Outline of artificial intelligence

{{Short description|Overview of and topical guide to artificial intelligence}}

{{Artificial intelligence}}

The following outline is provided as an overview of and topical guide to artificial intelligence:

Artificial intelligence (AI) is intelligence exhibited by machines or software. It is also the name of the scientific field which studies how to create computers and computer software that are capable of intelligent behavior.

{{TOC limit|limit=3}}

AI algorithms and techniques

{{Main|Artificial intelligence#Tools}}

= Search =

= Optimization search =

{{cite book|ref=none|last=Holland|first=John H.|url=https://archive.org/details/adaptationinnatu00holl|title=Adaptation in Natural and Artificial Systems|publisher=University of Michigan Press|year=1975|isbn=978-0-262-58111-0|url-access=registration}}

{{cite book|ref=none|last=Koza|first=John R.|title=Genetic Programming (On the Programming of Computers by Means of Natural Selection)|publisher=MIT Press|year=1992|isbn=978-0-262-11170-6|bibcode=1992gppc.book.....K}}

{{cite book|ref=none|last1=Poli|first1=R.|url=http://www.gp-field-guide.org.uk/|title=A Field Guide to Genetic Programming|last2=Langdon|first2=W. B.|last3=McPhee|first3=N. F.|publisher=Lulu.com|year=2008|isbn=978-1-4092-0073-4|via=gp-field-guide.org.uk}}

  • Genetic algorithms
  • Gene expression programming
  • Genetic programming
  • Differential evolution
  • Society based learning algorithms.{{sfn|Luger|Stubblefield|2004|pp=530–541}}{{cite book|ref=none|author1=Daniel Merkle|title=Search Methodologies: Introductory Tutorials in Optimization and Decision Support Techniques|author2=Martin Middendorf|date=2013|publisher=Springer Science & Business Media|isbn=978-1-4614-6940-7|editor1-last=Burke|editor1-first=Edmund K.|language=en|chapter=Swarm Intelligence|editor2-last=Kendall|editor2-first=Graham}}

=Logic=

  • Logic and automated reasoning{{Harvnb|Russell|Norvig|2003|pp=194–310}}; {{Harvnb|Luger|Stubblefield|2004|pp=35–77}}
  • Programming using logic
  • Logic programming
  • See "Logic as search" above.
  • Forms of Logic
  • Propositional logic{{Harvnb|Russell|Norvig|2003|pp=204–233}}; {{Harvnb|Luger|Stubblefield|2004|pp=45–50}}
  • First-order logic{{Harvnb|Russell|Norvig|2003|pp=240–310}}; v{{Harvnb|Luger|Stubblefield|2004|pp=50–62}}
  • First-order logic with equality
  • Constraint satisfaction
  • Fuzzy logic{{Harvnb|Russell|Norvig|2003|pp=526–527}}{{cite news|title=What is 'fuzzy logic'? Are there computers that are inherently fuzzy and do not apply the usual binary logic?|language=en|work=Scientific American|url=https://www.scientificamerican.com/article/what-is-fuzzy-logic-are-t/|access-date=5 May 2018}}

=Other symbolic knowledge and reasoning tools=

Symbolic representations of knowledge

Unsolved problems in knowledge representation

Breadth of commonsense knowledge:

  • {{Harvtxt|Russell|Norvig|2003|p=21}},
  • {{Harvtxt|Crevier|1993|pp=113–114}},
  • {{Harvtxt|Moravec|1988|p=13}},
  • {{Harvtxt|Lenat|Guha|1989|loc=Introduction}}

=Probabilistic methods for uncertain reasoning=

=Classifiers and statistical learning methods=

=Artificial neural networks=

= Biologically based or embodied =

Developmental robotics:

  • {{Harvtxt|Weng|McClelland|Pentland|Sporns|2001}}
  • {{Harvtxt|Lungarella|Metta|Pfeifer|Sandini|2003}}
  • {{Harvtxt|Asada|Hosoda|Kuniyoshi|Ishiguro|2009}}
  • {{Harvtxt|Oudeyer|2010}}

= Cognitive architecture and multi-agent systems =

Philosophy

{{Main|Artificial intelligence#Philosophy|Philosophy of AI}}

= Definition of AI =

=Classifying AI=

Goals and applications

{{Main|Applications of artificial intelligence|Artificial intelligence#Goals}}

= General intelligence =

= Reasoning and Problem Solving =

= Knowledge representation =

= Planning =

= Learning =

= Natural language processing =

= Perception =

= Robotics =

= Control =

= Social intelligence =

= Game playing =

= Creativity, art and entertainment =

= Integrated AI systems =

  • AIBO – Sony's robot dog. It integrates vision, hearing and motorskills.
  • Asimo (2000 to present) – humanoid robot developed by Honda, capable of walking, running, negotiating through pedestrian traffic, climbing and descending stairs, recognizing speech commands and the faces of specific individuals, among a growing set of capabilities.
  • [https://web.archive.org/web/20070705035725/http://www.mindmakers.org/projects/MIRAGE MIRAGE] – A.I. embodied humanoid in an augmented reality environment.
  • Cog – M.I.T. humanoid robot project under the direction of Rodney Brooks.
  • QRIO – Sony's version of a humanoid robot.
  • TOPIO, TOSY's humanoid robot that can play ping-pong with humans.
  • Watson (2011) – computer developed by IBM that played and won the game show Jeopardy! It is now being used to guide nurses in medical procedures.
  • Purpose: Open domain question answering
  • Technologies employed:
  • Natural language processing
  • Information retrieval
  • Knowledge representation
  • Automated reasoning
  • Machine learning
  • Project Debater (2018) – artificially intelligent computer system, designed to make coherent arguments, developed at IBM's lab in Haifa, Israel.

= Intelligent personal assistants =

= Other applications =

History

= History by subject =

Future

Fiction

Artificial intelligence in fiction – Some examples of artificially intelligent entities depicted in science fiction include:

AI community

= Open-source AI development tools =

= Projects =

List of artificial intelligence projects

=Competitions and awards=

=Publications=

=Organizations=

=Companies=

=Artificial intelligence researchers and scholars=

==1930s and 40s (generation 0)==

==1950s (the founders)==

==1960s (their students)==

==1970s==

==1980s==

==1990s==

  • Yoshua Bengio
  • Hugo de Garis – known for his research on the use of genetic algorithms to evolve neural networks using three-dimensional cellular automata inside field programmable gate arrays.
  • Geoffrey Hinton
  • Yann LeCun – Chief AI Scientist at Facebook AI Research and founding director of the NYU Center for Data Science
  • Ray Kurzweil – developed optical character recognition (OCR), text-to-speech synthesis, and speech recognition systems. He has also authored multiple books on artificial intelligence and its potential promise and peril. In December 2012 Kurzweil was hired by Google in a full-time director of engineering position to "work on new projects involving machine learning and language processing".{{cite web|last=Letzing|first=John|title=Google Hires Famed Futurist Ray Kurzweil|url=https://blogs.wsj.com/digits/2012/12/14/google-hires-famed-futurist-ray-kurzweil/?mod=WSJBlog&source=email_rt_mc_body&ifp=0|publisher=The Wall Street Journal|date=2012-12-14|access-date=2013-02-13}} Google co-founder Larry Page and Kurzweil agreed on a one-sentence job description: "to bring natural language understanding to Google".

==2000s on==

|title= Google's Lab of Wildest Dreams

|newspaper = New York Times

|author = Claire Miller and Nick Bilton

|date = 3 November 2011

|url = https://www.nytimes.com/2011/11/14/technology/at-google-x-a-top-secret-lab-dreaming-up-the-future.html

}} He is also co-founder of Coursera, a massive open online course (MOOC) education platform, with Daphne Koller.

See also

References

{{Reflist}}

=Bibliography=

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|last1=Asada |first1=M. |last2=Hosoda |first2=K. |last3=Kuniyoshi |first3=Y. |last4=Ishiguro |first4=H. |last5=Inui |first5=T. |last6=Yoshikawa |first6=Y. |last7=Ogino |first7=M. |last8=Yoshida |first8=C. |year=2009 |title=Cognitive developmental robotics: a survey |author-link=Minoru Asada|journal=IEEE Transactions on Autonomous Mental Development |volume=1 |issue=1 |pages=12–34 |doi=10.1109/tamd.2009.2021702 |s2cid=10168773 }}

  • {{Crevier 1993}}
  • {{Citation | last1=Lenat | first1=Douglas | title = Building Large Knowledge-Based Systems | year = 1989 | last2=Guha | first2=R. V.| author-link=Douglas Lenat | publisher = Addison-Wesley| isbn=978-0-201-51752-1 | oclc=19981533 }}
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  • {{cite journal

| last1=Lungarella |first1=M. |last2=Metta |first2=G. |last3=Pfeifer |first3=R. |last4=Sandini |first4=G. |year=2003

| title=Developmental robotics: a survey

| journal=Connection Science |volume=15 | issue=4 |pages=151–190 |citeseerx=10.1.1.83.7615 | doi=10.1080/09540090310001655110

| s2cid=1452734 }}

  • {{Citation | last = Moravec | first = Hans | author-link = Hans Moravec | title = Mind Children | year = 1988 | publisher = Harvard University Press | isbn = 978-0-674-57618-6 | oclc = 245755104 | url-access = registration | url = https://archive.org/details/mindchildren00hans }}
  • {{cite journal | last=Oudeyer | first=P-Y. | year=2010 | title=On the impact of robotics in behavioral and cognitive sciences: from insect navigation to human cognitive development | journal=IEEE Transactions on Autonomous Mental Development | volume=2 | issue=1 | pages=2–16 | url=http://www.pyoudeyer.com/IEEETAMDOudeyer10.pdf | doi=10.1109/tamd.2009.2039057 | s2cid=6362217 | access-date=4 June 2013 | archive-date=3 October 2018 | archive-url=https://web.archive.org/web/20181003202543/http://www.pyoudeyer.com/IEEETAMDOudeyer10.pdf | url-status=live }}
  • {{Cite book|last1=Russell|first1=Stuart J.|url=http://aima.cs.berkeley.edu/|title=Artificial Intelligence: A Modern Approach|last2=Norvig|first2=Peter|publisher=Prentice Hall|year=2003|isbn=978-0-13-790395-5|edition=2nd|location=Upper Saddle River, New Jersey|author-link=Stuart J. Russell|author2-link=Peter Norvig}}
  • {{cite journal |last1=Weng |first1=J. |last2=McClelland |last3=Pentland |first3=A. |last4=Sporns |first4=O. |last5=Stockman |first5=I. |last6=Sur |first6=M. |last7=Thelen |first7=E. |year=2001 |url=http://www.cse.msu.edu/dl/SciencePaper.pdf |via=msu.edu |doi=10.1126/science.291.5504.599 |pmid=11229402 |title=Autonomous mental development by robots and animals |journal=Science |volume=291 |issue=5504 |pages=599–600 |s2cid=54131797 |access-date=4 June 2013 |archive-date=4 September 2013 |archive-url=https://web.archive.org/web/20130904235242/http://www.cse.msu.edu/dl/SciencePaper.pdf |url-status=live }}