List of best-selling game consoles#Home game consoles
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File:PS2-Versions.jpg is the best-selling game system overall with over 160 million units worldwide.]]
A video game console is a standardized computing device designed primarily for playing video games. Consoles are typically compact and can be used in various settings. They may utilize one or more data storage devices, such as hard disk drives, optical discs, or memory cards, to store game content.
A home video game console connects to an external display device such as a television set or computer monitor.{{Cite book |last=Lee |first=Robin |url=https://books.google.com/books?id=GFm-5WuYfYAC |title=The Oxford Handbook of the Digital Economy |date=August 23, 2012 |publisher=Oxford University Press |isbn=9780195397840 |editor-last=Peitz |editor-first=Martin |page=84 |access-date=December 29, 2013 |editor-last2=Waldfogel |editor-first2=Joel |archive-url=https://web.archive.org/web/20191030043208/https://books.google.com/books?id=GFm-5WuYfYAC |archive-date=October 30, 2019 |url-status=live}} Games are usually controlled with handheld game controllers. The first commercially available video game console was the Magnavox Odyssey, released in 1972 by Magnavox based on television gaming technology developed by Ralph H. Baer and his colleagues at Sanders Associates.{{Cite web |last=Edwards |first=Benj |date=May 15, 2007 |title=Videogames Turn 40 Years Old |url=http://www.1up.com/features/videogames-turn-40 |url-status=dead |archive-url=https://archive.today/20130116000837/http://www.1up.com/features/videogames-turn-40 |archive-date=January 16, 2013 |access-date=January 15, 2014 |website=1UP.com |page=4}}
File:Nintendo-DS-Lite-Black-Open.jpg at 93.86 million units.]]
A handheld game console is a portable device with a built-in screen, controls, and speakers,{{Cite journal |last=University of Maribor |date=April 24, 2007 |title=D 4.1 - Standards and technology monitoring report (revised version) |url=http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |url-status=usurped |journal=Mobile Game-based Learning |edition=1.7 |publisher=Sixth Framework Programme (European Community) |page=20 |archive-url=https://web.archive.org/web/20130630130213/http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |archive-date=June 30, 2013 |access-date=December 29, 2013}} offering greater portability than home consoles. Unlike handheld electronic game devices, which play only one game, handheld consoles can play multiple games. The first such console with interchangeable cartridges was the Milton Bradley Microvision (1979).{{Cite web |last=East |first=Tom |date=November 11, 2009 |title=History Of Nintendo: Game Boy |url=http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/ |url-status=dead |archive-url=https://web.archive.org/web/20141110045319/http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/ |archive-date=November 10, 2014 |access-date=December 29, 2013 |website=Official Nintendo Magazine}} Nintendo popularized handheld gaming with the Game Boy in 1989{{Cite book |last=Steinbock |first=Dan |url=https://archive.org/details/mobilerevolution0000stei |title=The Mobile Revolution |date=June 1, 2005 |publisher=Kogan Page |isbn=9780749442965 |page=[https://archive.org/details/mobilerevolution0000stei/page/150 150]}} and maintained market dominance into the early 2000s.{{Cite web |last=Patsuris |first=Penelope |date=June 7, 2004 |title=Sony PSP Vs. Nintendo DS |url=https://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html |url-status=live |archive-url=https://web.archive.org/web/20131101213513/http://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html |archive-date=November 1, 2013 |access-date=November 4, 2013 |website=Forbes}}{{Cite news |last=Hutsko |first=Joe |date=March 25, 2000 |title=88 Million and Counting; Nintendo Remains King of the Handheld Game Players |url=https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all |url-status=live |archive-url=https://web.archive.org/web/20180622060557/https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all |archive-date=June 22, 2018 |access-date=January 12, 2009 |work=The New York Times |page=C1}}
Virtual reality headsets are head-mounted displays with built-in screens positioned in front of the user’s eyes. VR headsets for gaming may include handheld controllers and position-tracking accelerometers for user input.{{Cite journal |last=Coburn |first=Joshua Q. |last2=Freeman |first2=Ian |last3=Salmon |first3=John L. |date=September 1, 2017 |title=A Review of the Capabilities of Current Low-Cost Virtual Reality Technology and Its Potential to Enhance the Design Process |url=https://asmedigitalcollection.asme.org/computingengineering/article/doi/10.1115/1.4036921/370980/A-Review-of-the-Capabilities-of-Current-LowCost |journal=Journal of Computing and Information Science in Engineering |volume=17 |issue=3 |doi=10.1115/1.4036921}} Most require connection to a game console or gaming PC,{{Cite web |last=Kuchera |first=Ben |date=January 15, 2016 |title=The complete guide to virtual reality in 2016 (so far) (Update: February 2016) |url=https://www.polygon.com/2016/1/15/10772026/virtual-reality-guide-oculus-google-cardboard-gear-vr |access-date=July 26, 2024 |website=Polygon}} though some, such as the Quest 2 by Meta Platforms, are standalone consoles.{{Cite web |date=March 22, 2023 |title=Learn the basics of VR: Here's everything you need to know about virtual reality |url=https://www.digitaltrends.com/computing/what-is-vr-all-the-basics-of-virtual-reality/ |access-date=July 26, 2024 |website=Digital Trends}}
Dedicated consoles are a subset of consoles with built-in games.{{Cite book |last=Williams |first=Andrew |url=https://books.google.com/books?id=xLVdDgAAQBAJ |title=History of Digital Games: Developments in Art, Design and Interaction |date=March 16, 2017 |publisher=CRC Press |isbn=9781317503811 |page=69}}{{Cite web |last=Retro Rogue |title=2004 Holiday Gift Guide Review - Atari Flashback Console (Atari) |url=http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=315 |url-status=dead |archive-url=https://web.archive.org/web/20121029031211/http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=315 |archive-date=October 29, 2012 |access-date=December 30, 2013 |publisher=GameSpy}} More broadly, video game consoles are sometimes described as "dedicated" in contrast to versatile devices such as personal computers.{{Cite news |last=Chen |first=Brian |date=August 29, 2013 |title=New Device At Nintendo Is Cheaper, For Youths |url=https://www.nytimes.com/2013/08/29/technology/nintendo-to-offer-lower-cost-game-device.html |url-status=live |archive-url=https://web.archive.org/web/20190409215939/https://www.nytimes.com/2013/08/29/technology/nintendo-to-offer-lower-cost-game-device.html |archive-date=April 9, 2019 |access-date=December 30, 2013 |work=The New York Times |page=B1}}{{Cite web |last=Kuchera |first=Ben |date=February 28, 2011 |title=It's unofficial: dedicated gaming devices may be losing out to phones |url=https://arstechnica.com/gaming/2011/02/versatility-rules-why-monotasking-gaming-devices-may-be-losing-steam/ |archive-url=https://web.archive.org/web/20140101145731/https://arstechnica.com/gaming/2011/02/versatility-rules-why-monotasking-gaming-devices-may-be-losing-steam/ |archive-date=January 1, 2014 |access-date=December 30, 2013 |website=Ars Technica}}{{Cite magazine |last=Newman |first=Jared |date=November 11, 2013 |title=PC Game Streaming Is Going to Be Huge |url=https://techland.time.com/2013/11/11/pc-game-streaming-is-going-to-be-huge/ |url-status=live |archive-url=https://web.archive.org/web/20160220141320/http://techland.time.com/2013/11/11/pc-game-streaming-is-going-to-be-huge/ |archive-date=February 20, 2016 |access-date=December 30, 2013 |magazine=Time}}
Best-selling game consoles
File:Atari-2600-Wood-4Sw-Set.jpg (1980 version pictured), was released in 1977.{{Cite web |last=Reimer |first=Jeremy |date=October 10, 2005 |title=The evolution of gaming: computers, consoles, and arcade |url=https://arstechnica.com/features/2005/10/gaming-evolution/ |url-status=live |archive-url=https://web.archive.org/web/20140622041319/http://arstechnica.com/features/2005/10/gaming-evolution/ |archive-date=June 22, 2014 |access-date=May 10, 2014 |website=Ars Technica}}]]
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| footer = The Family Computer and Nintendo Entertainment System were the best-selling consoles of their time, selling 61.91 million units worldwide. The NES revitalized the gaming industry in the United States following the video game market crash.
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{{See also|List of best-selling game consoles by region|List of commercial failures in video games}}
The following table contains video game consoles that have sold at least {{nowrap|1 million}} units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the initial iteration of the console was first released (excluding test markets).
:{{legend|{{{1|#b6fcb6}}}|size=50%|Background shading and {{Hash-tag}} indicates consoles currently on the market. }}
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class="wikitable sortable sticky-header" style="margin:1em auto;"
! scope="col" |Platform ! scope="col" |Type ! scope="col" |Company ! scope="col" |Released{{ref label|Release sources|2|2}} ! scope="col" data-sort-type="number"| Units sold ! scope="col" class="unsortable" | {{abbr|Ref.|Reference(s)}} |
scope=row|PlayStation 2
|Home |Sony |style="text-align:center;" |2000 |style="text-align:right;" data-sort-value="155.1"|≥160 million |
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scope=row|Nintendo DS
|Handheld |style="text-align:center;" |2004 |style="text-align:right;" |154.02 million |style="text-align:center;" |{{efn|group=note|Including Nintendo DS Lite, DSi and DSi XL units}} |
scope=row style="background:#b6fcb6;" |Nintendo Switch {{Hash-tag|alt=current generation consoles}}
|Hybrid | style="text-align:center;" |2017 | style="text-align:right" |152.12 million | style="text-align:center;" |{{efn|group=note|Including Nintendo Switch Lite and OLED units}} |
scope=row|Game Boy & Game Boy Color
|Handheld |style="text-align:center;" |1989, 1998 |style="text-align:right;" |118.69 million |style="text-align:center;" |{{efn|group=note|name=GB and GBC|Nintendo only provided a combined sales total. Before Game Boy Color's release in late 1998,{{ref label|Release sources|2|2}} previous models sold 64.42 million units combined worldwide.}} |
scope=row style="background:#b6fcb6;"|PlayStation 4 {{Hash-tag|alt=current generation consoles}}
|Home |Sony | style="text-align:center;" |2013 | style="text-align:right" |117.2 million |
scope=row|PlayStation
|Home |Sony |style="text-align:center;" |1994 |style="text-align:right;" |102.49 million |
scope=row|Wii
|Home |style="text-align:center;" |2006 |style="text-align:right;" |101.63 million |
scope=row|PlayStation 3
|Home |Sony |style="text-align:center;" |2006 |style="text-align:right" data-sort-value="87.4"|87.4 million |style="text-align:center;" |{{Cite web |title=Business Data & Sales |url=https://sonyinteractive.com/en/our-company/business-data-sales/ |access-date=2024-11-27 |website=Sony Interactive Entertainment |language=en-US}}{{Cite web |title=2007 PlayStation 3 - PlayStation Vita {{!}} PlayStation History timeline |url=https://www.playstation.com/en-us/playstation-history/2007-ps3-ps-vita/ |access-date=2024-11-27 |website=PlayStation |language=en-US}} |
scope=row|Xbox 360
|Home |style="text-align:center;" |2005 |style="text-align:right;" data-sort-value="84" |{{ref |Greater|>}}84 million |style="text-align:center;" |{{efn|group=note|name=xbox efn|Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed. The company shifted focus to the amount of active users on Xbox Live as its "primary metric for{{sic}} success". Monthly active Xbox Live users reached nearly 90 million by Q3 2020. Xbox 360: Production ended in 2016; 84 million in total lifetime sales. Xbox One: Microsoft CEO Satya Nadella unveiled at a December 3, 2014, shareholder presentation that 10 million units were sold. Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million". Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020. Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue. }} |
scope=row|Game Boy Advance
|Handheld |style="text-align:center;" |2001 |style="text-align:right;" |81.51 million |
scope=row|PlayStation Portable
|Handheld |Sony |style="text-align:center;" |2004 |style="text-align:right;" data-sort-value="81"|≥80 million |
scope="row" style="background:#b6fcb6;" |PlayStation 5 {{Hash-tag|alt=current generation consoles}}
|Home |Sony | style="text-align:center;" |2020 | style="text-align:right" |77.7 million | style="text-align:center;" |{{Cite web |title=Business Data & Sales |url=https://sonyinteractive.com/en/our-company/business-data-sales/ |access-date=2025-05-16 |website=Sony Interactive Entertainment |language=en-US}} |
scope=row|Nintendo 3DS
|Handheld |style="text-align:center;" |2011 |style="text-align:right;" |75.94 million |
scope=row|Family Computer/Nintendo Entertainment System
|Home |style="text-align:center;" |1983 |style="text-align:right;" |61.91 million |
scope=row|Xbox One
|Home |style="text-align:center;" |2013 |style="text-align:right;" data-sort-value="54.75" |~58 million |
scope=row|Super Famicom/Super Nintendo Entertainment System
|Home |style="text-align:center;" |1990 |style="text-align:right;" |49.1 million |
scope=row|Nintendo 64
|Home |style="text-align:center;" |1996 |style="text-align:right;" |32.93 million |
scope=row|Mega Drive/Genesis
|Home |Sega |style="text-align:center;" |1988 |style="text-align:right;" |30.75 million |style="text-align:center;" |{{efn|group=note|name=genesis|30.75 million sold by Sega worldwide as of March 1996, not including sales of third-party licensed consoles from manufacturers such as Majesco Entertainment in the United States (which projected it would sell 1.5 million){{Cite web |date=March 2, 1998 |title=Sega farms out Genesis |url=http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |url-status=dead |archive-url=https://archive.today/20120709034422/http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |archive-date=July 9, 2012 |publisher=Consumer Electronics}} or Tec Toy in Brazil (listed separately)}} |
scope=row|Atari 2600
|Home |style="text-align:center;" |1977 |style="text-align:right" |30 million |
scope=row style="background:#b6fcb6;" |Xbox Series X/S {{Hash-tag|alt=current generation consoles}}
|Home |style="text-align:center;" |2020 |style="text-align:right" data-sort-value="28.3" |28.3 million |
scope=row|Xbox
|Home |style="text-align:center;" |2001 |style="text-align:right;" |24 million |
scope=row|Nintendo GameCube
|Home |style="text-align:center;" |2001 |style="text-align:right;" |21.74 million |
scope=row |Quest 2
|style="text-align:center;" |2020 |style="text-align:right" data-sort-value="20.0" |~20 million |
scope=row|Wii U
|Home |style="text-align:center;" |2012 |style="text-align:right" |13.56 million |
scope=row|PlayStation Vita
|Handheld |Sony |style="text-align:center;" |2011 | style="text-align:right" data-sort-value="12.5" |10–15 million (estimate) |style="text-align:center;" |{{efn|group=note|name=PlayStation Vita|PlayStation Vita: Third-party estimates range from 10–15 million. Glixel stated in June 2017 that 15 million were sold, while the Electronic Entertainment Design and Research suggests several million less by the end of 2015. Production ceased in Japan in March 2019.}} |
scope=row|Master System
|Home |Sega |style="text-align:center;" |1986 |style="text-align:right;" data-sort-value="11.5"|10–13 million |style="text-align:center;" |{{efn|group=note|name=master|10–13 million, not including Brazilian variants. Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, the United Kingdom at 1.35 million, Germany at 700 thousand, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe. 1 million were sold in Japan as of 1986. 2 million were sold in the United States.{{harvnb|Sheff|Eddy|1999|p=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=%22+million+Master+Systems%22 349]}}: "Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems." Not including sales of licensed Tectoy variants in Brazil (listed separately).}} |
scope=row|V.Smile & V.Motion
|Home |style="text-align:center;" |2004, 2007 |style="text-align:right;" |11 million |
scope=row|Game Gear
|Handheld |Sega |style="text-align:center;" |1990 |style="text-align:right;" |10.62 million |
scope=row|PC Engine/TurboGrafx-16
|Home |NEC/Hudson Soft{{efn|group=note|name=Turbo firm|Designed by Hudson and manufactured and marketed by NEC}} |style="text-align:center;" |1987 |style="text-align:right" |10 million |
scope=row|Sega Saturn
|Home |Sega |style="text-align:center;" |1994 |style="text-align:right" |9.26 million |
scope=row|Dreamcast
|Home |Sega |style="text-align:center;" |1998 |style="text-align:right" |9.13 million |
Master System (Brazilian variants)
|Home |style="text-align:center;" |1989 |style="text-align:right;" data-sort-value="8"|8 million |
scope=row|Dendy (famiclone)
|Home |style="text-align:center;" |1992 |style="text-align:right" |6 million |style="text-align:center;" |{{Cite news |date=August 9, 2016 |title=Приставка Dendy: Как Виктор Савюк придумал первый в России поп-гаджет |trans-title=Dendy Prefix: How Viktor Savyuk Came Up With The First Pop-gadget In Russia |url=https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm |url-status=live |archive-url=https://web.archive.org/web/20180612142332/https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm |archive-date=June 12, 2018 |access-date=October 9, 2021 |work=The Firm's Secret |language=ru}} |
scope=row|Super NES Classic Edition
|Dedicated |style="text-align:center;" |2017 |style="text-align:right" |5.28 million |
scope=row|Advanced Pico Beena
|Home |Sega |style="text-align:center;" |2005 |style="text-align:right" data-sort-value="4.1" | {{ref |Greater|>}}4.1 million |
scope=row|NES Classic Edition
|Dedicated |style="text-align:center;" |2016 |style="text-align:right" |3.56 million |style="text-align:center;" |{{Cite news |date=July 31, 2018 |title=Nintendo Switch sales near 20m, down slightly on last year |url=https://www.eurogamer.net/nintendo-switch-sales-near-20m-down-slightly-on-last-year |url-status=live |archive-url=https://web.archive.org/web/20220517153548/https://www.eurogamer.net/nintendo-switch-sales-near-20m-down-slightly-on-last-year |archive-date=May 17, 2022 |access-date=June 14, 2022 |work=Eurogamer.net}} |
scope=row|WonderSwan & WonderSwan Color
|Handheld |style="text-align:center;" |1999, 2000 |style="text-align:right" |3.5 million |style="text-align:center;" |{{efn|group=note|name=bandai|Bandai released three WonderSwan iterations. A March 2003 Famitsu article reported the original (March 1999) and color (December 2000) versions sold approximately 3 million units combined, while the SwanCrystal (July 2002) sold over 200 thousand units. Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004. Average weekly Famitsu sales during the transition were only a couple hundred units,{{ref label|Wonderswan sources|1|1}} and the SwanCrystal went build to order starting in autumn 2003. WonderSwan hardware designer Koto claimed over 3.5 million were sold.}} |
scope=row|Sega Pico
|Home |Sega |style="text-align:center;" |1993 |style="text-align:right" data-sort-value="3.41"|{{ref |Greater|>}}3.4 million |style="text-align:center;" |{{efn|group=note|name=Pico|Sega sold this amount as of April 2005. Its successor launched on August 6, 2005. Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.}} |
scope=row|Color TV-Game
|Dedicated |style="text-align:center;" |1977 |style="text-align:right;" |3 million |style="text-align:center;" |{{harvnb|Sheff|Eddy|1999|pp=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=%22Color+TV+Game%22 27–28]}}: "[Color TV Game 6] was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold." |
scope=row|Intellivision
|Home |style="text-align:center;" |1980 |style="text-align:right" |3 million |
scope=row|Mega Drive (Brazilian variants)
|Home |style="text-align:center;" |1990 |style="text-align:right;" data-sort-value="3"|3 million |style="text-align:center;" |{{Cite web |last=Azevedo |first=Théo |date=July 30, 2012 |title=Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil |url=http://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm |url-status=live |archive-url=https://web.archive.org/web/20190424040853/https://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm |archive-date=April 24, 2019 |access-date=October 18, 2012 |publisher=UOL |language=pt |quote=Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive}}{{Cite web |last=Sponsel |first=Sebastian |date=November 16, 2015 |title=Interview: Stefano Arnhold (Tectoy) |url=http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/ |url-status=live |archive-url=https://web.archive.org/web/20181004161631/http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/ |archive-date=October 4, 2018 |access-date=November 21, 2015 |website=Sega-16}} |
scope=row|N-Gage
|Handheld |style="text-align:center;" |2003 |style="text-align:right" |3 million |
scope=row|ColecoVision
|Home |style="text-align:center;" |1982 |style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2 million |style="text-align:center;" |{{efn|group=note|name=Coleco|The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly with most inventory gone by October 1985.}} |
scope=row|3DO Interactive Multiplayer
|Home |style="text-align:center;" |1993 |style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2 million |style="text-align:center;" |{{Cite web |last=Blake Snow |date=2007-07-30 |title=The 10 Worst-Selling Consoles of All Time |url=http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml |archive-url=https://web.archive.org/web/20080823192941/http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml |archive-date=2008-08-23 |access-date=2023-07-14 |publisher=GamePro}} |
scope=row|Neo Geo Pocket & Neo Geo Pocket Color
|Handheld |SNK |style="text-align:center;" |1998, 1999 |style="text-align:right" data-sort-value="2" | 2 million |style="text-align:center;" |{{Cite web |last=Blake Snow |date=2007-07-30 |title=The 10 Worst-Selling Handhelds of All Time |url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml |archive-url=https://web.archive.org/web/20080730005444/http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml |archive-date=2008-07-30 |access-date=2023-07-22 |publisher=GamePro}} |
scope=row|Magnavox Odyssey²
|Home |style="text-align:center;" |1978 |style="text-align:right" |2 million |
scope=row|Sega SG-1000
|Home |Sega |style="text-align:center;" |1983 |style="text-align:right" data-sort-value="1.99" | 2 million |style="text-align:center;" |{{Cite report |url=http://www.stat.go.jp/english/info/meetings/iaos/pdf/tanaka.pdf#page=2 |title=Network Externality and Necessary Software Statistics |last=Tanaka |first=Tatsuo |date=August 2001 |publisher=Statistics Bureau of Japan |page=2}}{{Cite book |last=Adam Brandenburger, Barry Nalebuff |title=Co-opetition |page=238}} |
scope=row|Oculus Go
|style="text-align:center;" |2018 |style="text-align:right;" |2 million (estimate) |
scope=row|Mega Drive/Genesis Mini
|Dedicated |Sega |style="text-align:center;" |2019 |style="text-align:right;" |{{ref |Greater|>}}1.5 million |style="text-align:center;" |{{Cite web |last=Tu |first=Trumann |date=July 30, 2022 |title=Sega Genesis Mini 2 Will Have Less Supply than the Original |url=https://gamerant.com/sega-genesis-mini-2-low-limited-supply/ |url-status=live |archive-url=https://web.archive.org/web/20220829122203/https://gamerant.com/sega-genesis-mini-2-low-limited-supply/ |archive-date=August 29, 2022 |access-date=December 23, 2024 |website=GameRant}} |
scope=row|Atari 7800
|Home |style="text-align:center;" |1986 |style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1 million |style="text-align:center;" |{{efn|group=note|name=Atari 7800|Atari reported on June 1, 1988 that 7800 sold more than million units to date.{{Cite news |date=June 1, 1988 |title=Press Release: Axlon To Develop New Video Games For Atari; Bushnell Returns |url=https://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg |url-status=live |archive-url=https://web.archive.org/web/20211009152445/https://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg |archive-date=October 9, 2021 |access-date=October 9, 2021 |publisher=Atari Corporation |quote="The 7800 system with its enhanced graphics capabilities was introduced in 1986 and has sold more than million units to date."}} Production and support of the 7800 was officially discontiniued on January 1, 1992.}} |
scope=row|Atari Lynx
|Handheld |style="text-align:center;" |1989 |style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1 million |style="text-align:center;" |{{efn|group=note|name=atarilynx|The Wall Street Journal reported in November 1992 approximately 1 million were sold. Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.}} |
scope=row|Philips CD-i
|Home |style="text-align:center;" |1990 |style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1 million |style="text-align:center;" |{{efn|group=note|name=Philips|This Philips-reported figure was in The New York Times on September 15, 1994. The CD-i was discontinued in 1998.}} |
scope=row|Telstar
|Dedicated |style="text-align:center;" |1976 |style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1 million |style="text-align:center;" |{{efn|group=note|name=telstar|Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year—almost bankrupting the company.}} |
scope=row|Atari 5200
|Home |style="text-align:center;" |1982 |style="text-align:right" |1 million |
scope=row|Pegasus (famiclone)
|Home |style="text-align:center;" |1991 |style="text-align:right" |1 million |
{{Refbegin}}
{{note label|Greater|>||Final sales are greater than the reported figure. See notes.}}
{{Refend}}
{{-}}
Notes
{{notelist|group=note}}
References
{{reflist|1=30em|refs=
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{{Cite web |date=August 1, 2001 |title=Sega Corporation Annual Report 2001 |url=http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf |url-status=live |archive-url=https://web.archive.org/web/20170201220437/http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf |archive-date=February 1, 2017 |access-date=November 2, 2015 |publisher=Sega Corporation |page=14 |quote=A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.}}
{{Cite web |date=October 23, 2001 |title=Revisions to Annual Results Forecasts |url=https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf |url-status=dead |archive-url=https://web.archive.org/web/20150726015556/https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf |archive-date=July 26, 2015 |access-date=November 2, 2015 |publisher=Sega Corporation |page=4 |quote=Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production [...] the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.}}
{{Cite web |date=July 1, 2002 |title=Sega Corporation Annual Report 2002 |url=https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf |url-status=live |archive-url=https://web.archive.org/web/20180928200439/https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf |archive-date=September 28, 2018 |access-date=November 2, 2015 |publisher=Sega Corporation |page=6 |quote=The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.}}
{{Cite press release |title=Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems: Systems Will Be Available In All Major Toy Retailers By Holiday Season |date=August 5, 1999 |publisher=Business Wire |url=http://www.thefreelibrary.com/Majesco+Signs+Licensing+Deal+to+Distribute+Sega+Pico+Educational...-a055353637 |access-date=January 6, 2015 |url-status=live |archive-url=https://web.archive.org/web/20140802181316/http://www.thefreelibrary.com/Majesco%2BSigns%2BLicensing%2BDeal%2Bto%2BDistribute%2BSega%2BPico%2BEducational...-a055353637 |archive-date=August 2, 2014}}
{{Cite news |last=Elrich |first=David |date=September 15, 1994 |title=Video-Game Wars: Fighting It Out Off-Screen |work=The New York Times |page=C2 |issn=0362-4331 |quote=According to Philips, there are 1 million CD-i owners worldwide.}}
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{{Cite web |last=Phillips |first=Tom |date=April 11, 2012 |title=SNES celebrates 20th birthday in UK |url=http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk |url-status=live |archive-url=https://web.archive.org/web/20120413151550/http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk |archive-date=April 13, 2012 |access-date=April 2, 2014 |website=Eurogamer}}
{{Cite news |last=Pereira |first=Joseph |date=November 16, 1992 |title=Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While |work=The Wall Street Journal |page=R10 |issn=0099-9660 |quote=Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.}}
{{Cite journal |last=Dvorak |first=John |author-link=John C. Dvorak |date=September 1999 |title=The Riddle of the Lynx |url=http://www.highbeam.com/doc/1G1-55480741.html |url-status=dead |journal=Computer Shopper |publisher=SX2 Media Labs |page=97 |issn=0886-0556 |url-access=subscription |archive-url=https://web.archive.org/web/20140611061844/http://www.highbeam.com/doc/1G1-55480741.html |archive-date=June 11, 2014 |access-date=February 13, 2014 |quote=The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.}}
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{{Cite magazine |last=Ricciardi |first=John |date=October 1, 2002 |title=Hands-On With Bandai's SwanCrystal; Move over, Game Boy Advance - there's a new bird in town |magazine=Electronic Gaming Monthly |publisher=EGM Media Group |page=58 |issue=159 |issn=1058-918X |quote=On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.}}
{{Cite news |date=August 30, 2000 |title=Bandai to Launch WonderSwan Color in Dec. |work=Jiji Press English News Service |quote=A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. [...] The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.}}
{{Cite news |date=February 18, 2003 |title=Bandai to Supply Software for Nintendo's Game Boy |work=Jiji Press English News Service |quote=The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.}}
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{{Cite web |date=December 3, 2014 |title=Microsoft Annual Meeting of Shareholders |url=http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |url-status=dead |archive-url=https://web.archive.org/web/20161130042326/http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |archive-date=November 30, 2016 |access-date=January 31, 2015 |publisher=Microsoft |quote=Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.}}
{{Cite web |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |url=https://www.ign.com/top-25-consoles/21.html |url-status=live |archive-url=https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html |archive-date=September 8, 2009 |access-date=October 31, 2013 |website=IGN}}
{{Cite press release |title=AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary! |date=November 12, 2012 |publisher=PR Newswire |url=http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html |access-date=April 11, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20121127175838/http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html |archive-date=November 27, 2012}}
{{Cite web |last=Buchanan |first=Levi |date=March 20, 2009 |title=Genesis vs. SNES: By the Numbers |url=https://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers |url-status=live |archive-url=https://web.archive.org/web/20180918231636/http://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers |archive-date=September 18, 2018 |access-date=October 31, 2013 |website=IGN |quote=Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. [...] The Master System sold an anemic 13 million to the NES count of 62 million.}}
{{Cite web |title=Intellivision: Intelligent Television |url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |url-status=dead |archive-url=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archive-date=October 23, 2013 |access-date=October 31, 2013 |publisher=GameSpy}}
{{Cite web |last=Baker |first=Chris |date=June 28, 2017 |title=PlayStation Vita's Rebirth as a Boutique Platform |url=https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141 |url-status=dead |archive-url=https://web.archive.org/web/20180612142936/https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141 |archive-date=June 12, 2018 |access-date=July 7, 2017 |publisher=Glixel}}
{{Cite press release |title=Coleco Industries sales report |date=April 17, 1984 |publisher=PR Newswire |url=https://www.proquest.com/docview/294244496 |quote='First quarter sales of ColecoVision were substantial, although much less {{sic|that}} those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982. |access-date=November 3, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131104144354/https://pqasb.pqarchiver.com/boston/doc/294244496.html |archive-date=November 4, 2013 |id={{ProQuest|294244496}}}}
{{Cite news |last=Schrage |first=Michael |date=May 22, 1984 |title=Atari Introduces Game In Attempt for Survival |url=https://www.proquest.com/docview/138312072 |url-access=subscription |url-status=live |archive-url=https://web.archive.org/web/20131104140619/http://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html |archive-date=November 4, 2013 |access-date=July 29, 2009 |work=The Washington Post |page=C3 |issn=0190-8286 |id={{ProQuest|138312072}} |quote=The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.}}
{{Cite news |last=Kleinfield |first=N. R. |date=July 21, 1985 |title=Coleco Moves Out Of The Cabbage Patch |url=https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2 |url-status=live |archive-url=https://web.archive.org/web/20180111054228/http://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2 |archive-date=January 11, 2018 |access-date=January 13, 2014 |work=The New York Times |page=F4 |quote=Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.}}
{{Cite news |last=Mehegan |first=David |date=May 8, 1988 |title=Putting Coleco Industries Back Together |url=http://www.highbeam.com/doc/1P2-8061028.html |url-access=subscription |url-status=dead |archive-url=https://web.archive.org/web/20150924200716/http://www.highbeam.com/doc/1P2-8061028.html |archive-date=September 24, 2015 |access-date=April 23, 2014 |work=The Boston Globe |page=A1 |issn=0743-1791 |quote=When the game [Telstar] crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.}}
{{Cite news |date=October 19, 1985 |title=Coleco's Net In Sharp Rise |url=https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html |url-status=live |archive-url=https://web.archive.org/web/20180612200044/https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html |archive-date=June 12, 2018 |access-date=January 13, 2014 |work=The New York Times |page=45 |issn=0362-4331 |quote=Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products. |agency=Associated Press}}
{{Cite web |last=Androvich |first=Mark |date=February 19, 2008 |title=N-gage's Second Coming |url=http://www.gamesindustry.biz/articles/n-gages-second-coming |url-status=live |archive-url=https://web.archive.org/web/20080505002659/http://www.gamesindustry.biz/articles/n-gages-second-coming |archive-date=May 5, 2008 |access-date=May 16, 2014 |publisher=Gamesindustry.biz |quote=We had 700,000 active users and we had 3 million N-Gage devices out there.}}
{{Cite book |last=Ernkvist |first=Mirko |url=https://books.google.com/books?id=oQKFmX9m25sC&q=158 |title=The Video Game Industry: Formation, Present State, and Future |date=August 21, 2012 |publisher=Routledge |isbn=9781136258244 |editor-last=Zackariasson |editor-first=Peter |page=158 |access-date=December 5, 2015 |editor-last2=Wilson |editor-first2=Timothy |archive-url=https://web.archive.org/web/20160511170931/https://books.google.com/books?id=oQKFmX9m25sC&q=158#v=snippet&q=158&f=false |archive-date=May 11, 2016 |url-status=live}}
{{Cite journal |date=June 21, 1996 |title=Yearly market report |journal=Famitsu Weekly |language=ja |issue=392 |page=8}}
{{Cite magazine |date=March 1995 |title=Sega Consoles: Active installed base estimates |url=https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg |url-status=live |archive-url=https://archive.today/20211124142424/https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg |archive-date=November 24, 2021 |access-date=November 27, 2021 |magazine=Screen Digest |page=60}}
{{Cite web |last=Azevedo |first=Théo |date=May 12, 2016 |title=Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil |url=http://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm |url-status=live |archive-url=https://web.archive.org/web/20190424021047/https://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm |archive-date=April 24, 2019 |access-date=May 13, 2016 |publisher=Universo Online |language=pt |quote=Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy.}}
{{Cite book |last=Shelly |first=Gary |url=https://archive.org/details/discoveringcompu0000shel_w6n1/page/24 |title=Discovering Computers 2011: Living in a Digital World, Complete |last2=Misty |first2=Vermaat |date=February 25, 2010 |publisher=Cengage Learning |others=Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven |isbn=9781439079263 |series=Shelly Cashman |page=[https://archive.org/details/discoveringcompu0000shel_w6n1/page/24 24]}}
}}
{{note label|Wonderswan sources|1|1}}WonderSwan Famitsu sources
{{Refbegin|35em}}
- {{Cite magazine |date=May 23, 2003 |title=2003年5月5日~2003年5月11日 |url=https://www.famitsu.com/game/rank/hard/2003/05/21/121,1053521250,12889,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20140225193629/https://www.famitsu.com/game/rank/hard/2003/05/21/121%2C1053521250%2C12889%2C0%2C0.html |archive-date=February 25, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=May 30, 2003 |title=2003年5月12日~2003年5月18日 |url=https://www.famitsu.com/game/rank/hard/2003/05/27/121,1054033636,13057,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20111209011436/https://www.famitsu.com/game/rank/hard/2003/05/27/121%2C1054033636%2C13057%2C0%2C0.html |archive-date=December 9, 2011 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=June 27, 2003 |title=2003年6月9日~2003年6月15日 |url=https://www.famitsu.com/game/rank/hard/2003/06/26/121,1056620607,13539,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20140225192939/https://www.famitsu.com/game/rank/hard/2003/06/26/121%2C1056620607%2C13539%2C0%2C0.html |archive-date=February 25, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=July 4, 2003 |title=2003年6月16日~2003年6月22日 |url=https://www.famitsu.com/game/rank/hard/2003/07/03/121,1057214622,13673,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20140225193841/https://www.famitsu.com/game/rank/hard/2003/07/03/121%2C1057214622%2C13673%2C0%2C0.html |archive-date=February 25, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=August 8, 2003 |title=2003年7月21日~2003年7月27日 |url=https://www.famitsu.com/game/rank/hard/2003/08/07/121,1060258115,14628,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20140225193334/https://www.famitsu.com/game/rank/hard/2003/08/07/121%2C1060258115%2C14628%2C0%2C0.html |archive-date=February 25, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=August 29, 2003 |title=2003年8月11日~2003年8月17日 |url=https://www.famitsu.com/game/rank/hard/2003/08/27/121,1061984145,15600,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20120102023430/https://www.famitsu.com/game/rank/hard/2003/08/27/121%2C1061984145%2C15600%2C0%2C0.html |archive-date=January 2, 2012 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=October 3, 2003 |title=2003年9月15日~2003年9月21日 |url=https://www.famitsu.com/game/rank/hard/2003/10/01/121,1065007067,16982,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20140222100317/https://www.famitsu.com/game/rank/hard/2003/10/01/121%2C1065007067%2C16982%2C0%2C0.html |archive-date=February 22, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=October 24, 2003 |title=2003年10月6日~2003年10月12日 |url=http://www.famitsu.com/game/rank/hard/2003/10/22/121,1066796442,17559,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20140222100306/http://www.famitsu.com/game/rank/hard/2003/10/22/121%2C1066796442%2C17559%2C0%2C0.html |archive-date=February 22, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=October 31, 2003 |title=2003年10月13日~2003年10月19日 |url=http://www.famitsu.com/game/rank/hard/2003/10/29/121,1067413229,17784,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20140222100259/http://www.famitsu.com/game/rank/hard/2003/10/29/121%2C1067413229%2C17784%2C0%2C0.html |archive-date=February 22, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=November 21, 2003 |title=2003年11月3日~2003年11月9日 |url=http://www.famitsu.com/game/rank/hard/2003/11/19/121,1069232087,18401,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20090918200124/http://famitsu.com/game/rank/hard/2003/11/19/121%2C1069232087%2C18401%2C0%2C0.html |archive-date=September 18, 2009 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=November 28, 2003 |title=2003年11月10日~2003年11月16日 |url=http://www.famitsu.com/game/rank/hard/2003/11/26/121,1069817736,18575,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20140220115520/http://www.famitsu.com/game/rank/hard/2003/11/26/121%2C1069817736%2C18575%2C0%2C0.html |archive-date=February 20, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=December 5, 2003 |title=2003年11月17日~2003年11月23日 |url=http://www.famitsu.com/game/rank/hard/2003/12/03/121,1070432131,18832,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20140222100310/http://www.famitsu.com/game/rank/hard/2003/12/03/121%2C1070432131%2C18832%2C0%2C0.html |archive-date=February 22, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=December 27, 2003 |title=2003年12月8日~2003年12月14日 |url=http://www.famitsu.com/game/rank/hard/2003/12/24/121,1072236397,19411,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20140220031240/http://www.famitsu.com/game/rank/hard/2003/12/24/121%2C1072236397%2C19411%2C0%2C0.html |archive-date=February 20, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=January 9, 2004 |title=2003年12月15日~2003年12月21日 |url=http://www.famitsu.com/game/rank/hard/2003/12/26/121,1072428992,19497,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20050310143836/http://www.famitsu.com/game/rank/hard/2003/12/26/121%2C1072428992%2C19497%2C0%2C0.html |archive-date=March 10, 2005 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=January 16, 2004 |title=2003年12月22日~2004年1月4日 |url=http://www.famitsu.com/game/rank/hard/2004/01/14/121,1074079869,20037,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20141017231646/http://www.famitsu.com/game/rank/hard/2004/01/14/121%2C1074079869%2C20037%2C0%2C0.html |archive-date=October 17, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
- {{Cite magazine |date=January 23, 2004 |title=2004年1月5日~2004年1月11日 |url=http://www.famitsu.com/game/rank/hard/2004/01/21/121,1074659830,20330,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20141017231727/http://www.famitsu.com/game/rank/hard/2004/01/21/121%2C1074659830%2C20330%2C0%2C0.html |archive-date=October 17, 2014 |access-date=February 25, 2014 |magazine=Famitsu |language=ja}}
{{Refend}}
{{note label|Release sources|2|2}}Release year sources
{{Refbegin|35em}}
- Atari consoles
- {{harvnb|Forster|2011|p=92}}: "The test release of the Atari 7800 went by practically unnoticed [...] And so the Atari 7800 collected dust for two years, until the international success of the Nintendo Entertainment System quickly changed the minds of Atari's new management. [...] Atari shipped the now slightly outdated 7800 across the world. [...] Only a few thousand 7800 consoles were shipped in the US during the first marketing attempt."
- {{harvnb|Forster|2011|p=240}}: Atari VCS 2600, Atari 5200, Atari Lynx.
- Microsoft consoles
- {{Cite web |title=Important Dates |url=http://news.microsoft.com/facts-about-microsoft/ |url-status=live |archive-url=https://web.archive.org/web/20150113231532/http://news.microsoft.com/facts-about-microsoft/ |archive-date=January 13, 2015 |access-date=January 27, 2015 |publisher=Microsoft}}
- Nintendo consoles
- {{Cite web |last=Beuscher |first=Dave |title=Overview: Game Boy Color |url=http://www.allgame.com/platform.php?id=17662 |url-status=dead |archive-url=https://web.archive.org/web/20141114093603/http://www.allgame.com/platform.php?id=17662 |archive-date=November 14, 2014 |access-date=January 26, 2015 |publisher=AllGame}}
- {{Cite web |title=Company History |url=https://www.nintendo.co.jp/corporate/en/history/index.html |url-status=live |archive-url=https://web.archive.org/web/20140730071446/http://www.nintendo.co.jp/corporate/en/history/index.html |archive-date=July 30, 2014 |access-date=January 27, 2015 |publisher=Nintendo}}
- {{harvnb|Sheff|Eddy|1999|p=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=1977+color 27]}}: "Nintendo teamed with Mitsubishi to build the video-game system and, in 1977, Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6 [...]"
- Sega consoles
- {{Cite web |title=Business Strategy: Interactive Education Business |url=http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html |url-status=dead |archive-url=https://web.archive.org/web/20090221144913/http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html |archive-date=February 21, 2009 |access-date=January 6, 2015 |publisher=Sega Toys}}
- {{Cite web |title=ゲームギア |url=http://sega.jp/fb/segahard/gg/ |url-status=live |archive-url=https://web.archive.org/web/20140716103044/http://sega.jp/fb/segahard/gg/ |archive-date=July 16, 2014 |access-date=January 27, 2015 |publisher=Sega |language=ja}}
- {{Cite web |title=メガドライブ |url=https://sega.jp/fb/segahard/md/ |url-status=live |archive-url=https://web.archive.org/web/20140716104139/http://sega.jp/fb/segahard/md/ |archive-date=July 16, 2014 |access-date=January 27, 2015 |publisher=Sega |language=ja}}
- {{Cite web |last=Perry |first=Douglass |title=The Rise And Fall Of The Dreamcast |url=https://www.gamedeveloper.com/business/the-rise-and-fall-of-the-dreamcast |url-status=live |archive-url=https://web.archive.org/web/20140318193258/http://www.gamasutra.com/view/feature/4128/the_rise_and_fall_of_the_dreamcast.php |archive-date=March 18, 2014 |access-date=January 27, 2015 |website=Gamasutra}}
- {{Cite web |title=セガサターン |url=http://sega.jp/fb/segahard/ss/ |url-status=live |archive-url=https://web.archive.org/web/20140716103105/http://sega.jp/fb/segahard/ss/ |archive-date=July 16, 2014 |access-date=January 27, 2015 |publisher=Sega |language=ja}}
- Sony consoles
- {{Cite web |title=History of Sony Computer Entertainment |url=http://www.scei.co.jp/corporate/history/index_e.html |url-status=dead |archive-url=https://web.archive.org/web/20141216063752/http://scei.co.jp/corporate/history/index_e.html |archive-date=December 16, 2014 |access-date=January 27, 2015 |publisher=Sony Computer Entertainment}}
- Others
- {{harvnb|Forster|2011|p=240}}: Bandai Wonderswan and ColecoVision.
- {{harvnb|Forster|2011|p=242}}: Nokia N-Gage.
- {{Cite web |title=Intellivision: Intelligent Television |url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |url-status=dead |archive-url=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archive-date=October 23, 2013 |access-date=October 31, 2013 |publisher=GameSpy |quote=After successful test marketing in 1979, Mattel Electronics released its Intellivision system nationwide in late 1980.}}
- {{Cite news |last=Kleinfield |first=N. R. |date=July 21, 1985 |title=Coleco Moves Out Of The Cabbage Patch |url=https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2 |url-status=live |archive-url=https://web.archive.org/web/20180111054228/http://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2 |archive-date=January 11, 2018 |access-date=January 13, 2014 |work=The New York Times |page=F4 |quote=So, in 1976, Coleco introduced Telstar, a Pong clone, for $50, about half Atari's price.}}
- {{harvnb|Sheff|Eddy|1999|p=[https://books.google.com/books?id=0dK2AAAAIAAJ&q=%22pc+engine%22 350]}}: "To push its first video-game system, NEC formed a home-entertainment group and released PC Engine in Japan in October 1987."
- {{harvnb|Sheff|Eddy|1999|p=376}}: "Philips released CD-I years behind schedule, in October 1991, months after CDTV, because of technical problems."
- {{Cite web |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |url=https://www.ign.com/top-25-consoles/21.html |url-status=live |archive-url=https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html |archive-date=September 8, 2009 |access-date=October 31, 2013 |website=IGN}}
{{Refend}}
Bibliography
{{Refbegin}}
- {{Cite book |last=Forster |first=Winnie |title=Game Machines: The encyclopedia of consoles, handhelds & home computers 1972 - 2012 |publisher=Enati Media |year=2011 |isbn=9780987830500 |edition=2nd}}
- {{Cite book |last=Sheff |first=David |author-link=David Sheff |url=https://archive.org/stream/Game_Over_1999_Cyberactive_Publishing#page/n0/mode |title=Game Over: Press Start to Continue - The Maturing of Mario |last2=Eddy |first2=Andy |date=April 15, 1999 |publisher=Cyberactive Media Group/GamePress |isbn=9780966961706}}
{{Refend}}
{{vgbestsellers}}
{{DEFAULTSORT:Best-selling game consoles}}