Video games in the Netherlands

{{Short description|Overview of video games in the Netherlands}}

{{Use mdy dates|date=February 2019}}

The Netherlands' mainstream video games market, not taking into consideration the serious and casual games, is the sixth largest in Europe. In 2008, the Dutch market took up 3.95% of the entire European market in total sales and 4.19% in software sales.{{cite web | publisher=Gamed.nl | url=http://www.gamed.nl/view/39535 | title=Nieuws: VK grootste gamesmarkt in Europa | date=April 12, 2008}}

A significant part of the Netherlands' gaming industry is in serious games, in which Dutch companies make a significant part of the worldwide industry.{{cite web | publisher=GameSpy | url=http://www.gamespy.com/articles/872/872255p1.html | title=The Netherlands Announces Its Growing Role in the Global Games Industry | date=May 7, 2008 |archive-url=https://web.archive.org/web/20120212130159/http://www.gamespy.com/articles/872/872255p1.html |archive-date=February 12, 2012 |url-status=dead }}Lenting, T. (2019), Gamegeschiedenis van Nederland 1978-2018. Karel van Mander Academy: Arnhem.{{cite web | url=https://www.academia.edu/124463721 | title=Video game history of the Netherlands | date=October 6, 2024 }}

In the Netherlands, an estimated of 4,000 people are working in the games industry, at more than 600 companies.{{cite web|publisher=Dutch Game Garden|url=https://drive.google.com/file/d/1IBZKIBonGyEA9ph3gMjIoRLD0xFMfNW_/view|title=Games Monitor The Netherlands 2020 Update - Covid Impact|date=April 30, 2021|archive-url=https://web.archive.org/web/20220619124811/https://drive.google.com/file/d/1IBZKIBonGyEA9ph3gMjIoRLD0xFMfNW_/view|archive-date=June 19, 2022}} Over 45 of the companies are located in the Dutch Game Garden, a government subsidized organization with the aim of promoting and improving the video games industry in the Netherlands.

Consumer availability

In 2007, the Dutch game industry surpassed the Dutch film industry for the first time in history. The growth of the games industry in the Netherlands is about 50% higher than any other industry in the Netherlands' region.

Despite the 2008 financial crisis, the situation of video gaming in the Netherlands is not all that bad. Both publishers and retailers report that the crisis has certainly not caused a drop in sales, while at times, sales have even improved.

{{cite web | publisher=NG-Gamer | first=Martijn | last=Müller | url=http://www.ng-gamer.nl/game-nieuws/7090_games-in-de-huidige-economische-crisis/ | title=Games in de huidige economische crisis | date=March 3, 2009 | language=nl}}

=History=

Although the first generation of video games were obtained by a select few, video games became first available during the second generation of video games, when a select few Dutch electronic stores carried the earlier systems. With the third generation, more stores started carrying video game related products, a trend that has been setting through ever since.{{Citation needed|date=August 2008}}

In the early '90s, independent video game stores first started to open in the Netherlands, with a fast expansion in the early 2000s. Since 2004, video games have gotten more important for general stores however, which has led to the closing of a number of game stores, and a merger of others.{{Citation needed|date=August 2008}}

Currently, there are about 1,200 stores, of which about 75 independent, in the Netherlands that carry video games and related items, and numerous online stores.

=Distribution=

Distribution of games on physical media in the Netherlands is usually done by publishers or major distributors such as Micromedia BV in Nijmegen that cover the entire Benelux, although most of the publishers' offices are located in the Netherlands, and only a few have offices in Belgium. Since not every publisher has a separate office for the Benelux, certain publishers take care of multiple labels, including those of other publishers.

The Netherlands also has several publishers for games through digital distribution, such as via web portals and mobile platforms like the App Store and Google Play.

Netherlands in video games

{{Unsourced section|date=November 2020}}

The Netherlands is not often used as a setting for video games, other than certain Dutch games such as A2 Racer, AmsterDoom (NL wiki) and Efteling Tycoon. Amsterdam, the capital of the Netherlands, was planned to be a featured city in The Getaway 3, before its development was cancelled. The first internationally successful game to use the Netherlands as a setting is Hitman: Codename 47, which has a level set in Rotterdam. Resistance: Retribution also featured a level in Rotterdam. During World War II, the Netherlands was the location of Operation Market Garden, a much-used setting for World War II games. The game Brothers in Arms: Hell's Highway focusses entirely on Operation Market Garden and accurately depicts the Dutch towns and landscape along the operation's route.

In games such as the FIFA football games and Olympic video games, teams or players from the Netherlands are featured. The TT Circuit Assen is by fans considered "The Cathedral" of motorcycling, with the Dutch TT being one of the biggest events in motorbike racing. As such, the track is featured in many of the motorcycling racing games. Circuit Park Zandvoort is a Formula One racing track. The track has been featured in its old Formula One-layout in the game Grand Prix Legends, and more recently in its current layout in TOCA Race Driver, TOCA Race Driver 2, Race 07 and rFactor 2.

Recently Mario Kart Tour added an Amsterdam tour track to its roster. {{cite web | url=https://www.mariowiki.com/Amsterdam_Tour | title=Amsterdam Tour | date=July 3, 2022 }}

Video game development

=Game developers from the Netherlands=

class="wikitable sortable" style="font-size:85%"

! Company

! Location

! Founded

! Type

Engine Software

| Doetinchem

| 1991

| entertainment, handheld, mobile games. Co-dev, porting.

Witan Entertainment

| Haarlem

| 1992

| entertainment, casual, serious, mobile games

Elements Interactive

| Almere

| 1996

| mobile games, software and websites

IJsfontein

| Amsterdam

| 1997

| serious games

Triumph Studios

| Delft

| 1997

| core games

GamePoint B.V.

| The Hague

| 1998

| online casino games

MAD Multimedia

| Groningen

| 1998

| serious games

Khaeon

| The Hague

| 1999

| core games

Nixxes Software

| Utrecht

| 1999

| video game conversions and software

RANJ

| Rotterdam

| 1999

| serious games

Behaviour Rotterdam

| Rotterdam

| 2000

| core games, co-dev, porting. Ex-Codeglue (2000-2023).

Bright Alley

| Utrecht

| 2000

| serious games and gamification

E-Semble bv

| Delft

| 2000

| serious games

Guerrilla Games

| Amsterdam

| 2000

| core games

NotTheFly Mobile Entertainment

| Venlo

| 2000

| mobile games

Little Chicken Game Company B.V.

| Amsterdam

| 2001

| core & mobile games

Monkeybizniz

| Utrecht

| 2001

| serious games

Grendel Games

| Leeuwarden

| 2002

| core- and serious games

Pixel Pixies

| Leeuwarden

| 2002

| serious games

Trade Games International

| The Hague

| 2002

| core games

VSTEP

| Rotterdam

| 2002

| serious games

Eximion

| Eindhoven

| 2003

| core- and casual games, game distributor

Team6 Game Studios

| Assen

| 2003

| core games

CrazyFoot Gamestudio

| The Hague

| 2004

| core games

Gamebasics Studio

| Zoetermeer

| 2004

| mobile games

Mindgame

| Amsterdam

| 2004

| serious games

Spill Group

| Utrecht

| 2004

| casual games (since 2008 known as Spil Games)

Xform

| Utrecht

| 2004

| browser based 3D games

Paladin Studios

| The Hague

| 2005

| mobile games

Soepel

| Amsterdam

| 2005

| casual and serious games

Sticky Studios

| Utrecht

| 2005

| serious and mobile games

Triangle Studios

| Leeuwarden

| 2005

| core and mobile games

Tygron

| The Hague

| 2005

| serious games

Virtual Racing Industries B.V.

| Heemstede

| 2005

| real-life RC events, serious games

BlewScreen

| Tilburg

| 2006

| casual and serious games

Coin-Op Interactive

| Rotterdam

| 2006

| video game design

Blender Institute

| Amsterdam

| 2007

| Open content

FourceLabs

| Utrecht

| 2007

| serious games

Weber Sites & Games BV

| Arnhem

| 2007

| casual, mobile games

ZC Funcraft

| Nijmegen

| 2007

| core games

Flavour

| Amsterdam

| 2008

| serious games

OneBigGame

| Amsterdam

| 2008

| core and casual games

Play like a Champion

| Amsterdam

| 2008

| sports games (since 2017 known as Socios Sports)

Rough Cookie

| Amsterdam

| 2008

| mobile and handheld games

Vertigo Games BV

| Rotterdam

| 2008

| core and serious games

WeirdBeard

| Amsterdam

| 2008

| web games

M2H

| Alkmaar

| 2009

| mobile, casual and core games

DoubleDutch Games

| Utrecht

| 2010

| indie games

GamoVation

| Zwolle

| 2010

| mobile and casual games

Gazingy Interactive

| Zwolle

| 2010

| mobile games

Rising Step

| IJsselstein

| 2010

| core games

Stolen Couch Games

| Utrecht

| 2010

| core games

Virtual Play

| Utrecht

| 2010

| mobile, core and serious games

Game Oven

| Utrecht

| 2011

| mobile, experimental games

Jaywalkers Interactive

| Randstad

| 2011

| core and VR games

Jolly Jellyfish

| Groningen

| 2011

| promotional games

Ludomotion

| Amsterdam

| 2011

| indie games

RageSquid

| Utrecht (HQ)
Tilburg

| 2011

| core games

Team Reptile

| Hilversum

| 2011

| core games

8D Games

| Leeuwarden

| 2012

| serious games

Black Cube Games

| Amstelveen

| 2012

| core games

Blue Giraffe

| Eindhoven

| 2012

| casual, mobile games

Critical Bit

| Leeuwarden

| 2012

| core and serious games

Jagaco Games

| Zoetermeer

| 2012

| casual, mobile games

Mimicry Games

| Leusden

| 2012

| core and casual games, software

Modoka Studios Entertainment

| Zwolle

| 2012

| mobile and casual games

Sparkling Society

| Delft

| 2012

| casual, mobile games

Trigames

| Delft

| 2012

| casual, mobile games

Wispfire

| Utrecht

| 2012

| casual and serious games

2Monkeys

| Deventer

| 2013

| casual, puzzle, mobile games

BitBunch

| Rotterdam

| 2013

| Simulation and Game-engine Technology

BlackMill Games

| Heiloo

| 2013

| core games

Dutch Game Studio

| Woerden

| 2013

| mobile games

KeokeN Interactive

| Hoofddorp

| 2013

| core games

Kings Lane

| Amsterdam

| 2013

| casual, mobile games

Maata Games

| Arnhem

| 2013

| browser games, mobile games

Studio Bleep

| Groningen

| 2013

| serious games, augmented reality

Twirlbound

| Breda

| 2013

| core games

Vanilla

| Eindhoven

| 2013

| mobile games

ChimpWorks

| Eindhoven

| 2014

| mobile games

Knuist & Perzik

| Veenendaal

| 2014

| core games

Wolfdog Interactive

| Rotterdam

| 2014

| VR games

Codeer Studio

| Netherlands

| 2015

| indie games

Dual Cortex Gaming

| Amsterdam

| 2015

| mobile games

Force Field

| Amsterdam

| 2015

| core and casual games

Hulan Studio

| Eindhoven

| 2015

| serious games

Rusty Lake

| Amsterdam

| 2015

| indie games

Stitch Heads Entertainment

| Breda

| 2015

| core games

TurtleBlaze

| The Hague

| 2015

| core and casual games

Studio 397

| Apeldoorn

| 2016

| racing simulators

Total Mayhem Games

| Rotterdam

| 2016

| indie games

TRAGsoft

| Zevenaar

| 2016

| core games

Grumpy Owl Games

| Utrecht

| 2017

| core games, board game adaptations, & edutainment

Hypersome Games

| Den Bosch

| 2017

| VR games

Wooden Shoes Games

| Rotterdam

| 2017

| casual games

Yellowcake Games

| Utrecht

| 2017

| core games

BadDice

| Heerlen

| 2018

| casual games

Blast Zero

| Rotterdam

| 2018

| Ex-Tanuki Creative Studio (2018-2023). Ex-publisher.

Mystery City Games BV

| Amsterdam

| 2018

| outdoor events, online team-builders, core games

Twin Wasp Sims

| Amersfoort

| 2018

| Serious games, simulation, 3rd party

Undreamed Games

| Amsterdam

| 2018

| indie games

Beyond All Reason team

| Netherlands

| 2019

| core games, open-source

Game Tailors

| Delft

| 2019

| serious games, gamification

Kami Games

| Apeldoorn

| 2019

| indie games

Kessels game studio

| Beesel

| 2019

| small indie games

Sparrow Night

| Rotterdam

| 2019

| core games. Ex-Studio Nul Games.

Bonte Avond

| Utrecht

| 2020

| indie games

Eerie Guest Studios

| Hilversum

| 2020

| core games

Roost Games

| Utrecht

| 2020

| indie games

Thunderoak Interactive

| Rijswijk

| 2021

| core games

Mystic ERA games

| Harderwijk

| 2022

| indie games

OnRush Studio

| Amsterdam

| 2022

| core games

Snail Bite

| Amsterdam

| 2022

| core games

Square Glade Games

| Groningen

| 2022

| core games

Enchanted Works

| Utrecht

| 2022

| Indie Games

Studio Mantasaur

| Utrecht

| 2022

| Indie Games

Konafa Games B.V.

| Amsterdam

| 2023

| indie games

Rangatang

| Utrecht

| 2023

| Indie games. Founded by ex-Ronimo Games staff.

=Defunct game developers=

class="wikitable sortable" style="font-size:85%"

! Company

! Founded

! Ended

! Type

!  Reason for ending development

Courbois Software

| 1982

| 2012

| core & casual games

| dissolved

The Bytebusters

| 1983

| 1988

| core & casual games

| filed for bankruptcy in 1988

Radarsoft

| 1984

| 1987

| core & casual games

| Radarsoft continues without gaming products

Team Hoi

| 1988

| 1998

| core & casual games

| dissolved. Ex-"SoftEyes" / "Softeyes Design" (1990-1994).

ANMA

| 1989

| 1993

| core & casual games

| dissolved

Parallax

| 1989

| 2000

| core & casual games

| dissolved

Ultra Force

| 1989

| 1993

|

| moved to computer software development

The Vision Factory

| 1992

| 2002

| casual games

| filed for bankruptcy in January 2002

Digital Infinity

| 1995

| 2000

| casual games

| merged into Lost Boys Games

DIMA/Creative Media

| 1995

| 1997

|

| dissolved

Orange Games

| 1995

| 2000

| core, casual and mobile games

| merged into Lost Boys Games

White Bear

| 1998

| 2011

|

| filed for bankruptcy in December 2011

Lost Boys Games

| 2000

| 2003

| core & casual games

| taken over and renamed Guerrilla Games

DarXabre

| 2001

| 2011

|

| inactive since 2011

Streamline Studios

| 2001

| 2009

|

| filed for bankruptcy in November 2009

Playlogic Entertainment

| 2002

| 2010

| core games

| filed for bankruptcy in July 2010 and again in December 2014

Coded Illusions

| 2004

| 2008

|

| filed for bankruptcy September 2008

Spellborn Works

| 2004

| 2009

|

| filed for bankruptcy in June 2009

W!Games

| 2005

| 2016

| core & casual games

| merged as Vanguard Games into Force Field in April 2016

Ronimo Games

| 2007

| 2023

| core games

| filed for bankruptcy in August 2023

Virtual Fairground

| 2008

| 2011

|

| filed for bankruptcy in April 2011

Vlambeer

| 2010

| 2020

|

| dissolved

Ostrich Banditos

| 2012

| 2015

| core games

| dissolved/abandoned in 2015

Through Games

| 2014

| 2017

| core game

| likely inactive in Jan 2017 as co-founder became independent contractor

Tanuki Creative Studio

| 2018

| 2023

|

| merged into Blast Zero

=Game publishers from the Netherlands=

class="wikitable sortable" style="font-size:85%"

! Company

! Location

! Founded

! Type

Abstraction Games B.V.

| Valkenswaard (HQ)

| 2007

| Publisher, co-development, porting. Former dev.

Artificial Core

| Amsterdam (HQ), Kyiv (Development)

| 2015

| Publisher & dev - online games

DarkPhobia Games

| Netherlands

| 2023

| Publisher & dev - horror games

Big Fan Games

| The Hague

| 2024

| Publishing label of Devolver Digital.

Dutch Game Studio

| Woerden

| 2013

| Mobile Games

Evil Turtle Productions

| Losser

| 2018

| Publisher & dev - audio, indie games

Feel Free Games B.V.

| Sassenheim

| 2021

| Publisher & dev - casual games

Finitude

| Maastricht (HQ), Berlin (Development)

| 2015

| Publisher & dev - core games

Firenut Games

| Breda

| 2018

| Publisher & dev - core games

Future Minimalism

| Alkmaar

| 2021

| Publisher & dev - core games

GameHouse B.V.

| Eindhoven

| 2001

| Casual games distributor & dev. Ex-Zylom Media Group BV (2001-2008), RealGames B.V. (2008-2010).

Gamious

| Haarlem

| 2011

| casual games on multiple platforms

Good Shepherd Entertainment

| The Hague

| 2011

| console and PC games

Iceberg Interactive

| Haarlem

| 2009

| core and casual games

Kakao Games Europe B.V.

| Amstelveen

| 2015

| online games. Global arm of Kakao Games.

Knights Peak Interactive

| Amsterdam

| 2024

| core publishing label of My.Games

Level Infinite

| Amsterdam (HQ), Singapore

| 2021

| core and mobile games

Lion Castle Entertainment

| Assen

| 2018

| core and casual games

Mind Control Games

| Hilversum

| 2024

| Publisher & dev - core games

Mindscape B.V.

| Amstelveen

| 1991

| Publisher, distributor & dev - core & casual games. Ex-Mindscape Northern Europe B.V. (1991-2016).

Mkay Productions

| Amsterdam

| 2022

| Publisher & dev - core games

Modoka Studios Entertainment

| Zwolle

| 2012

| mobile and casual games

OneBigGame

| Amsterdam

| 2008

| core and casual games

Orangepixel

| Den Helder

| 2004

| Publisher & dev - mobile & indie games

Perfect World Entertainment

| Amsterdam

| 2011

| console and PC games

PlayerUnknown Productions

| Amsterdam

| 2021

| Publisher & dev - open world games

Seven Volts Games

| Tilburg

| 2020

| Publisher & dev - core and casual games

SOEDESCO

| Hoogvliet

| 2014

| hardcore and casual games on multiple platforms

Sokpop Collective

| Utrecht

| 2015

| Publisher & dev - casual games

Spill Group

| Utrecht

| 2004

| casual games (since 2008 known as Spil Games)

Studio Minus

| Netherlands

| 2019

| Publisher & dev - indie games

Studio Taghua

| Amsterdam

| 2020

| Publisher - core games

Tense Games

| Breda

| 2008

| Publisher & dev - core games

tinyBuild

| Hilversum

| 2011

| core games

The 4 Winds Entertainment

| Amsterdam

| 2021

| Publisher, marketing, localization - core games

UnitedGames

| Wormerveer

| 2007

| core games

WeeCodeLab B.V.

| The Hague (HQ)

| 2018

| Publisher & dev - indie games

= Defunct game publishers from the Netherlands =

class="wikitable sortable" style="font-size:85%"

! Company

! Founded

! Ended

! Type

!  Reason for ending publishing

Aackosoft

| 1983

| 1988

| publisher & dev: core & casual games

| filed for bankruptcy in 1988

Davilex Games

| 1993

| 2005

| casual and serious games

| publisher & dev. Davilex continues w/o gaming products.

Easy Interactive B.V.

| 2001

| 2014

| core games

| filed for bankruptcy in 2014. Acquired by Dutch firm, Foreign Media Group, in 2006.

Fony

| 1989

| 1997

| demos and puzzles

| MSX dev & publisher. Ceased main work in 1997. Partially continued in Two Tribes.

Gambitious Digital Entertainment

| 2011

| 2017

| console and PC games

| Gambitious Digital Entertainment ceased crowdfunding activities. Rebranded into Good Shepherd Entertainment as publisher.

HD Publishing B.V.

| 1995

| 2008

| core games

| likely filed for bankruptcy in 2008. Ex-HD Interactive B.V. in 1995 to 2005.

Lighthouse Interactive

| 2005

| 2008

| core games

| closed due to bankruptcy of parent company in 2008.

Megaware Multimedia B.V.

| 2000

| 2005

| core games

| filed for bankruptcy in late 2005.

Midas Interactive Entertainment BV
(ES wiki)

| 1998

| 2012

| core games

| HQ moved to UK in 2001 but Dutch office remained. Filed for bankruptcy in 2012.

Phoenix Games B.V.

| 2002

| 2010

| budget games

| Part of Dutch-UK firm, Phoenix Games Group. Filed 4 bankruptcy in Aug 2010.{{cite web |url=https://drimble.nl/faillissementen/noord-brabant/eindhoven/17160750/phoenix-games-holland-bv.html |title=Phoenix Games B.V.'s bankruptcy filing |website=Drimble's news |access-date=November 11, 2024 |archive-url=http://web.archive.org/web/20200410163729/https://drimble.nl/faillissementen/noord-brabant/eindhoven/17160750/phoenix-games-holland-bv.html |archive-date=April 10, 2020 |last1=Nl |first1=Drimble }}

Playlogic Entertainment

| 2002

| 2014

| core games

| filed for bankruptcy in Dec 2014.

Project Two Interactive BV

| 1995

| 2000

| core games

| filed for bankruptcy in 2000. Lead staff setup Project 3 Interactive in 2000.

Project Three Interactive BV

| 2000

| 2006

| core games

| filed for bankruptcy in early 2006. One co-founder setup Lighthouse Interactive in 2005; as CEO of Iceberg Interactive in 2009.

R&P Electronic Media

| 1991

| 2001

| casual and serious games

| publisher and localisation. Continued w/o gaming products.

Two Tribes

| 2000

| 2019

| core and casual games

| publisher & dev. Ceased game work in 2019.

Xing Interactive C.V.

| 2001

| 2009

| core games

| filed for bankruptcy, or reverted to parent holding group in early 2009.

=Popular games developed in the Netherlands=

{{see also|List of video games developed in the Netherlands}}

{{div col|colwidth=30em}}

{{div col end}}

=Education=

Up until 1998, whoever wanted to work in the gaming industry was best off pursuing a computer programming or graphic design education. In 1998, Utrecht School of the Arts offered the first 'pure' game education on the European continent.{{cite web|url=http://romarbucur.com/globalgamejam1/university-of-the-arts-utrecht/ |title=Global Game Jam NL | HKU University of the Arts Utrecht |access-date=January 25, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140214095909/http://romarbucur.com/globalgamejam1/university-of-the-arts-utrecht/ |archive-date=February 14, 2014 }}

Currently there are 11 schools offering specific game educations in the Netherlands.

University of Amsterdam

Since 2013 the University of Amsterdam offers the first master program focused on game development (Game studies).

Utrecht University

Utrecht University offers Game technology as a variant of its Computer Science bachelor and a master in Game & Media Technology.

Breda University of Applied Sciences

Breda University of Applied Sciences has been offering a course in game development (Creative Media and Game Technologies), for over 10 years. The 4-year course is entirely focused on practical teaching, working with a variant of Project-Based Learning called "Role-Based Learning". Students work entirely on game development projects, with an assessment based on their behavior and learning within those projects. They also offer a Master in Game Technology.

Rotterdam University of Applied Sciences

Rotterdam University of Applied Sciences offer a major in Creative Media & Game Technologies with a minor Game design and Development for example where students have to create several games within a short amount of time. First, they learn to create a 2D Android game within 6 weeks. Then they learn to create a 3D game within 13 weeks total.

Saxion University of Applied Sciences

Saxion University of Applied Science in Enschede also offers a bachelor's degree in Creative Media and Game Technologies.

Media

=Print media=

==Defunct print media==

  • n3 Nintendo Magazine; 2002–2003
  • GMR; 2006–2008
  • gamesTM; 2008
  • Hoog Spel; 1990–2002
  • [N]Gamer; 2003–2012

=Television and radio=

==Defunct television and media==

  • GameVille (casual games television show)
  • GameForce 1 (defunct television show, 1998-2000)
  • GameQuest (defunct television show, 2000-2001)
  • Gammo (defunct television show)
  • Power Play (defunct television show)

=Online media=

==Defunct online media==

Video game systems

= Philips CD-i =

The Philips CD-i (Compact Disc Interactive), first released in 1991, is an interactive multimedia CD player developed and marketed by the Dutch electronics manufacturer Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with a CD-ROM drive at the time.

Earlier CD-i games included entries in popular Nintendo franchises, such as Hotel Mario, Link: The Faces of Evil, Zelda: The Wand of Gamelon and Zelda's Adventure, although those games were not developed by Nintendo. In addition to games, a lot of educational and multimedia reference titles were produced for the system, such as interactive encyclopedias, museum tours, etc. The CD-i was a commercial failure, selling 1 million units across all manufactures in 7 years, and losing Phillips $1 billion.

= Other Consoles =

European video game rating

The Netherlands Institute for the Classification of Audiovisual Media (NICAM) is the institute responsible for the software given for review for the European video game content rating system PEGI.

Video game events in the Netherlands

Between 2005 and 2013, the NLGD Festival of Games was an annual trade show for the national and international video games industry, with an attendance of over 1,500 visitors in 2013.

Between 2005 and 2009, Amsterdam was the host city to Casual Connect Europe, the world's leading trade show for casual games. After a four-year absence, Amsterdam hosted Casual Connect once more in February 2014.[http://europe.casualconnect.org]

Over the years, there have been 2 large consumer events, until 2007 this was 'Gameplay'. From 2008 the event is organized by Blammo Events and is called Firstlook, the event is held annually in the Jaarbeurs Utrecht. Since 2015 the event has been rebranded as Firstlook Festival.{{cite web|url=http://www.firstlookfestival.nl|website=Firstlook Festival |title=Firstlook Festival yearly event |access-date=January 6, 2016}}

In 2013, Walibi Holland hosted the first edition of Game On, which hosted several video game activities in the theme park. Also in 2013, the Retro Game Experience was first hosted as part of the Sound and Vision experience at the Netherlands Institute for Sound and Vision. Smaller organizations and private collectors also host retro game events on a regular basis.

=LAN scene=

In the Netherlands, several large and smaller LAN parties and other gaming events are held yearly. In recent years, the 1000+ visitors have declined in popularity, with the scene seeing a shift towards smaller, more sociable events and/or events that offer more than just non-stop gaming. Additional activities include (outdoor) sports events, quizzes and other non-gaming competitions. In addition, small LAN-parties held at home for typically 5–15 visitors, remain popular.

A notable organization is Gameparty.net, a website that functions as a central hub in the Dutch game event scene, who also hosts two large annual events, TheParty and CampZone. Other major LAN-parties and organisations that have organized 1000+ visitor events include Drome, Netgamez, LAN = Life and Regroup. Most of these organizations operate on a non-profit basis, finding sponsors within the computer and gaming world to be able to operate budget-neutral.

References

{{Reflist}}