Sonic the Hedgehog#Rings (Sonic the Hedgehog)
{{Short description|Video game and media franchise}}
{{About|the media franchise|the character|Sonic the Hedgehog (character)|the first entry in the series|Sonic the Hedgehog (1991 video game){{!}}Sonic the Hedgehog (1991 video game)|other uses}}
{{redirect|Sonic franchise|the American franchised restaurant chain|Sonic Drive-In}}
{{Featured article}}
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{{Use mdy dates|date=May 2023}}
{{Infobox media franchise
| image = Sonic The Hedgehog.svg
| caption =
| creator = {{Ubl|Yuji Naka|Naoto Ohshima|Hirokazu Yasuhara}}
| origin = Sonic the Hedgehog (1991)
| owner = Sega
| years = 1991–present
| books = Printed media list
| novels =
| short_stories =
| comics = Comic book list
| magazines =
| films = Films list
| tv = Television series list
| web_series = Web series list
| atv =
| tv_specials =
| tv_films =
| dtv =
| plays =
| musicals =
| games =
| rpgs =
| vgs = List of games
| radio =
| soundtracks =
| music =
| toys = Lego Sonic the Hedgehog
| website = {{URL|https://www.sonicthehedgehog.com}}
| alt = The word "Sonic" in yellow text outlined in blue, followed by "the hedgehog" in white text surrounded by a red box
}}
{{nihongo foot|Sonic the Hedgehog|ソニック・ザ・ヘッジホッグ|Sonikku za Hejjihoggu|lead=yes|group=lower-alpha}} is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist, and his robot army. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, films, and merchandise.
Naka, Ohshima, and Yasuhara developed the first Sonic game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo's Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three Sonic games, plus the spin-off Sonic Spinball (1993). A number of Sonic games were also developed for Sega's 8-bit consoles, the Master System and Game Gear. After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. Sega exited the console market and shifted to third-party development in 2001, continuing the series on Nintendo, Xbox, and PlayStation systems. Takashi Iizuka has been the series' producer since 2010.
Sonic{{'s}} recurring elements include a ring-based health system, level locales such as Green Hill Zone, and fast-paced gameplay. The games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. Later games added a large cast of characters; some, such as Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, have starred in spin-offs. The franchise has crossed over with other video game franchises in games such as Mario & Sonic, Sega All-Stars, and Super Smash Bros. Outside of video games, Sonic includes comic books published by Archie Comics, DC Comics, Fleetway Publications, and IDW Publishing; animated series produced by DIC Entertainment, TMS Entertainment, Genao Productions, and Netflix; a live-action film series produced by Paramount Pictures; and toys, including a line of Lego construction sets.
Sonic the Hedgehog is Sega's flagship franchise, one of the best-selling video game franchises, and one of the highest-grossing media franchises, selling over {{nowrap|182.13 million}} copies as of {{As of|February 2025|alt=February 2025}} and currently grossing over {{US$|6.36 billion|long=no}}. Series sales and free-to-play mobile game downloads totaled {{nowrap|1.77 billion}} {{as of|2024|lc=y}}. The Genesis Sonic games have been described as representative of the culture of the 1990s and listed among the greatest of all time. Although later games, such as the 2006 game, received poorer reviews, Sonic is influential in the video game industry and is frequently referenced in popular culture. The franchise is known for its fandom that produces unofficial media, such as fan art and fan games.
History
{{see also|List of Sonic the Hedgehog video games|l1=List of Sonic the Hedgehog video games|Sonic Team}}
=1990–1991: Conception and first game=
{{Main|Sonic the Hedgehog (1991 video game)|l1=Sonic the Hedgehog (1991 video game)}}
File:Sonic Boom 2011 - Sonic Team 03 (cropped).jpg (left) and artist Naoto Ohshima (right)|alt=A Sonic the Hedgehog costume performer is flanked by Naka and Oshima in front, while the two men are applauding.]]
By 1990, the Japanese video game company Sega wanted a foothold in the video game console market with its 16-bit console, the Sega Genesis. Sega's efforts had been stymied by the dominance of Nintendo;{{cite web|first=Sam|last=Kennedy|website=1Up.com|title=The Essential 50: Sonic the Hedgehog| url=https://www.1up.com/do/feature?cId=3134008| archive-url=https://web.archive.org/web/20040822083659/https://www.1up.com/do/feature?cId=3134008| url-status=dead| archive-date=August 22, 2004}} the Genesis did not have a large install base and Nintendo did not take Sega seriously as a competitor.{{cite book|last1=Kent|first1=Steven L.|authorlink=Steven L. Kent|title=The Ultimate History of Video Games: From Pong to Pokémon and Beyond|date=2001|publisher=Three Rivers Press|isbn=0-7615-3643-4|edition=1}}{{rp|414}} Sega of America CEO Michael Katz attempted to challenge Nintendo with the "Genesis does what Nintendon't" marketing campaign and by collaborating with athletes and celebrities to create games.{{rp|405–406}} These efforts did not break Nintendo's dominance, and Katz was replaced by Tom Kalinske, formerly of Mattel.{{rp|423–424}}
Sega president Hayao Nakayama decided Sega needed a flagship series and mascot to compete with Nintendo's Mario franchise. Nintendo had recently released Super Mario Bros. 3, at the time the bestselling video game ever. Sega's strategy had been based on porting its successful arcade games to the Genesis; however, Nakayama recognized that Sega needed a star character in a game that could demonstrate the power of the Genesis's hardware. An internal contest was held to determine a flagship game, with a focus on the American audience. Among the teams working on proposals were artist Naoto Ohshima and programmer Yuji Naka.{{rp|20–33; 96–101}} The gameplay of Sonic the Hedgehog (1991) originated with a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube. Sega management accepted the duo's project, and they were joined by designer Hirokazu Yasuhara.{{rp|20–33; 96–101}}{{Cite web|url=https://www.gamasutra.com/view/feature/132163/game_design_psychology_the_full_.php?print=1|title=Game Design Psychology: The Full Hirokazu Yasuhara Interview|website=Gamasutra|date=August 25, 2008|archive-url=https://web.archive.org/web/20180709185435/https://www.gamasutra.com/view/feature/132163/game_design_psychology_the_full_.php?print=1|archive-date=July 9, 2018|url-status=dead}}
File:Sega-Genesis-Mod1-Bare.jpg,{{cite magazine|magazine=Edge|issue=101|title=The Making of ... Sonic The Hedgehog|publisher=Future Publishing|location=Bath|date=September 2001|pages=118–121|issn=1350-1593}} boosting Genesis sales dramatically.|alt=An edition of the original model of the Sega Genesis. It is a black system that resembles an audio player, with a slot on top to insert game cartridges.]]After Yasuhara joined Naka and Ohshima, their focus shifted to the protagonist, who Sega hoped could become its mascot.{{rp|20–33; 96–101}} The protagonist was initially a rabbit able to grasp objects with prehensile ears, but the concept proved too complex for the hardware. The team moved on to animals that could roll into a ball, and eventually settled on Sonic, a teal hedgehog created by Ohshima.{{cite book|last=Harris|first=Blake J.|title=Console Wars: Sega, Nintendo, and the Battle That Defined a Generation|year=2014|publisher=HarperCollins|isbn=978-0-06-227669-8|page=386 }} Naka's prototype was expanded with Ohshima's character design and levels conceived by Yasuhara.{{cite magazine|title=Sonic's Architect: GI Interviews Hirokazu Yasuhara|magazine=Game Informer|publisher=GameStop|issue=124|volume=13|date=August 2003|pages=114–116|issn=1067-6392}} Sonic's color was chosen to match Sega's cobalt blue logo, and his red and white shoes were inspired by the cover of Michael Jackson's 1987 album Bad.{{cite web|last=Sheffield|first=Brandon|date=December 4, 2009|title=Out of the Blue: Naoto Ohshima Speaks|url=https://www.gamasutra.com/view/feature/4208/out_of_the_blue_naoto_ohshima_.php?page=2|url-status=dead|archive-url=https://web.archive.org/web/20150716002842/https://www.gamasutra.com/view/feature/4208/out_of_the_blue_naoto_ohshima_.php?page=2|archive-date=July 16, 2015|work=Gamasutra}} His personality was based on then-Governor of Arkansas Bill Clinton's "can-do" attitude.{{cite video|url=https://www.youtube.com/watch?v=7mFs2v7XM4o|title=Sonic the Hedgehog GameTap Retrospective Pt. 3/4|date=February 17, 2009|publisher=GameTap|archive-url=https://web.archive.org/web/20160721184052/https://www.youtube.com/watch?v=7mFs2v7XM4o|archive-date=July 21, 2016|url-status=live|medium=YouTube}}{{cite magazine|title=Review: Sonic Jam|magazine=Sega Saturn Magazine|issue=22|date=August 1997|page=68|issn=1360-9424}}{{cite magazine|magazine=Retro Gamer – The Mega Drive Book|title=Sonic Boom: The Success Story of Sonic the Hedgehog|page=31|author=Retro Gamer staff|publisher=Imagine Publishing|year=2013|issn=1742-3155}} The antagonist, Doctor Eggman, was another character Ohshima had designed for the contest. The team thought the abandoned design was excellent and redesigned it as a villain.{{cite magazine|date=August 1992|title=Interview with Yuji Naka: the creator of Sonic the Hedgehog|magazine=Sega Visions|publisher=Infotainment World|volume=1|issue=9|pages=20–21|oclc=794192137}} The team took the name Sonic Team for the game's release.
Sonic's first appearance came in Sega AM3's racing game Rad Mobile (1991) five months before the release of Sonic the Hedgehog, as an ornament hanging from the driver's rearview mirror. The Sonic developers let AM3 use Sonic because they were interested in making him visible to the public.{{Cite book|last=Horowitz|first=Ken|title=The Sega Arcade Revolution, A History in 62 Games|publisher=McFarland & Company|year=2018|isbn=978-1476631967|pages=182–184}} According to Mark Cerny, who worked in Tokyo as an intermediary between the Japanese and American Sega offices, the American staff felt that Sonic had no appeal.{{Cite web |last=McFerran |first=Damien |date=January 26, 2023 |title=PlayStation 5 lead architect Mark Cerny talks Sega, Michael Jackson and Yuji Naka |url=https://www.timeextension.com/features/playstation-5-lead-architect-mark-cerny-talks-sega-michael-jackson-and-yuji-naka |access-date=January 29, 2023 |website=Time Extension |language=}} Although Katz was certain that Sonic would not be popular with American children,{{cite web|website=IGN|title=IGN Presents the History of Sega|author=Fahs, Travis|date=April 21, 2009|url=https://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega|archive-url=https://web.archive.org/web/20140205002704/https://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega|archive-date=February 5, 2014|url-status=live}}{{cite web|last=Horowitz|first=Ken|url=https://www.sega-16.com/2006/12/interview-mark-cerny/|title=Interview: Mark Cerny|website=Sega-16|date=December 5, 2006|archive-url=https://web.archive.org/web/20141017130701/https://www.sega-16.com/2006/12/interview-mark-cerny/|archive-date=October 17, 2014|url-status=dead|access-date=November 10, 2019}} Kalinske arranged to place Sonic the Hedgehog as the pack-in game with the Genesis.{{cite web|url=https://vc.nintendolife.com/news/2007/03/hardware_focus_sega_mega_drive_genesis|title=Hardware Focus – Sega Megadrive / Genesis|date=March 8, 2007|author=McFerran, Damien|website=Nintendo Life|archive-url=https://web.archive.org/web/20111007020153/https://vc.nintendolife.com/news/2007/03/hardware_focus_sega_mega_drive_genesis|archive-date=October 7, 2011|url-status=live}} Featuring speedy gameplay, Sonic the Hedgehog received critical acclaim.{{cite magazine|last1=Lesser|first1=Hartley|last2=Lesser|first2=Patricia|last3=Lesser|first3=Kirk|date=October 1991|title=The Role of Computers|magazine=Dragon|issue=174|pages=57–64|issn=1062-2101|name-list-style=amp}}{{cite magazine|magazine=Computer and Video Games |issue=117 |title=Sonic The Hedgehog |pages=16–19 |issn=0261-3697 |department=Review |date=August 1991}} It greatly increased the popularity of the Sega Genesis in North America, credited with helping Sega gain 65% of the market share against Nintendo.
=1991–1995: Genesis sequels=
File:Hirokazu yasuhara gdc 2018.jpg (pictured in 2018) designed most of the Genesis Sonic games.]]
Naka was dissatisfied with his treatment at Sega and felt he received little credit for his involvement in the success. He quit but was hired by Cerny to work at the US-based Sega Technical Institute (STI), with a higher salary and more creative freedom. Yasuhara also moved to STI.{{cite web|url=https://www.1up.com/features/essential-50-sonic|title=The Essential 50 Part 28 – Sonic the Hedgehog|work=1UP.com|archive-url=https://web.archive.org/web/20110523204203/https://www.1up.com/features/essential-50-sonic|archive-date=May 23, 2011|url-status=dead}} STI began work on Sonic the Hedgehog 2 (1992) in November 1991. Level artist Yasushi Yamaguchi designed Sonic's new sidekick, Tails, a flying two-tailed fox inspired by the mythological kitsune. Like its predecessor, Sonic the Hedgehog 2 was a major success, but its development suffered from the language barrier and cultural differences between the Japanese and American developers.{{cite magazine|last=Day|first=Ashley|year=2007|title=Company Profile: Sega Technical Institute|magazine=Retro Gamer|publisher=Imagine Publishing|issue=36|pages=28–33|issn=1742-3155}} While STI developed Sonic 2, Ohshima led a team in Japan to create Sonic CD for the Genesis's CD-ROM accessory, the Sega CD; it began as a port of the first game but evolved into a separate project.{{cite web|last1=Linneman|first1=John|date=April 8, 2018|title=DF Retro: Sonic CD – under-appreciated but still brilliant today|url=https://www.eurogamer.net/digitalfoundry-2018-revisiting-sonic-cd-retro|url-status=live|archive-url=https://web.archive.org/web/20180408152913/https://www.eurogamer.net/amp/digitalfoundry-2018-revisiting-sonic-cd-retro|archive-date=April 8, 2018|website=Eurogamer}}
Once development on Sonic 2 concluded, Cerny departed and was replaced by Roger Hector. STI divided into two teams: the Japanese developers led by Naka, and the American developers. The Japanese began work on Sonic the Hedgehog 3.{{cite magazine |title=The Story of Sonic the Hedgehog |magazine=Retro Gamer |publisher=Imagine Publishing |issue=158 |year=2016 |first=Nick |last=Thorpe |pages=18–25 |issn=1742-3155}} It was initially developed as an isometric game using the Sega Virtua Processor chip, but was restarted as a more conventional side-scrolling game after the chip was delayed. It introduced Sonic's rival Knuckles, created by artist Takashi Thomas Yuda.{{cite book |last1=Petronille |first1=Mark |last2=Audureau |first2=William |title=The History of Sonic the Hedgehog |year= 2013 |publisher=Pix'n Love |isbn=978-1926778563 }}{{rp|51; 233}} Due to an impending promotion with McDonald's and cartridges size constraints, the project was split in two: the first half, Sonic 3, was released in February 1994, and the second, Sonic & Knuckles, a few months later. The Sonic & Knuckles cartridge contains an adapter that allows players to connect it to Sonic 3, creating a combined game, Sonic 3 & Knuckles.{{cite magazine |last1=Shea |first1=Brian |title=How Sonic 3 Became Two Separate Games |url=https://www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx |magazine=Game Informer |date=October 10, 2016 |archive-url=https://web.archive.org/web/20201031015241/https://www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx |archive-date=October 31, 2020 |url-status=live}} Sonic 3 and Sonic & Knuckles, as with their predecessors, were acclaimed.{{cite magazine|magazine=Hyper|title=Review: Sonic 3|last=Humphreys|first=Andrew|date=March 1994|pages=26–29|issn=1320-7458}}{{cite magazine|date=December 1994|title=Review Crew: Sonic & Knuckles|magazine=Electronic Gaming Monthly|publisher=Sendai Publishing|issue=65|page=34|issn=1058-918X}}{{cite web |author1=GamesRadar+ staff |title=Best Sega Genesis/Mega Drive games of all time |url=https://www.gamesradar.com/best-sega-genesis-games-all-time/5/ |website=GamesRadar+ |page=5 |date=June 21, 2017 |archive-url=https://web.archive.org/web/20200603215151/https://www.gamesradar.com/best-sega-genesis-games-all-time/5/ |archive-date=June 3, 2020 |url-status=live }} To release a Sonic game in time for the 1993 holiday shopping season, Sega commissioned the American team to make a new game, the spin-off Sonic Spinball.{{cite magazine|last1=Machin|first1=Cole|title=The Making of: Sonic Spinball|magazine=Retro Gamer|issue=85|publisher=Imagine Publishing|date=January 2011|pages=36–39|issn=1742-3155}} While Spinball received mixed reviews, it sold well and helped build the reputation of its developers.
A number of Sonic games were developed for Sega's 8-bit consoles, the Master System and the handheld Game Gear. The first, an 8-bit version of the original Sonic, was developed by Ancient to promote the Game Gear and released in December 1991.{{cite book |last1=Szczepaniak |first1=John |title=The Untold History of Japanese Game Developers: Volume 1 |publisher=SMG Szczepaniak |isbn=978-0992926007 |pages=346–347 |year= 2014 }} Aspect Co. developed most of the subsequent 8-bit Sonic games, beginning with Sonic 2.{{cite web|last1=Ronaghan|first1=Neal|title=Grinding Game Gears: An Overview of Sonic's Portable Origins|url=https://www.nintendoworldreport.com/feature/34741/grinding-game-gears-an-overview-of-sonics-portable-origins|website=Nintendo World Report|date=June 21, 2013|archive-url=https://web.archive.org/web/20180313153721/https://www.nintendoworldreport.com/feature/34741/grinding-game-gears-an-overview-of-sonics-portable-origins|archive-date=March 13, 2018|url-status=live}} Other Sonic games released during this period include Dr. Robotnik's Mean Bean Machine (1993), a Western localization of the Japanese puzzle game Puyo Puyo (1991),{{cite web|url=https://www.hardcoregaming101.net/puyopuyo/puyopuyo2.htm|title=Puyo Puyo|website=Hardcore Gaming 101|archive-url=https://web.archive.org/web/20160220005121/https://www.hardcoregaming101.net/puyopuyo/puyopuyo2.htm|archive-date=February 20, 2016|url-status=dead}} SegaSonic the Hedgehog (1993), an arcade game featuring isometric gameplay,{{cite book|last1=Szczepaniak|first1=John|title=The Untold History of Japanese Game Developers: Volume 3|date=2018|publisher=S.M.G Szczepaniak|isbn=978-0992926083|pages=301–302; 308–309}} and Knuckles' Chaotix (1995), a spin-off for the Genesis's 32X add-on starring Knuckles.{{cite web |title=Knuckles Chaotix Review |url=https://www.1up.com/reviews/knuckles-chaotix-review-egm-70 |website=1UP.com |archive-url=https://archive.today/20120722011634/https://www.1up.com/reviews/knuckles-chaotix-review-egm-70 |date=January 1, 2000 |archive-date=July 22, 2012 |url-status=dead }}
= 1995–1998: Saturn era =
File:Sega-Saturn-JP-Mk1-Console-Set.jpg. The cancellation of Sonic X-treme is considered a significant factor in the Saturn's commercial failure.]]
Following Sonic & Knuckles, Naka returned to Japan, having been offered a role as a producer.{{cite magazine|last=Smith|first=Sean|year=2006|title=Company Profile: Sonic Team|magazine=Retro Gamer|publisher=Imagine Publishing|issue=26|pages=24–29|issn=1742-3155}} He was reunited with Ohshima and brought with him Takashi Iizuka,{{Cite magazine|last1=Hunt|first1=Stuart|last2=Jones|first2=Darran|date=December 2007|title=The Making of... Nights|magazine=Retro Gamer|publisher=Imagine Publishing|issue=45|issn=1742-3155}} who had worked with Naka's team at STI. Sonic Team was officially formed as a brand,{{Cite magazine|date=October 2000|title=Sega's new beginning|magazine=Edge|publisher=Future plc|pages=68–78|issn=1350-1593|number=89}}{{Cite magazine|date=January 23, 1998|title=Topics: The 1998|magazine=Sega Saturn Magazine|language=ja|publisher=SoftBank Publishing|pages=18–29}} and began to work on a new intellectual property, Nights into Dreams (1996), for Sega's 32-bit Saturn console. In 1996, towards the end of the Genesis's lifecycle, Sega released Sonic 3D Blast, an isometric game based on the original Sonic 3 concept,{{cite web|last=Langshaw|first=Mark|date=February 8, 2014|title=Sonic the Hedgehog 3 retrospective: Sega mascot's finest outing|url=https://www.digitalspy.com/gaming/levelup/a549866/sonic-the-hedgehog-3-retrospective-sega-mascots-finest-outing.html#~p27TPtEkmLdAKi|url-status=live|archive-url=https://web.archive.org/web/20180623075541/https://www.digitalspy.com/gaming/retro-gaming/news/a549866/sonic-the-hedgehog-3-retrospective-sega-mascots-finest-outing/|archive-date=June 23, 2018|website=Digital Spy}} as the system still had a large install base.{{cite web|url=https://www.sega-16.com/feature_page.php?id=275&title=Interview:%20Mike%20Wallis|title=Interview: Mike Wallis|last=Horowitz|first=Ken|date=June 19, 2007|website=Sega-16|archive-url=https://web.archive.org/web/20090904194333/https://www.sega-16.com/feature_page.php?id=275&title=Interview:%20Mike%20Wallis |archive-date=September 4, 2009}} It was the final Sonic game produced for the Genesis,{{cite web|last=Thomas|first=Lucas M.|date=December 4, 2007|title=Sonic 3D Blast Review (Genesis)|url=https://www.ign.com/articles/2007/12/05/sonic-3d-blast-review|access-date=July 19, 2013|website=IGN}} and was developed as a swan song for the system.{{cite web|url=https://www.gamespot.com/reviews/sonic-3d-blast-review/1900-2533110/|website=GameSpot|date=October 21, 1997|author=GameSpot Staff|access-date=February 27, 2015|title=Sonic 3D Blast Review (PC)}} Since Sonic Team was preoccupied with Nights, 3D Blast was outsourced to the British studio Traveller's Tales.{{cite magazine|title=Sonic 3D|department=Previews|magazine=Mean Machines Sega|issue=52|publisher=EMAP|date=February 1997|pages=84, 85|issn=0967-9014|url=https://archive.org/details/mean-machines-sega-magazine-52}} While 3D Blast sold well,{{cite magazine |title=Who Won the Videogame Wars of 1996? |magazine=Next Generation|issue=28 |publisher=Imagine Media |date=April 1997|page=17 |issn=1078-9693}} it was criticized for its gameplay, controls, and slow pace.{{cite magazine |last=Walk |first=Gary Eng |date=December 13, 1996 |url=https://ew.com/article/1996/12/13/sonic-3d-blast/ |title=Sonic 3D Blast Review |magazine=Entertainment Weekly |archive-url=https://web.archive.org/web/20090427125036/https://www.ew.com/ew/article/0,,295392,00.html |archive-date=April 27, 2009 |url-status=live }}{{cite web|last=Shau|first=Austin|date=December 12, 2007|title=Sonic 3D Blast Review (Genesis)|url=https://www.gamespot.com/reviews/sonic-3d-blast-review/1900-6183946/|url-status=live|archive-url=https://web.archive.org/web/20180204123958/https://www.gamespot.com/reviews/sonic-3d-blast-review/1900-6183946/|archive-date=February 4, 2018|website=GameSpot}}{{cite web |url=https://www.gamerankings.com/genesis/586469-sonic-3d-blast/index.html |title=Sonic 3D Blast for Genesis |publisher=GameRankings |archive-url=https://web.archive.org/web/20120702132001/https://www.gamerankings.com/genesis/586469-sonic-3d-blast/index.html |archive-date=July 2, 2012 |url-status=live }}
Meanwhile, in America, STI worked on Sonic X-treme, a 3D Sonic game for the Saturn intended for the 1996 holiday shopping season. Development was hindered by disputes between Sega of America and Japan, Naka's reported refusal to let STI use the Nights game engine, and problems adapting the series to 3D. After two lead developers became ill, X-treme was canceled.{{cite web|url=https://www.ign.com/articles/2008/05/29/sonic-x-treme-revisited|title=Sonic X-treme Revisited|last1=Fahs|first1=Travis|date=May 29, 2008|website=IGN|publisher=Ziff Davis|archive-url=https://web.archive.org/web/20170712125403/https://www.ign.com/articles/2008/05/29/sonic-x-treme-revisited|archive-date=July 12, 2017|url-status=live}}{{cite magazine|date=July 2007|title=The Making Of... Sonic X-treme|url=https://www.edge-online.com/features/the-making-of-sonic-x-treme/|url-status=dead|magazine=Edge|publisher=Future plc|volume=15|issue=177|pages=100–103|archive-url=https://web.archive.org/web/20130417052400/https://www.edge-online.com/features/the-making-of-sonic-x-treme/|archive-date=April 17, 2013|via=Edge Online|issn=1350-1593}} Journalists and fans have speculated about the impact X-treme might have had if it was released,{{cite magazine|date=November 1996|title=In the Studio|magazine=Next Generation|publisher=Future US|issue=23|page=17|issn=1078-9693}}{{cite web|url=https://www.1up.com/features/pleasure-pain?pager.offset=0|title=Sega Saturn: The Pleasure And The Pain|last=Sewart|first=Greg|date=August 5, 2005|website=1UP.com|archive-url=https://web.archive.org/web/20121021131827/https://www.1up.com/features/pleasure-pain?pager.offset=0|archive-date=October 21, 2012|url-status=dead}} with producer Mike Wallis believing it "definitely would have been competitive" with the first 3D Mario game, Super Mario 64 (1996). Due to X-treme{{'s}} cancellation, Sega ported Sonic 3D Blast to the Saturn{{cite web|url=https://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/?page=7|title=Page 7 – The greatest Sonic game we never got to play|last=Houghton|first=David|date=April 24, 2008|website=GamesRadar+|archive-url=https://web.archive.org/web/20200610233145/https://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/7/?page=7|archive-date=June 10, 2020}}{{cite magazine|magazine=Sega Saturn Magazine|publisher=EMAP|date=January 1997|title=Sonic Boom!|pages=58–63|issn=1360-9424}} with updated graphics and bonus levels developed by Sonic Team.{{cite magazine|title=Sonic 3D Blast: Blast's the Name for a Blast of a Game|magazine=Electronic Gaming Monthly |issue=89|publisher=Ziff Davis|date=December 1996|pages=230–1|issn=1058-918X}}{{cite magazine|date=February 1997|title=Sonic 3D|magazine=Computer and Video Games|issue=183|pages=42–43|publisher=Future plc|issn=0261-3697}}
In 1997, Sega announced "Project Sonic", a promotional campaign aimed at increasing market awareness of and renewing excitement for the Sonic brand. The first Project Sonic release was Sonic Jam, a compilation of the main Genesis Sonic games{{cite magazine|author=CVG Staff|title=Tokyo Game Show: Project Sonic|magazine=Computer and Video Games|date=June 1997|issue=187|pages=20–21|publisher=Future plc|issn=0261-3697}} which included a 3D overworld Sonic Team used to experiment with 3D Sonic gameplay.{{cite magazine|date=December 2007|title=Nights Adventure|magazine=Retro Gamer|publisher=Imagine Publishing|issue=45|page=39|issn=1742-3155}} Sonic Team and Traveller's Tales collaborated again on the second Project Sonic game, Sonic R,{{cite magazine |first=Lee |last=Nutter|title=A Blast from the Past! |magazine=Sega Saturn Magazine |issue=21 |publisher=EMAP |date=July 1997|page=39|issn=1360-9424}} a 3D racing game and the only original Sonic game for the Saturn.{{cite web|last1=Williamson|first1=Coliun|title=Sonic Jam overview|url=https://www.allgame.com/game.php?id=1954&tab=review|website=AllGame|archive-url=https://web.archive.org/web/20141114182605/https://www.allgame.com/game.php?id=1954&tab=review|archive-date=November 14, 2014|date=November 14, 2014}}{{cite magazine|magazine=Sega Saturn Magazine|issue=24|page=25 |url=https://archive.org/details/Official_Sega_Saturn_Magazine_024|title=Travellers Tales: Sonic R Programmer Speaks!|publisher=EMAP|issn=1360-9424 |date=October 1997}} Yasuhara moved to London to assist Sonic R{{'s}} development. Sonic Jam was well received,{{cite magazine |title=Review Crew: Sonic Jam|magazine=Electronic Gaming Monthly |issue=99|publisher=Ziff Davis|date=October 1997|page=52|issn=1058-918X}}{{cite web|date=June 6, 2004|title=Sonic Jam review: Where's the Sonic Peanut Butter?|url=https://www.gamerevolution.com/review/sonic-jam|url-status=live|archive-url=https://web.archive.org/web/20151117022458/https://www.gamerevolution.com/review/sonic-jam|archive-date=November 17, 2015|website=Game Revolution}} while Sonic R{{'s}} reviews were more divided.{{cite magazine|author=Elektro|first=Dan|date=February 1998|title=Pro Review: Sonic R|url=https://archive.org/details/GamePro_Issue_103_February_1998|magazine=GamePro|publisher=International Data Group|volume=10|issue=103|page=98|issn=1042-8658}}{{cite web |title=Sonic R Review for Saturn |url=https://www.gamespot.com/saturn/driving/sonicr/review.html |website=GameSpot |last=MacDonald |first=Ryan |date=December 22, 2007 |archive-url=https://web.archive.org/web/20120106085641/https://www.gamespot.com/sonic-r/reviews/sonic-r-review-2532890 |archive-date=January 6, 2012 |url-status=live }} The cancellation of Sonic X-treme, as well as the Saturn's general lack of Sonic games, are considered important factors in the Saturn's commercial failure.{{cite web|author=Buchanan, Levi|date=February 2, 2009|title=What Hath Sonic Wrought? Vol. 10 – Saturn Feature at IGN|url=https://retro.ign.com/articles/950/950189p1.html|url-status=live|archive-url=https://web.archive.org/web/20131111082707/https://www.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10|archive-date=November 11, 2013|website=IGN}} According to Nick Thorpe of Retro Gamer, "By mid-1997 Sonic had essentially been shuffled into the background... it was astonishing to see that just six years after his debut, Sonic was already retro."{{cite magazine|last1=Thorpe |first1=Nick |title=The Making of: Sonic Adventure |magazine=Retro Gamer |publisher=Future Publishing |issue=189 |date=December 28, 2018 |pages=18–27 |url=https://www.pressreader.com/uk/retro-gamer/20181228/281659666135596 |archive-url=https://web.archive.org/web/20190102133607/https://www.pressreader.com/uk/retro-gamer/20181228/281659666135596 |archive-date=January 2, 2019 |url-status=live |via=PressReader}}
= 1998–2005: Transition to 3D =
File:Dreamcast-Console-Set.jpg, the first major 3D Sonic game, was released for the Dreamcast in 1998|alt=A Dreamcast. It is a white system with a disk drive on top and a controller with a display screen attached]]
With its Sonic Jam experiments, Sonic Team began developing a 3D Sonic platformer for the Saturn. The project stemmed from a proposal by Iizuka to develop a Sonic role-playing video game (RPG) with an emphasis on storytelling. Development moved to Sega's new console, the Dreamcast, which Naka believed would allow for the ultimate Sonic game.{{rp|65–67}} Sonic Adventure, directed by Iizuka and released in 1998,{{cite web |last1=Nutt |first1=Christian |title=Sega's Iizuka On 'Better Defining The Direction of the Sonic Series' |url=https://www.gamasutra.com/view/news/127696/Segas_Iizuka_On_Better_Defining_The_Direction_Of_The_Sonic_Series.php |website=Gamasutra |date=November 3, 2011 |archive-url=https://web.archive.org/web/20160407124524/https://www.gamasutra.com/view/news/127696/Segas_Iizuka_On_Better_Defining_The_Direction_Of_The_Sonic_Series.php |archive-date=April 7, 2016 |url-status=dead }} was one of the first sixth-generation video games.{{cite web |last1=Cundy |first1=Matt |last2=Houghton |first2=David |last3=Irvine |first3=Nathan |last4=Towell |first4=Justin |title=Top 7... horrendously buggy games we loved anyway |url=https://www.gamesradar.com/top-7-horrendously-buggy-games-we-loved-anyway/2/?page=2 |website=GamesRadar+ |page=2 |date=September 26, 2011|archive-url=https://web.archive.org/web/20200807095005/https://www.gamesradar.com/top-7-horrendously-buggy-games-we-loved-anyway/2/?page=2|archive-date=August 7, 2020}} It introduced elements that became series staples,{{cite web|author1=Cook & Becker|date=April 7, 2017|title=How Sega moved Sonic from 2D to 3D|url=https://www.polygon.com/features/2017/4/17/15099400/how-sega-moved-sonic-from-2d-to-3d|url-status=live|archive-url=https://web.archive.org/web/20170705122201/https://www.polygon.com/features/2017/4/17/15099400/how-sega-moved-sonic-from-2d-to-3d|archive-date=July 5, 2017|website=Polygon}}{{cite web|last1=Fahey|first1=Rob|date=November 24, 2006|title=Sonic The Hedgehog|url=https://www.eurogamer.net/articles/eg_rev_son_360|url-status=live|archive-url=https://web.archive.org/web/20170301125751/https://www.eurogamer.net/articles/eg_rev_son_360|archive-date=March 1, 2017|website=Eurogamer}} such as artist Yuji Uekawa's new character designs influenced by comics and animation. In 1999, Iizuka and 11 other Sonic Team members relocated to San Francisco and established Sonic Team USA to develop the more action-oriented Sonic Adventure 2 (2001).{{cite web|author1=IGN Staff|date=June 4, 2001|title=Interview With Sonic Adventure 2 Director Takashi Iizuka|url=https://www.ign.com/articles/2001/06/04/interview-with-sonic-adventure-2-director-takashi-iizuka|url-status=live|archive-url=https://web.archive.org/web/20160323050537/https://www.ign.com/articles/2001/06/04/interview-with-sonic-adventure-2-director-takashi-iizuka|archive-date=March 23, 2016|website=IGN}} Between the releases, Ohshima left Sega to form Artoon.{{cite web |last1=McFerran |first1=Damien |title=The Guy Who Designed Sonic The Hedgehog Supervised On Mario & Sonic at the Rio Olympics |url=https://www.nintendolife.com/news/2016/03/the_guy_who_designed_sonic_the_hedgehog_supervised_on_mario_and_sonic_at_the_rio_olympics |website=Nintendo Life |date=March 29, 2016 |archive-url=https://web.archive.org/web/20200229155805/https://www.nintendolife.com/news/2016/03/the_guy_who_designed_sonic_the_hedgehog_supervised_on_mario_and_sonic_at_the_rio_olympics |archive-date=February 29, 2020 |url-status=live }} While both Adventure games were well received and the first sold over two million copies,{{cite web|last1=Boutros|first1=Daniel|date=August 4, 2006|title=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games|url=https://www.gamasutra.com/view/feature/130268/a_detailed_crossexamination_of_.php|url-status=dead|archive-url=https://web.archive.org/web/20160702031921/https://www.gamasutra.com/view/feature/130268/a_detailed_crossexamination_of_.php?page=7|archive-date=July 2, 2016|website=Gamasutra}} consumer interest in the Dreamcast quickly faded, and Sega's attempts to spur sales through lower prices and cash rebates caused escalating financial losses.{{cite web|url=https://usatoday30.usatoday.com/tech/techreviews/games/2001-01-23-dreamcast.htm|title=Dreamcast may be discontinued, Sega says|date=January 24, 2001|work=USA Today|url-status=live|archive-url=https://web.archive.org/web/20141225010445/https://usatoday30.usatoday.com/tech/techreviews/games/2001-01-23-dreamcast.htm|archive-date=December 25, 2014}}
In January 2001, Sega announced it was discontinuing the Dreamcast to become a third-party developer;{{cite web|url=https://www.gamespot.com/articles/sega-announces-drastic-restructuring/1100-2680518/|title=Sega announces drastic restructuring|last=Ahmed|first=Shahed|date=January 31, 2001|website=GameSpot|url-status=live|archive-url=https://web.archive.org/web/20150510200945/https://www.gamespot.com/articles/sega-announces-drastic-restructuring/1100-2680518/|archive-date=May 10, 2015}} following this, Yasuhara left to join Naughty Dog. The following December,{{cite web|title=ゲームキューブ|url=https://sonic.sega.jp/SonicChannel/gametitle/GameCube.html|url-status=live|archive-url=https://web.archive.org/web/20160304084218/https://sonic.sega.jp/SonicChannel/gametitle/GameCube.html|archive-date=March 4, 2016|website=Sonic Channel|language=ja}} Sega released an expanded port of Sonic Adventure 2 for Nintendo's GameCube.{{cite web|url=https://www.ign.com/articles/2002/02/08/sonic-adventure-2-battle|title=Sonic Adventure 2: Battle|last=Mirabella|first=Fran III|date=February 8, 2002|website=IGN|archive-url=https://web.archive.org/web/20141222233738/https://www.ign.com/articles/2002/02/08/sonic-adventure-2-battle|archive-date=December 22, 2014|url-status=live}} Afterward, Sonic Team USA developed the first multi-platform Sonic game, Sonic Heroes (2003), for the GameCube, Microsoft's Xbox, and Sony's PlayStation 2.{{cite web|title=Yuji Naka and Takashi Iizuka Speak on Sonic Heroes|url=https://www2.sega.com/gamesite/sonicheroes/content.html|archive-url=https://web.archive.org/web/20060321050743/https://www.sega.com/gamesite/sonicheroes/content.html|archive-date=March 21, 2006|publisher=Sega}} It was designed for a broad audience,{{cite magazine|date=November 2003|title=Takashi Iizuka Q&A|url=https://sost.emulationzone.org/sonic_heroes/scans/nintendopowernov034.jpg|url-status=live|magazine=Nintendo Power|issue=173|archive-url=https://web.archive.org/web/20150726170115/https://sost.emulationzone.org/sonic_heroes/scans/nintendopowernov034.jpg|archive-date=July 26, 2015|issn=1041-9551}} and Sonic Team revived elements not seen since the Genesis era, such as special stages and the Chaotix characters.{{cite magazine|url=https://www.egmmag.com/article2/0,2053,1507899,00.asp|title=Afterthoughts: Sonic Heroes – A candid chat with Sonic Team's lord of the rings|magazine=Electronic Gaming Monthly|archive-url=https://web.archive.org/web/20040330042803/https://www.egmmag.com/article2/0,2053,1507899,00.asp|archive-date=March 30, 2004}} Reviews for Sonic Heroes were mixed;
- {{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=xbox |title=Sonic Heroes for Xbox Reviews |publisher=Metacritic |archive-url=https://www.webcitation.org/68H1AFXCE?url=https://www.metacritic.com/game/xbox/sonic-heroes |archive-date=June 8, 2012 |url-status=live}}
- {{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=gamecube |title=Sonic Heroes for GameCube Reviews |publisher=Metacritic |archive-url=https://www.webcitation.org/68H1Asmwh?url=https://www.metacritic.com/game/gamecube/sonic-heroes |archive-date=June 8, 2012 |url-status=live}}
- {{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=pc |title=Sonic Heroes for PC Reviews |publisher=Metacritic |archive-url=https://www.webcitation.org/68H1C1qxO?url=https://www.metacritic.com/game/pc/sonic-heroes |archive-date=June 8, 2012 |url-status=live}}
- {{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=playstation-2 |title=Sonic Heroes for PlayStation 2 Reviews |publisher=Metacritic |archive-url=https://www.webcitation.org/68H1BQnxo?url=https://www.metacritic.com/game/playstation-2/sonic-heroes |archive-date=June 8, 2012 |url-status=live}}
while its graphics and gameplay were praised, critics felt it failed to address criticisms of previous Sonic games, such as the camera.{{cite web|url=https://www.1up.com/reviews/sonic-heroes-cj|title=Sonic Heroes Review for GC|author1=1UP Staff|date=January 1, 2004|website=1UP.com|archive-url=https://web.archive.org/web/20110629065524/https://www.1up.com/reviews/sonic-heroes-cj|archive-date=June 29, 2011}}{{cite web|url=https://www.ign.com/articles/2004/01/06/sonic-heroes-9?page=1|title=Sonic Heroes|last1=Casamassina|first1=Matt|date=January 5, 2004|website=IGN|archive-url=https://web.archive.org/web/20180324150658/https://www.ign.com/articles/2004/01/06/sonic-heroes-9?page=1|archive-date=March 24, 2018|url-status=live}}{{cite web|url=https://www.gamespot.com/reviews/sonic-heroes-review/1900-6086165/|title=Sonic Heroes Review|last1=Davis|first1=Ryan|date=January 6, 2004|website=GameSpot|archive-url=https://web.archive.org/web/20150826222940/https://www.gamespot.com/reviews/sonic-heroes-review/1900-6086165/|archive-date=August 26, 2015|url-status=live}} Iizuka, who directed Heroes, later said it was the most stressful experience of his career; he lost {{convert|22|lb|0}} due to the crunch conditions. Sonic Team ported Sonic Adventure with additional content to the GameCube in 2003 and Windows in 2004,{{rp|141}} to mixed reviews.{{cite web |title=Sonic Adventure DX: Director's Cut for GameCube Reviews |url=https://www.metacritic.com/game/sonic-adventure-dx-directors-cut/critic-reviews/?platform=gamecube |publisher=Metacritic |access-date=March 10, 2021}}
Sega continued to release 2D Sonic games. In 1999, it collaborated with SNK to produce Sonic the Hedgehog Pocket Adventure,{{cite web|url=https://www.ign.com/articles/1999/08/07/sonic-on-neogeo-pocket-color|title=Sonic on NeoGeo Pocket Color|last1=IGN Staff|date=August 6, 1999|website=IGN|url-status=live|archive-url=https://web.archive.org/web/20160810022658/https://www.ign.com/articles/1999/08/07/sonic-on-neogeo-pocket-color|archive-date=August 10, 2016}} an adaptation of Sonic 2 for the Neo Geo Pocket Color.{{cite magazine|last1=Shamoon|first1=Evan|date=March 2000|title=Pocket Sonic|magazine=Official Dreamcast Magazine|publisher=Imagine Media|issue=4|pages=79}} Some SNK staff formed Dimps the following year, and developed original 2D Sonic games—Sonic Advance (2001), Sonic Advance 2 (2002), and Sonic Advance 3 (2004)—for Nintendo's Game Boy Advance (GBA).{{cite web|last1=Harris|first1=Craig|date=April 18, 2001|title=GBA Sonic Developed By Dimps|url=https://www.ign.com/articles/2001/04/18/gba-sonic-developed-by-dimps|url-status=live|archive-url=https://web.archive.org/web/20160818082311/https://www.ign.com/articles/2001/04/18/gba-sonic-developed-by-dimps|archive-date=August 18, 2016|website=IGN}}{{cite web|last1=IGN Staff|date=August 17, 2009|title=The DSi Virtual Console Wishlist|url=https://www.ign.com/articles/2009/08/17/the-dsi-virtual-console-wishlist?page=4|url-status=live|archive-url=https://web.archive.org/web/20160324084807/https://www.ign.com/articles/2009/08/17/the-dsi-virtual-console-wishlist?page=4|archive-date=March 24, 2016|website=IGN}} Sonic Advance was the first original Sonic game released for a Nintendo console after Sega and Nintendo's fierce rivalry in the 1990s.{{cite web|author1=IGN Staff|first=May 18, 2001|title=E3: First Look: Sonic the Hedgehog Advance|url=https://www.ign.com/articles/2001/05/18/e3-first-look-sonic-the-hedgehog-advance|url-status=live|archive-url=https://web.archive.org/web/20160818080300/https://www.ign.com/articles/2001/05/18/e3-first-look-sonic-the-hedgehog-advance|archive-date=August 18, 2016|website=IGN|date=May 18, 2001}}{{cite web|author1=GamesRadar+ Staff|date=May 19, 2017|title=The best Sonic games of all time|url=https://www.gamesradar.com/best-sonic-games/2/|url-status=live|archive-url=https://web.archive.org/web/20170930062254/https://www.gamesradar.com/best-sonic-games/2/|archive-date=September 30, 2017|website=GamesRadar+}} It was outsourced to Dimps because Sonic Team was understaffed with employees familiar with the GBA.{{cite web|url=https://www.ign.com/articles/2004/05/14/e3-2004-yuji-naka-talks-sonic|title=E3 2004: Yuji Naka Talks Sonic|last1=Harris|first1=Craig|date=May 13, 2004|website=IGN|archive-url=https://web.archive.org/web/20180714131550/https://www.ign.com/articles/2004/05/14/e3-2004-yuji-naka-talks-sonic|archive-date=July 14, 2018|url-status=live}} Dimps also developed Sonic Rush (2005) for the Nintendo DS, which uses a 2.5D perspective.{{cite web|last=Harris|first=Craig|date=November 11, 2005|title=IGN: Sonic Rush Review|url=https://ds.ign.com/articles/666/666139p1.html|url-status=dead|archive-url=https://web.archive.org/web/20120516145233/https://ds.ign.com/articles/666/666139p1.html|archive-date=May 16, 2012|website=IGN}}{{cite web|url=https://www.gamespot.com/ds/action/sonicds/review.html |title=Sonic Rush for DS Review – DS Sonic Rush Review |last=Gerstmann |first=Jeff |website=GameSpot |date=November 14, 2005 |url-status=dead |archive-url=https://web.archive.org/web/20090302184701/https://www.gamespot.com/ds/action/sonicds/review.html |archive-date=March 2, 2009 }} Dimps's projects received generally favorable reviews. To introduce older games to new fans, Sonic Team developed two compilations, Sonic Mega Collection (2002) and Sonic Gems Collection (2005).{{cite web|title=Yojiro Ogawa Interview|url=https://cube.gamespy.com/articles/635/635878p1.html|website=GameSpy|date=July 22, 2005|url-status=live|archive-url=https://web.archive.org/web/20120318010628/https://cube.gamespy.com/articles/635/635878p1.html|archive-date=March 18, 2012}} Further spin-offs included the party game Sonic Shuffle (2000),{{cite magazine|last=Huhtala|first=Alex|date=April 2001|title=Reviews: Sonic Shuffle|magazine=Official Dreamcast Magazine|publisher=Dennis Publishing|issue=18|pages=66–69|issn=1467-6265}} the pinball game Sonic Pinball Party (2003){{Cite web|last=Harris|first=Craig|url=https://www.ign.com/articles/2003/05/29/sonic-pinball-party|title=Sonic Pinball Party Review|website=IGN|date=May 28, 2003|archive-url=https://web.archive.org/web/20151210191825/https://www.ign.com/articles/2003/05/29/sonic-pinball-party|archive-date=December 10, 2015|url-status=live}} and the fighting game Sonic Battle (2003).{{cite web |last1=Harris |first1=Craig |title=Sonic Battle |url=https://www.ign.com/articles/2004/01/13/sonic-battle-3 |website=IGN |date=January 13, 2004 |archive-url=https://web.archive.org/web/20191031235850/https://www.ign.com/articles/2004/01/13/sonic-battle-3 |archive-date=October 31, 2019 |url-status=live }}
= 2005–2010: Franchise struggles =
Sonic Team USA was renamed Sega Studios USA after completing Sonic Heroes. Sega and Sonic Team leadership entered flux while they experimented with diverging from the Sonic formula. Sega Studios USA's first post-Heroes project was Shadow the Hedgehog (2005), a spin-off starring the popular Adventure 2 character Shadow.{{cite web|url=https://www.allgame.com/cg/agg.dll?p=agg&sql=1:47158|title=Shadow the Hedgehog for GameCube Overview|last=Deci|first=TJ|website=AllGame|url-status=dead|archive-url=https://web.archive.org/web/20141114131027/https://www.allgame.com/game.php?id=47158|archive-date=November 14, 2014}}{{cite news|date=February 26, 2006|title=Game of the week; Shadow the Hedgehog; GameCube/PS2/Xbox (rrp $79.95) Rating: 3.5/5|work=Herald Sun|issue=1|page=F02}} While Shadow retains most elements from previous Sonic games, it was aimed at a mature audience and introduced third-person shooting and nonlinear gameplay.{{cite web|url=https://www.1up.com/do/previewPage?cId=3140992&did=1|title=Shadow the Hedgehog Preview from 1UP.com|last=Klepek|first=Patrick|date=May 24, 2005|website=1UP.com|url-status=dead|archive-url=https://web.archive.org/web/20121108105244/https://www.1up.com/previews/shadow-the-hedgehog_11|archive-date=November 8, 2012}} Shadow the Hedgehog was panned for its controls, level design, and mature themes,{{cite magazine|last=Helgeson|first=Matt|date=January 2006|title=Shadow the Hedgehog for GameCube Review|url=https://www.gameinformer.com/NR/exeres/ACF9E983-A37C-48E7-BA3E-EE74B1858338.htm?CS_pid=220511|url-status=dead|magazine=Game Informer|archive-url=https://web.archive.org/web/20060526221039/https://www.gameinformer.com/NR/exeres/ACF9E983-A37C-48E7-BA3E-EE74B1858338.htm?CS_pid=220511|archive-date=May 26, 2006}}{{cite web|url=https://www.gamespot.com/reviews/shadow-the-hedgehog-review/1900-6140200/|title=Shadow the Hedgehog for GameCube review|last=Mueller|first=Greg|date=November 21, 2005|website=GameSpot|archive-url=https://web.archive.org/web/20140105040739/https://www.gamespot.com/reviews/shadow-the-hedgehog-review/1900-6140200/|archive-date=January 5, 2014|url-status=live}} but was a commercial success, selling at least 1.59 million copies.{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|title=Sega Sammy Holdings Annual Report 2006|date=July 2006|publisher=Sega Sammy Holdings|archive-url=https://web.archive.org/web/20160330020047/https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|archive-date=March 30, 2016|url-status=live|page=47}}{{cite web|date=May 14, 2007|title=Fiscal Year Ended March 2007 Full Year Results|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|url-status=dead|archive-url=https://web.archive.org/web/20160729222445/https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|archive-date=July 29, 2016|access-date=June 12, 2017|publisher=Sega Sammy Holdings|page=15}}
In 2006, for the franchise's 15th anniversary, Sonic Team developed Sonic Riders,{{cite magazine|url=https://www.gamepro.com/article/reviews/52399/sonic-riders/|title=Sonic Riders Review|author1=Ouroboros|date=March 1, 2006|magazine=GamePro|archive-url=https://web.archive.org/web/20091107104719/https://www.gamepro.com/article/reviews/52399/sonic-riders/|archive-date=November 7, 2009|url-status=live}} a GBA port of the original Sonic,{{cite web|url=https://www.nintendoworldreport.com/newsArt.cfm?artid=11750|title=News Article: Sonic on GBA for 15th Anniversary|last=Metts|first=Jonathan|date=June 23, 2006|website=Nintendo World Report|archive-url=https://web.archive.org/web/20090510061056/https://www.nintendoworldreport.com/newsArt.cfm?artid=11750|archive-date=May 10, 2009|url-status=live}} and a reboot, Sonic the Hedgehog (commonly referred to as Sonic '06).{{Cite web|url=https://www.ign.com/articles/2005/09/17/tgs-2005-sonic-ps3-named|title=TGS 2005: Sonic PS3 Named|last=Dunham|first=Jeremy|date=September 17, 2005|work=IGN|url-status=live|archive-url=https://web.archive.org/web/20150624145032/https://www.ign.com/articles/2005/09/17/tgs-2005-sonic-ps3-named|archive-date=June 24, 2015}}{{Cite magazine|url=https://www.gameinformer.com/b/features/archive/2017/02/19/super-replay-the-worst-sonic-the-hedgehog-ever.aspx|title=Super Replay – The Worst Sonic The Hedgehog Ever|last=Reiner|first=Andrew|date=March 12, 2017|magazine=Game Informer|url-status=dead|access-date=March 13, 2017|archive-url=https://web.archive.org/web/20170313214910/https://www.gameinformer.com/b/features/archive/2017/02/19/super-replay-the-worst-sonic-the-hedgehog-ever.aspx|archive-date=March 13, 2017}} With a darker and more realistic setting than previous entries, Sonic '06 was intended to relaunch the series for seventh-generation consoles such as the Xbox 360 and PlayStation 3.{{cite magazine|url=https://www.gameinformer.com/b/features/archive/2016/11/14/where-sonic-went-wrong.aspx?PageIndex=2&PostPageIndex=3|title=Where Sonic Went Wrong|last1=Shea|first1=Brian|date=November 14, 2016|magazine=Game Informer|url-status=live|archive-url=https://web.archive.org/web/20170808033442/https://www.gameinformer.com/b/features/archive/2016/11/09/where-sonic-went-wrong.aspx?PageIndex=2&PostPageIndex=3|archive-date=August 8, 2017}}{{cite web|url=https://interviews.teamxbox.com/xbox/1590/E3-2006-Sonic-Team-Interview/p1/|title=E3 2006: Sonic Team Interview|last1=Eddy|first1=Andy|date=May 24, 2006|website=TeamXbox|pages=1–3|archive-url=https://web.archive.org/web/20131022085249/https://interviews.teamxbox.com/xbox/1590/E3-2006-Sonic-Team-Interview/p1/|archive-date=October 22, 2013}}{{cite web|url=https://www.gamespot.com/articles/e3-06-sonic-the-hedgehog-preshow-report-sonic-goes-next-gen/1100-6149215/|title=E3 06: Sonic the Hedgehog Preshow Report: Sonic Goes Next-Gen|last1=Torres|first1=Ricardo|date=May 8, 2006|website=GameSpot|url-status=live|archive-url=https://web.archive.org/web/20150425133504/https://www.gamespot.com/articles/e3-06-sonic-the-hedgehog-preshow-report-sonic-goes-next-gen/1100-6149215/|archive-date=April 25, 2015}} The development faced serious problems; Naka, the last of the original Sonic development team, resigned as head of Sonic Team to form Prope,{{cite web|url=https://www.kotaku.com.au/2016/11/ten-years-ago-sonic-the-hedgehog-was-at-its-worst/|title=Ten Years Ago Sonic The Hedgehog Was at Its Worst|last1=Fahey|first1=Mike|date=November 15, 2016|website=Kotaku Australia|url-status=dead|archive-url=https://web.archive.org/web/20161117022037/https://www.kotaku.com.au/2016/11/ten-years-ago-sonic-the-hedgehog-was-at-its-worst/|archive-date=November 17, 2016}} and the team split so work could begin on a Wii Sonic game. According to Iizuka, these incidents, coupled with stringent Sega deadlines and an unpolished game engine, forced Sonic Team to rush development. None of the 15th-anniversary Sonic games were successful critically,{{cite web|url=https://www.metacritic.com/game/sonic-the-hedgehog/critic-reviews/?platform=game-boy-advance|title=Sonic the Hedgehog Genesis for Game Boy Advance Reviews|publisher=Metacritic|archive-url=https://web.archive.org/web/20111130040045/https://www.metacritic.com/game/game-boy-advance/sonic-the-hedgehog-genesis|archive-date=November 30, 2011|url-status=live}}
- {{cite web|title=Sonic Riders for GameCube Reviews|url=https://www.metacritic.com/game/sonic-riders/critic-reviews/?platform=gamecube|publisher=Metacritic|archive-url=https://www.webcitation.org/68YOFlkMo?url=https://www.metacritic.com/game/gamecube/sonic-riders|archive-date=June 20, 2012|url-status=live}}
- {{cite web|title=Sonic Riders for PlayStation 2 Reviews|url=https://www.metacritic.com/game/sonic-riders/critic-reviews/?platform=playstation-2|publisher=Metacritic|archive-url=https://www.webcitation.org/68YOIDSDT?url=https://www.metacritic.com/game/playstation-2/sonic-riders|archive-date=June 20, 2012|url-status=live}}
- {{cite web|title=Sonic Riders for Xbox Reviews|url=https://www.metacritic.com/game/sonic-riders/critic-reviews/?platform=xbox|publisher=Metacritic|archive-url=https://www.webcitation.org/68YOJTbLR?url=https://www.metacritic.com/game/xbox/sonic-riders|archive-date=June 20, 2012|url-status=live}} and Sonic '06 became regarded as the worst game in the series, panned for its bugs, camera, controls, and story.{{Cite web|url=https://www.avclub.com/article/best-worst-and-weirdest-games-25-years-sonic-hedge-238023|title=The best, worst, and weirdest games from 25 years of Sonic The Hedgehog|last=Lee|first=Patrick|date=June 23, 2016|website=The A.V. Club|url-status=live|archive-url=https://web.archive.org/web/20170117193101/https://www.avclub.com/article/best-worst-and-weirdest-games-25-years-sonic-hedge-238023|archive-date=January 17, 2017}}{{Cite web|url=https://www.gamesradar.com/worst-games-all-time/6/|title=The 100 worst games of all time|date=December 2, 2015|website=GamesRadar+|url-status=dead|archive-url=https://web.archive.org/web/20170202054927/https://www.gamesradar.com/worst-games-all-time/6/|archive-date=February 2, 2017}} Brian Shea of Game Informer wrote that it "[became] synonymous with the struggles the Sonic the Hedgehog franchise had faced in recent years. Sonic [{{'}}06] was meant to be a return to the series' roots, but it ended up damning the franchise in the eyes of many."
Backbone Entertainment developed two Sonic games exclusive to the PlayStation Portable, Sonic Rivals (2006) and Sonic Rivals 2 (2007).{{cite web |last1=Yoon |first1=Andrew |title=PSP Fanboy review: Sonic Rivals |url=https://www.engadget.com/2006/12/09/psp-fanboy-review-sonic-rivals/ |website=Engadget |date=December 9, 2006 |archive-url=https://web.archive.org/web/20191215155723/https://www.engadget.com/2006/12/09/psp-fanboy-review-sonic-rivals/ |archive-date=December 15, 2019 |url-status=live }}{{cite web |last1=Bishop |first1=Sam |title=Sonic Rivals 2 Review |url=https://www.ign.com/articles/2007/11/15/sonic-rivals-2-review |website=IGN |date=November 14, 2007 |archive-url=https://web.archive.org/web/20191116194937/https://www.ign.com/articles/2007/11/15/sonic-rivals-2-review |archive-date=November 16, 2019 |url-status=live }} The first Sonic game for the Wii, Sonic and the Secret Rings (2007), takes place in the world of Arabian Nights and was released instead of a port of Sonic '06.{{cite magazine|last=Thomason|first=Steve|date=March 2007|title=New Blue|magazine=Nintendo Power|publisher=Future plc|issue=213|pages=32–36|issn=1041-9551}} Citing lengthy development times, Sega switched plans and conceived a game that would use the motion detection of the Wii Remote.{{cite web|url=https://wii.ign.com/articles/761/761723p1.html|title=Lifting the lid on Sonic's Secret Rings|last=Burman|first=Rob|date=February 6, 2007|website=IGN|url-status=dead|archive-url=https://web.archive.org/web/20110905205334/https://wii.ign.com/articles/761/761723p1.html|archive-date=September 5, 2011}} Sega released a sequel, Sonic and the Black Knight, set in the world of King Arthur, in 2009.{{cite web|url=https://www.ign.com/articles/2009/02/06/hands-on-sonic-the-black-knight|title=Hands-on Sonic & The Black Knight|last1=Casamassina|first1=Matt|date=February 6, 2009|website=IGN|archive-url=https://web.archive.org/web/20180707052319/https://www.ign.com/articles/2009/02/06/hands-on-sonic-the-black-knight|archive-date=July 7, 2018|url-status=live}} Secret Rings and Black Knight form what is known as the Sonic Storybook sub-series.{{cite web|url=https://kotaku.com/5027206/sonic-and-the-black-knight-isnt-a-bad-dream|title=Sonic and the Black Knight Isn't A Bad Dream|last1=Fahey|first1=Mike|date=July 21, 2008|website=Kotaku|archive-url=https://web.archive.org/web/20170615092044/https://kotaku.com/5027206/sonic-and-the-black-knight-isnt-a-bad-dream|archive-date=June 15, 2017|url-status=live}} A Sonic Riders sequel, Zero Gravity (2008), was developed for the Wii and PlayStation 2.{{Cite web|url=https://uk.ign.com/articles/2008/01/14/sonic-riders-zero-gravity-review|title=Sonic Riders: Zero Gravity Review|last=Bozon|date=January 14, 2008|website=IGN|archive-url=https://web.archive.org/web/20130427234340/https://www.ign.com/articles/2008/01/14/sonic-riders-zero-gravity-review|archive-date=April 27, 2013}} Dimps returned to the Sonic series with Sonic Rush Adventure, a sequel to Sonic Rush, in 2007,{{Cite web|url=https://www.ign.com/articles/2007/09/17/sonic-rush-adventure-review|title=Sonic Rush Adventure Review|last=Harris|first=Craig|date=September 17, 2007|website=IGN|archive-url=https://web.archive.org/web/20191116213045/https://www.ign.com/articles/2007/09/17/sonic-rush-adventure-review|archive-date=November 16, 2019|url-status=live}} while BioWare developed the first Sonic RPG, Sonic Chronicles: The Dark Brotherhood (2008), also for the DS.{{cite web|url=https://ds.ign.com/articles/852/852731p1.html|title=Sonic Chronicles: The Dark Brotherhood Interview|first=Matt|last=Casamassina|date=February 15, 2008|website=IGN|archive-url=https://web.archive.org/web/20120304145925/https://ds.ign.com/articles/852/852731p1.html|archive-date=March 4, 2012|url-status=live}}
Following Naka's departure, Akinori Nishiyama, who worked on the Sonic Advance and Rush games,{{cite web |author1=kombo |title=TGS 2008: Sonic Team General Manager Talks About 2D, HD Sonic |url=https://www.gamezone.com/originals/tgs-2008-sonic-team-general-manager-talks-about-2d-hd-sonic/ |website=GameZone |access-date=April 29, 2022 |date=May 4, 2012}} became Sonic Team's general manager.{{cite web |last1=Musgrave |first1=Shaun |title=An Interview With Sonic Team's Takashi Iizuka About 'Sonic Runners' |url=https://toucharcade.com/2015/06/30/an-interview-with-sonic-teams-takashi-iizuka-about-sonic-runners/ |website=TouchArcade |access-date=April 29, 2022 |date=June 30, 2015}} Sonic Team began working on Sonic Unleashed (2008) in 2005.{{cite web|url=https://blogs.ign.com/SEGA_SonicUnleashed/2008/10/16/|title=SEGA_SonicUnleashed's Blog – Sonic Unleashed – A New Direction|last=Riley|first=Patrick|date=October 16, 2008|website=IGN|url-status=dead|archive-url=https://archive.today/20120524131552/https://blogs.ign.com/SEGA_SonicUnleashed/2008/10/16/|archive-date=May 24, 2012}} It was conceived as a sequel to Adventure 2, but became a standalone entry after Sonic Team introduced innovations to separate it from the Adventure games.{{cite web|url=https://www.computerandvideogames.com/article.php?id=186523|title=Sonic Unleashed "has no relation" to Sonic 360/PS3|last=Robinson|first=Andy|date=April 9, 2008|work=Computer and Video Games|url-status=dead|archive-url=https://web.archive.org/web/20080412234659/https://www.computerandvideogames.com/article.php?id=186523|archive-date=April 12, 2008}} With Unleashed, Sonic Team sought to combine the best aspects of 2D and 3D Sonic games and address criticisms of previous 3D entries,{{cite magazine|last=Thomason|first=Steve|date=August 2008|title=Back on the Fast Track|magazine=Nintendo Power|publisher=Future plc|pages=67–69|issn=1041-9551}}{{cite web|url=https://archive.videogamesdaily.com/features/sonic-unleashed-interview-p1.asp|title=Sonic Unleashed: Yoshi Hashimoto Interview|last=Doree|first=Adam|date=November 12, 2008|website=Kikizo|url-status=live|archive-url=https://web.archive.org/web/20141102012144/https://archive.videogamesdaily.com/features/sonic-unleashed-interview-p1.asp|archive-date=November 2, 2014}} although reviews were mixed due to the addition of a beat 'em up game mode in which Sonic transforms into a werewolf-like beast.{{cite web |last1=McWhertor |first1=Michael |title=You Haven't Seen The Last Of Sonic The Werehog |url=https://kotaku.com/you-havent-seen-the-last-of-sonic-the-werehog-5163225 |website=Kotaku |date=March 2, 2009 |archive-url=https://web.archive.org/web/20191127043634/https://kotaku.com/you-havent-seen-the-last-of-sonic-the-werehog-5163225 |archive-date=November 27, 2019 |url-status=live }} After Nishiyama was promoted in 2010, Iizuka was installed as the head of Sonic Team{{cite web|url=https://www.4gamer.net/games/131/G013139/20111227008/|title=Producer Takashi Iizuka speaks, "Sonic Generations White Space-Time Space / Blue Adventure" Production Secret Story and Sonic Series 20 Years of Progress|last=Inemoto|first=Tetsuya|date=December 28, 2011|website=4Gamer.net|language=ja|archive-url=https://web.archive.org/web/20170821045318/https://www.4gamer.net/games/131/G013139/20111227008/|archive-date=August 21, 2017|url-status=live}}{{Cite web|url=https://www.videogamesdaily.com/interviews/201010/interview-sonic-teams-takashi-iizuka/|title=Interview: Sonic Team's Takashi Iizuka|last=Higham|first=Rupert|date=October 6, 2010|website=Kikizo|archive-url=https://web.archive.org/web/20180327212045/https://www.videogamesdaily.com/interviews/201010/interview-sonic-teams-takashi-iizuka/|archive-date=March 27, 2018|url-status=live}} and became the Sonic producer.
= 2010–2015: Refocusing =
File:A signing with mr takashi iizuka (Cropped 2).jpg, who directed the first three 3D Sonic games, has been the head of Sonic Team and Sonic{{'s}} producer since 2010.]]
Iizuka felt Sonic was struggling because it lacked unified direction, so Sonic Team refocused on more traditional side-scrolling elements and fast-paced gameplay.Hester, Blake. [https://www.polygon.com/2016/2/8/10756318/sonic-the-hedgehog-great-rocky-history "Sonic the Hedgehog's long, great, rocky history"]. Polygon. [https://web.archive.org/web/20161201034847/https://www.polygon.com/2016/2/8/10756318/sonic-the-hedgehog-great-rocky-history Archived] from the original on December 1, 2016. Retrieved November 19 2016. Sonic the Hedgehog 4, a side-scrolling episodic sequel to Sonic & Knuckles co-developed by Sonic Team and Dimps,{{cite web|last1=Ronaghan|first1=Neal|title=Sonic the Hedgehog 4 to be Developed by Dimps|url=https://www.nintendoworldreport.com/news/21180/sonic-the-hedgehog-4-to-be-developed-by-dimps|website=Nintendo World Report|access-date=March 31, 2018|date=February 17, 2010}}{{cite magazine|last1=Thomason|first1=Steve|date=April 2010|title=True Blue|magazine=Nintendo Power|publisher=Future US|issue=253|pages=14–17}} began with Episode I in 2010,{{cite journal|url=https://www.wired.com/gamelife/2010/10/sonic-4-review/|title=Review: Wonky Physics, Nasty Levels Ruin Sonic the Hedgehog 4|last=Mix|first=John|date=October 14, 2010|journal=Wired|archive-url=https://web.archive.org/web/20121107002912/https://www.wired.com/gamelife/2010/10/sonic-4-review/|archive-date=November 7, 2012|url-status=live}} followed by Episode II in 2012.{{cite web|url=https://kotaku.com/5871797/sonic-4-episode-2-is-already-changing-stuff|title=Sonic 4: Episode 2 is Already Changing Stuff|last=Plunkett|first=Luke|date=December 29, 2011|website=Kotaku|archive-url=https://web.archive.org/web/20120316122326/https://kotaku.com/5871797/sonic-4-episode-2-is-already-changing-stuff|archive-date=March 16, 2012|url-status=live}} Later in 2010, Sega released Sonic Colors for the Wii and DS, which expanded on the well received aspects of Unleashed and introduced the Wisp power-ups.{{Cite web|url=https://kotaku.com/sonic-colors-sends-a-hedgehog-into-marios-space-5567499|title=Sonic Colors Sends A Hedgehog Into (Mario's) Space|last=McWhertor|first=Michael|date=June 18, 2010|website=Kotaku|archive-url=https://web.archive.org/web/20190331092538/https://kotaku.com/sonic-colors-sends-a-hedgehog-into-marios-space-5567499|archive-date=March 31, 2019|url-status=live}} For the series' 20th anniversary in 2011, Sega released Sonic Generations for the Xbox 360, PlayStation 3, and Windows;{{cite web|url=https://www.gamesradar.com/sonic-generations-review/2/|title=Sonic Generations review|last1=Towell|first1=Justin|date=October 31, 2011|website=GamesRadar+|url-status=live|archive-url=https://web.archive.org/web/20170210213415/https://www.gamesradar.com/sonic-generations-review/2/|archive-date=February 10, 2017}}{{cite web|url=https://www.destructoid.com/review-sonic-generations-214666.phtml|title=Review: Sonic Generations|last1=Sterling|first1=Jim|date=October 31, 2011|website=Destructoid|url-status=live|archive-url=https://web.archive.org/web/20161129174443/https://www.destructoid.com/review-sonic-generations-214666.phtml|archive-date=November 29, 2016}} a separate version was developed by Dimps for the Nintendo 3DS.{{cite web|url=https://www.eurogamer.net/articles/2011-12-08-sonic-generations-3ds-review|title=Sonic Generations 3DS Review|last1=Whitehead|first1=Dan|date=December 9, 2011|website=Eurogamer|url-status=live|archive-url=https://web.archive.org/web/20160330012925/https://www.eurogamer.net/articles/2011-12-08-sonic-generations-3ds-review|archive-date=March 30, 2016}}{{Cite magazine|url=https://www.gameinformer.com/games/sonic_generations/b/3ds/archive/2011/11/22/sonic-generations-review-dimps-reliable-quality-skips-a-generation.aspx|title=Sonic Generations Review: Dimps' Reliable Quality Skips A Generation|last=Turi|first=Tim|date=November 22, 2011|magazine=Game Informer|archive-url=https://web.archive.org/web/20190825051050/https://www.gameinformer.com/games/sonic_generations/b/3ds/archive/2011/11/22/sonic-generations-review-dimps-reliable-quality-skips-a-generation.aspx|archive-date=August 25, 2019|url-status=live}} Sonic Generations featured reimagined versions of levels from previous Sonic games and reintroduced the "classic" Sonic design from the Genesis era. These efforts were better received, especially in comparison to Sonic '06 and Unleashed.
In May 2013, Nintendo announced it was collaborating with Sega to produce Sonic games for its Wii U and 3DS platforms.{{cite web|url=https://www.ign.com/articles/2013/05/17/sega-trademarks-sonic-lost-world?abthid=51963a1b4b1bf3c15a00000b|title=Nintendo Announces Sonic: Lost World|last=Karmali|first=Luke|date=May 17, 2013|website=IGN|archive-url=https://web.archive.org/web/20140222125838/https://www.ign.com/articles/2013/05/17/sega-trademarks-sonic-lost-world?abthid=51963a1b4b1bf3c15a00000b|archive-date=February 22, 2014|url-status=live}} The first game in the partnership, 2013's Sonic Lost World, was also the first Sonic game for eighth-generation hardware.{{Cite web|url=https://www.vice.com/en_au/article/vdpamj/show-mercy-sega-and-put-sonic-out-of-his-misery-830|title=Sonic the Hedgehog Needs to Die|last=Diver|first=Mike|date=January 20, 2015|website=Vice|archive-url=https://web.archive.org/web/20191025233752/https://www.vice.com/en_au/article/vdpamj/show-mercy-sega-and-put-sonic-out-of-his-misery-830|archive-date=October 25, 2019|url-status=live}} Sonic Lost World was designed to be streamlined and fluid in movement and design,{{cite web|url=https://www.polygon.com/2013/6/13/4423640/sonic-lost-world-adds-spice-and-usability-to-the-series|title=Sonic Lost World adds 'spice' and usability to the series|last=Pitcher|first=Jenna|date=June 13, 2013|website=Polygon|archive-url=https://web.archive.org/web/20131213214547/https://www.polygon.com/2013/6/13/4423640/sonic-lost-world-adds-spice-and-usability-to-the-series|archive-date=December 13, 2013|url-status=live}} borrowing elements from Nintendo's Super Mario Galaxy games and the canceled X-treme.{{cite web|url=https://www.destructoid.com/sonic-lost-world-trailer-reminds-me-of-sonic-x-treme-254687.phtml|title=Sonic Lost World trailer reminds me of Sonic X-treme|last=Ponce|first=Tony|date=May 28, 2013|website=Destructoid|archive-url=https://web.archive.org/web/20130806003130/https://www.destructoid.com/sonic-lost-world-trailer-reminds-me-of-sonic-x-treme-254687.phtml|archive-date=August 6, 2013|url-status=live}} The second was Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) for the Wii U, the fourth Mario & Sonic game and a 2014 Winter Olympics tie-in (see Crossovers section). The deal was completed in 2014 with the release of Sonic Boom: Rise of Lyric for the Wii U and Sonic Boom: Shattered Crystal for the 3DS; these games were based on the Sonic Boom television series.Lien, Tracey (February 6, 2014). [https://www.polygon.com/2014/2/6/5386746/sonic-boom-wii-u-nintendo-3ds-sega "Sonic Boom gives Sega's series a new look, two new developers"]. Polygon. [https://web.archive.org/web/20140208055612/https://www.polygon.com/2014/2/6/5386746/sonic-boom-wii-u-nintendo-3ds-sega Archived] from the original on February 7, 2014. Retrieved February 6, 2014. Sonic Lost World polarized critics,{{Cite web|url=https://www.technobuffalo.com/sonic-lost-world-review|title=Sonic Lost World review: On The Path to Redemption|last=Davidson|first=Joey|date=November 4, 2013|website=TechnoBuffalo|archive-url=https://web.archive.org/web/20191110020622/https://www.technobuffalo.com/sonic-lost-world-review|archive-date=November 10, 2019|url-status=live}} while critics found Mario & Sonic at the Sochi 2014 Olympic Winter Games mediocre{{cite web|url=https://www.metacritic.com/game/mario-and-sonic-at-the-sochi-2014-olympic-winter-gam/critic-reviews/?platform=wii-u|title=Mario & Sonic at the Sochi 2014 Olympic Winter Games for Wii U Reviews|publisher=Metacritic|archive-url=https://web.archive.org/web/20160310130103/https://www.metacritic.com/game/wii-u/mario-sonic-at-the-sochi-2014-olympic-winter-games|archive-date=March 10, 2016|url-status=live}} and panned the Sonic Boom games. Sonic Boom: Fire & Ice, a Shattered Crystal sequel, was released in 2016.{{cite web|url=https://www.ign.com/articles/2016/09/27/sonic-boom-fire-and-ice-review|title=Sonic Boom: Fire and Ice Review|last=Petty|first=Jared|date=September 27, 2016|website=IGN|archive-url=https://web.archive.org/web/20170818023215/https://www.ign.com/articles/2016/09/27/sonic-boom-fire-and-ice-review|archive-date=August 18, 2017|url-status=live}}
Sega began to release more Sonic games for mobile phones, such as iOS and Android devices. After Australian programmer Christian "Taxman" Whitehead developed a version of Sonic CD for modern consoles in 2011, he collaborated with fellow Sonic fan Simon "Stealth" Thomley to develop remakes of the original Sonic the Hedgehog and Sonic the Hedgehog 2 for iOS and Android, which were released in 2013.{{cite web|url=https://powerupgaming.co.uk/2015/04/02/sonic-the-hedgehog-3-remastered-interview/|title=Sonic the Hedgehog 3 Remastered Interview With Christian 'The Taxman' Whitehead|last1=Mawson|first1=Chris|date=April 2, 2015|website=Power Up Gaming|url-status=live|archive-url=https://web.archive.org/web/20161110085120/https://powerupgaming.co.uk/2015/04/02/sonic-the-hedgehog-3-remastered-interview/|archive-date=November 10, 2016}} The remasters were developed using Whitehead's Retro Engine, an engine tailored for 2D projects, and received praise.{{Cite web|url=https://toucharcade.com/2014/10/19/sonic-3-knuckles-ios-port/|title=Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen|last=Nelson|first=Jared|date=October 19, 2014|website=TouchArcade|archive-url=https://web.archive.org/web/20190903074530/https://toucharcade.com/2014/10/19/sonic-3-knuckles-ios-port/|archive-date=September 3, 2019|url-status=live}}{{Cite web|url=https://toucharcade.com/2013/12/16/sonic-the-hedgehog-2-remastered-review-setting-right-what-once-went-wrong/|title='Sonic The Hedgehog 2 Remastered' Review – Setting Right What Once Went Wrong|last=Musgrave|first=Shaun|date=December 16, 2013|website=TouchArcade|archive-url=https://web.archive.org/web/20190909213538/https://toucharcade.com/2013/12/16/sonic-the-hedgehog-2-remastered-review-setting-right-what-once-went-wrong/|archive-date=September 9, 2019|url-status=live}} Sonic Dash (2013), a Temple Run-style endless runner,{{Cite web|url=https://www.mtv.com/news/2466613/app-of-the-week-sonic-dash/|title=App of the Week: 'Sonic Dash'|last=Don|first=Hatfield|date=March 7, 2013|website=MTV|archive-url=https://web.archive.org/web/20191110020624/https://www.mtv.com/news/2466613/app-of-the-week-sonic-dash/|archive-date=November 10, 2019|url-status=dead}} was developed by Hardlight{{Cite web|url=https://www.pocketgamer.com/articles/049038/sega-officially-announces-blue-blur-themed-endless-runner-sonic-dash-for-ios/|title=Sega officially announces Blue Blur-themed endless-runner Sonic Dash for iOS|last=Usher|first=Anthony|date=March 4, 2013|website=Pocket Gamer|archive-url=https://web.archive.org/web/20191110020625/https://www.pocketgamer.com/articles/049038/sega-officially-announces-blue-blur-themed-endless-runner-sonic-dash-for-ios/|archive-date=November 10, 2019|url-status=live}} and downloaded over 350 million times by 2020{{cite web |last1=Forde |first1=Matthew |title=Nearly seven years on, Sonic Dash is showing no signs of slowing down |url=https://www.pocketgamer.biz/interview/72598/why-sonic-dash-is-showing-no-sign-of-slowing-down-nearly-seven-years-on/ |website=Pocket Gamer|date=February 14, 2020 |archive-url=https://web.archive.org/web/20200311200828/https://www.pocketgamer.biz/interview/72598/why-sonic-dash-is-showing-no-sign-of-slowing-down-nearly-seven-years-on/ |archive-date=March 11, 2020 |url-status=live }} and received a Sonic Boom-themed sequel in 2015.{{Cite web|url=https://www.pocketgamer.com/articles/066251/sonic-dash-2-sonic-boom-soft-launched-on-android-update/|title=Sonic Dash 2: Sonic Boom soft-launched on Android [Update]|last=Cowley|first=Ric|date=July 1, 2015|website=Pocket Gamer|archive-url=https://web.archive.org/web/20191110020624/https://www.pocketgamer.com/articles/066251/sonic-dash-2-sonic-boom-soft-launched-on-android-update/|archive-date=November 10, 2019|url-status=live}} Sonic Team released Sonic Runners, its first game for mobile devices, in 2015.{{cite web|url=https://toucharcade.com/2015/06/30/an-interview-with-sonic-teams-takashi-iizuka-about-sonic-runners/|title=An Interview With Sonic Team's Takashi Iizuka About 'Sonic Runners'|last1=Musgrave|first1=Shaun|date=June 30, 2015|website=TouchArcade|url-status=live|archive-url=https://web.archive.org/web/20180806154016/https://toucharcade.com/2015/06/30/an-interview-with-sonic-teams-takashi-iizuka-about-sonic-runners/|archive-date=August 6, 2018}} Sonic Runners was also an endless runner, but was unsuccessful{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2016/20151218_sgn_presentation_e_.pdf|title=Sega Networks Strategic Presentation|date=December 18, 2015|publisher=Sega|page=11|url-status=live|archive-url=https://web.archive.org/web/20160601024325/https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2016/20151218_sgn_presentation_e_.pdf|archive-date=June 1, 2016}} and was discontinued a year after release.{{cite web|url=https://www.nintendolife.com/news/2016/05/sonic_runners_segas_mobile_release_by_the_sonic_team_is_getting_shut_down|title=Sonic Runners, SEGA's Mobile Release by the Sonic Team, is Getting Shut Down|last1=Whitehead|first1=Thomas|date=May 28, 2016|website=Nintendo Life|url-status=live|archive-url=https://web.archive.org/web/20180822213934/https://www.nintendolife.com/news/2016/05/sonic_runners_segas_mobile_release_by_the_sonic_team_is_getting_shut_down|archive-date=August 22, 2018}} Gameloft released a sequel, Sonic Runners Adventure, in 2017 to generally positive reviews.{{cite web|url=https://toucharcade.com/2017/06/12/sonic-runners-adventure-released-on-gamelofts-android-store-in-some-countries/|title='Sonic Runners Adventure' Released on Gameloft's Android Store in Some Countries|last1=Dotson|first1=Carter|date=June 12, 2017|website=TouchArcade|url-status=live|archive-url=https://web.archive.org/web/20180806210102/https://toucharcade.com/2017/06/12/sonic-runners-adventure-released-on-gamelofts-android-store-in-some-countries|archive-date=August 6, 2018}}{{Cite web|url=https://www.metacritic.com/game/sonic-runners-adventure/critic-reviews/?platform=ios-iphoneipad|title=Sonic Runners Adventure for iPhone/iPad Reviews|publisher=Metacritic|archive-url=https://web.archive.org/web/20190505084648/https://www.metacritic.com/game/ios/sonic-runners-adventure|archive-date=May 5, 2019|url-status=live}}
= 2015–present: New directions =
In a 2015 interview with Polygon, Iizuka acknowledged that contemporary Sonic games had been disappointing. He hoped, from then on, that the Sonic Team logo would stand as a "mark of quality"; he planned to release quality games and expand the Sonic brand, while retaining the modern Sonic design. Iizuka and most of Sonic Team relocated to Burbank, California to oversee the franchise with a new team. At San Diego Comic-Con in July 2016, Sega announced two Sonic games to coincide with the series' 25th anniversary: Sonic Mania and Sonic Forces.{{cite web |last1=Johnson |first1=Leif |title=Sonic the Hedgehog Is Really Trying to Get His Act Together for 25th Anniversary |url=https://www.vice.com/en_us/article/3dapn9/sonic-25th-anniversary-sonic-mania |website=Vice |date=July 23, 2016 |archive-url=https://web.archive.org/web/20190819141620/https://www.vice.com/en_us/article/3dapn9/sonic-25th-anniversary-sonic-mania |archive-date=August 19, 2019 |url-status=live }} Both were released for the PlayStation 4, Xbox One, Nintendo Switch, and Windows in 2017.{{cite web |last1=Compendio |first1=Chris |title=Sonic the Hedgehog Has Too Many Friends in Sonic Forces Story Trailer |url=https://www.pastemagazine.com/articles/2017/09/sonic-forces-story-trailer.html |website=Paste |date=September 22, 2017 |archive-url=https://web.archive.org/web/20191110180147/https://www.pastemagazine.com/articles/2017/09/sonic-forces-story-trailer.html |archive-date=November 10, 2019 |url-status=live }}{{cite web |last1=Sarkar |first1=Samit |title=Sonic Mania arrives in August, watch the awesome new trailer |url=https://www.polygon.com/2017/5/30/15713530/sonic-mania-release-date-switch-ps4-xbox-one-pc |website=Polygon |date=May 30, 2017 |archive-url=https://web.archive.org/web/20191110180141/https://www.polygon.com/2017/5/30/15713530/sonic-mania-release-date-switch-ps4-xbox-one-pc |archive-date=November 10, 2019 |url-status=live }} Sonic Mania was developed by the independent game developers PagodaWest Games and Headcannon with a staff comprising members of the Sonic fandom; Whitehead conceived the project and served as director.{{cite web |author1=Casey |title=Watch The Full Sonic Mania Panel From San Diego Comic-Con |url=https://www.siliconera.com/2017/07/31/watch-full-sonic-mania-panel-san-diego-comic-con/ |website=Siliconera |date=July 31, 2017 |archive-url=https://web.archive.org/web/20190617093525/https://www.siliconera.com/2017/07/31/watch-full-sonic-mania-panel-san-diego-comic-con/ |archive-date=June 17, 2019 |url-status=live }} The game, which emulates the gameplay and visuals of the Genesis entries, received the best reviews for a Sonic game in 15 years.{{cite magazine|last=Helster|first=Blake|date=August 17, 2017|title=Sonic Mania is the Highest-Rated Sonic game in 15 Years|url=https://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303|url-status=live|archive-url=https://web.archive.org/web/20170822055635/https://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303|archive-date=August 22, 2017|access-date=August 21, 2017|magazine=Rolling Stone}} Meanwhile, Sonic Team developed Sonic Forces, which revives the dual gameplay of Sonic Generations along with a third gameplay style featuring the player's custom character.{{cite web |last1=Parish |first1=Jeremy |title=Sonic Forces review |url=https://www.polygon.com/2017/11/5/16609838/sonic-forces-review |website=Polygon |date=November 5, 2017 |archive-url=https://web.archive.org/web/20191112231746/https://www.polygon.com/2017/11/5/16609838/sonic-forces-review |archive-date=November 12, 2019 |url-status=live }}{{cite web |last1=Gartenberg |first1=Chaim |title=Sonic Mania and Sonic Forces show Sega's wildly differing views on its flagship franchise |url=https://www.theverge.com/2017/6/15/15808860/sonic-mania-forces-sega-custom-characters-hands-on-e3-2017 |website=VentureBeat |date=June 15, 2017 |archive-url=https://web.archive.org/web/20170617175504/https://www.theverge.com/2017/6/15/15808860/sonic-mania-forces-sega-custom-characters-hands-on-e3-2017 |archive-date=June 17, 2017 |url-status=live }} Sonic Forces received mixed reviews,*{{cite web |url=https://www.metacritic.com/game/sonic-forces/critic-reviews/?platform=pc |title=Sonic Forces for PC Reviews |publisher=Metacritic |archive-url=https://web.archive.org/web/20171112155215/https://www.metacritic.com/game/pc/sonic-forces |archive-date=November 12, 2017 |url-status=live }}
- {{cite web |url=https://www.metacritic.com/game/sonic-forces/critic-reviews/?platform=nintendo-switch |title=Sonic Forces for Switch Reviews |publisher=Metacritic |archive-url=https://web.archive.org/web/20171203202039/https://www.metacritic.com/game/switch/sonic-forces |archive-date=December 3, 2017 |url-status=live }}
- {{cite web |url=https://www.metacritic.com/game/sonic-forces/critic-reviews/?platform=playstation-4 |title=Sonic Forces for PlayStation 4 Reviews |publisher=Metacritic |archive-url=https://web.archive.org/web/20171116220326/https://www.metacritic.com/game/playstation-4/sonic-forces |archive-date=November 16, 2017 |url-status=live }}
- {{cite web |url=https://www.metacritic.com/game/sonic-forces/critic-reviews/?platform=xbox-one |title=Sonic Forces for Xbox One Reviews |publisher=Metacritic |archive-url=https://web.archive.org/web/20171121064727/https://www.metacritic.com/game/xbox-one/sonic-forces |archive-date=November 21, 2017 |url-status=live }} with criticism for its short length.{{cite web |last=Kemps |first=Heidi |date=November 10, 2017 |url=https://www.ign.com/articles/2017/11/11/sonic-forces-review |title=Sonic Forces Review |website=IGN |archive-url=https://web.archive.org/web/20191014212117/https://www.ign.com/articles/2017/11/11/sonic-forces-review |archive-date=October 14, 2019 |url-status=live }}{{cite web|last=Andrews|first=Stuart|date=November 8, 2017|title=Sonic Forces review: 'A short game of short levels, yet desperately short of real ideas'|url=https://www.gamesradar.com/sonic-forces-review/|url-status=live|archive-url=https://web.archive.org/web/20171108212005/https://www.gamesradar.com/sonic-forces-review/|archive-date=November 8, 2017|website=GamesRadar+}}
In 2019, Sega released a kart racing game, Team Sonic Racing (2019), developed by Sumo Digital.{{cite web|last=Wales|first=Matt|date=February 5, 2018|title=Evidence of new Sonic Racing game mounts|url=https://www.eurogamer.net/articles/2018-02-05-evidence-of-new-sonic-racing-game-mounts|url-status=live|archive-url=https://web.archive.org/web/20180612230645/https://www.eurogamer.net/articles/2018-02-05-evidence-of-new-sonic-racing-game-mounts|archive-date=June 12, 2018|work=Eurogamer}}{{cite web|last1=Robinson|first1=Martin|date=June 5, 2018|title=Team Sonic Racing is another arcade racer that wants to reinvent the genre|url=https://www.eurogamer.net/articles/2018-06-05-team-sonic-racing-is-another-arcade-racer-that-wants-to-reinvent-the-genre|url-status=live|archive-url=https://web.archive.org/web/20180608081330/https://www.eurogamer.net/articles/2018-06-05-team-sonic-racing-is-another-arcade-racer-that-wants-to-reinvent-the-genre|archive-date=June 8, 2018|website=Eurogamer}}{{cite AV media|publisher=Sonic Stadium|title=Sonic Stadium @ E3 2018 Interview with Aaron Webber|date=June 24, 2018|medium=Interview with Aaron Webber|url=https://www.youtube.com/watch?time_continue=53&v=ifY8x6QNhRk|archive-url=https://web.archive.org/web/20180717204401/https://www.youtube.com/watch?time_continue=53&v=ifY8x6QNhRk|archive-date=July 17, 2018|url-status=live}} In May 2021, Sega announced several Sonic projects for the series' 30th anniversary, including a remaster of Sonic Colors, the compilation Sonic Origins, and the 2022 game Sonic Frontiers.{{Cite web|last=Skrebels|first=Joe|date=May 27, 2021|title=Sonic Central Stream: Everything Announced, Including a Brand New Sonic Game|url=https://www.ign.com/articles/sonic-central-stream-everything-announced-new-game-sonic-colors-remaster|website=IGN|access-date=May 30, 2021}}{{cite web|last1=Ivan|first1=Tom|date=November 8, 2021|title=Sega's 'Sonic Frontiers' trademark seemingly corroborates open-world claims|url=https://www.videogameschronicle.com/news/segas-sonic-frontiers-trademark-seemingly-corroborates-open-world-claims/|access-date=November 8, 2021|website=Video Games Chronicle}} Frontiers was the first Sonic game to feature open-world design,{{cite web |last1=Fahey |first1=Mike |title=Sega Reveals Sonic Frontiers, The First Open-World Sonic Game |url=https://kotaku.com/sega-reveals-sonic-frontiers-the-first-open-world-soni-1848188627 |website=Kotaku |access-date=December 9, 2021 |date=December 9, 2021}} and Iizuka expressed hope that it would inform future games in a similar way to Sonic Adventure. Frontiers received moderately positive reviews, with critics and fans considering it a flawed but solid new direction for the series,{{cite web |last1=Bonthuys |first1=Darryn |title=Review Roundup For Sonic Frontiers |url=https://www.gamespot.com/articles/review-roundup-for-sonic-frontiers/1100-6508958/ |website=GameSpot |access-date=December 7, 2022 |date=December 7, 2022}} and sold well.{{cite web |last1=Smith |first1=David |title=In Contrast To Its Middling Response In The West, Sonic Frontiers Is Selling Off Its Head In Japan |url=https://www.kotaku.com.au/2022/11/in-contrast-to-its-middling-response-in-the-west-sonic-frontiers-is-selling-off-its-head-in-japan/ |archive-url=https://web.archive.org/web/20221118001721/https://www.kotaku.com.au/2022/11/in-contrast-to-its-middling-response-in-the-west-sonic-frontiers-is-selling-off-its-head-in-japan/ |url-status=dead |archive-date=November 18, 2022 |website=Kotaku |access-date=December 7, 2022 |date=November 18, 2022}}{{cite web |last1=Scullion |first1=Chris |title=Sonic Frontiers and Mario Kart 8 Deluxe were UK Black Friday's biggest winners |url=https://www.videogameschronicle.com/news/sonic-frontiers-and-mario-kart-8-deluxe-were-uk-black-fridays-biggest-winners/ |website=Video Games Chronicle |access-date=December 7, 2022 |date=November 28, 2022}} 2023 Sonic releases included The Murder of Sonic the Hedgehog, a free visual novel,{{cite web |last1=McWhertor |first1=Michael |title=Sonic's dead in Sega's new game The Murder of Sonic the Hedgehog |url=https://www.polygon.com/23665188/sonic-the-hedgehog-dead |website=Polygon |access-date=April 2, 2023 |date=March 31, 2023}} Sonic Dream Team, an Apple Arcade-exclusive 3D platformer,{{cite web |last1=Romano |first1=Sal |title=3D action platformer Sonic Dream Team announced for Apple Arcade |url=https://www.gematsu.com/2023/11/3d-action-platformer-sonic-dream-team-announced-for-apple-arcade |website=Gematsu |access-date=November 1, 2023 |date=November 1, 2023}} and Sonic Superstars, a 2.5D side-scrolling game featuring the classic Sonic design. Superstars was co-developed by Ohshima's studio Arzest and he designed a new character, his first contribution to the series since Sonic Adventure.{{cite magazine |last1=Shea |first1=Brian |title=Sonic Superstars Is A Modernized 2D Adventure With Four-Player Co-Op |url=https://www.gameinformer.com/sgf-2023/2023/06/08/sonic-superstars-is-a-modernized-2d-adventure-with-four-player-co-op |archive-url=https://web.archive.org/web/20230608195315/https://www.gameinformer.com/sgf-2023/2023/06/08/sonic-superstars-is-a-modernized-2d-adventure-with-four-player-co-op |url-status=live |archive-date=June 8, 2023 |magazine=Game Informer |access-date=June 8, 2023 |date=June 8, 2023}}{{cite web |last1=Robinson |first1=Andy |title=Sonic Superstars is developed by original designer's studio, Sega confirms |url=https://www.videogameschronicle.com/news/sonic-superstars-is-developed-by-original-designers-studio-sega-confirms/ |website=Video Games Chronicle |access-date=June 10, 2023 |date=June 10, 2023}} Iizuka said the 2D and 3D Sonic games would continue independently going forward and Sonic Team would try to keep them as different as possible.{{cite AV media|title=Takashi Iizuka Talks Superstars Using 3D models, The Classic Formula & Sonic Adventure 2 Remake|website=Shacknews|via=YouTube|url=https://www.youtube.com/watch?v=7wyrIAXQpyA|date=June 15, 2023|access-date=June 16, 2023}}
2024 Sonic media emphasized Shadow the Hedgehog as part of Sega's "Fearless: Year of Shadow" campaign. This included the release of Shadow Generations, a short Shadow game bundled with a rerelease of Sonic Generations; Shadow-themed events in the mobile games Sonic Dash and Sonic Forces: Speed Battle; music from Shadow the Hedgehog in the Sonic Symphony World Tour; and Shadow playing a prominent role in the film Sonic the Hedgehog 3 (see Live-action film franchise).{{cite web |last1=Nightingale |first1=Ed |title=Sega declares 2024 the Year of Shadow the Hedgehog |url=https://www.eurogamer.net/sega-declares-2024-the-year-of-shadow-the-hedgehog |website=Eurogamer |access-date=April 10, 2024 |date=April 10, 2024}}
Characters and story
{{main|List of Sonic the Hedgehog characters|l1=List of Sonic the Hedgehog characters}}
File:Sonic modern and classic designs.png: Ohshima's original design (left) and Uekawa's Sonic Adventure redesign (right)]]
The Sonic franchise is known for its large cast of characters; Sonic the Fighters (1996) producer Yu Suzuki joked that anyone who makes a Sonic game has the duty to create new characters.{{Cite magazine|title=Maximum News: Sonic and AM2 team-up for new coin-op!|magazine=Maximum|publisher=EMAP|issue=3|pages=115}} The first game introduced Sonic, a blue hedgehog who can run at incredible speeds, and Doctor Eggman, a rotund mad scientist.{{cite web |last1=Thomas |first1=Lucas M. |title=Sonic the Hedgehog VC Review |url=https://www.ign.com/articles/2007/01/27/sonic-the-hedgehog-vc-review |website=IGN |date=January 26, 2007 |archive-url=https://web.archive.org/web/20191210010259/https://www.ign.com/articles/2007/01/27/sonic-the-hedgehog-vc-review |archive-date=December 10, 2019 |url-status=live }} During the Genesis era, Eggman was referred to as Doctor Ivo Robotnik in Western territories.{{cite web |last1=Frushtick |first1=Russ |title=Doctor Robotnik vs. Eggman: the confusion over Sonic the Hedgehog's true villain |url=https://www.polygon.com/2020/2/16/21138386/sonic-the-hedgehog-villain-doctor-robotnik-vs-eggman-name |website=Polygon |date=February 16, 2020 |archive-url=https://web.archive.org/web/20200310071847/https://www.polygon.com/2020/2/16/21138386/sonic-the-hedgehog-villain-doctor-robotnik-vs-eggman-name |archive-date=March 10, 2020 |url-status=live }} Sega of America's Dean Sitton made the change{{cite web|last1=Caoili|first1=Eric|date=April 13, 2009|title=Sonic The Hedgehog Bible: Never Before Revealed Secret Origins|url=https://www.gamesetwatch.com/2009/04/sonic_the_hedgehog_bible_never_before_revealed_secret_origins.php#more|url-status=live|archive-url=https://web.archive.org/web/20191003150825/https://www.gamesetwatch.com/2009/04/sonic_the_hedgehog_bible_never_before_revealed_secret_origins.php#more|archive-date=October 3, 2019|website=GameSetWatch}} without consulting the Japanese developers, who did not want a single character to have two different names. Since Sonic Adventure, the character has been referred to as Eggman in all territories,{{cite web|author1=Casey|title=Sega Explains How Dr. Robotnik Came To Be Called Eggman|url=https://www.siliconera.com/2016/06/24/sega-explains-dr-robotnik-came-called-eggman/|website=Siliconera|date=June 24, 2016|archive-url=https://web.archive.org/web/20180310043818/https://www.siliconera.com/2016/06/24/sega-explains-dr-robotnik-came-called-eggman/|archive-date=March 10, 2018|url-status=live}} although the Robotnik name is still acknowledged.{{cite video game|title=Sonic Adventure|developer=Sonic Team|publisher=Sega|date=December 23, 1998|level=Mystic Ruins|quote=Doctor Robotnik: Silence! I am Dr. Robotnik, the greatest scientific genius in the world! Sonic: Whatever you say, Eggman!|platform=Dreamcast}}{{cite video game|title=Sonic Generations|developer=Sonic Team|publisher=Sega|date=November 1, 2011|platform=PlayStation 3, Xbox 360, and Windows|level=Time Eater|quote=Classic Tails: Dr. Robotnik! Classic Eggman: Nobody calls me that anymore. If you would be so kind as to explain, gentleman genius Dr. Eggman From The Future.}}
Sonic games traditionally follow Sonic's efforts to stop Eggman, who schemes to obtain the{{anchor|Chaos Emeralds}} Chaos Emeralds—seven{{efn|In the original Sonic the Hedgehog, there are only six Chaos Emeralds.{{cite web |last1=Katala |first1=Kurt |title=Sonic the Hedgehog |url=https://www.hardcoregaming101.net/sonic-the-hedgehog/ |website=Hardcore Gaming 101 |date=July 6, 2018 |archive-url=https://web.archive.org/web/20191120160530/https://www.hardcoregaming101.net/sonic-the-hedgehog/ |archive-date=November 20, 2019 |url-status=live }}}} gems with mystical powers. The Emeralds can turn thoughts into power,{{cite video game|title=Sonic Adventure|developer=Sonic Team|publisher=Sega|date=December 23, 1998|platform=Dreamcast|level="?" Story}} warp time and space with a technique called Chaos Control,{{cite book|author=Sega|title=Sonic Adventure 2 Instruction Manual|publisher=Sega|year=2002|page=7|section=Characters: Shadow}}{{cite book|author=Sega|title=Sonic Heroes Instruction Manual|publisher=Sega|year=2004|page=8|section=Team Dark}} give energy to living things, and be used to create nuclear or laser-based weaponry.{{cite book|title=Sonic the Hedgehog|publisher=Sega|pages=4–5|language=ja|section=Prologue}} They typically act as MacGuffins in the stories.{{cite web|last1=Chichizola|first1=Corey|date=February 28, 2020|title=Why Sonic The Hedgehog's Movie Doesn't Include Super Sonic and the Chaos Emeralds|url=https://www.cinemablend.com/news/2491066/why-sonic-the-hedgehogs-movie-doesnt-include-super-sonic-and-the-chaos-emeralds|url-status=live|archive-url=https://web.archive.org/web/20200312060148/https://www.cinemablend.com/news/2491066/why-sonic-the-hedgehogs-movie-doesnt-include-super-sonic-and-the-chaos-emeralds|archive-date=March 12, 2020|website=CinemaBlend}} Eggman seeks the Emeralds in his quest to conquer the world, and traps animals in aggressive robots and prison capsules. Because Sonic Team was inspired by the culture of the 1990s, Sonic features environmental themes.{{cite web|last1=McWhertor|first1=Michael|date=March 21, 2018|title=The origins of Sonic the Hedgehog|url=https://www.polygon.com/2018/3/21/17149990/sonic-the-hedgehog-history-gdc-naoto-oshima-hirokazu-yasuhara|url-status=live|archive-url=https://web.archive.org/web/20190825091749/https://www.polygon.com/2018/3/21/17149990/sonic-the-hedgehog-history-gdc-naoto-oshima-hirokazu-yasuhara|archive-date=August 25, 2019|website=Polygon}} Sonic represents "nature", while Eggman represents "machinery" and "development"—a play on the then-growing debate between environmentalists and developers.{{cite web|title=Sonic's Creator – Yuji Naka|url=https://www.sega.com/features/allsonic/creator/naka04.html|archive-url=https://web.archive.org/web/19970605172353/https://www.sega.com/features/allsonic/creator/naka04.html|archive-date=June 5, 1997|publisher=Sega}}
Much of the supporting cast was introduced in the succeeding games for the Genesis and its add-ons. Sonic 2 introduced Sonic's sidekick Miles "Tails" Prower, a fox who can fly using his two tails.{{cite web |last1=Thomas |first1=Lucas M. |title=Sonic the Hedgehog 2 Review |url=https://www.ign.com/articles/2007/06/11/sonic-the-hedgehog-2-review |website=IGN |date=June 11, 2007 |archive-url=https://web.archive.org/web/20190723161108/https://www.ign.com/articles/2007/06/11/sonic-the-hedgehog-2-review |archive-date=July 23, 2019 |url-status=live }} Sonic CD introduced Amy Rose, a pink hedgehog and Sonic's self-proclaimed girlfriend, and Metal Sonic, a robotic doppelgänger of Sonic created by Eggman.{{Cite book|title=Sega Mega Drive/Genesis: Collected Works|last=Stuart|first=Keith|publisher=Read-Only Memory|year=2014|isbn=978-0957576810|pages=289–290|chapter=Interview with Kazuyuki Hoshino, Art Director}} Sonic 3 introduced Sonic's rival Knuckles, a red echidna and the guardian of the Master Emerald.{{cite web |last1=Oxford |first1=Nadia |title=Knock Knock it's Knuckles: How Sega Turned the World's Weirdest Mammal into Sonic's Coolest Friend |url=https://www.usgamer.net/articles/knock-knock-its-knuckles-how-sega-turned-the-worlds-weirdest-mammal-into-sonics-coolest-friend |website=USGamer |date=February 13, 2019 |archive-url=https://web.archive.org/web/20191210010301/https://www.usgamer.net/articles/knock-knock-its-knuckles-how-sega-turned-the-worlds-weirdest-mammal-into-sonics-coolest-friend |archive-date=December 10, 2019 |url-status=live }} The Master Emerald, introduced in Sonic & Knuckles,{{cite book |last1=Hanshaw |first1=Neil |last2=Hanshaw |first2=Carol Ann |title=Sonic & Knuckles Instruction Manual |section=Save Floating Island! |date=1994 |publisher=Sega |page=3}} controls the power of the Chaos Emeralds. Knuckles' Chaotix introduced the Chaotix, a group comprising Vector the Crocodile, Espio the Chameleon and Charmy Bee.{{cite web |author1=Bobinator |title=Knuckles' Chaotix |url=https://www.hardcoregaming101.net/knuckles-chaotix/ |website=Hardcore Gaming 101 |date=July 22, 2018 |archive-url=https://web.archive.org/web/20191208132047/https://www.hardcoregaming101.net/knuckles-chaotix/ |archive-date=December 8, 2019 |url-status=live }} Three characters introduced during this period, Mighty the Armadillo and Ray the Flying Squirrel from SegaSonic the Hedgehog and Fang the Sniper from Sonic Triple Trouble (1994), faded into obscurity,{{cite web |last1=Minotti |first1=Mike |title=Sonic's lamest and most forgotten sidekicks and rivals |url=https://venturebeat.com/2014/05/29/sonics-lamest-and-most-forgotten-sidekicks-and-rivals/ |website=VentureBeat |date=May 29, 2014 |archive-url=https://web.archive.org/web/20191211021245/https://venturebeat.com/2014/05/29/sonics-lamest-and-most-forgotten-sidekicks-and-rivals/ |archive-date=December 11, 2019 |url-status=live }} but became prominent characters again in Sonic Mania and Superstars.{{cite web |last1=Minotti |first1=Mike |title=Sonic Superstars wants to give fans a classic 2D game with new surprises |url=https://venturebeat.com/games/sonic-superstars-wants-to-give-fans-a-classic-2d-game-with-new-surprises/ |website=VentureBeat |access-date=June 11, 2023 |date=June 10, 2023}}
During Sonic Adventure{{'s}} development, Sonic Team discovered that the relatively simple character designs did not suit a 3D environment. The art style was modernized to alter the characters' proportions and make them appeal to Western audiences. Since Sonic Adventure, the series' cast has expanded.{{cite web |last1=Buchanan |first1=Levi |title=Where Did Sonic Go Wrong? |url=https://www.ign.com/articles/2009/02/20/where-did-sonic-go-wrong |website=IGN |date=February 20, 2009 |archive-url=https://web.archive.org/web/20191104105834/https://www.ign.com/articles/2009/02/20/where-did-sonic-go-wrong |archive-date=November 4, 2019 |url-status=live }} Notable characters include Big, a large cat who fishes for his pet frog Froggy;{{cite web|url=https://www.destructoid.com/review-sonic-adventure-xbla--184892.phtml|title=Review: Sonic Adventure (XBLA)|last1=Legarie|first1=Destin|date=September 27, 2010|website=Destructoid|archive-url=https://web.archive.org/web/20160225035501/https://www.destructoid.com/review-sonic-adventure-xbla--184892.phtml|archive-date=February 25, 2016|url-status=live}}{{cite web|url=https://sonic.sega.jp/SonicChannel/chara/bigthecat/index.html|publisher=Sega|script-title=ja:ビッグ・ザ・キャット|language=ja|archive-url=https://web.archive.org/web/20131205201906/https://sonic.sega.jp/SonicChannel/chara/bigthecat/index.html|archive-date=December 5, 2013|url-status=dead}} the E-100 Series of robots;Sonic Adventure (Dreamcast) instruction manual, pp. 26–27. Shadow, a brooding black hedgehog; Rouge, a treasure-hunting bat;{{cite web |last1=Dunham |first1=Jeremy |title=Sonic Heroes Profiles: Team Dark |url=https://www.ign.com/articles/2003/12/02/sonic-heroes-profiles-team-dark-2 |website=IGN |date=December 2, 2003 |archive-url=https://web.archive.org/web/20191214023843/https://www.ign.com/articles/2003/12/02/sonic-heroes-profiles-team-dark-2 |archive-date=December 14, 2019 |url-status=live }} Blaze, a cat from an alternate dimension;{{cite web |last1=Gerstmann |first1=Jeff |title=Sonic Rush Review |url=https://www.gamespot.com/reviews/sonic-rush-review/1900-6139740/ |website=GameSpot |date=November 14, 2005 |archive-url=https://web.archive.org/web/20191214023840/https://www.gamespot.com/reviews/sonic-rush-review/1900-6139740/ |archive-date=December 14, 2019 |url-status=live }} and Silver, a telekinetic hedgehog from the future.{{cite magazine |last1=Shea |first1=Brian |title=The 10 Worst Characters in Sonic History |url=https://www.gameinformer.com/b/features/archive/2015/05/16/10-worst-sonic-the-hedgehog-characters.aspx |magazine=Game Informer |date=May 16, 2015 |archive-url=https://web.archive.org/web/20191010224807/https://www.gameinformer.com/b/features/archive/2015/05/16/10-worst-sonic-the-hedgehog-characters.aspx |archive-date=October 10, 2019 |url-status=live }} The Chao creatures function as digital pets and minor gameplay elements,{{cite web |last1=Frank |first1=Allegra |title=Sonic's greatest minigame becomes its own perfect spinoff |url=https://www.polygon.com/2017/8/16/16157744/sonic-chao-resort-island-chao-garden-minigame-pc-mac-download |website=Polygon |date=August 16, 2017 |archive-url=https://web.archive.org/web/20191214023839/https://www.polygon.com/2017/8/16/16157744/sonic-chao-resort-island-chao-garden-minigame-pc-mac-download |archive-date=December 14, 2019 |url-status=live }} and Wisp creatures function as power-ups.{{cite web |last1=Hinkle |first1=David |title=Sonic Colors preview: Wisp you were here |url=https://www.engadget.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/ |website=Engadget |date=September 5, 2010 |archive-url=https://web.archive.org/web/20191214023844/https://www.engadget.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/ |archive-date=December 14, 2019 |url-status=live }} Flicky, the blue bird from Sega's 1984 arcade game, appears in several Sonic games, particularly 3D Blast.{{cite web|last1=Derboo|first1=Sam|title=Hardcore Gaming 101: Flicky|url=https://www.hardcoregaming101.net/flicky/flicky.htm|url-status=live|archive-url=https://web.archive.org/web/20160520080622/https://www.hardcoregaming101.net/flicky/flicky.htm|archive-date=May 20, 2016|website=Hardcore Gaming 101}}
Some Sonic characters have featured in spin-off games. Eggman is the featured character of Dr. Robotnik's Mean Bean Machine, a Western localization of Puyo Puyo. Sega replaced the Puyo Puyo characters with Sonic characters because it feared Puyo Puyo would not be popular with a Western audience.{{cite magazine|last1=Electronic Gaming Monthly staff|title=Preview: The Mean Beans of Robotnik's Machine|magazine=Electronic Gaming Monthly|publisher=Sendai Publishing|date=November 1993|issue=52|page=256|issn=1058-918X}} In 1995, Sega released the Knuckles spinoff Knuckles' Chaotix for the 32X, and two Tails spin-offs for Game Gear: Tails' Skypatrol (a scrolling shooter) and Tails Adventure (a Metroidvania game).{{cite web |last1=Chungus |first1=Apollo |title=Tails' Skypatrol |url=https://www.hardcoregaming101.net/tails-skypatrol/ |website=Hardcore Gaming 101 |date=February 26, 2019 |archive-url=https://web.archive.org/web/20191118070500/https://www.hardcoregaming101.net/tails-skypatrol/ |archive-date=November 18, 2019 |url-status=live }}{{cite web |last1=Chungus |first1=Apollo |title=Tails Adventures |url=https://www.hardcoregaming101.net/tails-adventures/ |website=Hardcore Gaming 101 |date=February 26, 2019 |archive-url=https://web.archive.org/web/20191019214420/https://www.hardcoregaming101.net/tails-adventures/ |archive-date=October 19, 2019 |url-status=live }} Shadow the Hedgehog (2005) was developed in response to the Shadow character's popularity and to introduce "gun action" gameplay to the franchise.{{cite web |last1=Kemps |first1=Heidi |url=https://cube.gamespy.com/articles/654/654735p1.html |title=Sega's Yuji Naka Talks! |website=GameSpy |date=September 30, 2005 |archive-url=https://web.archive.org/web/20160306212428/https://cube.gamespy.com/articles/654/654735p1.html |archive-date=March 6, 2016 |url-status=dead }} Iizuka has said that future spin-offs, such as sequels to Knuckles' Chaotix and Shadow the Hedgehog or a Big the Cat game, remain possibilities.{{cite web |url=https://www.gamestm.co.uk/discuss/sonic-teams-takashi-iizuka-wants-to-make-nights-3-knuckles-chaotix-2/ |title=Sonic Team's Takashi Iizuka wants to make NiGHTS 3, Knuckles Chaotix 2 |date=August 23, 2010 |work=GamesTM|archive-url=https://web.archive.org/web/20160406044415/https://www.gamestm.co.uk/discuss/sonic-teams-takashi-iizuka-wants-to-make-nights-3-knuckles-chaotix-2/|archive-date=April 6, 2016}}{{cite magazine|title=Sonic Lost World|magazine=Official Nintendo Magazine|date=October 2013|issue=94|pages=48–49|quote=Takashi Iizuka: At Summer of Sonic a lot of people were asking if we might feature characters like Shadow, or if there was any possibility of spin-offs. The focus isn't on taking characters and building around them, but on the game itself. Obviously, if there was a game in which we could use the characters in the best way, we might consider it. For Big the Cat, if it's a fishing game, it's a possibility.|issn=1750-9998}}
Gameplay
{{multiple images
| direction = vertical
| align = left
| image1 = Sonic2Gameplay.gif
| image2 = Sonic Unleashed Boosting Example.gif
| footer = Examples of gameplay in Sonic the Hedgehog 2 (1992) and Sonic Unleashed (2008), illustrating some of the core game mechanics of 2D and 3D Sonic games
| alt1 = Sonic and Tails run around a loop and a corkscrew, and collect rings in the first level of Sonic the Hedgehog 2, a grassy area called Emerald Hill.
| alt2 = Sonic blasts through city streets in one of the levels of Sonic Unleashed, a European-themed world called Rooftop Run.
}}
The Sonic series is characterized by speed-based platforming gameplay. Controlling the player character, the player navigates a series of levels at high speeds while jumping between platforms, fighting enemies and bosses, and avoiding obstacles. The series contains both 2D and 3D games.{{cite web |author1=USGamer Team |title=Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games |url=https://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games |website=USgamer |date=January 6, 2020 |archive-url=https://web.archive.org/web/20170825025119/https://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games |archive-date=August 25, 2017 |url-status=dead |access-date=March 1, 2020}} 2D entries generally feature simple, pinball-like gameplay—with jumping and attacking controlled by a single button{{cite magazine|magazine=Edge|issue=101|title=The Making of ... Sonic The Hedgehog|publisher=Future Publishing|date=September 2001|pages=118–121|issn=1350-1593}}—and branching level paths that require memorization to maintain speed. Meanwhile, 3D entries tend to be more linear in design, feature various level objectives,{{cite book |last1=Nishino |first1=Makoto |title=Sonic Adventure 2 Instruction Manual |date=June 23, 2001 |publisher=Sega|pages=7–11; 17; 20}} different movesets, and allow players to upgrade and customize the playable character.{{cite book|title=Sonic the Hedgehog Instruction Manual|date=November 14, 2006|publisher=Sega|pages=8–11}} Games since Sonic Unleashed have blended 2D and 3D gameplay, with the camera shifting between side-scrolling and third-person perspectives.
{{anchor|Rings (Sonic the Hedgehog)}}One distinctive game mechanic of Sonic games are collectible golden rings spread throughout levels,{{cite magazine |last1=Wallace |first1=Kimberly |title=Sonic Forces Producer Discusses Changes To Ring System And Darker World |url=https://www.gameinformer.com/b/features/archive/2017/10/05/sonic-forces-producer-discusses-changes-to-ring-system-and-darker-world.aspx |magazine=Game Informer |date=October 5, 2017 |archive-url=https://web.archive.org/web/20200221234633/https://www.gameinformer.com/b/features/archive/2017/10/05/sonic-forces-producer-discusses-changes-to-ring-system-and-darker-world.aspx |archive-date=February 21, 2020 |url-status=live }} which act as a form of health. Players possessing rings can survive upon sustaining damage, but the rings are scattered and the player has a short amount of time to re-collect some of them before they disappear. Collecting 100 rings usually rewards the player an extra life.{{cite web |last1=Orry |first1=Tom |title=Sonic Mania Cheats: Level Select Code, How to Collect Chaos Emeralds, Super Sonic, Special and Bonus Stages |url=https://www.usgamer.net/articles/16-07-2018-sonic-mania-guide-release-date-ps4-xbox-one-switch-pc-zones-special-stages-soundtrack-everything-we-know |website=USGamer |date=June 7, 2019 |archive-url=https://web.archive.org/web/20191108171615/https://www.usgamer.net/articles/16-07-2018-sonic-mania-guide-release-date-ps4-xbox-one-switch-pc-zones-special-stages-soundtrack-everything-we-know |archive-date=November 8, 2019 |url-status=live }} Rings have other uses in certain games, such as currency in Sonic '06, restoring health bars in Sonic Unleashed,{{cite book |title=Sonic Unleashed Wii Instruction Manual |date=November 18, 2008 |publisher=Sega |page=11}} or improving statistics in Sonic Riders.{{cite book |last1=Sakuta |first1=Yoshihiro |last2=Nakagawa |first2=Hisakazu |last3=Restall |first3=Colin |title=Sonic Riders GameCube Instruction Manual |date=February 21, 2006 |publisher=Sega |page=23}} Levels in Sonic games feature elements such as slopes, bottomless pits, and vertical loops. Springs, springboards, and dash panels are scattered throughout and catapult the player at high speeds in a particular direction.{{cite book |title=Sonic Colors Wii Instruction Manual |date=November 16, 2010 |publisher=Sega |page=16}} Players' progress in levels is saved through passing checkpoints.{{cite web |last1=Orry |first1=Tom |title=Sonic Mania's Save System Sucks |url=https://www.usgamer.net/articles/sonic-manias-save-system-sucks |website=USGamer |date=August 15, 2017 |archive-url=https://web.archive.org/web/20200223124720/https://www.usgamer.net/articles/sonic-manias-save-system-sucks |archive-date=February 23, 2020 |url-status=live }} Checkpoints serve other uses in various games, such as entering bonus stages. Some settings, particularly Green Hill Zone, recur throughout the series.{{cite web |last1=Frank |first1=Allegra |title=Sonic fans are getting a little tired of Green Hill Zone |url=https://www.polygon.com/2017/4/26/15435090/sonic-forces-green-hill-zone-gameplay |website=Polygon |date=April 26, 2017 |archive-url=https://web.archive.org/web/20170519103145/https://www.polygon.com/2017/4/26/15435090/sonic-forces-green-hill-zone-gameplay |archive-date=May 19, 2017 |url-status=live }}
The series contains numerous power-ups, which are held in boxes that appear throughout levels.{{cite web |last1=Provo |first1=Frank |title=Sonic the Hedgehog 2 Review |url=https://www.gamespot.com/reviews/sonic-the-hedgehog-2-review/1900-6172587/ |website=GameSpot |date=June 15, 2007 |archive-url=https://web.archive.org/web/20190531135032/https://www.gamespot.com/reviews/sonic-the-hedgehog-2-review/1900-6172587/ |archive-date=May 31, 2019 |url-status=live }} An icon indicates what it contains, and the player releases the item by destroying the box.{{cite book |last1=Rich |first1=Jason R. |title=Sonic the Hedgehog 3 Instruction Manual |date=February 2, 1994 |publisher=Sega |pages=11–12 |chapter=Sonic Power-Ups}} Common items in boxes include rings, a shield, invincibility, high speed, and extra lives. Sonic Colors introduces the Wisps, a race of extraterrestrial creatures that act as power-ups. Each Wisp has its own special ability corresponding to its color; for instance, yellow Wisps allow players to drill underground and find otherwise inaccessible areas.{{cite web|url=https://www.ign.com/articles/2010/11/08/sonic-colors-wii-review|website=IGN|last=Gies|first=Arthur|date=November 8, 2010|title=Sonic Colors Wii Review|archive-url=https://web.archive.org/web/20170821215618/https://www.ign.com/articles/2010/11/08/sonic-colors-wii-review|archive-date=August 21, 2017|url-status=live}} Since Sonic Rush, most Sonic games have featured "boosting", a mechanic that immediately propels Sonic forward at top speed when activated.{{cite web |last1=Poskitt |first1=Matt |title=How Sonic Team made the iconic hedgehog feel like the fastest creature on the planet |url=https://www.techradar.com/news/how-takahashi-iizuka-made-sonic-feel-like-the-fastest-creature-on-the-planet |website=TechRadar |access-date=September 30, 2023 |date=June 23, 2021}} While boosting, Sonic can smash through objects, destroy enemies instantly, or access different level paths. This requires players to react to forthcoming obstacles quickly; Sonic Unleashed introduced side-stepping and drifting maneuvers to allow players to maintain speed.{{cite web |last=DeAngelus|first=Chris | url = https://www.worthplaying.com/article.php?sid=57865 | title = Xbox 360 Review - 'Sonic Unleashed' | website = WorthPlaying | access-date = December 2, 2008 | date = November 27, 2008 | archive-date = August 28, 2023 | archive-url = https://web.archive.org/web/20230828220445/https://worthplaying.com/article/2008/11/27/reviews/56967-xbox-360-review-sonic-unleashed/ | url-status = live }} Boosting is limited by a gauge that the player can fill with rings or Wisps.
In most Sonic games, the goal is to collect the{{anchor|Chaos Emeralds}} Chaos Emeralds;{{cite web |last1=Chungus |first1=Apollo |title=Sonic Chaos |url=https://www.hardcoregaming101.net/sonic-chaos/ |website=Hardcore Gaming 101 |date=February 18, 2019 |archive-url=https://web.archive.org/web/20191125042218/https://www.hardcoregaming101.net/sonic-chaos/ |archive-date=November 25, 2019 |url-status=live }} the player is required to collect them all to defeat Eggman and achieve the games' good endings.{{cite web |last1=Reynolds |first1=Matthew |title=Sonic Mania special stages – How to get Chaos Emeralds and Gold Medals from UFO, Blue Sphere stages |url=https://www.eurogamer.net/articles/2017-09-05-sonic-mania-special-stages-chaos-emeralds-gold-medals-ufo-blue-sphere-4843 |website=Eurogamer |date=July 27, 2018 |archive-url=https://web.archive.org/web/20191012202236/https://www.eurogamer.net/articles/2017-09-05-sonic-mania-special-stages-chaos-emeralds-gold-medals-ufo-blue-sphere-4843 |archive-date=October 12, 2019 |url-status=live }} Sonic games that do not feature the Chaos Emeralds, such as Sonic CD, feature different collectibles that otherwise function the same.{{cite web |last1=Katala |first1=Kurt |title=Sonic CD |url=https://www.hardcoregaming101.net/sonic-cd/ |website=Hardcore Gaming 101 |date=July 8, 2018 |archive-url=https://web.archive.org/web/20191020151207/https://www.hardcoregaming101.net/sonic-cd/ |archive-date=October 20, 2019 |url-status=live }} Players find the Emeralds by entering portals, opening portals using 50 rings,{{cite web |author1=NGamer_UK |title=Sonic the Hedgehog 4: Episode I |url=https://www.gamesradar.com/sonic-the-hedgehog-4-episode-i-2/ |website=GamesRadar+ |date=March 22, 2010 |archive-url=https://web.archive.org/web/20190216161527/https://www.gamesradar.com/sonic-the-hedgehog-4-episode-i-2/ |archive-date=February 16, 2019 |url-status=live }} or scouting them within levels themselves.{{cite web |last1=Thomas |first1=Lucas M. |title=Sonic the Hedgehog (Master System Version) Review |url=https://www.ign.com/articles/2008/08/04/sonic-the-hedgehog-master-system-version-review |website=IGN |date=August 4, 2008 |archive-url=https://web.archive.org/web/20170728084559/https://www.ign.com/articles/2008/08/04/sonic-the-hedgehog-master-system-version-review |archive-date=July 28, 2017 |url-status=live}} Sometimes, the Emeralds are collected automatically as the story progresses.{{cite book |last1=Stratton |first1=Bryan |title=Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide |year=2003 |publisher=Prima Games |isbn=0761542868 |page=58}}{{cite book |last1=Black |first1=Fletcher |title=Sonic the Hedgehog: Official Game Guide |year= 2006 |publisher=Prima Games |isbn=0761555102 |page=310}} By collecting the Emeralds, players are rewarded with their characters' "Super" form and can activate it by collecting 50 rings in a stage. The Super transformations grant the player character more speed, a farther jump, and invincibility, but their ring count drains by the second; the transformation lasts until all the rings have been used.{{cite web |last1=Nelson |first1=Jared |title=A Guide to 'Sonic The Hedgehog' Version 2.0's Hidden Level-select, Debug Mode, and Many More Secrets |url=https://toucharcade.com/2013/05/27/a-guide-to-sonic-the-hedgehog-version-2-0s-hidden-level-select-debug-mode-and-many-more-secrets/ |website=TouchArcade |date=May 29, 2013 |archive-url=https://web.archive.org/web/20200516143958/https://toucharcade.com/2013/05/27/a-guide-to-sonic-the-hedgehog-version-2-0s-hidden-level-select-debug-mode-and-many-more-secrets/ |archive-date=May 16, 2020 |url-status=live }}{{cite web |last1=Craddock |first1=David |title=Sonic Mania: How to Play As Super Sonic |url=https://www.shacknews.com/article/100980/sonic-mania-how-to-play-as-super-sonic |website=Shacknews |date=August 15, 2017 |archive-url=https://web.archive.org/web/20180714111358/https://www.shacknews.com/article/100980/sonic-mania-how-to-play-as-super-sonic |archive-date=July 14, 2018 |url-status=live }} Some games require the player to collect all the Chaos Emeralds to reach the final boss.{{cite web|last1=Orry|first1=Tom|date=June 7, 2019|title=Sonic Mania Bosses – How to Unlock Secret Final Boss|url=https://www.usgamer.net/articles/16-07-2018-sonic-mania-boss-guide|url-status=live|archive-url=https://web.archive.org/web/20191108111756/https://www.usgamer.net/articles/16-07-2018-sonic-mania-boss-guide|archive-date=November 8, 2019|website=USGamer}}{{cite video game|developer=Dimps; Sonic Team|publisher=Sega|title=Sonic Advance 2|date=December 19, 2002|platform=Game Boy Advance|level=True Area 53}}
Sonic games often share basic gameplay, but some have game mechanics that distinguish them from others. For instance, Knuckles' Chaotix is similar to previous entries in the series, but introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters. Sonic Unleashed introduces the Werehog, a beat 'em up gameplay style in which Sonic transforms into a werewolf-like beast and must fight enemies using brute strength. Both the Sonic Storybook games feature unique concepts: Secret Rings is controlled exclusively using the Wii Remote's motion detection,{{cite web |last1=Fahey |first1=Rob |title=Sonic and the Secret Rings |url=https://www.eurogamer.net/articles/sonic-and-the-secret-rings-review |website=Eurogamer |date=March 5, 2007 |archive-url=https://web.archive.org/web/20191007232652/https://www.eurogamer.net/articles/sonic-and-the-secret-rings-review |archive-date=October 7, 2019 |url-status=live }} while Black Knight incorporates hack and slash gameplay.{{cite web |author1=Mike |title=New Sonic and the Black Knight footage shows hack'n'slash |url=https://www.vg247.com/2009/01/17/new-sonic-and-the-black-knight-footage-shows-hacknslash/ |website=VG247 |date=January 17, 2009 |archive-url=https://web.archive.org/web/20150924120132/https://www.vg247.com/2009/01/17/new-sonic-and-the-black-knight-footage-shows-hacknslash/ |archive-date=September 24, 2015 |url-status=live }} While some games feature Sonic as the only playable character,{{cite web|last1=Mitchell|first1=Richard|date=June 18, 2010|title=Sega: Sonic is the only playable character ... 'in Episode 1'|url=https://www.engadget.com/2010/06/18/sega-sonic-is-the-only-playable-character-in-episode-1/|url-status=live|archive-url=https://web.archive.org/web/20200610233804/https://www.engadget.com/2010-06-18-sega-sonic-is-the-only-playable-character-in-episode-1.html|archive-date=June 10, 2020|website=Engadget}} others feature multiple, who have alternate movesets and storylines.{{cite web |last1=Dunham |first1=Jeremy |title=Sonic Heroes Profiles: Team Sonic |url=https://www.ign.com/articles/2003/12/05/sonic-heroes-profiles-team-sonic |website=IGN |date=December 5, 2003 |archive-url=https://web.archive.org/web/20121016115008/https://www.ign.com/articles/2003/12/05/sonic-heroes-profiles-team-sonic |archive-date=October 16, 2012 |url-status=live }} For instance, in Sonic & Knuckles, Knuckles goes through the same levels as Sonic, but his story is different, he explores different parts of the levels, and certain areas are more difficult.{{cite web |last1=Katala |first1=Kurt |title=Sonic & Knuckles |url=https://www.hardcoregaming101.net/sonic-knuckles/ |website=Hardcore Gaming 101 |date=July 10, 2018 |archive-url=https://web.archive.org/web/20191119113439/https://www.hardcoregaming101.net/sonic-knuckles/ |archive-date=November 19, 2019 |url-status=live }}
Many Sonic games contain multiplayer and cooperative gameplay, beginning with Sonic the Hedgehog 2.{{cite web |last1=Mitchell |first1=Richard |title=Sonic 2 speeds onto XBLA |url=https://www.engadget.com/2007/09/12/sonic-2-speeds-onto-xbla/ |website=Engadget |date=September 12, 2007 |archive-url=https://web.archive.org/web/20200610233754/https://www.engadget.com/2007-09-12-sonic-2-speeds-onto-xbla.html |archive-date=June 10, 2020}} In some games, if the player chooses to control Sonic and Tails together, a second player can join at any time and control Tails separately.{{cite book |author1=Sega Technical Institute |title=Sonic the Hedgehog 2 Instruction Manual |date=1992 |publisher=Sega |pages=7–8}}{{cite web |last1=Minotti |first1=Mike |title=Sonic Mania review – Sonic's best game in over two decades |url=https://venturebeat.com/2017/08/14/sonic-mania-review-sonics-best-game-in-over-two-decades/ |website=VentureBeat |date=August 14, 2017 |archive-url=https://web.archive.org/web/20170822060024/https://venturebeat.com/2017/08/14/sonic-mania-review-sonics-best-game-in-over-two-decades/ |archive-date=August 22, 2017 |url-status=live }} Sonic games also feature a split-screen competitive mode in which two players race to the end of the stage.{{cite book |title=Sonic Adventure 2: Battle Instruction Manual |date=2002 |publisher=Sega of Europe |page=40 |chapter=2P Battle Mode}}{{cite web |last1=McWhertor |first1=Michael |title=Sonic Mania brings back Sonic 2's competitive multiplayer |url=https://www.polygon.com/2017/8/8/16115040/sonic-mania-competition-mode-gameplay-video |website=Polygon |date=August 8, 2017 |archive-url=https://web.archive.org/web/20200226204851/https://www.polygon.com/2017/8/8/16115040/sonic-mania-competition-mode-gameplay-video |archive-date=February 26, 2020 |url-status=live }}
Music
{{main|Music of Sonic the Hedgehog|l1=Music of Sonic the Hedgehog}}
File:Crush 40.JPG (left) and his band Crush 40 have composed music for most Sonic games since Sonic 3D Blast (1996).|alt=A Japanese man (left) plays a guitar while an American man (right) sings in front of a crowd.]]
For the original Sonic the Hedgehog, Sega commissioned Masato Nakamura, bassist and songwriter of the J-pop band Dreams Come True, to compose the soundtrack.{{cite magazine|date=January 1997|title=ソニックチーム物語|magazine=Sega Magazine|publisher=SoftBank Publishing|issue=3|pages=9–13|lang=ja}}{{cite magazine|magazine=Retro Gamer|issue=100|date=February 2012|title=The Making of Sonic the Hedgehog|pages=46–49|publisher=Imagine Publishing|issn=1742-3155}} Nakamura returned to compose Sonic 2{{'s}} soundtrack.{{Citation|last=Nakamura|first=Masato|title=Interview with Masato Nakamura|publisher=DCT Records|year=2011|type=Album Booklet|quote=When I started writing the music, "Sonic the Hedgehog 1" was just still images..."Sonic the Hedgehog 2" started off the kind of the same. Just graphics.}} Dreams Come True owns the rights to Nakamura's score, which created problems when the Sonic Spinball team used his Sonic theme music without permission.{{cite web|url=https://www.sega-16.com/2007/06/developers-den-sega-technical-institute/|title=Developer's Den: Sega Technical Institute|last=Horowitz|first=Ken|date=June 11, 2007|website=Sega-16|archive-url=https://web.archive.org/web/20160408141746/https://www.sega-16.com/2007/06/developers-den-sega-technical-institute/|archive-date=April 8, 2016|url-status=live}} For Sonic CD, two soundtracks were composed; the original, featured in the Japanese and European releases, was composed by Naofumi Hataya and Masafumi Ogata, while the North American score was composed by Spencer Nilsen, David Young, and Mark Crew.{{Cite book|title=Sega Mega Drive/Genesis: Collected Works|last=Stuart|first=Keith|publisher=Read-Only Memory|year=2014|isbn=978-0957576810|pages=312|chapter=Interview with Naofumi Hataya}}{{cite web|url=https://www.sega-16.com/2008/12/interview-spencer-nilsen/|title=Interview: Spencer Nilsen (Composer)|last1=Horowitz|first1=Ken|date=December 9, 2008|website=Sega-16|url-status=live|archive-url=https://web.archive.org/web/20180512085155/https://www.sega-16.com/2008/12/interview-spencer-nilsen/|archive-date=May 12, 2018}}
A number of composers contributed to the Sonic the Hedgehog 3 score, including Sega sound staff{{cite magazine |last1=Herman |first1=Tamar |title=Jun Senoue on Creating Music for 'Team Sonic Racing' and the Future of Video Gaming Music |url=https://www.billboard.com/articles/news/gaming/8529526/jun-senoue-interview-sonic-the-hedgehog-video-games |date=September 10, 2019 |magazine=Billboard |archive-url=https://web.archive.org/web/20191230221108/https://www.billboard.com/articles/news/gaming/8529526/jun-senoue-interview-sonic-the-hedgehog-video-games |archive-date=December 30, 2019 |url-status=live }} {{subscription required}} and independent contractors recruited to finish the game on schedule.{{cite web |last1=Plunkett |first1=Luke |title=Unreleased Version Of Sonic The Hedgehog 3 Found After Surviving Development Hell |url=https://kotaku.com/unreleased-version-of-sonic-the-hedgehog-3-found-after-1839912385 |website=Kotaku |date=November 17, 2019 |archive-url=https://web.archive.org/web/20191120172608/https://kotaku.com/unreleased-version-of-sonic-the-hedgehog-3-found-after-1839912385 |archive-date=November 20, 2019 |url-status=live }} According to conflicting sources, American pop musician Michael Jackson, a Sonic fan, composed music for Sonic 3. Ohshima and Hector said Jackson's involvement was terminated and his music removed following the first allegations of sexual abuse against him,{{cite web|last=Carless|first=Simon|date=March 27, 2006|title=Michael Jackson's Secret Sonic 3 Shame|url=https://www.gamesetwatch.com/2006/03/michael_jacksons_secret_sonic.php|url-status=live|archive-url=https://web.archive.org/web/20090106045015/https://www.gamesetwatch.com/2006/03/michael_jacksons_secret_sonic.php|archive-date=January 6, 2009|website=GameSetWatch}} but composers involved with the project said his contributions remained.{{cite magazine |last1=Lynch |first1=Joe |title=Michael Jackson Wrote 'Sonic the Hedgehog 3' Music: Crazy Theory Confirmed? |url=https://www.billboard.com/articles/news/6858197/michael-jackson-sonic-hedgehog-3-music-theory |magazine=Billboard |date=January 26, 2016 |archive-url=https://web.archive.org/web/20191115152751/https://www.billboard.com/articles/news/6858197/michael-jackson-sonic-hedgehog-3-music-theory |archive-date=November 15, 2019 |url-status=live }}
Sonic 3 was the first Sonic game composer Jun Senoue worked on. Senoue has composed the music for many Sonic games since Sonic 3D Blast,{{efn|Senoue was the lead composer for Sonic 3D Blast (1996),{{cite video game|title=Sonic 3D Blast|developer=Traveller's Tales; Sonic Team|publisher=Sega|platform=Sega Genesis|date=November 5, 1996|level=Credits}} Sonic Adventure (1998),{{cite web|url=https://sonic.sega.jp/sonicadv/snd/cd_4a.html|title=Digi-Log Conversation Sonic Adventure O.S.T. Side-A|website=sonic.sega.jp|publisher=Sega|language=ja|archive-url=https://web.archive.org/web/20160616131449/https://sonic.sega.jp/sonicadv/snd/cd_4a.html|archive-date=June 16, 2016|url-status=live}}{{cite web|url=https://sonic.sega.jp/sonicadv/snd/cd_4b.html|title=Digi-Log Conversation Sonic Adventure O.S.T. Side-B|website=sonic.sega.jp|publisher=Sega|language=ja|archive-url=https://web.archive.org/web/20160818041734/https://sonic.sega.jp/sonicadv/snd/cd_4b.html|archive-date=August 18, 2016|url-status=live}} Sonic Adventure 2 (2001),{{cite magazine|url=https://gamepro.com/sega/dreamcast/games/reviews/14761.shtml |archive-url=https://web.archive.org/web/20060102014915/https://gamepro.com/sega/dreamcast/games/reviews/14761.shtml |archive-date=January 2, 2006 |magazine=GamePro |date=June 19, 2001 |author=Four-Eyed Dragon |title=Sonic Adventure 2 |url-status=dead }} Sonic Heroes (2003),{{cite web|url=https://www.allmusic.com/album/sonic-heroes-mw0001358774|title=Sonic Heroes – Original Soundtrack|date=November 9, 2004|website=AllMusic|archive-url=https://web.archive.org/web/20170115213936/https://www.allmusic.com/album/sonic-heroes-mw0001358774|archive-date=January 15, 2017|url-status=live}} Shadow the Hedgehog (2005),{{cite magazine|url=https://www.famitsu.com/k_tai/news/2006/02/21/607,1140492428,48960,0,0.html|title="セガモバ"で『シャドウ・ザ・ヘッジホッグ』のサントラCDがプレゼント!|magazine=Famitsu|language=ja|date=February 21, 2006|archive-url=https://web.archive.org/web/20090619214856/https://www.famitsu.com/k_tai/news/2006/02/21/607,1140492428,48960,0,0.html|archive-date=June 19, 2009|url-status=live}} Sonic and the Black Knight (2009),{{cite web |last=Tuff|first=Adam|title=The June Senoue Interview – Part One |url=https://www.sonicstadium.org/2010/02/the-jun-senoue-interview-part-one/ |website=Sonic Stadium|date=February 7, 2010 |archive-url=https://web.archive.org/web/20110907125348/https://www.sonicstadium.org/2010/02/the-jun-senoue-interview-part-one/ |archive-date=September 7, 2011 |url-status=live }} Sonic the Hedgehog 4 (2010 and 2012), Sonic Generations (2011),{{cite web|last1=Hammond|first1=Joe|title=Game Music :: Sonic Generations Original Soundtrack -Blue Blur|url=https://squareenixmusic.com/reviews/joehammond/sonicgenerations.shtml|website=Square Enix Music Online|url-status=live|archive-url=https://web.archive.org/web/20160331145059/https://squareenixmusic.com/reviews/joehammond/sonicgenerations.shtml|archive-date=March 31, 2016}} and Team Sonic Racing (2019).{{cite news |last1=Gallagher |first1=Mathew |title=Jun Senoue lead composer on Sonic Team Racing |url=https://www.vgmonline.net/jun-senoue-lead-composer-on-sonic-team-racing/ |work=Video Game Music Online |date=June 7, 2018 |archive-url=https://web.archive.org/web/20180612142216/https://www.vgmonline.net/jun-senoue-lead-composer-on-sonic-team-racing/ |archive-date=June 12, 2018 |url-status=live }}}} often with his band Crush 40, which he formed with Hardline vocalist Johnny Gioeli.{{Cite web|title=Sonic Youth: The History and Impact of Crush 40|url=https://www.fanbyte.com/features/sonic-youth-the-history-and-impact-of-crush-40/|last=Aitchison|first=Sean|date=January 10, 2020|website=Fanbyte|url-status=live|archive-url=https://web.archive.org/web/20200426023945/https://www.fanbyte.com/features/sonic-youth-the-history-and-impact-of-crush-40/|archive-date=April 26, 2020}} While the Genesis Sonic soundtracks were characterized by electropop, Senoue's scores typically feature funk and rock music.{{Cite magazine|date=October 1998|title=Sega Unveils Sonic Adventure|magazine=Edge|publisher=Future plc|issue=63|pages=6–7|issn=1350-1593}} Tomoya Ohtani has been the series' sound director since Sonic the Hedgehog in 2006, and was the lead composer for that game, Sonic Unleashed, Sonic Colors, Sonic Lost World, Sonic Runners, and Sonic Forces.{{cite web |last1=Greening |first1=Chris |title=Tomoya Ohtani Interview: Sonic Music for a New Generation |url=https://www.vgmonline.net/tomoyaohtaniinterview/ |website=Video Game Music Online |date=December 5, 2015 |archive-url=https://web.archive.org/web/20191218113222/https://www.vgmonline.net/tomoyaohtaniinterview/ |archive-date=December 18, 2019 |url-status=live }}{{cite video game|title=Sonic Forces|developer=Sonic Team|publisher=Sega|date=December 7, 2017|platform=Nintendo Switch, PlayStation 4, Xbox One, and Windows|level=Credits}} Ohtani said he attempts to "express through music the greatest features each game has", citing the diverse and energetic score of Sonic Unleashed and the more science fiction-style score of Sonic Colors as examples.
Other composers who have contributed to Sonic games include Richard Jacques{{cite web |last1=Leo |first1=Jon |title=Sound Byte: Meet the Composer – Richard Jacques |url=https://www.gamespot.com/articles/sound-byte-meet-the-composer-richard-jacques/1100-6374663/ |website=GameSpot |date=May 2, 2012 |archive-url=https://web.archive.org/web/20191230215528/https://www.gamespot.com/articles/sound-byte-meet-the-composer-richard-jacques/1100-6374663/ |archive-date=December 30, 2019 |url-status=live }}{{cite web |last1=Sheffield |first1=Brandon |title=Staying in Tune: Richard Jacques On Game Music's Past, Present, And Future |url=https://www.gamasutra.com/view/feature/3695/staying_in_tune_richard_jacques_.php?print=1 |website=Gamasutra |date=June 16, 2008 |archive-url=https://web.archive.org/web/20191230215528/https://www.gamasutra.com/view/feature/3695/staying_in_tune_richard_jacques_.php%3Fprint%3D1 |archive-date=December 30, 2019 |url-status=dead }} and Hideki Naganuma.{{cite web |last1=Frank |first1=Allegra |title=Jet Set Radio composer would like to remind you that he can't make a new game happen |url=https://www.polygon.com/2017/4/27/15458220/hideki-naganuma-jet-set-radio-remake-sega |website=Polygon |archive-url=https://web.archive.org/web/20170428224850/https://www.polygon.com/2017/4/27/15458220/hideki-naganuma-jet-set-radio-remake-sega |archive-date=April 28, 2017 |date=April 27, 2017}} Tee Lopes—known for releasing unofficial remixes of Sonic tracks on YouTube—was the lead composer for Sonic Mania{{cite web |last1=Webster |first1=Andrew |title=Creating the old-school soundtrack of Sonic Mania |url=https://www.theverge.com/2017/8/10/16124862/sonic-mania-soundtrack-tee-lopes-interview |website=The Verge |date=August 10, 2017 |archive-url=https://web.archive.org/web/20171108035655/https://www.theverge.com/2017/8/10/16124862/sonic-mania-soundtrack-tee-lopes-interview |archive-date=November 8, 2017 |url-status=live }} and a contributor to Team Sonic Racing.{{cite AV media|title=Team Sonic Racing OST – "Boo's House"|people=Sega|medium=Music|url=https://www.youtube.com/watch?v=9eXgj0Le810|date=October 30, 2018|archive-url=https://web.archive.org/web/20181206222902/https://www.youtube.com/watch?v=9eXgj0Le810|archive-date=December 6, 2018|url-status=live}} The main theme of the 2006 Sonic the Hedgehog was performed by Ali Tabatabaee and Matty Lewis of the band Zebrahead,{{cite web|title=Sonic the Hedgehog |url=https://sonic.sega.jp/sonic/ |publisher=Sega |url-status=live |archive-url=https://web.archive.org/web/20061004175750/https://sonic.sega.jp/sonic/ |archive-date=October 4, 2006 }} while Akon remixed "Sweet Sweet Sweet" for its soundtrack.{{cite web |author1=jkdmedia |title=DREAMS COME TRUE Song to be Featured in Sonic the Hedgehog |url=https://www.gamezone.com/news/dreams_come_true_song_to_be_featured_in_sonic_the_hedgehog/ |website=GameZone |archive-url=https://web.archive.org/web/20150818090138/https://www.gamezone.com/news/dreams_come_true_song_to_be_featured_in_sonic_the_hedgehog/ |archive-date=August 18, 2015 |date=September 15, 2006}} Doug Robb, the lead singer of Hoobastank, performed the main theme of Sonic Forces.{{cite web |last1=Frank |first1=Allegra |title=Sonic Forces recruits Hoobastank for its perfectly on-brand theme song |url=https://www.polygon.com/2017/7/6/15929400/sonic-forces-main-theme-song-hoobastank |website=Polygon |date=July 6, 2017 |archive-url=https://web.archive.org/web/20170904152334/https://www.polygon.com/2017/7/6/15929400/sonic-forces-main-theme-song-hoobastank |archive-date=September 4, 2017 |url-status=live }} One of the ending themes of Sonic Frontiers, "Vandalize", was performed by the Japanese rock band One Ok Rock.{{cite web|last1=Romano|first1=Sam|title=Sonic Frontiers ending theme song announced – 'Vandalize' by ONE OK ROCK|url=https://www.gematsu.com/2022/09/sonic-frontiers-ending-theme-song-announced-vandalize-by-one-ok-rock|website=Gematsu|date=September 6, 2022|access-date=October 4, 2022}}
Other media
= Crossovers =
{{see also|Sega All-Stars (series)|l1=Sega All-Stars (series)|Super Smash Bros.|l2=Super Smash Bros.}}
Outside the Sonic series, Sonic appears in other Sonic Team games as a playable character in Christmas Nights (1996),{{cite web|last1=Williamson|first1=Alan|date=December 22, 2013|title=Christmas NiGHTS Into Dreams retrospective|url=https://www.eurogamer.net/articles/2013-12-22-christmas-nights-into-dreams|archive-url=https://web.archive.org/web/20140329092559/https://www.eurogamer.net/articles/2013-12-22-christmas-nights-into-dreams|archive-date=March 29, 2014|website=Eurogamer}} a power-up in Billy Hatcher and the Giant Egg (2003),{{cite video game|title=Billy Hatcher and the Giant Egg|date=September 23, 2003|platform=GameCube|developer=Sonic Team|publisher=Sega}} and in a cameo in the 2008 Wii version of Samba de Amigo (1999).{{cite web|last1=Greenhough|first1=Chris|date=July 16, 2008|title=Samba de Cameo|url=https://www.engadget.com/2008/07/16/samba-de-cameo/|website=Engadget|archive-url=https://web.archive.org/web/20200610234255/https://www.engadget.com/2008-07-16-samba-de-cameo.html|archive-date=June 10, 2020}} Sonic characters also feature in the Sega All-Stars series, which includes Sega Superstars (2004),{{cite web|last1=Bramwell|first1=Tom|date=August 26, 2004|title=SEGA SuperStars|url=https://www.eurogamer.net/articles/fi_segasuperstars_ps2_july04|website=Eurogamer|archive-url=https://web.archive.org/web/20201024175648/https://www.eurogamer.net/articles/fi_segasuperstars_ps2_july04|archive-date=October 24, 2020}} Sega Superstars Tennis (2008),{{cite web|last1=Thomas|first1=Aaron|date=March 25, 2008|title=Sega Superstars Tennis Review|url=https://www.gamespot.com/reviews/sega-superstars-tennis-review/1900-6188308/|url-status=live|archive-url=https://web.archive.org/web/20190923121227/https://www.gamespot.com/reviews/sega-superstars-tennis-review/1900-6188308/|archive-date=September 23, 2019|website=GameSpot}} and Sumo Digital's kart racing games Sonic & Sega All-Stars Racing (2010) and Sonic & All-Stars Racing Transformed (2012).
From 2007 to 2020, Sega collaborated with Nintendo to produce Mario & Sonic, an Olympic Games-themed crossover with the Mario franchise. The first Mario & Sonic game was released in 2007 for the Wii and in 2008 for the DS to tie in with the 2008 Summer Olympics.{{cite magazine|last=Jackson|first=Mike|date=March 29, 2007|title=Mario and Sonic interview Pt. 1|url=https://www.computerandvideogames.com/article.php?id=161056|magazine=Computer and Video Games|archive-url=https://web.archive.org/web/20070406191929/https://www.computerandvideogames.com/article.php?id=161056|archive-date=April 6, 2007|url-status=live}}{{cite web|last=Thorsen|first=Tor|date=March 29, 2007|title=Q&A: Sega, Nintendo on the first Sonic-Mario game|url=https://www.gamespot.com/wii/sports/mariosonicattheolympicgames/news.html?sid=6168338|url-status=live|archive-url=https://web.archive.org/web/20121102132102/https://www.gamespot.com/news/qanda-sega-nintendo-on-the-first-sonic-mario-game-6168338|archive-date=November 2, 2012|website=GameSpot}}{{cite web|title=Mario and Sonic at the Olympic Games (Nintendo DS)|url=https://palgn.com.au/video-game/3480/nintendo-ds/mario-and-sonic-at-the-olympic-games/|url-status=dead|archive-url=https://archive.today/20140219171629/https://palgn.com.au/video-game/3480/nintendo-ds/mario-and-sonic-at-the-olympic-games/|archive-date=February 19, 2014|website=PALGN}} Mario & Sonic at the Olympic Winter Games, based on the 2010 Winter Olympics, was released in 2009 for the Wii and DS,{{cite news|last=Gaudiosi|first=John|date=April 6, 2009|title=Sega shows off next big Olympics game, targets Wii and DSi|work=VentureBeat|url=https://venturebeat.com/2009/04/06/sega-shows-off-next-big-olympics-game-and-targets-wiidsi|url-status=live|archive-url=https://web.archive.org/web/20090409032834/https://venturebeat.com/2009/04/06/sega-shows-off-next-big-olympics-game-and-targets-wiidsi/|archive-date=April 9, 2009}} and Mario & Sonic at the London 2012 Olympic Games, based on the 2012 Summer Olympics, was released for the Wii in 2011 and the 3DS in 2012.{{cite web|last=Makuch|first=Eddie|date=July 27, 2010|title=Mario & Sonic at the London Olympic Games playing November 15|url=https://www.gamespot.com/news/mario-and-sonic-at-the-london-olympic-games-playing-november-15-6325814|url-status=live|archive-url=https://web.archive.org/web/20121121163404/https://www.gamespot.com/news/mario-and-sonic-at-the-london-olympic-games-playing-november-15-6325814|archive-date=November 21, 2012|website=GameSpot}} The fourth game, Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013), was exclusive to the Wii U,{{Cite web|title=Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U) Game Profile|url=https://www.nintendolife.com/games/wiiu/mario_and_sonic_at_the_sochi_2014_olympic_winter_games|url-status=live|archive-url=https://web.archive.org/web/20190904195551/https://www.nintendolife.com/games/wiiu/mario_and_sonic_at_the_sochi_2014_olympic_winter_games|archive-date=September 4, 2019|website=Nintendo Life|date=July 28, 2014 }} but the following game, Mario & Sonic at the Rio 2016 Olympic Games (2016), was released on both the Wii U and 3DS.{{Cite web|last=Sarkar|first=Samit|date=March 3, 2016|title=Mario & Sonic at the Rio 2016 Olympic Games launches June 24 on Wii U|url=https://www.polygon.com/2016/3/3/11157590/mario-sonic-rio-2016-olympic-games-release-date-wii-u|url-status=live|archive-url=https://web.archive.org/web/20191110020621/https://www.polygon.com/2016/3/3/11157590/mario-sonic-rio-2016-olympic-games-release-date-wii-u|archive-date=November 10, 2019|website=Polygon}} After a brief hiatus, the series returned in 2019 with Mario & Sonic at the Olympic Games Tokyo 2020 for the Switch, based on the 2020 Summer Olympics.{{cite web|last1=Theriault|first1=Donald|date=March 29, 2019|title=Sega Announces Pair Of 2020 Olympic Games|url=https://www.nintendoworldreport.com/news/50139/sega-announces-pair-of-2020-olympic-games|url-status=live|archive-url=https://web.archive.org/web/20190330171812/https://www.nintendoworldreport.com/news/50139/sega-announces-pair-of-2020-olympic-games|archive-date=March 30, 2019|website=Nintendo World Report}} The International Olympic Committee opted not to renew its licensing deal with Sega and Nintendo in 2020, effectively ending the series.{{cite web |last1=Phillips |first1=Tom |title=Olympics ditched Mario & Sonic series to explore NFTs and esports |url=https://www.eurogamer.net/olympics-ditched-mario-sonic-series-to-explore-nfts-and-esports |website=Eurogamer |access-date=6 September 2024 |date=30 July 2024 |archive-date=30 July 2024 |archive-url=https://web.archive.org/web/20240730111827/https://www.eurogamer.net/olympics-ditched-mario-sonic-series-to-explore-nfts-and-esports |url-status=live }}{{Cite web |last=Gillibrand |first=Peter |title=Mario and Sonic at the Olympic Games: Where is the 2024 edition? |url=https://www.bbc.com/news/articles/cx2ggw315g2o |access-date=2024-09-06 |website=BBC News |language=en-GB |archive-date=2024-08-13 |archive-url=https://web.archive.org/web/20240813064652/https://www.bbc.com/news/articles/cx2ggw315g2o |date=August 6, 2024 |url-status=live }}
Sonic appears as a playable character in Nintendo's Super Smash Bros. crossover fighting games, beginning with Super Smash Bros. Brawl in 2008. Alongside Solid Snake from Konami's Metal Gear franchise, Sonic was the first non-Nintendo character to appear in Smash.{{cite web|last1=Frank|first1=Allegra|date=February 1, 2018|title=When Sonic joined Super Smash Bros. Brawl, the internet exploded|url=https://www.polygon.com/2018/2/1/16952366/super-smash-bros-brawl-anniversary-sonic-trailer-reveal|url-status=live|archive-url=https://web.archive.org/web/20180201164143/https://www.polygon.com/2018/2/1/16952366/super-smash-bros-brawl-anniversary-sonic-trailer-reveal|archive-date=February 1, 2018|website=Polygon}} He was considered for inclusion in Super Smash Bros. Melee (2001), but the game was too close to completion so his introduction was delayed until Brawl.{{cite AV media|url=https://www.twitch.tv/videos/55380496|title=SXSW Gaming: March 17 – 19, 2016 in Austin, Texas|date=March 19, 2016|people=SXSWGaming|archive-url=https://web.archive.org/web/20190109062257/https://www.twitch.tv/videos/55380496|archive-date=January 9, 2019|url-status=live|medium=Twitch}} Event occurs at 03:47:57. He returned in the sequels Super Smash Bros. for Nintendo 3DS and Wii U (2014) and Super Smash Bros. Ultimate (2018).{{cite web|last1=Sahdev|first1=Ishaan|date=October 1, 2013|title=Sonic Returns For Super Smash Bros. On 3DS And Wii U|url=https://www.siliconera.com/sonic-returns-super-smash-bros-3ds-wii-u/|website=Siliconera|archive-url=https://web.archive.org/web/20200807095734/https://www.siliconera.com/sonic-returns-super-smash-bros-3ds-wii-u/|archive-date=August 7, 2020}}{{cite web|last1=Mejia|first1=Ozzie|date=July 16, 2018|title=Super Smash Bros. Ultimate Character Profiles: Sonic|url=https://www.shacknews.com/article/106144/super-smash-bros-ultimate-character-profiles-sonic|url-status=live|archive-url=https://web.archive.org/web/20191214050739/https://www.shacknews.com/article/106144/super-smash-bros-ultimate-character-profiles-sonic|archive-date=December 14, 2019|website=Shacknews}} Shadow and Knuckles appear in Smash as non-playable characters,{{cite web|last1=Donaldson|first1=Alex|date=September 13, 2018|title=Super Smash Bros Ultimate: echo fighter ideas and picks|url=https://www.vg247.com/2018/09/13/super-smash-bros-ultimate-echo-fighter-ideas-picks/|url-status=live|archive-url=https://web.archive.org/web/20191217070539/https://www.vg247.com/2018/09/13/super-smash-bros-ultimate-echo-fighter-ideas-picks/|archive-date=December 17, 2019|website=VG247}} while Tails and Knuckles costumes are available for players' Mii avatars.{{cite web|last1=Hillier|first1=Brenna|date=December 15, 2015|title=Super Smash Bros: Chocobo, Geno costumes today, Tails and Knuckles in February|url=https://www.vg247.com/2015/12/15/super-smash-bros-chocobo-hat-geno-costumes-today-tails-and-knuckles-in-february/|url-status=live|archive-url=https://web.archive.org/web/20171007121134/https://www.vg247.com/2015/12/15/super-smash-bros-chocobo-hat-geno-costumes-today-tails-and-knuckles-in-february/|archive-date=October 7, 2017|website=VG247}} A Sonic amiibo figurine was released for the Smash games, and is also compatible with Mario Kart 8 (2014), Super Mario Maker (2015), and Yoshi's Woolly World (2015).{{cite web|last1=Reynolds|first1=Matthew|date=June 2, 2017|title=Mario Kart 8 Deluxe amiibo list for every Mii racing suit costume|url=https://www.eurogamer.net/articles/2017-06-02-mario-kart-8-deluxe-amiibo-mii-racing-suit-4623|url-status=live|archive-url=https://web.archive.org/web/20191031063615/https://www.eurogamer.net/articles/2017-06-02-mario-kart-8-deluxe-amiibo-mii-racing-suit-4623|archive-date=October 31, 2019|website=Eurogamer}}{{cite web|last1=Prell|first1=Sam|date=August 19, 2015|title=Nintendo does Sonic a solid and puts him in a bona fide classic|url=https://www.gamesradar.com/sonic-mario-maker-amiibo-support/|url-status=live|archive-url=https://web.archive.org/web/20160317123308/https://www.gamesradar.com/sonic-mario-maker-amiibo-support/|archive-date=March 17, 2016|website=GamesRadar+}}{{cite web|last1=Minotti|first1=Mike|date=October 14, 2015|title=Yoshi's Wooly World is adorable but can't match Yoshi's Island's brilliance|url=https://venturebeat.com/2015/10/14/yoshis-wooly-world-is-adorable-but-cant-match-yoshis-islands-brilliance/|url-status=live|archive-url=https://web.archive.org/web/20191225184407/https://venturebeat.com/2015/10/14/yoshis-wooly-world-is-adorable-but-cant-match-yoshis-islands-brilliance/|archive-date=December 25, 2019|website=VentureBeat}}
In June 2015, characters from the Angry Birds RPG Angry Birds Epic (2014) appeared as playable characters in Sonic Dash during a three-week promotion,{{cite web|last1=Webster|first1=Andrew|date=June 11, 2015|title=Nobody wins in this Angry Birds / Sonic crossover|url=https://www.theverge.com/2015/6/11/8765111/angry-birds-sonic-the-hedgehog|url-status=live|archive-url=https://web.archive.org/web/20191216160310/https://www.theverge.com/2015/6/11/8765111/angry-birds-sonic-the-hedgehog|archive-date=December 16, 2019|website=The Verge}} while Sonic was added to Angry Birds Epic as a playable character the following September.{{cite web|last1=Sawers|first1=Paul|date=September 2, 2015|title=Sonic the Hedgehog zooms into Angry Birds Epic|url=https://venturebeat.com/2015/09/02/sonic-the-hedgehog-zooms-into-angry-birds-epic/|url-status=live|archive-url=https://web.archive.org/web/20170727200824/https://venturebeat.com/2015/09/02/sonic-the-hedgehog-zooms-into-angry-birds-epic/|archive-date=July 27, 2017|website=VentureBeat}} Similar crossovers with the Sanrio characters Hello Kitty, Badtz-Maru, My Melody, and Chococat and the Namco game Pac-Man took place in December 2016 and February 2018.{{cite web|last1=Swalley|first1=Kirstin|date=December 1, 2016|title=Sonic the Hedgehog Celebrates 25 Years with Sanrio|url=https://www.hardcoregamer.com/2016/12/01/sonic-the-hedgehog-celebrates-25-years-with-sanrio/237812/|url-status=live|archive-url=https://web.archive.org/web/20191208003026/https://www.hardcoregamer.com/2016/12/01/sonic-the-hedgehog-celebrates-25-years-with-sanrio/237812/|archive-date=December 8, 2019|website=Hardcore Gamer}}{{cite web|last1=S. Good|first1=Owen|date=February 21, 2018|title=Sonic, Pac-Man cross over to each other's mobile apps|url=https://www.polygon.com/2018/2/21/17035550/sonic-the-hedgehog-pac-man-mobile-game-crossover|url-status=live|archive-url=https://web.archive.org/web/20191204022626/https://www.polygon.com/2018/2/21/17035550/sonic-the-hedgehog-pac-man-mobile-game-crossover|archive-date=December 4, 2019|website=Polygon}} In November 2016, a Sonic expansion pack was released for the toys-to-life game Lego Dimensions (2015); the pack includes Sonic as a playable character, in addition to Sonic levels and vehicles.{{cite web|last1=Lada|first1=Jenni|date=October 17, 2016|title=Sonic The Hedgehog Comes To Lego Dimensions On November 18, 2016|url=https://www.siliconera.com/sonic-hedgehog-comes-lego-dimensions-november-18-2016/|website=Siliconera|archive-url=https://web.archive.org/web/20200807070411/https://www.siliconera.com/sonic-hedgehog-comes-lego-dimensions-november-18-2016/|archive-date=August 7, 2020}} In September 2021, Sonic and Tails became playable characters in Cookie Run: Kingdom.{{cite web |title=Sonic And Tails Join Cookie Run For A Limited Time Only |url=https://www.thegamer.com/sonic-and-tails-join-cookie-run-for-a-limited-time/ |website=TheGamer |date=September 19, 2021 |access-date=November 16, 2021}}
= Animation =
{{main|List of Sonic the Hedgehog features|l1=List of Sonic the Hedgehog features}}
File:JaleelWhiteDec10.jpg voiced Sonic in DIC Entertainment's three Sonic animated series.|alt=An African-American man with short hair and a stubble, wearing a black suit and tie.]]
In 1992, Sega approached the American Broadcasting Company (ABC) about producing two television series—"a syndicated show for the after-school audience" and a Saturday-morning cartoon—based on Sonic. Kalinske "had seen how instrumental the launch of He-Man and the Masters of the Universe cartoon series was to the success of the toyline" during his time at Mattel and believed that success could be recreated using Sonic.{{cite web|url=https://www.kotaku.co.uk/2018/07/06/the-sonic-the-hedgehog-movie-that-never-got-made|title=The Sonic the Hedgehog Movie That Never Got Made|last1=Owen|first1=Luke|date=July 6, 2018|website=Kotaku|archive-url=https://web.archive.org/web/20181023045655/https://www.kotaku.co.uk/2018/07/06/the-sonic-the-hedgehog-movie-that-never-got-made|archive-date=October 23, 2018|url-status=dead}} The two cartoons, the syndicated Adventures of Sonic the Hedgehog (1993) and ABC's Sonic the Hedgehog (1993–1994), were produced by DIC Entertainment. DIC also produced a Sonic Christmas special in 1996, and Sonic Underground in 1999, to promote Sonic Adventure. DIC's Sonic adaptations are generally not held in high regard.{{cite web|url=https://www.gamesradar.com/the-absolute-worst-sonic-moments/?page=2|title=The absolute worst Sonic moments: Page 2|author=GamesRadar_ US|date=April 23, 2008|work=GamesRadar+|archive-url=https://web.archive.org/web/20150716070657/https://www.gamesradar.com/the-absolute-worst-sonic-moments/?page=2|archive-date=July 16, 2015|url-status=live}}{{cite web|last=Bozon|first=Mark|date=February 28, 2007|title=Sonic the Hedgehog – The Complete Series|url=https://ie.dvd.ign.com/articles/769/769137p1.html|url-status=live|archive-url=https://web.archive.org/web/20201031065827/https://www.ign.com/articles/2007/03/01/sonic-the-hedgehog-the-complete-series|archive-date=October 31, 2020|work=IGN}}
Adventures of Sonic the Hedgehog comprises 65 episodes overseen by Ren & Stimpy director Kent Butterworth and features slapstick humor in the vein of Looney Tunes. The 26-episode Sonic the Hedgehog (commonly called Sonic SatAM){{cite web |last1=Plant |first1=Gaz |title=Feature: A Supersonic History of Sonic Cartoons |url=https://www.nintendolife.com/news/2013/10/feature_a_supersonic_history_of_sonic_cartoons |website=Nintendo Life |date=October 18, 2013 |archive-url=https://web.archive.org/web/20140818065606/https://www.nintendolife.com/news/2013/10/feature_a_supersonic_history_of_sonic_cartoons |archive-date=August 18, 2014 |url-status=live }} features a bleak setting in which Eggman has conquered the world, while Sonic is a member of a resistance force that opposes him.{{cite web |last1=Mackey |first1=Bob |title=On Saturday Mornings, Sonic the Hedgehog Turned Platforming into Pathos |url=https://www.usgamer.net/articles/on-saturday-mornings-sonic-the-hedgehog-turned-platforming-into-patho |website=USgamer |date=July 10, 2014 |archive-url=https://web.archive.org/web/20190327102702/https://www.usgamer.net/articles/on-saturday-mornings-sonic-the-hedgehog-turned-platforming-into-patho |archive-date=March 27, 2019 |url-status=live }} The series was canceled after two seasons. Sonic Underground was planned to last 65 episodes, but only 40 were produced. The series follows Sonic and his siblings Manic and Sonia, who use the power of music to fight Eggman and reunite with their mother. In all three DiC series, Sonic is voiced by Family Matters star Jaleel White.{{cite web |last1=Lee |first1=Patrick |title=A hedgehog for all seasons: Our guide to 20 manic years of Sonic cartoons |url=https://www.avclub.com/a-hedgehog-for-all-seasons-our-guide-to-20-manic-years-1798284993 |website=The A.V. Club |date=September 30, 2015 |archive-url=https://web.archive.org/web/20191030183427/https://games.avclub.com/a-hedgehog-for-all-seasons-our-guide-to-20-manic-years-1798284993 |archive-date=October 30, 2019 |url-status=live }}
In Japan, Sega and Sonic Team collaborated with Studio Pierrot to produce a two-part original video animation (OVA), Sonic the Hedgehog, released direct-to-video in Japan in 1996. To coincide with Sonic Adventure{{'s}} Western release in 1999,{{cite web |last1=Gilbert |first1=Henry |title=15 esoteric game-to-anime adaptations worth discovering |url=https://www.gamesradar.com/9-far-flung-game-anime-adaptations/ |website=GamesRadar+ |date=August 1, 2014 |archive-url=https://web.archive.org/web/20151017060754/https://www.gamesradar.com/9-far-flung-game-anime-adaptations/ |archive-date=October 17, 2015 |url-status=live }} ADV Films released the OVA in North America as a 55-minute film, Sonic the Hedgehog: The Movie. Produced with input from Naka and Ohshima, the OVA is loosely based on Sonic CD, with elements from Sonic the Hedgehog 2 and 3, and recounts Sonic's efforts to stop a generator taken over by Eggman from exploding and destroying their world.{{cite web |last1=Shepard |first1=Chris |title=Sonic the Hedgehog: The Movie DVD |url=https://www.animenewsnetwork.com/review/sonic-the-hedgehog-the-movie/dvd |website=Anime News Network |date=July 2, 2013 |archive-url=https://web.archive.org/web/20150926024855/https://www.animenewsnetwork.com/review/sonic-the-hedgehog-the-movie/dvd |archive-date=September 26, 2015 |url-status=live }} Patrick Lee of The A.V. Club{{'s}} said the OVA was "the only cartoon to adapt the look, sound, and feel of the Sonic games", with familiar scenes and music.
Sonic X, an anime series produced by TMS Entertainment and overseen by Naka, ran for three seasons (78 episodes) from 2003 to 2006.{{cite web |url=https://www.themanime.org/viewreview.php?id=355 |website=THEM Anime |last=Jones |first=Tim |title=Sonic X |archive-url=https://web.archive.org/web/20030922220849/https://www.themanime.org/viewreview.php?id=355 |archive-date=September 22, 2003 |url-status=live }} While previous series' episodes feature self-contained plots, Sonic X tells a single serialized story. The Sonic cast teleports from their home planet to Earth during a scuffle with Eggman, where they meet a human boy, Chris Thorndyke. Throughout the course of the series, Sonic and his friends attempt to return to their world while fighting Eggman. The second season adapts the Sonic Adventure games and Sonic Battle, while the third season sees the friends return with Chris to their world, where they enter outer space and fight an army of aliens. Some critics enjoyed Sonic X,{{cite magazine |url=https://www.famitsu.com/game/news/1139336_1124.html |magazine=Famitsu |title=アニメ『ソニックX』の制作発表会が開催! |date=March 18, 2003 |language=ja |archive-url=https://web.archive.org/web/20141019045655/https://www.famitsu.com/game/news/1139336_1124.html |archive-date=October 19, 2014 |url-status=live }} while others disliked it.{{cite web |last1=Zimmerman |first1=Conrad |title=Watch Sonic X on Hulu this Easter |url=https://www.destructoid.com/watch-sonic-x-on-hulu-this-easter-169872.phtml |website=Destructoid |date=April 4, 2010 |archive-url=https://web.archive.org/web/20190220160119/https://www.destructoid.com/watch-sonic-x-on-hulu-this-easter-169872.phtml |archive-date=February 20, 2019 |url-status=live }} Although it suffered from poor ratings in Japan, Sonic X consistently topped ratings for its timeslot in the US and France.{{cite web |url=https://www.comicbookresources.com/?page=article&id=5072 |website=Comic Book Resources |date=May 23, 2005 |title=Archie Launches New 'Sonic X' Series |last=Weiland |first=Jonah |archive-url=https://web.archive.org/web/20140726014213/https://www.comicbookresources.com/?page=article&id=5072 |archive-date=July 26, 2014 |url-status=live }}{{cite web |url=https://www.waidev2.com/php/PDFS/STUDIO_v2_Asset_Library/482---PDF.pdf |publisher=Jetix Europe |date=December 8, 2004 |title=Jetix Europe N.V. Announces Results for the Year Ended September 30, 2004 |archive-url=https://web.archive.org/web/20140724225521/https://www.waidev2.com/php/PDFS/STUDIO_v2_Asset_Library/482---PDF.pdf |archive-date=July 24, 2014 |url-status=dead }}
Sonic Boom, an animated television series produced by Sega and Genao Productions,{{cite web|title=Sonic Boom (Working Title) – A New Animated Series Coming Fall 2014|url=https://blogs.sega.com/2013/10/02/sonic-boom-working-title-a-new-animated-series-coming-fall-2014/?0=1|work=SEGA Blog|author=Kellie|date=October 2, 2013|archive-url=https://web.archive.org/web/20131004215419/https://blogs.sega.com/2013/10/02/sonic-boom-working-title-a-new-animated-series-coming-fall-2014/?0=1|archive-date=October 4, 2013|url-status=dead}} premiered on Cartoon Network in November 2014.{{cite web |last1=Maiberg |first1=Emanuel |title=Sonic Boom TV Show Premieres November 8 |url=https://www.gamespot.com/articles/sonic-boom-tv-show-premieres-november-8/1100-6422749/ |website=GameSpot |date=October 5, 2014 |archive-url=https://web.archive.org/web/20191031011915/https://www.gamespot.com/articles/sonic-boom-tv-show-premieres-november-8/1100-6422749/ |archive-date=October 31, 2019 |url-status=live }} It features a satirical take on the Sonic mythos, and the franchise's cast was redesigned for it. According to Iizuka, Sonic Boom came about as a desire to appeal more to Western audiences, and it ran parallel with the main Sonic franchise.{{cite web|url=https://www.polygon.com/2014/2/6/5387184/why-sega-handed-sonic-over-to-western-studios-and-gave-him-a-scarf|title=Why Sega handed Sonic over to Western studios and gave him a scarf|last=Corriea|first=Alexa|date=February 6, 2014|website=Polygon|archive-url=https://web.archive.org/web/20141006094313/https://www.polygon.com/2014/2/6/5387184/why-sega-handed-sonic-over-to-western-studios-and-gave-him-a-scarf|archive-date=October 6, 2014|url-status=live}} Sonic Boom lasted for two seasons and the last episode aired in 2017. In May 2020, Sega brand officer Ivo Gerscovich stated that no further episodes of Sonic Boom would be produced.{{cite web |last1=Doolan |first1=Liam |title=Random: Sonic Boom Won't Be Returning, According To Television Show's Executive Producer |url=https://www.nintendolife.com/news/2020/05/random_sonic_boom_wont_be_returning_according_to_television_shows_executive_producer |website=Nintendo Life |archive-url=https://web.archive.org/web/20200603174744/https://www.nintendolife.com/news/2020/05/random_sonic_boom_wont_be_returning_according_to_television_shows_executive_producer |archive-date=June 3, 2020 |date=May 25, 2020}}
To promote the release of Sonic Mania Plus (2018), a five-part series of animated shorts, Sonic Mania Adventures, was released on the Sonic the Hedgehog YouTube channel between March 30 and July 17, 2018. The series depicts Sonic's return to his world following the events of Sonic Forces, teaming up with his friends to prevent Eggman and Metal Sonic from collecting the Chaos Emeralds and Master Emerald.{{cite AV media|title=Sonic Mania Adventures: Part 1|url=https://www.youtube.com/watch?v=rDYbwdEn7rs|date=March 30, 2018|archive-url=https://web.archive.org/web/20180331032524/https://www.youtube.com/watch?v=rDYbwdEn7rs|archive-date=March 31, 2018|url-status=live|publisher=Sega|medium=YouTube}}{{cite web |last1=Esteves |first1=Ricardo C. |title=Sonic Mania Adventures' last episode is now available |url=https://www.gamereactor.eu/sonic-mania-adventures-last-episode-is-now-available/ |website=Gamereactor |archive-url=https://web.archive.org/web/20200627234124/https://www.gamereactor.eu/sonic-mania-adventures-last-episode-is-now-available/ |archive-date=June 27, 2020 |date=July 18, 2018}} An additional Christmas-themed episode was released on December 21, 2018.{{cite web |last1=Dale |first1=Laura Kate |title=Sonic Mania Adventures Now Has a Bonus Christmas Episode |url=https://www.kotaku.co.uk/2018/12/21/sonic-mania-adventures-now-has-a-bonus-christmas-episode |website=Kotaku |archive-url=https://web.archive.org/web/20181224084154/https://www.kotaku.co.uk/2018/12/21/sonic-mania-adventures-now-has-a-bonus-christmas-episode |archive-date=December 24, 2018 |date=December 21, 2018}} The shorts were written and directed by Tyson Hesse, who created Sonic Mania{{'s}} opening cutscene.{{cite web|last1=Romano|first1=Sal|title=Sonic Mania Adventures animated shorts series announced|url=https://gematsu.com/2018/03/sonic-mania-adventures-animated-shorts-series-announced|website=Gematsu|date=March 16, 2018|url-status=live|archive-url=https://web.archive.org/web/20180316214045/https://gematsu.com/2018/03/sonic-mania-adventures-animated-shorts-series-announced|archive-date=March 16, 2018}} Hesse has contributed to other animated Sonic short films since, including a two-part Team Sonic Racing series and the Christmas special Chao in Space in 2019,{{cite web |last1=Wong |first1=Alistar |title=Next Sonic The Hedgehog Game in Production; Team Sonic Racing Customization Detailed |url=https://www.siliconera.com/2019/03/16/next-sonic-the-hedgehog-game-in-production-team-sonic-racing-customization-detailed/ |website=Siliconera |date=March 16, 2019 |archive-url=https://web.archive.org/web/20190322141058/https://www.siliconera.com/2019/03/16/next-sonic-the-hedgehog-game-in-production-team-sonic-racing-customization-detailed/ |archive-date=March 22, 2019 |url-status=live }}{{cite web |last1=Lada |first1=Jenni |title=A New Sonic Mania Adventures Holiday Special Stars a Chao |url=https://www.siliconera.com/a-new-sonic-mania-adventures-holiday-special-stars-a-chao/ |website=Siliconera |access-date=October 1, 2023 |date=December 12, 2019}} a two-part Sonic Colors series in 2021,{{cite web |last1=Romano |first1=Sal |title=Sonic Colors: Rise of the Wisps Part 2 now available |url=https://www.gematsu.com/2021/08/sonic-colors-rise-of-the-wisps-part-2-now-available |website=Gematsu |access-date=October 1, 2023 |date=August 26, 2021}} a Sonic Frontiers prequel in 2022,{{cite magazine |last1=Harte |first1=Charles |title=Sonic Frontiers Animated Prologue Shows Knuckles in Action |url=https://www.gameinformer.com/2022/11/01/sonic-frontiers-animated-prologue-shows-knuckles-in-action |archive-url=https://web.archive.org/web/20221101153012/https://www.gameinformer.com/2022/11/01/sonic-frontiers-animated-prologue-shows-knuckles-in-action |url-status=live |archive-date=November 1, 2022 |magazine=Game Informer |access-date=October 1, 2023 |date=November 1, 2022}} and a Sonic Superstars prequel in 2023.{{cite web |last1=Reynolds |first1=Ollie |title=Sonic Superstars Animation Features Fang The Hunter And Newcomer Trip |url=https://www.nintendolife.com/news/2023/09/sonic-superstars-animation-features-fang-the-hunter-and-newcomer-trip |website=Nintendo Life |access-date=September 20, 2023 |date=September 20, 2023}} Sonic and Tails also appeared as guest stars in OK K.O.! Let's Be Heroes in August 2019.{{cite web |last1=Minotti |first1=Mike |title=Sonic and Tails will guest star on Cartoon Network show OK K.O.! |url=https://venturebeat.com/2019/07/19/sonic-and-tails-will-guest-star-on-cartoon-network-show-ok-k-o/ |website=VentureBeat |date=July 19, 2019 |archive-url=https://web.archive.org/web/20190722003935/https://venturebeat.com/2019/07/19/sonic-and-tails-will-guest-star-on-cartoon-network-show-ok-k-o/ |archive-date=July 22, 2019 |url-status=live }}
Sonic Prime, an animated Sonic series, began airing on Netflix in December 2022. The series was co-produced by Netflix Animation, Sega of America, WildBrain Studios, and Man of Action Entertainment,{{cite web |last1=McWhertor |first1=Michael |title=New Sonic the Hedgehog animated series coming to Netflix |url=https://www.polygon.com/2020/12/10/22167777/netflix-sonic-the-hedgehog-new-animated-series-date |website=Polygon |date=December 10, 2020|archive-url=https://web.archive.org/web/20201210201748/https://www.polygon.com/2020/12/10/22167777/netflix-sonic-the-hedgehog-new-animated-series-date |archive-date=December 10, 2020 }}{{cite web |last1=Mass |first1=Jennifer |title=Sonic the Hedgehog Animated Series 'Sonic Prime' Ordered at Netflix |url=https://www.thewrap.com/sonic-the-hedgehog-animated-series-netflix-sonic-prime/ |website=The Wrap |date=February 1, 2021}}{{cite web|url=https://www.ign.com/articles/sonic-prime-release-date-character-posters-netflix|title=Sonic Prime: Exclusive Release Date and Character Posters Reveal for Netflix Animated Series|last=Griffin|first=David|website=IGN|date=October 27, 2022|access-date=October 27, 2022}} and unlike prior adaptations, it is canon to the events of the Sonic games.{{cite web |title=Is Sonic Prime Canon With Sonic Frontiers and the Games? |url=https://www.gamerevolution.com/guides/931234-is-sonic-prime-canon-frontiers-games-sega-netflix |website=Game Revolution |access-date=October 1, 2023 |date=December 21, 2022}} It follows Sonic as he is sent into a multiverse after accidentally shattering an artifact during a battle with Eggman and encounters alternate-universe counterparts of Sonic characters.{{cite web |last1=Seward Jr. |first1=Kenneth |title=Sonic Prime: Season 1 Review |url=https://www.ign.com/articles/sonic-prime-season-1-review |website=IGN |access-date=October 1, 2023 |date=December 12, 2022}}
= Comics =
{{main|List of Sonic the Hedgehog printed media|l1=List of Sonic the Hedgehog printed media}}
File:9.8.12IanFlynnByLuigiNovi1.jpg has been a lead writer on Sonic the Hedgehog comics since 2006. He also contributed to other Sonic media, including the script for Sonic Frontiers (2022).]]
Shogakukan published a Sonic the Hedgehog manga series in its Shogaku Yonensei magazine, beginning in 1992. Written by Kenji Terada and illustrated by Sango Norimoto, it follows a sweet but cowardly young hedgehog named Nicky whose alter ego is the cocky, heroic Sonic.{{cite magazine|last1=Terada |first1=Kenji |last2=Matsubara |first2=Norihiro |title=Sonic the Hedgehog: Chapter 1 |magazine=Shogaku Yonensei |date=April 1992 |pages=96–101 |publisher=Shogakukan |language=ja}} According to character artist Kazuyuki Hoshino, the manga was part of Sega's promotional strategy to appeal to primary school children. The Sonic design team worked with Shogakukan to create new characters; Amy Rose and Charmy Bee originated in the manga before appearing in the games.{{cite AV media|title=Summer Of Sonic 2013 Live Part 3/5|date=August 4, 2013|url=https://www.youtube.com/watch?v=b84EqJPysJw |archive-url=https://ghostarchive.org/varchive/youtube/20211221/b84EqJPysJw |archive-date=December 21, 2021 |url-status=live|publisher=The Sonic Show}}{{cbignore}} – via YouTube. Event occurs at 0:42:22.
The longest-running Sonic-based publication is the 290-issue Sonic the Hedgehog, an American comic book published by Archie Comics from 1993 until its cancellation in 2017.{{cite web |last1=Hogan |first1=Patrick |title=Saying Farewell To Three Decades of Weird Sonic the Hedgehog Comics |url=https://kotaku.com/saying-farewell-to-three-decades-of-weird-sonic-the-hed-1797191658 |website=Kotaku |date=July 24, 2017 |archive-url=https://web.archive.org/web/20190105093856/https://kotaku.com/saying-farewell-to-three-decades-of-weird-sonic-the-hed-1797191658 |archive-date=January 5, 2019 |url-status=live }} Archie also published a number of spin-offs, such as Knuckles the Echidna (1997–2000) and Sonic Universe (2009–2017). Archie's comic drew its premise from the Sonic the Hedgehog television series, with Sonic and a resistance force fighting the dictator Eggman. Originally written as a "straightforward lighthearted action-comedy", Sonic the Hedgehog became more dramatic after Ken Penders began writing it with issue #11.{{cite web |last1=Sims |first1=Chris |title=How did Sonic the Hedgehog become America's longest-running comic? |url=https://www.polygon.com/comics/2017/5/22/15666974/sonic-the-hedgehog-comic |website=Polygon |date=May 22, 2017 |archive-url=https://web.archive.org/web/20191006141803/https://www.polygon.com/comics/2017/5/22/15666974/sonic-the-hedgehog-comic |archive-date=October 6, 2019 |url-status=live }} Penders remained the head writer for the following 150 issues and developed an elaborate lore unique to the series. Ian Flynn became head writer in 2006 and remained until the series' cancellation. Following a legal battle with Penders over ownership of characters he created, in 2013 the series was rebooted, leaving only characters introduced in the games or which predated Penders' run.
In 2008, Guinness World Records recognized Archie's Sonic the Hedgehog as the longest-running comic based on a video game,{{cite web|url=https://archie-blogs.archiecomics.com/sonic/2008/07/from_the_cuinness_book_of_worl.html |title=Sonic the Hedgehog enter Book of World Records |date=July 7, 2008 |publisher=Archie Comics |url-status=dead |archive-url=https://web.archive.org/web/20080912135723/https://archie-blogs.archiecomics.com/sonic/2008/07/from_the_cuinness_book_of_worl.html |archive-date=September 12, 2008 }} and by 2016 it was one of the longest-running American comics in the market. While Archie planned to publish at least four issues beyond #290, in January 2017 the series went on an abrupt hiatus, and in July, Sega announced it was ending its business relationship with Archie in favor of a new partnership with IDW Publishing. IDW's Sonic comic began in April 2018. Although the creative teams from the Archie series, such as Flynn, returned, the IDW series is set in a different continuity. Flynn said the IDW series differs from the Archie comic in that it draws from the games for stories, with the first story arc set after the events of Sonic Forces.{{cite web |last1=Prell |first1=Sam |title=What the new Sonic the Hedgehog comic pulls from the blue blur's history, and what it leaves behind |url=https://www.gamesradar.com/what-the-new-sonic-the-hedgehog-comic-pulls-from-the-blue-blurs-history-and-what-it-leaves-behind/ |website=GamesRadar+ |date=February 16, 2018 |archive-url=https://web.archive.org/web/20191229204635/https://www.gamesradar.com/what-the-new-sonic-the-hedgehog-comic-pulls-from-the-blue-blurs-history-and-what-it-leaves-behind/ |archive-date=December 29, 2019 |url-status=live }} Fans continued the Archie series unofficially, including finishing unpublished issues, while Penders is using the characters he gained ownership of for a graphic novel, The Lara-Su Chronicles.{{cite web |last1=Schroeder |first1=Bobby |title=How a Legal Dispute Wiped Hundreds of Sonic the Hedgehog Characters From Existence |url=https://nymag.com/intelligencer/2020/02/the-lawsuit-that-reshaped-sonic-the-hedgehog-comics.html |website=New York |date=February 11, 2020 |archive-url=https://web.archive.org/web/20200213005246/https://nymag.com/intelligencer/2020/02/the-lawsuit-that-reshaped-sonic-the-hedgehog-comics.html |archive-date=February 13, 2020 |url-status=live }}
Sonic the Comic, a British comic published by Fleetway Publications, ran for 223 issues from 1993 to 2002; contributors included Richard Elson, Nigel Kitching, Andy Diggle, and Nigel Dobbyn. It featured stories, news and reviews aimed at children. Although it adapted the stories of the games, the writers established their own continuity. The final story arc was a loose adaptation of Sonic Adventure in 2000, followed by 39 issues reprinting old stories. Following the series' cancellation, fans started Sonic the Comic Online, an unofficial webcomic that continues the stories.{{cite magazine|author1=GamesTM staff |title=Paper With Attitude |magazine=GamesTM |publisher=Future plc |date=August 28, 2009 |issue=87 |pages=154–157 |issn=1478-5889}}
Sega and DC Comics announced a Sonic-themed partnership on Batman Day 2024.{{cite web |last1=Doolan |first1=Liam |title=Video: SEGA Celebrates 'Batman Day' With Shadow The Hedgehog |url=https://www.nintendolife.com/news/2024/09/video-sega-celebrates-batman-day-with-shadow-the-hedgehog |website=Nintendo Life |access-date=September 22, 2024 |date=September 22, 2024}} The partnership will begin with a five-issue limited series written by Flynn, in which Sonic characters take on the personas of Justice League heroes such as Batman and the Flash, in March 2025.{{cite web |last1=McWhertor |first1=Michael |title=Sonic the Hedgehog and friends are joining the Justice League in 2025 |url=https://www.polygon.com/comics/455610/sonic-hedgehog-dc-comics-justice-league-2025 |website=Polygon |access-date=October 29, 2024 |date=September 24, 2024}}
= Live-action film series =
{{Further|Sonic the Hedgehog (film series)|l1=Sonic the Hedgehog (film series)}}
File:Tim Miller by Gage Skidmore 2.jpg, the executive producer of the Sonic the Hedgehog film series|alt=A middle-aged white man in a T-shirt, speaking into a microphone.]]
Since 2020, Paramount Pictures has distributed a series of live-action animated Sonic films. The films have been directed by Jeff Fowler, written by Patrick Casey and Josh Miller,{{cite web|url=https://deadline.com/video/sonic-the-hedgehog-trailer-jim-carrey-dr-robotnik/|title='Sonic The Hedgehog' Trailer: First Look At Jim Carrey As Dr. Robotnik|work=Deadline|last=Petski|first=Denise|date=April 30, 2019|archive-url=https://web.archive.org/web/20190430173136/https://deadline.com/video/sonic-the-hedgehog-trailer-jim-carrey-dr-robotnik/|archive-date=April 30, 2019|url-status=live}} produced by Neal H. Moritz, and executive produced by Tim Miller.{{cite news |last1=Kit |first1=Borys |title='Deadpool' Director Shifts to Sony's 'Sonic the Hedgehog' Movie (Exclusive) |url=https://www.hollywoodreporter.com/heat-vision/deadpool-director-tim-miller-developing-sonic-hedgehog-movie-sony-942661 |work=The Hollywood Reporter |date=October 31, 2016|archive-url=https://archive.today/20161101125431/https://www.hollywoodreporter.com/heat-vision/deadpool-director-tim-miller-developing-sonic-hedgehog-movie-sony-942661|archive-date=November 1, 2016|url-status=live}} Fowler and Miller were key staff at Blur Studio, which produced cutscenes for Shadow the Hedgehog and Sonic '06.{{cite web|url=https://www.di-o-matic.com/press/success/blur-sonic.html|title=Blur Studio: Bring Sonic to Life With Morph-O-Matic|website=Di-O-Matic.com|archive-url=https://web.archive.org/web/20160408191405/https://www.di-o-matic.com/press/success/blur-sonic.html|archive-date=April 8, 2016|url-status=live|access-date=February 13, 2017}} Development began in 2013, when Sony Pictures Entertainment acquired the film rights.{{cite web|last1=Bui|first1=Hoai-Tran|date=October 3, 2017|title=Live-Action Sonic the Hedgehog Movie Is Speeding into Development|url=https://www.slashfilm.com/sonic-the-hedgehog-live-action-movie/|url-status=dead|archive-url=https://web.archive.org/web/20180803074356/https://www.slashfilm.com/sonic-the-hedgehog-live-action-movie/|archive-date=August 3, 2018|access-date=October 29, 2019|website=/Film}} In June 2014, it announced plans to produce Sonic the Hedgehog as a joint venture with Sega's Marza Animation Planet.{{cite magazine |url=https://www.hollywoodreporter.com/heat-vision/sonic-hedgehog-movie-works-at-710867 |magazine=The Hollywood Reporter |title='Sonic the Hedgehog' Movie in the Works at Sony |date=June 10, 2014 |last=Siegel |first=Tatiana|archive-url=https://web.archive.org/web/20150926185306/https://www.hollywoodreporter.com/heat-vision/sonic-hedgehog-movie-works-at-710867|archive-date=September 26, 2015|url-status=live}} Paramount acquired the rights in October 2017, after Sony put the film into turnaround. However, most of the production team remained unchanged.{{cite magazine |url=https://www.hollywoodreporter.com/heat-vision/sonic-hedgehog-movie-races-paramount-1044819 |magazine=The Hollywood Reporter |title='Sonic the Hedgehog' Movie Races to Paramount (Exclusive) |date=October 2, 2017 |last=Kit |first=Borys|archive-url=https://web.archive.org/web/20171003041014/https://www.hollywoodreporter.com/heat-vision/sonic-hedgehog-movie-races-paramount-1044819|archive-date=October 3, 2017|url-status=live}}
Sonic the Hedgehog follows Sonic (voiced by Ben Schwartz) as he journeys to San Francisco with a small-town cop (James Marsden) so he can escape Eggman (Jim Carrey) and collect his missing rings. Additional cast members include Tika Sumpter, Adam Pally, and Neal McDonough,{{cite web |url=https://collider.com/sonic-the-hedgehog-movie-adam-pally-neal-mcdonough/ |title=Exclusive: 'Sonic the Hedgehog' Movie Adds MCU Veterans Adam Pally, Neal McDonough |last=Sneider |first=Jeff |work=Collider |date=August 9, 2018|archive-url=https://web.archive.org/web/20180809233616/https://collider.com/sonic-the-hedgehog-movie-adam-pally-neal-mcdonough/|archive-date=August 9, 2018|url-status=live}} while Colleen O'Shaughnessey reprises her voice role as Tails from the games for a mid-credits scene cameo.{{cite web |last1=Spencer |first1=Samuel |title='Sonic the Hedgehog' Movie: Does Tails Appear in Credits Scene? |url=https://www.newsweek.com/sonic-hedgehog-movie-tails-post-credits-scene-miles-prower-voice-1487372 |website=Newsweek |date=February 14, 2020 |archive-url=https://web.archive.org/web/20200214175622/https://www.newsweek.com/sonic-hedgehog-movie-tails-post-credits-scene-miles-prower-voice-1487372 |archive-date=February 14, 2020 |url-status=live }}{{cite web |last1=Russell |first1=Bradley |title=Is there a Sonic movie post-credits scene? |url=https://www.gamesradar.com/sonic-movie-post-credits-scene-tails/ |website=GamesRadar+ |date=February 13, 2020 |archive-url=https://web.archive.org/web/20200214031010/https://www.gamesradar.com/sonic-movie-post-credits-scene-tails/ |archive-date=February 14, 2020 |url-status=live }} Sonic was initially redesigned to be more realistic, with fur, new running shoes, separate eyes and a more humanlike physique.{{Cite web |url=https://www.businessinsider.com/fans-think-the-sonic-the-hedgehog-movie-poster-is-awful-2018-12 |title=A 'Sonic the Hedgehog' movie is on the way, but fans think his new design looks awful |last=Webb |first=Kevin |website=Business Insider|archive-url=https://web.archive.org/web/20181211142706/https://www.businessinsider.com/fans-think-the-sonic-the-hedgehog-movie-poster-is-awful-2018-12|archive-date=December 11, 2018|url-status=live}}{{Cite web |url=https://www.ign.com/articles/2018/12/10/sonic-the-hedgehog-movie-first-look-check-out-the-exclusive-official-poster |title=Sonic The Hedgehog Movie First Look: Check Out the Exclusive Official Poster |last=Schwartz |first=Terri |date=December 10, 2018 |website=IGN |archive-url=https://web.archive.org/web/20181210155112/https://www.ign.com/articles/2018/12/10/sonic-the-hedgehog-movie-first-look-check-out-the-exclusive-official-poster|archive-date=December 10, 2018|url-status=live}} The design triggered a backlash;{{cite web |last1=Jackson |first1=Gita |title=The Internet Is Having A Hard Time with the Sonic The Hedgehog Trailer |url=https://kotaku.com/the-internet-is-having-a-hard-time-with-the-sonic-the-h-1834418559 |website=Kotaku |date=April 30, 2019 |archive-url=https://web.archive.org/web/20190430223344/https://kotaku.com/the-internet-is-having-a-hard-time-with-the-sonic-the-h-1834418559 |archive-date=April 30, 2019 |url-status=live}}{{cite web |last1=Molina |first1=Brett |title=The 'Sonic the Hedgehog' movie trailer is here, and fans have some issues with it |url=https://www.usatoday.com/story/tech/news/2019/04/30/sonic-hedgehog-trailer-fans-puzzled-live-action-sega-star/3626084002/ |website=USA Today |date=April 30, 2019 |archive-url=https://web.archive.org/web/20190430223344/https://www.usatoday.com/story/tech/news/2019/04/30/sonic-hedgehog-trailer-fans-puzzled-live-action-sega-star/3626084002/ |archive-date=April 30, 2019 |url-status=live}}{{cite web |last1=Stuart |first1=Keith |title=The Sonic the Hedgehog movie trailer is a 200mph slap in the face |url=https://www.theguardian.com/games/2019/apr/30/sonic-the-hedgehog-movie-trailer |website=The Guardian |date=April 30, 2019 |archive-url=https://web.archive.org/web/20190501083836/https://www.theguardian.com/games/2019/apr/30/sonic-the-hedgehog-movie-trailer |archive-date=May 1, 2019 |url-status=live}} it was criticized for not resembling the game design and provoked an uncanny valley-type of repulsed response from viewers.{{cite web |url=https://www.techradar.com/news/sonic-the-hedgehog-trailer-worse-than-being-punched-by-knuckles-the-echidna |title=Sonic the Hedgehog trailer worse than being punched by Knuckles the Echidna, Sonic rolls his way into the uncanny valley |first=Stephen |last=Lambrechts |website=TechRadar |date=May 1, 2019|archive-url=https://web.archive.org/web/20190505110554/https://www.techradar.com/news/sonic-the-hedgehog-trailer-worse-than-being-punched-by-knuckles-the-echidna|archive-date=May 5, 2019|url-status=live}} As such, the film was delayed so Sonic could be redesigned to better resemble the games.{{cite web |last1=Carbone |first1=Gina |title=A Look at Sonic The Hedgehog's Rumored Redesign Has Movie Fans Optimistic |url=https://www.cinemablend.com/news/2483262/a-look-at-sonic-the-hedgehogs-rumored-redesign-has-movie-fans-optimistic |website=CinemaBlend |date=October 27, 2019 |archive-url=https://web.archive.org/web/20191028113846/https://www.cinemablend.com/news/2483262/a-look-at-sonic-the-hedgehogs-rumored-redesign-has-movie-fans-optimistic |archive-date=October 28, 2019 |url-status=live }}{{Cite web |url=https://www.gamespot.com/articles/sonic-the-hedgehog-movie-delayed-while-sonic-is-re/1100-6467149/ |title=Sonic The Hedgehog Movie Delayed While Sonic Is Redesigned |last=Auty |first=Dan |date=May 24, 2019 |website=GameSpot|archive-url=https://web.archive.org/web/20191212051500/https://www.gamespot.com/articles/sonic-the-hedgehog-redesign-delays-movie-to-2020/1100-6467149/|archive-date=December 12, 2019}} Sonic the Hedgehog was released in February 2020 to generally positive reviews from critics, who felt it exceeded the low expectations typically associated with video game-based films; Carrey's performance in particular was praised.{{cite web|last1=Campbell|first1=Christopher|date=February 13, 2020|title=Sonic the Hedgehog First Reviews: Jim Carrey Steals the Show in a Solid Family Adventure|url=https://editorial.rottentomatoes.com/article/sonic-the-hedgehog-first-reviews-jim-carrey-steals-the-show-in-a-solid-family-adventure/|url-status=live|archive-url=https://web.archive.org/web/20200213192153/https://editorial.rottentomatoes.com/article/sonic-the-hedgehog-first-reviews-jim-carrey-steals-the-show-in-a-solid-family-adventure/|archive-date=February 13, 2020|website=Rotten Tomatoes}} It became the highest-grossing film based on a video game in US box office history at the time,{{cite web |last1=Webb |first1=Katherine |title=Wow, Sonic The Hedgehog Movie Just Set A Major Box Office Record |url=https://www.cinemablend.com/news/2492600/wow-sonic-the-hedgehog-movie-just-set-a-major-box-office-record |website=CinemaBlend |date=March 14, 2020 |archive-url=https://web.archive.org/web/20200331082748/https://www.cinemablend.com/news/2492600/wow-sonic-the-hedgehog-movie-just-set-a-major-box-office-record |archive-date=March 31, 2020 |url-status=live }} and was the sixth-highest-grossing film of 2020.{{cite web |title=Top 2020 Movies at the Worldwide Box Office |url=https://www.the-numbers.com/box-office-records/worldwide/all-movies/cumulative/released-in-2020 |website=The Numbers |archive-url=https://web.archive.org/web/20200324191336/https://www.the-numbers.com/box-office-records/worldwide/all-movies/cumulative/released-in-2020 |archive-date=March 24, 2020 |url-status=live }}
Sonic the Hedgehog 2 was announced in May 2020 and released in April 2022.{{cite web |last1=Fuster |first1=Jeremy |date=July 23, 2020 |title='Sonic the Hedgehog 2' Gets April 2022 Release Date |url=https://www.thewrap.com/sonic-the-hedgehog-2-gets-april-2022-release-date/ |archive-url=https://web.archive.org/web/20200724111553/https://www.thewrap.com/sonic-the-hedgehog-2-gets-april-2022-release-date/ |archive-date=July 24, 2020 |website=The Wrap}} It features Sonic and Tails attempting to stop Eggman, who collaborates with Knuckles to search for the Master Emerald. Schwartz, O'Shaughnessey, Marsden, Carrey, and Sumpter reprised their roles from the first film,{{cite web |last1=Albers |first1=Caitlin |title='Sonic the Hedgehog 2's Uncovered Plot Summary Reveals a Dr. Robotnik Return With a New Enemy Sidekick |url=https://collider.com/sonic-the-hedgehog-2-plot-summary-revealed-knuckles/ |website=Collider |access-date=December 2, 2021 |date=May 21, 2021}}{{cite news|url=https://www.polygon.com/22822889/sonic-the-hedgehog-movie-2-tails-voice-cast|first=Petrana|last=Radulovic|title=Sonic the Hedgehog 2 movie casts Tails classic voice actor|work=Polygon|date=December 7, 2021}} while Idris Elba voices Knuckles.{{cite web|url=https://variety.com/2021/film/news/idris-elba-knuckles-sonic-the-hedgehog-2-1235038654/|title=Idris Elba Joins 'Sonic the Hedgehog 2' as Knuckles|last=Vary|first=Adam|website=Variety|date=August 10, 2021}} Much of the crew, including Fowler, Casey, and Josh Miller, returned.{{cite web |last1=Kroll |first1=Justin |date=May 28, 2020 |title='Sonic the Hedgehog' Sequel in the Works |url=https://variety.com/2020/film/news/sonic-the-hedgehog-sequel-1234619356 |archive-url=https://web.archive.org/web/20200808191125/https://variety.com/2020/film/news/sonic-the-hedgehog-sequel-1234619356/amp/?__twitter_impression=true |archive-date=August 8, 2020 |website=Variety}} Sonic 2 incorporates more aspects of the Sonic games than the first film,{{cite web |last1=Vorel |first1=Jim |date=December 10, 2021 |title=Tails and Knuckles Join the Party in First Trailer for Sonic the Hedgehog 2 |url=https://www.pastemagazine.com/movies/tails-and-knuckles-join-the-party-in-first-trailer/ |website=Paste |access-date=December 13, 2021 |archive-date=December 13, 2021 |archive-url=https://web.archive.org/web/20211213144143/https://www.pastemagazine.com/movies/tails-and-knuckles-join-the-party-in-first-trailer/ |url-status=dead }} including plot elements from Sonic 2 and Sonic 3 & Knuckles and the introduction of Shadow in the mid-credits scene.{{cite news |last1=Purslow |first1=Matt |title=Sonic the Hedgehog Movies Won't Follow The Games In Order |url=https://www.ign.com/articles/sonic-the-hedgehog-movies-not-in-game-order |access-date=April 4, 2022 |work=IGN |date=March 29, 2022}}{{cite web |last1=Russell |first1=Bradley |title=Sonic 2 ending explained: your biggest questions answered |url=https://www.gamesradar.com/sonic-2-ending-explained-project-shadow-the-hedgehog-robotnik/ |website=GamesRadar+ |access-date=April 27, 2022 |date=April 7, 2022}} It received positive reviews{{cite web |last1=Scullion |first1=Chris |title=The first impressions of the Sonic 2 movie are largely positive |url=https://www.videogameschronicle.com/news/the-first-impressions-of-the-sonic-2-movie-are-largely-positive/ |website=Video Games Chronicle |access-date=August 18, 2022 |date=March 24, 2022}} and surpassed the first film as the highest-grossing video game film in the US.{{Cite news |last=Stanton |first=Rich |date=April 28, 2022 |title=Sonic the Hedgehog 2 now the highest-grossing videogame movie ever in the US |work=PC Gamer |url=https://www.pcgamer.com/sonic-the-hedgehog-2-now-the-highest-grossing-videogame-movie-ever-in-the-us/ |access-date=April 28, 2022}} Knuckles, a spin-off streaming television series for Paramount+,{{cite web |last1=Kroll |first1=Justin |title='Sonic The Hedgehog' Universe Expands As Sega And Paramount Sign Off On Third Film And 'Knuckles' Spinoff Series At Paramount+ With Idris Elba Reprising Role |url=https://deadline.com/2022/02/sonic-the-hedgehog-sega-paramount-third-installment-knuckles-spin-off-series-idris-elba-1234933921/ |website=Deadline Hollywood |access-date=February 15, 2022 |date=February 15, 2022}}{{cite magazine |last=Murphy |first=J. Kim |date=February 8, 2024 |title='Knuckles' Trailer Reveals Idris Elba's 'Sonic the Hedgehog' Spinoff Series on Paramount+ |url=https://variety.com/2024/tv/trailers/knuckles-trailer-idris-elba-sonic-show-paramount-plus-1235901759/ |access-date=February 8, 2024 |magazine=Variety}} was created by John Whittington and premiered in April 2024. The story is set after the events of Sonic 2 and follows Knuckles as he trains a protégé. It was produced by the films' creative team; Elba, Pally, and Sumpter reprise their roles, while Edi Patterson, Julian Barratt, Scott Mescudi, Ellie Taylor, Cary Elwes, Stockard Channing, Christopher Lloyd, Paul Scheer and Rob Huebel portray new characters.{{Cite web |last=Otterson |first=Joe |date=2023-04-17 |title='Sonic the Hedgehog' Spinoff Series 'Knuckles' at Paramount+ Sets Cast, Including Adam Pally, Tika Sumpter |url=https://variety.com/2023/tv/news/knuckles-series-paramount-plus-cast-adam-pally-tika-sumpter-sonic-the-hedgehog-1235584850/ |access-date=2023-04-17 |website=Variety |language=en-US |archive-date=April 17, 2023 |archive-url=https://web.archive.org/web/20230417145911/https://variety.com/2023/tv/news/knuckles-series-paramount-plus-cast-adam-pally-tika-sumpter-sonic-the-hedgehog-1235584850/ |url-status=live }}{{Cite web |last=Petski|first=Denise|date=June 14, 2023|title=Cary Elwes, Stockard Channing, Christopher Lloyd, Paul Scheer & Rob Huebel Join 'Sonic The Hedgehog' Spinoff Series 'Knuckles'|url=https://deadline.com/2023/06/cary-elwes-stockard-channing-christopher-lloyd-paul-scheer-rob-huebel-sonic-the-hedgehog-spinoff-knuckles-1235417410/|access-date=June 14, 2023|website=Deadline Hollywood}}
Sonic the Hedgehog 3, released in December 2024,{{Cite web |last=Grobar |first=Matt |date=August 9, 2022 |title=Paramount Sets Sonic The Hedgehog 3 Release, Pushes Date For Smurfs Animated Musical |url=https://deadline.com/2022/08/paramount-updates-release-plans-for-sonic-the-hedgehog-3-smurfs-musical-1235087859/ |access-date=April 17, 2023 |website=Deadline Hollywood |archive-date=August 9, 2022 |archive-url=https://web.archive.org/web/20220809003403/https://deadline.com/2022/08/paramount-updates-release-plans-for-sonic-the-hedgehog-3-smurfs-musical-1235087859/ |url-status=live }} adapts the story of Sonic Adventure 2.{{cite web |last1=Kuhnke |first1=Oisin |title=Sonic the Hedgehog 3 looks to be giving fans everything they want in its first trailer - Keanu Reeves, sad Shadow backstory, classic music and all |url=https://www.vg247.com/sonic-the-hedgehog-3-first-trailer-has-keanu-reeves-sad-shadow-backstory-classic-music |website=VG247 |access-date=January 9, 2025 |date=August 27, 2024}} Fowler directed from a script by Casey, Miller, and Whittington. Schwartz, O'Shaughnessey, Elba, Carrey, Marsden, and Sumpter reprised their roles,{{cite web |last1=Watson |first1=Fay |title=Sonic the Hedgehog 3 reveals first look at Shadow, and we can't get over his shoes |url=https://www.gamesradar.com/sonic-the-hedgehog-3-shadow-first-look/ |website=GamesRadar+ |access-date=November 29, 2023 |date=November 29, 2023}}{{cite web |last1=Lang |first1=Brett |title=Jim Carrey Returning for 'Sonic the Hedgehog 3' (EXCLUSIVE) |url=https://variety.com/2024/film/news/jim-carrey-returning-sonic-the-hedgehog-3-dr-robotnik-1235894927/ |website=Variety |access-date=February 16, 2024 |date=February 2, 2024}} while Keanu Reeves voices Shadow,{{Cite web |last1=Couch|first1=Aaron|last2=Kit|first2=Borys|date=April 15, 2024 |title=Keanu Reeves Joins 'Sonic 3' as Shadow |url=https://www.hollywoodreporter.com/movies/movie-news/keanu-reeves-joins-sonic-3-shadow-1235874487/ |website=The Hollywood Reporter|access-date=April 15, 2024}} and Krysten Ritter, Alyla Browne, James Wolk, Sofia Pernas, Cristo Fernández, and Jorma Taccone play new characters.{{Cite web |last=Bankhurst |first=Adam |date=February 2, 2024 |title=Sonic the Hedgehog 3 Adds Krysten Ritter, Cristo Fernández, Alyla Browne, and More |url=https://www.ign.com/articles/sonic-the-hedgehog-3-adds-krysten-ritter-cristo-fernndez-alyla-browne-and-more |access-date=February 2, 2024 |website=IGN |language=en-US |archive-date=February 2, 2024 |archive-url=https://web.archive.org/web/20240202171109/https://www.ign.com/articles/sonic-the-hedgehog-3-adds-krysten-ritter-cristo-fernndez-alyla-browne-and-more |url-status=live }} Sonic 3 is tied with Werewolves Within (2021) as the highest rated film adapted from a video game on Rotten Tomatoes.{{Cite web |title=54 Video Game Movies Ranked (with Sonic the Hedgehog 3) |url=https://editorial.rottentomatoes.com/guide/video-game-movies/ |url-status=live |archive-url=https://web.archive.org/web/20250104054331/https://editorial.rottentomatoes.com/guide/video-game-movies/ |archive-date=January 4, 2025 |access-date=January 6, 2025 |website=Rotten Tomatoes}} Paramount was developing Sonic the Hedgehog 4 at the time of Sonic the Hedgehog 3{{'s}} release. It is scheduled to be released in early 2027.{{cite web |last1=Gajewski |first1=Ryan |title='Sonic the Hedgehog 4' in the Works for Planned Spring 2027 Release |url=https://www.hollywoodreporter.com/movies/movie-news/sonic-the-hedgehog-4-2027-1236090585/ |website=The Hollywood Reporter |access-date=December 20, 2024 |date=December 19, 2024}}
As of January 2025, the Sonic film series has grossed over {{US$}}1 billion worldwide.{{Cite web |last=Tartaglione |first=Nancy |date=2025-01-05 |title=‘Sonic The Hedgehog’ Franchise Zooms Past $1B Global Box Office |url=https://deadline.com/2025/01/sonic-the-hedgehog-franchise-one-billion-global-box-office-milestone-1236246684/ |access-date=2025-01-06 |website=Deadline Hollywood |language=en-US}} Elements from the films have been incorporated in the Sonic games,{{cite web|date=May 27, 2021|title=Sonic Colors Ultimate announced for PS4, Xbox One, Switch, and PC|url=https://www.gematsu.com/2021/05/sonic-colors-ultimate-announced-for-ps4-xbox-one-switch-and-pc|website=Gematsu|archive-url=https://web.archive.org/web/20210527162717/https://www.gematsu.com/2021/05/sonic-colors-ultimate-announced-for-ps4-xbox-one-switch-and-pc|archive-date=27 May 2021|url-status=live|last=Romano|first=Sal}}{{cite web |last1=Krabbe |first1=Esra |title=Sonic Frontiers' Combat Was Inspired By the Sonic Movie |url=https://www.ign.com/articles/sonic-frontiers-combat-movie-inspiration |website=IGN |access-date=June 14, 2022 |date=June 14, 2022 |archive-date=October 5, 2022 |archive-url=https://web.archive.org/web/20221005174211/https://www.ign.com/articles/sonic-frontiers-combat-movie-inspiration |url-status=live }} including in downloadable content (DLC) for Shadow Generations which establishes that the films take place in an alternate universe from the games.{{cite web |last1=White |first1=Lucas |title=Sonic X Shadow's Keanu Reeves DLC is a fun teaser for the Sonic 3 movie |url=https://www.shacknews.com/article/142576/sonic-x-shadow-dlc-impressions |website=Shacknews |access-date=January 12, 2025 |date=December 18, 2024}}
= Merchandise =
File:Sonic the Hedgehog Speed Cafe, Katy, Texas, 2024, merchandise.jpg, United States in 2024]]
Licensed Sonic merchandise includes books, clothing, soundtracks,{{cite magazine |last1=Dealessandri |first1=Marie |title=Margin Makers: Guide to Sonic merchandise |url=https://www.mcvuk.com/business-news/margin-makers-guide-to-sonic-merchandise/ |magazine=MCV/Develop |date=August 4, 2017|archive-url=https://web.archive.org/web/20201021185356/https://www.mcvuk.com/business-news/margin-makers-guide-to-sonic-merchandise/|archive-date=October 21, 2020}} board games,{{cite web |last1=Plunkett |first1=Luke |title=Sonic The Hedgehog: Battle Racers: The Kotaku Review |url=https://kotaku.com/sonic-the-hedgehog-battle-racers-the-kotaku-review-1842994516 |website=Kotaku |date=April 23, 2020 |archive-url=https://web.archive.org/web/20200428024929/https://kotaku.com/sonic-the-hedgehog-battle-racers-the-kotaku-review-1842994516 |archive-date=April 28, 2020 |url-status=live }} and toys such as figures and plushes.{{cite web |last1=McWhertor |first1=Michael |title=This Sonic the Hedgehog plush is non-canon, because you can see his feet |url=https://www.polygon.com/2020/2/14/21138220/sonic-the-hedgehog-feet-build-a-bear-movie-plush |website=Polygon |date=February 14, 2020 |archive-url=https://web.archive.org/web/20200301004514/https://www.polygon.com/2020/2/14/21138220/sonic-the-hedgehog-feet-build-a-bear-movie-plush |archive-date=March 1, 2020 |url-status=live }} By 2004, the Sonic the Hedgehog franchise had generated more than {{US$|1 billion|long=no}} in licensed merchandise sales.{{cite news |title=ShoPro on the Go |url=https://www.licenseglobal.com/archive/shopro-go |access-date=January 30, 2021 |work=License Global |date=May 1, 2004}} Sega and McDonald's collaborated for Sonic-themed Happy Meal promotions in 1994 for Sonic 3 and in 2004 for Sonic Heroes.{{cite web |last1=Minotti |first1=Mike |title=The RetroBeat: Sonic & Knuckles turned a problem into success 25 years ago |url=https://venturebeat.com/2019/10/18/the-retrobeat-sonic-knuckles-turned-a-problem-into-success-25-years-ago/ |website=VentureBeat |date=October 18, 2019 |archive-url=https://web.archive.org/web/20200521065625/https://venturebeat.com/2019/10/18/the-retrobeat-sonic-knuckles-turned-a-problem-into-success-25-years-ago/ |archive-date=May 21, 2020 |url-status=live }}{{cite web |author1=GamesIndustry.biz International |title=McDonald's and SEGA Reveal Details of New Happy Meal Promotion Featuring Sonic and 'Search for the Silver Game' |url=https://www.gamesindustry.biz/articles/mcdonalds-and-sega-reveal-details-of-new-happy-meal-promotion-featuring-sonic-and-search-for-the-silver-game |website=GamesIndustry.biz |date=December 3, 2004 |archive-url=https://web.archive.org/web/20201026133903/https://www.gamesindustry.biz/articles/mcdonalds-and-sega-reveal-details-of-new-happy-meal-promotion-featuring-sonic-and-search-for-the-silver-game |archive-date=October 26, 2020}} Sonic was the first video game franchise promoted in McDonald's, and over {{nowrap|50 million}} Sonic Happy Meal toys were sold worldwide.{{cite book |last1=Hansen |first1=Dustin |title=Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More |date=November 22, 2016 |publisher=Feiwel & Friends |isbn=978-1-250-08096-7 |page=91 |url=https://books.google.com/books?id=62fZDAAAQBAJ&pg=PA91}} A million pairs of Sonic trousers were sold by 1996.{{cite magazine |title=News |magazine=Computer and Video Games |date=October 9, 1996 |issue=180 (November 1996) |page=10 |url=https://archive.org/details/Computer_and_Video_Games_Issue_180_1996-11_EMAP_Images_GB/page/n9}}
First4Figures has produced a large number of vinyl and resin Sonic figures since 2008.{{cite web |last1=Siegel |first1=Scott Jon |title=First4Figures announces classic Sonic vinyl line |url=https://www.engadget.com/2008/02/05/first4figures-announces-classic-sonic-vinyl-line/ |website=Engadget |date=February 5, 2008 |archive-url=https://web.archive.org/web/20200610234745/https://www.engadget.com/2008-02-05-first4figures-announces-classic-sonic-vinyl-line.html |archive-date=June 10, 2020}}{{cite web |last1=Doolan |first1=Liam |title=First 4 Figures Reveals Its Fourth Sonic The Hedgehog Resin Statue |url=https://www.nintendolife.com/news/2019/07/first_4_figures_reveals_its_fourth_sonic_the_hedgehog_resin_statue |website=Nintendo Life |date=July 12, 2019 |archive-url=https://web.archive.org/web/20191123053355/https://www.nintendolife.com/news/2019/07/first_4_figures_reveals_its_fourth_sonic_the_hedgehog_resin_statue |archive-date=November 23, 2019 |url-status=live }} In January 2012, Sega and RHM Solutions opened an online Sonic store,{{cite web |last1=Dutton |first1=Fred |title=Sega launches official Sonic store |url=https://www.eurogamer.net/articles/2012-01-18-sega-launches-official-sonic-store |website=Eurogamer |date=January 18, 2012 |archive-url=https://web.archive.org/web/20200207073556/https://www.eurogamer.net/articles/2012-01-18-sega-launches-official-sonic-store |archive-date=February 7, 2020 |url-status=live }} while PlayStation Gear began selling Sonic items in December 2017.{{cite web |last1=Mason |first1=Andrew |title=New Sonic the Hedgehog merchandise dashes onto PlayStation Gear |url=https://blog.eu.playstation.com/2017/12/20/new-sonic-the-hedgehog-merchandise-dashes-onto-playstation-gear/ |publisher=PlayStation Blog |date=December 20, 2017 |archive-url=https://web.archive.org/web/20201109040019/https://blog.playstation.com/archive/2017/12/20/new-sonic-the-hedgehog-merchandise-dashes-onto-playstation-gear/ |archive-date=November 9, 2020}} Sega and The Lego Group collaborated to produce a Green Hill Zone Lego set in 2021, after it was suggested on Lego Ideas in 2019.{{cite web |last1=Gartenberg |first1=Chaim |title=Lego's official Sonic the Hedgehog set recreates picture-perfect Green Hill Zone |url=https://www.theverge.com/2021/12/28/22855708/lego-sonic-the-hedgehog-green-hill-zone-set-sega-toy |website=The Verge |date=December 28, 2021}} This was followed by the launch of a full Lego Sonic the Hedgehog theme in 2023.{{cite web |last1=Hollister |first1=Sean |title=Sonic The Hedgehog can actually spin in Lego's new sets |url=https://www.theverge.com/23689860/lego-sonic-the-hedgehog-2023-price-release-date-speed-sphere |website=The Verge |access-date=October 2, 2023 |date=April 19, 2023}}
=Events=
On June 23, 2021, to celebrate Sonic the Hedgehog{{'}}s 30th anniversary, Sega presented the concert Sonic the Hedgehog 30th Anniversary Symphony as a free live stream on YouTube and Twitch, starring performances of orchestral arrangements of Sonic{{'}}s music by Prague Philharmonic Orchestra and pop rock arrangements by the Tomoya Ohtani Band and Crush 40, with Nathan Sharp as guest singer.{{Cite web |last=Robinson |first=Andy |date=June 24, 2021 |title=Watch again: Sonic Symphony concert earns overwhelming fan praise |url=https://www.videogameschronicle.com/news/watch-again-sonic-symphony-concert-earns-overwhelming-fan-praise/ |url-status=live |archive-url=https://web.archive.org/web/20210730014726/https://www.videogameschronicle.com/news/watch-again-sonic-symphony-concert-earns-overwhelming-fan-praise/ |archive-date=July 30, 2021 |access-date=July 11, 2023 |website=Video Games Chronicle}}{{Cite web |last=Parrish |first=Ash |date=June 24, 2021 |title=Sonic's 30th Anniversary Concert Kicked So Much Arse I Cried |url=https://www.kotaku.com.au/2021/06/sonics-30th-anniversary-concert-kicked-so-much-arse-i-cried/ |url-status=dead |archive-url=https://web.archive.org/web/20221108151349/https://www.kotaku.com.au/2021/06/sonics-30th-anniversary-concert-kicked-so-much-arse-i-cried/ |archive-date=November 8, 2022 |access-date=July 11, 2023 |website=Kotaku Australia}}{{cite web |last1=Sheehan |first1=Gavin |title=Sonic The Hedgehog 30th Anniversary Symphony Happening Today |url=https://bleedingcool.com/games/sonic-the-hedgehog-30th-anniversary-symphony-happening-today/ |website=Bleeding Cool |publisher=Avatar Press |date=June 23, 2021 |access-date=July 10, 2023}}{{cite web |last1=Shepard |first1=Kenneth |title=I'm Still Crying About the Sonic Symphony Concert Days Later |url=https://www.fanbyte.com/trending/sonic-the-hedgehog-30th-anniversary-symphony-concert/ |website=Fanbyte |date=June 25, 2021 |access-date=July 11, 2023}} The concert would become the start of Sonic Symphony, a tour, with its first live concert on October 12, 2022{{cite web |author=Sonic the Hedgehog |title=If you're at Brasil Game Show - be... |url=https://www.facebook.com/Sonic/posts/if-youre-at-brasil-game-show-be-sure-to-check-out-the-sonic-symphony-starting-sh/10160224569997418/ |website=Facebook |date=October 12, 2022 |access-date=July 11, 2023}} at the 2022 Brasil Game Show and more concerts in late 2023 and 2024 as the Sonic Symphony World Tour.{{cite web |last1=Price |first1=Leigh |title=Sonic Symphony World Tour Dates Announced |url=https://www.siliconera.com/sonic-the-hedgehog-music-symphony-world-tour-dates-announced/ |website=Siliconera |publisher=Gamurs Group |date=19 May 2022 |access-date=11 July 2023}}{{cite web |last1=Egan |first1=Toussaint |title=The Sonic the Hedgehog symphony is going on a world tour |url=https://www.polygon.com/23729913/sega-sonic-symphony-world-tour-2023-2024-dates |website=Polygon |publisher=Vox Media |date=19 May 2023 |access-date=11 July 2023}}
Reception and legacy
= Commentary =
{{Quote box
| quote = I think Sega succeeded in making a good, strong character. There are lots of games that try to imitate Mario but Sega did especially well with Sonic. Despite his resemblance to Mario, there are some special points that make him different: the energy, for example. Among Mario's imitations, Sonic is a good one.
| source = Mario creator Shigeru Miyamoto, 1995{{Cite magazine|date=June 1995|title=Interview: Shigeru Miyamoto|magazine=Edge|issue=21|publisher=Future plc|issn=1350-1593}}
| align = right
| width = 20em
| quoted = true
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}}
The Sonic platformers released during the 1990s were acclaimed and have been listed among the greatest video games of all time.{{cite magazine|magazine=Game Informer|title=The Top 200 Games of All Time|date=January 2010|issue=200|issn=1067-6392}}{{cite magazine |title=Game Informer's Top 100 Games Of All Time (Circa Issue 100) |url=https://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=Game Informer |last=Cork |first=Jeff |date=November 16, 2009 |archive-url=https://web.archive.org/web/20100408113757/https://gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |archive-date=April 8, 2010 |url-status=live}}{{cite magazine|title=Top 100 Games of All Time |magazine=Next Generation|issue=21 |publisher=Imagine Media |date=September 1996|pages=63–64|issn=1078-9693}} The original Sonic was touted as a faster, cooler alternative to Nintendo's Super Mario World (1990). According to Kotaku{{'s}} Zolani Stewart, Sonic's rebellious character was representative of the culture of the 1990s, "when the idea of individual rebellion seemed inextricably linked to consumer culture". Writing in The Guardian, Keith Stuart observed that Sonic the Hedgehog{{'}}s emphasis on speed departed from accepted precepts of game design, requiring that players "learn through repetition rather than observation" as "the levels aren't designed to be seen or even understood in one playthrough... Sonic is incorrect game design and yet ... it's a masterpiece."{{cite web|last=Stuart|first=Keith|url=https://www.theguardian.com/technology/2017/jul/27/why-sonic-the-hedgehog-incorrect-game-design|title=Why Sonic the Hedgehog is 'incorrect' game design|work=The Guardian|date=July 27, 2017|archive-url=https://web.archive.org/web/20170727160915/https://www.theguardian.com/technology/2017/jul/27/why-sonic-the-hedgehog-incorrect-game-design|archive-date=July 27, 2017|url-status=live}} Sonic 2, Sonic CD, Sonic 3, and Sonic & Knuckles were praised for building on the first game's formula;
- {{cite web|last=Towell|first=Justin|date=April 16, 2008|title=Sonic's 2D classics re-reviewed|url=https://www.gamesradar.com/sonics-2d-classics-re-reviewed/5/?page=5|archive-url=https://web.archive.org/web/20200807063533/https://www.gamesradar.com/sonics-2d-classics-re-reviewed/5/?page=5|archive-date=August 7, 2020|work=GamesRadar+}}
- {{cite magazine|date=February 1994|title=Sonic 3|magazine=Sega Magazine|publisher=EMAP|issue=2|pages=87–88|issn=1360-9424}}
- {{cite magazine|author=The Unknown Gamer|date=January 1994|title=Sega CD ProReview: Sonic the Hedgehog CD|magazine=GamePro|publisher=International Data Group|pages=64–68|issn=1042-8658}}
- {{cite magazine|date=November 1994|title=ProReview: Sonic & Knuckles|magazine=GamePro|publisher=International Data Group|issue=64|pages=72–73|issn=1042-8658}}
in 1996, Next Generation described them as "the zeitgeist of the 16-bit era".
After the uneventful Saturn era, the series found renewed popularity during the sixth generation of video game consoles. Sonic Adventure, though criticized for its glitches and camera system, was acclaimed for its visuals, spectacle, and varied gameplay;{{cite web|url=https://www.ign.com/articles/1999/09/09/sonic-adventure|title=Sonic Adventure|last1=Justice|first1=Brandon|date=September 8, 1999|website=IGN|archive-url=https://web.archive.org/web/20141030035903/https://www.ign.com/articles/1999/09/09/sonic-adventure|archive-date=October 30, 2014|url-status=live}}{{cite web|url=https://www.gamespot.com/reviews/sonic-adventure-review/1900-2540626/|title=Sonic Adventure Review|last1=Bartholow|first1=Peter|date=December 31, 1998|website=GameSpot|archive-url=https://web.archive.org/web/20171029121249/https://www.gamespot.com/reviews/sonic-adventure-review/1900-2540626/|archive-date=October 29, 2017|url-status=live}}{{cite magazine|magazine=Edge|publisher=Future plc|issue=68|date=February 1999|pages=70–73|issn=1350-1593|title=Sonic Adventure|department=Testscreen}} Sonic Adventure 2 was met with similar praise.{{cite web|url=https://uk.gamespot.com/sonic-adventure-2/reviews/sonic-adventure-2-review-2777051/|title=Sonic Adventure 2 Review|website=GameSpot|last=Ahmed|first=Shahed|date=June 19, 2001|url-status=dead|archive-url=https://web.archive.org/web/20130518200416/https://uk.gamespot.com/sonic-adventure-2/reviews/sonic-adventure-2-review-2777051/|archive-date=May 18, 2013}}{{cite web|date=June 22, 2001|url=https://dreamcast.ign.com/articles/164/164855p1.html|website=IGN|last=Chau|first=Anthony|title=Sonic Adventure 2 Review|archive-url=https://web.archive.org/web/20120304232908/https://dreamcast.ign.com/articles/164/164855p1.html|archive-date=March 4, 2012|url-status=dead|access-date=February 12, 2020}} However, journalists began to feel the series was straying from its roots, with some commenting that Sonic Adventure failed to reinvent Sonic for the 3D era as Super Mario 64 had for Mario.DeMaria, Rusel, and Johnny L. Wilson (2004), High Score!: The Illustrated History of Electronic Games, McGraw-Hill/Osborne, p. 312. {{ISBN|0072224282}}. Stewart argued that the addition of voice acting and greater focus on plot changed Sonic into "a flat, lifeless husk of a character, who spits out slogans and generally has only one personality mode, the radical attitude dude, the sad recycled image of vague '90s cultural concept".{{Cite web|url=https://kotaku.com/a-look-inside-the-soul-of-sonic-the-hedgehog-1615891789|title=Where Sonic The Hedgehog Went Wrong|last=Stewart|first=Zolani|date=August 4, 2014|website=Kotaku|archive-url=https://web.archive.org/web/20171213131151/https://kotaku.com/a-look-inside-the-soul-of-sonic-the-hedgehog-1615891789|archive-date=December 13, 2017|url-status=live}} Edwin Evans-Thirlwell of Eurogamer agreed, writing that Mario's "plucky earnestness and whimsy will always enjoy a longer shelf-life than [Sonic's] over-compensatory edginess".
After the Dreamcast, the series' critical standing declined. Evans-Thirlwell summarized further 3D Sonic games as "20-odd years of slowly accumulating bullshit". Although reviews for Sonic Heroes were mostly favorable, Stewart said this was when the focus on story and cutscenes became unbearable. Shadow the Hedgehog was widely criticized as a misguided attempt to bring a sense of maturity to the franchise,{{cite web |last1=East |first1=Thomas |title=The best and worst Sonic characters |url=https://www.officialnintendomagazine.co.uk/50022/features/the-best-and-worst-sonic-characters/?page=3 |website=Official Nintendo Magazine |archive-url=https://web.archive.org/web/20131029185609/https://www.officialnintendomagazine.co.uk/50022/features/the-best-and-worst-sonic-characters/?page=3 |archive-date=October 29, 2013 |page=3 |date=May 29, 2013}} and Sonic '06 was critically panned. The Sonic Mania developer Christian Whitehead said that the changes to the Sonic formula "stemmed from a – perhaps misplaced – desire to continue to push Sonic as a AAA brand". Journalists, Whitehead, and the former Sega of America marketing director Al Nilsen criticized the number of characters added to the series, which Naka had justified as necessary to please fans.{{cite web |last1=Kemps |first1=Heidi |title=Sega's Yuji Naka Talks! |url=https://xbox.gamespy.com/articles/654/654750p2.html |website=GameSpy |page=2 |date=September 30, 2005 |archive-url=https://web.archive.org/web/20120915001746/https://xbox.gamespy.com/articles/654/654750p2.html |archive-date=September 15, 2012 |url-status=live }} Evans-Thirlwell argued that Sonic Team had never successfully translated the momentum-based gameplay of the Genesis games to 3D, and that unlike Mario, Sonic never had a 3D "transcendental hit".{{cite web |last1=Evans-Thirlwell |first1=Edwin |title=Why did 3D Sonic struggle? |url=https://www.eurogamer.net/articles/2017-08-23-why-did-3d-sonic-fail |website=Eurogamer |date=August 28, 2017 |archive-url=https://web.archive.org/web/20171206001022/https://www.eurogamer.net/articles/2017-08-23-why-did-3d-sonic-fail |archive-date=December 6, 2017 |url-status=live }} Simon Parkin of The Guardian noted that whereas the Mario creator Shigeru Miyamoto reviews every Mario game prior to release, the individuals who had shaped Sonic (Naka, Ohshima, and Cerny) left Sega.{{cite web |last1=Parkin |first1=Simon |title=Sonic Lost World – Wii-U review |url=https://www.theguardian.com/technology/gamesblog/2013/oct/18/sonic-lost-world-wii-u-review |website=The Guardian |date=October 18, 2013 |archive-url=https://web.archive.org/web/20200303202704/https://www.theguardian.com/technology/gamesblog/2013/oct/18/sonic-lost-world-wii-u-review |archive-date=March 3, 2020 |url-status=live }}
Despite the critical decline, Dimps' side-scrolling Sonic games for the GBA and DS were consistently praised.
- {{cite web|url=https://www.metacritic.com/game/sonic-advance/critic-reviews/?platform=game-boy-advance|title=Sonic Advance for Game Boy Advance Reviews|publisher=Metacritic|archive-url=https://www.webcitation.org/69N8pxTSa?url=https://www.metacritic.com/game/game-boy-advance/sonic-advance|archive-date=July 23, 2012|url-status=live}}
- {{cite web|url=https://www.metacritic.com/game/sonic-advance-2/critic-reviews/?platform=game-boy-advance|title=Sonic Advance 2 for Game Boy Advance Reviews|publisher=Metacritic|url-status=live|archive-url=https://web.archive.org/web/20141205024113/https://www.metacritic.com/game/game-boy-advance/sonic-advance-2/critic-reviews|archive-date=December 5, 2014}}
- {{cite web|url=https://www.metacritic.com/game/sonic-advance-3/critic-reviews/?platform=game-boy-advance|title=Sonic Advance 3 for Game Boy Advance Reviews|publisher=Metacritic|archive-url=https://web.archive.org/web/20141012140833/https://www.metacritic.com/game/game-boy-advance/sonic-advance-3/critic-reviews|archive-date=October 12, 2014|url-status=live}}
- {{cite web|url=https://www.metacritic.com/games/platforms/ds/sonicrush?q=sonic%20rush|title=Sonic Rush for DS Reviews|publisher=Metacritic|archive-url=https://www.webcitation.org/679Z92Hm9?url=https://www.metacritic.com/game/ds/sonic-rush|archive-date=April 24, 2012|url-status=live}}
- {{cite web|title=Sonic Rush Adventure for DS Reviews|url=https://www.metacritic.com/game/sonic-rush-adventure/critic-reviews/?platform=ds|publisher=Metacritic|archive-url=https://www.webcitation.org/69o6BMpis?url=https://www.metacritic.com/game/ds/sonic-rush-adventure|archive-date=August 10, 2012|url-status=live}} Writing for Destructoid, James Stephanie Sterling said: "Hyperbole states that we haven't had a good Sonic game since Sonic Adventure, which really betrays how much we gamers ignore the handheld market... Sonic Advance and the Sonic Rush games have often ranged from decent to superb, which makes one wonder why Dimps is the 'B' team and the inferior Sonic Team is the 'A' team."{{cite news|last1=Sterling|first1=Jim|title=Review: Sonic Colors DS|url=https://www.destructoid.com/review-sonic-colors-ds-187744.phtml|website=Destructoid|date=November 14, 2010|archive-url=https://web.archive.org/web/20160828015310/https://www.destructoid.com/review-sonic-colors-ds-187744.phtml|archive-date=August 28, 2016|url-status=live}} In the wake of the 2006 Sonic the Hedgehog, Brett Elston of GamesRadar+ said that Sonic Rush Adventure had "managed to keep the [series'] spirit alive".{{cite web|last1=Elston|first1=Brett|title=The rise, fall and deafening crash of Sonic the Hedgehog|url=https://www.gamesradar.com/the-rise-fall-and-deafening-crash-of-sonic-the-hedgehog/4/|website=GamesRadar+|page=4|date=April 9, 2008|url-status=live|archive-url=https://web.archive.org/web/20161018174852/https://www.gamesradar.com/the-rise-fall-and-deafening-crash-of-sonic-the-hedgehog/4/|archive-date=October 18, 2016}} Sonic Unleashed was criticized for its addition of beat 'em up gameplay, which IGN{{'s}} Hilary Goldstein felt had "nothing to do with Sonic whatsoever".{{cite web | url = https://uk.xbox360.ign.com/articles/934/934713p1.html | title = Sonic Unleashed Review | first = Hilary | last = Goldstein | website = IGN | date = December 2, 2008 | url-status = live | archive-url = https://web.archive.org/web/20081206112313/https://uk.xbox360.ign.com/articles/934/934713p1.html | archive-date = December 6, 2008 }} Critics suggested that Unleashed would have been better received if it had focused on its speed-based platforming levels, which were widely praised.{{cite web | url = https://www.1up.com/do/reviewPage?cId=3171439 | archive-url = https://archive.today/20120524131555/https://www.1up.com/do/reviewPage?cId=3171439 | url-status = dead | archive-date = May 24, 2012 | title = Sonic Unleashed Review | date = November 20, 2008 | last = Bettenhausen | first = Shane | website = 1UP.com }}{{cite web | url = https://www.gamedaily.com/games/sonic-unleashed/xbox-360/game-reviews/review/7043/2209/ | title = Sonic Unleashed on Xbox 360 Review | website = GameDaily | date = November 25, 2008 | first = Chris | last = Buffa | url-status = live | archive-url = https://web.archive.org/web/20090103022925/https://www.gamedaily.com/games/sonic-unleashed/xbox-360/game-reviews/review/7043/2209/ | archive-date = January 3, 2009 }}{{cite web | url = https://reviews.teamxbox.com/xbox-360/1635/Sonic-Unleashed/p1/ | title = Sonic Unleashed Review (Xbox 360) | first = Matt | last = Cabral | website = TeamXbox | date = November 25, 2008 | url-status = dead | archive-url = https://web.archive.org/web/20081209235929/https://reviews.teamxbox.com/xbox-360/1635/Sonic-Unleashed/p1/ | archive-date = December 9, 2008 }}
In October 2010, Sega delisted Sonic games with average or below-average scores on the review aggregator website Metacritic, to increase the value of the brand and avoid confusing customers.{{cite web |last1=McWhertor |first1=Michael |title=Sega Doesn't Want Sub-par Sonic Games On Shelves Anymore |url=https://kotaku.com/5658415/sega-doesnt-want-sub-par-sonic-games-on-shelves-anymore |website=Kotaku |date=October 7, 2010 |archive-url=https://web.archive.org/web/20181104013903/https://kotaku.com/5658415/sega-doesnt-want-sub-par-sonic-games-on-shelves-anymore |archive-date=November 4, 2018 |url-status=live }} That month, Sonic the Hedgehog 4: Episode I was released to general praise,
- {{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=wii |title=Sonic the Hedgehog 4: Episode I for Wii Reviews |publisher=Metacritic |archive-url=https://web.archive.org/web/20140329113749/https://www.metacritic.com/game/wii/sonic-the-hedgehog-4-episode-i |archive-date=March 29, 2014 |url-status=live }}
- {{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=playstation-3 |title=Sonic the Hedgehog 4: Episode I for PlayStation 3 Reviews |publisher=Metacritic |archive-url=https://web.archive.org/web/20120711015622/https://www.metacritic.com/game/playstation-3/sonic-the-hedgehog-4-episode-i |archive-date=July 11, 2012 |url-status=live }}
- {{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=xbox-360 |title=Sonic the Hedgehog 4: Episode I for Xbox 360 Reviews |publisher=Metacritic |archive-url=https://web.archive.org/web/20120329062606/https://www.metacritic.com/game/xbox-360/sonic-the-hedgehog-4-episode-i |archive-date=March 29, 2012 |url-status=live }}
- {{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=ios-iphoneipad |title=Sonic the Hedgehog 4: Episode 1 for iPhone/iPad Reviews |publisher=Metacritic |archive-url=https://web.archive.org/web/20121113071127/https://www.metacritic.com/game/ios/sonic-the-hedgehog-4-episode-1 |archive-date=November 13, 2012 |url-status=live }} with Goldstein describing it as "short but sweet and well worth downloading".{{cite web|last=Goldstein|first=Hilary|url=https://uk.xboxlive.ign.com/articles/112/1126734p1.html|title=Sonic the Hedgehog 4: Episode I Review|website=IGN|date=October 8, 2010|url-status=dead|archive-url=https://web.archive.org/web/20110713005425/https://uk.xboxlive.ign.com/articles/112/1126734p1.html|archive-date=July 13, 2011}} Sonic Colors, released shortly afterward, was hailed as a return to form,{{cite magazine |last1=Meyer |first1=John |title=Review: No-Nonsense Sonic Colors Is Best Hedgehog Game in Years |url=https://www.wired.com/2010/11/sonic-colors-review/ |magazine=Wired |date=November 18, 2010 |archive-url=https://web.archive.org/web/20170922002608/https://www.wired.com/2010/11/sonic-colors-review/ |archive-date=September 22, 2017 |url-status=live }}{{cite web |last1=Gies |first1=Arthur |title=Sonic Colors Wii Review |url=https://www.ign.com/articles/2010/11/08/sonic-colors-wii-review |website=IGN |date=November 8, 2010 |archive-url=https://web.archive.org/web/20200212043750/https://www.ign.com/articles/2010/11/08/sonic-colors-wii-review |archive-date=February 12, 2020 |url-status=live }}{{cite web|last=Comb|first=Dave|title=Sonic Colors Game Review|url=https://www.empireonline.com/gaming/reviews/sonic-colors-review/|date=November 15, 2010|website=Empire|url-status=live|archive-url=https://web.archive.org/web/20170821181034/https://www.empireonline.com/gaming/sonic-colors/|archive-date=August 21, 2017}} as was 2011's Sonic Generations.{{cite web|title=Sonic Generations Review|url=https://uk.xbox360.ign.com/articles/121/1211024p1.html|website=IGN|author1=DeVries, Jack|author2=Altano, Brian|name-list-style=amp|date=October 28, 2011|url-status=live|archive-url=https://web.archive.org/web/20111201231019/https://uk.xbox360.ign.com/articles/121/1211024p1.html|archive-date=December 1, 2011}}{{cite web|title=Sonic Generations Game Review|url=https://www.empireonline.com/gaming/sonic-generations/|website=Empire|url-status=live|archive-url=https://web.archive.org/web/20171004043322/https://www.empireonline.com/gaming/sonic-generations/|archive-date=October 4, 2017|date=November 4, 2011|last=Williamson|first=Sebastian}} Though Evans-Thirlwell considered Sonic Generations the best 3D Sonic game, he called it "an admission of defeat" for depicting the 2D and 3D incarnations of Sonic "together only to remind us of their profound differences". Sonic Lost World was released in 2013 to more mixed reviews, with some critics considering it a fresh take on the Sonic formula and others a poorly designed mess. The two Sonic Boom games received negative reviews{{cite web|url=https://www.metacritic.com/game/sonic-boom-shattered-crystal/critic-reviews/?platform=3ds|publisher=Metacritic|title=Sonic Boom: Shattered Crystal for 3DS Reviews|archive-url=https://web.archive.org/web/20141111101513/https://www.metacritic.com/game/3ds/sonic-boom-shattered-crystal|archive-date=November 11, 2014|url-status=live}}{{cite web|url=https://www.metacritic.com/game/sonic-boom-rise-of-lyric/critic-reviews/?platform=wii-u|publisher=Metacritic|title=Sonic Boom: Rise of Lyric for Wii U Reviews|archive-url=https://web.archive.org/web/20161206221223/https://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric|archive-date=December 6, 2016|url-status=live}} and sold only 490,000 copies combined by February 2015, making them the worst-selling Sonic games.{{cite web |last1=Copeland |first1=Wesley |title=Sonic Boom is the Worst-Selling Sonic Title in History |url=https://www.ign.com/articles/2015/02/12/sonic-boom-is-the-worst-selling-sonic-title-in-history |website=IGN |date=February 12, 2015 |archive-url=https://web.archive.org/web/20191102011341/https://www.ign.com/articles/2015/02/12/sonic-boom-is-the-worst-selling-sonic-title-in-history |archive-date=November 2, 2019 |url-status=live }} That year, Iizuka admitted that Sonic Team had prioritized shipping games over quality and did not have enough involvement in third-party Sonic games such as Sonic Boom. The Sega CEO, Haruki Satomi, acknowledged that Sega in general had "partially betrayed" the trust of the longtime fans and hoped to focus on quality over quantity.{{cite web |author1=Sato |title=Sega Learned About Making Quality Games From Atlus, Aim To Regain Trust From Players |url=https://www.siliconera.com/sega-learned-about-making-quality-games-from-atlus-aim-to-regain-trust-from-players/ |website=Siliconera |date=July 7, 2015 |archive-url=https://web.archive.org/web/20191128092631/https://www.siliconera.com/sega-learned-about-making-quality-games-from-atlus-aim-to-regain-trust-from-players/ |archive-date=November 28, 2019 |url-status=live }}
In June 2015, the Sonic public relations manager Aaron Webber took charge of the series' Twitter account. Under Webber, the account, @sonic_hedgehog, became renowned for posting internet memes and making self-deprecating comments about the Sonic franchise's critical decline. According to Allegra Frank of Polygon, Webber "had an important effect on the franchise, cultivating a new persona for the character, one that has created a renewed sense of hope".{{cite web |last1=Frank |first1=Allegra |title=How Sonic the Hedgehog's weirdo Twitter account could bring him back from the brink |url=https://www.polygon.com/features/2016/9/13/12888124/sonic-the-hedgehog-twitter-memes-aaron-webber |website=Polygon |date=September 13, 2016 |archive-url=https://web.archive.org/web/20200518001538/https://www.polygon.com/features/2016/9/13/12888124/sonic-the-hedgehog-twitter-memes-aaron-webber |archive-date=May 18, 2020 |url-status=live }} The announcement of Sonic Mania in 2016 brought further hope for the Sonic franchise's future. Journalists described it as a true continuation of the Genesis games, succeeding where previous Sonic games—such as Sonic Rush and Sonic 4—had failed.{{cite web |last1=Goldfarb |first1=Andrew |title=PAX 2016: Sonic Mania Has Me Excited For Sonic Again |url=https://www.ign.com/articles/2016/09/04/pax-2016-sonic-mania-has-me-excited-for-sonic-again |website=IGN |date=September 4, 2016 |archive-url=https://web.archive.org/web/20190630051200/https://www.ign.com/articles/2016/09/04/pax-2016-sonic-mania-has-me-excited-for-sonic-again |archive-date=June 30, 2019 |url-status=live }}{{cite web |last1=Robinson |first1=Nick |title=Why Sonic Mania is my most anticipated game this year |url=https://www.polygon.com/2017/2/21/14688822/opinion-why-sonic-mania-is-my-most-anticipated-game-this-year-nick-robinson/ |website=Polygon |date=February 21, 2017 |archive-url=https://web.archive.org/web/20170227062406/https://www.polygon.com/2017/2/21/14688822/opinion-why-sonic-mania-is-my-most-anticipated-game-this-year-nick-robinson |archive-date=February 27, 2017 |url-status=live }}{{cite web |last1=Donaldson |first1=Alex |title=Sonic Mania hands-on: after 20 years, this is the sequel I've always wanted |url=https://www.vg247.com/2016/09/28/sonic-mania-hands-on-after-20-years-this-is-the-sequel-ive-always-wanted/ |website=VG247 |date=September 28, 2016 |archive-url=https://web.archive.org/web/20160929145007/https://www.vg247.com/2016/09/28/sonic-mania-hands-on-after-20-years-this-is-the-sequel-ive-always-wanted/ |archive-date=September 29, 2016 |url-status=live }} Released in August 2017, it became the best-reviewed Sonic game in 15 years .{{cite magazine |url=https://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303 |title=Sonic Mania is the Highest-Rated Sonic game in 15 Years |last=Helster |first=Blake |date=August 17, 2017 |magazine=Rolling Stone |url-status=live |archive-url=https://web.archive.org/web/20170822055635/https://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303 |archive-date=August 22, 2017 }} Matt Espineli of GameSpot said it "exceeds expectations of what a new game in the franchise can look and play like, managing to simultaneously be a charming celebration of the past and a natural progression of the series' classic 2D formula".{{cite web |last=Espineli |first=Matt |date=August 14, 2017 |url=https://www.gamespot.com/reviews/sonic-mania-review/1900-6416729/ |title=Sonic Mania Review |website=GameSpot |url-status=live |archive-url=https://web.archive.org/web/20170814223712/https://www.gamespot.com/reviews/sonic-mania-review/1900-6416729/ |archive-date=August 14, 2017 }} Many called it one of the best games in the series and expressed excitement for Sonic{{'s}} future,{{cite magazine|last=L Patterson|first=Mollie|date=August 15, 2017|title=Sonic Mania review|url=https://www.egmnow.com/articles/reviews/sonic-mania-review/|url-status=dead|archive-url=https://web.archive.org/web/20170816020931/https://www.egmnow.com/articles/reviews/sonic-mania-review/|archive-date=August 16, 2017|access-date=November 10, 2019|magazine=EGMNow}}{{cite web|last=Whitehead|first=Thomas|date=August 16, 2017|title=Sonic Mania Review – Switch eShop|url=https://www.nintendolife.com/reviews/switch-eshop/sonic_mania|url-status=live|archive-url=https://web.archive.org/web/20170818090519/https://www.nintendolife.com/reviews/switch-eshop/sonic_mania|archive-date=August 18, 2017|work=Nintendo Life}} although Sonic Forces, released a few months later, received mixed reviews.
= Sales =
Sonic the Hedgehog is one of the bestselling video game franchises. Its cumulative sales reached 89{{nbsp}}million copies by March 2011{{cite book |title=Annual Report 2011 |date=2011 |page=43 |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2011/ssh_ar11e_all_final_1021.pdf#page=45 |publisher=Sega Sammy Holdings |archive-url=https://web.archive.org/web/20200502151843/https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2011/ssh_ar11e_all_final_1021.pdf#page=45 |archive-date=May 2, 2020 |url-status=live }}{{cite press release|title=London's Calling Mario & Sonic|publisher=Sega/Nintendo|date=April 21, 2011|url=https://www.sega.com/news/?n=5048|archive-url=https://web.archive.org/web/20120916121612/https://www.sega.com/news/?n=5048|archive-date=September 16, 2012|url-status=live}} and over {{nowrap|140 million}} by 2016. The Mario & Sonic series alone sold over 19{{nbsp}}million copies {{as of|2011|lc=y}}. The Sonic the Hedgehog games had grossed over {{US$|5 billion|long=no}} in sales by 2014.{{cite web|last=Gaudiosi|first=John|url=https://fortune.com/2014/07/09/sonic-the-hedgehog-sega/|title=Sonic the Hedgehog still running fast for Sega|magazine=Fortune|date=July 9, 2014|archive-url=https://web.archive.org/web/20190528202524/https://fortune.com/2014/07/09/sonic-the-hedgehog-sega/|archive-date=May 28, 2019|url-status=live}} Series sales and free-to-play mobile game downloads totaled {{nowrap|920 million}} by 2019,{{cite book |title=Sega Sammy Holdings – Integrated Report 2019 |year=2019 |publisher=Sega Sammy Holdings |page=35 |url=https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_annual/2019/al2019_all_6.pdf |archive-url=https://web.archive.org/web/20200502151838/https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_annual/2019/al2019_all_6.pdf |archive-date=May 2, 2020 |url-status=live }} more than {{nowrap|1.14 billion}} by 2020,{{cite web |title=Integrated Report 2020 |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2020/al2020_e_all.pdf#page=7 |publisher=Sega Sammy Holdings |page=10 |access-date=February 11, 2021 |archive-date=February 10, 2021 |archive-url=https://web.archive.org/web/20210210144446/https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2020/al2020_e_all.pdf#page=7 |url-status=dead }} over 1.6 billion by 2023,{{cite web|url=https://gonintendo.com/contents/28189-sonic-the-hedgehog-franchise-moves-1-6-billion-units|title=Sonic Franchise Moves 1.6 Billion Units|website=gonintendo|date=November 2, 2023 |access-date=November 3, 2023}} and over 1.77 billion by 2024.{{cite web|url=https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/ir_2024_web_all_jp.pdf|access-date=November 5, 2024|title=Sonic Franchise Moves 1.77 Billion Units|website=SegaSammy|date=November 3, 2024}} In 1993, Sonic tied with Mario as the highest-earning entertainment character of the year, each generating {{US$|500 million|long=no}} ({{US$|{{Inflation|US|500|1993|r=-1}} million|long=no}} adjusted for inflation) in digital game sales that year.{{cite news |last1=Seigel |first1=Jessica |title=Interactive Frenzy |url=https://www.sun-sentinel.com/news/fl-xpm-1994-07-10-9407080137-story.html |access-date=February 22, 2021 |work=Sun-Sentinel |date=July 10, 1994 |archive-url=https://web.archive.org/web/20200522012202/https://www.sun-sentinel.com/news/fl-xpm-1994-07-10-9407080137-story.html |archive-date=May 22, 2020 |url-status=live }} In the United Kingdom, Sonic was the sixth-bestselling game franchise between 1996 and 2012.{{cite news |last1=Purchese |first1=Robert |title=Can you guess the top 10 UK games brands from 1996 to 2012? |url=https://www.eurogamer.net/articles/2012-07-30-can-you-guess-the-top-10-uk-games-brands-from-1996-to-2012 |access-date=October 18, 2021 |work=Eurogamer |date=July 30, 2012 |archive-url=https://web.archive.org/web/20061030052642/https://www.elspa.com/?i=3945 |archive-date=October 30, 2006 |url-status=live }}
Individual Sonic games have been bestsellers as well. The original game is the bestselling Genesis game, while Sonic the Hedgehog 2 is the bestselling Game Gear game, Sonic CD is the bestselling Sega CD game, and Sonic Adventure is the bestselling Dreamcast game. Sonic Adventure 2 is the eighth-bestselling GameCube game in the US and the bestselling GameCube game that was not published by Nintendo.{{cite web |last1=Minotti |first1=Mike |title=The RetroBeat: Examining the GameCube's 10 best-selling games in the U.S. |url=https://venturebeat.com/2018/12/12/the-retrobeat-examining-the-gamecubes-10-best-selling-games-in-the-u-s/ |website=VentureBeat |archive-url=https://web.archive.org/web/20190129182110/https://venturebeat.com/2018/12/12/the-retrobeat-examining-the-gamecubes-10-best-selling-games-in-the-u-s/ |archive-date=January 29, 2019 |date=December 12, 2018}} Upon release, Sonic the Hedgehog 2 set records{{cite journal|date=2001|title=Screen Digest|url=https://books.google.com/books?id=lVrvAAAAMAAJ|journal=Screen Digest|publisher=Screen Digest Limited|page=348|quote=Sonic the Hedgehog 2 breaks all records for sales of video/computer games}} for being the fastest-selling game,{{cite magazine |title=News: Sonic For Pope |magazine=Mean Machines Sega |date=December 28, 1992 |issue=4 (January 1993) |page=13 |url=https://archive.org/details/MMSega01Oct92/MMSega04-Jan93/page/n12}} selling out {{nowrap|3.2 million}} copies worldwide within two weeks in 1992.{{cite book |title=Tokyo Business Today |date=1993 |publisher=Toyo Keizai |page=37 |url=https://books.google.com/books?id=Fw20AAAAIAAJ |quote=Through March 1992, "Sonic" sales had climbed to {{nowrap|2.8 million}} packages, a record high for Sega software. "Sonic 2," introduced in November 1992, proceeded to outperform its predecessor. The initial release of {{nowrap|3.2 million}} packages sold out only two weeks after hitting the stores}} The original Sonic the Hedgehog earned over {{US$|400 million|long=no}} by 1997{{cite book |last1=Abreu |first1=Carlos De |last2=Smith |first2=Howard Jay |title=Opening the Doors to Hollywood: How to Sell Your Idea, Story, Book, Screenplay, Manuscript |publisher=Three Rivers Press |year=1997 |isbn=978-0-609-80110-9 |page=25 |url=https://books.google.com/books?id=OpA1lPS7WrcC |quote=Sonic the Hedgehog, a video game which has made over four hundred million dollars worldwide, compared to two or three hundred million for a blockbuster picture.}} ({{US$|{{Inflation|US|400|1991|r=-1}} million|long=no}} adjusted for inflation). Sonic the Hedgehog 2 grossed {{US$|450 million|long=no}} in 1992 ({{US$|{{Inflation|US|450|1992|r=-1}} million|long=no}} adjusted for inflation), becoming the year's highest-grossing home entertainment product.{{cite news |last1=Lewis |first1=Peter H. |title=Sound Bytes: A Man With Many Ideas for Addicting Americans |url=https://www.nytimes.com/1993/08/01/business/sound-bytes-a-man-with-many-ideas-for-addicting-americans.html |access-date=February 13, 2021 |work=The New York Times |date=August 1, 1993 |url-access=subscription |archive-url=https://web.archive.org/web/20110214184128/https://www.nytimes.com/1993/08/01/business/sound-bytes-a-man-with-many-ideas-for-addicting-americans.html |archive-date=February 14, 2011 |quote=Last year we did {{US$|450 million|long=no}} worldwide on one game, Sonic 2. That's more than any hit movie, more than any other entertainment property. |url-status=live }}
= Effect on the industry =
Primarily because of its Genesis bundling, Sonic the Hedgehog contributed greatly to the console's popularity in North America. Between October and December 1991, the Genesis outsold its chief competitor, the Super Nintendo Entertainment System, by a two-to-one ratio; at its January 1992 peak Sega held 65 percent of the market for 16-bit consoles. Although Nintendo eventually reclaimed the number-one position, it was the first time since December 1985 that Nintendo had not led the console market.{{cite magazine|date=January 2002|title=This Month in Gaming History|magazine=Game Informer|volume=12|issue=105|page=117|issn=1067-6392}} 1UP.com credited Sonic for "turning the course" of the 16-bit console wars, helping make Sega a dominant player and industry giant.
During the 16-bit era, Sonic inspired similar platformers starring animal mascots, including the Bubsy series,{{cite web|url=https://www.gamasutra.com/php-bin/news_index.php?story=6716|title=Playing Catch-Up: Bubsy's Michael Berlyn|first=Frank|last=Cifaldi|website=Gamasutra|date=October 3, 2005|archive-url=https://web.archive.org/web/20170202233138/https://www.gamasutra.com/php-bin/news_index.php?story=6716|archive-date=February 2, 2017|url-status=dead}} Aero the Acro-Bat (1993), James Pond 3 (1993),{{cite magazine|url=https://www.edge-online.com/features/making-james-pond-ii-robocod/2/|title=Making Of: James Pond II – Robocod|magazine=Edge|author=Edge staff|page=2|date=August 25, 2010|archive-url=https://web.archive.org/web/20140721075426/https://www.edge-online.com/features/making-james-pond-ii-robocod/2/|archive-date=July 21, 2014}} Earthworm Jim (1994),{{cite web|url=https://hardcoregaming101.net/earthwormjim/earthwormjim.htm|publisher=Hardcore Gaming 101|title=Earthworm Jim|last=Kalata|first=Kurt|date=October 10, 2008|archive-url=https://web.archive.org/web/20160322054519/https://www.hardcoregaming101.net/earthwormjim/earthwormjim.htm|archive-date=March 22, 2016|url-status=live}} and Zero the Kamikaze Squirrel (1994).{{cite web|last1=Ledford|first1=Jon|title=10 Worst Video Game Mascots|url=https://arcadesushi.com/worst-video-game-mascots/|website=Arcade Sushi|date=September 6, 2013|archive-url=https://web.archive.org/web/20160215200256/https://arcadesushi.com/worst-video-game-mascots/|archive-date=February 15, 2016|url-status=live}} "Animal with attitude" games carried over to the 3D era, with the developers of Gex (1995) and Crash Bandicoot (1996) citing Sonic as a major inspiration.{{cite magazine |title=From Rags to Riches: Way of the Warrior to Crash 3 |magazine=Game Informer |publisher=GameStop|issue=66 |date=October 1998 |pages=18–19 |issn=1067-6392}}{{cite web|last=Gavin|first=Andy|url=https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/|title=Making Crash Bandicoot – part 1|website=All Things Andy Gavin|date=February 2, 2012|archive-url=https://web.archive.org/web/20160616081945/https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/|archive-date=June 16, 2016|url-status=live}}{{cite web|url=https://www.ign.com/articles/2008/12/02/what-hath-sonic-wrought-vol-4|title=What Hath Sonic Wrought?, Vol. 4|first=Levi|last=Buchanan|date=December 2, 2008|website=IGN|archive-url=https://web.archive.org/web/20191117165511/https://www.ign.com/articles/2008/12/02/what-hath-sonic-wrought-vol-4|archive-date=November 17, 2019|url-status=live}} According to Levi Buchanan of IGN, "Sonic inspired so many of these copycats that they practically became an entire subgenre for the platformer." Thorpe wrote that "it's hard to keep track of how many programmers have cited [Sonic the Hedgehog] as a bar against which they have measured their own work", while Phil Hornshaw of Complex noted that few animal mascot characters achieved the same success as Sonic.{{cite web |last1=Hornshaw |first1=Phil |title=Gotta Go Fast: How Sonic the Hedgehog Transcended Video Games to Become an Icon |url=https://www.complex.com/pop-culture/2016/06/sonic-the-hedgehog-25th-anniversary |website=Complex |date=June 24, 2016 |archive-url=https://web.archive.org/web/20191117165501/https://www.complex.com/pop-culture/2016/06/sonic-the-hedgehog-25th-anniversary |archive-date=November 17, 2019 |url-status=live }} Regarding the series' influence, Thorpe wrote:
{{blockquote|Every E3 conference dig can be traced back to the console war that truly fired up when Sonic and Mario were put side by side. Every time console games have pushed to obtain an older target age group, that's something that Sonic was on the leading edge of – and broadening demographics has been important to the growth of the games industry, whether for reasons of content... or appeal... Five years prior to the co-ordinated international launch of Sonic 2, your gaming experience depended heavily on where you lived... These days, with same-day global launches and region-free consoles, that seems like a lifetime ago. And of course, every time you buy DLC, you might want to spare a thought for Sonic & Knuckles. And, of course, all of that is to say nothing of the legion of mascot platform games that came in the wake of the Sonic series.}}
Computer and Video Games credited Sonic the Hedgehog with helping to popularize console video games in the United Kingdom, where home computers previously dominated the home video game market.{{cite magazine |title=16-Bit Systems |magazine=Computer and Video Games |date=December 11, 1996 |issue=182 (January 1997) |page=18 |url=https://archive.org/details/Computer_and_Video_Games_Issue_182_1997-01_EMAP_Images_GB/page/n17}} Frank Cifaldi, a video game preservationist and the founder of the Video Game History Foundation (VGHF), said Sonic fans' documentation of Sonic the Hedgehog 2 prototypes influenced how video game history is studied, and that the VGHF has roots in his interest in Sonic 2{{'s}} development.{{cite AV media|title=Sonic 2 Lost Stages Revealed|last=Cifaldi|first=Frank|publisher=Video Game History Foundation|via=YouTube|date=December 12, 2023|access-date=December 13, 2023|url=https://www.youtube.com/watch?v=RfJ4uEcJJtA}}
= Cultural impact =
File:Time-lapse- Macy's Thanksgiving Day Parade 2012 (New York).webm, which occurred in 1993. In the above time lapse of the 2012 parade, the balloon can be seen at the 46-second mark.]]
One of the world's most popular video game characters, by 1992 Sonic was more recognizable to children ages 6 to 11 than Disney's Mickey Mouse. In 1993, Sonic became the first video game character to have a balloon in the Macy's Thanksgiving Day Parade, and he was one of the four characters inducted on the Walk of Game in 2005, alongside Mario, Link, and Master Chief.{{cite web |author1=CNET Australia staff |title=Walk of Game: Mario and Sonic get stars |url=https://www.cnet.com/news/walk-of-game-mario-and-sonic-get-stars/ |website=CNET |date=August 14, 2008 |archive-url=https://web.archive.org/web/20191117163755/https://www.cnet.com/news/walk-of-game-mario-and-sonic-get-stars/ |archive-date=November 17, 2019 |url-status=live }} Additionally, a Japanese team developing the Radio & Plasma Wave Investigation (RPWI) instrumentation for the Jupiter Icy Moons Explorer spacecraft, to be launched by ESA and Airbus in 2023, received approval to use Sonic as the mascot.{{cite web | url=https://kotaku.com/actual-space-mission-picks-sonic-the-hedgehog-as-an-off-1838720190 | title=Actual Space Mission Picks Sonic The Hedgehog As An Official Mascot | first=Luke | last=Plunkett | date=October 2, 2019 | work=Kotaku | archive-url=https://web.archive.org/web/20191003011815/https://kotaku.com/actual-space-mission-picks-sonic-the-hedgehog-as-an-off-1838720190 | archive-date=October 3, 2019 | url-status=live }} Sonic and Eggman appear as minor characters in the Walt Disney Animation Studios films Wreck-It Ralph (2012) and Ralph Breaks the Internet (2018),{{cite web |last1=Geoghegan |first1=Kev |title=How Wreck-It Ralph recruited Sonic, Pac-Man and Bowser |url=https://www.bbc.com/news/entertainment-arts-21354824 |publisher=BBC |date=February 8, 2013 |archive-url=https://web.archive.org/web/20170920062156/https://www.bbc.com/news/entertainment-arts-21354824 |archive-date=September 20, 2017 |url-status=live }}{{cite web |last1=Aguilar |first1=Matthew |title='Wreck-It Ralph 2': Sonic Explains Wi-Fi |url=https://comicbook.com/movies/2018/10/30/wreck-it-ralph-2-sonic-explains-wi-fi/ |website=ComicBook.com |date=October 30, 2018 |archive-url=https://web.archive.org/web/20191227184622/https://comicbook.com/movies/2018/10/30/wreck-it-ralph-2-sonic-explains-wi-fi/ |archive-date=December 27, 2019 |url-status=live }} while Sonic makes cameos in Ready Player One (2018){{cite web |last1=Riesman |first1=Abraham |title=Here Are All the References in Ready Player One |url=https://www.vulture.com/2018/03/here-are-all-the-references-in-ready-player-one.html |website=Vulture |date=March 28, 2018 |archive-url=https://web.archive.org/web/20191129213745/https://www.vulture.com/2018/03/here-are-all-the-references-in-ready-player-one.html |archive-date=November 29, 2019 |url-status=live }} and Chip 'n Dale: Rescue Rangers (2022).{{cite web |last=Milici|first=Lauren|date=May 20, 2022|url=https://www.gamesradar.com/chip-n-dale-ugly-sonic-cameo-akiva-schaffer/|title=Chip 'N Dale: Rescue Rangers director Akiva Schaffer talks that very ugly cameo|publisher=GamesRadar|accessdate=May 20, 2022}}
The franchise is known for its eccentric and passionate fandom, which produces unofficial media, including fangames, fan fiction, modifications and ROM hacks of existing games, fan films, and fan art. Caty McCarthy of USGamer noted that many fans have continued to support the series in spite of poorly received games like the 2006 Sonic the Hedgehog, and she credited the fandom with helping maintain public interest in the franchise.{{cite web |first1=Caty |last1=McCarthy |title=The People Who Never Gave up on Sonic: A Deep Dive Into the Most Curious (and Passionate) Fandom on the Internet |url=https://www.usgamer.net/articles/sonic-fandom-deep-dive |website=USGamer |date=August 17, 2017 |archive-url=https://web.archive.org/web/20191123004146/https://www.usgamer.net/articles/sonic-fandom-deep-dive |archive-date=November 23, 2019 |url-status=live }} Notable Sonic fangames include Sonic After the Sequel (2013), set between the events of Sonic the Hedgehog 2 and 3,{{cite web|url=https://kotaku.com/theres-a-new-sonic-out-on-pc-its-a-fangame-and-it-lo-514601798|website=Kotaku|date=June 20, 2013|last=Neltz|first=András|title=There's a New Sonic Out on PC. It's a Fangame and It Looks Amazing.|archive-url=https://web.archive.org/web/20140419015814/https://kotaku.com/theres-a-new-sonic-out-on-pc-its-a-fangame-and-it-lo-514601798|archive-date=April 19, 2014|url-status=live}} and Sonic Dreams Collection (2015), which satirizes the series' fandom.{{cite web |last1=Fingas |first1=Jon |title='Sonic the Hedgehog' tribute games reflect a mascot's fall from grace |url=https://www.engadget.com/2015/08/16/sonic-dreams-collection/ |website=Engadget |date=August 16, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150820231340/https://www.engadget.com/2015/08/16/sonic-dreams-collection/ |archive-date=August 20, 2015 }} Sonic Mania{{'s}} development team included individuals who had worked on Sonic ROM hacks and fangames, while Iizuka said the character customization system in Sonic Forces was influenced by the Sonic community's tendency to create original characters.{{cite web |last1=Frank |first1=Allegra |title=Sonic Forces' Custom Hero mode might not be the wish fulfillment you want |url=https://www.polygon.com/2017/9/25/16338202/sonic-forces-custom-heroes-original-characters |website=Polygon |date=September 25, 2017 |archive-url=https://web.archive.org/web/20191227184902/https://www.polygon.com/2017/9/25/16338202/sonic-forces-custom-heroes-original-characters |archive-date=December 27, 2019 |url-status=live }} Summer of Sonic, an annual fan convention dedicated to the Sonic series and hosted in the United Kingdom, was founded by Svend Joscelyne and Adam Tuff and first held in 2008.{{cite web|url=https://www.bbc.co.uk/newsbeat/article/36998029/happy-birthday-sonic-the-famous-blue-hedgehog-turns-25|last=Ollerenshaw|first=Tracy|title=Happy Birthday Sonic! The famous blue hedgehog turns 25|publisher=BBC|date=June 8, 2016|archive-url=https://web.archive.org/web/20200708133353/https://www.bbc.co.uk/newsbeat/article/36998029/happy-birthday-sonic-the-famous-blue-hedgehog-turns-25|archive-date=July 8, 2020}}
Sonic has inspired various internet memes,{{cite web |last1=Feldman |first1=Brian |title=Is President Trump Tweeting About Sonic the Hedgehog's Chaos Emeralds? |url=https://nymag.com/intelligencer/2018/03/is-president-trump-tweeting-about-the-chaos-emeralds.html |website=New York |date=March 6, 2018 |archive-url=https://web.archive.org/web/20200514083302/https://nymag.com/intelligencer/2018/03/is-president-trump-tweeting-about-the-chaos-emeralds.html |archive-date=May 14, 2020 |url-status=live }}{{cite web |last1=Knoop |first1=Joseph |title=Sonic the Hedgehog live-action memes are so hot right now |url=https://www.dailydot.com/parsec/sonic-the-hedgehog-live-action-memes/ |website=The Daily Dot |date=March 9, 2019 |archive-url=https://web.archive.org/web/20190904041248/https://www.dailydot.com/parsec/sonic-the-hedgehog-live-action-memes/ |archive-date=September 4, 2019 |url-status=live }} which have been acknowledged by Sega and referenced in games.{{cite web |last1=Frank |first1=Allegra |title=Sonic the Hedgehog Twitter takes on Ugandan Knuckles in the best way |url=https://www.polygon.com/2018/1/11/16879760/ugandan-knuckles-meme-sonic-the-hedgehog-twitter |website=Polygon |date=January 11, 2018 |archive-url=https://web.archive.org/web/20191102162830/https://www.polygon.com/2018/1/11/16879760/ugandan-knuckles-meme-sonic-the-hedgehog-twitter |archive-date=November 2, 2019 |url-status=live }}{{cite web |last1=Good |first1=Owen S. |title=Sonic Forces pays tribute to Sanic Hegehog meme |url=https://www.polygon.com/2017/11/26/16701374/sonic-forces-sanic-hegehog-t-shit |website=Polygon |date=November 26, 2017 |archive-url=https://web.archive.org/web/20191102162827/https://www.polygon.com/2017/11/26/16701374/sonic-forces-sanic-hegehog-t-shit |archive-date=November 2, 2019 |url-status=live }} "Sanic hegehog", a crude Sonic drawn in Microsoft Paint, originated in 2010;{{cite magazine |last1=Macgregor |first1=Jody |title=Now you can get a "Sanic" T-shirt in Sonic Forces for some reason |url=https://www.pcgamer.com/now-you-can-get-a-sanic-t-shirt-in-sonic-forces-for-some-reason/ |magazine=PC Gamer |date=November 27, 2017 |archive-url=https://web.archive.org/web/20191102162829/https://www.pcgamer.com/now-you-can-get-a-sanic-t-shirt-in-sonic-forces-for-some-reason/ |archive-date=November 2, 2019 |url-status=live }} typically, the meme uses one of Sonic's catchphrases but with poor grammar.{{cite web |last1=Moo |first1=William |title=Sanic, the demented meme, is the purest expression of Sonic the Hedgehog |url=https://www.syfy.com/syfywire/sanic-purest-expression-sonic-the-hedgehog |website=Syfy Wire |date=February 10, 2020 |access-date=February 11, 2020 |archive-date=June 10, 2020 |archive-url=https://web.archive.org/web/20200610234353/https://www.syfy.com/syfywire/sanic-purest-expression-sonic-the-hedgehog |url-status=dead }} The Sonic Twitter account has made numerous references to it,{{cite web | url=https://www.theverge.com/2016/6/23/12008576/sonic-the-hedgehog-sega-twitter-interview-meme | title=Talking to the man behind Sonic the Hedgehog's incredible Twitter | first=Andrew | last=Webster | date=June 23, 2016 | work=The Verge | archive-url=https://web.archive.org/web/20171201043924/https://www.theverge.com/2016/6/23/12008576/sonic-the-hedgehog-sega-twitter-interview-meme | archive-date=December 1, 2017 | url-status=live }} and it appeared in official downloadable content for Sonic Forces on in-game shirts{{cite web | url=https://www.destructoid.com/get-your-sanic-on-in-sonic-forces-with-some-free-dlc-474637.phtml | title=Get your Sanic on in Sonic Forces with some free DLC | first=Peter | last=Glagoski | date=November 25, 2017 | work=Destructoid | archive-url=https://web.archive.org/web/20171126061858/https://www.destructoid.com/get-your-sanic-on-in-sonic-forces-with-some-free-dlc-474637.phtml | archive-date=November 26, 2017 | url-status=live }} and as a visual gag in the Sonic the Hedgehog film.{{cite web |last1=Russell |first1=Bradley |title=Sonic movie Easter eggs: every cameo and reference to the games |url=https://www.gamesradar.com/sonic-movie-easter-eggs-cameos-references/ |website=GamesRadar+ |date=February 14, 2020 |archive-url=https://web.archive.org/web/20200216072824/https://www.gamesradar.com/sonic-movie-easter-eggs-cameos-references/ |archive-date=February 16, 2020 |url-status=live }} Sanic also inspired similar memes and parodies and was described by William Moo of Syfy Wire as "perfect proof of the twisted love and appreciation many have" for Sonic. In January 2018, players flooded the virtual reality game VRChat with avatars depicting "Ugandan Knuckles", a deformed version of Knuckles the Echidna. The character stemmed from a 2017 review of Sonic Lost World by YouTube user Gregzilla, as well as fans of PlayerUnknown's Battlegrounds streamer Forsen, who often reference the African country Uganda.{{Cite web|url=https://www.dailydot.com/unclick/ugandan-knuckles-vrchat-meme/|title=How Ugandan Knuckles turned VRChat into a total trollfest|last=Hathaway|first=Jay|date=January 11, 2018|website=The Daily Dot|archive-url=https://web.archive.org/web/20180114183924/https://www.dailydot.com/unclick/ugandan-knuckles-vrchat-meme/|archive-date=January 14, 2018|url-status=live}}{{Cite web|url=https://heavy.com/games/2018/01/controversial-ugandan-knuckles-meme/|title=Controversial 'Ugandan Knuckles' Meme Has Infested VRChat|last=MacGregor|first=Collin|date=January 9, 2018|website=Heavy.com|archive-url=https://web.archive.org/web/20180109225822/https://heavy.com/games/2018/01/controversial-ugandan-knuckles-meme/|archive-date=January 9, 2018|url-status=live}} The Ugandan Knuckles meme was controversial for its perceived racial insensitivity, and the creator of the avatar expressed regret over how it was used.{{Cite web|url=https://www.gamerevolution.com/news/362289-creator-vrchats-ugandan-knuckles-meme-regrets-decision|title=Creator of VRChat's 'Ugandan Knuckles' Meme Regrets His Decision|last=Tamburro|first=Paul|date=January 8, 2018|website=GameRevolution|archive-url=https://web.archive.org/web/20180110005557/https://www.gamerevolution.com/news/362289-creator-vrchats-ugandan-knuckles-meme-regrets-decision|archive-date=January 10, 2018|url-status=live}} In response, the Sonic Twitter account encouraged players to respect others and donate to a Ugandan charity through GlobalGiving.
The sonic hedgehog gene, first identified for its role in fruit fly embryonic development, was named after Sonic.{{cite book |last=Anwood |first=Robert | author-link=Robert Anwood | title=Emus Can't Walk Backwards | publisher=Ebury Press | date=September 6, 2007 | pages=113–114 | isbn=978-0-09-192151-4 |url= https://books.google.com/books?id=00U4ECEqJ0kC&q=sonic }}{{cite journal |journal= Nature |volume=438 |issue=897 |date=December 15, 2005 | doi=10.1038/438897a |title= Pokémon blocks gene name |first= Tom |last=Simonite |page= 897 |pmid= 16355177 |bibcode= 2005Natur.438..897S |s2cid= 37632823 |doi-access= free |issn = 0028-0836 }} Robert Riddle, then a postdoctoral fellow at the Tabin Lab,{{cite web | title=Cliff Tabin: Super Sonic An Interview | url=https://web.med.harvard.edu/sites/murmur/html/articles/041204/041204_akeen.asp | date=April 12, 2004 | first1=Annalise | last1=Keen | first2=Cliff | last2=Tabin | publisher=The Weekly Murmur | access-date=April 24, 2014 | archive-url=https://web.archive.org/web/20051110080615/https://web.med.harvard.edu/sites/murmur/html/articles/041204/041204_akeen.asp | archive-date=November 10, 2005 | url-status=dead }} came up with the name after his wife bought a magazine containing an advert for Sonic.{{cite news | url=https://www.nytimes.com/1994/01/11/science/a-gene-named-sonic.html | title=A Gene Named Sonic | date=January 11, 1994 | journal=The New York Times }}Interview with Robert Riddle, on naming of the gene, features in "Ingenious: The Cyclops Gene", BBC Radio feature by Kat Arney https://www.bbc.co.uk/sounds/play/m000h263 A mutation in the gene causes fly larvae to bear spiky denticles, reminiscent of Sonic.
Notes
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References
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External links
{{Commons category|Sonic the Hedgehog|Sonic the Hedgehog}}
{{Wikiquote|Sonic the Hedgehog|Sonic the Hedgehog}}
- {{Official website|https://www.sonicthehedgehog.com}}
- {{Official website|https://sonic.sega.jp/SonicChannel/}} {{In lang|ja}}
{{Sonic the Hedgehog|state=expanded}}
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Category:Sega video game franchises
Category:Video game franchises introduced in 1991
Category:Video games adapted into comics
Category:Video games adapted into films
Category:Video games adapted into television shows