Comparison of 3D computer graphics software
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3D computer graphics software refers to packages used to create 3D computer-generated imagery.
General information
=Current software=
This table compares elements of notable software that is currently available, based on the raw software, with no added plug-ins.
class="wikitable sortable" style="text-align: center; font-size: 85%; width: auto; table-layout: fixed;" |
Application
! Latest release date ! Developer ! Platforms ! Main uses ! License |
---|
3ds Max
| 2024-10-16 | Autodesk | Windows | Modeling, animation (video games and films only), FX simulation, lighting, rendering | {{proprietary}} |
AC3D
| 2022-04-27 | Modeling | {{proprietary}} |
Alibre Design
| 2022-08-03 | Windows | Computer aided design | {{proprietary}} |
AutoCAD
| 2022-03-28 | Autodesk | 2D computer aided design, 3D modeling, basic rendering, rudimentary animation (of camera, not objects) | {{proprietary}} |
Blender
| 2024-08-20 | Windows, macOS, Linux, BSD, Solaris, AmigaOS 4, MorphOS | 2D–3D cartoon animation, lighting, modeling, node based material creation, texturing, 3D texture painting, UV mapping, rendering (internal, external, 3D anaglyph and VR), 3D rigging and animation, sculpting, visual 3D effects, basic post-production video editing, motion tracking, Python scripting, fluid simulation, particles, physics, compositing | {{open source|GPL-2.0-or-later}}[http://www.blender.org/about/license/ License - blender.org] |
Carrara
| 2013-08-26 | Daz 3D | Animation, modeling | {{proprietary}} |
Cheetah 3D
| 2021-02-20 | macOS | Animation, modeling, rendering | {{proprietary}} |
Cinema 4D
| 2022-04-20 | Maxon | macOS, Windows, Amiga OSCinema 4D | Animation, lighting, modeling, visual 3D effects, rendering, simulation | {{proprietary}} |
CityEngine
| 2018-09-18 | Esri | Procedural Modeling of 3D Cities | {{proprietary}} |
Cobalt
| 2020-02-04 | Modeling, computer aided design, animation | {{proprietary}} |
DesignSpark Mechanical
| 2020-07-20 | Windows | Modeling, computer aided design, rapid prototyping, 3D printing | {{proprietary}} |
Electric Image Animation System
| 2013-06 | Animation, lighting, rendering, film, television, visual 3D effects | {{proprietary}} |
FreeCAD
| 2024-01-08 | Jürgen Riegel, Werner Mayer, Yorik van Havre | CAD, FEA with Calculix, Python scripting, parametric design, robot simulation, CAM, BIM, import and export | {{open source|LGPL 2.0 or later}} |
form-Z pro/jr/free
| 2020-02-? | Animation, modeling, lighting, rendering, fabricating, set design | {{proprietary}} |
Hexagon
| 2018-02-16 | Daz 3D | Subdivision modeling, UV mapping | {{proprietary}} |
HiCAD
| 2017-02-13 | Windows | 2D/3D modeling, computer aided design, Automatic drawing generation, BIM, animation, HELiOS PDM integration, API scripting | {{proprietary}} |
Houdini
| 2024-05-31 | Animation, lighting, modeling, visual 3D effects | {{proprietary}} |
iClone
| 2019-12-17 | Reallusion | Windows | Animation, film and television previz, videogame asset creation, lighting, visual 3D effects | {{proprietary}} |
Inventor
| 2021-01 | Autodesk | Windows | Modeling, computer aided design, rapid prototyping, 3D printing | {{proprietary}} |
LightWave 3D
| 2020-08-07 | LightWave Digital | macOS, Windows, Amiga OSLightWave 3D | Modeling, animation, lighting, rendering, film and television previz, videogame asset creation | {{proprietary}} |
MASSIVE
| {{dunno}} | Massive Software | Artificial intelligence in models | {{proprietary}} |
Maya
| 2024-08-13 | Autodesk | Modeling, NURBS modeling sculpting, rigging, skinning, retargeting, animation, lighting, rendering, Bifrost fluids, Python scripting, Bifrost ocean simulation system, UV mapping, MASH procedural effects, time and graph editor, Arnold renderer, color management polygon modeling, visual 3D effects | {{proprietary}} |
Metasequoia
| 2022-12-23 | tetraface Inc. | Modeling | {{proprietary}} |
Modo
| 2022-06-21 | Modeling, animation, rendering | {{proprietary}} |
Mudbox
| 2022-04-18 | Autodesk | Lighting, sculpting (the deformation of the model) | {{proprietary}} |
OpenSCAD
| 2021-01-31 | Marius Kintel, Claire Wolf | CAD, scripting, parametric design, CSG | {{open source|GPL-2.0-or-later}} |
PTC Creo (former Pro/Engineer)
| 2020 | PTC | Modeling, computer aided design | {{proprietary}} |
Remo 3D
| 2025-02-17 | Modeling, virtual reality, real-time modeling, video game creation, computer aided design | {{proprietary}} |
Rhinoceros 3D
| 2020-12-08 | McNeel | Modeling, computer aided design, scripting with Grasshopper, many plug-in for simulation, CAM, BIM, rendering, and more | {{proprietary}} |
Salome
| 2020-12-01 | CAD, scripting, parametric design, CSG, meshing, pre-post for CAE | {{open source|LGPL 2.1 or later}} |
Shade 3D
| 2022-11-08 | {{interlanguage link|FORUM 8|ja|フォーラムエイト}} | Modeling, computer aided design, rendering, animation | {{proprietary}} |
Silo
| 2022-11-03 | Modeling | {{proprietary}} |
Tekla Structures
|2024-09-13 v 2024 SR 4.1 |3D modeling, reporting, 2D drawings, 3D drawings, CAD, CAM, BIM |{{proprietary}} |
SketchUp Pro
| 2021-01-05 {{Cite web|url=http://help.sketchup.com/en/article/141303|title=Release Notes – SketchUp Knowledge Base|website=help.sketchup.com|access-date=2018-05-28}} v 16.1.1450 (Win32) | Modeling, computer aided design | {{proprietary}} |
Solid Edge
| 2020-06-? | Siemens Digital Industries Software | Windows | Computer aided design | {{proprietary}} |
SolidWorks
| 2022-07-11 | Windows | Computer aided design | {{proprietary}} |
SpaceClaim
| 2020-08-08 | Ansys | Windows | Computer aided design | {{proprietary}} |
Verto Studio 3D
| 2021-02-12 | Mobile modeling, texture mapping, lighting | {{proprietary}} |
Wings 3D
| 2020-12-20 | Dan Gudmundsson (maintainer) | Modeling, sculpting (the deformation of the model), UV mapping | {{open source|BSD}} |
ZBrush
| 2022-02-07 | Maxon | Modeling, texturing, lighting, sculpting (the deformation of the model), rendering | {{proprietary}} |
= Inactive software =
There are many discontinued software applications.
class="wikitable sortable" style="text-align: center; font-size: 85%; width: auto; table-layout: fixed;" |
Application
! Latest release date ! Developer ! Platforms ! Main uses ! License |
---|
Bryce
| 2010-12-23 | Daz 3D | Windows (32-bit), macOS (10.7 and above) | Animation, landscape modeling, fractal geometry | {{proprietary}} |
Clara.io
| redesigned in 2015-03-31 | Exocortex | Mozilla Firefox, Google Chrome, Microsoft Internet Explorer | Modeling, animation, rendering | {{proprietary}} |
E-on Vue
| 2021-12-09 |E-on Software (part of Bentley Systems) | Animation, landscape modeling, lighting | {{proprietary}} |
POV-Ray
| 2013-11-09 | macOS, Windows, Linux, AmigaOS | Lighting, visual 3D effects | {{open source|AGPL-3.0-or-later}} |
SketchUp Make
| 2017-11-14 | Modeling, computer aided design | {{proprietary}} |
Softimage
| 2014-04-14 | Autodesk | Modeling, animation, video game creation, lighting, rendering, visual 3D effects | {{proprietary}} |
solidThinking Evolve (predecessor of Altair Inspire Studio)
| ?-? | Modeling | {{proprietary}} |
trueSpace
| 2009-05-25 | Animation, modeling | {{proprietary}} |
VistaPro
| 2005 | Hypercube Engineering, Monkey Byte Development | Windows | Landscape modeling | {{proprietary}} |
Operating system support
The operating systems on which the editors can run natively (without emulation or compatibility layers), meaning which operating systems have which editors specifically coded for them (not, for example, Wings 3D for Windows running on Linux with Wine).
class="sortable wikitable" style="text-align: center; width: 70%;" |
Name
! Windows ! macOS ! Linux ! Unix ! BSD ! iOS ! Android ! Other |
---|
3ds Max
| {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
AC3D
| {{yes}} | {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Art of Illusion
| {{n/a}} | {{n/a}} | {{n/a}} | {{n/a}} | {{n/a}} | {{n/a}} | {{n/a}} |
AutoCAD
| {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Blender
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{no}} | {{no}} |
Carrara
| {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Cheetah 3D
| {{no}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Cinema 4D
| {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | Amiga OS |
Clara.io
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{?}} | {{yes}} | ChromeOS |
DesignSpark Mechanical
| {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Electric Image Animation System
| {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
form-Z
| {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
HiCAD
| {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Houdini
| {{yes}} | {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | |
IClone
| {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
LightWave 3D
| {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} |
MakeHuman
| {{yes}} | {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Massive
| {{yes}} | {{no}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Maya
| {{yes}} | {{yes}} | {{yes}} | {{no|dropped}}Maya 1.0 - 6.5 supported SGI Irix. | {{no}} | {{no}} | {{no}} | |
Metasequoia
| {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Modo
| {{yes}} | {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | |
POV-Ray
| {{yes}} | {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} |
Remo 3D
| {{yes}} | {{no}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Shade
| {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Silo
| {{yes}} | {{yes}} | {{no|dropped in 2.5}} | {{no}} | {{no}} | {{no}} | {{no}} | |
SketchUp
| {{yes}} | {{yes}} | {{partial|SketchUp for Web}}[https://help.sketchup.com/en/sketchup-web/getting-started-sketchup-web Getting Started with SketchUp for Web]. Trimble | {{?}} | {{?}} | {{yes}} | {{partial|Viewer only}} | |
Tekla Structures
|{{Yes}} |{{No}} |{{No}} |{{No}} |{{No}} |{{No}} |{{No}} | |
Softimage
| {{yes}} | {{no}} | {{yes|XSI 2.0 and later}} | {{no|dropped}} | {{no}} | {{no}} | {{no}} | |
Solid Edge
| {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
solidWorks
| {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
solidThinking
| {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
SpaceClaim
| {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
trueSpace
| {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | Amiga OS} |
Verto Studio 3D
| {{no}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{yes}} | {{no}} | |
E-on Vue
| {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Wings 3D
| {{yes}} | {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | |
ZBrush
| {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | |
Features
class="sortable wikitable" style="text-align: center; " |
style="width:20%" |
! style="width:13.3%" | Modeling ! style="width:13.3%" | 3D Painting ! style="width:13.3%" | Animation ! style="width:13.3%" | Rendering ! style="width:13.3%" | 3D Tracking ! style="width:13.3%" | Compositing |
---|
3ds Max
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{no}} | {{some}} |
AC3D
| {{yes}} | ? | ? | {{no}} | {{no}} | {{no}} |
Blender
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} |
Electric Image Animation System
| {{no|dropped[http://www.cgchannel.com/2012/11/eias3d-releases-eias-9/ EIAS3D releases EIAS 9] CG Channel November 6, 2012}} | ? | {{yes}} | {{yes}} | {{no}} | ? |
Cinema 4D
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes|R16 or later}} | {{no}} |
Clara.io
| {{yes}} | ? | {{yes}} | {{yes}} | {{no}} | ? |
Cobalt
| {{yes}} | ? | {{yes}} | {{yes}} | {{no}} | ? |
HiCAD
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{no}} | {{no}} |
Houdini
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{no}} | {{yes}} |
IClone
| {{yes}} | ? | {{yes}} | {{yes}} | ? | ? |
Lightwave 3D
| {{yes}} | {{no}} | {{yes}} | {{yes}} | {{no}} | {{yes}} |
MakeHuman
| {{yes|parameter-based}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} |
Maya
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{no|dropped (Maya Live)}} | {{no|dropped (Maya Composer, Maya Fusion, and Maya Composite)}} |
Metasequoia
| {{yes}} | {{no}} | {{no}} | {{yes}} | {{no}} | {{no}} |
Modo
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{no}} | {{no}} |
Remo 3D
| {{yes}} | {{no}} | {{yes}} | {{yes}} | {{no}} | {{no}} |
Shade
| {{yes}} | {{no}} | {{yes}} | {{yes}} | {{no}} | {{no}} |
Softimage
| {{yes}} | {{yes|3.7 or later}} | {{yes}} | {{yes}} | {{no}} | {{yes}} |
Solid Edge
| {{yes}} | ? | {{yes}} | {{yes}} | {{no}} | ? |
SketchUp Make
| {{yes}}{{Cite web |url=http://help.sketchup.com/en/content/sketchup-make-and-sketchup-pro |title=SketchUp Features |access-date=2016-05-18 |archive-url=https://web.archive.org/web/20170921135927/https://help.sketchup.com/en/content/sketchup-make-and-sketchup-pro |archive-date=2017-09-21 |url-status=dead}}[http://help.sketchup.com/en/article/3000080 SketchUp User Guide: Creating a 3D Model] | ? | {{no}} | {{no}} |
SketchUp Pro
| ? | {{no}} | {{no}} |
Wings3D
| {{yes}} | ? | {{no}} | {{yes}} | {{no}} | ? |
I/O
= Image, video, and audio files =
class="sortable wikitable" style="text-align: center; " |
rowspan="2" style="width:20%" |
! colspan="4" style="width:40%" | Imports ! colspan="4" style="width:40%" | Exports |
---|
EXR
! DDS ! KTX ! others ! EXR ! DDS ! KTX ! others |
3ds Max
| {{yes}} | {{yes}} | {{dunno}} | BMP, Cineon, TGA, JPG, PNG, Cineon, Radiance HDR, SGI, RLA, RPF, AVI, MPEG and QuickTime, GIF, TIFF, PSD, MOV, YUV | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} |
Art of Illusion
| {{no}} | {{no}} | {{no}} | GIF, JPG, PNG, BMP, HDR, SVG[http://www.artofillusion.org/docs/AoI%20Manual/textures.html 7. Textures] | {{dunno}} | {{dunno}} | {{dunno}} |
AC3D
| {{dunno}} | {{yes}} | {{dunno}} | GIF, JPG, PNG, BMP, PPM, Targa, TIFF | {{dunno}} | {{yes}} | {{dunno}} |
Blender
| {{yes}} | {{yes}} | {{dunno}} | TGA, JPG, PNG, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and QuickTime, GIF, TIFF, PSD, MOV | {{yes}} | {{dunno}} | {{dunno}} | TGA, JPG, PNG, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and QuickTime, GIF, TIFF, PSD, MOV |
Electric Image Animation System
| {{dunno}} | {{dunno}} | {{dunno}} | TGA, JPG, PNG, BMP, Radiance HDR, AVI and QuickTime, TIFF, PSD, MOV | {{dunno}} | {{dunno}} | {{dunno}} |
Cinema 4D
| {{yes}} | {{yes}} | {{dunno}} | Radiance HDR, BodyPaint 3D, TIFF, PSD | {{yes}} | {{yes}} | {{dunno}} | Radiance HDR, BodyPaint 3D, TIFF, PSD |
Clara.io
| {{dunno}} | PNG, JPG | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} |
Cobalt
| {{dunno}} | {{dunno}} | {{dunno}} | BMP, GIF, JPEG, PICT, PNG, PPM, XBM, XPM | {{dunno}} | {{dunno}} | {{dunno}} |
Houdini
| {{yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | {{dunno}} | {{dunno}} | {{dunno}} |
IClone
| {{dunno}} | {{dunno}} | {{dunno}} | JPG, BMP, GIF, TGA, PNG, AVI, WMV, MP3, WAV, popVideo | {{dunno}} | {{dunno}} | {{dunno}} | JPG, BMP, GIF, TGA, PNG, WMV, AVI, MP4, popVideo, FLV, iWidget |
Lightwave 3D
| {{yes}} | {{dunno}} | {{dunno}} | TGA, JPG, PNG, AI, EPS, BMP, IFF, Radiance HDR, AVI and QuickTime, GIF, TIFF, PSD, MOV | {{yes}} | {{dunno}} | {{dunno}} | TGA, JPG, PNG, BMP, Radiance HDR, IFF, AVI and QuickTime, GIF, TIFF, PSD, MOV |
MakeHuman
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} |
Maya
| {{yes}} | {{dunno}} | {{dunno}} | Ai, Aiff, Pix, AVI, Cineon, EPS, GIF, Jpeg, Swf, Maya IFF, Maya16 IFF, MacPaint, PSD, PNG, Quantel, Quickdraw, MOV, RLA, SVG, SGI, SGI16, SGI Movie, TGA, TIF, BMP, HDR | {{yes}} | {{yes}} | {{dunno}} | Maya IFF, AVI, QT, GIF, Softimage, RLA, BMP, TIF, SGI RGB, Alias PIX, Jpeg, EPS, Cineon, Quantel, TGA, Macpaint, PSD, PNG, Quickdraw |
Metasequoia
| {{yes2|EX version only}} | {{yes}} | {{no}} | BMP, JPG, PNG, IFF, TGA, PPM, TIFF, PSD, Radiance HDR | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} |
Modo
| {{yes}} | {{dunno}} | {{dunno}} | TGA, BMP, FLX, GIF, HDR, HDR, JP2, JPG, JPEG, PNG, SGI, EPS, AI, PSD | {{yes}} | {{dunno}} | {{dunno}} | TGA, BMP, FLX, GIF, HDR, JP2, JPG, JPEG, PNG, TIF, MOV, MWV, PSD |
Remo 3D
| {{dunno}} | {{yes}} | {{dunno}} | BMP, GIF, JPG, PNG, PNM, SGI (RGB), TGA, TIF | {{dunno}} | {{dunno}} | {{dunno}} | JPG, PNG, SGI (RGB), TIF, XPM |
Shade
| {{yes}} | {{partial|(DDS Converter plugin)}} | {{dunno}} | {{dunno}} | {{yes}} | {{partial|(DDS Converter plugin)}} | {{dunno}} | QuickTime VR, Piranesi EPix |
Softimage
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} |
Solid Edge
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} |
SketchUp Make
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} |
SketchUp Pro
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} |
E-on Vue
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} |
Wings3D
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} |
= General 3D files =
{{sort-under}}
class="sortable wikitable sort-under" style="text-align: center; " |
rowspan="2" style="width:20%" |
! colspan="3" style="width:40%" | Imports ! colspan="4" style="width:40%" | Exports |
---|
FBX
! Other formats ! Web, mobile, and VRVRML, Java 3D, Adobe Flash, Shockwave 3D, Acrobat 3D, OpenSceneGraph, USDZ, WebGL-related formats, etc... ! FBX ! Other formats ! glTF |
3ds Max
| {{yes}} | 3DS, PRJ, AI, COLLADA, HTR, OBJ, SHP, SKP, TRC | VRML | {{yes}} | 3DS, AI, ASE, COLLADA, HTR, OBJ | {{dunno}} | M3G, VRML97 |
AC3D[http://www.inivis.com/features.html AC3D Features Summary][http://www.inivis.com/ac3d83.html AC3D 8.3]
| {{yes}} | 3DS, AC3D, COLLADA, Lightwave, Massive, Milkshape Ascii, OBJ, OFF, Pointfield, Points, Terragen, Triangle, Vector | VRML 1.0, glTF | {{dunno}} | 3DS, 3D Studio ASE, AC3D, Dive, DVS, DXF, COLLADA, Lightwave, Massive, Milkshape Ascii, OBJ, Triangle | {{dunno}} | VRML 1.0, VRML 2.0, X3D |
Blender{{cite web |title=Importing & Exporting Files |url=https://docs.blender.org/manual/en/latest/files/import_export.html |website=Blender |publisher=Blender Foundation |accessdate=19 November 2020}}
| {{yes}} | COLLADA, 3DS, PLY, OBJ, SVG | X3D, glTF | {{yes}} | COLLADA, PLY, OBJ, SVG, PC2 | {{yes}} | X3D |
Electric Image Animation System
| {{yes}} | 3DS, OBJ, LWO, MDD | | {{dunno}} | 3DS, OBJ, LWO | {{no}} | |
Cinema 4D
| {{yes}} | OBJ, 3DS, QD3D, LWO/LWS | VRML 1, VRML 2 | {{yes}} | OBJ, 3DS, QD3D, W3D | {{yes}} | VRML 1, VRML 2 |
Clara.io
| {{yes}} | OBJ, Collada, 3DS, LWO, GEO, PLY, SHP, XGL, ZGL, AC, BLEND, CSM, LWS | VRML, Three.js | {{yes}} | OBJ, Collada | {{yes}} | Three.js, Babylon.js |
Cobalt
| {{dunno}} | 3DS, AI, ASCII Text | VRML | {{dunno}} | AI, ASCII Text, RAW Triangle | {{dunno}} | Shockwave 3D, VRML |
Houdini
| {{yes}} | {{dunno}} | | {{yes}} | {{dunno}} | {{yes}} | |
IClone
| {{yes}} | OBJ, SKP (via 3DXChange) | | {{yes}} | OBJ (via 3DXChange) | {{dunno}} | |
Lightwave 3D
| {{yes}} | 3DS, COLLADA, OBJ, LWO, VideoScape | VRML, VRML97 | {{yes}} | 3DS, COLLADA, OBJ, LWO | {{dunno}} | VRML, VRML97 |
MakeHuman
| {{no}} | {{N/A|N/A}} | | {{yes}} | COLLADA, MHX, OBJ, STL | {{dunno}} | |
Maya
| {{yes}} | Maya Ascii, Maya Binary, MEL, OBJ | VRML2 | {{yes}} | Maya Ascii, Maya Binary, Mel, OBJ, GE2, RTG | {{dunno}} | VRML2 |
Metasequoia[https://www.metaseq.net/en/editions.html Compare editions]. tetraface[https://www.metaseq.net/jp/release_note.html バージョンアップ履歴] {{LL|ja}}. tetraface
| {{yes2|EX version only}} | 3DS, COB,Caligari TrueSpace 3D Object format LWO, OBJ, ROK (Rokkaku Daiō), SUF (DoGA CGA System) | glTF | {{yes2|EX version only}} | 3DS, PMD, OBJ, COLLADAMetasequoia 4.0.0 dropped its RDS (Ray Dream Studio), and SCE (SoftF/X Model) exporters and 4.7.0 dropped its COB (Caligari TrueSpace 3D Object), DoGA CGA System SUF, and AMF exporters. | {{yes}} | Metasequoia 4.7.0 dropped the VRML 1.0 (WRL), and Three.js JMF exporters. |
Modo
| {{yes}} | LXO, LWO2, LWOB, 3DS, GEO, OBJ, COLLADA | | {{yes}} | LXO, LWO, PLT, GEO, OBJ, COLLADA | {{yes}} | X3D |
Remo 3D
| {{yes}} | 3DC, 3DS, AC, Collada, OpenFlight, LWO, LWS, OBJ, P3D, PLY, STA, SHP | OSGOSG, OSGB, OSGT, OSGX, IVE and OSGA | {{yes}} | 3DS, AC, Collada, DOT, OpenFlight, OBJ, P3D, STL | {{dunno}} | OSG |
Shade
| {{yes}} | OBJ, SketchUp, XML; (Pro) 3DS, COLLADA, LWO | | {{yes}} | COLLADA, DXF, OBJ, XML; (Pro) 3DS, LWO | {{partial|glTF Converter for Shade3D plugin}} | VRML 2.0, Flash (SWF) |
Softimage
| {{yes}} | {{dunno}} | | {{yes}} | {{dunno}} | {{no}} | |
Solid Edge
| {{dunno}} | | | {{dunno}} | | {{dunno}} |
SketchUp Make
| {{dunno}} | SKP, 3DS | | {{dunno}} | COLLADA, SKP | {{dunno}} | |
SketchUp Pro
| {{dunno}} | SKP, 3DS | | {{yes}} | COLLADA, SKP, EPS, EPX (removed v16+), 3DS, OBJ | {{dunno}} | PDF, VRML |
E-on Vue
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} |
Wings3D
| {{dunno}} | 3DS, AI, EPS, LWO, LXO, Nendo, OBJ, SVG, Wings3D | | {{no|dropped in 1.3.1}} | 3DS, COLLADA, LWO, LXO, Nendo, OBJ, SVG, Wings3D | {{dunno}} | VRML 2.0 |
= Game<!--for modding--> and renderer files=
class="sortable sort-under wikitable" style="text-align: center; " |
rowspan="2" style="width:20%" |
! colspan="3" style="width:20%" | Imports ! colspan="4" style="width:60%" | Exports |
---|
OpenFlight (FLT)
! other 3D game files ! 3D renderer files ! OpenFlight (FLT) ! OGRE ! other 3D game files ! 3D renderer files |
3ds Max
| {{yes}} | | | {{yes}} | {{no}} | | |
AC3D
| {{no}} | Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF | | {{no}} | {{yes}} | DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament |
Blender
| {{no|dropped}} | | | {{no|dropped}} | {{no|(blender2ogre addon)}} | | POV-Ray POV |
Electric Image Animation System
| {{dunno}} | | | {{dunno}} | {{dunno}} | | |
Cinema 4D
| {{dunno}} | | | {{dunno}} | {{dunno}} | | |
Clara.io
| {{dunno}} | DirectX X, Irrlicht irrmesh | POV-Ray POV | {{dunno}} | {{dunno}} | Quake II (MD2), Quake III Mesh (MD3), Doom 3 (MD5) | |
Cobalt
| {{dunno}} | | | {{dunno}} | {{dunno}} | | |
Houdini
| {{dunno}} | | | {{dunno}} | {{dunno}} | | |
IClone
| {{dunno}} | | | {{dunno}} | {{dunno}} | | |
Lightwave 3D
| {{dunno}} | Quake II (MD2) | | {{dunno}} | {{dunno}} | Quake II (MD2) | |
MakeHuman
| {{no}} | | | {{dunno}} | {{yes}} | Doom 3 (MD5) | |
Maya
| {{yes}} | | | {{yes}} | {{no}} | | Mental Ray MI, RenderMan RIB |
Metasequoia
| {{no}} | Metasequoia 4.0.0 dropped its PlayStation RSD importer and exporter. | | {{no}} | {{no}} | RenderMan RIBMetasequoia 4.7.0 dropped its POV-Ray POV exporter. |
Modo
| {{dunno}} | | | {{dunno}} | {{dunno}} | | |
Remo 3D
| {{dunno}} | DirectX X, Quake II (MD2) | | {{dunno}} | | | |
Shade
| {{dunno}} | | | {{dunno}} | {{dunno}} | DirectX X, Second Life Sculpted Prim, Blue Mars | RenderMan RIB |
Softimage
| {{dunno}} | | | {{dunno}} | {{dunno}} | | |
Solid Edge
| {{dunno}} | | | {{dunno}} | {{dunno}} | | |
SketchUp Make
| {{dunno}} | | | {{dunno}} | {{dunno}} | | |
SketchUp Pro
| {{dunno}} | | | {{dunno}} | {{dunno}} | dotXSI | |
E-on Vue
| ? | ? | ? | ? | ? | ? | ? |
Wings3D
| {{dunno}} | | | {{dunno}} | {{dunno}} | BZFlag, DirectX X, Renderware | Kerkythea, POV-Ray POV |
= Cache and animation files=
class="sortable sort-under wikitable" style="text-align: center; " |
rowspan="3" style="width:20%" |
! colspan="9" style="width:70%" | Imports ! rowspan="2" colspan="2" style="width:10%" | Exports |
---|
colspan=2 | Geometry Cache
! colspan=2 | Point Cache ! colspan=4 | Particle Cache ! Animation |
Alembic (*.abc)
! Maya Cache (*.mc) Maya Cache and 3ds Max PC2 format are also used with FBX format. ! LightWave MDD ! Maya Particle Data (*.pda, *.pdb) ! Houdini BGEO ! RealFlow BIN ! Krakatoa PRT ! Biovision Hierarchy (*.bvh) ! Alembic (*.abc) ! others |
3ds Max
| {{yes}} | {{yes}} | {{yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | |
AC3D
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | |
Blender
| {{yes}} | {{no}} | colspan=2 {{yes|Mesh Cache Modifier[https://docs.blender.org/manual/en/latest/modeling/modifiers/modify/mesh_cache.html Mesh Cache Modifier]. Blender Foundation}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | {{yes}} | BVH |
Electric Image Animation System
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | |
Cinema 4D
| {{yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | |
Clara.io
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | {{dunno}} | BVH |
Cobalt
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | |
Houdini
| {{yes}} | colspan=2 {{partial|via FBX importer}} | {{dunno}} | {{dunno}} | {{yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | |
IClone
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | {{dunno}} | BVH |
Lightwave 3D
| {{yes}} | {{dunno}} | {{dunno}} | {{yes}} | {{yes|Partio Node [https://docs.lightwave3d.com/lw2020/new-to-2020/openvdb-new-tools/partio-node Partio Node]. NewTek}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | |
MakeHuman
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | |
Maya
| {{yes}} | {{yes}} | {{dunno}} | {{dunno}} | {{yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | |
Metasequoia
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | |
Modo
| {{yes}} | {{dunno}} | {{dunno}} | {{yes|MDD Deformer}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | |
Remo 3D
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | |
Shade
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | BVH |
Softimage
| {{no|(Exocortex Crate)}} | {{dunno}} | {{dunno}} | {{yes|Point Oven}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{no|(Exocortex Crate)}} | |
Solid Edge
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | |
SketchUp Make
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | |
SketchUp Pro
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | |
E-on Vue
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | |
Wings3D
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | |
= CAD files =
class="sortable wikitable" style="text-align: center; " |
rowspan="2" style="width:20%" |
! colspan="4" style="width:40%" | Imports ! colspan="4" style="width:40%" | Exports |
---|
STL
! DXF ! DWG ! others ! STL ! DXF ! DWG ! others |
3ds Max
| {{yes}} | {{yes}} | {{yes}} | IGE, IGS, IGES, IPT, WIRE, IAM, LS, VW, LP, SAT, Catia V4/V5, JT, ProE, RVT, PRT, SolidWorks, STEP, WIRE | {{yes}} | {{yes}} | {{yes}} | ATR, BLK, DF, IGS, LAY, LP, SAT, VW |
AC3D
| {{yes}} | {{yes}} | {{no}} | LDraw (Lego), SOF Airfoil | {{yes}} | {{yes}} | {{no}} | Inventor, LDraw (Lego) |
Blender
| {{yes}} | {{yes2|Yes}}via AutoCAD DXF addon | {{no}} | | {{yes}} | {{no}} | |
Electric Image Animation System
| {{dunno}} | {{yes}} | {{dunno}} | | {{dunno}} | {{yes}} | {{dunno}} | |
Cinema 4D
| {{yes}} | {{yes}} | {{yes}} | | {{yes}} | {{yes}} | {{dunno}} | |
Clara.io
| {{yes}} | {{yes}} | {{dunno}} | | {{yes}} | {{dunno}} | {{dunno}} | |
Cobalt
| {{dunno}} | {{yes}} | {{yes}} | ACIS SAT, CATIA v4, CCAD, CGM, CO (native), Drawing board, Facet, Grid Surface, IGS (IGES), Parasolid XT, Pro/E, Rhino 3DM, Spline, STP (STEP) | {{dunno}} | {{yes}} | {{yes}} | ACIS SAT, CATIA v4, CGM, CO (native), Drawing board, Facet, Grid Surface, IGS (IGES), Parasolid XT, PDF, Pro/E, STP (STEP) |
Houdini
| colspan=2 {{yes2|External}}[https://www.sidefx.com/docs/houdini/io/formats/geometry_formats.html Geometry file formats]. Side Effects | {{no}} | | {{no}} | |
IClone
| {{dunno}} | {{dunno}} | {{dunno}} | | {{dunno}} | {{dunno}} | {{dunno}} | |
Lightwave 3D
| {{yes}} | {{yes}} | {{no}} | | {{yes}} | {{yes}} | {{no}} | |
Maya
| {{partial|Windows and Mac only}}[https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-ManagingScenes/files/GUID-69BC066D-D4D8-4B12-900C-CF42E798A5D6-htm.html Supported data import formats]. Autodesk. | colspan=2 {{partial|Windows only}} | IGES, StudioTools Wire | {{partial|Windows and Mac only}}[https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-ManagingScenes/files/GUID-864BD203-C437-4481-8BFC-3A6C1D2C824C-htm.html Supported data export formats]. Autodesk. | colspan=2 {{partial|Windows only}} | IGES, StudioTools Wire, Open Inventor2 |
Metasequoia
| {{yes}} | {{yes}} | {{no}} | | {{yes}} | {{yes}} | {{no}} | |
Modo
| {{yes}} | {{yes}} | {{no}} | SolidWorksSLDPRT and SLDASM | {{yes}} | {{yes}} | {{no}} | |
Remo 3D
| {{yes}} | {{yes}} | {{no}} | DW (Designer Workshop) | {{yes}} | {{no}} | {{no}} | |
Shade
| {{yes}} | {{yes}} | {{no}} | | {{yes}} | {{yes}} | {{no}} | |
Solid Edge
| {{yes}} | {{yes}} | {{yes}} | IGES, STEP, JT, ACIS (SAT), ProE, SolidWorks, NX, SDRC, Microstation, Inventor, CATIA (V4/V5), Parasolid, XML, MDS | {{yes}} | {{yes}} | {{yes}} | IGES, STEP, EMS, JT, XGL, XML, Parasolid, CATIA (V4/V5), ACIS (SAT), Microstation |
SketchUp Make
| {{dunno}} | {{dunno}} | {{dunno}} | | {{dunno}} | {{dunno}} | {{dunno}} | |
SketchUp Pro
| {{yes}} | | {{yes}} | |
E-on Vue
| {{dunno}} | {{dunno}} | {{dunno}} | | {{dunno}} | {{dunno}} | {{dunno}} | |
Wings3D
| {{yes}} | {{dunno}} | {{dunno}} | | {{yes}} | {{dunno}} | {{dunno}} | |
= Point clouds and photogrammetry files =
{{sort-under}}
class="sortable sort-under wikitable" style="text-align: center; " |
rowspan="2" |
! colspan="5" | Imports |
---|
ASTM E57
! LASer (LAS) ! Leica Cyclone PTS/PTX/PTG ! Autodesk ReCap RCS/RCP ! VisualSFM NVM |
3ds Max
| {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | {{dunno}} |
Blender
| {{dunno}} | {{partial|(Blender LiDAR Importer addon, Blender-Photogrammetry-Importer addon)}} | {{dunno}} | {{dunno}} | {{partial|(Blender-Photogrammetry-Importer addon)}} |
Houdini
| colspan=2 {{yes|Lidar Import geometry node}} | {{dunno}} | {{dunno}} | {{dunno}} |
= GIS and DEM files =
{{sort-under}}
class="sortable sort-under wikitable" style="text-align: center; " |
rowspan="2" |
! colspan="7" | Imports ! rowspan="2" | Exports |
---|
USGS DEM
! USGS SDTS (DDF) ! LandXML ! GeoTIFF ! OSM ! others |
3ds Max
| {{dunno}} | {{dunno}} | {{dunno}} | | |
AC3D
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Blender
| {{dunno}} | {{dunno}} | {{dunno}} | colspan=2 {{partial|(Blender GIS addon)}} | {{dunno}} | | |
Bryce
| {{yes}} | {{yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | VistaPro DEM | USDS DEM |
Electric Image Animation System
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Cinema 4D
| {{yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | VistaPro DEM | |
Clara.io
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Cobalt
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Houdini
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes2|Yes}}via Game Development Toolset[https://www.sidefx.com/tutorials/game-development-toolset-overview/ Game Development Toolset]. Side Effects | | |
IClone
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Lightwave 3D
| {{partial|(Ground Control plugin)}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
MakeHuman
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Maya
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Metasequoia
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Modo
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Remo 3D
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Shade
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Solid Edge
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
SketchUp Make
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | SKP+KMZ |
SketchUp Pro
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | SKP+KMZ | SKP+KMZ |
E-on Vue
| {{dunno}} | {{dunno}} | {{dunno}} | DTED | |
Wings3D
| {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | | |
Supported primitives
{{sort-under}}
class="sortable sort-under wikitable" style="text-align: center; " |
rowspan=2 | Application
! colspan=4 | Polygon ! colspan=3 | Spline/Bézier Surface ! rowspan=2 | Voxel, Volume ! rowspan=2 | Metaball ! rowspan=2 | Point Clouds ! rowspan=2 | Particles |
---|
{{verth|va=middle|Triangles}}
! {{verth|va=middle|Quads}} ! {{verth|va=middle|N-gons}} ! {{verth|va=middle|Torus, ! NURBS regular patch ! NURBS trimmed surface ! Bicubic Bézier patch |
Blender
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{no|soc-2014-nurbs branch}} | {{no}} | {{yes|2.83 and later}} | {{yes}} | {{yes|3.1 and later}} | {{yes}} |
Maya
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{no}} | {{some|3D Texture}} | {{yes}} | {{no}} | {{yes}} |
3ds Max
| {{yes}} | {{yes}} | {{yes}} | {{dunno}} | {{yes}} | {{yes}} | {{yes|Patch Objects}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |
Cinema 4D
| {{yes}} | {{yes}} | {{yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes|R20 and later}} | {{yes}} | {{dunno}} | {{yes}} |
LightWave
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | colspan=2 {{no|(LWCAD plugin)}} | {{no}} | {{yes|OpenVDB primitives[https://docs.lightwave3d.com/lw2019/reference/layout/object-properties/primitive-type/primitive-type-openvdb Primitive Type - OpenVDB]. NewTek}} | {{yes}} | {{no}} | {{yes}} |
Rhinoceros
| {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes|Grasshopper}} | {{yes|Grasshopper}} | {{yes|Grasshopper}} | {{yes|Grasshopper}} |
Shade 3D
| {{yes}} | {{yes}} | {{yes}} | {{dunno}} | colspan=2 {{yes|CAD mode}} | {{yes}} | {{no}} | {{yes}} | {{no}} | {{yes}} |
class="sortable sort-under wikitable" style="text-align: center; " |
rowspan=2 | Application
! colspan=10 | Curves ! rowspan=2 | Bone ! rowspan=2 | Text ! rowspan=2 | Camera ! rowspan=2 | Light ! rowspan=2 | Speaker |
---|
Linear
! {{verth|va=middle|Quadratic ! {{verth|va=middle|Cubic ! {{verth|va=middle|B-spline}} ! {{verth|va=middle|Cardinal ! Hermite spline ! {{verth|va=middle|Smoothstep}} ! {{verth|va=middle|Akima spline}} ! NURBS |
Blender
| {{some|Bézier curve without subdivision}} | {{no}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} |
Maya
| {{yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{no}} | {{no}} | {{no}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{no}} |
3ds Max
| {{yes}} | {{dunno}} | {{yes}} | {{yes}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{no}} |
Cinema 4D
| {{yes}} | {{no}} | {{yes}} | {{yes}} | {{no}} | {{dunno}} | {{no}} | {{no}} | {{yes}} | {{dunno}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{no|dropped in R23}}[https://support.maxon.net/kb/faq.php?id=108 R23 - Removed features (Virtual Walkthrough, ProRender, Sound System)] MAXON |
LightWave
| {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | {{dunno}} | {{some|only in Graph Editor}} | {{some|only in Graph Editor}} | {{dunno}} | {{no}} | {{dunno}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{dunno}} |
Shade 3D
| {{dunno}} | {{dunno}} | {{yes}} | {{dunno}} | {{no}} | {{no}} | {{no}} | {{no}} | {{no}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes|Sound Object}} |
Modeling
{{sort-under}}
class="sortable sort-under wikitable" style="text-align: center; " |
rowspan=2 | Application
! colspan=2 | Hard surface Modeling ! colspan=6 | Sculpt Modeling ! colspan = 4 | Non-destructive Modeling |
---|
Polygon Modeling
! Subdivision Modeling ! Base-mesh Creation ! Sketch Modeling ! Sculpting ! Cloth Sculpting ! {{verth|va=middle|Hand ! Automatic Retopology ! Boolean ! {{verth|va=middle|Bevel}} ! {{verth|va=middle|Modifier}} ! Procedural |
Maya
| {{Yes}} | {{Yes}} | {{No|(SOuP BMesh)}} | {{No}} | {{Yes}} | {{No}} | {{Yes}} | {{Yes|2020 and later}} | {{Yes}} | {{Yes}} | {{dunno}} | {{Yes}} |
3ds Max
| {{Yes}} | {{Yes}} | {{No|(Form)}} | {{No}} | {{Yes|Paint Deform}} | {{No}} | {{Yes}} | {{Yes|2021.3 and later}} | {{Yes}} | {{Yes}} | {{Yes}} | {{Yes|Max Creation Graph}} |
Blender
| {{Yes}} | {{Yes}} | {{Yes|Skin Modifier}} | {{Some|Trim Brush with Union/Join mode}} | {{Yes}} | {{Yes|2.83 and later}} | {{Yes}} | {{Yes}} | {{Yes}} | {{Yes}} | {{Yes}} | {{Yes|Geometry Nodes}} |
ZBrush
| {{Yes|ZModeler}} | {{Yes|ZModeler}} | {{Yes|ZSphere and ZSketch}} | {{Yes|MeshBalloon}} | {{Yes}} | {{Yes|2021 and later}} | {{Yes}} | {{Yes|ZRemesher}} | {{Yes|4R8 and later}} | {{dunno}} | {{No}} | {{No}} |
Curvy 3D
| {{No}} | {{No}} | {{No}} | {{Yes}} | {{Yes}} | {{No}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{No}} | {{No}} |
Lookdev, Shader writing
class="sortable wikitable" style="text-align: center; " |
Application
! PBR viewport ! Viewport effects ! Interactive GI Rendering ! Integrated Compositing ! Text editor for shader writing ! Material Nodes ! Turntable Rendering |
---|
Maya
| {{Yes}} | {{Some}} | {{Yes|Arnold}} | {{No}} | {{?}} | {{Yes|Hypershade, Node Editor, ShaderFX}} |
3ds Max
| {{Yes}} | {{Some}} | {{Yes|Arnold}} | {{Some|(State Set)}} | {{Yes|OSL Map[https://www.fxguide.com/quicktakes/3ds-max-integrates-osl-gdc-day-1/ 3ds Max integrates OSL: GDC Day 1], fxguide, March 21, 2018}} | {{Yes|Slate Material Editor, ShaderFX}} | {{Partial|Easy Turntable script}} |
MODO
| {{Yes}} | {{?}} | {{Yes}} | {{No}} | {{?}} | {{Yes|Nodal Shading}} | {{Yes|Render Turntable}}[http://modo.docs.thefoundry.co.uk/modo/601/help/pages/shaderendering/RenderCommands.html Render Commands], Foundry |
Blender
| colspan=2 {{Yes|Eevee (2.80 and later)}} | {{Yes|Cycles}} | {{Yes}} | {{Yes|Text Editor}} | {{Yes}} | {{Yes|Turnaround Camera addon}} |
Gaffer
| {{No}} | {{No}} | {{Some|external renderers}} | {{Yes}} | {{Yes|OSLCode Node}} | {{No}} | {{No}} |
Marmoset Toolbag
| {{Yes}} | {{Yes}} | {{No}} | {{No}} | {{?}} | {{No|Uber PBR shaders only}} |
Substance Designer
| {{Yes}} | {{Yes|YEBIS}} | {{Yes|NVIDIA Iray}} | {{?}} | {{?}} | {{Yes|MDL graph}} | {{?}} |
Lighting
{{sort-under}}
class="sortable sort-under wikitable" style="text-align: center; " |
rowspan=2 {{verth|va=middle|Application}}
! rowspan=2 {{verth|va=middle|Alembic ! rowspan=2 {{verth|va=middle|USD ! rowspan=2 {{verth|va=middle|Rendering ! rowspan=2 {{verth|va=middle|Volume ! rowspan=2 {{verth|va=middle|Interactive ! rowspan=2 {{verth|va=middle|Isolating ! rowspan=2 {{verth|va=middle|Light ! rowspan=2 {{verth|va=middle|IES ! rowspan=2 {{verth|va=middle|Physical ! rowspan=2 {{verth|va=middle|Sun Positioning ! rowspan=2 {{verth|va=middle|Light Portal}} ! rowspan=2 {{verth|va=middle|Shadow Catcher}} ! colspan=3 | IBL and Environment texture ! rowspan=2 {{verth|va=middle|Highlight ! rowspan=2 {{verth|va=middle|Light Mixer}} |
---|
{{verth|va=middle|Lat Long}}
! sIBL ! {{verth|va=middle|Light Extraction[http://lesterbanks.com/2013/04/auto-hdri-light-gen-for-maya-creates-practical-lighting-setups-from-hdr-images/ Auto HDRI Light Gen for Maya Creates Practical Lighting Setups from HDR Images], Lesterbanks, April 30, 2013}} |
rowspan=3 | Maya
| rowspan=3 {{Yes}} | rowspan=3 {{Yes|USD Extension for Maya}} ! Maya Hardware 2.0 | {{dunno}} | {{Yes}} | rowspan=3 {{Yes|Light Editor}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes}} | {{dunno}} | {{dunno}} | rowspan=3 {{Partial|(Place Highlight Tool for Maya)}} | {{No}} |
Maya Software
| {{dunno}} | {{dunno}} | {{Yes|Light Linking}} | {{No}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{Yes|Env Sphere}} | {{dunno}} | {{dunno}} | {{No}} |
Arnold
| {{yes}} | {{yes}} | {{Yes|Light Linking}} | {{yes|Ai Photometric Light}} | {{yes}} | {{dunno}} | {{yes}} | {{yes}} | {{yes}} | {{dunno}} | {{dunno}} | {{yes|Light Mixer imager}} |
rowspan=4 | 3ds Max
| rowspan=4 {{Yes}} | rowspan=4 {{Partial|(USD for Autodesk 3ds Max)}} ! Quicksilver | {{dunno}} | {{Yes}} | {{No}}Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide, P.685, Kelly Murdock, 2015 | rowspan=4 {{Yes|Light Lister}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | rowspan=4 {{Yes|Place Highlight}} | {{No}} |
Scanline
| {{dunno}} | {{dunno}} | {{Yes|Light Exclude/include}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{Yes}} | {{dunno}} | {{Partial|sIBL-GUI software}} | {{dunno}} | {{No}} |
{{abbr|ART|Autodesk Raytracer}}
| {{dunno}} | {{dunno}} | {{dunno}} | {{Yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{dunno}} | {{No}} |
Arnold
| {{yes}} | {{yes}} | {{yes|Light Group}}[https://docs.arnoldrenderer.com/display/A5AF3DSUG/Light+Group Light Groups] Solid Angle | {{yes|Ai Photometric Light}} | {{yes}} | {{yes|Sun Positioner[http://help.autodesk.com/cloudhelp/2017/ENU/3DSMax/files/GUID-53783CF5-7EBF-4E8C-ACC2-BCA5CD9AD8EB.htm Sun Positioner and Physical Sky] Autodesk}} | {{yes}} | {{yes}} | {{yes}} | {{dunno}} | {{dunno}} | {{yes|Light Mixer imager}} |
rowspan=3 | Blender
| rowspan=3 {{Yes|2.78 and later}} | rowspan=3 {{Yes|3.0 and later}} ! Workbench | {{some}} | {{Yes}} | rowspan=2 {{Partial|View LayersThe composition of the passes is required.}} | rowspan=3 {{Yes|Property Chart Addon, Gaffer addon}} | {{No}} | {{dunno}} | rowspan=3 {{Yes|Sun Position addon}} | {{No}} | {{dunno}} | {{yes}} | {{dunno}} | {{dunno}} | rowspan=3 {{Partial|Look At Gizmo (with Ctrl key)}} | {{No}} |
EEVEE
| {{some}} | {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{partial|Shader Node[https://www.blendernation.com/2019/06/03/blender-2-8-eevee-tutorial-shadow-catcher/ Blender 2.8 Eevee Tutorial Shadow Catcher]. BlenderNation. June 3, 2019}} | {{yes}} | {{dunno}} | {{dunno}} | {{No}} |
Cycles
| {{Yes}} | {{Yes}} | {{Yes|Light Groups (3.2 and later)}} | {{Yes|2.80 and later[https://lists.blender.org/pipermail/bf-blender-cvs/2018-May/108927.html Bf-blender-cvs - 48155c210a3 - master: Cycles: Add Support for IES files as textures for light strength], Blender Foundation, May 27, 2018}} | {{Yes}} | {{Yes|from 2.75}} | {{Yes|from 2.79}} | {{yes}} | {{Partial|sIBL_GUI for Blender addon/ | {{dunno}} | {{No}} |
MODO
| {{Yes}} | {{Yes|14.1 and later}} ! MODO Renderer, mPath | {{Yes}} | {{Yes}} | {{Yes|Light Linking[https://help.thefoundry.co.uk/modo/902/content/help/pages/shading_lighting/shader_items/shader.html Shader] The Foundry}} | {{dunno}} | {{Yes|Photometric Light}} | colspan=2 {{Yes|Directional Light[https://help.thefoundry.co.uk/modo/902/content/help/pages/shading_lighting/lights/directional_light.html Directional Light] The Foundry}} | {{Yes|Portal}} | {{Yes|Shadow Catcher}} | {{yes}} | {{Partial|mm_sIBLToModoEnvironment script}} | {{dunno}} | {{dunno}} | {{No}} |
LightWave
| {{Yes|11.6 and later}} | {{No}} ! LightWave Renderer | {{Yes}} | {{Yes}} | {{dunno}} | {{dunno}} | {{Yes|Photometric Light}} | {{Yes}} | {{Yes}} | {{Yes}} | {{Yes}} | {{Yes}} | original loader script, where most sIBL features were invented{{Cite web|url=http://www.hdrlabs.com/sibl/software.html|title=Software|website=www.hdrlabs.com|access-date=2019-08-08}} | {{dunno}} | {{dunno}} | {{No}} |
Houdini
| {{yes}} | {{yes|Solaris}} ! Mantra ({{abbr|PT|Path tracing}}), Karma | {{Yes}} | {{Yes}} | {{Yes|Light categories}} | {{Yes|Light bank}} | {{yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes|Shadow matte}} | {{yes}} | {{dunno}} | {{dunno}} | {{yes|Solaris}} | {{dunno}} |
rowspan=2 | Cinema 4D
| rowspan=2 {{yes}} | rowspan=2 {{yes|R23 and later}} ! CineRender | {{Yes}} | {{Yes}} | {{Yes|Exclude/include}} | {{dunno}} | {{Yes}} | {{dunno}} | {{dunno}} | {{dunno}} | {{yes|from R18}} | {{yes}} | {{dunno}} | {{dunno}} | rowspan=2 {{Yes|Lighting tool}} | {{dunno}} |
Redshift CPU
| {{Yes}} | {{Yes}} | {{Yes|Light Group AOVs}} | {{dunno}} | {{Yes}} | {{Yes}} | {{dunno}} | {{Yes}} | {{Yes|Matte options}} | {{Yes}} | {{dunno}} | {{dunno}} | {{dunno}} |
Path-tracing rendering
{{sort-under}}
class="sortable sort-under wikitable" style="text-align: center; " |
rowspan=2 | Application
! rowspan=2 | CPU rendering ! colspan=6 | GPU rendering |
---|
OpenCL
! AMD HIP ! Apple Metal ! Texture streaming (out-of-core) |
V-Ray
| {{Yes}} | colspan=2 {{Yes|V-Ray GPU (former V-Ray RT)}} | {{No}} | {{No}} | {{No}} |
RenderMan
| {{Yes}} | {{No}} | {{Yes|24 and later}}[https://www.fxguide.com/fxfeatured/pixar-renderman-lookdev-and-xpu/ Pixar RenderMan LookDev and XPU]. fxguide. September 14, 2021. | {{No}} | {{No}} | {{No}} | {{dunno}} |
Arnold
| {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{Yes}} |
Redshift
| {{No}} | {{No}} | {{Yes}} | {{Partial|Redshift for AMD (alpha version)}} | {{No}} | {{Yes}} | {{dunno}} |
Modo mPath
| {{Yes}} | {{No}} | {{Yes}} | {{No}} | {{No}} | {{No}} | {{dunno}} |
Houdini Karma
| {{Yes}} | {{No}} | {{Yes|19 and later}} | {{No}} | {{No}} | {{No}} | {{No}} |
Blender Cycles
| {{Yes}} | {{No|dropped in 3.0}} | {{Yes}} | {{Yes|3.0 and later}} | {{Yes|3.3 and later}} | {{yes|3.1 and later}} |
class="sortable sort-under wikitable" style="text-align: center; " |
Application
! MIPMAP ! Adaptive tessellation ! Instancing ! Camera culling ! Deep pixel rendering ! Fisheye stereo ! Omnidirectional stereo ! Deforming motion blur |
---|
V-Ray
| {{Yes|img2tiledexr}} | {{dunno}} | {{Yes}} | {{dunno}} | {{Yes}} | {{Partial|Domemaster Stereo Shader}} | {{Yes|3.2 and later}} | {{Yes}} |
RenderMan
| {{Yes|txmake}} | {{dunno}} | {{Yes}} | {{dunno}} | {{Yes}} | {{dunno}} | {{Yes}} |
Arnold
| {{Yes|maketx}} | {{Yes}} | {{dunno}} | {{Yes}} | {{Partial|Domemaster Stereo Shader}} | {{yes|5 and later}} | {{Yes}} |
Houdini Karma
| {{Yes|icp}} | {{dunno}} | {{Yes}}[https://www.sidefx.com/faq/karma/ Karma Renderer FAQs] | {{dunno}} | {{dunno}} | {{Yes|15.5 and later}} | {{Yes}} |
Blender Cycles
| {{No}} | {{Yes|2.78 and later}} | {{Yes}} | {{Yes|Camera Cull}} | {{No}} | {{Yes|2.78 and later}} | {{Yes|2.78 and later}} | {{Yes}} |
Level of detail (LoD) generation, baking
class="sortable wikitable" style="text-align: center; " |
rowspan=3 | Application
! LoD generation ! colspan=4 | Texture baking |
---|
rowspan=2 | Automatic
! Normal Map ! rowspan=2 | Ambient Occlusion (AO) Map ! colspan=2 | Light Map |
Tangent Space Normal Map
! Non-directional ! Directional |
Maya (Turtle renderer)
| {{yes|"Generate LOD Meshes"}} | {{yes}} | {{yes}} | {{yes}} | {{yes|RNM (Radiosity Normal Map), and SH (Spherical harmonics) coefficients}} |
Enlighten
| {{no}} | {{no}} | {{?}} | {{yes}} | {{yes}} |
Blender
| {{partial|AssetGen addon}} | {{yes}} | {{yes}} | {{yes}} | {{no}} |