Silicon Dreams Studio
{{Short description|British video game developer (1994-2003)}}
{{Use British English|date=January 2018}}
{{Use dmy dates|date=May 2017}}
{{Infobox company
| name = Silicon Dreams Studio Limited
| logo = Silicon dreams logo.png
| former_name = Silicon Dreams (1994–1996)
| type = Subsidiary
| industry = Video games
| fate = Liquidation
| successor = Gusto Games
| founded = {{Start date and age|df=yes|1994|03}}
| founder = Geoff Brown
| defunct = {{End date|df=yes|2003|09|03}}
| hq_location_city = Adderbury
| hq_location_country = England
| key_people = Gavin Cheshire (managing director)
| num_employees = 55
| num_employees_year = 2003
| parent = {{Unbulleted list|CentreGold (1994–1996)|Eidos Interactive (1996)|Kaboom Studios (1996–2003)}}
}}
Silicon Dreams Studio Limited was a British video game developer based in Adderbury, England.
History
Silicon Dreams Studio was founded by Geoff Brown in March 1994 as the in-house development team for video game publisher U.S. Gold, also founded by Brown, and became part of the CentreGold umbrella. In April 1996, the entirety of CentreGold (including Silicon Dreams) was acquired by Eidos Interactive for {{GBP|17.6 million|link=yes}}.{{cite web |url=https://www.telecompaper.com/news/eidos-proposes-to-take-over-centregold--78475 |title=EIDOS PROPOSES TO TAKE OVER CENTREGOLD |author= |date= |website=www.telecompaper.com |accessdate=4 June 2017}}{{cite web |url=https://arstechnica.com/gaming/2015/03/it-felt-like-robbery-tomb-raider-and-the-fall-of-core-design/ |title="It felt like robbery": Tomb Raider and the fall of Core Design |author= |date= 31 March 2015|website=arstechnica.com |accessdate=4 June 2017}} However, in December 1996, Brown re-acquired a 75% share in the Silicon Dreams label for at least {{GBP|500,000|long=no}}, and merged it into a new, legally incorporated entity, Silicon Dreams Studio, which became a subsidiary of Geoff Brown Holdings (later renamed Kaboom Studios).{{cite web |url=https://www.telecompaper.com/news/silicon-dreams-to-be-75-acquired-by-new-firm--97350 |title=SILICON DREAMS TO BE 75% ACQUIRED BY NEW FIRM |author= |date= |website=www.telecompaper.com |accessdate=4 June 2017}} In August 2003, Kaboom Studios, facing financial difficulties, closed down sister studio, Attention to Detail, which led media to expect similar to happen to Silicon Dreams Studio.{{cite web |url=https://www.gamesindustry.biz/articles/atd-goes-to-the-wall-kaboom-in-crisis |title=ATD goes to the wall; Kaboom in crisis? |author= |date= September 2003|website=gamesindustry.biz |accessdate=4 June 2017}} Silicon Dreams Studio entered liquidation on 3 September 2003,{{cite web |url=https://www.gamesindustry.biz/articles/further-woe-for-uk-development-as-two-more-shut-their-doors |title=Further woe for UK development as two more shut their doors |author= |date= 3 September 2003|website=gamesindustry.biz |accessdate=4 June 2017}} laying off all of its 55 employees and cancelling the in-development Urban Freestyle Soccer.{{cite web |url=https://www.gamesindustry.biz/articles/kaboom-goes-into-receivership-pivotal-for-sale |title=Kaboom goes into receivership; Pivotal for sale |author= |date= 9 September 2003|website=gamesindustry.biz |accessdate=4 June 2017}} A successor to the company, Gusto Games, made up from eleven former Silicon Dreams Studio staff, was announced in October 2003.{{cite web |url=https://www.gamesindustry.biz/articles/silicon-dreams-veterans-launch-new-studio-with-gusto |title=Silicon Dreams veterans launch new studio with Gusto |author= |date= 17 October 2003|website=gamesindustry.biz |accessdate=4 June 2017}} Gusto Games went on to finish work on Urban Freestyle Soccer, which was released in December 2003.{{cite web |url=https://www.gamesindustry.biz/articles/fund4games-a-new-funding-model-for-development |title=Fund4Games – A new funding model for development? |author= |date= 17 February 2004|website=gamesindustry.biz |accessdate=4 June 2017}}
Games developed
class="wikitable sortable"
! Year ! Title ! Platform(s) |
rowspan="2" | 1996
| Olympic Soccer: Atlanta 1996 | 3DO Interactive Multiplayer, MS-DOS, PlayStation, Sega Saturn |
Olympic Games: Atlanta 1996
| 3DO Interactive Multiplayer, MS-DOS, PlayStation |
1997
| Soccer '97 | rowspan="2" | PlayStation |
rowspan="3" | 1998
| Chill |
World League Soccer '98
| Microsoft Windows, PlayStation, Sega Saturn |
Michael Owen's World League Soccer '99
| rowspan="2" | Microsoft Windows, PlayStation |
rowspan="2" | 1999
| UEFA Champions League Season 1998/99 |
Sega Worldwide Soccer 2000 |
rowspan="6" | 2000
| UEFA Champions League Season 1999/2000 | PlayStation |
Sega Worldwide Soccer 2000: Euro Edition
| Dreamcast |
Dogs of War
| Microsoft Windows |
Michael Owen's WLS 2000 |
UEFA Dream Soccer
| Dreamcast |
UEFA Champions League Season 2000/2001
| PlayStation |
2001
| Lego Island 2: The Brickster's Revenge | Game Boy Advance, Microsoft Windows, PlayStation |
rowspan="3" | 2002
| UEFA Champions League Season 2001/2002 | rowspan="2" | Microsoft Windows, PlayStation 2 |
Football Mania |
Island Xtreme Stunts
| Game Boy Advance, Microsoft Windows, PlayStation 2 |