Cyberpunk 2077#Music
{{Short description|2020 video game}}
{{Distinguish|Cyberpunk}}{{Use dmy dates|date=May 2025}}
{{Use British English|date=May 2025}}
{{Use list-defined references|date=January 2020}}{{Infobox video game
| title = Cyberpunk 2077
| image = Cyberpunk 2077 box art.jpg
| alt = A CGI rendering of a man holding a gun
| developer = CD Projekt Red
| publisher = CD Projekt
| director = {{ubl|Adam Badowski|Konrad Tomaszkiewicz|Gabriel Amatangelo}}
| producer = {{ubl|Konrad Tomaszkiewicz|Jędrzej Mróz|Przemysław Wójcik|Michał Stec}}
| designer = {{ubl|Grzegorz Mocarski|Mateusz Kanik|Mateusz Tomaszkiewicz|Paweł Sasko}}
| programmer = {{ubl|Piotr Tomsiński|Kacper Kościeński}}
| writer = {{ubl|Marcin Blacha|Tomasz Marchewka}}
| composer = {{ubl|P. T. Adamczyk|Marcin Przybyłowicz|Paul Leonard-Morgan}}
| series = Cyberpunk
| engine = REDengine 4
| platforms = {{ubl|Windows|PlayStation 4|PlayStation 5|Xbox One|Xbox Series X/S|Stadia|Nintendo Switch 2|macOS}}
| released = {{ubl|Windows, PlayStation 4, Xbox One, Stadia|10 December 2020|PlayStation 5, Xbox Series X/S|15 February 2022|Nintendo Switch 2|5 June 2025|macOS|2025}}
| genre = Action role-playing
| modes = Single-player
}}
Cyberpunk 2077 is a 2020 action role-playing game developed by CD Projekt Red and published by CD Projekt. Based on Mike Pondsmith's Cyberpunk tabletop game series, the plot is set in the fictional metropolis of Night City, California, within the dystopian Cyberpunk universe. The player assumes the role of V (voiced by Gavin Drea or Cherami Leigh), a mercenary who gets reluctantly imbued with a cybernetic "bio-chip" containing an engram of legendary rockstar and terrorist Johnny Silverhand (voiced by Keanu Reeves). As Johnny's consciousness begins overwriting V's own, the two must work together to separate from each other and save V's life.
The game's development began following the release of The Witcher 3: Wild Hunt – Blood and Wine (2016). The game was developed by a team of around 500 people using the REDengine 4 game engine. CD Projekt launched a new division in Wrocław, Poland, and partnered with Digital Scapes, Nvidia, QLOC, and Jali Research to aid the production. Cyberpunk creator Mike Pondsmith was a consultant. The original score was led by Marcin Przybyłowicz, and featured the contributions of several licensed artists. After years of anticipation, Cyberpunk 2077 was released for PlayStation 4, Google Stadia, Windows, and Xbox One on 10 December 2020, followed by PlayStation 5 and Xbox Series X/S on 15 February 2022, and Nintendo Switch 2 on 5 June 2025 as a launch title; a macOS version is in development.
Cyberpunk 2077 received praise from critics for its narrative, setting, and graphics. However, some of its gameplay elements received mixed responses while its themes and representation of transgender characters received some criticism. It was also widely criticized for bugs and glitches, particularly on the PlayStation 4 and Xbox One versions. Sony removed it from the PlayStation Store from December 2020 to June 2021 while CD Projekt rectified some of the issues. CD Projekt became subject to investigations and class-action lawsuits for their perceived attempts at downplaying the severity of the technical problems before release; these were ultimately cleared with a settlement of US$1.85 million. Its total cost to develop and market (including updates and DLC) is reportedly between $436 million and $441 million, making it one of the most expensive video games to develop. By November 2024, the game had sold over 30 million units, making it one of the best-selling games of all time. A DLC expansion, Phantom Liberty, was released for PlayStation 5, Windows, and Xbox Series X/S on 26 September 2023. A sequel, Cyberpunk 2, was announced in October 2022 and is in development.
Gameplay
Cyberpunk 2077 is an action role-playing game played from a first-person perspective as V,{{Cite web |last=Holt |first=Kris |date=19 September 2020 |title='Cyberpunk 2077' won't require a high-end gaming rig |url=https://www.engadget.com/cyberpunk-2077-specs-minimum-recommended-171858362.html |url-status=live |archive-url=https://web.archive.org/web/20250114191038/https://www.engadget.com/cyberpunk-2077-specs-minimum-recommended-171858362.html |archive-date=14 January 2025 |access-date=14 January 2025 |website=Engadget}}{{Cite web |last=Martin |first=Matt |date=12 June 2018 |title=Cyberpunk 2077: Banging, C-bombs and bullet-time – everything we know from 50 minutes of gameplay |url=https://www.vg247.com/cyberpunk-2077-banging-c-bombs-bullet-time-everything-know-gameplay |url-status=live |archive-url=https://web.archive.org/web/20250114191156/https://www.vg247.com/cyberpunk-2077-banging-c-bombs-bullet-time-everything-know-gameplay |archive-date=14 January 2025 |access-date=14 January 2025 |website=VG247}} a mercenary whose voice,{{Cite web |last=Robinson |first=Andy |date=28 August 2019 |title=Cyberpunk 2077 interview: 'There are many surprises left' |url=https://www.videogameschronicle.com/features/interviews/cyberpunk-2077-interview-there-are-many-surprises-left/ |url-status=live |archive-url=https://web.archive.org/web/20250114191047/https://www.videogameschronicle.com/features/interviews/cyberpunk-2077-interview-there-are-many-surprises-left/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=Video Games Chronicle}} face, hairstyle, body type and modifications, background, and clothing are customisable. There are also five attributes (Body, Intelligence, Reflexes, Technical Ability, and Cool) that can be customized to suit the player's gameplay style, with a sixth attribute — Relic - being introduced in the Phantom Liberty expansion.
The gameplay is flexible: the three primary play styles are Netrunner (hacking), Engineer (machinery), and Solo (combat). V has a number of maneuvers to reposition in combat, including sprinting, taking cover, double-jumping, and sliding;{{Cite magazine |last1=Fenlon |first1=Wes |last2=Messner |first2=Steven |date=12 June 2018 |title=Cyberpunk 2077 is an FPS |url=https://www.pcgamer.com/cyberpunk-2077-is-an-fps/ |url-status=live |archive-url=https://web.archive.org/web/20250114191055/https://www.pcgamer.com/cyberpunk-2077-is-an-fps/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |issn=1080-4471}}{{Cite magazine |last=Fenlon |first=Wes |date=29 April 2021 |title=Cyberpunk 2077 updates: Every patch and hotfix so far |url=https://www.pcgamer.com/cyberpunk-2077-updates-patch-notes/ |url-status=live |archive-url=https://web.archive.org/web/20250114021722/https://www.pcgamer.com/cyberpunk-2077-updates-patch-notes/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |issn=1080-4471}} many of these abilities can be unlocked or upgraded through cyberware implants installed by a "ripperdoc".{{Cite web |last=Multiple authors |date=29 September 2023 |title=Ripperdoc Upgrades Explained |url=https://www.ign.com/wikis/cyberpunk-2077/Ripperdoc_Upgrades_Explained |url-status=live |archive-url=https://web.archive.org/web/20250114191858/https://www.ign.com/wikis/cyberpunk-2077/Ripperdoc_Upgrades_Explained |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN |language=en}}{{Cite web |last=Lees |first=Gina |date=9 December 2020 |title=Cyberpunk 2077 cyberware: how to equip implants and customise V |url=https://www.pcgamesn.com/cyberpunk-2077/cyberware-best |url-status=live |archive-url=https://web.archive.org/web/20250114191938/https://www.pcgamesn.com/cyberpunk-2077/cyberware-best |archive-date=14 January 2025 |access-date=14 January 2025 |website=PCGamesN |language=en}} Weapon use increases accuracy and reloading speed, which are reflected in character animations.{{Cite web |last=Wilder |first=Nicholas |date=25 July 2019 |title=Cyberpunk 2077: How the Progression System Will Work |url=https://gamerant.com/cyberpunk-2077-progression-leveling/ |url-status=live |archive-url=https://web.archive.org/web/20250115023507/https://gamerant.com/cyberpunk-2077-progression-leveling/ |archive-date=15 January 2025 |access-date=15 January 2025 |website=Game Rant |language=en}}{{Cite web |last=Ramsey |first=Robert |date=8 July 2019 |title=Cyberpunk 2077 Weapon Animations Change as You Get Better at Using Them |url=https://www.pushsquare.com/news/2019/07/cyberpunk_2077_weapon_animations_change_as_you_get_better_at_using_them |url-status=live |archive-url=https://web.archive.org/web/20250114191933/https://www.pushsquare.com/news/2019/07/cyberpunk_2077_weapon_animations_change_as_you_get_better_at_using_them |archive-date=14 January 2025 |access-date=14 January 2025 |website=Push Square |language=en}} Equipment, such as weapons and armor, is governed by a coloured tier system,{{Cite web |last=Schreier |first=Jason |author-link=Jason Schreier |date=13 June 2018 |title=Cyberpunk 2077 Is A Violent, Impressive Blend Of Deus Ex And The Witcher 3 |url=https://kotaku.com/cyberpunk-2077-is-a-violent-impressive-blend-of-deus-e-1826807140 |url-status=live |archive-url=https://web.archive.org/web/20250114191912/https://kotaku.com/cyberpunk-2077-is-a-violent-impressive-blend-of-deus-e-1826807140 |archive-date=14 January 2025 |access-date=14 January 2025 |website=Kotaku}} and is split into melee and ranged options. Melee strikes can be dealt with close-combat weapons.{{Cite web |last=Yin-Poole |first=Wesley |date=13 June 2018 |title=We watched 50 minutes of uncut Cyberpunk 2077 gameplay and interviewed CD Projekt about it |url=https://www.eurogamer.net/we-watched-50-minutes-of-uncut-cyberpunk-2077-gameplay-and-interviewed-cd-projekt-about-it |url-status=live |archive-url=https://web.archive.org/web/20250114191914/https://www.eurogamer.net/we-watched-50-minutes-of-uncut-cyberpunk-2077-gameplay-and-interviewed-cd-projekt-about-it |archive-date=14 January 2025 |access-date=14 January 2025 |website=Eurogamer}}{{Cite web |last=Conditt |first=Jessica |date=14 June 2018 |title=In 'Cyberpunk 2077' you control your own dark, intoxicating future |url=https://www.engadget.com/2018-06-13-cyberpunk-2077-first-look-interview-e3.html |url-status=live |archive-url=https://web.archive.org/web/20250114191810/https://www.engadget.com/web/20250114191810/https://www.engadget.com/2018-06-13-cyberpunk-2077-first-look-interview-e3.html |archive-date=14 January 2025 |access-date=14 January 2025 |website=Engadget}} There are three types of ranged weapons, all of which can be customised and modified—Power (with ricocheting bullets), Tech (which penetrates walls and enemies), and Smart (with homing bullets, only usable with specific cyberware).{{Cite web |last=Faller |first=Patrick |date=12 June 2018 |title=E3 2018: CD Projekt Red's Cyberpunk 2077 Is A First-Person RPG With Shooter Elements |url=https://www.gamespot.com/articles/e3-2018-cd-projekt-reds-cyberpunk-2077-is-a-first-/1100-6459777/ |url-status=live |archive-url=https://web.archive.org/web/20250114191830/https://www.gamespot.com/articles/e3-2018-cd-projekt-reds-cyberpunk-2077-is-a-first-/1100-6459777/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GameSpot}}{{Cite web |last=Tapsell |first=Chris |date=9 June 2019 |title=Cyberpunk 2077 trailers, release date, gameplay details everything we know |url=https://www.eurogamer.net/cyberpunk-2077-guide-everything-we-know-5077 |url-status=live |archive-url=https://web.archive.org/web/20250114191947/https://www.eurogamer.net/cyberpunk-2077-guide-everything-we-know-5077 |archive-date=14 January 2025 |access-date=14 January 2025 |website=Eurogamer}} The game has four types of damage that can be inflicted and resisted—Physical, Thermal, Electric, and Toxic.{{Cite web |last=Makedonski |first=Brett |date=17 June 2018 |title=Cyberpunk 2077's E3 demo was incredible and massive, here's everything we learned |url=https://www.destructoid.com/cyberpunk-2077s-e3-demo-was-incredible-and-massive-heres-everything-we-learned/ |url-status=live |archive-url=https://web.archive.org/web/20250114191303/https://www.destructoid.com/cyberpunk-2077s-e3-demo-was-incredible-and-massive-heres-everything-we-learned/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=Destructoid}}{{Cite web |last=Hall |first=Charlie |date=31 August 2019 |title=New Cyberpunk 2077 gameplay gives us our first good look at character creation, hacking |url=https://www.polygon.com/2019/8/30/20841198/new-cyberpunk-2077-gameplay-hacking-character-creation |url-status=live |archive-url=https://web.archive.org/web/20250114191827/https://www.polygon.com/2019/8/30/20841198/new-cyberpunk-2077-gameplay-hacking-character-creation |archive-date=14 January 2025 |access-date=14 January 2025 |website=Polygon}}{{Cite web |last=Marks |first=Tom |date=12 June 2018 |title=E3 2018: Cyberpunk 2077 Doesn't Look Like The Witcher, But It Does Look Incredible |url=https://nordic.ign.com/xbox-one-gaming-hardware/15923/feature/e3-2018-cyberpunk-2077-doesnt-look-like-the-witcher-but-it-does-look-incredible |url-status=live |archive-url=https://web.archive.org/web/20250114191837/https://nordic.ign.com/xbox-one-gaming-hardware/15923/feature/e3-2018-cyberpunk-2077-doesnt-look-like-the-witcher-but-it-does-look-incredible |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN}} The game can be completed without killing anyone (not including robots),{{Cite web |last=Tapsell |first=Chris |date=12 June 2019 |title=We've seen another 50 minutes of Cyberpunk 2077 gameplay - is it cyberpunk yet? |url=https://www.eurogamer.net/weve-seen-another-50-minutes-of-cyberpunk-2077-gameplay-is-it-cyberpunk-yet |url-status=live |archive-url=https://web.archive.org/web/20250114191837/https://www.eurogamer.net/weve-seen-another-50-minutes-of-cyberpunk-2077-gameplay-is-it-cyberpunk-yet |archive-date=14 January 2025 |access-date=14 January 2025 |website=Eurogamer}} with non-lethal options for weapons and cyberware.{{Cite magazine |last=Savage |first=Phil |date=13 June 2019 |title=Cyberpunk 2077's lead quest designer explains why using cyberspace requires a bathtub |url=https://www.pcgamer.com/cyberpunk-2077s-lead-quest-designer-explains-why-using-cyberspace-requires-a-bathtub/ |url-status=live |archive-url=https://web.archive.org/web/20250114191855/https://www.pcgamer.com/cyberpunk-2077s-lead-quest-designer-explains-why-using-cyberspace-requires-a-bathtub/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |issn=1080-4471}}
File:Cyberpunk 2077 gameplay.png
The open world metropolis of Night City consists of seven regions: the corporate City Centre, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, industrial Santo Domingo, and Dogtown in the Phantom Liberty expansion. Its surrounding area, the Badlands, can also be explored.{{Cite web |last=Multiple authors |date=26 October 2023 |title=Districts Guide |url=https://www.ign.com/wikis/cyberpunk-2077/Districts_Guide |url-status=live |archive-url=https://web.archive.org/web/20250115045055/https://www.ign.com/wikis/cyberpunk-2077/Districts_Guide |archive-date=15 January 2025 |access-date=15 January 2025 |website=IGN |language=en}} Cyberpunk 2077 enables players to control their character from a first-person perspective. By default, a third-person perspective is only available while driving or during specific, rare moments in the story.{{Cite web |last=Dinsdale |first=Ryan |date=5 October 2023 |title=CD Projekt Doesn't Regret Making Cyberpunk 2077 First-Person, but Has Yet to Decide on Cyberpunk 2 |url=https://www.ign.com/articles/cd-projekt-doesnt-regret-making-cyberpunk-2077-first-person-but-has-yet-to-decide-on-cyberpunk-2 |url-status=live |archive-url=https://web.archive.org/web/20250115050849/https://www.ign.com/articles/cd-projekt-doesnt-regret-making-cyberpunk-2077-first-person-but-has-yet-to-decide-on-cyberpunk-2 |archive-date=15 January 2025 |access-date=15 January 2025 |website=IGN |language=en}}{{Cite web |last=Toms |first=Ollie |date=4 October 2023 |title=Cyberpunk 2077 walkthrough: Every guide you need to survive and thrive in Night City |url=https://www.rockpapershotgun.com/cyberpunk-2077-walkthrough-hub-all-of-our-guides-in-one-handy-place |url-status=live |archive-url=https://web.archive.org/web/20250115050928/https://www.rockpapershotgun.com/cyberpunk-2077-walkthrough-hub-all-of-our-guides-in-one-handy-place |archive-date=15 January 2025 |access-date=15 January 2025 |website=Rock Paper Shotgun |language=en}} V owns an apartment and has access to a garage, and can purchase four additional apartments throughout the city. There is a full day-night cycle and dynamic weather, which affects the way non-player characters (NPCs) behave.{{Cite web |last=Webster |first=Andrew |date=13 June 2018 |title=Cyberpunk 2077 is part RPG, part shooter, part GTA-style mayhem |url=https://www.theverge.com/e3/2018/6/13/17461856/cyberpunk-2077-preview-pc-xbox-ps4-e3-2018 |url-status=live |archive-url=https://web.archive.org/web/20250114191849/https://www.theverge.com/e3/2018/6/13/17461856/cyberpunk-2077-preview-pc-xbox-ps4-e3-2018 |archive-date=14 January 2025 |access-date=14 January 2025 |website=The Verge}} Depending on the location, law enforcement may be alerted if V commits a crime.{{Cite web |last=White |first=Sam |date=27 November 2019 |title=Cyberpunk 2077: all new details including side quests, crime system and more |url=https://www.vg247.com/cyberpunk-2077-shorter-witcher-3-replayable |url-status=live |archive-url=https://web.archive.org/web/20250114192316/https://www.vg247.com/cyberpunk-2077-shorter-witcher-3-replayable |archive-date=14 January 2025 |access-date=14 January 2025 |website=VG247}} Pedestrians are vulnerable to vehicular collisions and gunfire.{{Cite web |last=Cryer |first=Hirun |date=21 August 2019 |title=Cyberpunk 2077 Producer Details Law Enforcement and the Rich Areas of Night City |url=https://www.vg247.com/cyberpunk-2077-producer-details-law-enforcement-and-the-rich-areas-of-night-city |url-status=live |archive-url=https://web.archive.org/web/20250114192348/https://www.vg247.com/cyberpunk-2077-producer-details-law-enforcement-and-the-rich-areas-of-night-city |archive-date=14 January 2025 |access-date=14 January 2025 |website=VG247}} Radio stations are available to listen to.{{Cite web |last=Multiple authors |date=18 December 2023 |title=All Radio Stations and Songs |url=https://www.ign.com/wikis/cyberpunk-2077/All_Radio_Stations_and_Songs |url-status=live |archive-url=https://web.archive.org/web/20250114192107/https://www.ign.com/wikis/cyberpunk-2077/All_Radio_Stations_and_Songs |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN |language=en}}{{Cite magazine |last=James |first=Sarah |date=11 December 2020 |title=Everything you need to know about Cyberpunk 2077's radio stations |url=https://www.pcgamer.com/cyberpunk-2077-radio-stations-soundtrack-music/ |url-status=live |archive-url=https://web.archive.org/web/20250111170920/https://www.pcgamer.com/cyberpunk-2077-radio-stations-soundtrack-music/ |archive-date=11 January 2025 |access-date=11 January 2025 |magazine=PC Gamer |language=en |issn=1080-4471}} Night City features many non-English-speaking characters, whose languages can be translated with special implants.{{Cite web |last=Sarkar |first=Samit |date=1 March 2013 |title=Cyberpunk 2077 characters may speak in multiple languages |url=https://www.polygon.com/2013/3/1/4043352/cyberpunk-2077-characters-multiple-languages |url-status=live |archive-url=https://web.archive.org/web/20250114192405/https://www.polygon.com/2013/3/1/4043352/cyberpunk-2077-characters-multiple-languages |archive-date=14 January 2025 |access-date=14 January 2025 |website=Polygon}} V also periodically uses a "Braindance"; a technology that allows one to undergo other people's experiences.{{Cite magazine |last=Kelly |first=Andy |date=15 September 2023 |title=How the braindance editor works in Cyberpunk 2077 |url=https://www.pcgamer.com/how-to-use-cyberpunk-2077-braindance-editor/ |url-status=live |archive-url=https://web.archive.org/web/20250114192446/https://www.pcgamer.com/how-to-use-cyberpunk-2077-braindance-editor/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |language=en |issn=1080-4471}}{{Cite web |last=Huels |first=Eric |date=23 October 2022 |title=Cyberpunk 2077 Slang: What Braindance (or BD) Really Means |url=https://screenrant.com/cyberpunk-2077-braindance-meaning-bd-slang-edgerunners/ |url-status=live |archive-url=https://web.archive.org/web/20250114192252/https://screenrant.com/cyberpunk-2077-braindance-meaning-bd-slang-edgerunners/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=Screen Rant |language=en}}
Branching dialogues enable interaction with NPCs and actions in quests,{{Cite magazine |last=Futter |first=Michael |date=12 June 2018 |title='Cyberpunk 2077' Is More 'Deus Ex' Than 'Witcher 3' |url=https://variety.com/2018/gaming/features/cyberpunk-2077-interview-1202843596/ |url-status=live |archive-url=https://web.archive.org/web/20250114192258/https://variety.com/2018/gaming/features/cyberpunk-2077-interview-1202843596/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=Variety |issn=0042-2738}} and the player's in-game choices can lead to different endings.{{Cite web |last=Loveridge |first=Sam |date=25 March 2024 |title=All Cyberpunk 2077 endings and how to get them |url=https://www.gamesradar.com/cyberpunk-2077-endings/ |url-status=live |archive-url=https://web.archive.org/web/20250114061442/https://www.gamesradar.com/cyberpunk-2077-endings/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamesRadar+ |language=en}} Experience points are obtained from main quests and used to upgrade stats; side quests yield "street cred", unlocking skills, vendors, places, and additional quests.{{Cite web |last=Fillari |first=Alessandro |date=28 August 2018 |title=Cyberpunk 2077 Is A Far More Ambitious Game Than You May Realize |url=https://www.gamespot.com/articles/cyberpunk-2077-is-a-far-more-ambitious-game-than-y/1100-6459822/ |url-status=live |archive-url=https://web.archive.org/web/20250114192303/https://www.gamespot.com/articles/cyberpunk-2077-is-a-far-more-ambitious-game-than-y/1100-6459822/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GameSpot}} Quests are assigned by characters known as Fixers, shady underworld middlemen who specialize in information brokering and smuggling.{{cite web|title= Cyberpunk 2077 dictionary and timeline - the Cyberpunk universe explained |first= Benjamin |last= Abbott |date= 14 May 2020 |work= GamesRadar+ |language= en |url= https://www.gamesradar.com/cyberpunk-2077-timeline/ |access-date= January 17, 2025 |archive-url= https://web.archive.org/web/20250117082106/https://www.gamesradar.com/cyberpunk-2077-timeline/ |archive-date= January 17, 2025 |url-status=live}} Throughout the game, V is aided by various companions. Consumables, such as food, drinks, and drugs, are used for healing and temporary enhancements, and objects can be inspected in V's inventory. Minigames include hacking, boxing, auto racing,{{Cite web |last=Wilson |first=Tony |date=25 June 2019 |title=Cyberpunk 2077 Has Romance, Minigames, And Self-Driving Cars – GS News Update |url=https://www.gamespot.com/videos/cyberpunk-2077-has-romance-minigames-and-self-driv/2300-6450175/ |url-status=live |archive-url=https://web.archive.org/web/20190626120147/https://www.gamespot.com/videos/cyberpunk-2077-has-romance-minigames-and-self-driv/2300-6450175/ |archive-date=26 June 2019 |website=GameSpot}} martial arts, and shooting ranges.{{Cite web |last=Weber |first=Rachel |date=25 June 2019 |title=Life in Cyberpunk 2077: Romance, cyberspace, and silly side quests |url=https://www.gamesradar.com/cyberpunk-2077-interviews-e3-2019-romance-side-quests-cyberspace/ |url-status=live |archive-url=https://web.archive.org/web/20250114192415/https://www.gamesradar.com/cyberpunk-2077-interviews-e3-2019-romance-side-quests-cyberspace/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamesRadar+}}
Synopsis
= Characters and setting =
{{See also|Cyberpunk (role-playing game)#Setting{{!}}Cyberpunk (role-playing game) § Setting}}
Cyberpunk 2077 takes place in Night City (NC), an American megacity in the Free State of North California which functions as a corporatocracy unaffected by federal or state legislation; this place has over three decades of tumultuous history leading up to the year 2077.{{cite web|title= Cyberpunk 2077: The Story So Far |first= Jon
|last= Ryan |date= November 25, 2020 |work= IGN |language= en |url= https://www.ign.com/articles/cyberpunk-2077-the-story-so-far |access-date= January 17, 2025 |archive-url= https://web.archive.org/web/20250117082238/https://www.ign.com/articles/cyberpunk-2077-the-story-so-far |archive-date= January 17, 2025 |url-status=live}} The city suffers from rampant gang violence,{{cite web|title= Cyberpunk 2077 gangs: what factions are there in Night City? |first= Dave |last= Irwin |date= 9 December 2020 |work= PCGamesN |language= en |url= https://www.pcgamesn.com/cyberpunk-2077/gangs-factions-corporations |access-date= January 17, 2025 |archive-url= https://web.archive.org/web/20250117080741/https://www.pcgamesn.com/cyberpunk-2077/gangs-factions-corporations |archive-date= January 17, 2025 |url-status=live}} and corporate warfare,{{cite web|title= Cyberpunk 2077 gangs & corporations: all factions explored |first= Ollie |last= Toms |date= 30 October 2020 |work= Rock Paper Shotgun |language= en |url= https://www.rockpapershotgun.com/cyberpunk-2077-gangs-corporations-all-factions-explored |access-date= September 10, 2024 |archive-url= https://web.archive.org/web/20240910034008/https://www.rockpapershotgun.com/cyberpunk-2077-gangs-corporations-all-factions-explored |archive-date= September 10, 2024 |url-status=live}} exacerbated by an ineffectual and corrupt municipal government,{{cite web|title= Cyberpunk 2077 - the lore, story, setting, characters, and classes from the tabletop game |first= Richard |last= Scott-Jones |date= 6 September 2019 |work= PCGamesN |language= en |url= https://www.pcgamesn.com/cyberpunk-2077/cyberpunk-2077-factions-classes-characters-story-setting-lore |access-date= January 17, 2025 |archive-url= https://web.archive.org/web/20250117080751/https://www.pcgamesn.com/cyberpunk-2077/cyberpunk-2077-factions-classes-characters-story-setting-lore |archive-date= January 17, 2025 |url-status=live}} and police force.{{cite web|title= Good Cops Are "Exceptions To The Rule" In Cyberpunk 2077 |first= Kirk |last= McKeand |date= 18 September 2020 |work= TheGamer |language= en |url= https://www.thegamer.com/cyberpunk-2077-good-cops/ |access-date= January 17, 2025 |archive-url= https://web.archive.org/web/20250117082712/https://www.thegamer.com/cyberpunk-2077-good-cops/ |archive-date= January 17, 2025 |url-status=live}} Night City relies on robotic technology for everyday functions such as waste management, building and infrastructure maintenance, and public transportation.{{Cite magazine |last=Donnelly |first=Joe |date=26 June 2018 |title=CD Projekt Red breaks down Cyberpunk 2077 trailer frame by frame in new series |url=https://www.pcgamer.com/cd-projekt-red-breaks-down-cyberpunk-2077-trailer-frame-by-frame-in-new-series/ |url-status=live |archive-url=https://web.archive.org/web/20250114185119/https://www.pcgamer.com/cd-projekt-red-breaks-down-cyberpunk-2077-trailer-frame-by-frame-in-new-series/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |issn=1080-4471}} The city's architecture and fashions are derived from the four aesthetics eras it underwent— Entropism, Kitsch, Neo-Militarism, and Neo-Kitsch. Homelessness and poverty are widespread in the city but does not preclude cybernetic modification for Night City's underclasses, leading to both cosmetic addiction and high levels of violence. Those whose addictions and heavy modifications have rendered them mentally unstable, known as cyberpsychos, are dealt with by the police tactical unit MaxTac.{{Cite web |last=Hernandez |first=Patricia |date=10 June 2018 |title=Cyberpunk 2077 looks incredible |url=https://www.theverge.com/2018/6/10/17446960/e3-2018-cd-projekt-red-cyberpunk-2077-microsoft-trailer |url-status=live |archive-url=https://web.archive.org/web/20250114184830/https://www.theverge.com/2018/6/10/17446960/e3-2018-cd-projekt-red-cyberpunk-2077-microsoft-trailer |archive-date=14 January 2025 |access-date=14 January 2025 |website=The Verge}}{{Cite magazine |last=Donnelly |first=Joe |date=29 June 2018 |title=Cyberpunk 2077 frame by frame trailer series explores political side of Night City |url=https://www.pcgamer.com/cyberpunk-2077-frame-by-frame-trailer-series-explores-political-side-of-night-city/ |url-status=live |archive-url=https://web.archive.org/web/20240424161044/https://www.pcgamer.com/cyberpunk-2077-frame-by-frame-trailer-series-explores-political-side-of-night-city/ |archive-date=24 April 2024 |access-date=24 April 2024 |magazine=PC Gamer |issn=1080-4471}} Privatized health corporations such as Trauma Team utilize paramilitary doctors for rapid medical services.{{Cite magazine |last=Kelly |first=Andy |date=29 August 2019 |title=Mike Pondsmith wants Cyberpunk 2077 to feel real, not just look cool |url=https://www.pcgamer.com/mike-pondsmith-wants-cyberpunk-2077-to-feel-real-not-just-look-cool/ |url-status=live |archive-url=https://web.archive.org/web/20250114185014/https://www.pcgamer.com/mike-pondsmith-wants-cyberpunk-2077-to-feel-real-not-just-look-cool/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |issn=1080-4471}} Due to the constant threat of physical harm, open carry is permitted for all residents of Night City.{{Cite magazine |last=Donnelly |first=Joe |date=20 July 2018 |title=Cyberpunk 2077 frame by frame trailer series talks gun laws in Night City |url=https://www.pcgamer.com/cyberpunk-2077-frame-by-frame-trailer-series-talks-gun-laws-in-night-city/ |url-status=live |archive-url=https://web.archive.org/web/20250114184927/https://www.pcgamer.com/cyberpunk-2077-frame-by-frame-trailer-series-talks-gun-laws-in-night-city/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |issn=1080-4471}}
{{Multiple image |align=right |direction=horizontal |total_width=375 |image1=Gavin drea 2023 4.jpg |image2=Cherami Leigh (54089925582).jpg |image3=Keanu Reeves 2013 "Man of Tai Chi" Q&A, Fantastic Fest (10615228206) (cropped).jpg|footer= Gavin Drea, Cherami Leigh, and Keanu Reeves (from left to right) voice Male V, Female V, and Johnny Silverhand.}}
The primary protagonist of Cyberpunk 2077 is Vincent / Valerie, known as V (Gavin Drea or Cherami Leigh), a freelance mercenary whose background changes based on player choice.{{cite web|title= Cyberpunk 2077 is huge, ambitious, and safe |first= Adi |last= Robertson |date= December 8, 2020 |work= The Verge |language= en |url= https://www.theverge.com/22157995/cyberpunk-2077-cd-projekt-red-review-xbox-ps4-ps5-pc-stadia |access-date= January 16, 2025 |archive-url= https://web.archive.org/web/20250116033206/https://www.theverge.com/22157995/cyberpunk-2077-cd-projekt-red-review-xbox-ps4-ps5-pc-stadia |archive-date= January 16, 2025 |url-status=live}} V is accompanied by Johnny Silverhand (Keanu Reeves), a legendary rock star and terrorist who now exists as a digitized engram; Johnny is also playable during some segments of the game. Throughout the main story, V and Johnny come into contact with several major allies and enemies, including Jackie Welles (Jason Hightower), V's best friend and fellow mercenary; T-Bug (Cynthia McWilliams), a netrunner who provides support to V and Jackie; Viktor "Vik" Vector (Michael Gregory), a ripperdoc who maintains a close friendship with V; Misty Olzewski (Erica Lindbeck), Jackie's girlfriend who runs an esoterica; Dexter "Dex" DeShawn (Michael-Leon Wooley), a local fixer in Night City; Evelyn Parker (Kari Wahlgren), a prostitute who partners with Dex and V's crew to organize a heist; Judy Álvarez (Carla Tassara), Evelyn's friend and a braindance editor who helps V in their investigations; Saburo Arasaka (Masane Tsukayama), the founder of the Arasaka Corporation; Yorinobu Arasaka (Hideo Kimura), Saburo's youngest son; Hanako Arasaka ({{ill|Alpha Takahashi|ja|アルファ・タカハシ}}), Yorinobu's sister and Saburo's only daughter; Goro Takemura (Rome Kanda), Saburo's personal bodyguard; Rogue Amendiares (Jane Perry), the owner of the Afterlife nightclub and one of Johnny's former partners; Panam Palmer (Emily Woo Zeller), a nomad from the Aldecaldos clan; Saul Bright (Diarmaid Murtagh), the leader of the Aldecaldos; Alt Cunningham (Alix Wilton Regan), a netrunner and Johnny's ex-girlfriend who became an artificial intelligence construct; and Adam Smasher (Alec Newman), a ruthless cyborg who works as Arasaka's head of security.{{cite web|title= Main Characters |author= Multiple authors |date= October 5, 2022 |work= IGN |language= en |url= https://www.ign.com/wikis/cyberpunk-2077/Main_Characters |access-date= January 18, 2025 |archive-url= https://web.archive.org/web/20250118074658/https://www.ign.com/wikis/cyberpunk-2077/Main_Characters |archive-date= January 18, 2025 |url-status=dead}}
= Plot =
The game begins with one of three lifepaths for the player character V: Nomad, Streetkid, or Corpo. Each lifepath ultimately involves V partnering with street thug Jackie Welles. The two begin working as mercenaries in Night City along with netrunner, T-Bug.
In 2077, local fixer Dexter "Dex" DeShawn hires V and Jackie to steal a biochip known as "the Relic" from Arasaka Corporation. They acquire the Relic, but the plan goes awry when they witness the murder of the megacorp's leader Saburo Arasaka at the hands of his son Yorinobu. Yorinobu covers up the murder as a poisoning and triggers a security sweep, in which T-Bug is killed. V and Jackie escape, but Jackie is fatally wounded in the process while the Relic's protective case is damaged, forcing V to insert the biochip into their head.
Furious at the unwanted attention, Dex shoots V in the head and leaves them for dead in a landfill. Upon awakening, V is haunted by the digital ghost of war veteran turned iconic rock star and terrorist Johnny Silverhand, believed to have died in 2023 during his own thermonuclear attack on Arasaka Tower. V is then rescued by Saburo's bodyguard Goro Takemura on Arasaka's orders, as they are the prime suspect in Saburo's death, but the duo are attacked by Arasaka assassins sent by Yorinobu. They fend off the attackers and reach V's ripperdoc Viktor Vector, who reveals that resurrection nanotech on the biochip saved V's life, but also started an irreversible process that would overwrite V's consciousness with Johnny's, whose memory engram is stored on the chip. V has only a few weeks before the process completes, and the biochip cannot be removed without instantly killing V, so V must find a way to remove Johnny and survive.
Inferring from the assassins that V is innocent of Saburo's murder, Takemura and V start working together. From here, V follows up on two different leads: tracking down Arasaka's head doctor Anders Hellman, which V accomplishes by working with Panam Palmer, a member of the Aldecaldos nomad clan; and finding and rescuing Evelyn Parker, Dex's client who commissioned the gig. After capturing Anders, V attempts to contact Evelyn Parker for help, only to learn that she was kidnapped by a gang. With the help of Evelyn's friend Judy Álvarez, they are able to save her, but Evelyn is in a near-death state. By viewing Evelyn's memories through a braindance, V gets in contact with the Voodoo Boys, a gang of netrunners. Evelyn later commits suicide as a result of psychological trauma stemming from her being raped while kidnapped.
Through the Voodoo Boys, V relives Johnny's memories, learning that in 2013, Johnny's then-girlfriend Alt Cunningham created Soulkiller, an artificial intelligence able to copy netrunners' minds through their neural links, but destroyed the target's brain in the process. Arasaka kidnapped Alt and forced her to create their own version of Soulkiller, which would store the minds of its targets in Arasaka's digital fortress, Mikoshi. With the help of his friend Rogue Amendiares, Johnny led a rescue effort to save Alt, but failed to find her before Arasaka used Soulkiller on her; Johnny's later thermonuclear attack was a cover to free Alt's consciousness from Arasaka's subnet, but Arasaka's head of security Adam Smasher captured him and used Soulkiller on him as well. By 2077, Arasaka was advertising a "Secure Your Soul" program and conducting secret research into writing a digital copy of a mind into a living human brain, from which the Relic arose.
V also gets in contact with Alt's consciousness, which has escaped beyond the Blackwall, a firewall which protects the net from rogue AIs. With Johnny's mediation, V makes a deal with Alt, that if they can give Alt access to Arasaka's subnet and gain physical access to Mikoshi, Alt can use Soulkiller to separate V's and Johnny's consciousness.
Working with Takemura, V helps him capture Yorinobu's sister, Hanako Arasaka, to convince her of Yorinobu's treachery. After defeating Takemura's former student Oda, they escort Hanako to a safe house and convince her of V's innocence, but V is forced to flee when Arasaka soldiers close in. Eventually, V must decide whether to mount an attack on Arasaka Tower to gain physical access to Mikoshi and use Soulkiller to remove Johnny from their body, or to make a deal with Hanako to extract the Relic.
If V chooses to attack Arasaka Tower, depending upon player actions throughout the game, V can choose different options to conduct the attack. V can allow Johnny to take over and stage the attack with Rogue, suppress Johnny and mount the attack with their nomad allies from the Aldecaldos clan, mount the attack solo, or simply commit suicide. All options (except for the suicide one) end with V defeating Adam Smasher. If V chooses to make a deal with Hanako instead, they convince the Arasaka board that Yorinobu killed Saburo, and oust Yorinobu as CEO, with V defeating Smasher. Hanako honors her deal with V and, after inserting an engram of Saburo into Yorinobu to avenge Saburo's murder, has Arasaka doctors extract the Relic from V. In all cases, it is revealed that the damage to V's body is irreversible. Depending on player choice, V either requests Arasaka upload them into Mikoshi until a suitable host body is found, remains in their body with an uncertain life expectancy, or allows Johnny to take over permanently (only achievable through attacking Arasaka). If V assaults Arasaka and chooses to remain in their body, they either become a Night City legend, or leave Night City with the Aldecaldos clan hoping to find a way to prolong their lifespan. If V surrenders their body to Johnny, the latter pays his respects to his friends and leaves Night City to start a new life.
A fourth conclusion, unlocked through the Phantom Liberty expansion, diverges sharply from the endings above. If V ultimately betrays Songbird by surrendering her to Solomon Reed during the questlines "Killing Moon" or "Somewhat Damaged", Reed honors his promise to arrange experimental surgery for V. The operation succeeds in separating Johnny’s engram, but the invasive procedure destroys V’s neural link to all cyberware. After awakening in an FIA-run hospital in Langley, Virginia, V learns they have spent two years in a coma and can never again safely install implants. Returning briefly to Night City, V discovers that most friends have moved on—Panam has left the city, Judy is married and living in Pittsburgh, River is in hiding, and Viktor is unable to help. With no chrome and no underworld reputation, V walks into the crowd as an ordinary citizen, their mercenary life permanently over.{{cite web |last=Harvey |first=Angie |date=24 October 2023 |title=How Phantom Liberty Changes the Base Game Ending |url=https://www.ign.com/wikis/cyberpunk-2077/How_Phantom_Liberty_Changes_the_Base_Game_Ending |access-date=21 May 2025 |website=IGN}}
Development
File:Mike Pondsmith, Gamelab 2017 (35483365351) cropped.jpg was consulted by CD Projekt Red on the development of Cyberpunk 2077{{'}}s story.]]
Preliminary work on Cyberpunk 2077 began following the release of The Witcher 2: Assassins of Kings Enhanced Edition (2012). CD Projekt Red—CD Projekt's internal development studio—approached Mike Pondsmith, the writer of Cyberpunk and founder of R. Talsorian Games, in early 2012, sending him a copy of The Witcher 2: Assassins of Kings (2011). Impressed with the studio's unparalleled knowledge of the Cyberpunk universe at the time, Pondsmith and CD Projekt Red reached an agreement to license Cyberpunk{{'}}s story from the year 2077 onward to CD Projekt Red, while Pondsmith retained the rights for media in the Cyberpunk universe set up until the year 2077. To ensure Cyberpunk{{'}}s story remained cohesive during development, Pondsmith served as a consultant on Cyberpunk 2077. Pondsmith's experience at Microsoft developing games such as Crimson Skies (2000) and Blood Wake (2001), and at Monolith Productions developing The Matrix Online (2005), provided valuable wisdom to CD Projekt Red, in comparison to Polish writer Andrzej Sapkowski's indifference towards the studio during the development of The Witcher (2007) and The Witcher 2.{{Cite web |last=Purchese |first=Robert |date=13 July 2017 |title=Making Cyberpunk: when Mike Pondsmith met CD Projekt Red |url=https://www.eurogamer.net/making-cyberpunk-when-mike-pondsmith-met-cd-projekt-red |url-status=live |archive-url=https://web.archive.org/web/20250114184226/https://www.eurogamer.net/making-cyberpunk-when-mike-pondsmith-met-cd-projekt-red |archive-date=14 January 2025 |access-date=14 January 2025 |website=Eurogamer}}
= Concept =
{{See also|Cyberpunk (role-playing game)#Setting}}
The concept of Cyberpunk 2077 was adapted from Pondsmith's Cyberpunk series. Antithetical to the stereotypical cyberpunk genre, the concepts explored in Cyberpunk evoke a sense of rebellion and whimsy while retaining the genre's grim tone. The protagonist of Cyberpunk—in comparison to the typical archetype of a hero attempting to save the world—attempts to save themself from a downtrodden and lowly perspective. Lead gameplay designer Marcin Janiszewski sought to remind players of its connection to the Cyberpunk universe, writing, "We want to assure fans of the pen-and-paper game that this is still the same Cyberpunk you know". In comparison to CD Projekt Red's development on The Witcher series, the time difference between the events of Cyberpunk and Cyberpunk 2077 allotted the studio more freedom towards adapting the series, although they attempted to stay true to Pondsmith's original works.{{Cite web |last=Webster |first=Andrew |date=25 January 2013 |title=Braindancing in Night City: inside the dark new world of 'Cyberpunk 2077' |url=https://www.theverge.com/2013/1/25/3911942/inside-cyberpunk-2077-cd-projekt-rpg |url-status=live |archive-url=https://web.archive.org/web/20250114182403/https://www.theverge.com/2013/1/25/3911942/inside-cyberpunk-2077-cd-projekt-rpg |archive-date=14 January 2025 |access-date=14 January 2025 |website=The Verge}}
Cyberpunk 2077, by extension, presents an alternate history, in which the United States became mired in wars in Central America in the 1980s deeply undermining its power and economy, the Soviet Union failed to dissolve and Japan became a superpower, diffusing its culture as far as California. The events of Cyberpunk 2077 take place in the fictitious Night City, a megalopolis immersed in Japanese culture that lies between Los Angeles and San Francisco. Stereotypical cyberpunk motifs, such as sadism, commercialization, cruelty, and satisfaction, remain as mainstays in the political landscape of Night City.{{Cite web |last=Robertson |first=Adi |date=7 December 2020 |title=Cyberpunk 2077 is huge, ambitious, and safe |url=https://www.theverge.com/22157995/cyberpunk-2077-cd-projekt-red-review-xbox-ps4-ps5-pc-stadia |url-status=live |archive-url=https://web.archive.org/web/20250114182223/https://www.theverge.com/22157995/cyberpunk-2077-cd-projekt-red-review-xbox-ps4-ps5-pc-stadia |archive-date=14 January 2025 |access-date=14 January 2025 |website=The Verge}} A hedonistic wonderland, Night City is divided into two distinct classes: the downtrodden, who use psychedelic substances and physically augmented sex workers as a form of escapism, while the elite corporate class (known as "corpos") dominate society and are afforded great financial success.{{Cite web |last=Rosenberg |first=Adam |date=9 December 2020 |title='Cyberpunk 2077' is a wondrous creation trailed by a mile-long line of asterisks |url=https://mashable.com/article/cyberpunk-2077-review |url-status=live |archive-url=https://web.archive.org/web/20250114182213/https://mashable.com/article/cyberpunk-2077-review |archive-date=14 January 2025 |access-date=14 January 2025 |website=Mashable}}
The script was first written in Polish and translated into English, a standard practice for CD Projekt Red's games, according to quest director Mateusz Tomaszkiewicz.{{Cite web |last=Pawlikowski |first=Matthias |date=5 July 2019 |title=Cyberpunk 2077 First Written in Polish |url=https://www.gamepressure.com/newsroom/cyberpunk-2077-first-written-in-polish/z0de7 |url-status=live |archive-url=https://web.archive.org/web/20250114183225/https://www.gamepressure.com/newsroom/cyberpunk-2077-first-written-in-polish/z0de7 |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamePressure |publisher=Webedia}}{{Cite web |last=Leone |first=Matt |date=13 January 2025 |title=Nearly half of Cyberpunk 2077's 5,000-person team worked on localizing the game |url=https://www.polygon.com/gaming/506323/cyberpunk-2077-localization-data |url-status=live |archive-url=https://web.archive.org/web/20250114181216/https://www.polygon.com/gaming/506323/cyberpunk-2077-localization-data |archive-date=14 January 2025 |access-date=14 January 2025 |website=Polygon |language=en}}
= Game design =
CD Projekt Red used a first-person perspective to immerse the player further in the world and hone in on the megacorporation motif.{{Cite web |last=Faller |first=Patrick |date=13 June 2018 |title=E3 2018: CD Projekt Red's Cyberpunk 2077 Is A First-Person RPG With Shooter Elements |url=https://www.gamespot.com/articles/e3-2018-cd-projekt-reds-cyberpunk-2077-is-a-first-/1100-6459777/ |url-status=live |archive-url=https://web.archive.org/web/20250114181042/https://www.gamespot.com/articles/e3-2018-cd-projekt-reds-cyberpunk-2077-is-a-first-/1100-6459777/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GameSpot}} To seamlessly blend cutscenes with gameplay, CD Projekt Red decided to frame cutscenes in first-person, including the sex scenes, with limited exceptions. Players can, however, drive in third-person, and the player's character is visible in areas such as mirrors and security cameras.{{Cite magazine |last=Macgregor |first=Jody |date=1 September 2019 |title=Cyberpunk 2077's cutscenes will apparently be first-person |url=https://www.pcgamer.com/cyberpunk-2077s-cutscenes-will-apparently-be-first-person/ |url-status=live |archive-url=https://web.archive.org/web/20250114181044/https://www.pcgamer.com/cyberpunk-2077s-cutscenes-will-apparently-be-first-person/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |issn=1080-4471}} The decision by game director Adam Badowski to include nudity was tactfully planned, with Badowski stating, "Nudity is important for us because of one reason. This is cyberpunk, so people augment their body. So the body is no longer [sacred]; it's [profane]", expanding upon transhumanist beliefs.{{Cite web |last=Hall |first=Charlie |date=22 June 2018 |title=Cyberpunk 2077 will include full nudity for a very important reason |url=https://www.polygon.com/e3/2018/6/15/17468232/cyberpunk-2077-nudity-transhumanism |url-status=live |archive-url=https://web.archive.org/web/20250104093836/https://www.polygon.com/e3/2018/6/15/17468232/cyberpunk-2077-nudity-transhumanism |archive-date=4 January 2025 |access-date=4 January 2025 |website=Polygon}}
The quest team took several changes in comparison to the quest system in The Witcher 3: Wild Hunt (2015). Game logic was implemented to allow for players to undertake quests in seemingly random orders while remaining coherent, while doubling down on The Witcher 3{{'}} philosophy of a "quest twist".{{Cite web |last=Francis |first=Bryant |date=20 June 2018 |title='It can never be that simple': Designing the quests of Cyberpunk 2077 |url=https://www.gamedeveloper.com/design/-it-can-never-be-that-simple-designing-the-quests-of-i-cyberpunk-2077-i- |url-status=live |archive-url=https://web.archive.org/web/20240804174014/https://www.gamedeveloper.com/design/-it-can-never-be-that-simple-designing-the-quests-of-i-cyberpunk-2077-i- |archive-date=4 August 2024 |access-date=4 August 2024 |website=Game Developer}} To reuse the stories written during the game's development, unused parts from the main story were turned into side quests.{{Cite news |last=GameCentral |date=5 September 2018 |title=Cyberpunk 2077 CD Projekt interview – 'What I'm not willing to say is what we're saying' |url=https://metro.co.uk/2018/09/05/cyberpunk-2077-cd-projekt-interview-what-im-not-willing-to-say-is-what-were-saying-7916829/ |url-status=live |archive-url=https://web.archive.org/web/20250114181053/https://metro.co.uk/2018/09/05/cyberpunk-2077-cd-projekt-interview-what-im-not-willing-to-say-is-what-were-saying-7916829/ |archive-date=14 January 2025 |access-date=14 January 2025 |work=Metro |issn=1469-6215}}
= Technology =
Cyberpunk 2077 was developed using REDengine 4, the fourth iteration of CD Projekt Red's internal game engine.{{Cite web |last=Zollner |first=Amelia |date=16 May 2022 |title=Cyberpunk 2077 In Unreal Engine 5 Offers a Glimpse Of What CD Projekt Red Was Trying To Pull Off |url=https://www.ign.com/articles/cyberpunk-2077-unreal-engine-5 |url-status=live |archive-url=https://web.archive.org/web/20250114164542/https://www.ign.com/articles/cyberpunk-2077-unreal-engine-5 |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN}} REDengine 3, REDengine 4's predecessor, implemented improvements to terrain and vegetation rendering. To achieve this, regions are streamed from a clipped mipmap (through a method known as clipmapping) in memory. Six clipmaps are created in total; the elevation, control map, and colour clipmaps are streamed, while the vertical error, normal, and terrain shadow clipmaps are generated at runtime. In addition, a technique known as tessellation is used, where polygons are divided. In particular, polygon triangulation is used, where data is tessellated into triangles. The error maps are downsampled prior to hardware tessellation. This avoids costly computation, as large areas with high levels of tessellation aren't rendered. Furthermore, REDengine3 employs a radical approach to texturing; textures are painted using two textures: a background texture and an overlay texture. For slopes, the slope angle is computed and compared against a threshold value. Creating a thick cover on slopes was made possible through boosting the overlay texture when the vertex normal looked up; however, this presented complications in ground features, such as cobblestones, where improper distribution was applied. To address this, damping was added, along with blend sharpening. These measures created an ultimately low memory footprint.{{Cite web |last=Gollent |first=Marcin |date=March 2014 |title=Landscape Creation and Rendering in REDengine 3 |url=https://www.gdcvault.com/play/1020197/Landscape-Creation-and-Rendering-in |url-status=dead |archive-url=https://web.archive.org/web/20250114171119/https://www.gdcvault.com/play/1020197/Landscape-Creation-and-Rendering-in |archive-date=14 January 2025 |access-date=14 January 2025 |website=Game Developers Conference |publisher=Informa TechTarget |language=en}} Other advancements made by REDengine 3 include refined animations, volumetric effects allowing for advanced rendering of particle effects, such as clouds, dynamic physics, and an advanced dialogue mimic system. These improvements allowed The Witcher 3: Wild Hunt to have a more immersive open-world.{{Cite web |last1=Alexandrou |first1=Alexandros |last2=Dunford |first2=Michael |last3=Fasciana |first3=Salvatore |date=1 March 2021 |title=Product IP Analysis Cyberpunk 2077, by Centre for Commercial Law Studies, Queen Mary University of London, 2020 |url=https://www.wipo.int/meetings/en/doc_details.jsp?doc_id=531736 |url-status=dead |archive-url=https://web.archive.org/web/20250114172740/https://www.wipo.int/meetings/en/doc_details.jsp?doc_id=531736 |archive-date=14 January 2025 |access-date=14 January 2025 |website=World Intellectual Property Organization |language=en |institution=Queen Mary University of London}}
Although Cyberpunk 2077 was initially developed using REDengine 3 as far back as 2013,{{Cite web |last=Hinkle |first=David |date=1 February 2013 |title=CD Projekt Red introduces REDengine 3, latest iteration of in-house tech |url=https://www.engadget.com/2013-02-01-cd-projekt-red-introduces-redengine-3-latest-iteration-of-in-ho.html |url-status=live |archive-url=https://web.archive.org/web/20250114165323/https://www.engadget.com/2013-02-01-cd-projekt-red-introduces-redengine-3-latest-iteration-of-in-ho.html |archive-date=14 January 2025 |access-date=14 January 2025 |website=Engadget}} CD Projekt Red developed REDengine 4 after facing difficulty developing the game, which used a first-person perspective, a departure from the third-person perspective CD Projekt had developed in for earlier iterations of REDengine. REDengine 4 was developed using a US$7 million grant from the Polish government. Nearly every aspect of REDengine was changed as a result, including the particle effects editor.{{Cite web |last=Grayson |first=Nathan |date=10 May 2016 |title=The People Making Cyberpunk 2077 Would Like To Correct A Misconception About Game Development |url=https://kotaku.com/the-people-behind-cyberpunk-2077-would-like-to-correct-1775789408 |url-status=live |archive-url=https://web.archive.org/web/20250114165509/https://kotaku.com/the-people-behind-cyberpunk-2077-would-like-to-correct-1775789408 |archive-date=14 January 2025 |access-date=14 January 2025 |website=Kotaku}} In a report from CD Projekt Red, it was revealed that the company continued to work on REDengine throughout Cyberpunk 2077{{'}}s development cycle, as late as 2017.{{Cite web |date=31 March 2018 |title=Management Board Report on CD Projekt Capital Group and CD Projekt S.A. Activities in 2017 |url=https://www.cdprojekt.com/en/wp-content/uploads-en/2018/03/management-board-report-on-the-cd-projekt-capital-group-activity-in-2017-1.pdf |url-status=dead |archive-url=https://web.archive.org/web/20250114165331/https://www.cdprojekt.com/en/wp-content/uploads-en/2018/03/management-board-report-on-the-cd-projekt-capital-group-activity-in-2017-1.pdf |archive-date=14 January 2025 |access-date=14 January 2025 |publisher=CD Projekt}} Cyberpunk 2077 is the final game to use REDengine, as future games from CD Projekt Red will instead be developed using Unreal Engine 5.
REDengine 4 implemented various lighting adjustments to create a more realistic world, including hardware-accelerated real-time ray tracing through DirectX, global illumination, diffuse illumination, and ambient occlusion. These features are not present on the console versions of the game. Other features include physically based rendering—an improvement over REDengine 3, screen space reflections, and pin sharp reflections, although the player's character is omitted from the bounding volume hierarchy structure generated ray-traced reflections. The player's character does appear, however, in render to texture objects, such as mirrors. Improvements to shadows include cascaded shadow maps, screen space shadows, and ray-traced shadows with contact hardening, while improvements to character rendering include subsurface scattering and realistic skin shading. These features introduced computational complexity, testing older consoles, such as the PlayStation 4 and Xbox One.{{Cite web |last=Linneman |first=John |date=10 December 2020 |title=Cyberpunk 2077 PC tech analysis: a closer look at the ultra high-end experience |url=https://www.eurogamer.net/digitalfoundry-2020-cyberpunk-2077-high-end-pc-tech-analysis |url-status=live |archive-url=https://web.archive.org/web/20250114165336/https://www.eurogamer.net/digitalfoundry-2020-cyberpunk-2077-high-end-pc-tech-analysis |archive-date=14 January 2025 |access-date=14 January 2025 |website=Eurogamer}} Cyberpunk 2077 uses vertical asset streaming, or culling, a rendering technique that omits objects below and above the player's field of view. This technique saves memory.{{Cite web |last=Cryer |first=Hirun |date=27 August 2019 |title=Cyberpunk 2077 is Adding a New Dimension to Asset Streaming |url=https://www.usgamer.net/articles/cyberpunk-2077-is-adding-a-new-dimension-to-asset-streaming |url-status=dead |archive-url=https://web.archive.org/web/20220629071911/https://www.usgamer.net/articles/cyberpunk-2077-is-adding-a-new-dimension-to-asset-streaming |archive-date=29 June 2022 |access-date=29 June 2022 |website=USgamer}}
During the development of Cyberpunk 2077, CD Projekt Red partnered with several companies. These companies include Vancouver-based studio Digital Scapes to create additional tools,{{Cite web |last=Valentine |first=Rebekah |date=8 October 2018 |title=CD Projekt Red partners with Digital Scapes on Cyberpunk 2077 |url=https://www.gamesindustry.biz/cd-projekt-red-partners-with-digital-scapes-on-cyberpunk-2077 |url-status=live |archive-url=https://web.archive.org/web/20250114165336/https://www.gamesindustry.biz/cd-projekt-red-partners-with-digital-scapes-on-cyberpunk-2077 |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamesIndustry.biz}} multinational technology company Nvidia to implement real-time ray tracing, and developer QLOC for quality assurance.{{Cite web |last=Birch |first=Nathan |date=24 January 2020 |title=Cyberpunk 2077 Team Joined by a Studio That's Worked With Capcom, Namco Bandai, More |url=https://wccftech.com/cyberpunk-2077-adds-studio-qloc/ |url-status=live |archive-url=https://web.archive.org/web/20250114165338/https://wccftech.com/cyberpunk-2077-adds-studio-qloc/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=Wccftech}} In addition, artificial intelligence company Jali Research helped CD Projekt Red implement lip syncing for all ten localizations through procedural generation.{{Cite web |last=Holt |first=Kris |date=20 October 2020 |title=Cyberpunk 2077's dialogue was lip-synced by AI |url=https://www.engadget.com/cyberpunk-2077-dialogue-language-lip-sync-artificial-intelligence-dubbing-154523977.html |url-status=live |archive-url=https://web.archive.org/web/20250114165344/https://www.engadget.com/cyberpunk-2077-dialogue-language-lip-sync-artificial-intelligence-dubbing-154523977.html |archive-date=14 January 2025 |access-date=14 January 2025 |website=Engadget}}
= Art =
{{Multiple image
| align = right
| footer = The work of Dieter Rams (left) and Syd Mead (right) served as inspiration for Night City.
| image1 = Designer-Dieter Rams.jpg
| width1 = 150
| image2 = Syd Mead LF.JPG
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}}
When designing Night City, the art design team at CD Projekt Red took multiple sources of inspiration. German industrial designer Dieter Rams and American neo-futurist concept artist Syd Mead inspired the team, who used Rams' elegance to juxtapose the low-class neighborhoods in Night City and Mead's vibrant colours and materialism to create the demeanor of Night City, in what the team called "kitsch". Building these environments took the team eight years.{{Cite magazine |last=Rivera |first=Joshua |date=14 December 2020 |title=Inside the Design of Cyberpunk 2077's Urban Dystopia |url=https://www.architecturaldigest.com/story/inside-the-design-of-cyberpunk-2077s-urban-dystopia |url-status=live |archive-url=https://web.archive.org/web/20241215143218/https://www.architecturaldigest.com/story/inside-the-design-of-cyberpunk-2077s-urban-dystopia |archive-date=15 December 2024 |access-date=15 December 2024 |magazine=Architectural Digest |issn=0003-8520}} To create a cyberpunk look for Night City, the team incorporated retro and futuristic elements. To accomplish this, the team looked at dilapidated or old-fashioned buildings—aspects of a familiar reality—with futurism. "For example, you could have a run down building with an old wooden door, but an LED light might be attached to that door, which could be a part of a high-tech security system," Hiroshi Sakakibara, Environment City Coordinator at CD Projekt Red, said during a Cyberpunk 2077 livestream at Tokyo Game Show 2020. A key source of inspiration for the team was Blade Runner (1982), which Sakakibara referred to as the "Bible of all cyberpunk".{{Cite web |last=Krabbe |first=Esra |date=26 September 2020 |title=Cyberpunk 2077 Environment Designer Explains How His Team Built Night City |url=https://www.ign.com/articles/cyberpunk-2077-environment-designer-explains-how-his-team-built-night-city |url-status=live |archive-url=https://web.archive.org/web/20250114161745/https://www.ign.com/articles/cyberpunk-2077-environment-designer-explains-how-his-team-built-night-city |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN}} Other sources of inspiration for the team include the manga and anime series Ghost in the Shell, and other video games such as System Shock (1994) and the first part of Deus Ex (2000).{{Cite web |last=Conditt |first=Jessica |date=1 August 2012 |title=CD Projekt Red's 'Cyberpunk' inspired by System Shock, Blade Runner |url=https://www.engadget.com/2012-08-01-cd-projekt-reds-cyberpunk-inspired-by-shellshock-blade-runne.html |url-status=live |archive-url=https://web.archive.org/web/20250114161730/https://www.engadget.com/2012-08-01-cd-projekt-reds-cyberpunk-inspired-by-shellshock-blade-runne.html |archive-date=14 January 2025 |access-date=14 January 2025 |website=Engadget}} To design the buildings in Night City, the team consulted with urban planners and drew upon the themes of Brutalist architecture.{{Cite magazine |last=Schilling |first=Chris |date=September 2020 |title=Inside Cyberpunk 2077, and the most elaborately detailed future city we've ever seen in a videogame |magazine=Edge |page=65 |issue=348 |issn=1350-1593}} The game's yellow-themed design is an attempt to distinguish Cyberpunk from existing icons in its genre.{{Cite web |last=Skrebels |first=Joe |date=25 May 2022 |title=Cyberpunk 2077 Artists Explain Why They Used That (In)Famous Shade of Yellow |url=https://www.ign.com/articles/cyberpunk-2077-yellow-shade-branding |url-status=live |archive-url=https://web.archive.org/web/20250114162841/https://www.ign.com/articles/cyberpunk-2077-yellow-shade-branding |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN |language=en}} The designs of Marcello Gandini helped shape the appearance of many of the cars in the game.{{Cite magazine |last=Taylor-Kent |first=Oscar |date=October 2020 |title=Cyberpunk 2077's art team talk to Oscar Taylor-Kent about creating the hot looks, fast rides, big guns, and slick cyberware that defines Night City |magazine=PlayStation Official Magazine – UK |pages=50–58 |issue=179 |issn=1752-2102}} A motorbike akin to the one in the Akira manga and anime film appears in the game, as well as a car inspired by Mad Max: Fury Road (2015).{{Cite web |last=Benson |first=Julian |date=12 June 2018 |title=Cyberpunk 2077 devs "will be significantly more open" |url=https://www.pcgamesn.com/cyberpunk-2077/cyberpunk-2077-announcement-future |url-status=live |archive-url=https://web.archive.org/web/20250114161923/https://www.pcgamesn.com/cyberpunk-2077/cyberpunk-2077-announcement-future |archive-date=14 January 2025 |access-date=14 January 2025 |website=PCGamesN}}{{Cite magazine |last=Chalk |first=Andy |date=15 May 2020 |title=Cyberpunk 2077 car pays tribute to Mad Max: Fury Road |url=https://www.pcgamer.com/cyberpunk-2077-car-pays-tribute-to-mad-max-fury-road/ |url-status=live |archive-url=https://web.archive.org/web/20250114161757/https://www.pcgamer.com/cyberpunk-2077-car-pays-tribute-to-mad-max-fury-road/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |issn=1080-4471}}
To develop the world building in Night City, the team used four distinct visual styles—austere Entropism, colourful Kitsch, imposing Neomilitarism, and opulent Neokitsch—to explain what happened to the world prior to the events of the game. Bulky cars and unappealing buildings represent Entropism, an architectural style that came about through necessity. In Entropism, practicality is valued more than aesthetics. As the economy recovered, the vibrant style of Kitsch gained traction. The style of Kitsch was countered with Neomilitarism, an ascetic movement where the rise of corporations undid many of the stylistic decisions made in Entropism. Finally, Neokitsch incorporated the classist systems in Neomilitarism with the vibrance of Kitsch. In Neokitsch, the rich use scarce materials, such as wood and marble, to construct their buildings, and wear clothes from animals.{{Cite web |last=Batchelor |first=James |date=18 September 2019 |title=The 57 years of unseen work that built Cyberpunk 2077's Night City |url=https://www.gamesindustry.biz/the-57-years-of-unseen-work-that-built-cyberpunk-2077s-night-city |url-status=live |archive-url=https://web.archive.org/web/20250114161754/https://www.gamesindustry.biz/the-57-years-of-unseen-work-that-built-cyberpunk-2077s-night-city |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamesIndustry.biz}} Night City features six districts, each with a unique gusto. Pacifica, for instance, was a prosperous vacation destination until an economic crisis hit, leaving the Haitian community to form a civilization around the buildings.{{Cite web |last=Billcliffe |first=James |date=27 August 2019 |title=Cyberpunk 2077's Night City: inside the design eras, the communities, and how they affect the player |url=https://www.vg247.com/cyberpunk-2077-night-city-map-design |url-status=live |archive-url=https://web.archive.org/web/20250114161803/https://www.vg247.com/cyberpunk-2077-night-city-map-design |archive-date=14 January 2025 |access-date=14 January 2025 |website=VG247}}
The team used the digital compositing software Nuke to design Night City. A challenge for the team was creating a global illumination system that would cast a variety of light sources on narrow streets. Nuke was used to analytically reference the lighting in REDengine with Nuke. In contrast to most other video games, which use tone-mapping, Cyberpunk 2077 uses a classic film LUT. In addition, Nuke was used to design the game's user interface and splash screen.{{Cite web |date=27 April 2021 |title=Cyberpunk 2077: building Night City with Nuke |url=https://www.foundry.com/insights/film-tv/cyberpunk-2077-night-city-nuke |url-status=live |archive-url=https://web.archive.org/web/20241202193030/https://www.foundry.com/insights/film-tv/cyberpunk-2077-night-city-nuke |archive-date=2 December 2024 |access-date=2 December 2024 |website=The Foundry Visionmongers}}
= Voice work =
V is voiced by Gavin Drea and Cherami Leigh for the male and female versions of V, respectively.{{Cite web |last=Amaro |first=Miguel |date=27 December 2020 |title=In-Game vs Reality: What Cyberpunk 2077 Characters Look Like In Real Life |url=https://www.thegamer.com/cyberpunk-2077-character-actors-real-life/ |url-status=live |archive-url=https://web.archive.org/web/20250114123223/https://www.thegamer.com/cyberpunk-2077-character-actors-real-life/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=TheGamer}} CD Projekt Red sought a suitable voice actor for the role of Johnny Silverhand. Keanu Reeves was approached in July 2018 for the role. His performance was recorded using motion capture technology, a process he had previously used for his performance as Neo in The Matrix (1999). Although a newcomer to the video game format, Reeves enjoyed the script.{{Cite magazine |last=Lewis |first=Evan |date=12 June 2019 |title=Keanu Reeves on Cyberpunk 2077, getting into gaming, John Wick, and more |url=https://ew.com/gaming/2019/06/12/keanu-reeves-cyberpunk-2077-interview/ |url-status=live |archive-url=https://web.archive.org/web/20250114123050/https://ew.com/gaming/2019/06/12/keanu-reeves-cyberpunk-2077-interview/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=Entertainment Weekly |issn=1049-0434}} Silverhand is featured prominently in the game, with CD Projekt co-founder Marcin Iwiński recalling in an interview that Silverhand's dialogue count is second only to V.{{Cite web |last=Stevens |first=Colin |date=15 June 2019 |title=Cyberpunk 2077: Keanu Reeves Has the Most Dialogue of Any Character (Besides You) |url=https://www.ign.com/articles/2019/06/14/cyberpunk-2077-keanu-reeves-has-the-most-dialogue-of-any-character-besides-you |url-status=live |archive-url=https://web.archive.org/web/20250114134031/https://www.ign.com/articles/2019/06/14/cyberpunk-2077-keanu-reeves-has-the-most-dialogue-of-any-character-besides-you |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN |language=en}} The localization of Cyberpunk 2077 involved nearly half of the 5,381 people working on the game, including 1,966 actors dedicated solely to voicing the characters.{{Cite web |last=Leone |first=Matt |date=13 January 2025 |title=Nearly half of Cyberpunk 2077's 5,000-person team worked on localizing the game |url=https://www.polygon.com/gaming/506323/cyberpunk-2077-localization-data |url-status=live |archive-url=https://web.archive.org/web/20250115072319/https://www.polygon.com/gaming/506323/cyberpunk-2077-localization-data |archive-date=15 January 2025 |access-date=15 January 2025 |website=Polygon |language=en}}
= Music =
Multiple licensed musical artists contributed to Cyberpunk 2077{{'}}s fictional radio stations and soundtrack albums, including rap duo Run the Jewels, Rosa Walton, Canadian musician Grimes, Swedish band Refused, American rapper A$AP Rocky, English musician Gazelle Twin, South African rapper Yugen Blakrok, and American musician Ilan Rubin.{{Cite web |last=Gartenberg |first=Chaim |date=13 December 2019 |title=Cyberpunk 2077's soundtrack features Grimes, Run the Jewels, and more |url=https://www.theverge.com/2019/12/12/21019945/cyberpunk-2077-soundtrack-grimes-run-the-jewels-cd-projekt-red-game-awards-trailer |url-status=live |archive-url=https://web.archive.org/web/20250114123239/https://www.theverge.com/2019/12/12/21019945/cyberpunk-2077-soundtrack-grimes-run-the-jewels-cd-projekt-red-game-awards-trailer |archive-date=14 January 2025 |access-date=14 January 2025 |website=The Verge}}
Hip hop duo Run the Jewels wrote "No Save Point" for the game's soundtrack — a track that vividly critiques the socioeconomic state of Night City.{{Cite news |last1=Pareles |first1=Jon |last2=Caramanica |first2=Jon |last3=Russonello |first3=Giovanni |last4=Zoladz |first4=Lindsay |date=13 November 2020 |title=Billie Eilish's Kiss-Off, and 14 More New Songs |url=https://www.nytimes.com/2020/11/13/arts/music/playlist-billie-eilish-lil-nas-x.html |url-status=live |archive-url=https://web.archive.org/web/20250105142423/https://www.nytimes.com/2020/11/13/arts/music/playlist-billie-eilish-lil-nas-x.html |archive-date=5 January 2025 |access-date=5 January 2025 |work=The New York Times |issn=1553-8095}} The song is featured in the game and performed by El-P and Killer Mike as "Yankee and the Brave",{{Cite web |last=Okon |first=Wongo |date=14 November 2020 |title=Run The Jewels 'No Save Point' Video Is A Raucous Call-To-Action For 'Cyberpunk 2077' |url=https://uproxx.com/music/run-the-jewels-no-save-point-video-cyberpunk-2077/ |url-status=live |archive-url=https://web.archive.org/web/20250114123859/https://uproxx.com/music/run-the-jewels-no-save-point-video-cyberpunk-2077/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=Uproxx |language=en}}{{Cite magazine |last=Zemler |first=Emily |date=23 March 2020 |title=Hear Run the Jewels' Hard-Hitting New Single 'The Yankee and the Brave' |url=https://www.rollingstone.com/music/music-news/hear-run-the-jewels-hard-hitting-new-single-the-yankee-and-the-brave-971119/ |url-status=live |archive-url=https://web.archive.org/web/20250114123906/https://www.rollingstone.com/music/music-news/hear-run-the-jewels-hard-hitting-new-single-the-yankee-and-the-brave-971119/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=Rolling Stone |language=en |issn=0035-791X}} a reference to a song on the duo's fourth studio album, RTJ4.{{Cite magazine |last=Manno |first=Lizzie |date=4 June 2020 |title=The 8 Most Searing Lyrics on Run the Jewels' RTJ4 |url=https://www.pastemagazine.com/music/run-the-jewels/run-the-jewels-best-lyrics-on-rtj4// |url-status=live |archive-url=https://web.archive.org/web/20250105142423/https://www.pastemagazine.com/music/run-the-jewels/run-the-jewels-best-lyrics-on-rtj4 |archive-date=5 January 2025 |access-date=5 January 2025 |magazine=Paste |issn=1540-3106}}
"I Really Want to Stay at Your House" is a song by British singer Rosa Walton written for the game.{{Cite magazine |last=D'Souza |first=Shaad |date=18 November 2020 |title=New music from SOPHIE, Grimes, Shygirl, more to feature on Cyberpunk 2077 soundtrack |url=https://www.thefader.com/2020/11/18/new-music-sophie-grimes-shygirl-cyberpunk-2077-soundtrack |url-status=live |archive-url=https://web.archive.org/web/20220513165306/https://www.thefader.com/2020/11/18/new-music-sophie-grimes-shygirl-cyberpunk-2077-soundtrack |archive-date=13 May 2022 |access-date=4 October 2022 |magazine=The Fader |issn=1533-5194}}{{Cite web |last=Breihan |first=Tom |date=10 December 2020 |title=Preview Grimes' New Song "Delicate Weapon" From Cyberpunk 2077: Radio, Vol. 2 |url=https://www.stereogum.com/2110408/preview-grimes-new-song-delicate-weapon-from-cyberpunk-2077-radio-vol-2/news/ |url-status=live |archive-url=https://web.archive.org/web/20250114123844/https://www.stereogum.com/2110408/preview-grimes-new-song-delicate-weapon-from-cyberpunk-2077-radio-vol-2/news/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=Stereogum |language=en}} The song would later on go viral in 2022 after being utilised heavily in Cyberpunk: Edgerunners,{{Cite web |last=Chow |first=Aaron |date=7 October 2022 |title='Cyberpunk's "I Really Want to Stay At Your House" Debuts Official Music Video |url=https://hypebeast.com/2022/10/cyberpunk-edgerunners-i-really-want-to-stay-at-your-house-official-music-video-release-info |url-status=live |archive-url=https://web.archive.org/web/20250114131829/https://hypebeast.com/2022/10/cyberpunk-edgerunners-i-really-want-to-stay-at-your-house-official-music-video-release-info |archive-date=14 January 2025 |access-date=14 January 2025 |website=Hypebeast |language=en}}{{Cite news |last=Park |first=Gene |date=23 September 2022 |title=Fueled by Netflix and patches, 'Cyberpunk 2077' gets a 'second chance' |url=https://www.washingtonpost.com/video-games/2022/09/23/cyberpunk-2077-netflix-edgerunners/ |url-status=live |archive-url=https://web.archive.org/web/20250114123858/https://www.washingtonpost.com/video-games/2022/09/23/cyberpunk-2077-netflix-edgerunners/ |archive-date=14 January 2025 |access-date=14 January 2025 |newspaper=The Washington Post |issn=0190-8286}} and topped Billboard{{'s}} Top TV Songs in the United States.{{Cite magazine |last=Rutherford |first=Kevin |date=28 October 2022 |title='Cyberpunk: Edgerunners' Rules Top TV Songs Chart With Debut Season |url=https://www.billboard.com/music/chart-beat/cyberpunk-edgerunners-leads-top-tv-songs-chart-1235162967/ |url-status=live |archive-url=https://web.archive.org/web/20250114133037/https://www.billboard.com/music/chart-beat/cyberpunk-edgerunners-leads-top-tv-songs-chart-1235162967/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=Billboard |language=en |issn=0006-2510}}
Four soundtrack albums of music featured on in-game radio stations were released by Lakeshore Records:
{{Track listing
| headline = Radio Vol. 1
| extra_column = Artist(s)
| title1 = No Save Point | extra1 = Run The Jewels | length1 = 3:14
| title2 = Kill Kill | extra2 = Le Destroy | length2 = 3:22
| title3 = Metamorphosis | extra3 = Yugen Blakrok | length3 = 4:08
| title4 = Dinero (feat. Cerbeus) | extra4 = Konrad OldMoney | length4 = 3:19
| title5 = When It's War | extra5 = Deadly Hunta, Maro Music | length5 = 4:05
| title6 = Night City Aliens | extra6 = The Armed | length6 = 3:24
| title7 = I Won't Let You Go | extra7 = Converge | length7 = 2:59
| title8 = Friday Night Fire Fight | extra8 = Aligns | length8 = 3:34
| title9 = Adaptive Manipulator | extra9 = Tomb Mold | length9 = 2:52
| title10 = Selva Pulsátil | extra10 = Deafkids | length10 = 6:18
}}
{{Track listing
| headline = Radio Vol. 2
| extra_column = Artist(s)
| title1 = PonPon Shit | extra1 = Namakopuri | length1 = 3:34
| title2 = Delicate Weapon | extra2 = Grimes | length2 = 3:50
| title3 = Who's Ready for Tomorrow | extra3 = Rat Boy | length3 = 1:56
| title4 = Major Crimes | extra4 = Health | length4 = 3:33
| title5 = I Really Want to Stay At Your House | extra5 = Rosa Walton | length5 = 4:06
| title6 = Surprise Me, I'm Surprised Today | extra6 = Nina Kraviz | length6 = 6:27
| title7 = Hole In The Sun (feat. COS & Conway) | extra7 = Raney Shockne | length7 = 3:27
| title8 = History | extra8 = Gazelle Twin | length8 = 3:21
| title9 = On My Way to Hell | extra9 = Poloz | length9 = 5:20
}}
{{Track listing
| headline = Radio Vol. 3
| extra_column = Artist(s)
| title1 = Suicide (feat. Zeale) | extra1 = Geno Lenardo | length1 = 3:50
| title2 = RATATATA | extra2 = Baron Black, Auer | length2 = 2:52
| title3 = Likewise | extra3 = Rat Boy | length3 = 2:13
| title4 = Muévelo | extra4 = David Rolas | length4 = 2:40
| title5 = User Friendly | extra5 = Namakopuri | length5 = 3:05
| title6 = Night City | extra6 = R E L | length6 = 3:13
| title7 = Chippin' In | extra7 = Damian Ukeje, P.T. Adamczyk | length7 = 3:35
| title8 = Violence | extra8 = Le Destroy | length8 = 3:26
| title9 = Run | extra9 = Steven Richard Davis | length9 = 4:26
| title10 = Tatted On My Face (feat. 37 Heartbreak) | extra10 = Konrad OldMoney | length10 = 3:05
| title11 = Resist and Disorder | extra11 = Rezodrone | length11 = 4:17
| title12 = Dead Pilot | extra12 = Sebastian Robertson, Daniel Davies | length12 = 3:12
}}
{{Track listing
| headline = Radio Vol. 4
| extra_column = Artist(s)
| title1 = Pilling In My Head | extra1 = Nina Kraviz | length1 = 8:00
| title2 = Delirium 2 | extra2 = Nina Kraviz | length2 = 14:53
| title3 = Harm Sweaty Pit | extra3 = Nina Kraviz | length3 = 13:46
| title4 = My Lullaby For You | extra4 = Nina Kraviz | length4 = 5:34
| title5 = Surprise Me, I'm Surprised Today | extra5 = Nina Kraviz | length5 = 5:58
}}
Marketing and release
Cyberpunk 2077 was announced in May 2012.{{Cite web |last=Purchese |first=Robert |date=30 August 2016 |title=I was there when The Witcher 3 launched |url=https://www.eurogamer.net/inside-the-witcher-3-launch |url-status=live |archive-url=https://web.archive.org/web/20250115054412/https://www.eurogamer.net/inside-the-witcher-3-launch |archive-date=15 January 2025 |access-date=15 January 2025 |website=Eurogamer}} Trailers for the game were released in January 2013,{{Cite web |last=Onyett |first=Charles |date=11 January 2013 |title=Cyberpunk 2077: An Open World Sci-Fi Epic |url=https://www.ign.com/articles/2013/01/10/cyberpunk-2077-cd-projekt-reds-open-world-sci-fi-epic |url-status=live |archive-url=https://web.archive.org/web/20250114082146/https://www.ign.com/articles/2013/01/10/cyberpunk-2077-cd-projekt-reds-open-world-sci-fi-epic |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN |language=en}} at E3 2018, and at E3 2019.{{Cite web |last=Robertson |first=Adi |date=9 June 2019 |title=Cyberpunk 2077 will be released April 16th, 2020 and feature Keanu Reeves |url=https://www.theverge.com/2019/6/9/18646261/cyberpunk-2077-trailer-microsoft-xbox-e3-watch-2019-release-date |url-status=live |archive-url=https://web.archive.org/web/20250115054359/https://www.theverge.com/2019/6/9/18646261/cyberpunk-2077-trailer-microsoft-xbox-e3-watch-2019-release-date |archive-date=15 January 2025 |access-date=15 January 2025 |website=The Verge}} The game was initially confirmed for Windows,{{Cite web |last=Makuch |first=Eddie |date=14 October 2013 |title=Cyberpunk 2077 "probably" coming to PS4, Xbox One |url=https://www.gamespot.com/articles/cyberpunk-2077-probably-coming-to-ps4-xbox-one/1100-6415559/ |url-status=live |archive-url=https://web.archive.org/web/20250115054718/https://www.gamespot.com/articles/cyberpunk-2077-probably-coming-to-ps4-xbox-one/1100-6415559/ |archive-date=15 January 2025 |access-date=15 January 2025 |website=GameSpot}} with PlayStation 4 and Xbox One announced at E3 2018.{{Cite web |last=Santangelo |first=Nick |date=15 June 2018 |title=E3 2018: Cyberpunk 2077 Is Targeting Current-Gen Consoles |url=https://www.ign.com/articles/2018/06/15/e3-2018-cyberpunk-2077-is-targeting-current-gen-consoles |url-status=live |archive-url=https://web.archive.org/web/20250114082624/https://www.ign.com/articles/2018/06/15/e3-2018-cyberpunk-2077-is-targeting-current-gen-consoles |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN |language=en}} Stadia was announced in August 2019.{{Cite web |last=Gartenberg |first=Chaim |date=19 August 2019 |title=Cyberpunk 2077 is coming to Google's Stadia cloud gaming service |url=https://www.theverge.com/2019/8/19/20812406/cyberpunk-2077-google-stadia-gamescom-new-games-streaming |url-status=live |archive-url=https://web.archive.org/web/20250106111601/https://www.theverge.com/2019/8/19/20812406/cyberpunk-2077-google-stadia-gamescom-new-games-streaming |archive-date=6 January 2025 |access-date=6 January 2025 |website=The Verge}}
At E3 2019, an initial release date of 16 April 2020 was announced. This was delayed to 17 September,{{Cite web |last=Ramée |first=Jordan |date=20 January 2020 |title=Cyberpunk 2077 Has Been Delayed--Here's The New Release Date |url=https://www.gamespot.com/articles/cyberpunk-2077-has-been-delayed-heres-the-new-rele/1100-6472816/ |url-status=live |archive-url=https://web.archive.org/web/20250115054701/https://www.gamespot.com/articles/cyberpunk-2077-has-been-delayed-heres-the-new-rele/1100-6472816/ |archive-date=15 January 2025 |access-date=15 January 2025 |website=GameSpot}} then 19 November,{{Cite web |last=Gartenberg |first=Chaim |date=18 June 2020 |title=Cyberpunk 2077 gets delayed again, will now be released on November 19th |url=https://www.theverge.com/2020/6/18/21295705/cyberpunk-2077-delayed-again-release-date-november-19th-bug-fixes-balance-cd-projekt-red |url-status=live |archive-url=https://web.archive.org/web/20250111162331/https://www.theverge.com/2020/6/18/21295705/cyberpunk-2077-delayed-again-release-date-november-19th-bug-fixes-balance-cd-projekt-red |archive-date=11 January 2025 |access-date=11 January 2025 |website=The Verge |language=en}} and finally 10 December.{{Cite magazine |last=Chalk |first=Andy |date=27 October 2020 |title=Cyberpunk 2077 has been delayed until December |url=https://www.pcgamer.com/cyberpunk-2077-has-been-delayed/ |url-status=live |archive-url=https://web.archive.org/web/20250115054856/https://www.pcgamer.com/cyberpunk-2077-has-been-delayed/ |archive-date=15 January 2025 |access-date=15 January 2025 |magazine=PC Gamer |issn=1080-4471}} The developers received death threats over the last delay.{{Cite magazine |last=Clayton |first=Natalie |date=28 October 2020 |title=Cyberpunk 2077 devs are getting death threats over the delay |url=https://www.pcgamer.com/cyberpunk-2077-devs-are-getting-death-threats-over-the-delay/ |url-status=live |archive-url=https://web.archive.org/web/20210605151707/https://www.pcgamer.com/cyberpunk-2077-devs-are-getting-death-threats-over-the-delay/ |archive-date=5 June 2021 |access-date=5 June 2021 |magazine=PC Gamer |language=en-US |issn=1080-4471}} The final delay was decided suddenly, with discussions commencing a day before the initial announcement. Due to Polish law, CD Projekt was not allowed to inform every member of the development team due to its large size; around ninety percent were not informed until the last minute.{{Cite magazine |last=Ruppert |first=Liana |date=28 October 2020 |title=Cyberpunk 2077 Devs Didn't Know About The Delay Until The Day Of, Here's Why |url=https://www.gameinformer.com/2020/10/28/cyberpunk-2077-devs-didnt-know-about-the-delay-until-the-day-of-heres-why |url-status=live |archive-url=https://web.archive.org/web/20210917093357/https://www.gameinformer.com/2020/10/28/cyberpunk-2077-devs-didnt-know-about-the-delay-until-the-day-of-heres-why |archive-date=17 September 2021 |access-date=21 September 2021 |magazine=Game Informer |issn=1067-6392}} Rockfish Game's Everspace 2{{'}}s early access release and an expansion to Grinding Gear Games's Path of Exile, scheduled to be released in December 2020, were delayed until the following month in order to avoid competing with Cyberpunk 2077{{'}}s release.{{Cite web |last=Yin-Poole |first=Wesley |date=31 October 2020 |title=Another developer delays its December game to avoid getting crushed by Cyberpunk |url=https://www.eurogamer.net/articles/2020-10-31-another-developer-delays-its-december-game-to-avoid-getting-crushed-by-cyberpunk |url-status=live |archive-url=https://web.archive.org/web/20210830173348/https://www.eurogamer.net/articles/2020-10-31-another-developer-delays-its-december-game-to-avoid-getting-crushed-by-cyberpunk |archive-date=30 August 2021 |access-date=21 September 2021 |website=Eurogamer}}{{Cite magazine |last=Livingston |first=Christopher |date=28 October 2020 |title=Cyberpunk 2077 is now delaying other games, too |url=https://www.pcgamer.com/path-of-exile-313-delay |url-status=live |archive-url=https://web.archive.org/web/20211006105856/https://www.pcgamer.com/path-of-exile-313-delay/ |archive-date=6 October 2021 |access-date=21 September 2021 |magazine=PC Gamer |issn=1080-4471}}
Funko Pops were obtainable starting 16 April 2020.{{Cite magazine |last=Reiner |first=Andrew |date=20 January 2020 |title=Cyberpunk 2077 Funko Pops Are On The Way |url=https://www.gameinformer.com/gamer-culture/2020/01/20/cyberpunk-2077-funko-pops-are-on-the-way |url-status=live |archive-url=https://web.archive.org/web/20230130201648/https://www.gameinformer.com/gamer-culture/2020/01/20/cyberpunk-2077-funko-pops-are-on-the-way |archive-date=30 January 2023 |access-date=30 January 2023 |magazine=Game Informer |issn=1067-6392}} CD Projekt Red held a cosplay competition in June 2019.{{Cite web |last=Dastoor |first=Vaspaan |date=28 June 2019 |title=CD Projekt Red Announces Cyberpunk 2077 Cosplay Contest |url=https://in.ign.com/cyberpunk-2077-2/136764/news/cd-projekt-red-announces-cyberpunk-2077-cosplay-contest |url-status=dead |archive-url=https://web.archive.org/web/20250111163016/https://in.ign.com/cyberpunk-2077-2/136764/news/cd-projekt-red-announces-cyberpunk-2077-cosplay-contest |archive-date=11 January 2025 |access-date=11 January 2025 |website=IGN India |language=en}} McFarlane Toys signed a three-year agreement to manufacture action figures.{{Cite web |last=Carpenter |first=Nicole |date=26 December 2019 |title=Cyberpunk 2077 is blessing us with new Keanu Reeves action figures |url=https://www.polygon.com/2019/12/26/21037892/keanu-reeves-cyberpunk-2077-mcfarlane-toys |url-status=live |archive-url=https://web.archive.org/web/20250115052833/https://www.polygon.com/2019/12/26/21037892/keanu-reeves-cyberpunk-2077-mcfarlane-toys |archive-date=15 January 2025 |access-date=15 January 2025 |website=Polygon}} The Cyberpunk{{nbsp}}2077-themed Xbox One X, which includes a digital copy and downloadable content,{{Cite web |last=Skrebels |first=Joe |date=5 June 2020 |title=Cyberpunk 2077 Xbox One X Special Edition Comes With Free DLC Expansion |url=https://nordic.ign.com/news/36949/cyberpunk-2077-xbox-one-x-special-edition-comes-with-free-dlc-expansion |url-status=live |archive-url=https://web.archive.org/web/20250115052817/https://nordic.ign.com/news/36949/cyberpunk-2077-xbox-one-x-special-edition-comes-with-free-dlc-expansion |archive-date=15 January 2025 |access-date=15 January 2025 |website=IGN}} became the final limited edition of that console.{{Cite web |last=Sheridan |first=Connor |date=20 April 2020 |title=Cyberpunk 2077 Xbox One X will be "the final Xbox One X limited edition console to ever be released" |url=https://www.gamesradar.com/cyberpunk-2077-xbox-one-x-will-be-the-final-xbox-one-x-limited-edition-console-to-ever-be-released/ |url-status=live |archive-url=https://web.archive.org/web/20250115052822/https://www.gamesradar.com/cyberpunk-2077-xbox-one-x-will-be-the-final-xbox-one-x-limited-edition-console-to-ever-be-released/ |archive-date=15 January 2025 |access-date=15 January 2025 |website=GamesRadar+}} Designed with the same aesthetic were video cards,{{Cite magazine |last=Wilde |first=Tyler |date=1 May 2020 |title=Here's a chance to win a GeForce RTX 2080 Ti Cyberpunk 2077 Edition |url=https://www.pcgamer.com/heres-a-chance-to-win-a-geforce-rtx-2080-ti-cyberpunk-2077-edition/ |url-status=live |archive-url=https://web.archive.org/web/20250115052825/https://www.pcgamer.com/heres-a-chance-to-win-a-geforce-rtx-2080-ti-cyberpunk-2077-edition/ |archive-date=15 January 2025 |access-date=15 January 2025 |magazine=PC Gamer |issn=1080-4471}} gaming chairs,{{Cite web |last=Petite |first=Steven |date=1 July 2020 |title=Limited Edition Cyberpunk 2077 Gaming Chairs Are Bright And Comfortable |url=https://www.gamespot.com/articles/limited-edition-cyberpunk-2077-gaming-chairs-are-b/1100-6479030/ |url-status=live |archive-url=https://web.archive.org/web/20240229075904/https://www.gamespot.com/articles/limited-edition-cyberpunk-2077-gaming-chairs-are-b/1100-6479030/ |archive-date=29 February 2024 |access-date=29 February 2024 |website=GameSpot}} energy drinks,{{Cite web |last=Zheng |first=Jenny |date=8 September 2020 |title=Cyberpunk 2077 Energy Drinks Will Come With Xbox Credit And Contest Entries For Cool Prizes |url=https://www.gamespot.com/articles/cyberpunk-2077-energy-drinks-will-come-with-xbox-c/1100-6481916/ |url-status=live |archive-url=https://web.archive.org/web/20250115052832/https://www.gamespot.com/articles/cyberpunk-2077-energy-drinks-will-come-with-xbox-c/1100-6481916/ |archive-date=15 January 2025 |access-date=15 January 2025 |website=GameSpot}} sneakers,{{Cite web |last=Plunkett |first=Luke |date=24 September 2020 |title=Adidas Is Making Cyberpunk 2077 Sneakers |url=https://kotaku.com/adidas-is-making-cyberpunk-2077-sneakers-1845162558 |url-status=live |archive-url=https://web.archive.org/web/20250115052835/https://kotaku.com/adidas-is-making-cyberpunk-2077-sneakers-1845162558 |archive-date=15 January 2025 |access-date=15 January 2025 |website=Kotaku}} smartphones exclusive to China,{{Cite web |last=Jones |first=Ali |date=15 October 2020 |title=Cyberpunk 2077 is getting its own smartphone, exclusive to China |url=https://www.gamesradar.com/cyberpunk-2077-is-getting-its-own-smartphone-exclusive-to-china/ |url-status=live |archive-url=https://web.archive.org/web/20250115054055/https://www.gamesradar.com/cyberpunk-2077-is-getting-its-own-smartphone-exclusive-to-china/ |archive-date=15 January 2025 |access-date=15 January 2025 |website=GamesRadar+}} and peripherals.{{Cite web |last=Denzer |first=TJ |date=13 October 2020 |title=SteelSeries announces limited-edition Cyberpunk 2077 headsets & mousepads |url=https://www.shacknews.com/article/120869/steelseries-announces-limited-edition-cyberpunk-2077-headsets-mousepads |url-status=live |archive-url=https://web.archive.org/web/20250115054351/https://www.shacknews.com/article/120869/steelseries-announces-limited-edition-cyberpunk-2077-headsets-mousepads |archive-date=15 January 2025 |access-date=15 January 2025 |website=Shacknews}}{{Cite web |last=Powell |first=Kai |date=11 October 2020 |title=Razer Meets Night City With New Cyberpunk 2077-Themed Razer Viper Ultimate |url=https://wccftech.com/razer-viper-ultimate-cyberpunk-2077-edition-announced/ |url-status=live |archive-url=https://web.archive.org/web/20250115054354/https://wccftech.com/razer-viper-ultimate-cyberpunk-2077-edition-announced/ |archive-date=15 January 2025 |access-date=15 January 2025 |website=Wccftech}} From May 2020, advertising company Agora Group had newspapers, online services, and radio channels doing promotion in Poland. Their subsidiaries carried out publicity outdoors and in movie theatres, using established brands to disseminate information about the game.{{Cite web |date=28 May 2020 |title=Premiere of "Cyberpunk 2077" supported by the Agora Group's media and brands |url=https://www.agora.pl/en/premiere-of-cyberpunk-2077-supported-by-the-agora-group-s-media-and-brands |url-status=dead |archive-url=https://web.archive.org/web/20250111155720/https://www.agora.pl/en/premiere-of-cyberpunk-2077-supported-by-the-agora-group-s-media-and-brands |archive-date=11 January 2025 |access-date=11 January 2025 |website=Agora |language=en}}
With E3 2020 cancelled because of the COVID-19 pandemic, CD Projekt's online event Night City Wire showed additional trailers, more gameplay,{{Cite magazine |last=Chalk |first=Andy |date=5 May 2020 |title=CD Projekt teases Cyberpunk 2077 event in June |url=https://www.pcgamer.com/cd-projekt-teases-cyberpunk-2077-reveal-event-in-june/ |url-status=live |archive-url=https://web.archive.org/web/20250115054356/https://www.pcgamer.com/cd-projekt-teases-cyberpunk-2077-reveal-event-in-june/ |archive-date=15 January 2025 |access-date=15 January 2025 |magazine=PC Gamer |issn=1080-4471}}{{Cite web |last=McWhertor |first=Michael |date=25 June 2020 |title=Watch the Cyberpunk 2077 Night City Wire livestream here |url=https://www.polygon.com/2020/6/25/21302957/cyberpunk-2077-livestream-start-time-night-city-wire-watch-here-twitch-youtube |url-status=live |archive-url=https://web.archive.org/web/20250115054530/https://www.polygon.com/2020/6/25/21302957/cyberpunk-2077-livestream-start-time-night-city-wire-watch-here-twitch-youtube |archive-date=15 January 2025 |access-date=15 January 2025 |website=Polygon}}{{Cite magazine |last=Chalk |first=Andy |date=15 October 2020 |title=Watch Cyberpunk 2077's next Night City Wire stream here |url=https://www.pcgamer.com/watch-cyberpunk-2077s-next-night-city-wire-stream-here/ |url-status=live |archive-url=https://web.archive.org/web/20201017213030/https://www.pcgamer.com/watch-cyberpunk-2077s-next-night-city-wire-stream-here/ |archive-date=17 October 2020 |access-date=16 October 2020 |magazine=PC Gamer |issn=1080-4471}} and making-of footage.{{Cite web |last=Kim |first=Matt T.M. |date=10 August 2020 |title=Cyberpunk 2077 Night City Wire Episode 3 Coming Soon |url=https://nordic.ign.com/news/38720/cyberpunk-2077-night-city-wire-episode-3-coming-soon |url-status=live |archive-url=https://web.archive.org/web/20250103195136/https://nordic.ign.com/news/38720/cyberpunk-2077-night-city-wire-episode-3-coming-soon |archive-date=3 January 2025 |access-date=3 January 2025 |website=IGN}} Next-generation ports for Xbox Series X/S and PlayStation 5 were initially scheduled for release in 2021,{{Cite web |last=Ivan |first=Tom |date=19 June 2020 |title=Despite its latest delay, Cyberpunk 2077's 'full' next-gen version won't release until 2021 |url=https://www.videogameschronicle.com/news/cyberpunks-ps5-xbox-series-x-2021/ |url-status=live |archive-url=https://web.archive.org/web/20250115054408/https://www.videogameschronicle.com/news/cyberpunks-ps5-xbox-series-x-2021/ |archive-date=15 January 2025 |access-date=15 January 2025 |website=Video Games Chronicle}} but were delayed in October 2021,{{Cite web |last=Campbell |first=Kyle |date=20 October 2021 |title='Cyberpunk 2077' and 'The Witcher 3' next-gen versions delayed |url=https://ftw.usatoday.com/2021/10/cyberpunk-2077-witcher-3-delayed |url-status=live |archive-url=https://web.archive.org/web/20211020162113/https://ftw.usatoday.com/2021/10/cyberpunk-2077-witcher-3-delayed |archive-date=20 October 2021 |access-date=21 October 2021 |website=USA Today |language=en-US}} before eventually releasing on 15 February 2022.{{Cite web |last=Makuch |first=Eddie |date=16 February 2022 |title=Cyberpunk 2077 PS5 And Xbox Series X/S Update Is Out Now With Ray Tracing, 4K, Faster Load Times |url=https://www.gamespot.com/articles/cyberpunk-2077-ps5-and-xbox-series-x-s-update-is-out-now-with-ray-tracing-4k-faster-load-times/1100-6500683 |url-status=live |archive-url=https://web.archive.org/web/20220219124315/https://www.gamespot.com/articles/cyberpunk-2077-ps5-and-xbox-series-x-s-update-is-out-now-with-ray-tracing-4k-faster-load-times/1100-6500683/ |archive-date=19 February 2022 |access-date=19 February 2022 |website=GameSpot}}{{Cite web |last=Notis |first=Ari |date=15 February 2022 |title=Cyberpunk 2077's Return To Consoles Is Practically A Checklist Of What Everyone Mocked |url=https://kotaku.com/cyberpunk-2077-patch-1-5-combat-perks-traffic-ai-ps5-xb-1848537538 |url-status=live |archive-url=https://web.archive.org/web/20220218212425/https://kotaku.com/cyberpunk-2077-patch-1-5-combat-perks-traffic-ai-ps5-xb-1848537538 |archive-date=18 February 2022 |access-date=19 February 2022 |website=Kotaku}}{{Cite web |last1=Warren |first1=Tom |last2=Peters |first2=Jay |date=15 February 2022 |title=Cyberpunk 2077's next-gen update now available for PS5 and Xbox Series X / S |url=https://www.theverge.com/2022/2/15/22933552/cyberpunk-2077-next-gen-update-patch-ps5-xbox-series-x |url-status=live |archive-url=https://web.archive.org/web/20220217221739/https://www.theverge.com/2022/2/15/22933552/cyberpunk-2077-next-gen-update-patch-ps5-xbox-series-x |archive-date=17 February 2022 |access-date=19 February 2022 |website=The Verge}} Owners of the Xbox One and PlayStation 4 versions were able to freely download the game on their respective next-generation models.{{Cite web |last=Barbosa |first=Alessandro |date=24 February 2020 |title=Cyberpunk 2077 Upgrades For Xbox Series X Will Be Free |url=https://www.gamespot.com/articles/cyberpunk-2077-upgrades-for-xbox-series-x-will-be-/1100-6474015/ |url-status=live |archive-url=https://web.archive.org/web/20250115055609/https://www.gamespot.com/articles/cyberpunk-2077-upgrades-for-xbox-series-x-will-be-/1100-6474015/ |archive-date=15 January 2025 |access-date=15 January 2025 |website=GameSpot}}{{Cite web |last=Phillips |first=Tom |date=19 June 2020 |title=Cyberpunk 2077 PS4 will get a free upgrade for PlayStation 5 |url=https://www.eurogamer.net/cyberpunk-2077-ps4-will-get-day-one-patch-to-work-on-playstation-5 |url-status=live |archive-url=https://web.archive.org/web/20250115055542/https://www.eurogamer.net/cyberpunk-2077-ps4-will-get-day-one-patch-to-work-on-playstation-5 |archive-date=15 January 2025 |access-date=15 January 2025 |website=Eurogamer}} The delayed standalone multiplayer was announced to launch after 2021.{{Cite web |last=Sheridan |first=Connor |date=16 January 2020 |title=Cyberpunk 2077 multiplayer is its own AAA project and probably won't be out until 2022 |url=https://www.gamesradar.com/cyberpunk-2077-multiplayer-release-date/ |url-status=live |archive-url=https://web.archive.org/web/20250115055538/https://www.gamesradar.com/cyberpunk-2077-multiplayer-release-date/ |archive-date=15 January 2025 |access-date=15 January 2025 |website=GamesRadar+}}{{Cite web |last=Hall |first=Charlie |date=16 January 2020 |title=Cyberpunk 2077 developer says multiplayer won't be available until after 2021 |url=https://www.polygon.com/2020/1/16/21069351/cyberpunk-2077-developer-multiplayer-release-date-2021 |url-status=live |archive-url=https://web.archive.org/web/20250115053006/https://www.polygon.com/2020/1/16/21069351/cyberpunk-2077-developer-multiplayer-release-date-2021 |archive-date=15 January 2025 |access-date=15 January 2025 |website=Polygon}} In December 2024, CD Projekt announced that the base game, along with the Phantom Liberty expansion, will be released for macOS in 2025.{{Cite web |last=Yin-Poole |first=Wesley |date=9 December 2024 |title=Cyberpunk 2077 Gets Surprise Update 2.2, CD Projekt 'Still Has Some Gas in the Tank' |url=https://www.ign.com/articles/cyberpunk-2077-gets-surprise-update-22-cd-projekt-still-has-some-gas-in-the-tank |url-status=live |archive-url=https://web.archive.org/web/20250114083909/https://www.ign.com/articles/cyberpunk-2077-gets-surprise-update-22-cd-projekt-still-has-some-gas-in-the-tank |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN}}
As with The Witcher 2 and The Witcher 3, both Warner Bros. Interactive Entertainment,{{Cite magazine |date=3 October 2018 |title=Warner Bros. Interactive Will Distribute 'Cyberpunk 2077' in North America |url=https://variety.com/2018/gaming/news/warner-bros-interactive-cyberpunk-2077-1202966951/ |url-status=live |archive-url=https://web.archive.org/web/20250111160553/https://variety.com/2018/gaming/news/warner-bros-interactive-cyberpunk-2077-1202966951/ |archive-date=11 January 2025 |access-date=11 January 2025 |magazine=Variety |language=en |issn=0042-2738}} and Bandai Namco Entertainment served as physical distributors in North America and Central Europe,{{Cite web |last=Gurwin |first=Gabe |date=16 October 2018 |title=Bandai Namco to Distribute Cyberpunk 2077 Across Europe |url=https://www.ign.com/articles/2018/10/16/bandai-namco-to-distribute-cyberpunk-2077-across-europe |url-status=live |archive-url=https://web.archive.org/web/20250111160905/https://www.ign.com/articles/2018/10/16/bandai-namco-to-distribute-cyberpunk-2077-across-europe |archive-date=11 January 2025 |access-date=11 January 2025 |website=IGN |language=en}} Australia, and New Zealand respectively.{{Cite web |last=Wright |first=Steve |date=30 April 2019 |title=Cyberpunk 2077 Australian distribution handled by Bandai Namco |url=https://stevivor.com/news/cyberpunk-2077-australian-distribution-handled-bandai-namco/ |url-status=live |archive-url=https://web.archive.org/web/20250114084202/https://stevivor.com/news/cyberpunk-2077-australian-distribution-handled-bandai-namco/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=Stevivor}} Spike Chunsoft published the physical PlayStation 4 copies in Japan.{{Cite magazine |date=10 June 2019 |title=『サイバーパンク 2077』PS4パッケージ版の販売はスパイク・チュンソフトが担当。V(ヴィー)フィギュアを始め18アイテムが付属する限定版の発売も決定! |url=https://www.famitsu.com/news/201906/10177680.html |url-status=dead |archive-url=https://web.archive.org/web/20250115064223/https://www.famitsu.com/news/201906/10177680.html |archive-date=15 January 2025 |access-date=15 January 2025 |magazine=Famitsu |language=japanese}}
The versions of Cyberpunk 2077 released in Japan were subject to a reduction in the amount of nudity and gore portrayed in order to meet rating agency requirements and censorship laws.{{Cite magazine |last=Prescott |first=Shaun |date=1 July 2020 |title=CD Projekt Red confirms Cyberpunk 2077 will be censored in Japan |url=https://www.pcgamer.com/cd-projekt-red-confirms-cyberpunk-2077-will-be-censored-in-japan/ |url-status=live |archive-url=https://web.archive.org/web/20210728033330/https://www.pcgamer.com/cd-projekt-red-confirms-cyberpunk-2077-will-be-censored-in-japan/ |archive-date=28 July 2021 |access-date=28 July 2021 |magazine=PC Gamer |language=en-US |issn=1080-4471}}{{Cite web |last=Mercante |first=Alyssa |date=30 June 2020 |title=Cyberpunk 2077 to be heavily censored in Japan |url=https://www.gamesradar.com/cyberpunk-2077-to-be-heavily-censored-in-japan/ |url-status=live |archive-url=https://web.archive.org/web/20250114084324/https://www.gamesradar.com/cyberpunk-2077-to-be-heavily-censored-in-japan/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamesRadar+ |language=en}} Just one day after its release, the game was accused by some Chinese netizens of being "insulting" for not recognizing Taiwan as part of the country and calling for an immediate ban. However, this call was met with harsh criticism. The reason was that the Cyberpunk Wiki, an online encyclopedia about the game, described Taiwan as "not really a country and not actually part of China".{{Cite web |last=Chou |first=Bryan |date=11 December 2020 |title=Cyberpunk 2077 Accused of Insulting China, but Not Banned |url=https://international.thenewslens.com/article/144600 |url-status=live |archive-url=https://web.archive.org/web/20250114085348/https://international.thenewslens.com/article/144600 |archive-date=14 January 2025 |access-date=14 January 2025 |website=The News Lens |language=en}} A datamine of the game's source code by hackers in February 2021 revealed that content flagged for censorship in China was tagged under "Winnie the Pooh",{{Cite web |last=McNulty |first=Thomas |date=8 June 2021 |title=Cyberpunk 2077 Reportedly Refers To China Censorship As Winnie the Pooh |url=https://screenrant.com/cyberpunk-2077-winnie-pooh-leak-hack-china-censor/ |url-status=live |archive-url=https://web.archive.org/web/20250114091100/https://screenrant.com/cyberpunk-2077-winnie-pooh-leak-hack-china-censor/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=Screen Rant}}{{Cite web |last=Adams |first=Robert N |date=7 June 2021 |title=Cyberpunk 2077 Source Code Reportedly Tags Chinese Censorship as 'Winnie the Pooh' |url=https://techraptor.net/gaming/news/cyberpunk-2077-source-code-reportedly-tags-chinese-censorship-as-winnie-pooh |url-status=live |archive-url=https://web.archive.org/web/20250114091634/https://techraptor.net/gaming/news/cyberpunk-2077-source-code-reportedly-tags-chinese-censorship-as-winnie-pooh |archive-date=14 January 2025 |access-date=14 January 2025 |website=TechRaptor |language=en}} a reference to an internet meme in which Chinese Communist Party leader Xi Jinping was compared to the titular character.{{Cite web |last=Peppiatt |first=Dom |date=8 June 2021 |title=Cyberpunk 2077 had a China censor flag called Winnie the Pooh, according to leaked data |url=https://www.vg247.com/cyberpunk-2077-winnie-the-pooh-china-censor |url-status=live |archive-url=https://web.archive.org/web/20250114090848/https://www.vg247.com/cyberpunk-2077-winnie-the-pooh-china-censor |archive-date=14 January 2025 |access-date=14 January 2025 |website=VG247 |language=en-US}}{{Cite web |last=Foster |first=George |date=7 June 2021 |title=CDPR Used "Winnie The Pooh" To Mark Censorship Flags For China In Cyberpunk 2077 |url=https://www.thegamer.com/cyberpunk-china-winnie-the-pooh/ |url-status=live |archive-url=https://web.archive.org/web/20250114091734/https://www.thegamer.com/cyberpunk-china-winnie-the-pooh/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=TheGamer |language=en}}
CD Projekt has publicly supported Ukraine following its conflict with Russia in February 2022 by suspending all sales of Cyberpunk 2077 in Russian and Belarusian territories,{{Cite magazine |last=Beresford |first=Trilby |date=3 March 2022 |title='Cyberpunk 2077' Developer CD Projekt Red Halts All Sales of Games to Russia |url=https://www.hollywoodreporter.com/business/digital/cd-projekt-red-halts-sales-of-games-to-russia-1235103659/ |url-status=live |archive-url=https://web.archive.org/web/20250116035523/https://www.hollywoodreporter.com/business/digital/cd-projekt-red-halts-sales-of-games-to-russia-1235103659/ |archive-date=16 January 2025 |access-date=16 January 2025 |magazine=The Hollywood Reporter |language=en |issn=0018-3660}}{{Cite web |last=Peters |first=Jay |date=4 March 2022 |title=Cyberpunk 2077 developer CD Projekt Red cuts off sales in Russia and Belarus |url=https://www.theverge.com/2022/3/3/22959975/cd-projekt-red-gog-cuts-off-sales-russia-belarus-mykhailo-fedorov |url-status=live |archive-url=https://web.archive.org/web/20250116035545/https://www.theverge.com/2022/3/3/22959975/cd-projekt-red-gog-cuts-off-sales-russia-belarus-mykhailo-fedorov |archive-date=16 January 2025 |access-date=16 January 2025 |website=The Verge |language=en}} and donating one million Polish złoty to a humanitarian charity operating in Ukraine.{{Cite web |last=Valentine |first=Rebekah |date=25 February 2022 |title=Games Industry Calls for Support for Ukraine |url=https://www.ign.com/articles/ukrainian-game-studios-industry-support-ukraine |url-status=live |archive-url=https://web.archive.org/web/20250115010104/https://www.ign.com/articles/ukrainian-game-studios-industry-support-ukraine |archive-date=15 January 2025 |access-date=15 January 2025 |website=IGN |language=en}}
= Retail editions =
A "Collector's Edition" consisting of a custom box, steelbook case, figurine depicting a male V, hardcover artbook, metal pin set and keychain, A Visitor's Guide to Night City, embroidered patches, world compendium, Night City postcards and map, and stickers was released along with the game. The standard edition also contains the compendium, postcards, map, and stickers.{{Cite web |last=Reed |first=Chris |date=10 June 2019 |title=Cyberpunk 2077: Complete Guide to Collector's Edition and Preorder Bonuses – Xbox One and PS4 |url=https://nordic.ign.com/news/26005/cyberpunk-2077-complete-guide-to-collectors-edition-and-preorder-bonuses-xbox-one-and-ps4 |url-status=live |archive-url=https://web.archive.org/web/20250114075929/https://nordic.ign.com/news/26005/cyberpunk-2077-complete-guide-to-collectors-edition-and-preorder-bonuses-xbox-one-and-ps4 |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN}} Digital items that come with every copy are the soundtrack, art booklet, Cyberpunk 2020 sourcebook, wallpapers, and Cyberpunk{{nbsp}}2077: Your Voice comic.{{Cite web |last=Sheridan |first=Connor |date=30 June 2020 |title=Cyberpunk 2077 comes with a free digital comic, the score, and Cyberpunk 2020 |url=https://www.gamesradar.com/cyberpunk-2077-comes-with-a-free-digital-comic-the-score-and-cyberpunk-2020/ |url-status=live |archive-url=https://web.archive.org/web/20250111164403/https://www.gamesradar.com/cyberpunk-2077-comes-with-a-free-digital-comic-the-score-and-cyberpunk-2020/ |archive-date=11 January 2025 |access-date=11 January 2025 |website=GamesRadar+ |language=en}} Purchases through CD Projekt's subsidiary GOG.com include the digital comic Cyberpunk{{nbsp}}2077: Big City Dreams.{{Cite magazine |last=Brown |first=Fraser |date=16 October 2020 |title=Cyberpunk 2077: Big City Dreams is a digital comic exclusive to GOG |url=https://www.pcgamer.com/cyberpunk-2077-big-city-dreams-is-a-digital-comic-exclusive-to-gog/ |url-status=live |archive-url=https://web.archive.org/web/20250111165136/https://www.pcgamer.com/cyberpunk-2077-big-city-dreams-is-a-digital-comic-exclusive-to-gog/ |archive-date=11 January 2025 |access-date=11 January 2025 |magazine=PC Gamer |language=en |issn=1080-4471}}
A physical release of the game for PlayStation 5 and Xbox Series X, which includes Phantom Liberty, was announced on 21 November 2023.{{Cite web |last=Rowe |first=Willa |date=22 November 2023 |title=Cyberpunk 2077: Ultimate Edition Highlights the Need for Physical Releases |url=https://www.inverse.com/gaming/cyberpunk-2077-ultimate-edition-physical-disc-xbox-playstation |url-status=live |archive-url=https://web.archive.org/web/20250114080555/https://www.inverse.com/gaming/cyberpunk-2077-ultimate-edition-physical-disc-xbox-playstation |archive-date=14 January 2025 |access-date=14 January 2025 |website=Inverse |language=en}} Players on PC could purchase this version digitally, and PlayStation 5 releases come with a digital code instead of a disc.{{Cite web |last=Cryer |first=Hirun |date=21 November 2023 |title=Cyberpunk 2077 Ultimate Edition only pre-installs Phantom Liberty on Xbox discs |url=https://www.gamesradar.com/cyberpunk-2077-ultimate-edition-only-pre-installs-phantom-liberty-on-xbox-discs/ |url-status=live |archive-url=https://web.archive.org/web/20250114080522/https://www.gamesradar.com/cyberpunk-2077-ultimate-edition-only-pre-installs-phantom-liberty-on-xbox-discs/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamesRadar+ |language=en}} This release, titled the "Ultimate Edition", was released on 5 December 2023.{{Cite web |last=Dinsdale |first=Ryan |date=21 November 2023 |title=Cyberpunk 2077: Ultimate Edition Coming Next Month |url=https://www.ign.com/articles/cyberpunk-2077-ultimate-edition-coming-next-month |url-status=live |archive-url=https://web.archive.org/web/20250111154012/https://www.ign.com/articles/cyberpunk-2077-ultimate-edition-coming-next-month |archive-date=11 January 2025 |access-date=11 January 2025 |website=IGN |language=en}} The Ultimate Edition is set to be released for the Nintendo Switch 2 as a launch title on June 5, 2025.{{cite web|title= Nintendo Switch 2 Direct: Everything Announced |first= Adam |last= Bankhurst |date= April 3, 2025 |work= IGN |language= en |url= https://www.ign.com/articles/nintendo-switch-2-direct-everything-announced |access-date= April 2, 2025 |archive-url= https://web.archive.org/web/20250402194641/https://www.ign.com/articles/nintendo-switch-2-direct-everything-announced |archive-date= April 2, 2025 |url-status=live}} This version received notable media attention for being one of the only third-party games on the system at launch to not be released on a Game-Key Card, instead featuring the complete game on a 64GB cartridge.{{cite web|title= Cyberpunk 2077's Physical Edition On Switch 2 Won't Require A Download |first= Ollie |last= Reynolds |date= April 3, 2025 |work= Nintendo Life |language= en |url= https://www.nintendolife.com/news/2025/04/cyberpunk-2077s-physical-edition-on-switch-2-wont-require-a-download |access-date= May 2, 2025 |archive-url= https://web.archive.org/web/20250502102435/https://www.nintendolife.com/news/2025/04/cyberpunk-2077s-physical-edition-on-switch-2-wont-require-a-download |archive-date= May 2, 2025 |url-status=live}}{{cite web|title= Almost All Physical Third-Party Nintendo Switch 2 Games in Japan Are Game-Key Cards — and It Looks Like It’s a Similar Situation in the West |first= Wesley|last= Yin-Poole |date= April 24, 2025 |work= IGN |language= en |url= https://www.ign.com/articles/almost-all-physical-third-party-nintendo-switch-2-games-in-japan-are-game-key-cards-and-it-looks-like-its-a-similar-situation-in-the-west |access-date= April 28, 2025 |archive-url= https://web.archive.org/web/20250428114745/https://www.ign.com/articles/almost-all-physical-third-party-nintendo-switch-2-games-in-japan-are-game-key-cards-and-it-looks-like-its-a-similar-situation-in-the-west |archive-date= April 28, 2025 |url-status=live}}
= DLC and update =
{{main|Cyberpunk 2077: Phantom Liberty}}
Prior to the announcement of the game's only planned expansion, Phantom Liberty, CD Projekt Red had released 18 different DLCs for the game as of February 2021.{{Cite web |last=Jenny |date=28 March 2021 |title=Cyberpunk 2077: Is The Game Planning To Roll Out Fix Patches Under The Title Of 'Free DLCs'? |url=https://www.essentiallysports.com/esports-news-cyberpunk-2077-is-the-game-planning-to-roll-out-fix-patches-under-the-title-of-free-dlcs/ |url-status=live |archive-url=https://web.archive.org/web/20250111183944/https://www.essentiallysports.com/esports-news-cyberpunk-2077-is-the-game-planning-to-roll-out-fix-patches-under-the-title-of-free-dlcs/ |archive-date=11 January 2025 |access-date=11 January 2025 |website=EssentiallySports |language=en}} One of the DLCs released included content from the Cyberpunk: Edgerunners anime.{{Cite web |last=Licon |first=Michael |date=22 September 2022 |title=Cyberpunk 2077 Edgerunners Patch Has Revitalized the Game |url=https://www.cbr.com/cyberpunk-2077-edgerunners-update-revitalize-game-cd-projekt/ |url-status=live |archive-url=https://web.archive.org/web/20250111183122/https://www.cbr.com/cyberpunk-2077-edgerunners-update-revitalize-game-cd-projekt/ |archive-date=11 January 2025 |access-date=11 January 2025 |website=Comic Book Resources |language=en}}{{Cite web |last=Multiple authors |date=24 November 2022 |title=Edgerunners Update |url=https://www.ign.com/wikis/cyberpunk-2077/Edgerunners_Update |url-status=live |archive-url=https://web.archive.org/web/20250111183123/https://www.ign.com/wikis/cyberpunk-2077/Edgerunners_Update |archive-date=11 January 2025 |access-date=11 January 2025 |website=IGN |language=en}} The expansion, which stars Idris Elba, was released in September 2023.{{Cite web |last=Egan |first=Toussaint |date=7 September 2022 |title=Phantom Liberty is the 'only planned expansion' for Cyberpunk 2077 |url=https://www.polygon.com/23340860/cyberpunk-2077-phantom-liberty-only-planned-expansion-cd-projekt-red |url-status=live |archive-url=https://web.archive.org/web/20220907230117/https://www.polygon.com/23340860/cyberpunk-2077-phantom-liberty-only-planned-expansion-cd-projekt-red |archive-date=7 September 2022 |access-date=7 September 2022 |website=Polygon |language=en-US}}
Update 2.0, released just days before the Phantom Liberty expansion, brought a series of major changes that overhauled the core elements of the RPG,{{Cite web |last=Park |first=Morgan |date=14 September 2023 |title=Forget Phantom Liberty, Cyberpunk 2077's free 2.0 patch is a staggering upgrade on its own |url=https://www.pcgamer.com/forget-phantom-liberty-cyberpunk-2077s-free-20-patch-is-a-staggering-upgrade-on-its-own/ |url-status=live |archive-url=https://web.archive.org/web/20250116032755/https://www.pcgamer.com/forget-phantom-liberty-cyberpunk-2077s-free-20-patch-is-a-staggering-upgrade-on-its-own/ |archive-date=16 January 2025 |access-date=16 January 2025 |language=en |issn=1080-4471 |magazine=PC Gamer}} and was met with positive reviews.{{Cite web |last=Senior |first=Tom |date=26 September 2023 |title=Cyberpunk 2077's 2.0 update is so good you should consider restarting from scratch |url=https://www.eurogamer.net/cyberpunk-2077s-20-update-is-so-good-you-should-consider-restarting-from-scratch |url-status=live |archive-url=https://web.archive.org/web/20250116032911/https://www.eurogamer.net/cyberpunk-2077s-20-update-is-so-good-you-should-consider-restarting-from-scratch |archive-date=16 January 2025 |access-date=16 January 2025 |website=Eurogamer |language=en}}{{Cite magazine |last=McKeand |first=Kirk |date=15 September 2023 |title=Cyberpunk 2077's Patch 2.0 makes an incredible game even better |url=https://www.si.com/videogames/features/cyberpunk-2077-patch-2-review |url-status=dead |archive-url=https://web.archive.org/web/20250116042014/https://www.si.com/videogames/features/cyberpunk-2077-patch-2-review |archive-date=16 January 2025 |access-date=16 January 2025 |magazine=Sports Illustrated |language=en |issn=0038-822X}} Nearly three years after the game's release, many minor bugs have been fixed.{{Cite web |last=Peters |first=Jay |date=20 September 2023 |title=Cyberpunk 2077 is finally where it should have been from the start |url=https://www.theverge.com/2023/9/20/23881536/cyberpunk-2077-phantom-liberty-update-2-0 |url-status=live |archive-url=https://web.archive.org/web/20250116032852/https://www.theverge.com/2023/9/20/23881536/cyberpunk-2077-phantom-liberty-update-2-0 |archive-date=16 January 2025 |access-date=16 January 2025 |website=The Verge |language=en}} "Update 2.0 has given Cyberpunk 2077 a pulse that didn’t exist before," Polygon reported.{{Cite web |last=Ryckert |first=Bianca |date=6 October 2023 |title=Cyberpunk 2077 didn't just redeem itself — it pushed open worlds further |url=https://www.polygon.com/23903801/cyberpunk-2077-2-0-update-review-skills-perks |url-status=live |archive-url=https://web.archive.org/web/20250116025526/https://www.polygon.com/23903801/cyberpunk-2077-2-0-update-review-skills-perks |archive-date=16 January 2025 |access-date=16 January 2025 |website=Polygon |language=en}} The patch also added a Ukrainian language option, but the translation contained anti-Russian statements specifically referring to Russia's invasion of Ukraine in 2022.{{Cite web |last=Dinsdale |first=Ryan |date=26 September 2023 |title=CD Projekt Apologises for Anti-Russian Elements in Ukrainian Version of Cyberpunk 2077 |url=https://www.ign.com/articles/cd-projekt-apologises-for-anti-russian-elements-in-ukrainian-version-of-cyberpunk-2077 |url-status=live |archive-url=https://web.archive.org/web/20250116050438/https://www.ign.com/articles/cd-projekt-apologises-for-anti-russian-elements-in-ukrainian-version-of-cyberpunk-2077 |archive-date=16 January 2025 |access-date=16 January 2025 |website=IGN |language=en}} CD Projekt apologized, stating that it was unaware these comments had been included.{{Cite news |last=Donovan |first=Imogen |date=26 September 2023 |title='Cyberpunk 2077' developer apologises for anti-Russian comments found in 'Phantom Liberty' |url=https://www.nme.com/news/cyberpunk-2077-developer-apologises-for-anti-russian-comments-found-in-phantom-liberty-3504214 |url-status=live |archive-url=https://web.archive.org/web/20250116040553/https://www.nme.com/news/cyberpunk-2077-developer-apologises-for-anti-russian-comments-found-in-phantom-liberty-3504214 |archive-date=16 January 2025 |access-date=16 January 2025 |work=NME |language=en |issn=0028-6362}} The translations were provided by an external agency hired for localization,{{Cite web |last=Dean |first=Ethan |date=26 September 2023 |title=Cyberpunk 2077 devs apologize for anti-Russian voice lines in Ukrainian version of the game |url=https://www.dexerto.com/cyberpunk-2077/cyberpunk-2077-devs-apologize-for-anti-russian-voice-lines-in-ukrainian-version-of-the-game-2309481/ |url-status=live |archive-url=https://web.archive.org/web/20250116040606/https://www.dexerto.com/cyberpunk-2077/cyberpunk-2077-devs-apologize-for-anti-russian-voice-lines-in-ukrainian-version-of-the-game-2309481/ |archive-date=16 January 2025 |access-date=16 January 2025 |website=Dexerto |language=en}} and the company said they would be replaced in the next update.{{Cite magazine |last=Mooney |first=Kegan |date=26 September 2023 |title=CD Projekt Red Promises Fix for Anti-Russian Elements in Cyberpunk 2077 |url=https://www.pcmag.com/news/cd-projekt-red-promises-fix-for-anti-russian-elements-in-cyberpunk-2077 |url-status=live |archive-url=https://web.archive.org/web/20250116044048/https://www.pcmag.com/news/cd-projekt-red-promises-fix-for-anti-russian-elements-in-cyberpunk-2077 |archive-date=16 January 2025 |access-date=16 January 2025 |magazine=PCMag |language=en |issn=0888-8507}} Following the 2.0 update, Cyberpunk 2077 became the first game to feature AI-powered ray tracing with Nvidia DLSS 3.5.{{cite web|title= Ray tracing is improved with Nvidia's DLSS 3.5, and it's cruising to Cyberpunk 2077 this week |first= Emma |last= Roth |date= 19 September 2023 |work= The Verge |language= en |url= https://www.theverge.com/2023/9/19/23880259/cyberpunk-2077-nvidia-dlss-3-5-upgrade |access-date= January 30, 2025 |archive-url= https://web.archive.org/web/20250130104518/https://www.theverge.com/2023/9/19/23880259/cyberpunk-2077-nvidia-dlss-3-5-upgrade |archive-date= January 30, 2025 |url-status=live}}{{cite magazine|title= Nvidia DLSS 3.5 debuts in Cyberpunk 2077, just in time for Phantom Liberty |first= Michael |last= Crider |date= 19 September 2023 |magazine= PC World |issn= 0737-8939 |language= en |url= https://www.pcworld.com/article/2073540/nvidia-dlss-3-5-launches-thursday-on-cyberpunk-2077-just-in-time-for-phantom-liberty.html |access-date= January 30, 2025 |archive-url= https://web.archive.org/web/20250130103601/https://www.pcworld.com/article/2073540/nvidia-dlss-3-5-launches-thursday-on-cyberpunk-2077-just-in-time-for-phantom-liberty.html |archive-date= January 30, 2025 |url-status=live}}
Along with the release of the "Ultimate Edition" on 5 December 2023, CD Projekt released Update 2.1, which they characterized as "the last major update",{{Cite web |last=Welsh |first=Oli |date=4 December 2023 |title=After a turbulent 3 years, CD Projekt is done making Cyberpunk 2077 |url=https://www.polygon.com/23987649/cyberpunk-2077-patch-2-1-last-update |url-status=live |archive-url=https://web.archive.org/web/20250114061000/https://www.polygon.com/23987649/cyberpunk-2077-patch-2-1-last-update |archive-date=14 January 2025 |access-date=14 January 2025 |website=Polygon |language=en-US}} which introduces a functioning Metro system, additional scenes with V's romantic interest, and other quality improvements.{{Cite web |last=Sawyer |first=Will |date=9 December 2023 |title=Everything new in Cyberpunk 2077 update 2.1 |url=https://www.gamesradar.com/cyberpunk-2077-21-update/ |url-status=live |archive-url=https://web.archive.org/web/20250114060959/https://www.gamesradar.com/cyberpunk-2077-21-update/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamesRadar+}} As of February 2024, only 17 developers remained working on Cyberpunk 2077. Three months later, none were left.{{Cite web |last=Dinsdale |first=Ryan |date=28 May 2024 |title=Finally, 3.5 Years After Launch, No One Is Working on Cyberpunk 2077 at CD Projekt |url=https://www.ign.com/articles/finally-35-years-after-launch-no-one-is-working-on-cyberpunk-2077-at-cd-projekt |url-status=live |archive-url=https://web.archive.org/web/20250115164209/https://www.ign.com/articles/finally-35-years-after-launch-no-one-is-working-on-cyberpunk-2077-at-cd-projekt |archive-date=15 January 2025 |access-date=15 January 2025 |website=IGN |language=en}} However, at the end of 2024, CD Projekt unexpectedly released update 2.2, which included a feature where Johnny Silverhand would sit in the passenger seat while V was driving, occasionally commenting or reacting to the surrounding events.{{Cite web |last=McWhertor |first=Michael |date=11 December 2024 |title=Cyberpunk 2077's surprise new update is here |url=https://www.polygon.com/news/493759/cyberpunk-2077-2-2-update-patch-notes |url-status=live |archive-url=https://web.archive.org/web/20250115164911/https://www.polygon.com/news/493759/cyberpunk-2077-2-2-update-patch-notes |archive-date=15 January 2025 |access-date=15 January 2025 |website=Polygon |language=en}} Patch 2.21 adds support for Nvidia DLSS 4, along with other changes, making Cyberpunk 2077 the first game to utilize DLSS 4's new multi-frame generation technology.{{cite web|title= Gamers are already using Nvidia's DLSS 4 tech in Cyberpunk 2077 |first= Antonio G. |last= Di Benedetto |date= 24 January 2025 |work= The Verge |language= en |url= https://www.theverge.com/2025/1/23/24350558/nvidia-dlss-4-frame-generation-cyberpunk-2077-transformer-graphics-update-patch |access-date= January 30, 2025 |archive-url= https://web.archive.org/web/20250130103631/https://www.theverge.com/2025/1/23/24350558/nvidia-dlss-4-frame-generation-cyberpunk-2077-transformer-graphics-update-patch |archive-date= January 30, 2025 |url-status=live}}{{cite web|title= Cyberpunk 2077 2.21 patch adds DLSS 4 support days before RTX 50 series debut |first= Aaron |last= Klotz |date= 24 January 2025 |work= Tom's Hardware |language= en |url= https://www.tomshardware.com/video-games/cyberpunk-2077-2-21-patch-adds-dlss-4-support-days-before-rtx-50-series-debut |access-date= January 30, 2025 |archive-url= https://web.archive.org/web/20250130103541/https://www.tomshardware.com/video-games/cyberpunk-2077-2-21-patch-adds-dlss-4-support-days-before-rtx-50-series-debut |archive-date= January 30, 2025 |url-status=live}}
Reception
= Pre-release =
The game was highly anticipated before its release.{{efn|name=A|Sources mention that Cyberpunk 2077 was one of the most highly anticipated games in the years leading up to its release:{{Cite magazine |last=Weber |first=Rachel |date=1 February 2017 |title=How 'Cyberpunk,' the 1988 Tabletop Adventure, Is Inspiring the Blockbuster Game Creators of 2017 |url=https://www.rollingstone.com/culture/culture-news/how-cyberpunk-the-1988-tabletop-adventure-is-inspiring-the-blockbuster-game-creators-of-2017-191675/ |url-status=live |archive-url=https://web.archive.org/web/20250115075942/https://www.rollingstone.com/culture/culture-news/how-cyberpunk-the-1988-tabletop-adventure-is-inspiring-the-blockbuster-game-creators-of-2017-191675/ |archive-date=15 January 2025 |access-date=15 January 2025 |magazine=Rolling Stone |language=en |issn=0035-791X}}{{Cite web |last=BBC Staff |date=16 June 2018 |title=E3: The 'uncanny world' of Cyberpunk 2077 |url=https://www.bbc.com/news/newsbeat-44492751 |url-status=live |archive-url=https://web.archive.org/web/20250115075450/https://www.bbc.com/news/newsbeat-44492751 |archive-date=15 January 2025 |access-date=15 January 2025 |website=BBC News |language=en}}{{Cite news |last=Favis |first=Elise |date=1 January 2020 |title=The most anticipated video games of 2020 |url=https://www.washingtonpost.com/video-games/reviews/most-anticipated-video-games/ |url-status=live |archive-url=https://web.archive.org/web/20250115074901/https://www.washingtonpost.com/video-games/reviews/most-anticipated-video-games/ |archive-date=15 January 2025 |access-date=15 January 2025 |newspaper=The Washington Post |language=en |issn=0190-8286}}{{Cite web |last=Verge Staff |date=10 January 2020 |title=The 30 games we can't wait to play in 2020 |url=https://www.theverge.com/2020/1/10/21055313/game-preview-2020-xbox-ps4-ps5-switch-halo-half-life-cyberpunk |url-status=live |archive-url=https://web.archive.org/web/20250115075042/https://www.theverge.com/2020/1/10/21055313/game-preview-2020-xbox-ps4-ps5-switch-halo-half-life-cyberpunk |archive-date=15 January 2025 |access-date=15 January 2025 |website=The Verge |language=en}}{{Cite web |last=Liao |first=Shannon |date=10 December 2020 |title=The highly anticipated video game starring Keanu Reeves is finally here |url=https://edition.cnn.com/2020/12/10/tech/cyberpunk-2077-review-release-date/index.html |url-status=live |archive-url=https://web.archive.org/web/20250114182928/https://edition.cnn.com/2020/12/10/tech/cyberpunk-2077-review-release-date/index.html |archive-date=14 January 2025 |access-date=14 January 2025 |website=CNN |language=en}}}} It won over one hundred awards at E3 2018,{{efn|name=B|Sources claim that Cyberpunk 2077 received more than 100 awards at E3 2018:{{Cite web |last=Burnes |first=Andrew |date=11 June 2019 |title=Cyberpunk 2077: NVIDIA Partnership Brings Ray Tracing To Hugely-Anticipated Game |url=https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-nvidia-partnership-ray-tracing/ |url-status=live |archive-url=https://web.archive.org/web/20250114033824/https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-nvidia-partnership-ray-tracing/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=Nvidia}}{{Cite web |date=10 December 2020 |title=BANDAI NAMCO Entertainment Europe to distribute Cyberpunk 2077 in selected European markets |url=https://en.bandainamcoent.eu/cyberpunk/news/bandai-namco-entertainment-europe-distribute-cyberpunk-2077-selected-european |url-status=live |archive-url=https://web.archive.org/web/20250115091726/https://en.bandainamcoent.eu/cyberpunk/news/bandai-namco-entertainment-europe-distribute-cyberpunk-2077-selected-european |archive-date=15 January 2025 |access-date=15 January 2025 |website=Bandai Namco Entertainment Europe |language=en}}{{cite magazine|title= Timeline of a crisis: Cyberpunk 2077 |first= Aleda |last= Stam |date= December 21, 2020 |magazine= PRWeek |publisher= Haymarket Media Group |language= en |url= https://www.prweek.com/article/1703367/timeline-crisis-cyberpunk-2077 |access-date= May 26, 2025 |archive-url= https://web.archive.org/web/20250526010049/https://www.prweek.com/article/1703367/timeline-crisis-cyberpunk-2077 |archive-date= May 26, 2025 |url-status=live}}{{Cite magazine |last=Chalk |first=Andy |date=8 March 2019 |title=Cyberpunk 2077 development 'is far from over' |url=https://www.pcgamer.com/cyberpunk-2077-development-is-far-from-over/ |url-status=live |archive-url=https://web.archive.org/web/20250115091213/https://www.pcgamer.com/cyberpunk-2077-development-is-far-from-over/ |archive-date=15 January 2025 |access-date=15 January 2025 |magazine=PC Gamer |language=en |issn=1080-4471}}{{Cite magazine |last=Kane |first=Alex |date=9 June 2019 |title=CD Projekt Red's 'Cyberpunk 2077' Will Star Keanu Reeves |url=https://variety.com/2019/gaming/news/cd-projekt-reds-cyberpunk-2077-to-star-keanu-reeves-release-date-1203237204/ |url-status=live |archive-url=https://web.archive.org/web/20250115091144/https://variety.com/2019/gaming/news/cd-projekt-reds-cyberpunk-2077-to-star-keanu-reeves-release-date-1203237204/ |archive-date=15 January 2025 |access-date=15 January 2025 |magazine=Variety |language=en |issn=0042-2738}}}} including Best Game, Best Xbox One Game, Best PC Game, Best RPG, and People's Choice at IGN,{{Cite web |last=IGN Staff |date=15 June 2018 |title=Best of E3 2018 Awards |url=https://www.ign.com/articles/2018/06/15/best-of-e3-2018-awards |url-status=live |archive-url=https://web.archive.org/web/20250114035227/https://www.ign.com/articles/2018/06/15/best-of-e3-2018-awards |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN}} Best Role-Playing Game and Game of the Show at Game Informer,{{Cite magazine |last=Staff |date=20 June 2018 |title=Game Informer's Best Of E3 2018 Awards |url=https://www.gameinformer.com/e3-2018/2018/06/20/game-informers-best-of-e3-2018-awards |url-status=live |archive-url=https://web.archive.org/web/20180626111456/https://www.gameinformer.com/e3-2018/2018/06/20/game-informers-best-of-e3-2018-awards |archive-date=26 June 2018 |magazine=Game Informer |issn=1067-6392}} Best of E3 at PC Gamer,{{Cite magazine |date=19 June 2018 |title=The PC Gamer Best of E3 2018 awards |url=https://www.pcgamer.com/best-of-e3-2018-awards/ |url-status=live |archive-url=https://web.archive.org/web/20240912172007/https://www.pcgamer.com/best-of-e3-2018-awards/ |archive-date=12 September 2024 |access-date=12 September 2024 |magazine=PC Gamer |issn=1080-4471}} and Game of the Show at GamesRadar+.{{Cite web |last=Staff |date=16 June 2018 |title=GamesRadar+ E3 2018 awards – the best, most exciting games at E3 2018 |url=https://www.gamesradar.com/gamesradar-e3-2018-awards-the-best-most-exciting-games-at-e3-2018/ |url-status=live |archive-url=https://web.archive.org/web/20250114033754/https://www.gamesradar.com/gamesradar-e3-2018-awards-the-best-most-exciting-games-at-e3-2018/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamesRadar+}} The second trailer was considered one of the best at the expo,{{Cite web |last=Lee |first=Julia |date=12 June 2018 |title=E3 2018: The best game trailers |url=https://www.polygon.com/e3/2018/6/11/17446390/e3-2018-games-trailers-playstation-xbox-nintendo-ea-bethesda |url-status=live |archive-url=https://web.archive.org/web/20180614012355/https://www.polygon.com/e3/2018/6/11/17446390/e3-2018-games-trailers-playstation-xbox-nintendo-ea-bethesda |archive-date=14 June 2018 |website=Polygon}}{{Cite web |last=Ramée |first=Jordan |date=14 June 2018 |title=The Best Trailers From E3 2018 |url=https://www.gamespot.com/articles/the-best-trailers-from-e3-2018/1100-6459837/ |url-status=live |archive-url=https://web.archive.org/web/20180626111655/https://www.gamespot.com/articles/the-best-trailers-from-e3-2018/1100-6459837/ |archive-date=26 June 2018 |website=GameSpot}}{{Cite web |last=Gerardi |first=Matt |date=19 June 2018 |title=The 15 best video game trailers of E3 2018 |url=https://www.avclub.com/the-15-best-video-game-trailers-of-e3-2018-1826953807 |url-status=live |archive-url=https://web.archive.org/web/20180623131001/https://games.avclub.com/the-15-best-video-game-trailers-of-e3-2018-1826953807 |archive-date=23 June 2018 |website=The A.V. Club}}{{Cite web |last=Gartenberg |first=Chaim |date=12 June 2018 |title=The 25 best game trailers from E3 2018 |url=https://www.theverge.com/2018/6/12/17451588/e3-2018-games-trailers-xbox-playstation-ea-bethesda-nintendo |url-status=live |archive-url=https://web.archive.org/web/20180617093832/https://www.theverge.com/2018/6/12/17451588/e3-2018-games-trailers-xbox-playstation-ea-bethesda-nintendo |archive-date=17 June 2018 |website=The Verge}} although writer William Gibson, credited with pioneering the cyberpunk subgenre, described it as "GTA skinned-over with a generic 80s retro-future".{{Cite magazine |last=Wilde |first=Tyler |date=11 June 2018 |title=William Gibson doesn't think Cyberpunk 2077 is cyberpunk enough |url=https://www.pcgamer.com/william-gibson-doesnt-think-cyberpunk-2077-is-cyberpunk-enough/ |url-status=live |archive-url=https://web.archive.org/web/20250114033834/https://www.pcgamer.com/william-gibson-doesnt-think-cyberpunk-2077-is-cyberpunk-enough/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |issn=1080-4471}} Gibson later responded more positively to the first gameplay demo.{{Cite web |last=Hein |first=Michael |date=11 July 2021 |title='Escape From New York' Turns 40: Every Parody and Send-Up of the Kurt Russell Classic |url=https://popculture.com/movies/news/escape-from-new-york-turns-40-every-parody-send-up-kurt-russell-classic/ |url-status=live |archive-url=https://web.archive.org/web/20250114054818/https://popculture.com/movies/news/escape-from-new-york-turns-40-every-parody-send-up-kurt-russell-classic/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=PopCulture.com |publisher=Savage Ventures |language=en}} The first-person perspective, in contrast with The Witcher 3: Wild Hunt{{'}}s third-person, was subject to criticism.{{Cite web |last=Sheridan |first=Connor |date=13 June 2018 |title=Cyberpunk 2077 has a first-person perspective and its character customization will be more than visual |url=https://www.gamesradar.com/cyberpunk-2077-has-a-first-person-perspective-and-its-character-customization-will-be-more-than-visual/ |url-status=live |archive-url=https://web.archive.org/web/20250114033925/https://www.gamesradar.com/cyberpunk-2077-has-a-first-person-perspective-and-its-character-customization-will-be-more-than-visual/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamesRadar+}}{{Cite web |last=Sliva |first=Marty |date=18 June 2018 |title=E3 2018: Cyberpunk 2077: CD Projekt Addresses First-Person Backlash |url=https://www.ign.com/articles/2018/06/18/e3-2018-cyberpunk-2077-cd-projekt-addresses-first-person-backlash |url-status=live |archive-url=https://web.archive.org/web/20250114033818/https://www.ign.com/articles/2018/06/18/e3-2018-cyberpunk-2077-cd-projekt-addresses-first-person-backlash |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN}} Cyberpunk{{nbsp}}2077 was the most widely discussed game of E3 2019,{{Cite web |last=Handrahan |first=Matthew |date=17 June 2019 |title=Xbox and Cyberpunk 2077 won the battle for media coverage at E3 2019 |url=https://www.gamesindustry.biz/xbox-and-cyberpunk-2077-won-the-battle-for-media-coverage-at-e3-2019 |url-status=live |archive-url=https://web.archive.org/web/20250114052642/https://www.gamesindustry.biz/xbox-and-cyberpunk-2077-won-the-battle-for-media-coverage-at-e3-2019 |archive-date=14 January 2025 |access-date=14 January 2025 |website=Gameindustry.biz |language=en}}{{Cite web |last=Hersko |first=Tyler |date=26 June 2020 |title=E3 Faces an Uncertain Future as Publishers Pull Away from Gaming Event — Analysis |url=https://www.indiewire.com/features/general/e3-uncertain-future-gaming-event-analysis-1234569962/ |url-status=live |archive-url=https://web.archive.org/web/20250114053109/https://www.indiewire.com/features/general/e3-uncertain-future-gaming-event-analysis-1234569962/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=IndieWire |language=en}} where it was presented awards for Best of E3 at GamesRadar+, PC Gamer, Rock Paper Shotgun, and Ars Technica,{{Cite web |last=Staff |date=18 June 2019 |title=Best games of E3 2019 – What came away with GamesRadar's Game of the Show? |url=https://www.gamesradar.com/best-games-e3-2019/ |url-status=live |archive-url=https://web.archive.org/web/20190618143140/https://www.gamesradar.com/best-games-e3-2019/ |archive-date=18 June 2019 |website=GamesRadar+}}{{Cite magazine |date=15 June 2019 |title=PC Gamer's Best of E3 2019 Awards |url=https://www.pcgamer.com/e3-2019-awards/ |url-status=live |archive-url=https://web.archive.org/web/20250114033837/https://www.pcgamer.com/e3-2019-awards/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |issn=1080-4471}}{{Cite news |date=14 June 2019 |title=The best games of E3 2019 |url=https://www.rockpapershotgun.com/the-best-games-of-e3-2019 |url-status=live |archive-url=https://web.archive.org/web/20241226151220/https://www.rockpapershotgun.com/the-best-games-of-e3-2019 |archive-date=26 December 2024 |access-date=26 December 2024 |work=Rock Paper Shotgun}}{{Cite web |last1=Machkovech |first1=Sam |last2=Orland |first2=Kyle |date=14 June 2019 |title=The best games, demos, and tech of E3 2019 |url=https://arstechnica.com/gaming/2019/06/the-best-games-demos-and-tech-of-e3-2019/ |url-status=live |archive-url=https://web.archive.org/web/20241204010547/https://arstechnica.com/gaming/2019/06/the-best-games-demos-and-tech-of-e3-2019/ |archive-date=4 December 2024 |access-date=4 December 2024 |website=Ars Technica}} and Best Game, People's Choice, Best PS4 Game, Best Xbox One Game, Best PC Game, and Best RPG at IGN.{{Cite web |last=Staff |date=14 June 2019 |title=Best of E3 2019 Awards |url=https://www.ign.com/articles/2019/06/14/best-of-e3-2019-awards-playstation-4-xbox-one-nintendo-switch-pc |url-status=live |archive-url=https://web.archive.org/web/20250114033843/https://www.ign.com/articles/2019/06/14/best-of-e3-2019-awards-playstation-4-xbox-one-nintendo-switch-pc |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN}} The third trailer was lauded with emphasis on Reeves' reveal.{{Cite web |last=Alexander |first=Julia |date=11 June 2019 |title=E3 2019: 15 best trailers from the show |url=https://www.theverge.com/2019/6/11/18660695/e3-2019-trailers-nintendo-microsoft-square-enix-ubisoft-ea |url-status=live |archive-url=https://web.archive.org/web/20230811031915/https://www.theverge.com/2019/6/11/18660695/e3-2019-trailers-nintendo-microsoft-square-enix-ubisoft-ea |archive-date=11 August 2023 |access-date=11 August 2023 |website=The Verge}}{{Cite web |last=Knoop |first=Joseph |date=30 November 2020 |title=Keanu Reeves Talks About What's Cool in Cyberpunk 2077 – E3 2019 |url=https://www.ign.com/articles/2019/06/22/e3-2019-keanu-reeves-talks-about-whats-cool-in-cyberpunk-2077 |url-status=live |archive-url=https://web.archive.org/web/20231003084350/https://www.ign.com/articles/2019/06/22/e3-2019-keanu-reeves-talks-about-whats-cool-in-cyberpunk-2077 |archive-date=3 October 2023 |access-date=3 October 2023 |website=IGN |language=en}}
Liana Ruppert, a journalist for Game Informer who has photosensitive epilepsy, experienced a grand mal seizure while reviewing the game days before its release. The seizure was triggered by the game's "braindance" sequence, which contains red and white flashing lights that reportedly resemble the patterns produced by medical devices used to intentionally trigger seizures.{{Cite magazine |last=Ruppert |first=Liana |date=7 December 2020 |title=Cyberpunk 2077 Epileptic PSA |url=https://www.gameinformer.com/2020/12/07/cyberpunk-2077-epileptic-psa |url-status=live |archive-url=https://web.archive.org/web/20201210193532/https://www.gameinformer.com/2020/12/07/cyberpunk-2077-epileptic-psa |archive-date=10 December 2020 |access-date=10 December 2020 |magazine=Game Informer |issn=1067-6392}}{{Cite news |last=Gault |first=Matthew |date=8 December 2020 |title='Cyberpunk 2077' Triggered Game Reviewer to Have Epileptic Seizure |url=https://www.vice.com/en/article/cyberpunk-2077-triggered-game-reviewer-to-have-epileptic-seizure/ |url-status=live |archive-url=https://web.archive.org/web/20250114040757/https://www.vice.com/en/article/cyberpunk-2077-triggered-game-reviewer-to-have-epileptic-seizure/ |archive-date=14 January 2025 |access-date=14 January 2025 |work=Vice News |language=en}} At this point, Cyberpunk 2077 included only a generic warning about "flashing lights and images" in its EULA, with no specific warnings about the sequence or instructions on how to skip it.{{Cite news |last=Klepek |first=Patrick |date=14 December 2020 |title=It's Not Just Cyberpunk, Video Games Need to Take Epilepsy More Seriously |url=https://www.vice.com/en/article/its-not-just-cyberpunk-video-games-needs-to-take-epilepsy-more-seriously/ |url-status=live |archive-url=https://web.archive.org/web/20250114042547/https://www.vice.com/en/article/its-not-just-cyberpunk-video-games-needs-to-take-epilepsy-more-seriously/ |archive-date=14 January 2025 |access-date=14 January 2025 |work=Vice News |language=en}} In response, CD Projekt Red made a public statement and reached out to Ruppert.{{Cite web |last=Lyles |first=Taylor |date=8 December 2020 |title=Cyberpunk 2077 to add new epilepsy warning as devs work on a permanent fix |url=https://www.theverge.com/2020/12/8/22163783/cyberpunk-2077-epileptic-seizure-warning-permanent-fix-cd-projekt-red |url-status=live |archive-url=https://web.archive.org/web/20201210132958/https://www.theverge.com/2020/12/8/22163783/cyberpunk-2077-epileptic-seizure-warning-permanent-fix-cd-projekt-red |archive-date=10 December 2020 |access-date=10 December 2020 |website=The Verge}}{{Cite news |date=9 December 2020 |title=Cyberpunk adds epilepsy warning after reviewer warns of seizures |url=https://www.bbc.com/news/technology-55231183 |url-status=live |archive-url=https://web.archive.org/web/20250114040438/https://www.bbc.com/news/technology-55231183 |archive-date=14 January 2025 |access-date=14 January 2025 |work=BBC News |language=en}} The company then released a patch to add a warning, and issued a later patch on 11 December to reduce the risk of inducing epileptic symptoms.{{Cite web |last=Peters |first=Jay |date=11 December 2020 |title=Cyberpunk 2077's 1.04 patch makes changes to reduce epilepsy risk |url=https://www.theverge.com/2020/12/11/22170547/cyberpunk-2077-update-hotfix-cd-projekt-red-epilepsy-risk-braindance |url-status=live |archive-url=https://web.archive.org/web/20201213111023/https://www.theverge.com/2020/12/11/22170547/cyberpunk-2077-update-hotfix-cd-projekt-red-epilepsy-risk-braindance |archive-date=13 December 2020 |access-date=19 December 2020 |website=The Verge}} In an email to The Washington Post, Stephanie Bayer, the North American communications director for CD Projekt Red, stated that the developers had incorporated Ruppert's suggestions and "adjusted the entire sequence" so it would no longer be a seizure trigger.{{Cite news |last=Favis |first=Elise |date=31 December 2020 |title=A journalist had a seizure while playing 'Cyberpunk 2077.' Then she helped change the game. |url=https://www.washingtonpost.com/video-games/2020/12/31/cyberpunk-2077-seizure/ |url-status=live |archive-url=https://web.archive.org/web/20230803085124/https://www.washingtonpost.com/video-games/2020/12/31/cyberpunk-2077-seizure/ |archive-date=3 August 2023 |access-date=3 August 2023 |newspaper=The Washington Post |language=en |issn=0190-8286}}
Prior to the release of the game, CD Projekt Red provided review copies of Cyberpunk to several major outlets. CD Projekt Red issued strict review embargo terms on these review copies, requiring reviewers to sign non-disclosure agreements (NDA) and only allowing for footage provided by the company to be shown in reviews; according to Wired (which did not receive a reviewer copy), violating the NDA could cost around $27,000 per violation.{{Cite magazine |last=D'Anastasio |first=Cecilia |date=15 December 2020 |title=How Cyberpunk 2077 Sold a Promise—and Rigged the System |url=https://www.wired.com/story/cyberpunk-2077-bugs-reviews-nda/ |url-status=live |archive-url=https://web.archive.org/web/20201221140111/https://www.wired.com/story/cyberpunk-2077-bugs-reviews-nda/ |archive-date=21 December 2020 |access-date=21 December 2020 |magazine=Wired |language=en-us |issn=1078-3148}} Concern also arose over the fact review copies were issued for the PC version of the game, ensuring that all pre-release reviews related to the PC version of the game, excluding consoles. As a result, this eroded trust from some consumers.{{Cite web |last=Reeves |first=Brianna |date=9 December 2020 |title=Cyberpunk 2077 Reviewers Weren't Allowed To Use Their Own Gameplay Footage |url=https://screenrant.com/cyberpunk-2077-reviews-gameplay-video-embargo-official-cdpr/ |url-status=live |archive-url=https://web.archive.org/web/20201209192451/https://screenrant.com/cyberpunk-2077-reviews-gameplay-video-embargo-official-cdpr/ |archive-date=9 December 2020 |access-date=10 December 2020 |website=Screen Rant}}
= Post-release =
{{Video game reviews
| MC = PC: 86/100{{Cite Metacritic |id= cyberpunk-2077 |type=game |title= Cyberpunk 2077 Reviews - Metacritic |access-date= 14 January 2025 |archive-url= https://web.archive.org/web/20250114135833/https://www.metacritic.com/game/cyberpunk-2077/ |archive-date= 14 January 2025 |url-status=dead}}
PS4: 57/100
PS5: 75/100
XONE: 61/100
XSXS: 87/100
| OC = 65%{{Cite web |title=Cyberpunk 2077 Reviews |url=https://opencritic.com/game/8525/cyberpunk-2077 |url-status=dead |archive-url=https://web.archive.org/web/20250114153728/https://opencritic.com/game/8525/cyberpunk-2077 |archive-date=14 January 2025 |access-date=14 January 2025 |website=OpenCritic |publisher=Valnet |language=en}}
| GI = PC: 9/10{{Cite magazine |last=Reiner |first=Andrew |date=7 December 2020 |title=Cyberpunk 2077 Review – A Wild Time In Night City |url=https://www.gameinformer.com/review/cyberpunk-2077/cyberpunk-2077-review-a-wild-time-in-night-city |url-status=live |archive-url=https://web.archive.org/web/20231204230556/https://www.gameinformer.com/review/cyberpunk-2077/cyberpunk-2077-review-a-wild-time-in-night-city |archive-date=4 December 2023 |access-date=4 December 2023 |magazine=Game Informer |issn=1067-6392}}
| TG = PC: 3/5{{Cite news |last=Stuart |first=Keith |date=16 December 2020 |title=Cyberpunk 2077 review – could it ever live up to the hype? |url=http://www.theguardian.com/games/2020/dec/16/cyberpunk-2077-review-cd-projekt |url-status=live |archive-url=https://web.archive.org/web/20210603163621/https://www.theguardian.com/games/2020/dec/16/cyberpunk-2077-review-cd-projekt |archive-date=3 June 2021 |access-date=1 June 2021 |work=The Guardian |issn=1756-3224}}
| GSpot = PC: 7/10{{Cite web |last=Plagge |first=Kallie |date=7 December 2020 |title=Cyberpunk 2077 Review |url=https://www.gamespot.com/reviews/cyberpunk-2077-review/1900-6417622/ |url-status=live |archive-url=https://web.archive.org/web/20250114032354/https://www.gamespot.com/reviews/cyberpunk-2077-review/1900-6417622/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GameSpot}}
| GRadar = PC: 5/5{{Cite web |last=Loveridge |first=Sam |date=7 December 2020 |title=Cyberpunk 2077 review: "What it lacks in length, it makes up for with depth and soul" |url=https://www.gamesradar.com/cyberpunk-2077-review/ |url-status=live |archive-url=https://web.archive.org/web/20250114032332/https://www.gamesradar.com/cyberpunk-2077-review/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamesRadar+}}
| IGN = PC: 9/10{{Cite web |last=Marks |first=Tom |date=7 December 2020 |title=Cyberpunk 2077 Review |url=https://www.ign.com/articles/cyberpunk-2077-review |url-status=live |archive-url=https://web.archive.org/web/20250114030504/https://www.ign.com/articles/cyberpunk-2077-review |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN}}
| NME = PC: 4/5{{Cite news |last=Regan |first=Tom |date=10 December 2020 |title='Cyberpunk 2077' review: a brilliant role-playing experience that rises above its controversial marketing |url=https://www.nme.com/reviews/cyberpunk-2077-review-2835806 |url-status=live |archive-url=https://web.archive.org/web/20250114152816/https://www.nme.com/reviews/cyberpunk-2077-review-2835806 |archive-date=14 January 2025 |access-date=14 January 2025 |work=NME |language=en |issn=0028-6362}}
| PCGUS = PC: 78/100{{Cite magazine |last=Davenport |first=James |date=7 December 2020 |title=Cyberpunk 2077 review |url=https://www.pcgamer.com/cyberpunk-2077-review/ |url-status=live |archive-url=https://web.archive.org/web/20241230193640/https://www.pcgamer.com/cyberpunk-2077-review/ |archive-date=30 December 2024 |access-date=30 December 2024 |magazine=PC Gamer |issn=1080-4471}}
| PCGN = PC: 9/10{{Cite web |last=Scott-Jones |first=Richard |date=7 December 2020 |title=Cyberpunk 2077 review – groundbreaking, but not like you think |url=https://www.pcgamesn.com/cyberpunk-2077/review |url-status=live |archive-url=https://web.archive.org/web/20250114032441/https://www.pcgamesn.com/cyberpunk-2077/review |archive-date=14 January 2025 |access-date=14 January 2025 |website=PCGamesN}}
| PCM = PC: 3.5/5{{Cite magazine |last=Zamora |first=Gabriel |date=10 December 2020 |title=Cyberpunk 2077 (for PC) Review |url=https://www.pcmag.com/reviews/cyberpunk-2077-for-pc |url-status=live |archive-url=https://web.archive.org/web/20201210164252/https://www.pcmag.com/reviews/cyberpunk-2077-for-pc |archive-date=10 December 2020 |access-date=10 December 2020 |magazine=PCMag |language=en |issn=0888-8507}}
| VGC = PC: 5/5{{Cite web |last=Robinson |first=Andy |date=7 December 2020 |title=Cyberpunk 2077 PC review: A stunning achievement, if you can overlook the glitches |url=https://www.videogameschronicle.com/review/cyberpunk-2077/ |url-status=live |archive-url=https://web.archive.org/web/20250114152037/https://www.videogameschronicle.com/review/cyberpunk-2077/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=Video Games Chronicle |language=en}}
| VG247 = PC: 5/5{{Cite web |last=Billcliffe |first=James |date=7 December 2020 |title=Cyberpunk 2077 Review: Complicated, Deep, Perception, Reality |url=https://www.vg247.com/cyberpunk-2077-review |url-status=live |archive-url=https://web.archive.org/web/20250114032514/https://www.vg247.com/cyberpunk-2077-review |archive-date=14 January 2025 |access-date=14 January 2025 |website=VG247}}
}}
The PC, PlayStation 5 and Xbox Series releases of Cyberpunk 2077 received "generally favorable" reviews from critics, according to review aggregator website Metacritic. The PlayStation 4 and Xbox One versions of the game received "mixed or average" reviews. Additionally, 65% of critics recommended the game, according to OpenCritic.
Critics praised the quality of the story as well as the depth and expansiveness of side quests, immersive atmosphere of the world, visual quality,{{Cite web |last=Gough |first=Owen |date=7 December 2020 |title=Cyberpunk 2077 review – CD Projekt Red's next-gen game |url=https://www.digitalspy.com/tech/best-tech-deals/a34888737/cyberpunk-2077-review/ |url-status=live |archive-url=https://web.archive.org/web/20201210002044/https://www.digitalspy.com/tech/best-tech-deals/a34888737/cyberpunk-2077-review/ |archive-date=10 December 2020 |access-date=10 December 2020 |website=Digital Spy}} and freshness of the cyberpunk setting.{{Cite magazine |last=Dammes |first=Mathias |date=9 December 2020 |title=Cyberpunk 2077 im Test: Ein klasse RPG – Update mit Testvideo |url=https://www.pcgames.de/Cyberpunk-2077-Spiel-20697/Tests/Rollenspiel-RPG-Review-Fazit-Wertung-Meinung-1363144/2/ |url-status=live |archive-url=https://web.archive.org/web/20201208150025/https://www.pcgames.de/Cyberpunk-2077-Spiel-20697/Tests/Rollenspiel-RPG-Review-Fazit-Wertung-Meinung-1363144/2/ |archive-date=8 December 2020 |access-date=10 December 2020 |magazine=PC Games |language=de |issn=0946-6304}} The game's systems such as crafting, driving mechanics, and combat received a mixed response. Some critics, while acknowledging the game's many strengths, nonetheless criticised its shallow portrayal of the cyberpunk genre, and also described its portrayal of related themes such as anti-capitalism and anarchism as ironic.{{Cite news |last=Sheehan |first=Jason |date=22 December 2020 |title=In 'Cyberpunk 2077,' The Only Truly Punk Move Is Not To Play |url=https://www.npr.org/2020/12/22/948827323/in-cyberpunk-2077-the-only-truly-punk-move-is-not-to-play |url-status=live |archive-url=https://web.archive.org/web/20201223102810/https://www.npr.org/2020/12/22/948827323/in-cyberpunk-2077-the-only-truly-punk-move-is-not-to-play |archive-date=23 December 2020 |access-date=23 December 2020 |work=NPR |quote="It's like an Eat The Rich t-shirt with the Hot Topic price tag still on it; like Starbucks selling lattes in decorative All War Is Class War mugs."}}{{Cite web |last=Chick |first=Tom |date=15 December 2020 |title=Looking for the cyberpunk in Cyberpunk 2077 |url=https://www.quartertothree.com/fp/2020/12/15/looking-for-the-cyberpunk-in-cyberpunk-2077/ |url-status=live |archive-url=https://web.archive.org/web/20201216215734/https://www.quartertothree.com/fp/2020/12/15/looking-for-the-cyberpunk-in-cyberpunk-2077/ |archive-date=16 December 2020 |access-date=23 December 2020 |publisher=Quartertothree}} Others took issue with what was seen as misogynistic,{{Cite news |last=Favis |first=Elise |date=11 December 2020 |title='Cyberpunk 2077' is a thrill ride through an ugly, unexamined world |url=https://www.washingtonpost.com/video-games/reviews/cyberpunk-2077-review/ |url-status=live |archive-url=https://web.archive.org/web/20250114143747/https://www.washingtonpost.com/video-games/reviews/cyberpunk-2077-review/ |archive-date=14 January 2025 |access-date=14 January 2025 |newspaper=The Washington Post |language=en |issn=0190-8286}}{{Cite web |last=Henley |first=Stacey |date=25 January 2021 |title=Cyberpunk 2077's attitudes towards women are more 1997 than 2077 |url=https://www.vg247.com/cyberpunk-2077-attitudes-towards-women |url-status=live |archive-url=https://web.archive.org/web/20240615050004/https://www.vg247.com/cyberpunk-2077-attitudes-towards-women |archive-date=15 June 2024 |access-date=15 June 2024 |website=VG247 |language=en}} xenophobic, and transphobic portrayals, arguing that transgender characters were fetishized by in-game material but were not given any meaningful role in the narrative.{{Cite web |last=Robertson |first=Adi |date=7 December 2020 |title=Cyberpunk 2077 is huge, ambitious, and safe |url=https://www.theverge.com/22157995/cyberpunk-2077-cd-projekt-red-review-xbox-ps4-ps5-pc-stadia |url-status=live |archive-url=https://web.archive.org/web/20201222142059/https://www.theverge.com/22157995/cyberpunk-2077-cd-projekt-red-review-xbox-ps4-ps5-pc-stadia |archive-date=22 December 2020 |access-date=23 December 2020 |website=The Verge}}{{Cite web |last=Henley |first=Stacey |date=4 December 2020 |title=It sucks that Cyberpunk 2077's edgelord marketing worked so well |url=https://www.polygon.com/2020/12/4/22058784/cyberpunk-2077-marketing-cd-projekt-red-transphobia |url-status=live |archive-url=https://web.archive.org/web/20250114141424/https://www.polygon.com/2020/12/4/22058784/cyberpunk-2077-marketing-cd-projekt-red-transphobia |archive-date=14 January 2025 |access-date=14 January 2025 |website=Polygon |language=en-US}}
Within hours of its midnight GMT launch on 10 December, the game set a record with over one million concurrent single players on Steam,{{Cite news |last=Henley |first=Stacey |date=10 December 2020 |title='Cyberpunk 2077' breaks single player record on Steam |url=https://www.nme.com/news/gaming-news/cyberpunk-2077-breaks-steam-record-2835739 |url-status=live |archive-url=https://web.archive.org/web/20221209130120/https://www.nme.com/news/gaming-news/cyberpunk-2077-breaks-steam-record-2835739 |archive-date=9 December 2022 |access-date=9 December 2022 |work=NME |language=en |issn=0028-6362}} and one million live viewers on Twitch,{{Cite web |last=Gilbert |first=Ben |date=10 December 2020 |title='Cyberpunk 2077' amassed at least $480 million in sales before it even launched — and now it's topping sales and streaming charts |url=https://www.businessinsider.com/cyberpunk-2077-tops-steam-and-twitch-charts-at-launch-2020-12 |url-access=subscription |url-status=live |archive-url=https://web.archive.org/web/20201212020012/https://www.businessinsider.com/cyberpunk-2077-tops-steam-and-twitch-charts-at-launch-2020-12 |archive-date=12 December 2020 |website=Business Insider}} doubling the previous record set by Fallout 4 in 2015.{{Cite web |last=Hernandez |first=Patricia |date=10 December 2020 |title=Cyberpunk 2077 breaks Steam record despite technical issues |url=https://www.polygon.com/2020/12/10/22167301/cyberpunk-2077-steam-charts-concurrent-players-performance-glitches-windows-pc |url-status=live |archive-url=https://web.archive.org/web/20240721124341/https://www.polygon.com/2020/12/10/22167301/cyberpunk-2077-steam-charts-concurrent-players-performance-glitches-windows-pc |archive-date=21 July 2024 |access-date=21 July 2024 |website=Polygon |language=en}}{{Cite web |last=Purslow |first=Matt |date=10 December 2020 |title=Cyberpunk 2077 Smashes Steam's Record for Concurrent Players in a Single Player Game |url=https://www.ign.com/articles/cyberpunk-2077-steam-peak-players-new-record |url-status=live |archive-url=https://web.archive.org/web/20240419220208/https://www.ign.com/articles/cyberpunk-2077-steam-peak-players-new-record |archive-date=19 April 2024 |access-date=19 April 2024 |website=IGN |language=en}} Following the release of the anime series Cyberpunk: Edgerunners on Netflix in September 2022, along with several post-release patches, the game's player count on PC surged to levels not seen since its initial release.{{Cite magazine |last=Bolding |first=Jonathan |date=18 September 2022 |title=Skyrocketing Cyberpunk 2077 player counts prove the Netflix boost is real |url=https://www.pcgamer.com/skyrocketing-cyberpunk-2077-player-counts-prove-the-netflix-boost-is-real/ |url-status=live |archive-url=https://web.archive.org/web/20220918174342/https://www.pcgamer.com/skyrocketing-cyberpunk-2077-player-counts-prove-the-netflix-boost-is-real/ |archive-date=18 September 2022 |magazine=PC Gamer |issn=1080-4471 |accessdate=18 September 2022}} The million-plus daily player count continued for at least four weeks following the release of Edgerunners.{{Cite web |last=Bonthuys |first=Darryn |date=19 October 2022 |title=A Month Later, A Million Chooms Are Still Logging into Cyberpunk 2077 Every Day |url=https://www.gamespot.com/articles/a-month-later-a-million-chooms-are-still-logging-into-cyberpunk-2077-every-day/1100-6508414/ |url-status=live |archive-url=https://web.archive.org/web/20221023143958/https://www.gamespot.com/articles/a-month-later-a-million-chooms-are-still-logging-into-cyberpunk-2077-every-day/1100-6508414/ |archive-date=23 October 2022 |access-date=23 October 2022 |website=GameSpot}} Over four years after its launch, Cyberpunk 2077 finally achieved an "overwhelmingly positive" rating on Steam in January 2025.{{cite web|title= Four Years After Its Disastrous Launch, Cyberpunk 2077 Has A Great Steam User Score |first= Claire |last= Lewis |date= 24 January 2025 |work= GameSpot |language= en |url= https://www.gamespot.com/articles/four-years-after-its-disastrous-launch-cyberpunk-2077-has-a-great-steam-user-score/1100-6529009/ |access-date= January 25, 2025 |archive-url= https://web.archive.org/web/20250125082239/https://www.gamespot.com/articles/four-years-after-its-disastrous-launch-cyberpunk-2077-has-a-great-steam-user-score/1100-6529009/ |archive-date= January 25, 2025 |url-status=live}}{{cite web|title= Over 4 years after its launch, Cyberpunk 2077 hits 'Overwhelmingly Positive' on Steam: "Never dreamt it will be possible" |first= Issy |last= Van der Velde |date= 23 January 2025 |work= GamesRadar+ |language= en |url= https://www.gamesradar.com/games/cyberpunk/over-4-years-after-its-launch-cyberpunk-2077-hits-overwhelmingly-positive-on-steam-never-dreamt-it-will-be-possible/ |access-date= January 24, 2025 |archive-url= https://web.archive.org/web/20250124104240/https://www.gamesradar.com/games/cyberpunk/over-4-years-after-its-launch-cyberpunk-2077-hits-overwhelmingly-positive-on-steam-never-dreamt-it-will-be-possible/ |archive-date= January 24, 2025 |url-status=live}}
= Technical issues =
The release of Cyberpunk 2077 was a high-profile event and was considered a disastrous launch,{{efn|name=C|Sources addressing the game's disastrous launch:{{Cite web |last=Winkie |first=Luke |date=18 December 2020 |title=What the Heck Is Going On With Cyberpunk 2077? |url=https://www.vulture.com/2020/12/cyberpunk-2077-launch-controversy-refund.html |url-status=live |archive-url=https://web.archive.org/web/20240909055342/https://www.vulture.com/2020/12/cyberpunk-2077-launch-controversy-refund.html |archive-date=9 September 2024 |access-date=9 September 2024 |website=Vulture |language=en}}{{Cite magazine |last=Chalk |first=Andy |date=2 December 2023 |title=CD Projekt ties up one last loose end from Cyberpunk 2077's disastrous launch: the class action lawsuit |url=https://www.pcgamer.com/cd-projekt-ties-up-one-last-loose-end-from-cyberpunk-2077s-disastrous-launch-the-class-action-lawsuit/ |url-status=live |archive-url=https://web.archive.org/web/20250110040747/https://www.pcgamer.com/cd-projekt-ties-up-one-last-loose-end-from-cyberpunk-2077s-disastrous-launch-the-class-action-lawsuit/ |archive-date=10 January 2025 |access-date=10 January 2025 |magazine=PC Gamer |language=en |issn=1080-4471}}{{Cite web |last=Carman |first=Ashley |date=25 December 2020 |title=Investor sues CD Projekt over bungled CyberPunk 2077 launch |url=https://www.theverge.com/2020/12/25/22199768/cdprojekt-cyberpunk-2077-lawsuit-launch |url-status=live |archive-url=https://web.archive.org/web/20210909035157/https://www.theverge.com/2020/12/25/22199768/cdprojekt-cyberpunk-2077-lawsuit-launch |archive-date=9 September 2021 |access-date=26 December 2020 |website=The Verge}}}} as a result of the game suffering from numerous bugs and performance issues, particularly on the PlayStation 4 and Xbox One versions;{{efn|Sources reported serious bugs on PS4 and Xbox consoles at the time of Cyberpunk 2077's release:{{cite web|title= Cyberpunk 2077 on Base PS4 and Xbox One Units Has Major Issues |first= Joe |last= Skrebels |date= 10 December 2020 |work= IGN |language= en |url= https://www.ign.com/articles/cyberpunk-2077-on-base-ps4-and-xbox-one-units-has-major-issues |access-date= January 14, 2025 |archive-url= https://web.archive.org/web/20250114075819/https://www.ign.com/articles/cyberpunk-2077-on-base-ps4-and-xbox-one-units-has-major-issues |archive-date= January 14, 2025 |url-status=live}}{{cite web|title= To our friends playing Cyberpunk 2077 on the PS4 or Xbox One: we're here for you |first= Tyler |last= Wilde |date= 12 December 2020 |magazine=PC Gamer |issn=1080-4471 |language= en |url= https://www.pcgamer.com/to-our-friends-playing-cyberpunk-2077-on-the-ps4-or-xbox-one-were-here-for-you/ |access-date= January 15, 2025 |archive-url= https://web.archive.org/web/20250115022449/https://www.pcgamer.com/to-our-friends-playing-cyberpunk-2077-on-the-ps4-or-xbox-one-were-here-for-you/ |archive-date= January 15, 2025 |url-status=live}}{{cite news|title= 'Cyberpunk 2077' developers apologize for PS4, Xbox issues, says players can seek refunds |first= Brett |last= Molina |date= 14 December 2020 |newspaper= USA Today |issn= 0734-7456 |language= en |url= https://www.usatoday.com/story/tech/gaming/2020/12/14/cyberpunk-2077-studio-apologizes-ps-4-xbox-bugs-offers-refunds/6537056002/ |access-date= January 16, 2025 |archive-url= https://web.archive.org/web/20250116155135/https://www.usatoday.com/story/tech/gaming/2020/12/14/cyberpunk-2077-studio-apologizes-ps-4-xbox-bugs-offers-refunds/6537056002/ |archive-date= January 16, 2025 |url-status=live}}{{Cite web |last=Hernandez |first=Patricia |date=9 December 2020 |title=Cyberpunk 2077 on PS4 and Xbox One seems to have major problems |url=https://www.polygon.com/2020/12/9/22166912/cyberpunk-2077-base-ps4-xbox-one-bugs-issues-glitches-performance-trees-bushes |url-status=live |archive-url=https://web.archive.org/web/20201210041359/https://www.polygon.com/2020/12/9/22166912/cyberpunk-2077-base-ps4-xbox-one-bugs-issues-glitches-performance-trees-bushes |archive-date=10 December 2020 |access-date=10 December 2020 |website=Polygon |language=en}}{{Cite web |last=Gach |first=Ethan |date=10 December 2020 |title=Cyberpunk 2077 Is Looking Rough On PS4 And Xbox One At The Moment |url=https://kotaku.com/cyberpunk-2077-is-looking-rough-on-ps4-and-xbox-one-at-1845848627 |url-status=live |archive-url=https://web.archive.org/web/20201210072801/https://kotaku.com/cyberpunk-2077-is-looking-rough-on-ps4-and-xbox-one-at-1845848627 |archive-date=10 December 2020 |access-date=10 December 2020 |website=Kotaku |language=en-us}}}} Vox reports that there was even a bug causing characters' penises and breasts to protrude from their clothing.{{Cite web |last=Frank |first=Allegra |date=19 December 2020 |title=How one of the biggest games of 2020 became one of the most controversial |url=https://www.vox.com/culture/22187377/cyberpunk-2077-criticism-ps4-xbox-one-bugs-glitches-refunds |url-access=limited |url-status=live |archive-url=https://web.archive.org/web/20250110040758/https://www.vox.com/culture/22187377/cyberpunk-2077-criticism-ps4-xbox-one-bugs-glitches-refunds |archive-date=10 January 2025 |access-date=10 January 2025 |website=Vox |language=en}} The Guardian called the release "a shambles",{{Cite news |last=MacDonald |first=Keza |date=18 December 2020 |title=Cyberpunk 2077: how 2020's biggest video game launch turned into a shambles |url=https://www.theguardian.com/games/2020/dec/18/cyberpunk-2077-how-2020s-biggest-video-game-launch-turned-into-a-shambles |url-status=live |archive-url=https://web.archive.org/web/20201222211454/https://www.theguardian.com/games/2020/dec/18/cyberpunk-2077-how-2020s-biggest-video-game-launch-turned-into-a-shambles |archive-date=22 December 2020 |access-date=23 December 2020 |work=The Guardian |language=en |issn=1756-3224}} while The New York Times said it was among the most conspicuous disasters in the industry's history, with CD Projekt Red prominently failing to meet expectations for what was anticipated to be the biggest game release of the year.{{Cite news |last1=Isaac |first1=Mike |last2=Browning |first2=Kellen |date=19 December 2020 |title=Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened? |url=https://www.nytimes.com/2020/12/19/style/cyberpunk-2077-video-game-disaster.html |url-status=live |archive-url=https://web.archive.org/web/20201219230712/https://www.nytimes.com/2020/12/19/style/cyberpunk-2077-video-game-disaster.html |archive-date=19 December 2020 |access-date=19 December 2020 |work=The New York Times |language=en-US |issn=0362-4331}} Other gaming industry commentators have described the post-launch reception of Cyberpunk 2077 as a fall from grace for CD Projekt Red, who had previously enjoyed a fiercely pro-consumer reputation.{{Cite web |last=Williams |first=Demi |date=15 December 2020 |title=The cost of fixing Cyberpunk 2077 is "irrelevant" compared to restoring company reputation, says CDPR |url=https://www.gamesradar.com/the-cost-of-fixing-cyberpunk-2077-is-irrelevant-compared-to-restoring-company-reputation-says-cdpr/ |url-status=live |archive-url=https://web.archive.org/web/20201222124828/https://www.gamesradar.com/the-cost-of-fixing-cyberpunk-2077-is-irrelevant-compared-to-restoring-company-reputation-says-cdpr/ |archive-date=22 December 2020 |access-date=21 December 2020 |website=GamesRadar+ |language=en}}{{Cite web |last=Morics |first=Peter |date=17 December 2020 |title=CD Projekt Founders Lost $1 Billion Over Cyberpunk 2077's Disastrous Launch |url=https://screenrant.com/cd-projekt-founders-1-billion-loss-cyberpunk-2077/ |url-status=live |archive-url=https://web.archive.org/web/20201221084554/https://screenrant.com/cd-projekt-founders-1-billion-loss-cyberpunk-2077/ |archive-date=21 December 2020 |access-date=21 December 2020 |website=Screen Rant}}
Some of the initial reviews that had been based only on the PC version of the game were later updated to add a caveat about the notable difference in performance between this version and its console releases. Because of the game's performance on consoles, CD Projekt issued an apology, particularly for their pre-release secrecy regarding these versions, concluding that unsatisfied consumers could opt for refunds.{{Cite magazine |last=Humphries |first=Matthew |title=CD Projekt Red Offers Apology and Refunds for Cyberpunk 2077 |url=https://www.pcmag.com/news/cd-projekt-red-offers-apology-and-refunds-for-cyberpunk-2077 |url-status=live |archive-url=https://web.archive.org/web/20201215020345/https://www.pcmag.com/news/cd-projekt-red-offers-apology-and-refunds-for-cyberpunk-2077 |archive-date=15 December 2020 |access-date=15 December 2020 |magazine=PCMag |issn=0888-8507}}{{Cite web |last=Savic |first=Nikola |date=14 December 2020 |title=Cyberpunk 2077 devs offer refunds, promise to fix bugs and performance |url=https://www.ginx.tv/en/cyberpunk-2077/cyberpunk-2077-devs-offer-refunds-promise-to-fix-bugs-and-performance |url-status=live |archive-url=https://web.archive.org/web/20220216151303/https://www.ginx.tv/en/cyberpunk-2077/cyberpunk-2077-devs-offer-refunds-promise-to-fix-bugs-and-performance |archive-date=16 February 2022 |access-date=16 February 2022 |website=Ginx TV |language=en}} This was initially followed by multiple reports of players unable to get said refund. CD Projekt Red later stated that they had no specific deals in place with either Microsoft or Sony to facilitate such an action; refunds are dealt with according to standard refund policies.{{Cite web |last=Porter |first=Jon |date=15 December 2020 |title=It's not as easy to get a Cyberpunk 2077 refund as CD Projekt Red suggested |url=https://www.theverge.com/2020/12/15/22176279/cyberpunk-2077-performance-issues-refunds-microsoft-sony-ps4-xbox-one |url-status=live |archive-url=https://web.archive.org/web/20201215170205/https://www.theverge.com/2020/12/15/22176279/cyberpunk-2077-performance-issues-refunds-microsoft-sony-ps4-xbox-one |archive-date=15 December 2020 |access-date=15 December 2020 |website=The Verge}} On 17 December 2020, Sony announced that it would offer refunds to customers who had purchased Cyberpunk 2077 through the PlayStation Store and removed it from the store "until further notice";{{Cite web |last=Dornbush |first=Jonathon |date=17 December 2020 |title=Sony Removing Cyberpunk 2077 from PS Store, Will Offer Refunds to PlayStation Players Who Already Bought It |url=https://www.ign.com/articles/sony-removing-cyberpunk-2077-from-ps-store-will-offer-refunds-to-playstation-players-who-already-bought-it |url-status=live |archive-url=https://web.archive.org/web/20201218013950/https://www.ign.com/articles/sony-removing-cyberpunk-2077-from-ps-store-will-offer-refunds-to-playstation-players-who-already-bought-it |archive-date=18 December 2020 |access-date=17 December 2020 |website=IGN}} once returned to the store in June 2021, the PlayStation Store warned users that "Users continue to experience performance issues with this game. Purchase for use on PS4 systems is not recommended".{{Cite web |last=Robinson |first=Andy |date=21 June 2021 |title=Cyberpunk is finally back on PlayStation, but Sony warns: 'PS4 is not recommended' |url=https://www.videogameschronicle.com/news/cyberpunk-is-finally-back-on-playstation-but-sony-warns-ps4-is-not-recommended/ |url-status=live |archive-url=https://web.archive.org/web/20210621141502/https://www.videogameschronicle.com/news/cyberpunk-is-finally-back-on-playstation-but-sony-warns-ps4-is-not-recommended/ |archive-date=21 June 2021 |access-date=21 June 2021 |website=Video Games Chronicle}} The Xbox One version of the game remained available for purchase from the online Microsoft store, albeit with a warning about the game's performance issues. Players who bought the game through the Microsoft store were also offered refunds.{{Cite web |last=Peters |first=Jay |date=18 December 2020 |title=Cyberpunk 2077's Microsoft store listing now has a warning for bugs |url=https://www.theverge.com/2020/12/18/22189918/cyberpunk-2077-microsoft-store-listing-warning-label |url-status=live |archive-url=https://web.archive.org/web/20201220111105/https://www.theverge.com/2020/12/18/22189918/cyberpunk-2077-microsoft-store-listing-warning-label |archive-date=20 December 2020 |access-date=23 December 2020 |website=The Verge |language=en}}{{Cite web |last=Hernandez |first=Patricia |date=18 December 2020 |title=Cyberpunk 2077's digital store removal: your questions, answered |url=https://www.polygon.com/2020/12/18/22189082/cyberpunk-2077-delist-where-how-to-get-refund-update-patch-will-my-game-still-work-cd-projekt-red |url-status=live |archive-url=https://web.archive.org/web/20201220132421/https://www.polygon.com/2020/12/18/22189082/cyberpunk-2077-delist-where-how-to-get-refund-update-patch-will-my-game-still-work-cd-projekt-red |archive-date=20 December 2020 |access-date=23 December 2020 |website=Polygon |language=en}} In the US, GameStop accepted returns of boxed versions of the game even if the box was opened, an exception to the store's usual refund policy.{{Cite web |last=Peters |first=Jay |date=22 December 2020 |title=GameStop will reportedly accept Cyberpunk 2077 returns, even if you've opened the game |url=https://www.theverge.com/2020/12/22/22195420/gamestop-cyberpunk-2077-returns-even-if-opened |url-status=live |archive-url=https://web.archive.org/web/20201222221424/https://www.theverge.com/2020/12/22/22195420/gamestop-cyberpunk-2077-returns-even-if-opened |archive-date=22 December 2020 |access-date=23 December 2020 |website=The Verge |language=en}} During a conference call with investors, top executives at CD Projekt Red acknowledged having taken the "wrong approach" to developing the Xbox One and PS4 versions.{{Cite news |last1=Favis |first1=Elise |last2=Klimentov |first2=Mikhail |date=13 January 2021 |title='Cyberpunk 2077′s' launch, explained: CD Projekt Red releases apology video |url=https://www.washingtonpost.com/video-games/2020/12/15/controversies-cyberpunk-2077s-bungled-launch-explained/ |url-status=live |archive-url=https://web.archive.org/web/20250114042347/https://www.washingtonpost.com/video-games/2020/12/15/controversies-cyberpunk-2077s-bungled-launch-explained/ |archive-date=14 January 2025 |access-date=14 January 2025 |newspaper=The Washington Post |language=en |issn=0190-8286}}
Although the game's reviews were largely positive, its aggregate score was thought to be disappointing by analysts. CD Projekt SA stock fell by up to 9.4% after the publication of Metacritic's reviews.{{Cite news |last1=Krasuski |first1=Konrad |last2=Schreier |first2=Jason |date=7 December 2020 |title=Cyberpunk Game Reviews Take Wind Out of CD Projekt's Sails |url=https://www.bloomberg.com/news/articles/2020-12-07/cd-projekt-s-cyberpunk-game-is-a-critical-hit-despite-glitches |url-status=live |archive-url=https://web.archive.org/web/20201211133715/https://www.bloomberg.com/news/articles/2020-12-07/cd-projekt-s-cyberpunk-game-is-a-critical-hit-despite-glitches |archive-date=11 December 2020 |access-date=10 December 2020 |work=Bloomberg News |language=en}} The review aggregator OpenCritic criticised CD Projekt Red for deliberately attempting to misrepresent the game, and not delivering review copies for Xbox One and PlayStation 4, knowing it would receive negative reviews.{{Cite web |date=14 December 2020 |title=They Knew It Was Wrong. CD Projekt Red Deceived Consumers Anyway. |url=https://opencritic.com/news/2000/they-knew-it-was-wrong-cd-projekt-red-deceived-consumers-anyway- |url-status=live |archive-url=https://web.archive.org/web/20201215204554/https://opencritic.com/news/2000/they-knew-it-was-wrong-cd-projekt-red-deceived-consumers-anyway- |archive-date=15 December 2020 |access-date=18 December 2020 |website=OpenCritic}} A class-action lawsuit representing those making investments in CD Projekt during 2020 was filed on 24 December 2020 in California, asserting that the company made fraudulent claims to the state of Cyberpunk 2077 as to mislead those investors;{{Cite web |last=Carpenter |first=Nicole |date=24 December 2020 |title=CD Projekt facing class action lawsuit over Cyberpunk 2077 release |url=https://www.polygon.com/2020/12/24/22199252/cyberpunk-2077-cd-projekt-class-action-lawsuit-filed |url-status=live |archive-url=https://web.archive.org/web/20201224214032/https://www.polygon.com/2020/12/24/22199252/cyberpunk-2077-cd-projekt-class-action-lawsuit-filed |archive-date=24 December 2020 |access-date=24 December 2020 |website=Polygon}} a second similar class-action suit had also been filed by January 2021.{{Cite web |last=Ivan |first=Tom |date=18 January 2021 |title=CD Projekt responds to another Cyberpunk 2077 class action lawsuit |url=https://www.videogameschronicle.com/news/cd-projekt-responds-to-another-cyberpunk-2077-class-action-lawsuit/ |url-status=live |archive-url=https://web.archive.org/web/20210909035155/https://www.videogameschronicle.com/news/cd-projekt-responds-to-another-cyberpunk-2077-class-action-lawsuit/ |archive-date=9 September 2021 |access-date=18 January 2021 |website=Video Games Chronicle}} By May 2021, four separate lawsuits against CD Projekt had been filed over Cyberpunk 2077, and had been subsequently merged into one common action.{{Cite web |last=Robinson |first=Andy |date=19 May 2021 |title=Four class action lawsuits over Cyberpunk's troubled launch are combining |url=https://www.videogameschronicle.com/news/four-class-action-lawsuits-over-cyberpunks-troubled-launch-are-combining/ |url-status=live |archive-url=https://web.archive.org/web/20210519093725/https://www.videogameschronicle.com/news/four-class-action-lawsuits-over-cyberpunks-troubled-launch-are-combining/ |archive-date=19 May 2021 |access-date=19 May 2021 |website=Video Games Chronicle}} CD Projekt proposed a settlement with the investors in December 2021, providing {{USD|1.85 million}} to the group as part of the terms,{{Cite web |last=Phillips |first=Tom |date=16 December 2021 |title=Cyberpunk 2077 developer settles disgruntled investors for just $1.85m |url=https://www.eurogamer.net/articles/2021-12-16-cyberpunk-2077-developer-settles-disgruntled-investors-for-just-usd1-85m |url-status=live |archive-url=https://web.archive.org/web/20211216114622/https://www.eurogamer.net/articles/2021-12-16-cyberpunk-2077-developer-settles-disgruntled-investors-for-just-usd1-85m |archive-date=16 December 2021 |access-date=16 December 2021 |website=Eurogamer}} which was approved by a judge in January 2023.{{Cite web |last=Purdy |first=Kevin |date=5 January 2023 |title=Investors settle Cyberpunk 2077 lawsuit with developer for $1.85 million |url=https://arstechnica.com/?p=1907917 |url-status=live |archive-url=https://web.archive.org/web/20230205085007/https://arstechnica.com/gaming/2023/01/investors-settle-cyberpunk-2077-lawsuit-with-developer-for-1-85-million/ |archive-date=5 February 2023 |access-date=5 January 2023 |website=Ars Technica}} Poland's Office of Competition and Consumer Protection began an investigation of the game in January 2021, asking CD Projekt for an "explanation regarding problems with the game and actions taken by them".{{Cite web |last=Skrebels |first=Joe |date=11 January 2021 |title=Cyberpunk 2077's Launch and Ongoing Fixes Investigated By Consumer Protection Agency |url=https://www.ign.com/articles/cyberpunk-2077s-launch-and-ongoing-fixes-investigated-by-consumer-protection-agency |url-status=live |archive-url=https://web.archive.org/web/20210909035154/https://www.ign.com/articles/cyberpunk-2077s-launch-and-ongoing-fixes-investigated-by-consumer-protection-agency |archive-date=9 September 2021 |access-date=11 January 2021 |website=IGN}} Having previously asked its employees to work 6-day weeks for several final months of the development of the game, the company ditched plans to tie developers' bonuses to review scores, choosing instead to pay out the full bonus regardless.{{Cite web |last=Peters |first=Jay |date=11 December 2020 |title=Cyberpunk 2077's long-struggling developers will see their bonuses after all |url=https://www.theverge.com/2020/12/11/22170655/cyberpunk-2077-cd-projekt-red-developers-staff-bonuses-review-score |url-status=live |archive-url=https://web.archive.org/web/20201213071638/https://www.theverge.com/2020/12/11/22170655/cyberpunk-2077-cd-projekt-red-developers-staff-bonuses-review-score |archive-date=13 December 2020 |access-date=13 December 2020 |website=The Verge}}
Jason Schreier of Bloomberg News said that, based on discussions with CD Projekt developers, a major reason for the poor performance of Cyberpunk 2077 on release was underestimating the effort that would be needed. While more than twice as many developers were brought on board to help with the game compared to The Witcher 3, CD Projekt had only expected the same amount of time to complete the game, so that the bulk of development towards the game only began in late 2016. The expanded scope of Cyberpunk 2077 including the game's new engine had created difficulties, and while there were more developers, there was less organization of their various functions that further hampered the development, according to Schreier's report. Many developers urged management to hold off on the game's release.{{Cite news |last=Schreier |first=Jason |author-link=Jason Schreier |date=16 January 2021 |title=Inside Cyberpunk 2077's Disastrous Rollout |url=https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout |url-status=live |archive-url=https://web.archive.org/web/20221121050333/https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout |archive-date=21 November 2022 |access-date=21 November 2022 |work=Bloomberg News}} Co-CEO Marcin Iwiński issued an open message to players on 13 January 2021, apologizing for the state of the game and the company's plans to correct it. Iwiński stated that the company "underestimated the risk" in bringing a game optimized to run on personal computers over to consoles, particularly the older Xbox One and PlayStation 4 consoles. He specifically faulted the in-game streaming engine that was used to load in assets from storage on the fly as the player moved through the game, which was scaled back to work on the older consoles.{{Cite web |last=Orland |first=Kyle |date=13 January 2021 |title=CDPR CEO blames "in-game streaming" for Cyberpunk's console problems |url=https://arstechnica.com/gaming/2021/01/cdpr-ceo-blames-in-game-streaming-for-cyberpunks-console-problems/ |url-status=live |archive-url=https://web.archive.org/web/20210909035155/https://arstechnica.com/gaming/2021/01/cdpr-ceo-blames-in-game-streaming-for-cyberpunks-console-problems/ |archive-date=9 September 2021 |access-date=13 January 2021 |website=Ars Technica}} While they had tested these versions as they approached release, they had not seen the same issues that players had reported in the released version. He affirmed that the developers were not responsible for the release state of the game, but instead this was a choice made by himself and the other management of the company.{{Cite web |last=Good |first=Owen S. |date=13 January 2021 |title=CD Projekt: 'Don't fault devs' for Cyberpunk 2077's launch |url=https://www.polygon.com/2021/1/13/22229626/cd-projekt-apology-cyberpunk-2077-post-launch-roadmap-patch-107 |url-status=live |archive-url=https://web.archive.org/web/20210909035156/https://www.polygon.com/2021/1/13/22229626/cd-projekt-apology-cyberpunk-2077-post-launch-roadmap-patch-107 |archive-date=9 September 2021 |access-date=13 January 2021 |website=Polygon}} Besides working to issue refunds and bring the game to a state to return it to the PlayStation Store, Iwiński outlined a year-long path that will involve multiple patches to bring the older consoles' versions to better performance and then looking to optimizing the game for newer consoles, prior to any further additional content development.
= ''Edgerunners'' release =
{{see also|Cyberpunk: Edgerunners}}
Despite the rampant technical issues that were prevalent during its initial release that affected the game's sales, Cyberpunk 2077 saw an increase in the number of units sold during the year 2022 of up to 18%, with 94% of the sales being digital.{{Cite web |last=Valentine |first=Rebekah |date=30 March 2023 |title=Cyberpunk 2077's Turnaround Just Gave CD Projekt Its Second-Best Revenue Year Ever |url=https://www.ign.com/articles/cyberpunk-2077s-turnaround-just-gave-cd-projekt-its-second-best-revenue-year-ever |url-status=live |archive-url=https://web.archive.org/web/20250114030359/https://www.ign.com/articles/cyberpunk-2077s-turnaround-just-gave-cd-projekt-its-second-best-revenue-year-ever |archive-date=14 January 2025 |access-date=14 January 2025 |website=IGN |language=en}}{{Cite web |last=Koch |first=Cameron |date=28 September 2022 |title=Cyberpunk 2077 Crosses 20 Million Copies Sold As It Rides Edgerunners Wave |url=https://www.gamespot.com/articles/cyberpunk-2077-crosses-20-million-copies-sold-as-it-rides-edgerunners-wave/1100-6507888/ |url-status=live |archive-url=https://web.archive.org/web/20250114030241/https://www.gamespot.com/articles/cyberpunk-2077-crosses-20-million-copies-sold-as-it-rides-edgerunners-wave/1100-6507888/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=GameSpot}} This increase was partially attributed to the release of the Netflix anime series Cyberpunk: Edgerunners, which garnered positive reviews from both critics and audience,{{cite web|title= Guilty Gear Strive is adding Lucy from Cyberpunk: Edgerunners |first= Jordan |last= Middler |date= 22 July 2024 |work= Video Games Chronicle |language= en |url= https://www.videogameschronicle.com/news/guilty-gear-strive-is-adding-lucy-from-cyberpunk-edgerunners/ |access-date= January 16, 2025 |archive-url= https://web.archive.org/web/20250116151439/https://www.videogameschronicle.com/news/guilty-gear-strive-is-adding-lucy-from-cyberpunk-edgerunners/ |archive-date= January 16, 2025 |url-status=live}}{{cite web|title= Cyberpunk: Edgerunners |work= Rotten Tomatoes |language= en |url= https://www.rottentomatoes.com/tv/cyberpunk_edgerunners |access-date= September 21, 2024 |archive-url= https://web.archive.org/web/20240921150444/https://www.rottentomatoes.com/tv/cyberpunk_edgerunners |archive-date= September 21, 2024 |url-status=dead}} and the concurrent release of a game update which added material from the series. CD Projekt Red recognized the success of Edgerunners having driven sales of Cyberpunk 2077 by stating that "a significant increase in the amount of the Group's Sales in the third quarter of 2022 in relation to the reference period was mainly due to a good reception of the Cyberpunk Edgerunner update 1.6 which preceded the release on Netflix of the Cyberpunk: Edgerunners anime series".{{cite magazine|title= Cyberpunk: Edgerunners helped push CD Projekt to 'the best third quarter in our entire history' |first= Andy |last= Chalk |date= 29 November 2022 |magazine=PC Gamer |issn=1080-4471 |language= en |url= https://www.pcgamer.com/cyberpunk-edgerunners-helped-push-cd-projekt-to-the-best-third-quarter-in-our-entire-history/ |access-date= January 16, 2025 |archive-url= https://web.archive.org/web/20250116151650/https://www.pcgamer.com/cyberpunk-edgerunners-helped-push-cd-projekt-to-the-best-third-quarter-in-our-entire-history/ |archive-date= January 16, 2025 |url-status=live}} The series would again be referenced in the Cyberpunk 2.0 update that came alongside the Phantom Liberty downloadable content.{{Cite news |last=Donovan |first=Imogen |date=22 September 2023 |title='Cyberpunk 2077' update adds heartbreaking 'Edgerunners' reference |url=https://www.nme.com/news/gaming-news/cyberpunk-2077-update-adds-heartbreaking-edgerunners-reference-3502750 |url-status=live |archive-url=https://web.archive.org/web/20250114030234/https://www.nme.com/news/gaming-news/cyberpunk-2077-update-adds-heartbreaking-edgerunners-reference-3502750 |archive-date=14 January 2025 |access-date=14 January 2025 |work=NME |language=en-GB |issn=0028-6362}}
=Financials=
Cyberpunk 2077 received eight million pre-orders on all platforms, of which 74% were digital,{{Cite web |last=Batchelor |first=James |date=10 December 2020 |title=Cyberpunk 2077 racked up 8 m pre-orders, 74% were digital |url=https://www.gamesindustry.biz/articles/2020-12-10-cyberpunk-2077-racked-up-8m-pre-orders-74-percent-were-digital |url-status=live |archive-url=https://web.archive.org/web/20250114021141/https://www.gamesindustry.biz/cyberpunk-2077-racked-up-8m-pre-orders-74-percent-were-digital |archive-date=14 January 2025 |access-date=14 January 2025 |website=GamesIndustry.biz}} and it received more pre-orders than The Witcher{{nbsp}}3: Wild Hunt;{{Cite magazine |last=Hetfeld |first=Malindy |date=1 December 2020 |title=Cyberpunk 2077 preorders 'visibly higher' than any Witcher game |url=https://www.pcgamer.com/cyberpunk-2077-preorders-visibly-higher-than-any-witcher-game/ |url-status=live |archive-url=https://web.archive.org/web/20250114021422/https://www.pcgamer.com/cyberpunk-2077-preorders-visibly-higher-than-any-witcher-game/ |archive-date=14 January 2025 |access-date=14 January 2025 |magazine=PC Gamer |language=en |issn=1080-4471}} one third of PC sales were through GOG.com.{{Cite web |last=Jones |first=Ali |date=8 July 2019 |title=A third of Cyberpunk 2077 PC pre-orders have been purchased through GOG |url=https://www.pcgamesn.com/cyberpunk-2077/preorder |url-status=live |archive-url=https://web.archive.org/web/20250114023958/https://www.pcgamesn.com/cyberpunk-2077/preorder |archive-date=14 January 2025 |access-date=14 January 2025 |website=PCGamesN}} In June 2019, the game's pre-orders quickly climbed to the top of Steam's best-seller list in China.{{Cite news |last=Ye |first=Josh |date=10 June 2019 |title=Cyberpunk 2077 is an instant best-seller on Steam in China as pre-orders open |url=https://www.scmp.com/abacus/culture/article/3029408/cyberpunk-2077-instant-best-seller-steam-china-pre-orders-open |url-access=subscription |url-status=live |archive-url=https://web.archive.org/web/20250114021247/https://www.scmp.com/abacus/culture/article/3029408/cyberpunk-2077-instant-best-seller-steam-china-pre-orders-open |archive-date=14 January 2025 |access-date=14 January 2025 |work=South China Morning Post |language=en |issn=1563-9371}} A year later, it had more pre-orders in this country than anywhere else in the world,{{Cite web |last=McGlynn |first=Anthony |date=28 June 2020 |title=Cyberpunk 2077 pre-orders in China reportedly "top the world" |url=https://www.pcgamesn.com/cyberpunk-2077/china |url-status=live |archive-url=https://web.archive.org/web/20240812010220/https://www.pcgamesn.com/cyberpunk-2077/china |archive-date=12 August 2024 |access-date=12 August 2024 |website=PCGamesN |language=en}} despite Cyberpunk 2077 not being approved for sale in China at the time.{{Cite web |last=Chowdhury |first=Samyarup |date=13 December 2020 |title=Cyberpunk 2077 Has Turned Out to Be a Huge Hit in China, Even Without an Official Release |url=https://www.essentiallysports.com/cyberpunk-2077-has-turned-out-to-be-a-huge-hit-in-china-even-without-an-official-release-cd-projekt-red-esports-news/ |url-status=live |archive-url=https://web.archive.org/web/20220118105549/https://www.essentiallysports.com/cyberpunk-2077-has-turned-out-to-be-a-huge-hit-in-china-even-without-an-official-release-cd-projekt-red-esports-news/ |archive-date=18 January 2022 |access-date=18 January 2022 |website=EssentiallySports |language=en}}{{Cite web |last=McGlynn |first=Anthony |date=12 December 2020 |title=Cyberpunk 2077 is a hit in China, despite not having an official release there |url=https://www.pcgamesn.com/cyberpunk-2077/sales-china |url-status=live |archive-url=https://web.archive.org/web/20250114021125/https://www.pcgamesn.com/cyberpunk-2077/sales-china |archive-date=14 January 2025 |access-date=14 January 2025 |website=PCGamesN |language=en}} CD Projekt Red has stated that digital preorders for the title alone recouped the game's production cost as well as the game's 2020 marketing cost.{{Cite web |last=Hall |first=Charlie |date=11 December 2020 |title=Cyberpunk 2077 has already recouped its development costs, CD Projekt says |url=https://www.polygon.com/2020/12/11/22170468/cyberpunk-2077-sales-revenue-cd-projekt |url-status=live |archive-url=https://web.archive.org/web/20250114025003/https://www.polygon.com/2020/12/11/22170468/cyberpunk-2077-sales-revenue-cd-projekt |archive-date=14 January 2025 |access-date=14 January 2025 |website=Polygon}} According to a CD Projekt investors call, sales saw a drastic decline four days after release owing to the technical issues present.{{Cite magazine |last=Rupert |first=Lianna |date=15 December 2020 |title=CDPR Conference Call Reveals Last-Gen Cyberpunk 2077 Neglect, No Refund Agreement In Place |url=https://www.gameinformer.com/2020/12/15/cdpr-conference-call-reveals-last-gen-cyberpunk-2077-neglect-no-refund-agreement-in |url-status=live |archive-url=https://web.archive.org/web/20201215164924/https://www.gameinformer.com/2020/12/15/cdpr-conference-call-reveals-last-gen-cyberpunk-2077-neglect-no-refund-agreement-in |archive-date=15 December 2020 |access-date=15 December 2020 |magazine=Game Informer |issn=1067-6392}} After the launch, analyst estimations for sales over 12 months fell from 30 million to 25.6 million.{{Cite web |last=Ivan |first=Tom |date=16 December 2020 |title=Cyberpunk 2077's troubled launch 'costs CD Projekt founders $1 billion' |url=https://www.videogameschronicle.com/news/cyberpunk-2077s-troubled-launch-costs-cd-projekt-founders-1-billion/ |url-status=live |archive-url=https://web.archive.org/web/20250114025808/https://www.videogameschronicle.com/news/cyberpunk-2077s-troubled-launch-costs-cd-projekt-founders-1-billion/ |archive-date=14 January 2025 |access-date=14 January 2025 |website=Video Games Chronicle |language=en}}{{Cite web |last=Krasuski |first=Konrad |date=15 December 2020 |title=Cyberpunk 2077 Debacle Costs Founders $1 Billion of Wealth |url=https://www.bloomberg.com/news/articles/2020-12-15/cd-projekt-founders-lose-1-billion-as-game-bugs-hurt-reputation |url-access=subscription |url-status=live |archive-url=https://web.archive.org/web/20250114025801/https://www.bloomberg.com/news/articles/2020-12-15/cd-projekt-founders-lose-1-billion-as-game-bugs-hurt-reputation |archive-date=14 January 2025 |access-date=14 January 2025 |website=Bloomberg News |language=en}}
In Japan, the PlayStation 4 version of Cyberpunk 2077 sold an estimated 104,687 physical units during its debut week, making it the second best-selling retail game of the week in the country.{{Cite magazine |date=17 December 2020 |title=【ソフト&ハード週間販売数】Switch『桃鉄』が4週連続で首位に。『サイバーパンク2077』もランクインするなか、PS5は1.1万台をセールス【12/7~12/13】 |url=https://www.famitsu.com/news/202012/17211447.html |url-status=dead |archive-url=https://web.archive.org/web/20240823213048/https://www.famitsu.com/news/202012/17211447.html |archive-date=23 August 2024 |access-date=23 August 2024 |magazine=Famitsu |language=japanese}}{{Cite web |last=Romano |first=Sal |date=17 December 2020 |title=Famitsu Sales: 12/7/20 – 12/13/20 |url=https://www.gematsu.com/2020/12/famitsu-sales-12-7-20-12-13-20 |url-status=live |archive-url=https://web.archive.org/web/20201217131121/https://www.gematsu.com/2020/12/famitsu-sales-12-7-20-12-13-20 |archive-date=17 December 2020 |access-date=17 December 2020 |publisher=Gematsu}} The game passed 13 million units sold in December 2020.{{Cite web |last=Bankhurst |first=Adam |date=23 December 2020 |title=Cyberpunk 2077 Sold Over 13 Million Copies As of December 20, Despite Refunds |url=https://www.ign.com/articles/cyberpunk-2077-sold-over-13-million-copies-since-december-20-despite-refunds |url-status=live |archive-url=https://web.archive.org/web/20250111154736/https://www.ign.com/articles/cyberpunk-2077-sold-over-13-million-copies-since-december-20-despite-refunds |archive-date=11 January 2025 |access-date=11 January 2025 |website=IGN |language=en}}{{Cite news |last=Statt |first=Nick |date=23 December 2020 |title=Cyberpunk 2077 has sold more than 13 million copies, despite launch disaster and refunds |url=https://www.theverge.com/2020/12/22/22195728/cyberpunk-2077-sales-copies-sold-launch-refunds |url-status=live |archive-url=https://web.archive.org/web/20250111154746/https://www.theverge.com/2020/12/22/22195728/cyberpunk-2077-sales-copies-sold-launch-refunds |archive-date=11 January 2025 |access-date=11 January 2025 |work=The Verge |language=en}} It had the biggest digital game launch of all time, selling {{nowrap|10.2 million}} digital units,{{Cite news |date=22 January 2021 |title=Worldwide digital games market: December 2020 |url=https://www.superdataresearch.com/blog/worldwide-digital-games-market |archive-url=https://web.archive.org/web/20210122193846/http://www.superdataresearch.com/blog/worldwide-digital-games-market/ |archive-date=22 January 2021 |access-date=22 January 2021 |work=SuperData Research |publisher=Nielsen Company}} and grossed {{US$|609 million|long=no}} in digital sales by 31 December 2020.{{Cite web |date=6 January 2021 |title=Games and interactive media earnings rose 12% to $139.9B in 2020 |url=https://www.superdataresearch.com/blog/2020-year-in-review |url-access=registration |url-status=dead |archive-url=https://web.archive.org/web/20210127010826/https://www.superdataresearch.com/blog/2020-year-in-review |archive-date=27 January 2021 |access-date=6 January 2021 |website=SuperData Research |publisher=Nielsen Company}} By September 2022, the game had sold over 20 million units.{{Cite magazine |last=Fenlon |first=Wes |date=21 September 2023 |title=How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history |url=https://www.pcgamer.com/how-cyberpunk-2077-clawed-its-way-back-from-disaster-to-complete-one-of-the-greatest-redemption-arcs-in-gaming-history/ |url-status=live |archive-url=https://web.archive.org/web/20250111044324/https://www.pcgamer.com/how-cyberpunk-2077-clawed-its-way-back-from-disaster-to-complete-one-of-the-greatest-redemption-arcs-in-gaming-history/ |archive-date=11 January 2025 |access-date=11 January 2025 |magazine=PC Gamer |language=en |issn=1080-4471}}{{Cite web |last=Plant |first=Logan |date=28 September 2022 |title=Cyberpunk 2077 Passes 20 Million Copies Sold |url=https://www.ign.com/articles/cyberpunk-2077-passes-20-million-copies-sold |url-status=live |archive-url=https://web.archive.org/web/20240921215031/https://www.ign.com/articles/cyberpunk-2077-passes-20-million-copies-sold |archive-date=21 September 2024 |access-date=21 September 2024 |website=IGN |language=en}} As of October 2023, it has sold over 25 million units.{{Cite web |last=Dinsdale |first=Ryan |date=5 October 2023 |title=Cyberpunk 2077 Surpasses 25 Million Units Sold, Outpacing The Witcher 3 |url=https://www.ign.com/articles/cyberpunk-2077-surpasses-25-million-units-sold-outpacing-the-witcher-3 |url-status=live |archive-url=https://web.archive.org/web/20250111154152/https://www.ign.com/articles/cyberpunk-2077-surpasses-25-million-units-sold-outpacing-the-witcher-3 |archive-date=11 January 2025 |access-date=11 January 2025 |website=IGN |language=en}}{{Cite journal |last=Needleman |first=Sarah E. |date=11 January 2024 |title=How a $300 Million Flop Turned Into an Improbable Hit |url=https://www.wsj.com/tech/cyberpunk-2077-videogame-flop-to-hit-58ed2741 |url-status=live |journal=The Wall Street Journal |language=en |issn=1042-9840 |url-access=subscription |archive-url=https://web.archive.org/web/20240602103858/https://www.wsj.com/tech/cyberpunk-2077-videogame-flop-to-hit-58ed2741 |archive-date=2 June 2024 |access-date=2 June 2024}}{{Cite web |last=Ivan |first=Tom |date=5 October 2023 |title=Cyberpunk 2077 clears 25m sales and Phantom Liberty hits 3m in its first week |url=https://www.videogameschronicle.com/news/cyberpunk-2077-clears-25m-sales-and-phantom-liberty-hits-3m-in-one-week/ |url-status=live |archive-url=https://web.archive.org/web/20250109082244/https://www.videogameschronicle.com/news/cyberpunk-2077-clears-25m-sales-and-phantom-liberty-hits-3m-in-one-week/ |archive-date=9 January 2025 |access-date=9 January 2025 |website=Video Games Chronicle |language=en}} CD Projekt announced the game had sold 30 million copies by November 2024,{{Cite web |last=Ivan |first=Tom |date=26 November 2024 |title=New Cyberpunk Netflix animation confirmed as 2077 tops 30 million sales |url=https://www.videogameschronicle.com/news/new-cyberpunk-netflix-animation-announced-as-2077-tops-30-million-sales/ |url-status=live |archive-url=https://web.archive.org/web/20241226023136/https://www.videogameschronicle.com/news/new-cyberpunk-netflix-animation-announced-as-2077-tops-30-million-sales/ |archive-date=26 December 2024 |access-date=26 December 2024 |website=Video Games Chronicle |language=en}}{{Cite web |last=Yin-Poole |first=Wesley |date=27 November 2024 |title=The Witcher 4 Enters Full-Scale Production, Cyberpunk 2077 Hits 30 Million Copies Sold |url=https://www.ign.com/articles/the-witcher-4-enters-full-scale-production-cyberpunk-2077-hits-30-million-copies-sold |url-status=live |archive-url=https://web.archive.org/web/20250109003732/https://www.ign.com/articles/the-witcher-4-enters-full-scale-production-cyberpunk-2077-hits-30-million-copies-sold |archive-date=9 January 2025 |access-date=9 January 2025 |website=IGN |language=en}} making it one of the best-selling games of all time.
In October 2023, CD Projekt Red revealed that they have spent $125 million on Cyberpunk 2077 since launch, accounting for updates and bug fixes.{{Cite web |last=Ezekwe |first=Nnamdi |date=8 October 2023 |title=CD Projekt Spent $125 Million to Save Cyberpunk 2077's Reputation Post-Launch |url=https://www.cbr.com/cd-projekt-spent-125-million-save-cyberpunk-2077-reputation/ |url-status=live |archive-url=https://web.archive.org/web/20250109080908/https://www.cbr.com/cd-projekt-spent-125-million-save-cyberpunk-2077-reputation/ |archive-date=9 January 2025 |access-date=9 January 2025 |website=Comic Book Resources |language=en}}{{Cite web |last=Dinsdale |first=Ryan |date=6 October 2023 |title=CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch |url=https://www.ign.com/articles/cd-projekt-spent-roughly-125-million-turning-cyberpunk-2077-around-post-launch |url-status=live |archive-url=https://web.archive.org/web/20250109080459/https://www.ign.com/articles/cd-projekt-spent-roughly-125-million-turning-cyberpunk-2077-around-post-launch |archive-date=9 January 2025 |access-date=9 January 2025 |website=IGN |language=en}} The base game cost $174 million to develop and $142 million to market, the development and marketing of Phantom Liberty cost roughly $85 million alone.{{Cite web |last=Wood |first=Austin |date=6 October 2023 |title=In its quest to save Cyberpunk 2077, CD Projekt Red spent over $85 million on Phantom Liberty |url=https://www.gamesradar.com/in-its-quest-to-save-cyberpunk-2077-cd-projekt-red-spent-over-dollar85-million-on-phantom-liberty/ |url-status=live |archive-url=https://web.archive.org/web/20250109084648/https://www.gamesradar.com/in-its-quest-to-save-cyberpunk-2077-cd-projekt-red-spent-over-dollar85-million-on-phantom-liberty/ |archive-date=9 January 2025 |access-date=9 January 2025 |website=GamesRadar+ |language=en}}{{Cite web |last=Zwiezen |first=Zack |date=6 October 2023 |title=CD Projekt Red Spent Over $80 Million On A Single Cyberpunk 2077 Expansion |url=https://kotaku.com/cdpr-cyberpunk-2077-dlc-phantom-liberty-budget-2-0-cost-1850904809 |url-status=live |archive-url=https://web.archive.org/web/20231124075613/https://kotaku.com/cdpr-cyberpunk-2077-dlc-phantom-liberty-budget-2-0-cost-1850904809 |archive-date=24 November 2023 |access-date=24 November 2023 |website=Kotaku |language=en}} The game's total production cost is said to have been between $436 million,{{Cite web |last=Porter |first=Matt |date=2 September 2024 |title=GTA 5 cost an insane amount to make—and GTA 6's budget is 8 times bigger |url=https://www.dexerto.com/gta/gta-5-cost-an-insane-amount-to-make-and-gta-6s-budget-is-8-times-bigger-2884680/ |url-status=live |archive-url=https://web.archive.org/web/20250109083041/https://www.dexerto.com/gta/gta-5-cost-an-insane-amount-to-make-and-gta-6s-budget-is-8-times-bigger-2884680/ |archive-date=9 January 2025 |access-date=9 January 2025 |website=Dexerto |language=en}} and $441 million,{{Cite magazine |last=Michael |first=Cale |date=7 January 2025 |title=Call of Duty Games Cost More to Make than You Expect — Budgets Revealed |url=https://www.si.com/esports/call-of-duty/budget-report-reveal |url-status=dead |archive-url=https://web.archive.org/web/20250109173617/https://www.si.com/esports/call-of-duty/budget-report-reveal |archive-date=9 January 2025 |access-date=9 January 2025 |magazine=Sports Illustrated |language=en |issn=0038-822X}} making it one of the most expensive video games to develop.
= Accolades =
In 2013, Cyberpunk 2077{{’}}s teaser received a Golden Trailer Awards nomination in the Best Video Game Trailer category and earned a second nomination in the same category in 2021. In the years leading up to its release, Cyberpunk 2077 was among the most highly anticipated games,{{efn|name=A}} evidenced by winning two consecutive Golden Joystick Awards for Most Wanted Game in 2018 and 2019. At the 2018 Electronic Entertainment Expo, the game garnered over 100 awards,{{efn|name=B}} including accolades for Best Game, Best Xbox One Game, Best PC Game, Best RPG, and the People's Choice award. A month after E3, Cyberpunk 2077 received two Game Critics Awards: Special Commendation for Graphics and Innovation. In early 2020, the character Dexter DeShawn won the Visual Effects Society Awards for Outstanding Animated Character in a Commercial. Mid-year, the game earned two Webby Awards for Best Use of Animation or Motion Graphics and People's Voice. Continuing its streak, in August 2020 at Gamescom, the game won all five of its nominations, including Best PC Game and Best of Gamescom.
In 2021, following its launch, Cyberpunk 2077 received four nominations at the British Academy Games Awards, including two for voice acting: Cherami Leigh as the female V and Carla Tassara as Judy Alvarez. The game earned two nominations at The Game Awards, for Best Score and Music and Best Role Playing Game. It received three nominations at the New York Game Awards and a nomination at four consecutive awards: the SXSW Gaming Awards, D.I.C.E. Awards, Game Developers Choice Awards, and Guild of Music Supervisors Awards. It also earned two nominations at the Visual Effects Society Awards and won the Best Game Trailer Audio category at the Game Audio Network Guild Awards, where it received a total of four nominations.
After an extended period of updates, bug fixes, and the release of the Phantom Liberty expansion, CD Projekt successfully revitalized the Cyberpunk 2077 franchise,{{Cite web |last=Gach |first=Ethan |date=31 March 2023 |title=The Cyberpunk 2077 Revival Just Made CD Projekt Red A Ton Of Money |url=https://kotaku.com/cyberpunk-2077-netflix-edgerunners-phantom-liberty-dlc-1850288163 |url-status=live |archive-url=https://web.archive.org/web/20250115145223/https://kotaku.com/cyberpunk-2077-netflix-edgerunners-phantom-liberty-dlc-1850288163 |archive-date=15 January 2025 |access-date=15 January 2025 |website=Kotaku |language=en}}{{Cite web |last=Dinsdale |first=Ryan |date=3 November 2023 |title=CD Projekt on Reviving Cyberpunk 2077, Phantom Liberty's Success, and the Franchise's Future |url=https://www.ign.com/articles/cd-projekt-on-reviving-cyberpunk-2077-phantom-libertys-success-and-the-franchises-future |url-status=live |archive-url=https://web.archive.org/web/20250115145208/https://www.ign.com/articles/cd-projekt-on-reviving-cyberpunk-2077-phantom-libertys-success-and-the-franchises-future |archive-date=15 January 2025 |access-date=15 January 2025 |website=IGN |language=en}} earning the game its first The Game Awards win in the Best Ongoing Game category, three years after its release.{{Cite magazine |last=Litchfield |first=Ted |date=8 December 2023 |title=Cyberpunk 2077 completes its redemption arc by nabbing its first Game Award three whole years after launch |url=https://www.pcgamer.com/cyberpunk-2077-completes-its-redemption-arc-by-nabbing-its-first-game-award-three-whole-years-after-launch/ |url-status=live |archive-url=https://web.archive.org/web/20241215194552/https://www.pcgamer.com/cyberpunk-2077-completes-its-redemption-arc-by-nabbing-its-first-game-award-three-whole-years-after-launch/ |archive-date=15 December 2024 |access-date=15 December 2024 |magazine=PC Gamer |language=en |issn=1080-4471}} In 2024, Cyberpunk 2077 continued its success by receiving its first British Academy Games Awards in the Evolving Game category. Additionally, the game also won two Steam Awards in the Outstanding Story-Rich Game and Labor of Love categories in 2022 and 2023.
Related media
= Comics =
The World of Cyberpunk{{nbsp}}2077, a 192-page art book,{{Cite web |last=Jovanée |first=Alice |date=21 November 2024 |title=Polygon readers can get exclusive discounts on Fanatical's new book bundles |url=https://www.polygon.com/good-deals/482262/fanatical-cyberpunk-witcher-comic-bundle-sale |url-status=live |archive-url=https://web.archive.org/web/20250111052626/https://www.polygon.com/good-deals/482262/fanatical-cyberpunk-witcher-comic-bundle-sale |archive-date=11 January 2025 |access-date=11 January 2025 |website=Polygon |language=en}} was published by Dark Horse Books in July 2020.{{Cite web |last=Talbot |first=Carrie |date=16 July 2019 |title=Cyberpunk 2077's getting a 200-page lore book |url=https://www.pcgamesn.com/cyberpunk-2077/lore-book |url-status=live |archive-url=https://web.archive.org/web/20250111052048/https://www.pcgamesn.com/cyberpunk-2077/lore-book |archive-date=11 January 2025 |access-date=11 January 2025 |website=PCGamesN |language=en}}{{Cite web |last=Schedeen |first=Jesse |date=9 July 2020 |title=The World of Cyberpunk 2077: Exclusive Preview of Dark Horse's Art Book |url=https://www.ign.com/articles/world-of-cyberpunk-2077-exclusive-preview-artbook-lore-dark-horse |url-status=live |archive-url=https://web.archive.org/web/20250111052103/https://www.ign.com/articles/world-of-cyberpunk-2077-exclusive-preview-artbook-lore-dark-horse |archive-date=11 January 2025 |access-date=11 January 2025 |website=IGN |language=en}} By September of the same year, Dark Horse Comics brought out the first issue of a comic book series called Cyberpunk 2077: Trauma Team with writer Cullen Bunn and illustrator Miguel Valderrama.{{Cite web |last=Sowa |first=Alex |date=25 June 2020 |title=Cyberpunk 2077 World Expands With Trauma Team Comic |url=https://www.cbr.com/cyberpunk-2077-trauma-team-dark-horse-comics/ |url-status=live |archive-url=https://web.archive.org/web/20250111053731/https://www.cbr.com/cyberpunk-2077-trauma-team-dark-horse-comics/ |archive-date=11 January 2025 |access-date=11 January 2025 |website=Comic Book Resources |language=en}}{{Cite web |last=Schedeen |first=Jesse |date=13 August 2020 |title=Cyberpunk 2077: Dark Horse Reveals Exclusive Trauma Team Comic Bundle |url=https://www.ign.com/articles/cyberpunk-2077-trauma-team-comic-dark-horse-exclusive-bundle-art-print |url-status=live |archive-url=https://web.archive.org/web/20250111054125/https://www.ign.com/articles/cyberpunk-2077-trauma-team-comic-dark-horse-exclusive-bundle-art-print |archive-date=11 January 2025 |access-date=11 January 2025 |website=IGN |language=en}} Several other comics set in the world of Cyberpunk 2077 have also been released by the same publisher, including Cyberpunk 2077: Big City Dreams, which won the Hugo Award for Best Graphic Story or Comic in 2023,{{Cite magazine |last=Tor.com |date=23 October 2023 |title=Announcing the Winners of the 2023 Hugo Awards |url=https://reactormag.com/announcing-the-winners-of-the-2023-hugo-awards/ |url-status=live |archive-url=https://web.archive.org/web/20250111055124/https://reactormag.com/announcing-the-winners-of-the-2023-hugo-awards/ |archive-date=11 January 2025 |access-date=11 January 2025 |magazine=Reactor |language=en}}{{Cite web |last=Literary Hub |date=23 October 2023 |title=Here are the winners of the 2023 Hugo Awards. |url=https://lithub.com/here-are-the-winners-of-the-2023-hugo-awards/ |url-status=live |archive-url=https://web.archive.org/web/20250111055052/https://lithub.com/here-are-the-winners-of-the-2023-hugo-awards/ |archive-date=11 January 2025 |access-date=11 January 2025 |website=Literary Hub |language=en}} and Cyberpunk 2077: Blackout (2022).{{Cite web |last=Schedeen |first=Jesse |date=5 July 2022 |title=Cyberpunk 2077: Blackout #2 - Exclusive Preview of the Spinoff Comic |url=https://www.ign.com/articles/cyberpunk-2077-blackout-2-exclusive-preview-dark-horse-comics |url-status=live |archive-url=https://web.archive.org/web/20250111060719/https://www.ign.com/articles/cyberpunk-2077-blackout-2-exclusive-preview-dark-horse-comics |archive-date=11 January 2025 |access-date=11 January 2025 |website=IGN |language=en}}
{{Comics list|
{{Comics list item|Cyberpunk 2077: Trauma Team #1-4|September 09, 2020-December 16, 2020|Story: Cullen Bunn
Art: Miguel Valderrama|{{ISBN|1-50671-601-6}}}}
{{Comics list item|Cyberpunk 2077: You Have My Word #1-4|April 28, 2021-November 16, 2022|Story: Bartosz Sztybor
Art: Jesús Hervás|{{ISBN|1-50672-566-X}}}}
{{Comics list item|Cyberpunk 2077: Blackout #1-4|June 01, 2022-September 07, 2022|Story: Bartosz Sztybor
Art: Roberto Ricci|{{ISBN|1-50672-627-5}}}}
{{Comics list item|Cyberpunk 2077: Your Voice|June 23, 2021|Story: Aleksandra Motyka, Marcin Blacha
Art: Danijel Zezelj|{{ISBN|1-50672-623-2}}}}
{{Comics list item|Cyberpunk 2077: Where's Johnny?|October 20, 2021|Story: Bartosz Sztybor
Art: Giannis Milonogiannis|{{ISBN|1-50672-625-9}}}}
{{Comics list item|Cyberpunk 2077: Big City Dreams|January 12, 2022|Story: Bartosz Sztybor
Art: Filipe Andrade, Alessio Fioriniello|{{ISBN|1-50672-686-0}}}}
{{Comics list item|Cyberpunk 2077: XOXO #1-4|October 18, 2023-January 24, 2024|Story: Bartosz Sztybor
Art: Jakub Rebelka|{{ISBN|1-50672-683-6}}}}
{{Comics list item|Cyberpunk 2077: Kickdown #1-4|July 03, 2024-November 20, 2024|Story: Thomasz Marchewk
Art: Jake Elphick, Tommaso Bennato|{{ISBN|1-50672-684-4}}}}
|nopub=y
}}
File:2023 NYCC Cosplay of Adam Smasher and V from Cyberpunk 2077.jpg 2023]]
= Other =
A card game created alongside publisher CMON Limited, Cyberpunk{{nbsp}}2077{{nbsp}}– Afterlife: The Card Game, was slated for 2020 but has yet to be released; no updating announcements have been made and the card game's future remains uncertain.{{Cite magazine |last=Brown |first=Fraser |date=1 August 2019 |title=Cyberpunk 2077—Afterlife: The Card Game will make you a Night City Fixer |url=https://www.pcgamer.com/cyberpunk-2077afterlife-the-card-game-will-make-you-a-night-city-fixer/ |url-status=live |archive-url=https://web.archive.org/web/20250111070040/https://www.pcgamer.com/cyberpunk-2077afterlife-the-card-game-will-make-you-a-night-city-fixer/ |archive-date=11 January 2025 |access-date=11 January 2025 |magazine=PC Gamer |language=en |issn=1080-4471}}
{{vanchor|Cyberpunk: Edgerunners}}, an anime spin-off collaboration co-produced by CD Projekt Red and Trigger, premiered on 13 September 2022 on Netflix.{{Cite web |last=Petski |first=Denise |date=8 June 2022 |title='Cyberpunk: Edgerunners' Teaser Trailer: First Look At Netflix Anime Series Based On Video Game; Premiere Date |url=https://deadline.com/2022/06/cyberpunk-edgerunners-teaser-trailer-first-look-netflix-anime-series-video-game-1235040841/ |url-status=live |archive-url=https://web.archive.org/web/20220608235306/https://deadline.com/2022/06/cyberpunk-edgerunners-teaser-trailer-first-look-netflix-anime-series-video-game-1235040841/ |archive-date=8 June 2022 |access-date=8 June 2022 |website=Deadline Hollywood}} A second series adaptation was announced during Netflix's Geeked Week event.{{Cite web |last=McWhertor |first=Michael |date=20 September 2024 |title=New Cyberpunk anime coming from Netflix and CD Projekt Red |url=https://www.polygon.com/anime/454036/netflix-new-cyberpunk-anime-announcement-cd-projekt-red |url-status=live |archive-url=https://web.archive.org/web/20250111065419/https://www.polygon.com/anime/454036/netflix-new-cyberpunk-anime-announcement-cd-projekt-red |archive-date=11 January 2025 |access-date=11 January 2025 |website=Polygon |language=en}} In early 2025, an hour-long fan film titled Black Dog was released, a project that later received congratulations from Paweł Sasko, the original game director.{{Cite web |last=Warren |first=Mark |date=10 January 2025 |title=Cyberpunk 2077 fan film offers an extra Johnny Silverhand ending that naturally includes an Arasaka heist, and a key dev on Cyberpunk 2 thinks it's pretty cool |url=https://www.vg247.com/cyberpunk-2077-fan-film-black-dog-alternate-johnny-silverhand-ending |url-status=live |archive-url=https://web.archive.org/web/20250110160653/https://www.vg247.com/cyberpunk-2077-fan-film-black-dog-alternate-johnny-silverhand-ending |archive-date=10 January 2025 |access-date=10 January 2025 |website=VG247 |language=en}}
Sequel
{{Main|Cyberpunk 2}}
A sequel to Cyberpunk 2077 was announced in October 2022.{{Cite web |url=https://www.polygon.com/23387185/cyberpunk-2077-sequel-project-orion-announcement-cd-projekt-red |title=Cyberpunk 2077 sequel Project Orion confirmed by CD Projekt Red |date= October 4, 2022 |first=Nicole |last=Carpenter |work=Polygon |access-date= May 2, 2025 |archive-url= https://web.archive.org/web/20250502192257/https://www.polygon.com/23387185/cyberpunk-2077-sequel-project-orion-announcement-cd-projekt-red |archive-date= May 2, 2025 |url-status=live}} The sequel, currently titled Cyberpunk 2, is being developed with Unreal Engine 5 by CD Projekt's North American studios.{{Cite web |url=https://www.gamespot.com/articles/cyberpunk-2077-sequel-gets-an-update-on-how-its-coming-along/1100-6520849/ |title=Cyberpunk 2077 Sequel Gets An Update On How It's Coming Along |date= February 6, 2024 |first=Eddie |last=Makuch |work=GameSpot |access-date= June 3, 2025 |archive-url= https://web.archive.org/web/20250603234410/https://www.gamespot.com/articles/cyberpunk-2077-sequel-gets-an-update-on-how-its-coming-along/1100-6520849/ |archive-date= June 3, 2025 |url-status=live}}
Notes
{{Notelist}}
References
{{reflist}}
Further reading
{{refbegin|2}}
- {{Cite magazine |last=Byrd |first=Christopher |date=10 December 2021 |title=The Strange, Unfinished Saga of Cyberpunk 2077 |url=https://www.newyorker.com/tech/annals-of-technology/the-strange-unfinished-saga-of-cyberpunk-2077 |url-status=live |archive-url=https://web.archive.org/web/20211223031424/https://www.newyorker.com/tech/annals-of-technology/the-strange-unfinished-saga-of-cyberpunk-2077 |archive-date=23 December 2021 |access-date=22 December 2021 |magazine=The New Yorker |issn= 0028-792X |language=en-US}}
- {{Cite book |last=Batylda |first=Marcin |url=https://books.google.com/books?id=U8zzDwAAQBAJ |title=The World of Cyberpunk 2077 |date=2020 |publisher=Dark Horse Comics |isbn=978-1-5067-1358-8 |location=Milwaukie, Oregon |language=en |lccn=2019041204 |oclc=1123182312}}
- {{cite book |contributor-first= Chris |contributor-last= Lay |author= Chris Lay |contribution= Cyberpunk 2077 as Philosophy: Balancing the (Mystical) Ghost in the (Transhuman) Machine |editor-first1= David Kyle |editor-last1= Johnson |editor-first2= Dean A. |editor-last2= Kowalski |editor-first3= Kimberly S. |editor-last3= Engels |editor-first4= Chris |editor-last4= Lay |date= 2024 |title= The Palgrave Handbook of Popular Culture as Philosophy |language= en |location= Cham, Switzerland |publisher= Palgrave Macmillan |pages= 1789–1810 |doi= 10.1007/978-3-031-24685-2_72 |isbn= 978-3-03-124684-5 |jstor= |oclc= 1356261005 |s2cid= 244315598}}
- {{cite conference|first1= Peter |last1= Ankermann |first2= Oskar |last2= Swierad |first3= Krzysztof |last3= Krzyscin |date= 2021 |title= The Tech and Art of Cyberspaces in Cyberpunk 2077 |language= en |issue= 21 |conference= SIGGRAPH |publisher= Association for Computing Machinery |series= SIGGRAPH '21: ACM SIGGRAPH 2021 Talks |location= New York City |pages= 1–2 |doi= 10.1145/3450623.3464662 |oclc= 9158344421 |s2cid= 236936980}}
- {{cite journal |first= Krzysztof M. |last= Maj |date= 2022 |title= On the pseudo-open world and ludotopian dissonance: A curious case of Cyberpunk 2077 |language= en |volume= 14 |issue= 1 |journal= Journal of Gaming & Virtual Worlds |publisher= Intellect Books |pages= 51–65 |doi= 10.1386/jgvw_00051_1 |issn= 1757-1928 |oclc= 9605290428 |s2cid= 252096571}}
- {{cite journal |first= Michał |last= Kłosiński |date= 2022 |title= Ghosts and mirrors: Devourment by the other in Cyberpunk 2077 |language= en |volume= 14 |issue= 1 |journal= Journal of Gaming & Virtual Worlds |publisher= Intellect Books |pages= 67–84 |doi= 10.1386/jgvw_00052_1 |issn= 1757-1928 |oclc= 9605304720 |s2cid= 252095247}}
- {{cite journal |first1= Miguel Bordallo |last1= López |first2= Constantino Álvarez |last2= Casado |date= 2025 |title= A Cyberpunk 2077 perspective on the prediction and understanding of future technology |language= en |volume= 54 |journal= Entertainment Computing |publisher= Elsevier |doi= 10.1016/j.entcom.2025.100952 |doi-access= free |issn= 1875-953X |oclc= 1438482608 |s2cid= 262465221}}
- {{Cite journal |last1=Siuda |first1=Piotr |last2=Reguła |first2=Dariusz |last3=Majewski |first3=Jakub |last4=Kwapiszewska |first4=Anna |date=2023 |title=Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers: The Case of Cyberpunk 2077 |journal=Games and Culture |language=en |publisher=Sage Publishing |volume=19 |issue=5 |pages=650–669 |doi=10.1177/15554120231173479 |issn=1555-4120 |oclc=9862350797 |s2cid= 258630430}}
{{refend}}
External links
{{sister project links|d=Q3182559|display=Cyberpunk 2077|c=Category:Cyberpunk 2077|n=yes|b=yes|v=no|voy=no|m=no|mw=no|wikt=yes|s=no|q=yes|species=no}}
- {{Official website}}
- {{IMDb title|id=tt3810192}}
- {{YouTube|h=CyberpunkGame|Cyberpunk 2077}}
{{Cyberpunk (game franchise)}}
{{CD Projekt}}
{{Authority control}}
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