List of sound chips

{{short description|none}}

Sound chips come in different forms and use a variety of techniques to generate audio signals. This is a list of sound chips that were produced by a certain company or manufacturer, categorized by the sound generation of the chips.

Programmable sound generators (PSG)

{{see also | Programmable sound generator}}

class="wikitable sortable"
style="width:15%" | Manufacturer

! style="width:15%" | Chip

! Year

! Channels

! Applications

! Notes

! class="unsortable" | {{Abbr|Ref|Reference(s)}}

rowspan="4" | Atari, Inc.

| Television Interface Adaptor (TIA)

| 1977

| 2

| Atari 2600 and Atari 7800 video game consoles, Video Music (music visualizer for TV)

| Combined sound and graphics chip, {{nowrap|metal–oxide–semiconductor}} (MOS) integrated circuit

| {{cite book |last1=Wright |first1=Steve |title=Stella Programmer's Guide |date=December 3, 1979 |publisher=Atari |url=https://atarihq.com/danb/files/stella.pdf |access-date=7 October 2020}}

POKEY

| 1979

| 4

| Atari 8-bit, Atari 5200, some Atari arcade machines, certain Atari 7800 cartridges

|

| {{cite book |title=POKEY CO12294 |date=March 30, 1982 |publisher=Atari Inc. |url=http://visual6502.org/images/C012294_Pokey/pokey.pdf |access-date=7 October 2020}}

Atari AMY

| 1983

| 64/8

| Intended for 65XEM (never released)

| HMOS (depletion mode NMOS) chip, additive synthesis chip (64 oscillators, 8 frequency ramps)

| {{cite book |title=AMY 1 Spec |date=June 1983 |publisher=Atari |url=https://www.digitpress.com/library/techdocs/AMY_1_spec_confidential_binder_ver_2.pdf |access-date=7 October 2020}}

Atari MIKEY

|1989

|4

|For the Atari Lynx

|Combined sound and LCD driver, has 4-channels with an 8-bit DAC

|

rowspan="3" | General Instrument

| AY-3-8910

| 1978

| 3

| Arcade boards (DECO,{{cite web|url=http://www.system16.com/hardware.php?id=913|title=System 16 - Data East DECO Cassette System Hardware (Data East)|website=www.system16.com}} Taito Z80,{{cite web|url=http://www.system16.com/hardware.php?id=628|title=System 16 - Taito Z80 Based Hardware (Taito)|website=www.system16.com}} Konami Scramble,{{cite web|url=http://www.system16.com/hardware.php?id%3D554 |title=System 16 - Konami Scramble Hardware (Konami) |accessdate=2014-09-27 |url-status=dead |archiveurl=https://web.archive.org/web/20140929040807/http://www.system16.com/hardware.php?id=554 |archivedate=2014-09-29 }} Irem M27,{{cite web|url=http://www.system16.com/hardware.php?id=735|title=System 16 - Irem M27 Hardware (Irem)|website=www.system16.com}} Konami 6809,{{cite web|url=http://www.system16.com/hardware.php?id=556|title=System 16 - Konami 6809 Based Hardware (Konami)|website=www.system16.com}} Capcom Z80{{cite web|url=http://www.system16.com/hardware.php?id%3D787 |title=System 16 - Capcom Z80 Based Hardware (Capcom) |accessdate=2014-09-27 |url-status=dead |archiveurl=https://web.archive.org/web/20140930011534/http://www.system16.com/hardware.php?id=787 |archivedate=2014-09-30 }}), computers (Colour Genie, Oric 1, MSX, Amstrad CPC, ZX Spectrum 128, Elektor TVGC, Mockingboard, Speech/Sound Program Pak (TRS-80 Color Computer)), Intellivision

| N-type MOS (NMOS) large-scale integration (LSI) chip

| {{cite book |title=AY-3-8910 / AY-3-8912 / AY-3-8913: Programmable Sound Generator |publisher=General Instrument |url=http://map.grauw.nl/resources/sound/generalinstrument_ay-3-8910.pdf |access-date=7 October 2020}}

SP0250

| 1981

| 1

| Sega G80 arcade system board

| Linear predictive coding (LPC) speech synthesis NMOS chip

| {{cite book |title=SP-0250 Speech Synthesizer: Preliminary Information |publisher=General Instrument |url=http://www.elektronikjk.com/elementy_czynne/IC/SP0250.pdf |access-date=7 October 2020}}

SP0256

| 1984

| 1

| Intellivoice (Intellivision), MicroSpeech (ZX Spectrum), Datel Electronics Vox Box (ZX Spectrum), Tandy Voice Synthesizer (TRS-80), VIC-20 and Atari 8-bit serial-connected and homebrew kits, Fuzzbuster radar detector

| LPC speech synthesis NMOS LSI chip

| {{cite book |title=SP0256 Narrator™ Speech Processor |date=April 1984 |publisher=RadioShack |url=http://www.bitsavers.org/components/gi/speech/General_Instrument_-_SP0256A-AL2_datasheet_(Radio_Shack_276-1784)_-_Apr1984.pdf |access-date=7 October 2020}}

rowspan="2" | Konami

| RC

| 1981

| 1

| Konami Scramble and Gyruss arcade system boards

|

| {{cite web|url=https://www.arcade-history.com/?n=scramble-model-gx387&page=detail&id=2328|title=Scramble arcade video game by Konami Industry (1981)|website=www.arcade-history.com}}{{cite web|url=https://www.arcade-history.com/?n=gyruss-model-gx347&page=detail&id=1063|title=Gyruss arcade video game by Konami Industry (1983)|website=www.arcade-history.com}}

VRC6

| 1989

| 3

| Certain Konami-produced Famicom cartridges

|

| {{cite web|title=Breaking the NES for Shovel Knight|url=https://www.gamedeveloper.com/design/breaking-the-nes-for-shovel-knight|website=Gamasutra|last=D'Angelo|first=David|date=2014-06-25}}

rowspan="3" | MOS Technology

| VIC (6560 / 6561)

| 1977

| 4

| VIC-1001 and VIC-20

| Combined sound and graphics NMOS chip

| {{cite book |title=6560/6561 Video Interface Chip |publisher=Commodore MOS Technology (NMOS) |url=http://archive.6502.org/datasheets/mos_6560_6561_vic.pdf |access-date=7 October 2020}}

SID (6581 / 8580)

| 1981

| 3

| Commodore 64 and Commodore 128 computers, Elektron SidStation synthesizer sound module

| NMOS chip (6581) / HMOS-II chip (8580)

| {{cite book |title=6581 Sound Interface Device (SID) |date=October 1982 |publisher=Commodore MOS Technology (NMOS) |url=http://archive.6502.org/datasheets/mos_6581_sid.pdf |access-date=7 October 2020}}{{cite magazine |title=The arcade and synthesis |journal=Computer Music |date=12 June 2019 |url=https://www.pressreader.com/australia/computer-music/20190612/282372631110216 |accessdate=7 October 2020}}

TED (7360 / 8360)

| 1983

| 2

| Commodore 16, Commodore Plus/4

| HMOS chip

| {{cite book |title=TED 7360RO (Datasheet) |date=April 19, 1983 |publisher=MOS Technology (Commodore Semiconductor Group) |url=https://www.karlstechnology.com/commodore/TED7360-datasheet.pdf |access-date=7 October 2020}}

Microchip Technology

|AY8930

|1989

|3

|Covox Sound Master Card

|

|

Oki Electric Industry

| Oki MSM5232

| 1983

| 8

| Arcade games (particularly Taito games), Korg Poly-800 polyphonic synthesiser

| Complementary MOS (CMOS) chip

| {{cite web |title=MSM5232RS: 8 Channel Tone Generator For Musical Instruments |url=http://www.citylan.it/wiki/images/3/3e/5232.pdf |publisher=Oki Electric |accessdate=7 October 2020}}{{cite web |title=Taito Museum |url=https://www.system16.com/museum.php?id=8 |website=System 16: The Arcade Museum |accessdate=27 October 2020}}

Philips

| Philips SAA1099

| 1984

| 6

| SAM Coupé, Creative Music System (also known as Game Blaster)

|

| {{cite book |title=SAA1099: Microprocessor Controlled Stereo Sound Generator For Sound Effects And Music Synthesis |date=1984 |publisher=Mullard |url=http://www.vgmpf.com/Wiki/images/1/19/SAA1099_-_Manual_-_1984.pdf |access-date=7 October 2020}}

Ricoh

| Ricoh 2A03 / 2A07

| 1983

| 5

| Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!!

| NMOS chip, delta modulation channel (DMC) is for pulse-code modulation (PCM) sampling, 7-bit DAC.

| {{cite web |last1=Taylor |first1=Brad |title=2A03 technical reference |url=https://nesdev.com/2A03%20technical%20reference.txt |website=NESDev |date=April 23, 2004 |accessdate=7 October 2020}}

Sega

| Sega Melody Generator

| 1981

| 1

| Sega G80 arcade system board

|

| {{cite web |title=Sega G-80 raster hardware |url=https://github.com/mamedev/mame/blob/master/src/mame/audio/segag80r.cpp |website=GitHub |publisher=MAME |accessdate=7 October 2020}}

rowspan=2 | Sharp Corporation

| Sharp LR35902

| 1989

| 4

| Game Boy, Game Boy Color, Game Boy Advance

| In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function.

| {{cite web |last1=Allen |first1=Joe |title=Making Music On A Game Boy With LSDj |url=http://www.synthtopia.com/content/2016/05/06/making-music-on-a-game-boy-with-lsdj/ |website=Synthtopia |accessdate=7 October 2020 |date=6 May 2016}}

Sharp SM8521

| 1997

| 1

| Game.com

| Noise generator

|

Sunsoft

| Sunsoft 5B

| 1992

| 3

| Famicom cartridge Gimmick!

| Derivative of Yamaha YM2149F

| {{cite web |url=http://www.hardcoregaming101.net/gimmick/gimmick.htm |title=Hardcore Gaming 101 - Gimmick! |author=Kurt Kalata |publisher=Hardcore Gaming 101 |accessdate=8 October 2015 |date=28 August 2011 |url-status=dead |archiveurl=https://web.archive.org/web/20160511015959/http://www.hardcoregaming101.net/gimmick/gimmick.htm |archivedate=11 May 2016 }}

rowspan="9" | Texas Instruments

| SN76477

| 1978

| 1

| Space Invaders arcade system board, ABC 80

|

| {{cite book |title=Advanced Circuits: Type SN76477 Complex Sound Generator |date=July 1978 |publisher=Texas Instruments Incorporated |url=http://mkv.itm.miun.se/personal/per/diy/76477/sn76477datasheet.pdf |url-status=dead |archive-url=https://web.archive.org/web/20091007114222/http://mkv.itm.miun.se/personal/per/diy/76477/sn76477datasheet.pdf |archive-date=7 October 2009 |access-date=7 October 2020 }}

LPC Speech Chips

| 1978

| 1

| Speak & Spell, Speak & Math, Speak & Read, arcade games

| Pitch-excited LPC (PE-LPC) speech synthesizer, digital signal processor (DSP), P-type MOS (PMOS) chip

|

SN76489 (DCSG)

| 1979

| 4

| Various arcade system boards, SG-1000 console, BBC Micro home computer, Sharp MZ-800, IBM PCjr and TI-99/4A computers

|

| rowspan="2" | {{cite book |title=SN 76489 AN |publisher=Texas Instruments |url=http://map.grauw.nl/resources/sound/texas_instruments_sn76489an.pdf |access-date=7 October 2020}}

SN76489A (DCSG)

| 1982

| 4

| ColecoVision and SG-1000 consoles

|

SN76496

| 1982

| 4

| Tandy 1000 computer

|

| {{cite book |title=SN76494, SN76494A, SN76496, SN76496A: Programmable Tone/Noise Generator |date=January 1989 |publisher=Texas Instruments |url=https://retrocdn.net/images/a/a3/SN76494%2C_SN76494A%2C_SN76496%2C_SN76496A_Application_Manual.pdf |access-date=7 October 2020}}

TMS3615

| 1981

| 2

| Arcade games

|

| {{cite book |title=TMS3615NS: Octave Multiple Tone Synthesizer - OMTS (2 Footages) |date=November 1981 |publisher=Texas Instruments |url=https://amigan.yatho.com/TMS3615NS.pdf |access-date=27 October 2020}}

TMS3617

|

|

|

|

|

TMS3630

|

|

|

|

|

TMS3631-RI104 / RI105

|

|

|

|

|

Toshiba

| Toshiba T7766A

| 1988

| 3

| Some MSX models (MSX-Engine)

| AY-3-8910 compatible chip (has the same pinout)

|

Unisonic Technologies Company

| UM66, TXXL series

|

| 1 or 2

|

| 3-pin CMOS LSI based chip that contains pre-programmed read-only memory (ROM)

| {{cite book |title=UTC UM66TXXL: CMOS IC (Datasheet) |publisher=UTC (Unisonic Technologies Co., Ltd.) |url=https://www.electroschematics.com/wp-content/uploads/2011/04/um66t-datasheet.pdf |access-date=7 October 2020}}

rowspan="3" | Yamaha

| Yamaha YM2149 (SSG)

| 1983

| 3

| Various arcade boards, MSX computers (including Yamaha CX5M), Atari ST computer

| NMOS LSI chip based on AY-3-8910

| {{cite book |title=YM2149 Software-Controlled Sound Generator (SSG) |date=September 1992 |publisher=Yamaha Corporation |url=http://www.ym2149.com/ym2149.pdf |access-date=7 October 2020}}{{cite web |title=Yamaha Sound Chips |url=https://soundprogramming.net/electronics/yamaha-sound-chips/ |website=Sound Programming |accessdate=9 October 2020}}{{cite web |title=Yamaha Chips |url=http://www.dtech.lv/techarticles_yamaha_chips.html |website=Edward D-Tech |accessdate=12 October 2020}}

Yamaha / Sega VDP PSG (SN76496)

| 1984

| 4

| SG-1000 II, Master System, Mega Drive/Genesis and Pico consoles, Game Gear handheld game console

| Based on Texas Instruments SN76496. Integrated into the Yamaha YM2217, Yamaha YM2602, and Yamaha YM7101 VDP chips.
In Mega Drive/Genesis, it is both secondary to the Yamaha YM2612 FM chip and for Master System mode.

| {{cite web |title=SN76496 |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/sn76496.cpp |website=GitHub |publisher=MAME |accessdate=7 October 2020}}

Yamaha YM3439 (SSGC)

| 1991

| 3

| Atari Falcon and MSX computers

| CMOS LSI variant of YM2149

| {{cite book |title=YM3439 Software-Controlled Sound Generator (SSGC) |url=https://www.datasheetarchive.com/pdf/download.php?id=2a173701ddd681dcbff89df28f480806411514&type=O&term=YM3439 |publisher=Yamaha Corporation |website=Datasheet Archive |date=June 1991 |access-date=7 October 2020}}

Wavetable synthesis

{{see also | Wavetable synthesis}}

class="wikitable sortable"

! style="width:10%" | Manufacturer(s)

! style="width:15%" | Chip

! Year

! Channels

! Applications

! Notes

! class="unsortable" | {{Abbr|Ref|Reference(s)}}

Atari

| Jerry

| 1993

| 16

| Atari Jaguar

| CMOS chip, also supports PCM (sample-based synthesis) and pulse-width modulation (PWM)

| {{cite web |title=Atari Jaguar II specifications |url=http://www.atarimuseum.com/videogames/consoles/jaguar/jag2specs.html |website=Atari Museum |accessdate=7 October 2020}}

rowspan="2" | Atmel / Dream

| SAM9407

| 1993

| 4

| Quasimidi digital synthesizers (Caruso, Quasar,{{cite web |title=Quasimidi Quasar |url=http://kidnowielectronicmusic.blogspot.com/2014/12/quasimidi-quasar.html |publisher=Kid Nowi Electronic Music |date=December 2014 |accessdate=3 November 2020}}{{cite web |title=MAAS engine - Quasimidi Quasar..?? |url=https://www.gearslutz.com/board/electronic-music-instruments-and-electronic-music-production/959709-maas-engine-quasimidi-quasar.html |publisher=Gearslutz |date=2014-10-11 |accessdate=3 November 2020}} Technox, Raven, Raven MAX), computer sound cards (Guillemot Maxi Sound 64 Dynamic 3D, Maxi Sound Home Studio 64 Pro, Hoontech ST128 Gold & Ruby and Soundtrack Digital Audio, TerraTec AudioSystem EWS64L/XL/XXL/SHome Studio Pro 64, Home Studio)

| High-speed CMOS (HCMOS) chip

| {{cite web |title=Dream SAM9407 INTEGRATED SOUND STUDIO |url=ftp://retronn.de/driver/Guillemot/MaxiSound64HomeStudio/dokumentation/SAM9407_datasheet.pdf |publisher=Atmel / Dream |date=1998 |accessdate=3 November 2020}}{{cite web |title=Dream SAM9407 |date=14 October 2012 |url=http://www.amoretro.de/tag/dream-sam9407 |publisher=AmoRetro |accessdate=3 November 2020}}

SAM9707

| 1998

| 4

| Quasimidi digital synthesizers (Rave-O-Lution 309, Sirius, Polymorph)

| Digital signal processor (DSP) core

| {{cite web |title=Atmel / Dream SAM9707 INTEGRATED SOUND STUDIO |url=https://www.datasheetarchive.com/pdf/download.php?id=bc69bd0dc5dcf1f20c00343e8a050cb02c0eab&type=O&term=SAM9407 |publisher=Atmel / Dream |date=January 1998 |accessdate=3 November 2020}}{{cite web |title=Atmel Introduces A New Generation Of Sound Synthesis ICs |url=https://www.eetimes.com/atmel-introduces-a-new-generation-of-sound-synthesis-ics/?print=yes |publisher=EETimes |date=1998-04-24 |accessdate=3 November 2020}}

Ensoniq

| Ensoniq 5503

| 1984

| 32

| Mirage synthesizer and Apple IIGS computer

|

| {{cite web |title=5503 Digital Oscillator Chip |url=http://archive.6502.org/datasheets/ensoniq_5503_digital_oscillator_chip.pdf |publisher=Ensoniq |accessdate=9 October 2020}}

Hudson Soft / NEC / Epson

| Hudson Soft HuC6280

| 1987

| 6

| NEC's PC Engine (TurboGrafx-16) console

| CMOS chip

| {{cite book |last1=Collins |first1=Karen |title=Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design |date=8 August 2008 |publisher=MIT Press |isbn=978-0-262-53777-3 |page=39 |url=https://books.google.com/books?id=cov-DwAAQBAJ&pg=PA39}}

Konami

| Konami SCC

| 1987

| 5

| Certain arcade system boards, game cartridges for MSX

|

| {{cite web |title=Konami SCC Sound Chip |url=http://bifi.msxnet.org/msxnet/tech/scc |website=MSXNet |accessdate=9 October 2020}}

rowspan="6" | Namco

| Namco WSG (Waveform Sound Generator)

| 1980

| 3

| Several Namco arcade system boards (including Namco Pac-Man and Namco Galaga)

|

| {{cite web |last1=Scotti |first1=Alessandro |title=Namco 3-channel Waveform Sound Generator |url=http://pacman.shaunew.com/redmine/projects/pacman/repository/revisions/master/raw/doc/pie/wsg3.htm |year=2004 |url-status=dead |archiveurl=https://archive.today/20140927030245/http://webcache.googleusercontent.com/search?q=cache:FU_nncKCzgIJ:pacman.shaunew.com/redmine/projects/pacman/repository/revisions/master/raw/doc/pie/wsg3.htm |website=Archive.today |accessdate=7 October 2020 |archivedate=27 September 2014}}{{cite web |title=NAMCO sound driver |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/namco.cpp |website=GitHub |publisher=MAME |accessdate=7 October 2020}}

Namco 52xx (Audio Processor)

| 1981

| 1

| Namco Galaga and Namco Pole Position arcade system boards

|

| {{cite web|url=http://www.multigame.com/NAMCO.html|title=Namco Part Numbers|website=www.multigame.com}}

Namco 54xx (Audio Generator)

| 1982

| 8

| Namco Pole Position arcade system board

|

|

Namco 15xx (WSG)

| 1982

| 8

| Namco Super Pac-Man arcade system board

|

| {{cite web|url=http://www.system16.com/hardware.php?id=519|title=System 16 - Namco Super Pacman Hardware (Namco)|website=www.system16.com}}

Namco CUS30

| 1984

| 8

| Namco Pac-Land, Namco Thunder Ceptor, System 86 and Namco System 1 arcade boards

| Similar to the earlier 15xx WSG, but capable of stereo sound.

|

Namco 163 (N163)

| 1987

| 8

| Namco-produced Famicom games

|

| {{cite book |last1=Altice |first1=Nathan |title=I Am Error: The Nintendo Family Computer / Entertainment System Platform |date=May 2015 |publisher=MIT Press |isbn=978-0-262-02877-6 |page=275 |url=https://books.google.com/books?id=GBXqCAAAQBAJ&pg=PA275}}

Nintendo

| VSU-VUE

| 1995

| 6

| Virtual Boy portable console

| Silicon-gate CMOS chip

|

Ricoh

| Ricoh 2C33

| 1986

| 1

| Famicom Disk System

|

|

rowspan="2" | Sharp Corporation

| Sharp LR35902

| 1989

| 1

| Game Boy, Game Boy Color, Game Boy Advance

| In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function.

| {{cite web |last1=Allen |first1=Joe |title=Making Music On A Game Boy With LSDj |url=http://www.synthtopia.com/content/2016/05/06/making-music-on-a-game-boy-with-lsdj/ |website=Synthtopia |accessdate=7 October 2020 |date=6 May 2016}}

Sharp SM8521

| 1997

| 2

| Game.com

|

|

Frequency modulation (FM) synthesis

{{see also | Frequency modulation synthesis}}

class="wikitable sortable"
Manufacturer

! style="width:15%" | Chip

! Year

! Total FM operators

! Max FM channels

! Max ops / channel

! Applications

! Notes

! class="unsortable" | {{Abbr|Ref|Reference(s)}}

ESS Technology

| ESFM synthesizer

| 1994

| 72

| 18

| 4

| Most ESS Tech sound chips (ES1868/69 being most common)

| Based on Yamaha YMF262 (OPL3) silicon-gate CMOS chip. Includes wavetable interface. Two modes, one "OPL2/3 compatible" and the other the native superset.

| {{cite web |title=ES1868 AudioDrive Data Sheet |url=https://datasheetspdf.com/pdf-file/1173790/ESS/ES1868/1 |publisher=ESS Technology |accessdate=9 October 2020}}

Konami

| VRC7

| 1990

| 12

| 6

| 2

| Famicom cartridge Lagrange Point

| Modified derivative of Yamaha YM2413 (OPLL). Labeled as DS1001 by Yamaha as an internal code.

|{{cite book |last1=Altice |first1=Nathan |url=https://books.google.com/books?id=1r34DwAAQBAJ&pg=PA272 |title=I Am Error: The Nintendo Family Computer / Entertainment System Platform |date=2 July 2017 |publisher=MIT Press |isbn=978-0-262-53454-3 |page=272}}

rowspan="27" |Yamaha

| YM2128 (OPS) / YM2129 (EGS)

| 1983

| 96

| 16

| 6

| Yamaha digital synthesizers (DX7, DX1, DX5, DX9,{{cite web|url=https://www.matrixsynth.com/2010/09/inside-yamaha-dx9.html|title=Inside a Yamaha DX9|date=2010-09-20|accessdate=2020-11-02}}{{cite web|url=http://sr4.sakura.ne.jp/fmsound/ops.html|title=OPS|date=2012-09-06|accessdate=2020-11-02}} TX7, TX216, TX416, TX816){{cite web|url=http://studiorepair.com/gallery/Yamaha/TX816/index.html|title=Yamaha TX816 - FM Tone Generator System|accessdate=2020-11-02}}

| Chipset (OPS operator chip, EGS envelope generator chip)

| {{cite book|url=https://books.google.com/books?id=L2SkCwAAQBAJ&pg=PA46|title=Digital Signatures: The Impact of Digitization on Popular Music Sound|last1=Brøvig-Hanssen|first1=Ragnhild|last2=Danielsen|first2=Anne|date=2016-02-19|publisher=MIT Press|isbn=9780262034142|page=46}}{{cite web|url=https://gist.github.com/bryc/e85315f758ff3eced19d2d4fdeef01c5|title=Collecting info on Yamaha FM soundchips|date=2020-02-13|accessdate=2020-11-02}}

Yamaha YM2151 (a.k.a. OPM)

| 1983

| 32

| 8

| 4

| Mid-1980s to mid-1990s arcade systems (the most prolific FM chip used in arcades), Sharp X1 and X68000 computers, MSX (CX5M, Yamaha SFG-01 and SFG-05 FM Sound Synthesizer Unit), Yamaha digital synthesizers (DX21, DX27, DX100)

| NMOS chip (depletion-load){{cite web |title=NMOS IC Reverse Engineering |url=https://www.wdj-consulting.com/blog/nmos-sample/ |website=WDJ Consulting |accessdate=14 November 2020}}

| {{cite book |title=Yamaha LSI: YM2151 FM Operator Type-M (OPM) |date=December 1991 |publisher=Yamaha Corporation |url=http://map.grauw.nl/resources/sound/yamaha_ym2151_datasheet.pdf |access-date=9 October 2020}}{{cite web |last1=bryc |title=Collecting info on Yamaha FM soundchips |url=https://gist.github.com/bryc/e85315f758ff3eced19d2d4fdeef01c5 |website=GitHub |accessdate=29 October 2020}}

Yamaha YM2203 (a.k.a. OPN)

| 1984

| 12

| 3

| 4

| Some 1980s arcade games, NEC computers (PC-88, PC-98, NEC PC-6001mkII SR, PC-6601 SR)

| 3 additional Yamaha YM2149 SSG square wave channels, silicon-gate NMOS LSI chip

| {{cite web |title=YM2203 FM Operator Type-N (OPN) Datasheet |url=https://datasheetspdf.com/datasheet/YM2203.html |publisher=Yamaha |accessdate=9 October 2020}}

Yamaha YM3526 (a.k.a. OPL)

| 1984

| 18

| 9

| 2

| Bubble Bobble arcade game, Commodore 64 SFX Sound Expander

| Silicon-gate CMOS LSI chip

| {{cite web |title=Yamaha LSI: YM3526 FM Operator Type-L (OPL) |url=http://map.grauw.nl/resources/sound/yamaha_ym3526.pdf |publisher=Nippon Gakki (Yamaha) |accessdate=9 October 2020}}

Yamaha Y8950 (a.k.a. MSX-AUDIO)

| 1984

| 18

| 9

| 2

| MSX-Audio cartridges for MSX (Panasonic FS-CA1, Toshiba HX-MU900, and Philips NMS-1205)

| Very similar to Yamaha YM3526, additional adaptive differential PCM (ADPCM) channel, silicon-gate CMOS LSI chip

| {{cite web |title=Yamaha LSI: Y8950 (MSX-AUDIO) |url=http://map.grauw.nl/resources/sound/yamaha_y8950_ds.pdf |publisher=Nippon Gakki (Yamaha) |accessdate=9 October 2020}}

Yamaha YM2164 (a.k.a. OPP)

| 1985

| 32

| 8

| 4

| Yamaha FB-01 MIDI Expander, IBM Music Feature Card, MSX (Yamaha CX5M and SFG-05), Korg DS-8 and 707 digital synthesizers

| Based on Yamaha YM2151 (OPM)

| {{cite book |last1=Stolz |first1=Axel |title=The Sound Blaster Book |date=1992 |publisher=Abacus |isbn=978-1-55755-164-1 |page=369 |url=https://books.google.com/books?id=RcbBJeDXswAC |quote=The IBM Music Feature card is one of the original sound cards. This fairly expensive card includes an eight-voice stereo synthesizer and a complete MIDI interface. The heart of this card is the Yamaha YM-2164 sound chip, which can also be found in the Yamaha FB-01 MIDI Expander. Sound generation occurs through an FM synthesizer with multiple control parameters. There are also 240 preprogrammed sounds, including reproductions of traditional musical instruments.}}

Yamaha YM3812 (a.k.a. OPL2)

| 1985

| 18

| 9

| 2

| Sound cards for PC (including AdLib and early Sound Blaster cards), Yamaha Portasound keyboards (PSR and PSS series)

| Silicon-gate CMOS LSI chip

| {{cite book |title=Yamaha LSI: YM3812 FM Operator Type-L II (OPLII) |date=April 1992 |publisher=Yamaha Corporation |url=http://map.grauw.nl/resources/sound/yamaha_ym3812_ds.pdf |access-date=9 October 2020}}

Yamaha YM2413 (a.k.a. OPLL)

| 1986

| 18

| 9

| 2

| Japanese Master System, Sega Mark III, MSX (in MSX Music cartridges like the FM-PAC, and internally in several Japanese models by Panasonic, Sony and Sanyo), Yamaha Portasound digital keyboards (PSS-140, PSS-170, PSS-270)

| Silicon-gate NMOS LSI chip

| {{cite book |title=Yamaha LSI: YM2413 OPLL (FM Operator Type-LL) |date=June 1996 |publisher=Yamaha Corporation |url=http://map.grauw.nl/resources/sound/yamaha_ym2413_ds.pdf |access-date=9 October 2020}}

YM2604 (OPS2) / YM3609 (EGM)

| 1986

| 96

| 16

| 6

| Yamaha DX7 II and TX802 digital synthesizers

| Chipset (OPS2 operator chip, EGM envelope generator chip)

| {{cite web|url=http://studiorepair.com/gallery/Yamaha/DX7_II-D/index.html|title=Yamaha DX7 II-D - Mark II DX7 with Bi-Timbrality and Stereo Outputs|accessdate=2020-11-02}}{{cite web|url=http://studiorepair.com/gallery/Yamaha/TX802/index.html|title=Yamaha TX802 - FM Tone Generator (Rack-Mount DX7-II)|accessdate=2020-11-02}}

Yamaha YM2608 (a.k.a. OPNA)

| 1986

| 24

| 6

| 4

| NEC PC-88 and PC-98 computers

| 3 additional Yamaha YM2149 SSG square wave channels, 7 additional ADPCM channels, silicon-gate NMOS LSI chip

| {{cite book |title=YM2608 OPNA Application Manual |date=30 June 2008 |publisher=Yamaha |url=http://nemesis.hacking-cult.org/MegaDrive/Documentation/YM2608J%20Translated.PDF |access-date=9 October 2020}}

Yamaha YM2414 (a.k.a. OPZ)

| 1987

| 32

| 8

| 4

| Yamaha digital synthesizers (TX81Z, DX11, YS200), Korg Z3 guitar synthesizer

|

| {{cite web |title=TX81Z FM Tone Generator: Owner's Manual |url=https://usa.yamaha.com/files/download/other_assets/9/316769/TX81ZE.pdf |publisher=Yamaha |accessdate=9 October 2020}}

Yamaha YM2610 (a.k.a. OPNB)

| 1987

| 16

| 4

| 4

| SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games)

| 7 additional ADPCM channels

| {{cite web |title=YM2610 Datasheet |url=http://www.dtech.lv/files_ym/ym2610.pdf |publisher=Yamaha |accessdate=9 October 2020}}

Yamaha YM2612 (a.k.a. OPN2)

| 1988

| 24

| 6

| 4

| Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems

| PCM supported on one of the channels

| {{cite book |title=Sega Genesis Technical Manual |chapter=YM2612 |chapter-url=https://www.smspower.org/maxim/Documents/YM2612 |publisher=Sega |date=February 21, 1992 |access-date=9 October 2020}}

Yamaha YM3438 (a.k.a. OPN2C)

| 1989

| 24

| 6

| 4

| Sega Mega Drive/Genesis console (later models), FM Towns computer, Sega arcade systems

| Improved Yamaha YM2612, PCM supported on one of the channels, silicon-gate CMOS LSI chip

|

Yamaha YMF262 (a.k.a. OPL3)

| 1990{{cite web|url=https://www.vogons.org/viewtopic.php?p=662950#p662950 |title=Nuked OPL3 emulator |website=VOGONS |access-date=2024-02-09}}

| 36

| 18

| 4

| Sound Blaster Pro 2.0 and later cards for PC (including Sound Blaster 16, AdLib Gold 1000 and AWE32)

| Silicon-gate CMOS chip

| {{cite book |title=Yamaha LSI: YMF262 FM Operator Type L3 (OPL3) |date=November 1994 |publisher=Yamaha Corporation |url=http://map.grauw.nl/resources/sound/yamaha_ymf262.pdf |access-date=9 October 2020}}

Yamaha YMF271 (a.k.a. OPX)

| 1993

| 36

| 18

| 4

|

| 12 additional PCM channels

|

Yamaha YMF278 (a.k.a. OPL4)

| 1993

| 36

| 18

| 4

| Moonsound cartridge for MSX computer

|

| {{cite book |title=YMF278B: FM + Wave table Synthesizer LSI (OPL4) |date=December 1993 |publisher=Yamaha Corporation |url=http://www.msxarchive.nl/pub/msx/docs/datasheets/ymf278b.pdf |access-date=10 October 2020}}

Yamaha YMF292 (a.k.a. SCSP)

| 1994

| 32

| 32

| 32

| Sega Saturn console, Sega ST-V,{{cite web |title=Sega ST-V Hardware |url=https://www.system16.com/hardware.php?id=711 |website=System 16: The Arcade Museum |accessdate=31 May 2021}} Model 2A/2B/2C CRX{{cite web |title=Sega Model 2A CRX Hardware |url=https://www.system16.com/hardware.php?id=714 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}{{cite web |title=Sega Model 2B CRX Hardware |url=https://www.system16.com/hardware.php?id=715 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}{{cite web |title=Sega Model 2C CRX Hardware |url=https://www.system16.com/hardware.php?id=716 |website=System 16: The Arcade Museum |accessdate=31 May 2021}} and Model 3 arcade systems

| PCM supported

| {{cite book |title=Saturn SCSP User's Manual |date=February 24, 1994 |publisher=Sega of America |url=http://antime.kapsi.fi/sega/files/ST-077-R2-052594.pdf |access-date=10 October 2020}}{{cite web |title=Sega Model 3 Hardware |url=https://www.system16.com/hardware.php?id=717 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}

Yamaha YMF288 (a.k.a. OPN3)

| 1995

| 24

| 6

| 4

| NEC PC-98 computer

| Based on Yamaha YM2608 (OPNA)

| {{cite web |title=YMF288 |url=https://sites.google.com/site/undocumentedsoundchips/yamaha/ymf288 |website=Undocumented Sound Chips |date=2015-02-01 |accessdate=10 October 2020}}{{cite web |title=PC-9821/9801用サウンドボード一覧表 |url=http://hamlin.html.xdomain.jp/SOUND/SOUND98/SOUND98.htm |trans-title=About the Sound Board for PC-9821 / 9801 Series |website=Hamlin's Page |language=ja |accessdate=29 October 2020}}

Yamaha YMF7xx (a.k.a. OPL3-SA)

| 1997

| 36

| 18

| 4

| Embedded audio chipset in some laptops and sound cards (including PCI, ISA and Yamaha Audician 32)

| Integrates Yamaha YMF262 (OPL3)

| {{cite news |title=YMF701 OPL3-SA: 1 chip OPL3 Audio System |url=https://www.datasheetarchive.com/pdf/download.php?id=a80228109da2797cb7ee0819e1aa89c2c59306&type=O&term=ymf701 |accessdate=10 October 2020 |publisher=Yamaha Corporation}}{{cite news |title=カナダ・Qサウンド社から3次元音像定位ソフトを技術導入 ヤマハPCオーディオLSI『YMF715(OPL3-SA3)』に9月1日からバンドルして出荷 |trans-title=Introduced 3D Sound Image Localization Software from Q Sound, Canada: Shipped Bundled with Yamaha PC Audio LSI "YMF715 (OPL3-SA3)" from September 1 |url=http://www.yamaha.co.jp/news/97070201.html |archiveurl=https://web.archive.org/web/19970815074944/http://www.yamaha.co.jp/news/97072401.html |accessdate=29 October 2020 |publisher=Yamaha |language=ja |date=July 1997 |archivedate=15 August 1997 |url-status=live }}

Yamaha YMU757 (a.k.a. MA-1)

| 1999

| 8

| 4

| 2

| Some 2000s and 1990s cellphones, PDAs

|

| {{cite web |title=YMU757B (MA-1C) Datasheet |url=https://datasheetspdf.com/pdf-file/528902/YAMAHACORPORATION/YMU757B/1 |publisher=Yamaha |accessdate=8 November 2021}}

Yamaha YMU759 (a.k.a. MA-2)

| 2000

| 32

| 16

| 2

| Some 2000s cellphones, PDAs

| 8 channels for 4 operators, an additional ADPCM channel

| {{cite web |title=YMU759 (MA2) |url=http://www1.kcn.ne.jp/~geosword/ss/s-room/fmongen.html |date=3 August 2004 |archive-url=https://web.archive.org/web/20040803051525/http://www1.kcn.ne.jp/~geosword/ss/s-room/fmongen.html |archive-date=3 August 2004 |url-status=dead}}

Yamaha YMU762 (a.k.a. MA-3)

| 2001

| 64

| 32

| 2

| Some 2000s cellphones, PDAs

| 16 channels for 4 operators, 8 additional PCM/ADPCM channels

| {{cite web |title=MA3 Basic Information |url=http://www.memb.jp/~dearna/ma/ma3/ma3.html |date=15 February 2005 |archive-url=https://web.archive.org/web/20050215120504/http://www.memb.jp/~dearna/ma/ma3/ma3.html |archive-date=15 February 2005 |url-status=dead}}

Yamaha YMU765 (a.k.a. MA-5)

| 2003

| 64

| 32

| 2

| Some 2000s cellphones, PDAs

| 32 PCM/ADPCM channels, 16 channels for 4 operators

| {{cite web |title=Yamaha Mobile Audio LSI MA-5 |url=http://smaf-yamaha.com/what/soundchip_ma5.html |publisher=Yamaha |date=17 October 2011 |archive-url=https://web.archive.org/web/20111017043848/http://smaf-yamaha.com/what/soundchip_ma5.html |archive-date=17 October 2011 |url-status=dead}}

Yamaha YMF825 (a.k.a. SD-1)

| 2011

| 32

| 16

| 4

|

|

| {{cite web |title=YMF825 (SD-1) |url=https://device.yamaha.com/ja/lsi/products/sound_generator/images/4MF825A40.pdf |publisher=Yamaha |date=19 September 2018 |archive-url=https://web.archive.org/web/20180919221827/https://device.yamaha.com/ja/lsi/products/sound_generator/images/4MF825A40.pdf |archive-date=19 September 2018}}

Pulse-code modulation (PCM) sampling

{{see also|Pulse-code modulation|Sampling (signal processing)}}

class="wikitable sortable"
style="width:10%" | Manufacturer(s)

! style="width:15%" | Chip

!Year

! Max PCM channels

! Max sample depth (bits)

! Max sample rate (Hz)

! Applications

! Notes

! class="unsortable" | {{Abbr|Ref|Reference(s)}}

Analog Devices

|AD1848

|1992

|Multiple stereo channels, unlimited

|16

|48,000

|Original Windows Sound System card by Microsoft, Ensoniq Soundscape S-2000 and Elite cards

|Digital-to-analog codec chip, 2-channel stereo input/output

|{{Cite web|last=|first=|year=1992|title=AD1848: Parallel-Port 16-Bit SoundPort Stereo Codec|url=https://www.ardent-tool.com/sound/AD1848_Preliminary_Datasheet.pdf|access-date=|website=|publisher=Analog Devices}}

ARM Ltd.

| VIDC20

| 1994

| 8

| 16

| 44,100

| Risc PC computer

|

|

rowspan="2" | Atari Corporation

| Jerry

| 1993

| 16

| 16

| 44,100

| Atari Jaguar console

| CMOS chip, also supports pulse-width modulation (PWM) and single-cycle wavetable-lookup synthesis

| {{cite book | author = Atari Corp. | title = Jaguar Software Reference Manual - Version 2.4 | publisher = Atari Corp. | year = 1995 | url = https://www.hillsoftware.com/files/atari/jaguar/jag_v8.pdf | access-date = October 26, 2020 }}{{cite news |title=Console yourself - it's only money |url=https://www.independent.co.uk/life-style/console-yourself-its-only-money-1322993.html |accessdate=26 October 2020 |work=The Independent |date=8 January 1996}}

SDMA (Sound/DMA)

| 1992

| 8

| 16

| 49,170

| Atari Falcon030 computer

| Integrates Motorola 56001 DSP

| {{cite book |chapter=Atari Falcon030 Hardware Reference Guide |title=Atari Falcon030 Developer Documentation |date=January 25, 1993 |publisher=Atari Corporation |page=20 |url=https://docs.dev-docs.org/htm/search.php?find=_h |access-date=26 October 2020}}{{cite book |title=Falcon 030 Owner's Manual |date=1992 |publisher=Atari |url=https://www.atariworld.org/files/docs/Atari_Falcon030_Manual_en.pdf |access-date=26 October 2020}}

Crystal Semiconductor

| CS4231

| 1992

| 1

| 16

| 48,000

| Windows Sound System compatible, Gravis Ultrasound card

|

| {{cite book |title=CS4231: Parallel Interface, Multimedia Audio Codec |url=https://datasheetspdf.com/pdf-file/555848/CrystalSemiconductor/CS4231/1 |publisher=Crystal Semiconductor Corporation |date=November 1993 |access-date=10 October 2020}}

Drucegrove

| Digitalker MM54104

| 1980

| 1

| 1

| 13,000

| Namco Galaxian (King & Balloon) and Scorpion arcade system boards, National Semiconductor Digitalker DT1050 speech synthesizer

| Delta modulation (DM) differential PCM (DPCM) speech synthesis chip

| {{cite book |title=DT1050 Digitalker: Standard Vocabulary Kit |date=December 1980 |publisher=National Semiconductor |url=http://www.repeater-builder.com/projects/wb6jhq-ctrlr/files/digi-talker/Data-Sheet.pdf |access-date=10 October 2020}}{{cite book |last1=Morgan |first1=Nelson |title=Talking Chips |date=1984 |publisher=McGraw-Hill |isbn=978-0-07-043107-2 |page=67 |url=https://books.google.com/books?id=YJAeAQAAIAAJ |quote=Unlike LPC synthesizers, the Digitalker® was able to dynamically change sample rates at phone boundaries. This allowed fricatives (both voiced and unvoiced) to be played at a 13-kHz sample rate and normal voiced sounds to be played at a 10-kHz rate.}}

Gravis

| GF1

| 1992

| 32

| 16

| 44,100

| Gravis Ultrasound card

|

|

Harris Corporation

| HC-55516

| 1981

| 1

| 1

| 32,000

| Irem M27 (Red Alert),{{cite web |title=Irem M27 hardware |url=https://github.com/mamedev/mame/blob/master/src/mame/audio/redalert.cpp |website=GitHub |publisher=MAME |accessdate=10 October 2020}} Sinistar{{cite web|url=http://www.mamereviews.hubmed.org/set/sinistar |title=Sinistar | MAME reviews |accessdate=2014-09-27 |url-status=dead |archiveurl=https://web.archive.org/web/20090402083317/http://mamereviews.hubmed.org/set/sinistar |archivedate=2009-04-02 }} and Midway Y Unit{{cite web|url=http://www.system16.com/hardware.php?id=610|title=System 16 - Williams/Midway Y Unit Hardware (Midway)|website=www.system16.com}} arcade system boards

| Continuously variable slope DM (CVSD) adaptive DM (ADM) speech decoder

| {{cite web |title=HC-55516/55532: All-Digital Continuously Variable Slope Delta Modulator (CVSD) |url=https://www.datasheetarchive.com/pdf/download.php?id=0180a31422e46e5fd7be87c429d60b0695130a&type=O&term=HC-55516 |publisher=Harris Semiconductor (Harris Corporation) |accessdate=10 October 2020}}

Intel

| Intel High Definition Audio (IHDA)

| 2004

| 8

| 32

| 192,000

| IBM Personal Computer, IBM PC compatible computers

|

| {{cite web |title=Intel® High Definition Audio (Intel® HD Audio) |url=https://www.intel.co.uk/content/www/uk/en/products/docs/chipsets/high-definition-audio.html#:~:text=Intel%C2%AE%20High%20Definition%20Audio%20(Intel%C2%AE%20HD%20Audio)%20hardware,48%20kHz%2F20%2Dbit. |website=Intel |accessdate=10 October 2020}}

rowspan="3" | Konami

| Konami K007232

| 1986

| 2

| 8

| 32,000

| Konami Bubble System and Twin 16 arcade boards

| PCM

|

Konami K053260

| 1990

| 4

| 12

| 32,000

| Konami TMNT based arcade board

| KDSC

|

Konami K054539

| 1991

| 8

| 16

| 32,000

| Konami Xexex based, Mystic Warriors based and GX arcade boards

| ADPCM

|

Macronix

| Flipper

| 2001

| 64

| 16

| 48,000

| GameCube and Wii console

| ADPCM, Dolby Pro Logic II (AC-3)

| {{cite web|url=http://www.anandtech.com/show/858| archive-url=https://ghostarchive.org/archive/20211001/http://www.anandtech.com/show/858| archive-date=2021-10-01|title=Hardware Behind the Consoles - Part II: Nintendo's GameCube|last=Shimpi|first=Anand Lal|date=December 7, 2001|publisher=AnandTech|access-date=July 9, 2013}}{{cbignore}}{{cite web |access-date=March 28, 2008 |url=http://register.nintendo.com/techspecgcn |archive-url=https://web.archive.org/web/20080502201300/http://register.nintendo.com/techspecgcn |archive-date=May 2, 2008|title=GCN Technical Specifications |publisher=Nintendo}}

MOS Technology

| MOS Technology 8364 "Paula"

| 1985

| 4

| 8

| 28,000

| Commodore's Amiga computer

|

| {{cite book |chapter=8364 Paula |title=Amiga Manual: A500 Plus Service Manual |date=October 1991 |publisher=Commodore |pages=2–12 |chapter-url=https://archive.org/details/A500_Plus_Service_Manual_1991-10_Commodore/page/n8/mode/1up |access-date=10 October 2020}}{{Cite web |url=http://aminet.net/package/mus/play/Play16 |title=Aminet: mus/play/Play16.lha |date=2003-11-09 |website=aminet.net |accessdate=2016-02-16 |archive-url=https://web.archive.org/web/20200320173308/http://aminet.net/package/mus/play/Play16 |archive-date=2020-03-20 |url-status=live}}

rowspan="3" | Namco

| Namco C140

| 1987

| 24

| 12

| {{formatnum:{{#expr:(8000000/374)*2 round -1}}

}

| Namco System 2 and System 21 arcade boards

|

| rowspan="2" | {{cite web |title=C140 |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/c140.cpp |website=GitHub |publisher=MAME |accessdate=10 October 2020}}

|-

| Namco C219

| 1992

| 16

| 12

| {{formatnum:{{#expr:(8000000/374)*2 round -1}}|}}

| Namco NA-1 and NA-2 arcade system boards

|

|-

| Namco C352

| 1992

| 32

| 16

| {{formatnum:{{#expr:24576000/(288*2) round -1}}|}}

| Namco System 22, System FL, NB-1, NB-2, ND-1, System 11, System 12 and System 23 arcade boards

| Linear PCM (LPCM) and μ-law PCM samples supported

| {{cite web |title=Namco C352 custom PCM chip emulation |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/c352.cpp |website=GitHub |publisher=MAME |accessdate=10 October 2020}}{{cite web |title=Namco System 22 Hardware |url=https://www.system16.com/hardware.php?id=537 |website=System 16: The Arcade Museum |accessdate=10 October 2020}}{{cite web |title=Namco System FL Hardware |url=https://www.system16.com/hardware.php?id=532 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}{{cite web |title=Namco System NB-1 Hardware |url=https://www.system16.com/hardware.php?id=529 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}{{cite web |title=Namco System ND-1 Hardware |url=https://www.system16.com/hardware.php?id=531 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}{{cite web |title=Namco System 11 Hardware |url=https://www.system16.com/hardware.php?id=533 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}{{cite web |title=Namco System 23 Hardware |url=https://www.system16.com/hardware.php?id=539 |website=System 16: The Arcade Museum |accessdate=31 May 2021}}

|-

| National Semiconductor

| LMC1992

| 1989

| 4

| 8

| 50,000

| Atari STE and TT030 personal computers

|

| {{cite book |title=LMC1992 Digitally-Controlled Stereo Tone and Volume Circuit with Four-Channel Input-Selector |date=December 1994 |publisher=National Semiconductor |url=http://pdf.datasheetcatalog.com/datasheet/nationalsemiconductor/DS010789.PDF |access-date=10 October 2020}}{{cite book |chapter=STE Digitized Sound: Developer information |title=STE Developer Addendum |date=May 25, 1989 |publisher=Atari |url=https://docs.dev-docs.org/htm/search.php?find=_h |access-date=26 October 2020}}

|-

| rowspan="2" |NEC

| μPD7751

| 1985

| 3

| 8

| 8,000

| Sega System 16 arcade boards

| ADPCM, Speech synthesis chip

|

|-

| μPD7759

| 1987

| 1

| 8

| 8,000

| Sega System 16B and System C2 arcade boards, Sega Pico console

| ADPCM, Speech synthesis chip

|

|-

| NVIDIA

| MCPX

| 2001

| 64

| 16

| 48,000

| Microsoft Xbox console

| 3D sound support, Dolby Pro Logic, DTS, DSP, MIDI DLS2 Support

|

|-

| rowspan="4" | Oki Electric Industry

| Oki MSM5205

| 1982

| 1

| 12

| 32,000

| Various arcade system boards (Irem M-52,{{cite web |url=http://www.system16.com/hardware.php?id=736 |title=Irem M52 Hardware |website=System 16: The Arcade Museum |accessdate=29 October 2020}} Data East Z80,{{cite web |url=http://www.system16.com/hardware.php?id=931 |title=Data East Z80 Based Hardware |website=System 16: The Arcade Museum |accessdate=29 October 2020}} Capcom 68000),{{cite web|url=http://www.system16.com/hardware.php?id=791 |title=Capcom 68000 Based Hardware |website=System 16: The Arcade Museum |accessdate=2008-05-28 |url-status=live |archiveurl=https://web.archive.org/web/20080319105405/http://www.system16.com/hardware.php?id=791 |archivedate=2008-03-19}} NEC's PC Engine CD-ROM² (TurboGrafx-CD) game console

| Adaptive DPCM (ADPCM) chip

| {{cite web |title=MSM5205: ADPCM Speech Synthesis LSI |url=https://console5.com/techwiki/images/f/f8/MSM5205.pdf |website=Oki Semiconductor |accessdate=10 October 2020}}

|-

| Oki MSM6258

| 1987

| 1

| 12

| 15,600

| Sharp's X68000 computer

| ADPCM

| {{cite web |title=MSM6258/MSM6258V: ADPCM Speech Processor For Solid State Recorder |url=http://www.elektronikjk.pl/elementy_czynne/IC/MSM6258.pdf |publisher=Oki Semiconductor |accessdate=10 October 2020}}

|-

| Oki MSM6295

| 1987

| 4

| 12

| 7,576 (max, 1 MHz)
32,000 (max, 4 MHz)

| Various arcade system boards (including Capcom's CP System)

| ADPCM

| {{cite web |title=MSM6295: 4-Channel Mixing ADPCM Voice Synthesis LSI |url=http://www.vgmpf.com/Wiki/images/2/22/MSM6295_-_Manual.pdf |publisher=Oki Semiconductor |accessdate=10 October 2020}}{{cite web |title=CPS Hardware (Capcom) |url=https://www.system16.com/hardware.php?id=793 |website=System 16: The Arcade Museum |accessdate=29 October 2020}}

|-

| Oki MSM9810

| 1999

| 8

| 14

| 32,000

| Sammy arcade system boards

| ADPCM

|

|-

| QSound

| QSound DSP16A

| 1992

| 16

| 16

| 24,000

| Capcom's CP System Dash and CP System II arcade system boards, Sony's ZN-1 and ZN-2 arcade system boards

| PCM/ADPCM, positional 3D audio support via QSound

|

|-

| rowspan="3" | Ricoh

| Ricoh 2A03 / 2A07

| 1982

| 1

| 7

| 15,745

| Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!!

| NMOS chip, DM channel (DMC) is for PCM sampling

|

|-

| Ricoh RF5c68

| 1989

| 8

| 8

| 19,800

| Fujitsu's FM Towns computer, Sega System 18 and System 32 arcade boards

|

| {{cite web |title=PCM Sound Generator IC: RF5C68A |url=https://www.datasheetarchive.com/pdf/download.php?id=5462c7834d784c4bb0281cbcb4beb84ff3aff7&type=O&term=RF5C68 |publisher=Ricoh |accessdate=10 October 2020}}

|-

| Ricoh RF5C164

| 1991

| 8

| 8

| 31,300

| Sega CD console add-on

| 1.5 μm silicon-gate CMOS chip

| {{cite book |title=Mega-CD Hardware Manual: PCM Sound Source |date=October 14, 1991 |publisher=Sega |url=https://segaretro.org/images/2/2d/MCDHardware_Manual_PCM_Sound_Source.pdf |access-date=14 November 2020}}

|-

| Roland Corporation

| Roland LA32

| 1987

| 16

| 16

| 32,000

| Roland synthesizers (D-50, D550, D10, D20, D110), Roland MT-32 MIDI sound module (X68000, Amiga, Atari ST, IBM PC, NEC PC-88, PC-98)

| Linear Arithmetic synthesis (LA synthesis)

| {{cite journal |last1=Whittle |first1=Robin |title=MT32 Modifications And A Guide To How The MT32 Works |journal=Real World Interfaces: Musical Instrument Modifications |date=2 January 1990 |url=http://www.houseofsynth.com/hos-downloads/manuals/Roland/Roland-Misc-Docs/rwi-mt-32-mod.pdf |accessdate=10 October 2020}}{{cite book |title=MT-32 Multi Timbre Sound Module: Owner's Manual |date=1987 |publisher=Roland Corporation |url=http://media.rolandus.com/manuals/MT-32_OM.pdf |url-status=dead |archive-url=https://web.archive.org/web/20110715201114/http://media.rolandus.com/manuals/MT-32_OM.pdf |archive-date=2011-07-15 |access-date=10 October 2020 }}{{cite magazine |last1=Russ |first1=Martin |title=Roland MT-32: Multi-Timbral Expander |magazine=Sound on Sound |date=September 1987 |volume=2 |issue=11 |pages=65 |url=http://www.muzines.co.uk/articles/roland-mt-32/2510 |accessdate=10 October 2020}}

|-

| Sanyo

| VLM5030 Speech Synthesizer

| 1983

| 1

| 8

| 8,136

| Arcade game Punch-Out!!

| Speech synthesis chip

| {{cite web |title=Sanyo VLM5030 emulator |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/vlm5030.cpp |website=GitHub |publisher=MAME |accessdate=12 October 2020}}

|-

| Sega

| SegaPCM

| 1985

| 16

| 8

| 31,250

| Sega arcade systems (Sega Space Harrier, Sega OutRun, X Board, Y Board)

|

| {{cite web |title=SegaPCM: Sega 16ch 8bit PCM |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/segapcm.cpp |website=GitHub |publisher=MAME |accessdate=12 October 2020}}{{cite web |title=Sega Space Harrier Hardware |url=https://www.system16.com/hardware.php?id=696 |website=System 16: The Arcade Museum |accessdate=26 October 2020}}

|-

| SGI

| Reality Signal Processor (RSP)

| 1996

| 100

| 16

| 48,000

| Nintendo 64 console

| DSP,{{cite book |title=Conference Proceedings: Conference, March 15–19 : Expo, March 16–18, San Jose, CA : the Game Development Platform for Real Life |date=1999 |publisher=The Conference |page=222 |url=https://books.google.com/books?id=_UA-AQAAIAAJ |quote=The N64's design is built around a Mips R4300i and a single coprocessor called RCP (Reality CoProcessor). This RCP contains not only a “Blitter” that handles the actual drawing, but also a general purpose DSP called RSP (Reality Signal Processor). The RSP is actually very well suited to process both 3D geometry and audio data.}} combined sound and graphics processor, ADPCM, MP3 support

| {{cite magazine |title=Nintendo 64: Tech Specs / Under The Hood |magazine=Next Generation |date=December 1996 |issue=24 |pages=74–5 |url=https://archive.org/stream/NextGeneration24Dec1996/Next_Generation_24_Dec_1996#page/n75/mode/2up}}{{cite web|title=Nintendo 64|url=http://www.videogameconsolelibrary.com/pg90-n64.htm|accessdate=January 11, 2009}}{{cite book |last1=Mera |first1=Miguel |last2=Sadoff |first2=Ronald |last3=Winters |first3=Ben |title=The Routledge Companion to Screen Music and Sound |date=25 May 2017 |publisher=Taylor & Francis |isbn=978-1-317-39898-1 |page=143 |url=https://books.google.com/books?id=lTElDwAAQBAJ&pg=PA143}}

|-

| Sharp Corporation

| Sharp SM8521

| 1997

| 1

| 8

| 32,768

| Game.com handheld

|

|

|-

| rowspan="3" | Sony

| Sony SPC700 (Nintendo S-SMP)

| 1990

| 8

| 16

| 32,000

| Super Nintendo Entertainment System console

| Bit Rate Reduction (BRR) ADPCM

| {{cite book |last1=Collins |first1=Karen |title=Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design |year=2008 |publisher=MIT Press |isbn=978-0-262-03378-7 |page=45 |url=https://books.google.com/books?id=gnw0Zb4St-wC&pg=PA45}}{{cite web |title=SNES Hardware Specifications |url=https://problemkaputt.de/fullsnes.htm |website=Nocash |accessdate=26 October 2020}}

|-

| Sony SPU (Sound Processing Unit)

| 1994

| 24

| 16

| 44,100

| Sony PlayStation and PlayStation 2 consoles

| ADPCM; two cores on PS2

| {{cite magazine |title=Inside the PlayStation |magazine=Next Generation |issue=6 |publisher=Imagine Media |date=June 1995 |page=51 |url=https://archive.org/details/nextgen-issue-006/page/n53}}

|-

| Sony SPU2

| 1999

| 48

| 16

| 48,000

| Sony PlayStation 2 and early PlayStation 3 consoles

| ADPCM, Dual-core sound unit, Supports Dolby Digital (AC-3), DTS; emulated on PS3 for backwards compatible PS1/PS2 games

| {{cite news |last1=Guth |first1=Rob |last2=Drexler |first2=Michael |title=Sony's playing no games with PlayStation2 |url=http://www.cnn.com/TECH/computing/9909/14/ps2.idg/ |accessdate=29 October 2020 |agency=CNN |date=September 14, 1999 |archiveurl=https://web.archive.org/web/20170729110402/http://edition.cnn.com/TECH/computing/9909/14/ps2.idg/ |archivedate=2017-07-29 |url-status=live }}{{cite magazine |last1=Ang |first1=Terence |title=Hardware Gamer: The Console Wars |magazine=HWM (Hardware Mag) |date=2001 |pages=77–79 (78) |url=https://books.google.com/books?id=buoDAAAAMBAJ&pg=PA78 |publisher=SPH Magazines |issn=0219-5607}}

|-

| rowspan="13" | Yamaha

| Yamaha Y8950 (a.k.a. MSX-AUDIO)

| 1984

| 1

| 8

| ~50,000

| MSX-Audio cartridges for MSX

| ADPCM, Speech synthesis chip

|

|-

| Yamaha YM2608 (a.k.a. OPNA)

| 1985

| 7

| 16 (12 for RSS)

| 55,500 (18518 for RSS)

| NEC PC-88 and PC-98 computers

| ADPCM

|

|-

| Yamaha YM2610 (a.k.a. OPNB)

| 1987

| 7

| 16 (12 for ADPCM-A)

| 55,500 (18518 for ADPCM-A)

| SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games)

| ADPCM

| {{cite web |title=Taito Museum |url=https://www.system16.com/museum.php?id=8 |website=System 16: The Arcade Museum |accessdate=29 October 2020}}

|-

| Yamaha YM2612 (a.k.a. OPN2)

| 1988

| 1

| 8

| 26,633 (SMD)
29,000 (System 32)
44,100 (max)

| Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems

|

| {{cite web |author= |date=15 September 2020 |title=VGM Player |url=https://github.com/YYxsCnnPP/vgm-player |accessdate=27 October 2020 |website=GitHub |publisher=YYxsCnnPP}}{{dead link|date=September 2023}}

|-

| Yamaha YMW258-F (a.k.a. GEW8) (Sega MultiPCM)

| 1991

| 28

| 16

| 44,100

| Sega arcade boards (System Multi 32, Model 1, Model 2), Yamaha instruments (MU-5 and {{nowrap|TG-100}} sound modules, Portasound keyboards, QR-10, QY-20 workstation)

| Advanced Wave Memory (AWM) sampling

| {{cite web |title=Yamaha YMW-258-F 'GEW8' (aka Sega 315-5560) emulation |url=https://github.com/mamedev/mame/blob/master/src/devices/sound/multipcm.cpp |website=GitHub |publisher=MAME |accessdate=12 October 2020}}

|-

| Yamaha YMF271 (a.k.a. OPX)

| 1993

| 12

| 12

| 44,100

|

|

|

|-

| Yamaha YMF278 (a.k.a. OPL4)

| 1993

| 24

| 16

| 44,100

| Moonsound cartridge for MSX computer

|

| {{cite book |title=YMF278B: FM + Wave table Synthesizer LSI (OPL4) |date=December 1993 |publisher=Yamaha Corporation |url=http://www.msxarchive.nl/pub/msx/docs/datasheets/ymf278b.pdf |access-date=10 October 2020}}

|-

| Yamaha YMF292 (a.k.a. SCSP)

| 1994

| 32

| 16

| 44,100

| Sega Saturn console, Sega arcade systems (Sega ST-V, Model 2A CRX/2B CRX/2C CRX and Model 3)

|

|

|-

| Yamaha YMZ280B (a.k.a. PCMD8)

| 1995

| 8

| 16

| 44,100

| Cave, Data East, and Psikyo arcade systems

| ADPCM supported

| {{cite book |title=YMZ280 (PCMD8) |year=1996 |publisher=Yamaha Corporation |url=http://www.msxarchive.nl/pub/msx/docs/datasheets/ymf278b.pdf |access-date=21 August 2022}}

|-

| Yamaha AICA

| 1998

| 64

| 16

| 48,000

| Sega Dreamcast console, Sega arcade systems (Sega NAOMI, Hikaru, and NAOMI 2)

| ADPCM

| {{cite book |title=Dreamcast Dev.Box System Architecture |date=1999-09-02 |publisher=Sega |url=https://segaretro.org/images/7/78/DreamcastDevBoxSystemArchitecture.pdf |access-date=12 October 2020}}{{cite journal|last1=Hagiwara|first1=Shiro|last2=Oliver|first2=Ian|title=Sega Dreamcast: Creating a Unified Entertainment World|journal=IEEE Micro|volume=19|number=6|date=November–December 1999|pages=29–35|doi=10.1109/40.809375|publisher=IEEE Computer Society|url=http://computer.org/micro/articles/dreamcast_2.htm|url-status=dead|archiveurl=https://web.archive.org/web/20000823204755/http://computer.org/micro/articles/dreamcast_2.htm|archivedate=2000-08-23|access-date=2020-10-12|url-access=subscription}}{{cite web |title=System Specs |url=http://segatech.com/technical/overview/index.html |archiveurl=https://web.archive.org/web/20010306215006/http://segatech.com/technical/overview/index.html |website=Dreamcast Technical Pages |url-status=dead |archivedate=2001-03-06 |accessdate=26 October 2020 }}

|-

| Yamaha YMU759 (a.k.a. MA-2)

| 2000

| 1

| 8

| 8,000

| Some 2000s cellphones, PDAs

| ADPCM

|

|-

| Yamaha YMU762 (a.k.a. MA-3)

| 2001

| 8

| 8

| 48,000

| Some 2000s cellphones, PDAs

| ADPCM supported

|

|-

| Yamaha YMU765 (a.k.a. MA-5)

| 2003

| 32

| 8

| 48,000

| Some 2000s cellphones, PDAs

| ADPCM, Analog Lite, and speech synthesis supported

|

|}

See also

References

{{reflist}}