NeGcon

{{Short description|Video game controller manufactured by Namco}}

{{Infobox information appliance

| name = NeGcon

| title = NeGcon

| logo = NeGcon logo.svg

| image = Namco Negcon centred.jpg

| developer = Namco

| manufacturer = Namco

| type = Game controller

| release date = {{vgrelease|JP|January 1, 1995|NA|1995}}

| platform = PlayStation, PlayStation 2

| related = JogCon
GunCon

}}

The {{nihongo foot|NeGcon|ネジコン|Nejikon|lead=yes|group=lower-alpha}}, stylized as neGcon, is a motion-based game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twist the halves relative to each other. The controller also replaces the "symbol" buttons on the original PlayStation controller with two "A" and "B" buttons, as well as "I" and "II" buttons that allowed for analogue control. A black variant was released exclusively in Japan.

The NeGcon was created to replicate the analog-stick movement used in the arcade game Cyber Sled (1993); the name comes from the Japanese word "nejiru", meaning "to twist". The controller was intended for use in racing games, including Ridge Racer, Gran Turismo and Wipeout. Critical reception for the NeGcon was highly positive, being praised for its responsive control in games and unique design.

Description

File:Namco_Negcon_twisted.jpg

The NeGcon is a video game peripheral released for the PlayStation by Namco, and is also compatible with the PlayStation 2. It is inserted into the system through the controller port located on the front. The left of the controller features a D-pad and a start button, while the right features two blue "A" and "B" buttons and two red "I" and "II" buttons. Two shoulder buttons, labeled "L" and "R" respectively, are located at the top of the controller. The D-pad opts for a cross-shaped design similar to the one found on consoles such as the Nintendo Entertainment System, as opposed to the directional button layout found on the original PlayStation controller.

The halves of the NeGcon are connected by a large swivel-joint, which allows the user to twist both halves relative of each other to allow for precise movements in games. This swivel-joint is operated by gears that turn the shafts of two potentiometers within the device, the central pivot utilizing a ring gear driving a pinion on the shaft of the potentiometer. The I and II buttons are both analogue and have approximately 7mm of travel, which can allow for sustained, responsive button presses. The buttons also detect how much the user pushes them. The L shoulder button is also analogue and has approximately 5mm of travel. All three analogue buttons have a rack driving pinions similar to the ones in the swivel-joint.

Use

The neGcon's design was prompted by Namco's desire to accurately replicate the dual-lever controls of their arcade game Cyber Sled on the PlayStation.{{cite journal|title=Cybersled|journal=Maximum: The Video Game Magazine|issue=5 |publisher=Emap International Limited|date=April 1996|page=50}}

Examples of racing games that took advantage of the neGcon are the original PlayStation iterations of the Ridge Racer series (Ridge Racer Type 4 also supported the Namco Jogcon), Gran Turismo, Motor Toon Grand Prix, Motor Toon Grand Prix 2, Destruction Derby, Colin McRae Rally, TOCA, Rally Cross, V-Rally and the Pole Position games on Namco Museum volumes 1 and 3, as well as Ridge Racer V on the PlayStation 2. The Wipeout series (including Wipeout Fusion on the PS2) also supported the neGcon. The number of non-racing games which supported the neGcon was limited, almost solely confined to Namco's Ace Combat series (which also carried over to PS2). Although the neGcon was not strictly protocol-compatible with the standard PS1 controller, Sony's libraries seemed to support the neGcon as a standard controller even at launch. Because of this, a neGcon could be used in most games that didn't require the use of R2, L2 or select buttons, including the system's built-in memory card manager and CD player. Additionally, the neGcon library was also used to provide finer controls for third-party steering wheels, with long throw I and II buttons used for pedals in such controllers. However, said long throw of the I and II buttons makes the neGcon not a top-quality substitute for a regular PS1 controller. In particular, games that required rapid button pressing of the square or X buttons were difficult to play well.

Gran Turismo 3: A-Spec and Gran Turismo 4 for the PS2 do not support the neGcon. This had the effect of breaking compatibility with steering wheel controllers that previously used the neGcon protocol, although other games such as Le Mans 24 Hours and World Rally Championship (with control mode set to digital) allowed for compatibility. GT3 and GT4 are compatible with the standard PS2 DualShock 2 which provides analog throttle and brake input. For finer control than the short-throw DualShock 2 buttons offered, a user could use a Logitech-produced wheel which was specifically produced for these games. The Logitech wheels were large and non-portable but were well matched to the Gran Turismo games.

History

File:Logitech-Driving-Force-PS3.jpg

The NeGcon was the creation of Namco designer Satoru Kuriyama.{{cite book |last1=Szczepaniak |first1=John |title=The Untold History of Japanese Game Developers |date=4 August 2014 |isbn=978-0992926021 |pages=641–669 |url=https://www.amazon.co.uk/Untold-History-Japanese-Game-Developers/dp/0992926025 |accessdate=11 January 2020}} Best known as the production manager for Ridge Racer (1993), Kuriyama envisioned the idea for the NeGcon while observing a fellow Namco employee, Valkyrie no Densetsu creator "Ms. Okawa", playing a Super Famicom racing game while simultaneously tilting the controller in the direction the car was turning in the game. Kuriyama then began thinking of a controller that could twist and turn to perform movement in precise game movements. Namco's console game division caught wind of the idea and suggested that if the controller was drastically different from other game controllers already on the market, it could help create new, interesting game concepts. The team looked to racing games for inspiration, thinking of creating a controller akin to a steering wheel that allowed for quick, precise turns. The name NeGcon is based on the Japanese word "nejiru", meaning "to twist".

Yutaka Isokawa, a Namco engineer, was assigned to the NeGcon production team shortly after completing work on two Yu Yu Hakusho games for the Super Famicom. Originally a developer at Asmik that designed Catrap for the Game Boy, he was integrated into Namco's console game division to begin work on the new controller. Isokawa believes that part of the idea behind the NeGcon was based on Namco's desire to create hardware for the home console market, rather than be strictly a third-party publisher for companies such as Nintendo and Sony Computer Entertainment — this idea was further fueled by the fact that Namco's rival, Sega, was at the time one of the largest hardware manufacturers in the home video game market. Isokawa believes that the company intended to begin producing controllers and potentially consoles before the PlayStation was released.

While designing the NeGcon, the production team turned to racing games for inspiration; they specifically looked at steering wheels and how they moved to potentially create a controller that allowed for quick, responsive turns around corners in tracks. The controller itself was mainly designed by Kazumi Mizuno, the graphical planning manager in Namco's consumer game division. It was suggested by Isokawa and others that the controller could be twisted to recreate the feeling of a steering wheel, rather than having it be held at a specific angle. Multiple prototypes were proposed, including one with a longer controller prong at one hand and another with all four buttons being analogue. Many of the designers were nervous about the swivel that allowed the controller to be twisted as they thought it would be too fragile.

During production of the NeGcon, Isokawa began work on a video game that could show off the controller's capabilities. It was a golf game that had the player twist the NeGcon to simulate the action of swinging a golf club to hit the ball. Isokawa scrapped the game as Namco would have to compete with Sony's Everybody's Golf, which he felt was not possible due to the latter's widespread success. He also believed that golf players who tried out the game would dislike it for its controls and concept overall. Although the game itself was cancelled, the team used it to test the NeGcon prototype units as a way to help correct potential issues and finalize the design.

Supported games

class="wikitable sortable plainrowheaders" style="text-align: center;"

|+ List of NeGcon-compatible video games

! scope="col" | Year

! scope="col" | Title

! scope="col" | Platform

! scope="col" | Publisher

! scope="col" class="unsortable" | {{Abbr|Ref.|Reference(s)}}

1994

! scope="row" |Ridge Racer

| PlayStation

| Namco

| {{cite magazine|title=Namco Discuss the Making of Ridge Racer for the Sony PlayStation!|magazine=Electronic Gaming Monthly|issue=66 |publisher=Ziff Davis|date=January 1995|issn=1058-918X|pages=170–171}}

1994

! scope="row" |Motor Toon Grand Prix

| PlayStation

| Sony Computer Entertainment

| {{cite web |author1=Ghegs |title=The Namco neGcon and the PlayStation Games Supported |url=http://www.racketboy.com/retro/the-namco-negcon-and-the-playstation-games-supported |website=Racketboy |accessdate=11 January 2020 |archive-url=https://web.archive.org/web/20180925063812/http://www.racketboy.com/retro/the-namco-negcon-and-the-playstation-games-supported |archive-date=25 September 2018 |date=2 May 2013}}

1995

! scope="row" |Ridge Racer Revolution

| PlayStation

| Namco

| {{cite magazine|title=Special Extended Play The sequel to the stunning original! Ridge Racer Revolution|magazine=Maximum: The Video Game Magazine|issue=5 |publisher=Emap International Limited|date=April 1996|issn=1360-3167}}

1995

! scope="row" |Cyber Sled

| PlayStation

| Namco

|

1995

! scope="row" |Air Combat

| PlayStation

| Namco

|

1995

! scope="row" |Wipeout

| PlayStation

| Psygnosis

|

1995

! scope="row" |Destruction Derby

| PlayStation

| Psygnosis

| {{cite news |title=Twisty Times are Here! |url=https://archive.org/details/PlayIssue4/page/n27?q=negcon |accessdate=11 January 2020 |agency=Play |issue=4 |publisher=Paragon Publishing |date=January 1996}}

1995

! scope="row" |Namco Museum Vol. 1{{efn|The included port of Pole Position supports the NeGcon.}}

| PlayStation

| Namco

|

1996

! scope="row" |J-League Soccer Prime Goal EX

| PlayStation

| Namco

|

1996

! scope="row" |Studio P

| PlayStation

| Argent

|

1996

! scope="row" |The Need for Speed

| PlayStation

| Electronic Arts

| {{cite web |author1=Ghegs |title=The Namco neGcon and the PlayStation Games Supported |url=http://www.racketboy.com/retro/the-namco-negcon-and-the-playstation-games-supported |website=Racketboy |accessdate=11 January 2020 |archive-url=https://web.archive.org/web/20180925063812/http://www.racketboy.com/retro/the-namco-negcon-and-the-playstation-games-supported |archive-date=25 September 2018 |date=2 May 2013}}

1996

! scope="row" |World Stadium EX

| PlayStation

| Namco

|

1996

! scope="row" |Wipeout 2097

| PlayStation

| Psygnosis

|

1996

! scope="row" |Rage Racer

| PlayStation

| Namco

|

1996

! scope="row" |Motor Toon Grand Prix 2

| PlayStation

| Sony Computer Entertainment

|

1996

! scope="row" |Galaxian3

| PlayStation

| Namco

| {{cite web |title=ナムコ プレイステーション用周辺機器 - ネジコン |url=https://www.bandainamcoent.co.jp/cs/list/negcon/index.php |publisher=Bandai Namco Entertainment |accessdate=11 January 2020 |archive-url=https://web.archive.org/web/20190629190542/https://www.bandainamcoent.co.jp/cs/list/negcon/index.php |archive-date=29 June 2019}}

1996

! scope="row" |Namco Museum Vol. 3{{efn|The included port of Pole Position II supports the NeGcon.}}

| PlayStation

| Namco

|

1996

! scope="row" |Tempest X3

| PlayStation

| Interplay

|

1996

! scope="row" |Destruction Derby 2

| PlayStation

| Psygnosis

|

1996

! scope="row" |Road Rage/Speed King

| PlayStation

| Konami

|{{cite web |title=Road Rage |url=https://psxdatacenter.com/games/P/R/SLES-00543.html |website=PlayStation DataCenter |access-date=17 October 2022}}

1996

! scope="row" |Hardcore 4x4

| PlayStation

| ASC Games (NA), Gremlin Interactive (EU)

|{{Cite web |title=Hardcore 4x4 (PAL back cover art) |url=https://www.mobygames.com/game/23751/tnn-motor-sports-hardcore-4x4/cover/group-37672/cover-102668/ |access-date=2023-07-15 |website=MobyGames |language=en}}

1997

! scope="row" |Rally Cross

| PlayStation

| Sony Computer Entertainment

| {{cite web |title=10 Best And Most Memorable Uses Of Video Game Hardware |url=https://www.gamespot.com/gallery/10-best-and-most-memorable-uses-of-video-game-hard/2900-1918/5/ |website=GameSpot |publisher=CBS Interactive |accessdate=11 January 2020 |archive-url=https://web.archive.org/web/20190405083351/https://www.gamespot.com/gallery/10-best-and-most-memorable-uses-of-video-game-hard/2900-1918/ |archive-date=5 April 2019 |date=1 April 2018}}

1997

! scope="row" |Ace Combat 2

| PlayStation

| Namco

| {{cite news |author1=CVG Staff |title=Exclusive Namco/Ace Combat 2 Interview! |url=https://archive.org/details/Computer_and_Video_Games_Issue_190_1997-09_EMAP_Images_GB/page/n35?q=Ace+Combat+2+interview |accessdate=22 December 2019 |agency=Computer and Video Games |issue=190 |publisher=EMAP Images |date=September 1997 |pages=36–39}}

1997

! scope="row" |Formula Karts Special Edition

| PlayStation

| Telstar

| {{cite web | url=http://www.absolute-playstation.com/api_review/rfkart.htm | title=FORMULA KARTS SPECIAL EDITION - Review - ABSOLUTE PLAYSTATION }}

1997

! scope="row" |Peak Performance

| PlayStation

| Atlus

| {{cite web |author1=IGN Staff |title=Peak Performance |url=https://www.ign.com/articles/1997/04/30/peak-performance |publisher=IGN |accessdate=11 January 2020 |archive-url=https://web.archive.org/web/20191002080118/https://www.ign.com/articles/1997/04/30/peak-performance |archive-date=2 October 2019 |date=29 April 1997}}

1997

! scope="row" |Xevious 3D/G+

| PlayStation

| Namco

|

1997

! scope="row" |V-Rally

| PlayStation

| Infogrames Multimedia

|

1997

! scope="row" |Gran Turismo

| PlayStation

| Sony Computer Entertainment

|

1997

! scope="row" |Arkanoid Returns

| PlayStation

| Taito

|

1997

! scope="row" |Need for Speed II

| PlayStation

| Electronic Arts

|

1997

! scope="row" |Ray Tracers

| PlayStation

| Taito

|

1997

! scope="row" |TOCA Touring Car Championship

| PlayStation

| The 3DO Company

1997

! scope="row" |Rapid Racer

| PlayStation

| Sony Computer Entertainment

| {{cite web |title=Auto Destruct |url=https://psxdatacenter.com/games/P/R/SCES-00394.html |website=PlayStation DataCenter |access-date=11 June 2024}}

1998

! scope="row" |Klonoa: Door to Phantomile

| PlayStation

| Namco

|

1998

! scope="row" |Auto Destruct

| PlayStation

| Electronic Arts

| {{cite web |title=Auto Destruct |url=https://psxdatacenter.com/games/P/A/SLES-00909.html |website=PlayStation DataCenter |access-date=11 February 2024}}

1998

! scope="row" |NASCAR 99

| PlayStation

| Electronic Arts

|

1998

! scope="row" |Puchi Carat

| PlayStation

| Taito

|

1998

! scope="row" |Rally de Africa

| PlayStation

| Prism Arts

| {{cite web |title=Rally de Africa |url=https://psxdatacenter.com/games/J/R/SLPS-01601.html |website=PlayStation DataCenter |access-date=25 July 2023}}

1998

! scope="row" |R4: Ridge Racer Type 4

| PlayStation

| Namco

| {{cite web |last1=Klepek |first1=Patrick |title=That Time Ridge Racer Got Its Own Super Weird Controller |url=https://kotaku.com/that-time-ridge-racer-got-its-own-super-weird-controlle-1773001907 |website=Kotaku |accessdate=11 January 2020 |archive-url=https://web.archive.org/web/20170401192841/http://kotaku.com/that-time-ridge-racer-got-its-own-super-weird-controlle-1773001907 |archive-date=1 April 2017 |date=25 April 2016}}

1998

! scope="row" |Twisted Metal III

|PlayStation

|Sony Computer Entertainment

|

1998

! scope="row" |Need for Speed III: Hot Pursuit

| PlayStation

| Electronic Arts

|

1998

! scope="row" |Colin McRae Rally

| PlayStation

| Codemasters

|

1998

! scope="row" |World Stadium 2

| PlayStation

| Namco

|

1999

! scope="row" |Ace Combat 3: Electrosphere

| PlayStation

| Namco

|

1999

! scope="row" |Crash Team Racing

| PlayStation

| Sony Computer Entertainment

|

1999

! scope="row" |Formula One 99

| PlayStation

| Sony Computer Entertainment

|{{Cite web |title=Formula One 99 (PAL back cover art) |url=https://www.mobygames.com/game/4695/formula-one-99/cover/group-2021/cover-52178/ |access-date=2023-07-15 |website=MobyGames |language=en}}

1999

! scope="row" |Gran Turismo 2

| PlayStation

| Sony Computer Entertainment

|

1999

! scope="row" |Need for Speed: High Stakes

| PlayStation

| Electronic Arts

|

1999

! scope="row" |V-Rally 2

| PlayStation

| Electronic Arts (NA), Infogrames Multimedia (EU)

|

1999

! scope="row" |Side by Side Special

| PlayStation

| Taito

|

1999

! scope="row" |Wipeout 3

|PlayStation

|Psygnosis

| {{cite magazine |title=Review: Wiep3out Special Edition|magazine=PlayStation Plus|issue=58|publisher=EMAP|date=July 2000|page=30}}

2000

! scope="row" |Formula One 2000

| PlayStation

| |Sony Computer Entertainment

|{{Cite web |title=Formula One 2000 (PAL back cover art) |url=https://www.mobygames.com/game/23211/formula-one-2000/cover/group-96409/cover-263266/ |access-date=2023-07-15 |website=MobyGames |language=en}}

2000

! scope="row" |Mille Miglia

| PlayStation

| SCi_Games

|

2000

! scope="row" |NASCAR Rumble

| PlayStation

| Electronic Arts

2000

! scope="row" |Need for Speed: Porsche Unleashed

| PlayStation

| Electronic Arts

|

2000

! scope="row" |Colin McRae Rally 2.0

| PlayStation

| Codemasters

|

2000

! scope="row" |Rally de Europe

| PlayStation

| Prism Arts

| | {{cite web |title=Rally de Europe |url=https://psxdatacenter.com/games/J/R/SLPS-02679.html |website=PlayStation DataCenter |access-date=25 July 2023}}

2000

! scope="row" |RC Revenge

| PlayStation

| Acclaim Entertainment

2000

! scope="row" |Ridge Racer V

| PlayStation 2

| Namco

| {{cite web |last1=Williamson |first1=Colin |title=PS2 Launch: Ridge Racer V Peripherals |url=https://www.ign.com/articles/2000/03/07/ps2-launch-ridge-racer-v-peripherals |publisher=IGN |accessdate=11 January 2020 |archive-url=https://web.archive.org/web/20200111050051/https://www.ign.com/articles/2000/03/07/ps2-launch-ridge-racer-v-peripherals |archive-date=11 January 2020 |date=7 March 2000}}

2000

! scope="row" |Touge Max G

| PlayStation

| Atlus

|

2000

! scope="row" |Dave Mirra Freestyle BMX

| PlayStation

| Acclaim Entertainment

|

2000

! scope="row" |Dave Mirra Freestyle BMX: Maximum Remix

| PlayStation

| Acclaim Entertainment

|

2001

! scope="row" |Ford Racing

| PlayStation

| Empire Interactive

|

2001

! scope="row" |Formula One 2001

| PlayStation

| Sony Computer Entertainment

|{{Cite web |title=Formula One 2001 (PAL back cover art) |url=https://www.mobygames.com/game/9730/formula-one-2001/cover/group-74826/cover-202320/ |access-date=2023-07-15 |website=MobyGames |language=en}}

2001

! scope="row" |Battle Gear 2

| PlayStation 2

| Taito

|

2002

! scope="row" |Wipeout Fusion

| PlayStation 2

| Sony Computer Entertainment

|

2005

! scope="row" |NamCollection

| PlayStation 2

| Namco

|

Variants

NeGcon has been built in three variants.

  • The First Generation model is a basic white neGcon with curved shoulder buttons. It was manufactured in South Korea.
  • The Second Generation model has more rectangular shaped shoulder buttons and was manufactured in China. The Second Generation also uses different components inside.
  • The Third Generation model is a black slightly smaller version of the neGcon. It was designed as a cheaper version of white neGcons, but it has never been officially sold outside of Japan. The black neGcon had reshaped handles designed to be more ergonomic. However it's built of cheaper plastic and components. It is mostly based on the second generation model, sharing most of its components. The black NeGcon was released on April 29, 1998, in Japan.{{cite web|first=Yutaka|last=Ohbuchi|url=http://headline.gamespot.com/news/98_03/06_negcon/index.html|archiveurl=https://web.archive.org/web/20001006205829/http://headline.gamespot.com/news/98_03/06_negcon/index.html|title=NeGcon Goes Black|website=GameSpot|archivedate=October 6, 2000|date=March 6, 1998|accessdate=October 21, 2022}}

Reception

According to Electronic Gaming Monthly, upon release in Japan the neGcon "received rave reviews from the gaming press because of its unusual design, shape and method of control".{{cite magazine |title=In Total Control: Companies Take Aim at Gamers with New Gadgets |magazine=Electronic Gaming Monthly|issue=80|publisher=Sendai Publishing|date=March 1996|pages=16–18}}

Retrospective coverage of the NeGcon has been similarly positive, and has noted its outlandish, unique design. Time, who ranked it as the 4th strangest gadget of all time, stated that the NeGcon "stands apart as one of the few simultaneously bizarre and functionally intrepid" of video game controllers, commending its responsive button input and general suitability for racing games.{{cite magazine |last=Fitzpatrick |first=Alex |title=The 25 Weirdest Gadgets of All Time |url=https://time.com/4387701/weirdest-gadgets-ever/ |magazine=Time |accessdate=12 January 2020 |archive-url=https://web.archive.org/web/20190512192609/http://time.com/4387701/weirdest-gadgets-ever/ |archive-date=12 May 2019 |date=7 July 2016}} GameSpot agreed, saying that the controller helped redefine the overall design of the traditional PlayStation controller. They said its design was strange and bizarre, yet responsive, and that it was an excellent controller for racing games like Ridge Racer.{{cite web |author=GameSpot Staff |title=10 Best And Most Memorable Uses Of Video Game Hardware |url=https://www.gamespot.com/gallery/10-best-and-most-memorable-uses-of-video-game-hard/2900-1918/ |website=GameSpot |publisher=CBS Interactive |accessdate=12 January 2020 |archive-url=https://web.archive.org/web/20180402025228/https://www.gamespot.com/gallery/10-best-and-most-memorable-uses-of-video-game-hard/2900-1918/8/ |archive-date=2 April 2018 |date=1 April 2018}} IGN expressed disappointment towards the NeGcon's poor sales due to it being seen as strange by the general public, writing that it "just goes to show where genuine innovation will get you."{{cite web |last=Davis |first=Justin |title=Nine of the Weirdest, Wackiest Controllers Ever |url=https://time.com/4387701/weirdest-gadgets-ever/ |publisher=IGN |access-date=12 January 2020 |archive-url=https://web.archive.org/web/20190512192609/http://time.com/4387701/weirdest-gadgets-ever/ |url-status=live |archive-date=12 May 2019 |date=8 April 2013}}

See also

Notes

{{notelist}}

References

{{reflist}}

{{commons category}}

{{PlayStation (console)}}

{{Bandai Namco hardware}}