class="wikitable sortable" style="width:100%" |
width="20%"| Title
! Year
! width="20%"| Developer(s)
! width="60%"| Procedural content |
---|
.kkrieger
| 2004
| Farbrausch
| Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime.[{{cite web|url=https://gamek.vn/pc-console/nang-chi-96kb-day-chac-chan-la-game-3d-nhe-nhat-trong-lich-su-loai-nguoi-20160311172117339.chn|title=Weighing in at just 96KB, this is definitely the lightest 3D game in human history|date=11 March 2016}}]{{unreliable source?|sure=y|date=August 2021}} |
7 Days to Die
|2013
|The Fun Pimps
|Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools.
The distribution of POIs and loot is also generative. |
Anarchy Online
| 2001
| Funcom
| Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals.[{{cite web|url=https://www.ign.com/wikis/anarchy-online/Classic_-_Blitzing_Guide|title=Anarchy Online Classic – Blitzing Guide|first=Jason|last=Venter|date=9 October 2013|publisher=|accessdate=7 May 2020}}]{{unreliable source?|sure=y|date=May 2020}} |
Astroneer
| 2019
| System Era Softworks
| Procedural planet terrain.[{{cite web|url=https://onlysp.escapistmagazine.com/astroneer-interview/|title=System Era's Charming Low-Poly Space Frontier Comes to Life in Astroneer|date=23 February 2016}}] |
Banished
| 2014
| Shining Rock Software
| Terrain map.[{{cite web|url=https://www.eurogamer.net/articles/2014-02-25-banished-review|title=Banished review|first=Paul|last=Dean|website=Eurogamer|date=28 February 2014|publisher=|accessdate=23 January 2019}}] |
Borderlands series
| 2009–2019
| Gearbox Software, 2K Australia
| Weapons.[{{cite web|url=https://www.eurogamer.net/articles/2012-07-16-how-many-weapons-are-in-borderlands-2|title=How many weapons are in Borderlands 2?|author=|date=16 July 2012|website=eurogamer.net}}] |
Civilization series
| 1991–2018
| MicroProse, Activision, Firaxis Games
| Customizable world map.[{{cite web|url=https://kotaku.com/5489814/civilization-v-preview-small-changes-big-differences|title=Civilization V Preview: Small Changes, Big Differences|first=Stephen|last=Totilo|date=10 March 2010|website=kotaku.com}}] |
Core Keeper
| 2022
| Pugstorm
| Explorable underground world[{{cite web|url=https://store.steampowered.com/app/1621690/Core_Keeper/|title=Core Keeper}}] |
Crypt of the NecroDancer
| 2015
| Brace Yourself Games
| 2D grid-based top-down dungeons with halls and rooms[{{cite web|url=https://www.hardcoregamer.com/2015/04/24/review-crypt-of-the-necrodancer/145786/|title=Review: Crypt of the NecroDancer|date=24 April 2015|website=Hardcore Gamer|accessdate=23 January 2019}}][{{cite web|url=https://www.pcgamer.com/crypt-of-the-necrodancer-review/|title=Crypt of the Necrodancer review|first=Chris|last=Thursten|website=PC Gamer|date=12 May 2015|publisher=|accessdate=23 January 2019}}][{{cite web|url=https://www.eurogamer.net/articles/2015-07-10-crypt-of-the-necrodancer-to-get-jiggy-on-ps4-and-vita|title=Crypt of the NecroDancer to get jiggy on PS4 and Vita|first=Jeffrey|last=Matulef|website=Eurogamer|date=10 July 2015|publisher=|accessdate=23 January 2019}}] with randomly placed enemies and items.[{{cite web|url=https://www.gamezebo.com/2016/07/06/crypt-necrodancer-review-disco-inferno/|title=Crypt of the NecroDancer Review: Disco Inferno|author=Rob Rich|date=6 July 2016|publisher=|accessdate=23 January 2019}}] |
Deep Rock Galactic
| 2018
| Ghost Ship Games
| Cave systems separated into rooms and tunnels by walls of dirt.[{{cite web|url=https://www.rockpapershotgun.com/2018/03/19/how-deep-rock-galactic-mines-fun-from-absolute-darkess/|title=How Deep Rock Galactic mines fun from absolute darkness|date=19 March 2018|journal=Rock Paper Shotgun|accessdate=26 January 2020|last1=Wiltshire|first1=Alex}}] |
Descenders
| 2018
| RageSquid
| 3D downhill courses on relatively dirt trails.[{{Cite magazine |url=https://www.pcgamer.com/downhill-biking-game-descenders-could-be-the-heir-to-skates-throne/ |title=Downhill biking game Descenders could be the heir to Skate's throne |last=Bowman |first=Mitch |date=2018-02-09 |magazine=PC Gamer |language=en-US |access-date=2019-05-04}}] |
Don't Starve
| 2013
| Klei Entertainment
| Flat 2D world.[{{cite journal|url=https://www.rockpapershotgun.com/2013/04/26/dont-starve-review/|title=Wot I Think: Don't Starve|date=26 April 2013|journal=Rock, Paper, Shotgun|last1=Meer|first1=Alec}}] Later expanded with cavern systems[{{cite news|url=https://www.pcgamer.com/dont-starve-update-adds-caves-and-bunnies/|title=Don't Starve update adds caves and bunnies|author=|date=22 May 2013|website=pcgamer.com|last1=V|first1=Perry}}] and oceans.[{{cite magazine|url=https://www.pcgamer.com/dont-starve-shipwrecked-is-a-breath-of-fresh-nope-thats-a-hurricane/|title=Don't Starve: Shipwrecked is a breath of fresh... Nope, that's a hurricane|author=|date=12 January 2016|website=pcgamer.com|last1=Clark|first1=Tim}}] |
Dwarf Fortress
| 2006
| Tarn Adams
| Almost entirety of game content[{{cite magazine|url=https://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/|title=Dwarf Fortress' creator on how he's 42% towards simulating existence|author=|date=31 March 2016|website=pcgamer.com|last1=Fenlon|first1=Wes}}] based in a layered 3D world with elements like its history,[{{cite web|url=https://www.polygon.com/2014/7/23/5926447/dwarf-fortress-will-crush-your-cpu-because-creating-history-is-hard|title=Dwarf Fortress will crush your CPU because creating history is hard|author=|date=23 July 2014|website=polygon.com}}] creatures and narrative,[{{cite news|url=https://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html|title=The Brilliance of Dwarf Fortress|first=Jonah|last=Weiner|date=21 July 2011|newspaper=The New York Times}}] religion,[{{cite journal|url=https://www.rockpapershotgun.com/2016/08/05/how-to-procedurally-generate-religion-politics/|title=Generation Next, Part 2: How To Generate A Religion|date=5 August 2016|journal=Rock, Paper, Shotgun|last1=Johnson|first1=Mark}}] etc. |
Elite
|1984
|David Braben, Ian Bell
|Eight 3D wireframe galaxies consisting of 256 procedurally generated star systems each[{{Cite web |last=Spufford |first=Francis |date=2003-10-18 |title=Backroom Boys by Francis Spufford |url=http://www.theguardian.com/books/2003/oct/18/features.weekend |access-date=2022-09-27 |website=the Guardian |language=en}}][{{Cite web |title=» Elite (or, The Universe on 32 K Per Day) The Digital Antiquarian |url=https://www.filfre.net/2013/12/elite/ |access-date=2022-09-27 |language=en-US}}] |
Enter the Gungeon
| 2016
| Dodge Roll
| 2D flat dungeon levels made of room "chunks".[{{cite web|url=https://www.usgamer.net/articles/enter-the-gungeon-pc-review|title=Enter the Gungeon PC Review: A Fistful of Bullets|author=|date=9 April 2016|website=USgamer.net}}] |
Factorio
| 2016
| Wube Software
| 2D terrain map generation.[{{cite web|url=https://wiki.factorio.com/World_generator#Chunks|author=|title=Map generator - Factorio Wiki|date=|website=wiki.factorio.com}}]{{non-primary source needed|date=May 2020}} |
Fractal Block World
| 2021
| Dan Hathaway
| Recursive 3D landscapes made of cube blocks.[{{cite web|url=http://danthemanhathaway.com/ComputerGames/FractalBlockWorld/index.html|title=Fractal Block World|author=Dan Hathaway|website=danthemanhathaway.com}}] |
Islanders
|2019
|Grizzly Games
|3D terrain generation of islands.[{{Cite web|last=Moore|first=Michael|date=28 Apr 2019|title=These two city-building puzzle games play very differently, but share a grim outlook on the environment|url=https://www.theverge.com/2019/4/28/18512527/islanders-20-minute-metropolis-simcity-nature-short-play|access-date=2019-08-02|website=The Verge}}] |
Left 4 Dead 2
| 2009
| Valve
| Gameplay changes to match player's performance, such as enemies, paths, or weather.[{{cite journal|url=https://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/|title=Left 4 Dead 2: Exclusive RPS Hands-On Preview|first=John|last=Walker|journal=Rock, Paper, Shotgun|date=1 June 2009|accessdate=23 January 2019}}] |
Minecraft
| 2011
| Mojang
| 3D world primarily made of cube blocks.[{{cite web|url=https://www.engadget.com/2015/03/04/how-minecraft-worlds-are-made/|title=Here's how 'Minecraft' creates its gigantic worlds|author=|date=|website=engadget.com}}] Effectively infinite.[{{cite web|url=https://www.pcgamesn.com/minecraft/just-how-big-minecraft-world-big-it-turns-out|title=Just how big is a Minecraft world? Big, as it turns out.|author=|date=|website=PCGamesN}}] |
Minecraft Dungeons
| 2020
| Mojang
| Randomly-generated 3D dungeons filled with monsters, traps and puzzles, and treasures.[{{Cite web|url=https://www.engadget.com/2019/06/11/minecraft-dungeons-is-a-blocky-smash-and-slash-adventure/|title='Minecraft Dungeons' is a blocky, smash-and-slash adventure|website=Engadget|language=en|access-date=2019-06-11}}][{{Cite web|url=https://www.polygon.com/e3/2019/6/10/18660635/minecraft-dungeons-release-date-xbox-one-pc-ps4-e3-2019|title=Minecraft Dungeons is simple, Diablo-inspired fun for the family|last=Campbell|first=Colin|date=2019-06-10|website=Polygon|access-date=2019-06-11}}] |
Mini Metro
| 2015
| Dinosaur Polo Club
| Abstract 2D levels and audio system.[{{cite web|url=https://www.gamedeveloper.com/audio/postmortem-dinosaur-polo-club-s-i-mini-metro-i-|title=Postmortem: Dinosaur Polo Club's Mini Metro|first=Peter|last=Curry|website=www.gamasutra.com|date=15 June 2016|access-date=23 January 2019}}] |
No Man's Sky
| 2016
| Hello Games
| 3D galaxies with planets and their flora and fauna.[{{cite web|url=https://www.gamesradar.com/no-mans-sky-revisited/|title=After two years, is No Man's Sky everything Hello Games originally promised?|author=|date=10 August 2018|website=gamesradar.com}}][{{cite web|url=https://kotaku.com/a-look-at-how-no-mans-skys-procedural-generation-works-1787928446|title=A Look At How No Man's Sky's Procedural Generation Works|first=Heather|last=Alexandra|date=18 October 2016|website=kotaku.com}}] |
Pixel Piracy
| 2015
| Quadro Delta
| 2D world,[{{cite web|url=https://www.gamezone.com/news/pirate-simulator-pixel-piracy-headed-to-xbox-one-and-ps4-3432534/|title=Pirate simulator Pixel Piracy headed to Xbox One and PS4|first=Mike|last=Boccher|date=21 January 2016|publisher=|accessdate=23 January 2019}}] including islands, towns and shops, as well as ship's crew.[{{cite web|url=https://www.player.one/pixel-piracy-review-what-shall-we-do-drunken-sailor-376736|title=Pixel Piracy Review: What Shall We Do With The Drunken Sailor?|date=11 August 2014|website=Player.One|accessdate=23 January 2019}}] |
RimWorld
| 2013 (EA)
| Ludeon Studios
| Customization 3D spherical world map and flat 2D gameplay map,[{{cite journal|url=https://www.rockpapershotgun.com/2016/12/20/rimworld-wanderlust-update/|title=RimWorld's huge Wanderlust update is world-changing|date=20 December 2016|journal=Rock, Paper, Shotgun|last1=Smith|first1=Adam}}] as well as many elements,[{{cite web|url=https://www.gamasutra.com/view/news/278691/How_RimWorld_fleshes_out_the_Dwarf_Fortress_formula.php|archive-url=https://web.archive.org/web/20160811224007/http://www.gamasutra.com/view/news/278691/How_RimWorld_fleshes_out_the_Dwarf_Fortress_formula.php|url-status=dead|archive-date=August 11, 2016|title=How RimWorld fleshes out the Dwarf Fortress formula|first=Cassidee|last=Moser|website=www.gamasutra.com|date=11 August 2016|accessdate=23 January 2019}}] notably narrative and events.[{{cite journal|url=https://www.rockpapershotgun.com/2016/08/12/how-rimworld-generates-great-stories/|title=How RimWorld Generates Great Stories|date=12 August 2016|journal=Rock, Paper, Shotgun|last1=Wiltshire|first1=Alex}}] |
Rogue Legacy
| 2011
| Cellar Door Games
| Side-scrolling castle,[{{cite web|url=https://www.eurogamer.net/articles/2013-07-29-the-making-of-rogue-legacy|title=The making of Rogue Legacy|author=|date=29 July 2013|website=eurogamer.net}}] made up of interconnected rooms. |
The Sentinel
| 1986
| Firebird
| 3D terrain generation for all 10,000 levels.{{citation needed|date=November 2020}} |
Sir, You Are Being Hunted
| 2014
| Big Robot
| An open world island landscape.[{{cite web| url = https://www.gamasutra.com/view/news/218371/Sir_You_Are_Being_Hunted_and_the_advantages_of_procedural_generation.php| archive-url = https://web.archive.org/web/20140528025743/http://www.gamasutra.com/view/news/218371/Sir_You_Are_Being_Hunted_and_the_advantages_of_procedural_generation.php| url-status = dead| archive-date = May 28, 2014| title = Sir, You Are Being Hunted, and the advantages of procedural generation| date = 27 May 2014}}] |
Spelunky
| 2008
| Mossmouth
| Side-scrolling underground rectangular levels made up of tiles.[{{cite web|url=https://kotaku.com/see-how-spelunky-levels-are-made-1479192650|title=See How Spelunky Levels Are Made|first=Luke|last=Plunkett|date=9 December 2013|website=kotaku.com}}] |
Spore
| 2008
| Maxis
| 3D creatures, tribes, civilizations, planets and terrain, spaceships and galaxies, music,[{{cite web|url=https://www.gamasutra.com/view/news/326148/Developing_Spore_An_oral_Sporal_history_10_years_on.php|archive-url=https://archive.today/20180913005118/http://www.gamasutra.com/view/news/326148/Developing_Spore_An_oral_Sporal_history_10_years_on.php|url-status=dead|archive-date=September 13, 2018|title=Developing Spore : An oral ('Sporal'?) history 10 years on|first=Aron|last=Garst|website=www.gamasutra.com|date=11 September 2018|accessdate=23 January 2019}}][{{cite magazine|url=https://www.wired.com/2008/03/gallery-spore/|title=Designer Will Wright Walks Us Through Spore|first=Chris|last=Kohler|magazine=Wired|date=13 March 2008|publisher=|accessdate=23 January 2019|via=www.wired.com}}] award-winning animation system.[{{cite web|url=https://www.ign.com/articles/2008/10/15/spore-honored-with-2008-popular-mechanics-breakthrough-award|title=Spore Honored with 2008 Popular Mechanics Breakthrough Award|author=IGN Staff|date=15 October 2008|publisher=|accessdate=23 January 2019}}] |
Starbound
| 2016
| Chucklefish
| 2D side-scrolling planets[{{cite web|url=https://kotaku.com/starbound-the-kotaku-review-1784846645|title=Starbound: The Kotaku Review|first=Nathan|last=Grayson|website=Kotaku|date=4 August 2016 |accessdate=23 January 2019}}] and content on them, such as dungeons and bosses.[{{cite web|url=https://www.pcgamer.com/starbounds-vault-update-adds-procedural-dungeons-procedural-bosses/|title=Starbound's Vault update adds procedural dungeons, procedural bosses|first=Tom|last=Sykes|newspaper=PC Gamer|date=18 December 2016|publisher=|accessdate=23 January 2019}}] |
Stardew Valley
| 2016
| ConcernedApe
| Cave areas[{{cite web|url=https://www.polygon.com/2016/2/29/11134934/stardew-valley-steam-indie-farming-rpg-harvest-moon|title=How did indie farming sim Stardew Valley top the Steam sales chart?|author=|date=29 February 2016|website=polygon.com}}] of increasing difficulty and loot.[{{cite web|url=https://www.eurogamer.net/articles/2017-10-09-stardew-valley-review|title=Stardew Valley review|author=|date=10 October 2017|website=eurogamer.net}}] |
Terraria
| 2011
| Re-Logic
| Side-scrolling rectangular 2D world.[{{cite web| title = Terraria Review, Terraria PC Review |url = http://www.gamespot.com/reviews/terraria-review/1900-6316247/ |date = May 31, 2011 |last=Mc Shea |first=Tim}}] |
The Binding of Isaac
| 2011
| Edmund McMillen
| Bird eye view 2D levels made up of interconnected rectangular rooms with random monsters and loot.[{{cite web|url=https://arstechnica.com/gaming/2011/09/the-binding-of-isaac-takes-on-religion-in-a-randomly-generated-zelda-styled-roguelike/|title=The Binding of Isaac takes on religion in a randomly generated Zelda-styled Roguelike|author=|date=29 September 2011|website=arstechnica.com}}] |
Valheim
| 2021
| Irongate Studios
| A procedurally-generated circular map of an archipelago of islands in an ocean; with the player starting the game in the center.[{{Cite journal|url=https://www.rockpapershotgun.com/valheim-map-biomes-placing-map-markers-how-to-ping-the-map|title = Valheim map: Biomes, placing map markers, how to ping the map|journal = Rock, Paper, Shotgun|date = 11 February 2021|last1 = Toms|first1 = Ollie}}] |
Vintage Story
| 2016
| Anego Studios
| A procedurally-generated voxel-based open world of up to 64 million square kilometres with an emphasis on realism. A 2023 update includes "upgraded world generation with various new land forms, a geologic activity system, and large scale mountain regions"[{{Cite journal|url=https://www.gamingonlinux.com/2023/04/survival-game-vintage-story-set-for-a-huge-update-with-a-big-story-event/|title = Survival game Vintage Story set for a huge update with a big story event|journal = Gaming on Linux|date = 18 April 2023|last1 = Dawe|first1 = Liam}}] |
World of Warcraft: Shadowlands
| 2020
| Blizzard Entertainment
| Torghast, a dungeon with procedurally-generated enemy spawns.[{{cite web|url=https://www.polygon.com/2020/4/20/21228552/world-warcraft-shadowlands-torghast-tower-damned-anima-powers-alpha-tarragrue|title=Polygon article on Shadowlands|website=Polygon|date=20 April 2020}}] |
Microsoft Minesweeper
| 1990
| Microsoft
| Rectangular grid of hidden mines.[{{cite web|url=https://www.techradar.com/news/gaming/the-most-successful-game-ever-a-history-of-minesweeper-596504|title=The most successful game ever: a history of Minesweeper|website=TechRadar|date=28 May 2022}}] |