PlayStation Move#Navigation controller
{{short description|Motion game controller by Sony Interactive Entertainment}}
{{Infobox VG system
| title = PlayStation Move
| logo = 160px
| image = File:Sony-PlayStation-Move-Controller.jpg
| caption = A PlayStation Move controller
| manufacturer = Sony Interactive Entertainment
| type = Motion controller
| generation = Seventh, eighth, and ninth
| storage =
| power = Lithium-ion battery
| input = Motion controller:
- Motion sensing
(three-axis accelerometer, three-axis angular rate sensor) - Location tracking
(magnetometer, object recognition (via PlayStation Eye or PlayStation Camera)) - 1 Analog trigger
(T) - 8 buttons
(File:PlayStationTriangle.svg, File:PlayStationCircle.svg, File:PlayStationCross.svg, File:PlayStationSquare.svg, Start, Select, Home, Move)
Navigation controller:
- Analog stick
- D-pad
- 1 Analog trigger
(L2) - 5 buttons
(File:PlayStationCross.svg, File:PlayStationCircle.svg, L1, Home, L3)
| connectivity = Bluetooth, USB
| release date = {{vgrelease|EU|September 15, 2010{{cite web | url=https://blog.playstation.com/archive/2010/09/07/everything-you-need-to-know-about-playstation-move/#:~:text=If%20you're%20looking%20to,this%20new%20addition%20to%20the | title=Everything You Need to Know About PlayStation Move | date=7 September 2010 | access-date=23 June 2020 | archive-date=27 June 2020 | archive-url=https://web.archive.org/web/20200627122020/https://blog.playstation.com/archive/2010/09/07/everything-you-need-to-know-about-playstation-move/#:~:text=If%20you're%20looking%20to,this%20new%20addition%20to%20the | url-status=live }}}}{{vgrelease|AUS|September 16, 2010{{cite web|url=http://blog.eu.playstation.com/2010/09/07/everything-you-need-to-know-about-playstation-move/|title=Everything You Need To Know About PlayStation Move|date=7 September 2009|access-date=22 November 2009|publisher=Sony Computer Entertainment; PlayStation Blog|first=James|last=Gallagher|archive-date=19 September 2011|archive-url=https://web.archive.org/web/20110919072217/http://blog.eu.playstation.com/2010/09/07/everything-you-need-to-know-about-playstation-move/|url-status=live}}}}{{vgrelease|NA|September 17, 2010{{cite web|url=https://www.engadget.com/2010-06-15-sony-playstation-move-launch-details-get-official.html|title=Sony PlayStation Move launch details get official: $99 for the bundle, hits North America September 17th|date=15 June 2010 |access-date=2020-06-23|archive-date=2020-06-26|archive-url=https://web.archive.org/web/20200626224350/https://www.engadget.com/2010-06-15-sony-playstation-move-launch-details-get-official.html|url-status=live}}}}{{vgrelease|UK|September 17, 2010}}{{vgrelease|JP|October 21, 2010{{cite web |url=http://scei.co.jp/corporate/release/100616ae.html |title=PlayStation Move motion controller to hit worldwide market starting this September |date=16 June 2010 |publisher=Sony Computer Entertainment |access-date=2010-06-15 |url-status=dead |archive-url=https://web.archive.org/web/20120610110104/http://scei.co.jp/corporate/release/100616ae.html |archive-date=10 June 2012 }}}}
}}
{{nihongo|PlayStation Move|プレイステーションムーヴ|PureiSutēshon Mūvu}} is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020 (2nd generation CECH-ZCM2 with microUSB is not backwards-compatible with PS3). Conceptually similar to Nintendo's Wii Remote and Microsoft's Kinect, its function is based around controller input in games stemming from the actual physical movement of the player. The Move uses inertial sensors in the wand to detect motion while the wand's position is tracked using a PlayStation Eye or PlayStation Camera. The device was generally well received by critics, but has not quite met Sony's goals for integration into the market.
Hardware
As with the standard PlayStation 3 wireless controllers (Sixaxis, DualShock 3), both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 and an internal lithium-ion battery{{cite web|url=http://scei.co.jp/corporate/release/100616be.html|title=PlayStation Move motion controller to hit worldwide market starting this September|date=16 June 2010|publisher=Sony Computer Entertainment|archive-url=https://web.archive.org/web/20141227195444/http://scei.co.jp/corporate/release/100616be.html|archive-date=27 December 2014|access-date=23 February 2013|quote=PlayStation Move navigation controller [...] will also become available on the same day in each region [...] The "charging station" will become available concurrently with the motion controller launch in each region}} charged via a USB Mini-B port on the controller.{{cite web|url=http://www.gamingbits.com/content/view/7504/|title=PlayStation Move Motion Controller and PlayStation Move Sub-controller announced by Sony [photos]|last1=Morgenstern|first1=Alexis|author2=Rivithed|date=10 March 2010|publisher=GamingBits.com|archive-url=https://web.archive.org/web/20180825152931/http://www.gamingbits.com/content/view/7504/|archive-date=2018-08-25|url-status=dead|access-date=12 March 2010}} On the PlayStation 3, up to four Move controllers can be used at once{{cite web|url=https://gizmodo.com/5491464/playstation-move-gimps-4+player-support|title=PlayStation Move Gimps 4-Player Support|last=Wilson|first=Mark|date=11 March 2010|work=Gizmodo|publisher=Gawker Media|archive-url=https://web.archive.org/web/20180514232556/https://gizmodo.com/5491464/playstation-move-gimps-4-player-support|archive-date=14 May 2018|url-status=live|access-date=4 April 2010|quote=Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers).}} (four Move motion controllers,{{cite web|url=http://us.playstation.com/ps3/accessories/scph-98060.html|title=PlayStation Move Motion Controller|publisher=Sony Computer Entertainment America|archive-url=https://web.archive.org/web/20101002072102/http://us.playstation.com/ps3/accessories/scph-98060.html|archive-date=2 October 2010|access-date=4 April 2010|quote=Up to four motion controllers can be connected at once to the PS3 system.}} or two Move motion controllers and two Move navigation controllers{{cite web|url=http://us.playstation.com/ps3/accessories/scph-98061.html|title=PlayStation Move navigation controller|publisher=Sony Computer Entertainment America|archive-url=https://web.archive.org/web/20100315161852/http://us.playstation.com/ps3/accessories/scph-98061.html|archive-date=15 March 2010|access-date=4 April 2010|quote=Up to two motion controllers and two navigation controllers can be connected at once to the PS3 system.}}).
=Motion controller=
The primary component of PlayStation Move, the PlayStation Move motion controller, is a wand controller which allows the user to interact with the console through motion and position in front of a PlayStation camera. It functions similarly to the Wii Remote.
File:PlayStation-Move-in-Hand.jpg
The PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using RGB light-emitting diodes (LEDs).{{cite web|url=https://www.gamespot.com/articles/sony-reveals-what-makes-playstation-move-tick/1100-6253435/|title=Sony reveals what makes PlayStation Move tick|last=Sinclair|first=Brendan|date=12 March 2010|work=GameSpot|publisher=CBS Interactive|archive-url=https://web.archive.org/web/20190925013541/https://www.gamespot.com/articles/sony-reveals-what-makes-playstation-move-tick/1100-6253435/|archive-date=25 September 2019|access-date=25 September 2019}} Based on the colors in the user environment captured by the camera, the system dynamically selects an orb color that can be distinguished from the rest of the scene. The colored light serves as an active marker, the position of which can be tracked along the image plane by the camera.{{cite video|people=Anton Mikhailov|date=31 October 2009|title=PlayStation Motion Controller Interview Part 2|url=http://www.viddler.com/explore/sceablog/videos/546/|format=Flash Video|medium=podcast|publisher=Sony Computer Entertainment America|location=Foster City, California|access-date=9 September 2009|archive-url=https://web.archive.org/web/20090911202344/http://www.viddler.com/explore/sceablog/videos/546|archive-date=11 September 2009|url-status=dead}} The uniform spherical shape and known size of the light also allows the system to simply determine the controller's distance from the camera through the light's image size, thus enabling the controller's position to be tracked in three dimensions{{cite web|url=https://www.gamasutra.com/php-bin/news_index.php?story=24456|title=Develop 2009: SCEE's Hirani Reveals PS Eye Facial Recognition, Motion Controller Details|last=Kumar|first=Mathew|date=16 July 2009|work=Gamasutra|publisher=Think Services|archive-url=https://web.archive.org/web/20160303194801/https://www.gamasutra.com/php-bin/news_index.php?story=24456|archive-date=3 March 2016|url-status=dead|access-date=17 July 2009|quote=The sphere is what the camera is tracking, in full RGB — it tracks X and Y, and Z is deduced from the area of the sphere}} with high precision and accuracy.{{#tag:ref|According to the Move motion controller's designers, the sphere's position along the camera's image plane can be resolved at a "really sub-pixel level", translating to a spatial XY-axis precision to the nearest millimeter. The motion controller's distance from the camera (Z-axis) can be resolved with a precision of a few centimeters.|name=accuracy|group=fn}} The simple sphere-based distance calculation allows the controller to operate with minimal processing latency, as opposed to other camera-based control techniques on the PlayStation 3.{{cite web|url=http://www.develop-online.net/news/32415/Sony-motion-controller-is-true-interaction|title=Sony motion controller is 'true interaction'|last=French|first=Michael|date=16 July 2009|work=Develop|publisher=Intent Media|archive-url=https://web.archive.org/web/20130518205058/http://www.develop-online.net/news/32415/Sony-motion-controller-is-true-interaction|archive-date=18 May 2013|access-date=17 July 2009|quote="We're not getting any lag, which we had with the camera-based stuff on PS3 before. It is very quick and responsive."}}{{#tag:ref| According to SCEE senior designer for PlayStation Move software Mark D. Green, the response time for the motion control system is 22 milliseconds.{{cite web |url=http://uk.playstation.com/ps3/news/articles/detail/item282377/PlayStation-Move-games-interview/ |title=PlayStation Move games interview |date=1 June 2010 |work=EU.PlayStation.com |publisher=Sony Computer Entertainment Europe |access-date=2010-06-08 |quote=So I can tell you that it is accurate to the nearest millimetre [...] Its reaction time, from movement to delivering to the screen, is just 22 milliseconds |archive-date=2010-06-06 |archive-url=https://web.archive.org/web/20100606034936/http://uk.playstation.com/ps3/news/articles/detail/item282377/PlayStation-Move-games-interview/ |url-status=live }}|name=speed|group=fn}}
A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular rate sensor, are used to track rotation as well as overall motion. An internal magnetometer is also used for calibrating the controller's orientation against the Earth's magnetic field to help correct against cumulative error (drift) by the inertial sensors.{{cite web|url=http://scei.co.jp/corporate/release/100311e.html|title=PlayStation Move motion controller delivers a whole new entertainment experience to PlayStation 3|date=10 March 2010|publisher=Sony Computer Entertainment|archive-url=https://web.archive.org/web/20100315171511/http://www.scei.co.jp/corporate/release/100311e.html|archive-date=15 March 2010|url-status=dead|access-date=11 March 2010|quote=Sony Computer Entertainment (SCE) today announced that PlayStation Move motion controller for PlayStation 3 (PS3) computer entertainment system, launches worldwide this fall [...] Concurrently with its launch, SCE will also release PlayStation Move sub-controller to be used along with the motion controller for intuitive navigation of in-game characters and objects. [...] PlayStation Move motion controller delivers unmatched accuracy through its advanced motion sensors, including a three-axis gyroscope, a three-axis accelerometer, and a terrestrial magnetic field sensor, as well as a color-changing sphere that is tracked by PlayStation Eye camera. [...] DUALSHOCK or SIXAXIS Wireless Controller can also be used in place of the sub controller. [...] The introduction of PlayStation Move controllers has been well received within the industry and now 36 third party developers and publishers have decided to support PlayStation Move platform.}} In addition, an internal temperature sensor is used to adjust the inertial sensor readings against temperature effects.{{cite web|url=http://content.usatoday.com/communities/gamehunters/post/2010/09/six-things-you-didnt-know-about-playstation-move/1|title=Six things you didn't know about PlayStation Move|last=Molina|first=Brent|date=25 August 2009|work=Game Hunters|publisher=USA Today|archive-url=https://web.archive.org/web/20140823051001/http://content.usatoday.com/communities/gamehunters/post/2010/09/six-things-you-didnt-know-about-playstation-move/1#.W0F9AorLfkE|archive-date=23 August 2014|url-status=live|access-date=22 February 2013}} The inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back.
The controller face features a large oblong primary button (Move),{{cite web|url=http://uk.playstation.com/games-media/news/articles/detail/item267911/Get-physical-with-PlayStation-Move/|title=Get physical with PlayStation Move|last=Yoshida|first=Shuhei|date=11 March 2010|work=EU.PlayStation.com|publisher=Sony Computer Entertainment Europe|archive-url=https://web.archive.org/web/20100314065823/http://uk.playstation.com/games-media/news/articles/detail/item267911/Get-physical-with-PlayStation-Move/|archive-date=14 March 2010|access-date=11 March 2010|quote=The second unique feature is the Move button on the front of the controller. With the movement of the arms being such an integral part of using the controller, we feel that it is better to have one big button, making it easier for anyone to understand and press.}} surrounded by small action buttons (Triangle, Circle, Cross, Square), and with a regular-sized PS button beneath, arranged in a similar configuration as on the Blu-ray Disc Remote Control. On the left and right side of the controller is a Select and Start button, respectively. On the underside is an analog trigger (T). On the tail end of the controller is the wrist strap, USB port, and extension port.{{cite web|url=http://www.joystiq.com/photos/playstation-move-joystiqs-photos|title=PlayStation Move (Joystiq's photos)|work=Joystiq|publisher=Weblogs, Inc.|access-date=11 March 2010|archive-date=18 October 2012|archive-url=https://web.archive.org/web/20121018105024/http://www.joystiq.com/photos/playstation-move-joystiqs-photos|url-status=live}}
The motion controller features vibration-based haptic technology. In addition to providing a tracking reference, the controller's orb light can be used to provide visual feedback, simulating aesthetic effects such as the muzzle flash of a gun or the paint on a brush.{{cite web|url=https://www.eurogamer.net/articles/sonys-new-motion-controller-interview|title=Sony's new motion controller|last=Gibson|first=Ellie|date=21 July 2009|work=Eurogamer|publisher=Gamer Network|archive-url=https://web.archive.org/web/20160611230948/https://www.eurogamer.net/articles/sonys-new-motion-controller-interview|archive-date=11 June 2016|url-status=live|access-date=21 July 2009|quote=You can programmatically set the colour as well. It's RGB, so there's the full spectrum of colour.}}
Using different orb colors for each controller, up to four motion controllers can be tracked at once on the PlayStation 3. Demonstrations for the controller have featured activities using a single motion controller, as well as those in which the user wields two motion controllers, with one in each hand.{{cite video |people=Richard Marks, Anton Mikhailov, Jack Tretton |date=2009-06-02 |title=Sony E3 2009 Press Conference Part 4 |url=http://www.gamespot.com/video/6211277 |format=Flash Video |access-date=2009-06-03 |time=07:25 |archive-date=2009-08-25 |archive-url=https://web.archive.org/web/20090825155642/http://www.gamespot.com/video/6211277 |url-status=live }} To minimize the cost of entry, Sony stated that all launch titles for PlayStation Move would be playable with one motion controller, with enhanced options available for multiple motion controllers.{{cite web|url=https://www.eurogamer.net/articles/sonys-shuhei-yoshida-gamescom-interview|title=Sony's Shuhei Yoshida|last=Bramwell|first=Tom|date=25 August 2009|work=Eurogamer|publisher=Gamer Network|archive-url=https://web.archive.org/web/20160303194659/https://www.eurogamer.net/articles/sonys-shuhei-yoshida-gamescom-interview|archive-date=3 March 2016|url-status=live|access-date=26 August 2009}}
On the PlayStation 3, image processing for PlayStation Move is performed in the console's Cell microprocessor. According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit (SPU) overhead as well an impact on memory, though the company states that the effects will be minimized.{{cite web|url=https://kotaku.com/5297265/sony-spills-more-ps3-motion-controller-details-to-devs|title=Sony Spills More PS3 Motion Controller Details To Devs|last=McWhertor|first=Michael|date=19 June 2009|work=Kotaku|publisher=Gawker Media|archive-url=https://web.archive.org/web/20161028130012/https://kotaku.com/5297265/sony-spills-more-ps3-motion-controller-details-to-devs|archive-date=28 October 2016|url-status=live|access-date=20 June 2009}} According to Move motion controller co-designer Anton Mikhailov, the library uses 1-2 megabytes of system memory.{{cite web|url=http://www.joystiq.com/2010/03/11/playstation-move-requires-1-2-mb-of-system-memory/|title=PlayStation Move requires 1-2 MB of system memory|last=Yoon|first=Andrew|date=11 March 2010|work=Joystiq|publisher=Weblogs, Inc.|archive-url=https://web.archive.org/web/20150128160742/http://www.joystiq.com/2010/03/11/playstation-move-requires-1-2-mb-of-system-memory/|archive-date=28 January 2015|access-date=12 March 2010|quote=Coombes explained that all the calculations necessary to handle image processing are done by the Cell CPU, which apparently excels at the doing floating point calculations [...] And while Mikhailov didn't reveal how much of the CPU's overall power the Move controller requires, he did reveal that the memory demands are truly "insignificant" -- 1-2 MB of system memory.}}
=Navigation controller=
File:Sony-PlayStation-Move-Navigator.jpg
The PlayStation Move navigation controller is a one-handed supplementary controller designed for use in conjunction with the PlayStation Move motion controller for certain types of gameplay, similar to Nintendo Wii Nunchuk, although it lacks motion-sensing technology, as dual-wield, independent two-handed
motion control is implemented with the use of another Move Controller. Replicating the major functionality of the left side of a standard PlayStation 3 gamepad, the PlayStation Move navigation controller features a left analog stick (with L3 button function), a D-pad, L1 button and L2 analog trigger. The navigation controller also features Cross and Circle action buttons, as well as a PS button. Since all controls correspond to those of a standard PlayStation 3 gamepad, a Sixaxis or DualShock 3 controller can be used in place of the navigation controller in PlayStation Move applications.
=Accessories=
A number of additional accessories have also been released for use in conjunction with the PlayStation Move controllers.
- PlayStation Move charging station could charge up any combination of two Move controllers.{{cite web|url=http://blog.us.playstation.com/2010/06/15/this-changes-everything-playstation-move-available-september-19-2010/|title=This Changes Everything: PlayStation Move Available September 19, 2010|last=Koller|first=John|date=15 June 2010|work=PlayStation Blog (US)|publisher=Sony Computer Entertainment America|archive-url=https://web.archive.org/web/20170821174936/http://blog.us.playstation.com/2010/06/15/this-changes-everything-playstation-move-available-september-19-2010/|archive-date=21 August 2017|access-date=15 June 2010}}
- PlayStation Move shooting attachment adapts the Move controllers into a handgun form. The motion controller is fitted into the gun barrel so that the motion controller's T trigger is interlocked with the trigger on the gun attachment, while leaving all the topmost buttons accessible through an opening in the top. Its functions are similar to the Wii Zapper.
- PlayStation Move Sharp Shooter attachment adapts both Move controllers into a submachine gun form, which features an adjustable shoulder support.{{cite web|url=http://blog.us.playstation.com/2010/12/09/new-playstation-move-sharp-shooter-attachment/|title=New PlayStation Move Sharp Shooter Attachment|last=Agarwal|first=Anand|date=9 December 2010|website=PlayStation Blog (US)|archive-url=https://web.archive.org/web/20180124224631/https://blog.us.playstation.com/2010/12/09/new-playstation-move-sharp-shooter-attachment/|archive-date=24 January 2018|access-date=30 March 2011}} The motion controller is fitted into the gun barrel, while the navigation controller is clipped into a holder below this gun barrel. This accessory also adds several buttons to the controller. Several games, including Killzone 3, Dead Space: Extraction, SOCOM 4: U.S. Navy SEALs and Resistance 3,{{cite web|url=http://blog.us.playstation.com/2010/12/16/killzone-3-meets-the-playstation-move-sharp-shooter/|title=Killzone 3 Meets the PlayStation Move sharp shooter|last=Shuman|first=Sid|date=16 December 2010|website=PlayStation Blog (US)|publisher=Sony Computer Entertainment America|archive-url=https://web.archive.org/web/20170813195311/https://blog.us.playstation.com/2010/12/16/killzone-3-meets-the-playstation-move-sharp-shooter/|archive-date=13 August 2017|access-date=30 March 2011}}{{cite web|url=http://blog.us.playstation.com/2011/02/10/in-the-trenches-with-killzone-3-socom-4-and-the-playstation-move-sharp-shooter/|title=In the Trenches with Killzone 3, SOCOM 4 and the PlayStation Move Sharp Shooter|last=Ho|first=Richard|date=10 February 2011|website=PlayStation Blog (US)|publisher=Sony Computer Entertainment America|archive-url=https://web.archive.org/web/20170324114840/http://blog.us.playstation.com/2011/02/10/in-the-trenches-with-killzone-3-socom-4-and-the-playstation-move-sharp-shooter/|archive-date=24 March 2017|access-date=30 March 2011}}{{cite web|url=http://blog.us.playstation.com/2011/03/29/resistance-3-will-support-3d-playstation-move-sharp-shooter-thanks-to-community-demand/|title=Resistance 3 Will Support 3D, PlayStation Move Sharp Shooter Thanks to Community Demand|last=Stevenson|first=James|date=29 March 2011|website=PlayStation Blog (US)|publisher=Sony Computer Entertainment America|archive-url=https://web.archive.org/web/20161229181810/http://blog.us.playstation.com/2011/03/29/resistance-3-will-support-3d-playstation-move-sharp-shooter-thanks-to-community-demand//|archive-date=29 December 2016|access-date=30 March 2011}} officially support this peripheral.
- The PlayStation Move Racing Wheel allows players to simulate driving in video games. The accessory features vibration feedback, paddle-style gear shifters and twist throttle controls. It supports games like LittleBigPlanet Karting, Gran Turismo 5, Need for Speed: Hot Pursuit, Burnout Paradise, and MotorStorm: Apocalypse.{{Cite web|url=http://blog.us.playstation.com/2012/06/29/all-new-playstation-move-racing-wheel-video-tour/|title=All-New PlayStation Move Racing Wheel Video Tour|last=Gutierrez|first=Rey|date=29 June 2012|website=PlayStation Blog (US)|publisher=Sony Computer Entertainment America|archive-url=https://web.archive.org/web/20140904115737/http://blog.us.playstation.com/2012/06/29/all-new-playstation-move-racing-wheel-video-tour/|archive-date=4 September 2014|access-date=23 August 2013}}{{cite web|url=http://blog.us.playstation.com/2012/06/04/playstation-move-racing-wheel-revealed-at-e3-2012/|title=PlayStation Move Racing Wheel Revealed at E3 2012|last=Agarwal|first=Anand|date=4 June 2012|website=PlayStation Blog (US)|publisher=Sony Computer Entertainment America|archive-url=https://web.archive.org/web/20160617141607/http://blog.us.playstation.com/2012/06/04/playstation-move-racing-wheel-revealed-at-e3-2012/|archive-date=17 June 2016|access-date=8 June 2012}}{{cite web|url=https://www.gtplanet.net/gt5-compatible-move-racing-wheel-announced-at-e3-2012/|title=GT5-Compatible "Move Racing Wheel" Announced at E3 2012|last=Greer|first=Jordan|date=5 June 2012|publisher=GTPlanet|access-date=8 June 2012|archive-date=20 February 2016|archive-url=https://web.archive.org/web/20160220121249/https://www.gtplanet.net/gt5-compatible-move-racing-wheel-announced-at-e3-2012/|url-status=live}}
Bundle packages
File:Sony-PlayStation-3-PS-Move-Sharp-Shooter.jpg that was commonly sold in a bundle with PS Move controllers, PS Eye and the games Killzone 3 and Resistance 3]]
In addition to selling the controllers individually, Sony also provides several different bundle options for PlayStation Move hardware such as: software/camera bundles with a PlayStation Eye, a Move motion controller and motion-control enabled software; console bundles which include a PS3 console, DualShock 3 controller, PlayStation Eye, and Move motion controller; and bundles with a Move motion controller with select games.{{cite web|url=https://blog.eu.playstation.com/2010/03/10/introducing-playstation-move/|title=Introducing PlayStation Move|last=Hardy|first=Mark|date=10 March 2010|work=PlayStation Blog (EU)|publisher=Sony Computer Entertainment Europe|access-date=11 March 2010|archive-date=13 March 2010|archive-url=https://web.archive.org/web/20100313160723/http://blog.eu.playstation.com/2010/03/10/introducing-playstation-move/|url-status=live}}
Though the games with the bundles vary in each region, most bundles come with the PlayStation Move Demo Disc which contains demos for eleven different games. The bundles in Europe and Oceania however, come with the PlayStation Move Starter Disc with a setup tutorial and nine demos (same as the Demo Disc, except without Kung Fu Rider and Time Crisis). The demos included are for the games Beat Sketcher, Echochrome II, EyePet, Kung Fu Rider, Sports Champions, Start the Party!, The Shoot, Tiger Woods PGA Tour 11, Time Crisis: Razing Storm, Tumble, and TV Superstars.{{cite web|url=http://blog.us.playstation.com/2010/09/10/whats-on-the-playstation-move-demo-disc-11-game-demos-exposed/|title=What's on the PlayStation Move Demo Disc: 11 Game Demos Exposed|last=Shuman|first=Sid|date=10 September 2010|work=PlayStation Blog (US)|publisher=Sony Computer Entertainment America|archive-url=https://web.archive.org/web/20170424192225/http://blog.us.playstation.com/2010/09/10/whats-on-the-playstation-move-demo-disc-11-game-demos-exposed/|archive-date=24 April 2017|access-date=12 September 2010}}
In North America, bundles are available with the game Sports Champions{{cite web|url=http://www.scei.co.jp/corporate/release/100616be.html|title=PlayStation Move motion controller to hit worldwide market starting this September|date=16 June 2010|publisher=Sony Computer Entertainment America|archive-url=https://web.archive.org/web/20150924095018/http://www.scei.co.jp/corporate/release/100616be.html|archive-date=24 September 2015|access-date=19 June 2010}} or the PlayStation Move edition of EyePet.{{cite web|url=http://blog.us.playstation.com/2010/03/11/eyepet-available-this-fall-with-playstation-move-support/#comment-364885|title=EyePet Available this Fall with PlayStation Move Support!|last=English|first=Erin|date=11 March 2010|work=PlayStation Blog (US)|publisher=Sony Computer Entertainment America|archive-url=https://web.archive.org/web/20160305085946/http://blog.us.playstation.com/2010/03/11/eyepet-available-this-fall-with-playstation-move-support/|archive-date=5 March 2016|access-date=2 April 2010|quote=The game will be sold as a bundle with the PS Eye and Move, and as a standalone (just game)}} In Japan, bundles with Beat Sketch!, Biohazard 5 Alternative Edition, or Big 3 Gun Shooting are available.{{cite web|url=http://scei.co.jp/corporate/release/100706be.html|title=Sony Computer Entertainment Japan to introduce PlayStation Move motion controller bundle packs featuring Bio Hazard 5 Alternative Edition and Big 3 Gun Shooting|date=6 July 2010|publisher=Sony Computer Entertainment Japan|archive-url=https://web.archive.org/web/20101228090827/http://www.scei.co.jp/corporate/release/100706be.html|archive-date=28 December 2010|url-status=dead|access-date=7 July 2010|quote=Furthermore, as a limited time offer starting October 21, users who purchase PlayStation Move motion controller will receive PlayStation Move Omnibus Demo Disk (tentative name) that contains a demo version of various PlayStation Move supported and dedicated titles.}} All bundles, as well as the stand-alone controller will also include the demo disk for a limited time. In Europe, a bundle will be released with a demo disc.{{cite web|url=http://www.scei.co.jp/corporate/release/100616ce.html|title=PlayStation Move motion controller to hit worldwide market starting this September|date=16 June 2010|publisher=Sony Computer Entertainment Europe|archive-url=https://web.archive.org/web/20101109233931/http://www.scei.co.jp/corporate/release/100616ce.html|archive-date=2010-11-09|url-status=dead|access-date=19 June 2010|quote=Sony Computer Entertainment Europe will release a PlayStation Move Starter Pack [...], comprising a PlayStation Move motion controller, PlayStation Eye camera and PlayStation Move starter disc, including demos of many of the Move games available at launch and beyond.}} In Asian countries outside Japan such as Singapore, the bundles are available with the games Sports Champions, Start the Party!, and Kung Fu Rider.{{cite web |url=http://asia.playstation.com/move/sg/ |title=PlayStation Move @ Playstation.com Asia (Singapore) |author=Sony Computer Entertainment Staff |work=PlayStation.com Singapore |publisher=Sony Computer Entertainment |access-date=12 September 2010 |archive-date=26 October 2012 |archive-url=https://web.archive.org/web/20121026104653/http://asia.playstation.com/move/sg/ |url-status=live }}
History
File:Sony-PlayStation-3-Eye.jpg is used in conjunction with the Move to track movement.]]
PlayStation Move stems from early work on the EyeToy,{{cite web |url=http://www.videogamer.com/news/playstation_move_not_just_another_wii.html |title=PlayStation Move: Not just another Wii |work=VideoGamer.com |publisher=Pro-G Media |last=Gera |first=Emily |date=27 July 2010 |access-date=22 February 2013 |page=1 |quote=PlayStation Move is the direct result of the work we did with EyeToy, so we really did start with the camera portion. Back in the year 2000 one of the tech demos we were doing, even back then, involved a coloured ball on a stick and we were trying to track that around. |archive-date=26 April 2014 |archive-url=https://web.archive.org/web/20140426234612/http://www.videogamer.com/news/playstation_move_not_just_another_wii.html |url-status=live }} a webcam-based controller for the PlayStation 2 conceived in 1999 and released in 2003. Early in the EyeToy's inception, developers experimented with color-based 3D wand tracking,{{cite web|url=http://www.joystiq.com/2005/10/03/sony-has-its-own-magic-wand-in-the-works/|title=Sony has its own magic wand in the works|last=Ransom-Wiley|first=James|date=3 October 2005|website=Joystiq|publisher=Weblogs, Inc.|archive-url=https://web.archive.org/web/20080106230108/http://www.joystiq.com/2005/10/03/sony-has-its-own-magic-wand-in-the-works/|archive-date=6 January 2008|access-date=26 June 2009}} including prototypes using spheres.{{#tag:ref|The colored-sphere based 3D wand tracking technology was publicly demonstrated as early as 2000{{cite video|people=Richard Marks|date=2004-01-21|title=EyeToy: A New Interface for Interactive Entertainment|url=http://lang.stanford.edu/courses/ee380/2003-2004/040121-ee380-100.wmv|format=Windows Media v7|publisher=Stanford University|access-date=2009-06-20|time=23:36|url-status=dead|archive-url=https://web.archive.org/web/20110415163216/http://lang.stanford.edu/courses/ee380/2003-2004/040121-ee380-100.wmv|archive-date=2011-04-15}} and 2001.{{cite web |first=Richard |last=Marks |title=Enhanced Reality: A new frontier in computer entertainment |url=http://www.research.scea.com/research/pdfs/SIGGRAPHsketch2001RICK_pp.pdf |archive-url=https://web.archive.org/web/20040718171235/http://research.scea.com/research/pdfs/SIGGRAPHsketch2001RICK_pp.pdf |publisher=Sony Computer Entertainment |pages=8–10 |date=August 2001 |archive-date=2004-07-18 |access-date=2009-06-09 |url-status=dead }}|group=fn}} By the time it was released, the EyeToy's focus was on hands-free applications. With the emergence of affordable inertial sensors and the success of the Wii Remote motion controller wand,{{cite web|url=https://www.videogamer.com/news/playstation_move_not_just_another_wii.html|title=PlayStation Move: Not just another Wii|last=Gera|first=Emily|date=27 July 2010|work=VideoGamer.com|publisher=Pro-G Media|page=1|archive-url=https://web.archive.org/web/20110713015044/https://www.videogamer.com/news/playstation_move_not_just_another_wii.html|archive-date=13 July 2011|url-status=live|access-date=22 February 2013|quote=Also around that time was when the Wii was coming out. The goal with EyeToy was to have a new way to play games and have something that people who wouldn't normally play would play. The Wii had also accomplished that a little bit with a very simple controller. So we realised we didn't have to get rid of the controller as long as we didn't make it too complicated. [The controller] was easy to use, you could get all the benefits of having buttons. But we could also have all the benefits of tracking the controller with a camera, and that's when we basically started the productisation of Move. We pay attention to what's going on [in the market], to the Wii in particular. We tracked how successful that was.}} in 2008 Sony began work on productizing its own motion controller wand, revisiting the sphere-tracking concept for use with the PlayStation Eye, integrating inertial sensors, and refining the device from an engineering and a design perspective.{{cite video|people=Richard Marks|date=27 August 2009|title=PS3 Motion Controller|url=http://www.viddler.com/explore/sceablog/videos/540/|format=Flash Video|medium=podcast|publisher=Sony Computer Entertainment America|location=Foster City, California|access-date=29 August 2009|time=4:41|quote=Basically we converted into a product just starting last year [...] and we started— melded it together with some inertial sensors, like the gyros and accelerometers, for example...|archive-url=https://web.archive.org/web/20090830013057/http://www.viddler.com/explore/sceablog/videos/540/|archive-date=30 August 2009|url-status=dead}} The Move's internal development codename was the "Y-con", so called because three groups — the hardware team in SCEI in Japan, the software engineering team at SCEA, and Sony's Worldwide Studios — worked together to develop the hardware, with the three points of a "Y" indicating the three teams coming together. This was the start of a new form of development at Sony, where hardware had previously been developed separately from software teams and later delivered along with technical documentation for software teams to get to grips with themselves; this move was continued with the development of the PlayStation Vita and PlayStation 4.{{cite web|url=https://www.youtube.com/watch?v=AvLWxgNDklo |archive-url=https://ghostarchive.org/varchive/youtube/20211220/AvLWxgNDklo |archive-date=2021-12-20 |url-status=live|title=Game Changers: Sony Computer Entertainment's Shuhei Yoshida in Conversation with Mark Cerny|date=24 April 2014 |publisher=Computer History Museum|via=YouTube|access-date=25 April 2014}}{{cbignore}}
The motion controller was revealed at Sony's E3 2009 press conference on 2 June 2009, with a live demonstration using an engineering prototype.{{cite web|url=http://www.scei.co.jp/corporate/release/090603c_e.html|title=Sony Computer Entertainment America announces an unparalleled software line up, launch of the PSP go system, and new services for PSP (PlayStation Portable) and PlayStation Network at E3 2009|date=2 June 2009|publisher=Sony Computer Entertainment|archive-url=https://web.archive.org/web/20091009234421/http://www.scei.co.jp/corporate/release/090603c_e.html|archive-date=9 October 2009|url-status=dead|access-date=3 June 2009}} Tentatively referred to as the PlayStation Motion Controller, the device was originally stated to be available in Q1/Q2 2010. As of August 2009, the controller features and design had not been finalized.
Soon after revealing the motion controller to developers, Sony indicated that it was exploring the possibility of using the motion controller in combination with a standard PlayStation 3 gamepad, such as having the player use "the motion controller as a sword and use DualShock 3 as a shield."{{#tag:ref|The Wireless Controller for PlayStation 3 has some inertial sensing capabilities through the standard Sixaxis feature. Sony had also submitted several patent applications describing techniques in which the port indicator lights of a Wireless Controller could be used as markers for tracking the controller's position and orientation with the PlayStation Eye.{{ref patent |country=US |number=2006282873 |status=application |title=Hand-held controlller having detectable elements for tracking purposes |pubdate=2006-12-14 |gdate= |fdate=2006-05-08 |pridate= |inventor=Gary Zalewski, Richard Marks, Xiadong Mao |invent1=Zalewski, Gary |invent2=Marks, Richard |invent3=Mao, Xiadong |assign1=Sony Computer Entertainment}} |name=SIXAXIS tracking|group=fn}} One combination control scheme was demonstrated in September 2009 at the Tokyo Game Show for Biohazard 5: Alternative Edition, making particular use of the DualShock 3's analog stick. Although users found the setup to work well, some found holding a DualShock with one hand to be somewhat awkward.{{cite web|url=http://www.destructoid.com/tgs-09-resident-evil-5-s-ps3-waggle-controls-in-action-149983.phtml|title=TGS 09: Resident Evil 5's PS3 waggle controls in action|last=Aziz|first=Hamza CTZ|date=26 September 2009|work=Destructoid|access-date=11 March 2010|quote=It's great that you don't have to buy an extra controller, but using the Dual Shock 3 with the Motion Controller looks so unpleasant. Hopefully Sony has something planned for an alternative controller to go with the Motion Controller.|archive-date=9 March 2010|archive-url=https://web.archive.org/web/20100309033210/http://www.destructoid.com/tgs-09-resident-evil-5-s-ps3-waggle-controls-in-action-149983.phtml|url-status=live}}{{cite web|url=http://www.joystiq.com/2009/09/25/tgs-2009-motion-controlled-resident-evil-5-caught-on-video/2|title=TGS 2009: Motion-controlled Resident Evil 5 caught on video|last=McElroy|first=Griffin|date=25 September 2009|work=Joystiq|publisher=Weblogs, Inc.|archive-url=https://web.archive.org/web/20121018105028/http://www.joystiq.com/2009/09/25/tgs-2009-motion-controlled-resident-evil-5-caught-on-video/2|archive-date=18 October 2012|access-date=11 March 2010|quote=due to the fact that Sony's controller has no nunchuck (which forces the player to hold a Sixaxis in one hand and the wand in another) the controls look a bit more awkward this time around.}} At the time Sony was already rumored to be in the design phase of a supplementary controller akin to that of the Nunchuk controller for the Wii Remote.{{cite web|url=https://kotaku.com/5367855/sony-still-pondering-names-options-for-motion-controller|title=Sony Still Pondering Names, Options For Motion Controller|last=Ashcraft|first=Brian|date=26 September 2009|work=Kotaku|publisher=Gawker Media|access-date=11 March 2010|quote=There have been rumblings that Sony is currently working on a proper Nunchuk peripheral — that it is already in the design phase.|archive-date=6 January 2010|archive-url=https://web.archive.org/web/20100106135044/http://kotaku.com/5367855/sony-still-pondering-names-options-for-motion-controller|url-status=live}}
In January 2010, Sony announced a revised release target, stating instead that the motion controller would launch in Q3/Q4 of 2010.{{cite web|url=http://scei.co.jp/corporate/release/100120e.html|title=Motion Controller for PlayStation 3 to become available worldwide in fall 2010|date=20 January 2010|publisher=Sony Computer Entertainment|archive-url=https://web.archive.org/web/20110524133640/http://scei.co.jp/corporate/release/100120e.html|archive-date=24 May 2011|access-date=24 September 2009|quote=Sony Computer Entertainment (SCE) today announced that it will release its new Motion Controller (tentative name) for PlayStation 3 (PS3) computer entertainment system in fall 2010 in Japan, Asian regions and countries, North America and Europe/PAL territories together with an extensive line-up of exciting software titles.}} On March 10, Sony revealed the official name and logo at the Game Developers Conference, showcasing the final motion controller design, and unveiling the PlayStation Move navigation controller (then referred to as the PlayStation Move sub-controller{{cite web|url=https://www.gamespot.com/articles/playstation-move-sub-controller-renamed-navigation-controller/1100-6257690/|title=PlayStation Move sub-controller renamed 'navigation controller'|last=Magrino|first=Tom|date=12 April 2010|work=GameSpot|publisher=CBS Interactive|archive-url=https://web.archive.org/web/20100416171739/http://www.gamespot.com/news/6257690.html|archive-date=16 April 2010|url-status=live|access-date=13 April 2010|quote=As it turns out, the use of the term 'sub-controller' was itself a placeholder. Yesterday, Sony submitted a finalized ID label to the Federal Communications Commission, revealing that the sub-controller will in fact be known as the 'navigation controller.'}}), to be launched concurrently with the motion controller. The logo is a colored squiggle-like shape, representing a light trail from the sphere of a PlayStation Move motion controller being waved.{{cite web|url=http://www.joystiq.com/2010/03/11/sony-scott-rohde-interview-on-playstation-move/|title=Interview: Sony's Scott Rohde on PlayStation Move|last=Yoon|first=Andrew|date=11 March 2010|work=Joystiq|publisher=Weblogs, Inc.|archive-url=https://web.archive.org/web/20150128160743/http://www.joystiq.com/2010/03/11/sony-scott-rohde-interview-on-playstation-move/|archive-date=28 January 2015|access-date=12 March 2010|quote=It's representing movement! [...] It's supposed to represent the swipe of the controller.}}
=Name=
Prior to the Game Developers Conference 2010, the PlayStation Move motion controller was known by several names. Initially given little guidance on what to call the device when it was unveiled in June 2009, many in the video game press informally referred to the controller as the "magic wand", or simply "Wand" due to the controller's wand design and glowing orb.{{cite news|url=https://www.theregister.co.uk/2009/06/02/sony_e3_2009_playstation_motion_control/|title=Sony shows off PS3 motion-control magic wand|last=Modine|first=Austin|date=2 June 2009|work=The Register|access-date=22 July 2009|archive-url=https://web.archive.org/web/20170810130802/https://www.theregister.co.uk/2009/06/02/sony_e3_2009_playstation_motion_control/|archive-date=10 August 2017|url-status=live}}{{cite web|url=http://spong.com/article/18136/E3-09-Can-Sonys-Magic-Wand-Abort-Natal|title=E3 '09: Can Sony's Magic Wand Abort Natal?|date=2 June 2009|website=Spong|archive-url=https://web.archive.org/web/20170703121839/http://spong.com/article/18136/E3-09-Can-Sonys-Magic-Wand-Abort-Natal|archive-date=3 July 2017|url-status=live|access-date=22 July 2009}}{{cite web|url=http://www.1up.com/do/newsStory?cId=3174655|title=Top 5 Surprises of E3 2009|last=Pereira|first=Chris|date=5 June 2009|website=1UP.com|archive-url=https://web.archive.org/web/20121104173509/http://www.1up.com/news/top-5-surprises-e3-2009|archive-date=4 November 2012|access-date=22 July 2009|quote=Cue Sony's new magic wand demonstration.}}{{cite web|url=http://www.1up.com/do/feature?cId=3174687|title=Top 5 WTF Moments of E3|last=Sharkey|first=Scott|website=1UP.com|archive-url=https://web.archive.org/web/20121104173445/http://www.1up.com/features/top-5-wtf-moments-e3|archive-date=4 November 2012|access-date=1 August 2009|quote=It was a damn blinking wand! The thing looked like it was looted out of a discounted, knockoff "Harry The Wizard" Halloween costume from a dollar store.}}{{cite web|url=https://kotaku.com/5294375/sonys-magic-eyetoy-wand-when-it-was-for-the-ps2|title=Sony's Magic EyeToy Wand, When It Was For The PS2|last=McWhertor|first=Michael|date=17 June 2009|website=Kotaku|publisher=Gawker Media|archive-url=https://web.archive.org/web/20170810210043/https://kotaku.com/5294375/sonys-magic-eyetoy-wand-when-it-was-for-the-ps2|archive-date=10 August 2017|url-status=live|access-date=22 July 2009|quote=Sony's "magic wand" tech isn't exactly new.}}{{cite web|url=http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/|title=Then and now: Sony's motion-sensing, 'magic wand' controller tech|last=Nelson|first=Randy|date=17 June 2009|website=Joystiq|publisher=Weblogs, Inc.|archive-url=https://web.archive.org/web/20150128152448/http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/|archive-date=28 January 2015|access-date=22 July 2009}} Sony had used the term "PlayStation Motion Controller" from the motion controller's introduction, but many perceived it to be used merely as a description. Sony gradually clarified "Motion Controller" as the tentative name,{{cite web|url=http://scei.co.jp/corporate/release/090924b_e.html|title=Motion Controller for PlayStation 3 to become available in Spring 2010|date=24 September 2009|publisher=Sony Computer Entertainment|archive-url=https://web.archive.org/web/20150910041838/http://scei.co.jp/corporate/release/090924b_e.html|archive-date=10 September 2015|access-date=3 April 2010|quote=Motion Controller is a tentative name.}} but by this time media attention had shifted to rumored final names. In September 2009, statements in two unconnected interviews at the Tokyo Game Show led to speculation that the controller may be referred to by developers as the "Sphere".{{cite web|url=http://www.joystiq.com/2009/10/05/rumor-playstation-motion-controller-codenamed-sphere/|title=Rumor: PlayStation Motion Controller codenamed 'Sphere'|last=Yoon|first=Andrew|date=5 October 2009|work=Joystiq|publisher=Weblogs, Inc.|archive-url=https://web.archive.org/web/20150128153944/http://www.joystiq.com/2009/10/05/rumor-playstation-motion-controller-codenamed-sphere/|archive-date=28 January 2015|access-date=10 December 2009}}{{cite web|url=http://www.joystiq.com/2009/10/05/interview-super-monkey-balls-yasuhito-baba/|title=Interview: Super Monkey Ball's Yasuhito Baba|last=Yoon|first=Andrew|date=5 October 2009|work=Joystiq|publisher=Weblogs, Inc.|archive-url=https://web.archive.org/web/20150128153941/http://www.joystiq.com/2009/10/05/interview-super-monkey-balls-yasuhito-baba/|archive-date=28 January 2015|access-date=29 December 2009|quote=We don't know what's going to happen with both the Sphere [PlayStation Motion Controller] and Natal, really.}} In December, a brief reference to the motion controller as "Gem" by Electronic Arts CEO John Riccitiello during a media industry conference presentation{{cite video|people=Riccitiello, John|date=9 December 2009|title=UBS 37th Annual Global Media and Communications Conference|url=http://wmsod.talkpoint.com/ubsx001/120709a_ke/27_MEEDIVX_audio.wma|format=Windows Media Audio 9.2|medium=podcast|publisher=UBS|location=Grand Hyatt New York|access-date=29 December 2009|time=10:31|quote=In the coming year, both Sony and Microsoft have announced new controllers. Motion sensor controls, Natal and Gem—these are likely to bring new consumers into the marketplace, and add growth to the sector.|archive-url=https://web.archive.org/web/20110716191205/http://wmsod.talkpoint.com/ubsx001/120709a_ke/27_MEEDIVX_audio.wma|archive-date=16 July 2011|url-status=dead}} prompted an admission by Sony that "Gem" was an early code name for the controller.{{cite web|url=https://kotaku.com/5423269/sony-gem-was-a-prototype-name-for-ps3-motion-controller|title=Sony: "Gem" Was A Prototype Name For PS3 Motion Controller|last=Totilo|first=Stephen|date=10 December 2009|work=Kotaku|publisher=Gawker Media|archive-url=https://web.archive.org/web/20170810130546/https://kotaku.com/5423269/sony-gem-was-a-prototype-name-for-ps3-motion-controller|archive-date=10 August 2017|url-status=live|access-date=10 December 2009}}
In January 2010, video game blog VG247 reported that Sony had named its PS3 motion control platform "Arc".{{cite web|url=https://www.vg247.com/2010/01/19/rumour-ps3-motion-controller-is-called-xox/|title=Rumour – PS3 Motion Controller is called Arc [Update]|last=Garratt|first=Patrick|date=19 January 2010|work=VG247|archive-url=https://web.archive.org/web/20170423230004/https://www.vg247.com/2010/01/19/rumour-ps3-motion-controller-is-called-xox/|archive-date=23 April 2017|url-status=live|access-date=12 March 2010|quote=The information comes from a concrete source speaking under conditions of strict anonymity.}} The name was observed to liken the controller's glowing orb to the charged sphere of a Tesla coil or a plasma globe electrode.{{cite web|url=https://www.pcworld.com/article/187686/playstation_arc_sony_domain.html|title=PlayStation 3 'Arc' Motion Controller Shipping Fall 2010|last=Peckham|first=Matt|date=19 January 2010|work=Game On|publisher=PC World|access-date=12 March 2010|quote=...Arc. Like the plasma bolts spit from a Tesla Coil.|archive-date=14 October 2012|archive-url=https://web.archive.org/web/20121014205252/http://www.pcworld.com/article/187686/playstation_arc_sony_domain.html|url-status=live}} The report was supported by evidence emerging in the following weeks, including a registration of the playstationarc.com domain name to SCE dated October 2009 (shortly after the Tokyo Game Show){{cite web|url=https://www.pcworld.com/article/187686/playstation_arc_sony_domain.html|title=Sony Grabbed 'PlayStation Arc' Domain Last Year|last=Peckham|first=Matt|date=26 January 2010|work=Game On|publisher=PC World|access-date=12 March 2010|quote=Registration Date: 2009-10-06|archive-date=14 October 2012|archive-url=https://web.archive.org/web/20121014205252/http://www.pcworld.com/article/187686/playstation_arc_sony_domain.html|url-status=live}} and numerous references to "Arc" by president Brian Farrell of video game publisher THQ during the company's February earnings conference call.{{cite web|url=http://seekingalpha.com/article/186501-thq-inc-f3q10-qtr-end-12-31-09-earnings-call-transcript?page=-1|title=Q3 2010 THQ Inc Earnings Conference Call|date=3 February 2010|publisher=THQ|pages=5, 7, 8|archive-url=https://archive.today/20180708041744/https://seekingalpha.com/article/186501-thq-inc-f3q10-qtr-end-12-31-09-earnings-call-transcript|archive-date=2018-07-08|url-status=dead|access-date=12 March 2010}} Responding to speculation that Farrell's statements effectively confirmed the name,{{cite web|url=https://twitter.com/deantak/status/8613697381|title=RT @VentureBeat|last=Takahashi|first=Dean|date=3 February 2010|website=Twitter|archive-url=https://web.archive.org/web/20160309090045/https://twitter.com/deantak/status/8613697381|archive-date=9 March 2016|url-status=live|access-date=12 March 2010|quote=RT @VentureBeat Did THQ CEO spill the beans on Sony's PlayStation Arc name?}} SCEA senior director of corporate communications Patrick Seybold stated that they did not, and that Farrell was referring to "Arc" as a "rumored code name".{{cite web|url=https://twitter.com/seybold/status/8614604115|title=@deantak|last=Seybold|first=Patrick|date=3 February 2010|website=Twitter|access-date=12 March 2010|quote=@deantak No. We haven't announced the name of our Motion Controller. He referred to it as a rumored code name.|archive-date=27 December 2014|archive-url=https://web.archive.org/web/20141227082354/https://twitter.com/seybold/status/8614604115|url-status=live}}
On March 1, it was reported that Sony submitted Japanese trademark application filing for "PlayStation Arc".{{cite web|url=http://www.siliconera.com/2010/03/01/a-playstation-arc-trademark-wonder-what-thats-for/|title=A PlayStation Arc Trademark, Wonder What That's For...|last=Yip|first=Spencer|date=1 March 2010|work=Siliconera|archive-url=https://web.archive.org/web/20180507030323/http://www.siliconera.com/2010/03/01/a-playstation-arc-trademark-wonder-what-thats-for/|archive-date=7 May 2018|url-status=live|access-date=12 March 2010|quote=Sony filed a trademark for PlayStation Arc in Japan, which also happens to be the rumored name for Sony's motion controller.}} A week later on March 8, Sony was reportedly considering a hasty renaming due to a trademark held by competitor Microsoft for its Arc-brand PC accessories, which could present trademark conflicts.{{cite web|url=http://www.computerandvideogames.com/article.php?id=238059|title=MS forces Sony to scrap 'Arc'?|last=Robinson|first=Andy|date=8 March 2010|work=Computer and Video Games|publisher=Future Publishing|archive-url=https://web.archive.org/web/20100312073941/http://www.computerandvideogames.com/article.php?id=238059|archive-date=12 March 2010|access-date=12 March 2010|quote=It's emerged this morning, however, that a range of Microsoft-trademarked PC accessories of the same name could have forced Sony to change its plans.}} On March 9, Sony submitted a European trademark filing for "PlayStation Move",{{cite web|url=http://www.thenetwerk.com/games/2010/03/10/sony-files-trademark-application-in-europe-for-playstation-move/|title=Sony Files Trademark Application In Europe For "Playstation Move"|author=DM|date=10 March 2010|work=The Netwerk|archive-url=https://web.archive.org/web/20110920222409/http://www.thenetwerk.com/games/2010/03/10/sony-files-trademark-application-in-europe-for-playstation-move/|archive-date=20 September 2011|access-date=12 March 2010|quote=Filing Date: 09/03/2010}} which was announced as the official name the next day at Sony's press conference at the Game Developers Conference. Video gaming blog Joystiq reports several anonymous Sony sources claiming that the PlayStation Move logo presented at the conference resembles a letter "A" because it is the same design for when the name was "PlayStation Arc", in which the "A" would stand for "Arc".{{cite web|url=http://www.joystiq.com/2010/03/11/arc-lives-on-in-playstation-move-s-logo/|title='Arc' lives on in PlayStation Move's logo|last=Nelson|first=Randy|date=11 March 2010|work=Joystiq|publisher=Weblogs, Inc.|archive-url=https://web.archive.org/web/20150128160734/http://www.joystiq.com/2010/03/11/arc-lives-on-in-playstation-move-s-logo/|archive-date=28 January 2015|access-date=12 March 2010|quote=the PlayStation Move's logo [...] it's a letter "A," as in "Arc," the name which, according to multiple Sony sources who wished to remain anonymous, is what the peripheral was to be called at retail until the company was refused a trademark on the Arc name.}}
=Promotion=
As part of the promotional marketing for Sorcery, the PlayStation Move controller was inducted into The Magic Circle museum by Vice President Scott Penrose.{{citation needed|date=December 2019}}
= Recreational therapy =
PlayStation Move is now being actively used in recreational therapy on children that suffer from obesity. The Move creates a challenging physical environment for the children. In one study, recreational therapists utilized PlayStation Move Fitness. The children chose which activity to do and then, they engaged for a period of approximately 30 minutes. The recreational therapists monitored the children.
These programs have shown to:
- Lower BMI and weight.
- Improve cardiovascular endurance.
- Lead to healthier choices in recreation activities.
- Improve self-esteem.
- Identify the importance of exercise.{{Cite journal|last=Concepcion|first=Hans|date=2017|title=Video Game Therapy as an Intervention for Children With Disabilities: Literature Review and Program Protocol|journal=Therapeutic Recreation Journal|volume=51|issue=3|pages=221–228|doi=10.18666/TRJ-2017-V51-I3-8416}}
Software
Alongside SIE Worldwide Studios and its second-party partners, a total of 36 third-party game development companies had confirmed that they would support the PlayStation Move by the time the finalized controller was announced in March 2010. On the box art of PlayStation Move games, underneath the PlayStation 3 logo banner, a blue bar with white letters indicates when a game supports the PlayStation Move. When a game can only be played with the PlayStation Move, the box art carries a "PlayStation Move Required" label. When a game supports traditional Sixaxis/DualShock 3 controls and PlayStation Move controls it carries a "PlayStation Move Features" (or "PlayStation Move Compatible") label.{{cite web|url=http://thegamingliberty.com/index.php/2010/06/25/playstation-move-box-art-overload/|title=Playstation Move Box Art Overload|last=Willoughby|first=Shane|date=25 June 2010|archive-url=https://web.archive.org/web/20110717000335/http://www.thegamingliberty.com/index.php/2010/06/25/playstation-move-box-art-overload/|archive-date=17 July 2011}}
Reception
=Critical reception=
The PlayStation Move has been generally well received. Game Informer gave it an 8 out of 10, saying, "The PlayStation Eye and motion controller are a killer combination for accurate and highly responsive motion-based gameplay, and we applaud Sony for getting the hardware right the first time." Kotaku praised its accuracy, design, use of augmented reality and said, "The Playstation Move is a intuitive, natural feeling way to play games and it brings with it not only a sense of increased immersion to already graphically immersive games, but a new way to play with your reality and a refreshing form of colorful feedback."{{cite web|url=https://kotaku.com/5626492/playstation-move-review-the-motion-controller-wars-start-now?skyline=true&s=i|title=Playstation Move Review: The Motion Controller Wars Start Now|author=Crecente|first=Brian|date=1 September 2010|work=Kotaku|publisher=Gawker Media|archive-url=https://web.archive.org/web/20170805111714/https://kotaku.com/5626492/playstation-move-review-the-motion-controller-wars-start-now?skyline=true&s=i|archive-date=5 August 2017|url-status=live|access-date=3 September 2010}} IGN gave the Move an 8.5 out of 10, noting that the launch line-up of games for the controller was insufficient though it summarized by saying, "At the end of the day, the PlayStation Move has the potential to be the best motion control system on the current crop of consoles." Joystiq praised the Move, saying, "The hardware's great, and I can see it being used in a multitude of really cool ways, but of course it's only as cool as the games that use it" and that the launch line-up was not worth the purchase, though it believed that the Move would be worth the purchase in early 2011 due to a stronger line-up of games such as SOCOM 4: U.S. Navy SEALs and Killzone 3.{{cite web|url=http://www.joystiq.com/2010/09/01/playstation-move-review/|title=PlayStation Move review: The hardware and experience|author=Nelson|first=Randy|date=1 September 2010|work=Joystiq|archive-url=https://web.archive.org/web/20150128162851/http://www.joystiq.com/2010/09/01/playstation-move-review/|archive-date=28 January 2015|access-date=3 September 2010}} CVG gave the Move an extremely positive review and awarded it 9 out of 10, saying, "Sony's motion control gets beyond being a gimmick. We found ourselves constantly itching for 'one more go'." The Guardian strongly criticized the Move's launch line-up, though it noted that the hardware was strong and that after playing with the Move it was "very hard to go back to the relative inaccuracy of the Wii".{{cite news|url=https://www.theguardian.com/technology/gamesblog/2010/sep/06/playstation-move-review|title=Playstation Move review - forget the launch games, feel the potential|author=Howson|first=Greg|date=7 September 2010|work=The Guardian|access-date=6 September 2010|location=London|archive-date=7 December 2014|archive-url=https://web.archive.org/web/20141207210907/http://www.theguardian.com/technology/gamesblog/2010/sep/06/playstation-move-review|url-status=live}}
The PlayStation Move won the 2010 Popular Science award for the "Most immersive game controller".{{cite web|url=http://www.popsci.com/bown/2010/product/sony-playstation-move|title=Sony PlayStation Move |date=17 November 2010 |publisher=Popular Science|archive-url=https://web.archive.org/web/20130629190027/http://www.popsci.com/bown/2010/product/sony-playstation-move|archive-date=29 June 2013|access-date=28 November 2010}}
=Sales=
In October 2010, the PlayStation Move had shipped around 1.5 million units in Europe and 1 million units in North America during its first month of release,{{cite web|url=https://www.pcworld.com/article/208558/is_that_2_5_million_playstation_moves_shipped_or_sold.html|title=Is That 2.5 Million PlayStation Moves Shipped or Sold?|last=Peckham|first=Matt|date=22 October 2010|publisher=PCWorld|access-date=3 April 2012|archive-date=15 October 2012|archive-url=https://web.archive.org/web/20121015002740/http://www.pcworld.com/article/208558/is_that_2_5_million_playstation_moves_shipped_or_sold.html|url-status=live}} figures that Sony felt were selling "extremely well" at the time.{{cite web|url=http://www.industrygamers.com/news/ps3s-move-selling-extremely-well-at-retail-says-sony/|title=PS3's Move Selling 'Extremely Well at Retail,' says Sony|last=Brightman|first=James|date=14 October 2010|website=IndustryGamers|archive-url=https://web.archive.org/web/20120304080253/http://www.industrygamers.com/news/ps3s-move-selling-extremely-well-at-retail-says-sony/|archive-date=4 March 2012|access-date=3 April 2012}} On 30 November 2010, it was announced that 4.1 million units had been shipped worldwide in the first two months since its release.{{cite web|url=http://www.joystiq.com/2010/11/30/sony-playstation-move-reaches-4-1-million-in-worldwide-sales/|title=
In March 2012 Fergal Gara of Sony UK spoke to Official PlayStation Magazine UK to acknowledge that, the device had not lived up to their expectations, in either their target audience or the software support that had been provided for it.{{cite web|url=http://www.officialplaystationmagazine.co.uk/2012/03/08/sony-boss-on-move-we-could-have-done-a-better-job/|archive-url=https://web.archive.org/web/20120309180342/http://www.officialplaystationmagazine.co.uk/2012/03/08/sony-boss-on-move-we-could-have-done-a-better-job/|url-status=dead|archive-date=9 March 2012|title=Sony boss on Move: "We could have done a better job" {{!}} PS3 News {{!}} Official PlayStation Magazine|date=8 March 2012|access-date=27 May 2012|work=Official PlayStation Magazine (UK)|publisher=Future Publishing ltd.}}
See also
Footnotes
{{reflist|group=fn}}
References
{{reflist|30em|refs=
{{cite web |url=http://www.computerandvideogames.com/article.php?id=262388 |title=PlayStation Move Review |first=Tom |last=Pakinkis |date=1 September 2010 |publisher=Computer and Video Games |access-date=3 September 2010 |archive-date=3 September 2010 |archive-url=https://web.archive.org/web/20100903211213/http://www.computerandvideogames.com/article.php?id=262388 |url-status=live }}
{{cite web |url=https://gameinformer.com/b/news/archive/2010/09/01/move-hardware-review-motion-controls-evolved.aspx |title=Move Hardware Review: Motion Controls Evolved |first=Jeff |last=Marchiafava |date=1 September 2010 |publisher=Game Informer |access-date=3 September 2010 |archive-date=4 September 2010 |archive-url=https://web.archive.org/web/20100904125557/http://gameinformer.com/b/news/archive/2010/09/01/move-hardware-review-motion-controls-evolved.aspx |url-status=live }}
}}
External links
{{Commons category|PlayStation Move}}
- [http://eu.playstation.com/psmove/ European PlayStation Move page]
- [http://us.playstation.com/ps3/playstation-move/index.htm North American PlayStation Move page]
- [http://us.playstation.com/ps3/accessories/playstation-move-sharp-shooter-ps3.html PlayStation Move Sharp Shooter]
{{PlayStation 3}}
{{Playstation}}
{{Mixed reality}}
Category:PlayStation 3 accessories
Category:PlayStation 4 accessories