough film and using the Quake III Arena engine for the PC and PlayStation 2 was cancelled in favour of Agent Under Fire.{{cite web|url=https://www.ign.com/articles/2001/04/27/the-world-is-not-enough-6|title=The World Is Not Enough|publisher=IGN|date=27 April 2001|access-date=13 November 2021|archive-date=13 November 2021|archive-url=https://web.archive.org/web/20211113182048/https://www.ign.com/articles/2001/04/27/the-world-is-not-enough-6|url-status=live}} Electronic Arts thought, by 2001, that too much time had passed since the release of the film, and that fans would be no longer interested in the product as talks of the succeeding film in the series, Die Another Day, were taking place.{{cite web |url=http://www.mi6-hq.com/sections/articles/gaming_twine_pc.php3 |title=The World Is Not Enough on PC and PS2 |publisher=MI6-HQ.com |date=6 January 2007 |access-date=13 September 2014 |archive-date=13 September 2014 |archive-url=https://web.archive.org/web/20140913132217/http://www.mi6-hq.com/sections/articles/gaming_twine_pc.php3 |url-status=live }}

;007 Racing sequel (2001)

A PlayStation 2 sequel to 007 Racing was rumoured to be in development.{{cite web |url=https://www.ign.com/articles/2000/12/12/bond-races-to-playstation-2-again |title=Bond Races to PlayStation 2 Again |publisher=IGN |date=11 December 2000 |access-date=November 13, 2021 |archive-date=13 November 2021 |archive-url=https://web.archive.org/web/20211113182048/https://www.ign.com/articles/2000/12/12/bond-races-to-playstation-2-again |url-status=live }}

;Bond6 (2005)

EA Games began conceptual work on the game in 2003, under the working title of Bond6. The game was originally meant to be released in 2005, set to star Pierce Brosnan as James Bond. A video game adaptation of From Russia with Love began development when Brosnan announced that he was stepping down from the role, which ended plans for Bond6. The opening level planned for the former was retooled for the latter, and CGI work intended for the game was reused in television commercials for GoldenEye: Rogue Agent.{{cite web|url=http://www.mi6-hq.com/sections/articles/gaming_frwl_firstnews.php3?t=frwlgame&s=frwlgame&id=0680|title=James Bond 007: "From Russia With Love" by EA Games|website=MI6-HQ.COM|access-date=13 November 2021|archive-date=23 September 2021|archive-url=https://web.archive.org/web/20210923111149/https://www.mi6-hq.com/sections/articles/gaming_frwl_firstnews.php3?t=frwlgame&s=frwlgame&id=0680|url-status=live}}

;Casino Royale (2006)

A game was in development based on the film of the same name. Daniel Craig, in character as Bond, was going to give his voice and likeness to the video game. It was set to release on the PlayStation 3 and Xbox 360 platforms. The game was 15% developed when the project was cancelled, as Electronic Arts would not finish it by the film's release in November 2006. Later, unfinished development screenshots from the Venice level were uncovered. Activision's debut in the series, Quantum of Solace, combines the storylines of Casino Royale and Quantum of Solace.

;Blood Stone sequel (2011)

In December 2010, some screenshots and a video were leaked online that depicted a new James Bond game, which shared similar gameplay to its predecessor, Blood Stone. Reportedly, the project had been in development by Raven Software, but was postponed six months prior to the leak, at which point the game was believed to be back in development. However, the game was ultimately cancelled due to Blood Stone's poor sales.{{cite web |url=https://www.mi6-hq.com/sections/articles/gaming_activision_raven_first_look.php3 |title=First Look At Next 007 Game |publisher=MI6-HQ.com |date=7 December 2010 |access-date=12 September 2016 |archive-date=13 April 2016 |archive-url=https://web.archive.org/web/20160413135723/https://www.mi6-hq.com///sections/articles/gaming_activision_raven_first_look.php3 |url-status=live }}

;Skyfall (2012)

In January 2012, it was announced that a video game based on Skyfall would be released by Activision.{{cite web|url=https://gamerant.com/james-bond-skyfall-video-game-curt-123548/|title=James Bond 'Skyfall' Game In The Works|publisher=GameRant|date=3 January 2012|access-date=12 September 2016|archive-date=23 September 2016|archive-url=https://web.archive.org/web/20160923142114/https://gamerant.com/james-bond-skyfall-video-game-curt-123548/|url-status=live}} Ultimately, a downloadable level based on Skyfall was released for Activision's 007 Legends, although a full game was not released.{{cite web|url=http://www.gamespot.com/articles/skyfall-mission-in-007-legends-launches-first-for-ps3/1100-6398323/|title=Skyfall mission in 007 Legends launches first for PS3|website=GameSpot|date=16 October 2012|access-date=12 September 2016|archive-date=14 March 2015|archive-url=https://web.archive.org/web/20150314052135/http://www.gamespot.com/articles/skyfall-mission-in-007-legends-launches-first-for-ps3/1100-6398323/|url-status=live}}

;Lego James Bond (2016)

In 2016, TT Games pitched a James Bond themed entry in their long running line of Lego games, which would adapt the events of multiple films. The pitch was rejected by the Lego Group due to the films' adult themes and level of violence being too extreme for the Lego brand's family-friendly demographic. A trailer for the game was later leaked in 2024.{{cite web | last=Blake | first=Vikki | title=Here's a minute-long tease of the Lego James Bond game we never had | website=Eurogamer.net | date=December 1, 2024 | url=https://www.eurogamer.net/heres-a-minute-long-tease-of-the-lego-james-bond-game-we-never-had | access-date=December 1, 2024}}

Other games

=Mobile and smartphone games=

Since 2002, games featuring the Bond character and the 007 trademark have been published and distributed on mobile phones. The first two are based on action sequences from Die Another Day, one of them is titled Hover Chase and the other is Ice Racer. Both were published by Vodafone.

With the official reboot of the film franchise in 2006, Sony Online Entertainment released a side-scroll action game based on Casino Royale developed by Glu Mobile, following a storyline inspired by the film. Similarly, an identical tie-in based on Quantum of Solace was released in 2008 by the same team. The same year, Sony Online Entertainment Los Angeles developed and published an arcade fighting game to coincide with the aforementioned film, entitled Top Agent.

In 2014, it was reported that Glu Mobile was working on another mobile game bearing the James Bond license.{{cite web|url=http://www.marketwatch.com/story/glu-to-create-james-bond-game-with-eon-productions-and-mgm-interactive-2014-04-08?reflink=MW_news_stmp|title=Glu to Create James Bond Game with EON Productions and MGM Interactive|publisher=MarketWatch|date=8 April 2014|access-date=12 April 2014|archive-date=13 April 2014|archive-url=https://web.archive.org/web/20140413130751/http://www.marketwatch.com/story/glu-to-create-james-bond-game-with-eon-productions-and-mgm-interactive-2014-04-08?reflink=MW_news_stmp|url-status=live}} A year later, its title was revealed as World of Espionage,{{cite web|url=https://www.mi6-hq.com/sections/articles/gaming-next-bond-game-2015?t&s&id=03909|title=The Next Bond Game by Glu Mobile|publisher=MI6-HQ.com|date=2 June 2015|access-date=2 June 2015|archive-date=30 June 2015|archive-url=https://web.archive.org/web/20150630235858/https://www.mi6-hq.com/sections/articles/gaming-next-bond-game-2015?t&s&id=03909|url-status=live}} a point-and-click game retelling several previous storylines from the film series, debuting an early access mode in July 2015 and releasing a full version of the game in November later that year.{{cite web|url=https://www.mi6-hq.com/sections/articles/gaming-jbwoe-james-bond-world-of-espionage-launched?t=&s=&id=03931|title=James Bond: World of Espionage|publisher=MI6-HQ.com|date=18 July 2015|access-date=19 July 2015|archive-date=22 July 2015|archive-url=https://web.archive.org/web/20150722070537/https://www.mi6-hq.com/sections/articles/gaming-jbwoe-james-bond-world-of-espionage-launched?t=&s=&id=03931|url-status=live}} The game, after being universally panned for its uninspired content, was removed from the online mobile stores in December 2016 and Glu Mobile pulled the plug on the title.{{cite web|url=https://www.mi6-hq.com/sections/articles/gaming-glu-mobile-cancel-james-bond-world-of-espionage?id=04193|title=Game Over for Glu Mobile|publisher=MI6-HQ.com|date=2 December 2016|access-date=4 December 2016|archive-date=20 December 2016|archive-url=https://web.archive.org/web/20161220061847/https://www.mi6-hq.com/sections/articles/gaming-glu-mobile-cancel-james-bond-world-of-espionage?id=04193|url-status=live}}

=Fanmade remakes=

{{Further|GoldenEye: Source}}

With the popularity laid by GoldenEye 007 in 1997 on the Nintendo 64, fans of the video game have made many attempts to remake or recreate the title with updated makeovers on current engines over time. But, only one project succeeded. Entitled GoldenEye: Source, the game entered development in 2005 and officially saw its international release in 2010, five years after being in beta mode hosted by the Source engine. It is a total conversion mod based on the multiplayer mode from the aforementioned title.

A different team initiated similar attempts in 2013 to port the multiplayer mode from Nightfire (2002) to the Source engine, hoping to release it on Steam under the title Nightfire: Source. The project, as of today, remains in development.{{cite web|url=http://community.nightfiresource.com/|title=Nightfire: Source Community|access-date=27 October 2013|archive-url=https://web.archive.org/web/20131029194459/http://community.nightfiresource.com/|archive-date=29 October 2013|df=dmy-all}}{{cite web |url=http://pcgmedia.com/nightfire-being-remade-in-source-engine/ |title='Nightfire' being remade in Source Engine |publisher=PCGMedia |date=27 July 2013 |access-date=27 October 2013 |archive-date=29 October 2013 |archive-url=https://web.archive.org/web/20131029184416/http://pcgmedia.com/nightfire-being-remade-in-source-engine/ |url-status=live }}

To commemorate the video game's 25th anniversary, another project based on GoldenEye 007 entered development in 2017 on Unreal Engine 4, with the aim of releasing it sometime in August 2022, based on the title's single-player campaign.{{cite web|url=https://kotaku.com/one-goldeneye-fan-wants-to-recreate-the-entire-thing-in-1829665819|title=One GoldenEye Fan Wants To Recreate The Entire Game In Unreal|date=10 October 2018|publisher=Kotaku|access-date=21 October 2018|archive-date=11 October 2018|archive-url=https://web.archive.org/web/20181011000723/https://kotaku.com/one-goldeneye-fan-wants-to-recreate-the-entire-thing-in-1829665819|url-status=live}} However, in August 2020, the team received a cease and desist letter from Danjaq, forbidding the remake and stripping its use of any licensed asset related to the property, including James Bond and related characters.{{cite web|url=https://www.eurogamer.net/articles/2020-08-11-after-years-of-development-the-goldeneye-25-fan-remake-just-got-lawyered|title=After years of development, the GoldenEye 25 fan remake just got lawyered|publisher=Eurogamer|date=11 August 2020|access-date=12 August 2020|archive-date=12 August 2020|archive-url=https://web.archive.org/web/20200812203511/https://www.eurogamer.net/articles/2020-08-11-after-years-of-development-the-goldeneye-25-fan-remake-just-got-lawyered|url-status=live}} The project was reborn as Spies Don't Die – an original experience "inspired by 90s first-person shooters".{{cite web|url=https://twitter.com/spiesdontdie|title='Spies Don't Die' on Twitter|publisher=Twitter|date=10 August 2020|access-date=12 August 2020|archive-date=12 August 2020|archive-url=https://web.archive.org/web/20200812153035/https://twitter.com/spiesdontdie|url-status=live}}

=Appearance in other media=

Downloadable content featuring a pack of cars used in the James Bond films is available in Forza Horizon 4, officially branded and licensed by Danjaq, LLC.{{cite web|url=https://www.eurogamer.net/articles/2018-09-13-forza-horizon-4-gets-james-bond-dlc|title=Forza Horizon 4 is getting James Bond DLC|website=Eurogamer|date=13 September 2018|access-date=19 September 2018|archive-date=19 September 2018|archive-url=https://web.archive.org/web/20180919171929/https://www.eurogamer.net/articles/2018-09-13-forza-horizon-4-gets-james-bond-dlc|url-status=live}}{{cite web |url=https://www.mi6-hq.com/sections/articles/gaming-forza-4-horizon-best-of-bond-cars?id=04421|title=Best of Bond Cars|website=MI6-HQ |date=17 September 2018|access-date=19 September 2018|archive-date=19 September 2018|archive-url=https://web.archive.org/web/20180919211512/https://www.mi6-hq.com/sections/articles/gaming-forza-4-horizon-best-of-bond-cars?id=04421|url-status=live}}

James Bond is parodied in Broforce as a playable character, Double Bro Seven, whose name is a pun on Bond's code number 007, with his appearance being based on either Sean Connery, George Lazenby or Pierce Brosnan. Just like the actual Bond, he wears a tuxedo and uses a pistol. Unlike other characters in the game, he has a variety of special skills, including a martini, needed for a trophy called "Shaken, not stirred", which is a joke on a famous Bond catchphrase.

References

{{reflist}}