List of sound chips
{{short description|none}}
Sound chips come in different forms and use a variety of techniques to generate audio signals. This is a list of sound chips that were produced by a certain company or manufacturer, categorized by the sound generation of the chips.
Programmable sound generators (PSG)
{{see also | Programmable sound generator}}
Wavetable synthesis
{{see also | Wavetable synthesis}}
Frequency modulation (FM) synthesis
{{see also | Frequency modulation synthesis}}
Pulse-code modulation (PCM) sampling
{{see also|Pulse-code modulation|Sampling (signal processing)}}
| Namco System 2 and System 21 arcade boards
|
| rowspan="2" | {{cite web |title=C140 |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/c140.cpp |website=GitHub |publisher=MAME |accessdate=10 October 2020}}
|-
| Namco C219
| 1992
| 16
| 12
| {{formatnum:{{#expr:(8000000/374)*2 round -1}}|}}
| Namco NA-1 and NA-2 arcade system boards
|
|-
| 1992
| 32
| 16
| {{formatnum:{{#expr:24576000/(288*2) round -1}}|}}
| Namco System 22, System FL, NB-1, NB-2, ND-1, System 11, System 12 and System 23 arcade boards
| Linear PCM (LPCM) and μ-law PCM samples supported
| {{cite web |title=Namco C352 custom PCM chip emulation |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/c352.cpp |website=GitHub |publisher=MAME |accessdate=10 October 2020}}{{cite web |title=Namco System 22 Hardware |url=https://www.system16.com/hardware.php?id=537 |website=System 16: The Arcade Museum |accessdate=10 October 2020}}{{cite web |title=Namco System FL Hardware |url=https://www.system16.com/hardware.php?id=532 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}{{cite web |title=Namco System NB-1 Hardware |url=https://www.system16.com/hardware.php?id=529 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}{{cite web |title=Namco System ND-1 Hardware |url=https://www.system16.com/hardware.php?id=531 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}{{cite web |title=Namco System 11 Hardware |url=https://www.system16.com/hardware.php?id=533 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}{{cite web |title=Namco System 23 Hardware |url=https://www.system16.com/hardware.php?id=539 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}
|-
| LMC1992
| 1989
| 4
| 8
| 50,000
| Atari STE and TT030 personal computers
|
| {{cite book |title=LMC1992 Digitally-Controlled Stereo Tone and Volume Circuit with Four-Channel Input-Selector |date=December 1994 |publisher=National Semiconductor |url=http://pdf.datasheetcatalog.com/datasheet/nationalsemiconductor/DS010789.PDF |access-date=10 October 2020}}{{cite book |chapter=STE Digitized Sound: Developer information |title=STE Developer Addendum |date=May 25, 1989 |publisher=Atari |url=https://docs.dev-docs.org/htm/search.php?find=_h |access-date=26 October 2020}}
|-
| rowspan="2" |NEC
| μPD7751
| 1985
| 3
| 8
| 8,000
| Sega System 16 arcade boards
| ADPCM, Speech synthesis chip
|
|-
| μPD7759
| 1987
| 1
| 8
| 8,000
| Sega System 16B and System C2 arcade boards, Sega Pico console
| ADPCM, Speech synthesis chip
|
|-
| NVIDIA
| MCPX
| 2001
| 64
| 16
| 48,000
| Microsoft Xbox console
| 3D sound support, Dolby Pro Logic, DTS, DSP, MIDI DLS2 Support
|
|-
| rowspan="4" | Oki Electric Industry
| Oki MSM5205
| 1982
| 1
| 12
| 32,000
| Various arcade system boards (Irem M-52,{{cite web |url=http://www.system16.com/hardware.php?id=736 |title=Irem M52 Hardware |website=System 16: The Arcade Museum |accessdate=29 October 2020}} Data East Z80,{{cite web |url=http://www.system16.com/hardware.php?id=931 |title=Data East Z80 Based Hardware |website=System 16: The Arcade Museum |accessdate=29 October 2020}} Capcom 68000),{{cite web|url=http://www.system16.com/hardware.php?id=791 |title=Capcom 68000 Based Hardware |website=System 16: The Arcade Museum |accessdate=2008-05-28 |url-status=live |archiveurl=https://web.archive.org/web/20080319105405/http://www.system16.com/hardware.php?id=791 |archivedate=2008-03-19}} NEC's PC Engine CD-ROM² (TurboGrafx-CD) game console
| Adaptive DPCM (ADPCM) chip
| {{cite web |title=MSM5205: ADPCM Speech Synthesis LSI |url=https://console5.com/techwiki/images/f/f8/MSM5205.pdf |website=Oki Semiconductor |accessdate=10 October 2020}}
|-
| Oki MSM6258
| 1987
| 1
| 12
| 15,600
| ADPCM
| {{cite web |title=MSM6258/MSM6258V: ADPCM Speech Processor For Solid State Recorder |url=http://www.elektronikjk.pl/elementy_czynne/IC/MSM6258.pdf |publisher=Oki Semiconductor |accessdate=10 October 2020}}
|-
| Oki MSM6295
| 1987
| 4
| 12
| 7,576 (max, 1 MHz)
32,000 (max, 4 MHz)
| Various arcade system boards (including Capcom's CP System)
| ADPCM
| {{cite web |title=MSM6295: 4-Channel Mixing ADPCM Voice Synthesis LSI |url=http://www.vgmpf.com/Wiki/images/2/22/MSM6295_-_Manual.pdf |publisher=Oki Semiconductor |accessdate=10 October 2020}}{{cite web |title=CPS Hardware (Capcom) |url=https://www.system16.com/hardware.php?id=793 |website=System 16: The Arcade Museum |accessdate=29 October 2020}}
|-
| Oki MSM9810
| 1999
| 8
| 14
| 32,000
| Sammy arcade system boards
| ADPCM
|
|-
| QSound
| QSound DSP16A
| 1992
| 16
| 16
| 24,000
| Capcom's CP System Dash and CP System II arcade system boards, Sony's ZN-1 and ZN-2 arcade system boards
| PCM/ADPCM, positional 3D audio support via QSound
|
|-
| rowspan="3" | Ricoh
| 1982
| 1
| 7
| 15,745
| Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!!
| NMOS chip, DM channel (DMC) is for PCM sampling
|-
| 1989
| 8
| 8
| 19,800
| Fujitsu's FM Towns computer, Sega System 18 and System 32 arcade boards
|
| {{cite web |title=PCM Sound Generator IC: RF5C68A |url=https://www.datasheetarchive.com/pdf/download.php?id=5462c7834d784c4bb0281cbcb4beb84ff3aff7&type=O&term=RF5C68 |publisher=Ricoh |accessdate=10 October 2020}}
|-
| Ricoh RF5C164
| 1991
| 8
| 8
| 31,300
| Sega CD console add-on
| 1.5 μm silicon-gate CMOS chip
| {{cite book |title=Mega-CD Hardware Manual: PCM Sound Source |date=October 14, 1991 |publisher=Sega |url=https://segaretro.org/images/2/2d/MCDHardware_Manual_PCM_Sound_Source.pdf |access-date=14 November 2020}}
|-
| Roland LA32
| 1987
| 16
| 16
| 32,000
| Roland synthesizers (D-50, D550, D10, D20, D110), Roland MT-32 MIDI sound module (X68000, Amiga, Atari ST, IBM PC, NEC PC-88, PC-98)
| Linear Arithmetic synthesis (LA synthesis)
| {{cite journal |last1=Whittle |first1=Robin |title=MT32 Modifications And A Guide To How The MT32 Works |journal=Real World Interfaces: Musical Instrument Modifications |date=2 January 1990 |url=http://www.houseofsynth.com/hos-downloads/manuals/Roland/Roland-Misc-Docs/rwi-mt-32-mod.pdf |accessdate=10 October 2020}}{{cite book |title=MT-32 Multi Timbre Sound Module: Owner's Manual |date=1987 |publisher=Roland Corporation |url=http://media.rolandus.com/manuals/MT-32_OM.pdf |url-status=dead |archive-url=https://web.archive.org/web/20110715201114/http://media.rolandus.com/manuals/MT-32_OM.pdf |archive-date=2011-07-15 |access-date=10 October 2020 }}{{cite magazine |last1=Russ |first1=Martin |title=Roland MT-32: Multi-Timbral Expander |magazine=Sound on Sound |date=September 1987 |volume=2 |issue=11 |pages=65 |url=http://www.muzines.co.uk/articles/roland-mt-32/2510 |accessdate=10 October 2020}}
|-
| Sanyo
| VLM5030 Speech Synthesizer
| 1983
| 1
| 8
| 8,136
| Arcade game Punch-Out!!
| Speech synthesis chip
| {{cite web |title=Sanyo VLM5030 emulator |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/vlm5030.cpp |website=GitHub |publisher=MAME |accessdate=12 October 2020}}
|-
| Sega
| SegaPCM
| 1985
| 16
| 8
| 31,250
| Sega arcade systems (Sega Space Harrier, Sega OutRun, X Board, Y Board)
|
| {{cite web |title=SegaPCM: Sega 16ch 8bit PCM |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/segapcm.cpp |website=GitHub |publisher=MAME |accessdate=12 October 2020}}{{cite web |title=Sega Space Harrier Hardware |url=https://www.system16.com/hardware.php?id=696 |website=System 16: The Arcade Museum |accessdate=26 October 2020}}
|-
| SGI
| Reality Signal Processor (RSP)
| 1996
| 100
| 16
| 48,000
| Nintendo 64 console
| DSP,{{cite book |title=Conference Proceedings: Conference, March 15–19 : Expo, March 16–18, San Jose, CA : the Game Development Platform for Real Life |date=1999 |publisher=The Conference |page=222 |url=https://books.google.com/books?id=_UA-AQAAIAAJ |quote=The N64's design is built around a Mips R4300i and a single coprocessor called RCP (Reality CoProcessor). This RCP contains not only a “Blitter” that handles the actual drawing, but also a general purpose DSP called RSP (Reality Signal Processor). The RSP is actually very well suited to process both 3D geometry and audio data.}} combined sound and graphics processor, ADPCM, MP3 support
| {{cite magazine |title=Nintendo 64: Tech Specs / Under The Hood |magazine=Next Generation |date=December 1996 |issue=24 |pages=74–5 |url=https://archive.org/stream/NextGeneration24Dec1996/Next_Generation_24_Dec_1996#page/n75/mode/2up}}{{cite web|title=Nintendo 64|url=http://www.videogameconsolelibrary.com/pg90-n64.htm|accessdate=January 11, 2009}}{{cite book |last1=Mera |first1=Miguel |last2=Sadoff |first2=Ronald |last3=Winters |first3=Ben |title=The Routledge Companion to Screen Music and Sound |date=25 May 2017 |publisher=Taylor & Francis |isbn=978-1-317-39898-1 |page=143 |url=https://books.google.com/books?id=lTElDwAAQBAJ&pg=PA143}}
|-
| Sharp SM8521
| 1997
| 1
| 8
| 32,768
| Game.com handheld
|
|
|-
| rowspan="3" | Sony
| Sony SPC700 (Nintendo S-SMP)
| 1990
| 8
| 16
| 32,000
| Super Nintendo Entertainment System console
| Bit Rate Reduction (BRR) ADPCM
| {{cite book |last1=Collins |first1=Karen |title=Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design |year=2008 |publisher=MIT Press |isbn=978-0-262-03378-7 |page=45 |url=https://books.google.com/books?id=gnw0Zb4St-wC&pg=PA45}}{{cite web |title=SNES Hardware Specifications |url=https://problemkaputt.de/fullsnes.htm |website=Nocash |accessdate=26 October 2020}}
|-
| Sony SPU (Sound Processing Unit)
| 1994
| 24
| 16
| 44,100
| Sony PlayStation and PlayStation 2 consoles
| ADPCM; two cores on PS2
| {{cite magazine |title=Inside the PlayStation |magazine=Next Generation |issue=6 |publisher=Imagine Media |date=June 1995 |page=51 |url=https://archive.org/details/nextgen-issue-006/page/n53}}
|-
| 1999
| 48
| 16
| 48,000
| Sony PlayStation 2 and early PlayStation 3 consoles
| ADPCM, Dual-core sound unit, Supports Dolby Digital (AC-3), DTS; emulated on PS3 for backwards compatible PS1/PS2 games
| {{cite news |last1=Guth |first1=Rob |last2=Drexler |first2=Michael |title=Sony's playing no games with PlayStation2 |url=http://www.cnn.com/TECH/computing/9909/14/ps2.idg/ |accessdate=29 October 2020 |agency=CNN |date=September 14, 1999 |archiveurl=https://web.archive.org/web/20170729110402/http://edition.cnn.com/TECH/computing/9909/14/ps2.idg/ |archivedate=2017-07-29 |url-status=live }}{{cite magazine |last1=Ang |first1=Terence |title=Hardware Gamer: The Console Wars |magazine=HWM (Hardware Mag) |date=2001 |pages=77–79 (78) |url=https://books.google.com/books?id=buoDAAAAMBAJ&pg=PA78 |publisher=SPH Magazines |issn=0219-5607}}
|-
| rowspan="13" | Yamaha
| Yamaha Y8950 (a.k.a. MSX-AUDIO)
| 1984
| 1
| 8
| ~50,000
| MSX-Audio cartridges for MSX
| ADPCM, Speech synthesis chip
|-
| Yamaha YM2608 (a.k.a. OPNA)
| 1985
| 7
| 16 (12 for RSS)
| 55,500 (18518 for RSS)
| NEC PC-88 and PC-98 computers
| ADPCM
|-
| Yamaha YM2610 (a.k.a. OPNB)
| 1987
| 7
| 16 (12 for ADPCM-A)
| 55,500 (18518 for ADPCM-A)
| SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games)
| ADPCM
| {{cite web |title=Taito Museum |url=https://www.system16.com/museum.php?id=8 |website=System 16: The Arcade Museum |accessdate=29 October 2020}}
|-
| Yamaha YM2612 (a.k.a. OPN2)
| 1988
| 1
| 8
| 26,633 (SMD)
29,000 (System 32)
44,100 (max)
| Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems
|
| {{cite web |author= |date=15 September 2020 |title=VGM Player |url=https://github.com/YYxsCnnPP/vgm-player |accessdate=27 October 2020 |website=GitHub |publisher=YYxsCnnPP}}{{dead link|date=September 2023}}
|-
| Yamaha YMW258-F (a.k.a. GEW8) (Sega MultiPCM)
| 1991
| 28
| 16
| 44,100
| Sega arcade boards (System Multi 32, Model 1, Model 2), Yamaha instruments (MU-5 and {{nowrap|TG-100}} sound modules, Portasound keyboards, QR-10, QY-20 workstation)
| Advanced Wave Memory (AWM) sampling
| {{cite web |title=Yamaha YMW-258-F 'GEW8' (aka Sega 315-5560) emulation |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/multipcm.cpp |website=GitHub |publisher=MAME |accessdate=12 October 2020}}
|-
| Yamaha YMF271 (a.k.a. OPX)
| 1993
| 12
| 12
| 44,100
|
|
|
|-
| Yamaha YMF278 (a.k.a. OPL4)
| 1993
| 24
| 16
| 44,100
| Moonsound cartridge for MSX computer
|
| {{cite book |title=YMF278B: FM + Wave table Synthesizer LSI (OPL4) |date=December 1993 |publisher=Yamaha Corporation |url=http://www.msxarchive.nl/pub/msx/docs/datasheets/ymf278b.pdf |access-date=10 October 2020}}
|-
| Yamaha YMF292 (a.k.a. SCSP)
| 1994
| 32
| 16
| 44,100
| Sega Saturn console, Sega arcade systems (Sega ST-V, Model 2A CRX/2B CRX/2C CRX and Model 3)
|
|-
| Yamaha YMZ280B (a.k.a. PCMD8)
| 1995
| 8
| 16
| 44,100
| Cave, Data East, and Psikyo arcade systems
| ADPCM supported
| {{cite book |title=YMZ280 (PCMD8) |year=1996 |publisher=Yamaha Corporation |url=http://www.msxarchive.nl/pub/msx/docs/datasheets/ymf278b.pdf |access-date=21 August 2022}}
|-
| Yamaha AICA
| 1998
| 64
| 16
| 48,000
| Sega Dreamcast console, Sega arcade systems (Sega NAOMI, Hikaru, and NAOMI 2)
| ADPCM
| {{cite book |title=Dreamcast Dev.Box System Architecture |date=1999-09-02 |publisher=Sega |url=https://segaretro.org/images/7/78/DreamcastDevBoxSystemArchitecture.pdf |access-date=12 October 2020}}{{cite journal|last1=Hagiwara|first1=Shiro|last2=Oliver|first2=Ian|title=Sega Dreamcast: Creating a Unified Entertainment World|journal=IEEE Micro|volume=19|number=6|date=November–December 1999|pages=29–35|doi=10.1109/40.809375|publisher=IEEE Computer Society|url=http://computer.org/micro/articles/dreamcast_2.htm|url-status=dead|archiveurl=https://web.archive.org/web/20000823204755/http://computer.org/micro/articles/dreamcast_2.htm|archivedate=2000-08-23|access-date=2020-10-12|url-access=subscription}}{{cite web |title=System Specs |url=http://segatech.com/technical/overview/index.html |archiveurl=https://web.archive.org/web/20010306215006/http://segatech.com/technical/overview/index.html |website=Dreamcast Technical Pages |url-status=dead |archivedate=2001-03-06 |accessdate=26 October 2020 }}
|-
| Yamaha YMU759 (a.k.a. MA-2)
| 2000
| 1
| 8
| 8,000
| Some 2000s cellphones, PDAs
| ADPCM
|
|-
| Yamaha YMU762 (a.k.a. MA-3)
| 2001
| 8
| 8
| 48,000
| Some 2000s cellphones, PDAs
| ADPCM supported
|
|-
| Yamaha YMU765 (a.k.a. MA-5)
| 2003
| 32
| 8
| 48,000
| Some 2000s cellphones, PDAs
| ADPCM, Analog Lite, and speech synthesis supported
|
|}
See also
References
{{reflist}}
External links
- [https://web.archive.org/web/20181002140517/http://www.atkinsoft.com/soundgenerators.html Sound generators of the 1980s home computers] - Has a list of chips, pictures, datasheets, etc. (Archive.org)