Take-Two Interactive#Former 2
{{Short description|American video game holding company}}
{{Redirect|Take-Two||Take Two (disambiguation){{!}}Take Two}}
{{Update|part=2019–present: Studio expansions|reason=Section lacks information on the 2025 Terms of Service controversy, including community reactions and social media discussions, which are significant recent developments for Take-Two Interactive.|date=June 2025}}
{{Use American English|date=October 2021}}
{{Use mdy dates|date=October 2021}}
{{Infobox company
| name = Take-Two Interactive Software, Inc.
| logo = File:Take-Two Interactive Logo.svg
| image = 44th St 6th Av td 26 - 1133 Avenue of the Americas.jpg
| image_caption = Headquarters at 1133 Avenue of the Americas
| type = Public
| traded_as = {{Unbulleted list|{{NASDAQ|TTWO}}|Nasdaq-100 component|S&P 500 component}}
| foundation = {{Start date and age|1993|09|30}}
| founder = Ryan Brant
| hq_location_city = New York City
| hq_location_country = US
| key_people = {{Unbulleted list
| Karl Slatoff (president)
| Lainie Goldstein (CFO)
}}
| industry = Video games
| products = {{Unbulleted list
| BioShock series
| Borderlands series
| Civilization series
| Grand Theft Auto series
| Mafia series
| Max Payne series
| Midnight Club series
| NBA 2K series
| PGA Tour 2K series
| Red Dead series
| WWE 2K series
| XCOM series
}}
| revenue = {{Decrease}} {{US$|5.349 billion|link=yes}}{{cite web|url=https://www.sec.gov/ix?doc=/Archives/edgar/data/946581/000162828024024623/ttwo-20240331.htm |title=Take-Two Interactive Software, Inc. FY 2024 Annual Report (Form 10-K) |date=May 22, 2024|publisher=US Securities and Exchange Commission |access-date=May 22, 2024}}
| revenue_year = 2024
| operating_income = {{nowrap| {{Decrease}} {{US$|-3.59 billion}}}}
| income_year = 2024
| net_income = {{Decrease}} {{US$|-3.74 billion}}
| net_income_year = 2024
| assets = {{Decrease}} {{US$|12.22 billion}}
| assets_year = 2024
| equity = {{Decrease}} {{US$|5.668 billion}}
| equity_year = 2024
| num_employees = {{Increase}} 12,371
| num_employees_year = 2024
| subsid = {{Unbulleted list|2K|Dynamixyz|Ghost Story Games|NBA Take-Two Media (50%)|Rockstar Games|Zynga}}
| website = {{URL|https://www.take2games.com/|take2games.com}}
}}
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.
The company owns three major publishing labels, Rockstar Games, Zynga and 2K, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers, though it sold the label in 2024. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League through NBA Take-Two Media.{{cite web |url=https://www.cnbc.com/video/2018/08/23/esports-hits-court-players-gear-up-nba-2k-league-finals.html |title=Esports hits the court as players gear up for the NBA 2K League finals |website=CNBC |date=August 23, 2018 |access-date=September 5, 2018 |archive-url=https://web.archive.org/web/20180826150229/https://www.cnbc.com/video/2018/08/23/esports-hits-court-players-gear-up-nba-2k-league-finals.html |archive-date=August 26, 2018 |url-status=live}}{{cite web | url=https://variety.com/2025/gaming/news/nba-take-two-media-basketball-1236430512/ | title=NBA, Take-Two Form New Media Company to 'Celebrate' Basketball, Extend Long-Standing Games Pact | date=June 13, 2025 }} Take-Two's combined portfolio includes franchises such as BioShock, Borderlands, Civilization, Grand Theft Auto, NBA 2K, WWE 2K, and Red Dead among others.
As of April 2025, it is one of the largest publicly traded game companies globally with an estimated market cap of {{USD|41 billion|link=https://www.nasdaq.com/market-activity/stocks/ttwo}}.{{cite web |url=https://www.gamedeveloper.com/business/earnings-report-roundup-game-industry-winners-and-losers-in-q4-2017 |title=Earnings report roundup: Game industry winners and losers in Q4 2017 |first=Jon |last=Jordan |website=Gamasutra |date=March 16, 2018 |access-date=September 5, 2018 |archive-url=https://web.archive.org/web/20180826150214/https://www.gamasutra.com/view/news/315575/Earnings_report_roundup_Game_industry_winners_and_losers_in_Q4_2017.php |archive-date=August 26, 2018 |url-status=live}}
{{TOC Limit|3}}
History
= 1993–2000: Formation and initial growth =
Take-Two Interactive was founded by Ryan Ashley Brant (1971-2019), the son of media executive and Interview co-owner Peter Brant. Ryan Brant had attended the Hotchkiss School and the Wharton School of the University of Pennsylvania, graduating in May 1992. He began his career in May 1991, working for his father as the chief operating officer of Stewart, Tabori & Chang, a publisher of illustrated books, until August 1993.{{cite book |title=International Directory of Company Histories |volume=46 |year=2002 |editor-first=Tina |editor-last=Grant |isbn=978-1558624641 |pages=390–391 |publisher=St. James Press}}{{cite web |url=https://www.dignitymemorial.com/obituaries/west-palm-beach-fl/ryan-brant-8226376 |title=Ryan Brant Obituary |date=March 25, 2019 |website=Dignity Memorial |access-date=October 3, 2021 |archive-date=November 11, 2020 |archive-url=https://web.archive.org/web/20201111225727/https://www.dignitymemorial.com/obituaries/west-palm-beach-fl/ryan-brant-8226376 |url-status=live}} As Brant wanted to forge his own path, he decided to create a video game publishing company. He stated "I wanted to get into a business where I could raise capital as a younger guy. In technology, people expect you to be a younger person." An initial {{USD|1.5 million}} in funding was raised from his family and private investors. Take-Two was incorporated under the Delaware General Corporation Law on September 30, 1993, with Brant (21 years old at the time) as chief executive officer (CEO).{{cite web |url=https://www.sec.gov/Archives/edgar/data/946581/0000891554-98-000123.txt |title=Form 10-KSB – Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 for the fiscal year ended October 31, 1997 |date=February 6, 1998 |publisher=Take-Two Interactive |via=EDGAR |access-date=October 3, 2021 |archive-date=October 25, 2012 |archive-url=https://web.archive.org/web/20121025101443/http://www.sec.gov/Archives/edgar/data/946581/0000891554-98-000123.txt |url-status=live}}{{cite web |url=https://www.forbes.com/forbes/2004/0412/064.html |title=Take Who? |first=Neil |last=Weinberg |date=April 12, 2004 |website=Forbes |access-date=October 3, 2021 |archive-date=May 26, 2021 |archive-url=https://web.archive.org/web/20210526154016/https://www.forbes.com/forbes/2004/0412/064.html |url-status=live}} The business was launched with assistance from John Antinori and Mark Seremet.{{cite web |url=https://triblive.com/local/westmoreland/latrobe-hires-local-native-former-ibm-manager-as-new-city-manager/ |title=Latrobe hires local native, former IBM manager as new city manager |first=Jeff |last=Himler |date=November 12, 2019 |website=TribLive |access-date=October 3, 2021 |archive-date=December 14, 2019 |archive-url=https://web.archive.org/web/20191214175301/https://triblive.com/local/westmoreland/latrobe-hires-local-native-former-ibm-manager-as-new-city-manager/ |url-status=live}}{{cite news |url=https://www.newspapers.com/clip/86411844/zoo-casual-video-game-market-proves/ |title=Zoo: Casual video-game market proves lucrative |first=Mike |last=Boyer |newspaper=The Cincinnati Enquirer |date=December 19, 2010 |page=G4 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003165732/https://www.newspapers.com/clip/86411844/zoo-casual-video-game-market-proves/ |url-status=live}} Seremet sold his stake in the company in 1998. Early on, Take-Two had a location in Latrobe, Pennsylvania.{{cite news |url=https://www.newspapers.com/clip/86426199/area-man-joins-firm/ |title=Area Man Joins Firm |newspaper=Latrobe Bulletin |date=August 22, 1995 |page=13 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003190904/https://www.newspapers.com/clip/86426199/area-man-joins-firm/ |url-status=live}} By June 1994, the company had acquired and absorbed InterOptica, a software publisher owned by Wan Chai and headed by Catherine Winchester (later Heald); the latter became Take-Two's first president.{{cite web |url=https://www.scmp.com/article/77741/powerpc-centre-taipei |title=PowerPC centre in Taipei |date=June 14, 1994 |website=South China Morning Post |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003165733/https://www.scmp.com/article/77741/powerpc-centre-taipei |url-status=live}} Later that month, Take-Two struck a deal with GameTek that would see the publisher distribute five of Take-Two's games worldwide.{{cite news |url=https://www.newspapers.com/clip/86412081/partnership-announced/ |title=Partnership announced |newspaper=South Florida Sun Sentinel |date=July 1, 1994 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003165734/https://www.newspapers.com/clip/86412081/partnership-announced/ |url-status=live}}{{cite magazine |url=https://www.wired.com/story/ripper/ |title=Ripper—the Inside Story of the Egregiously Bad Videogame |first=Lisa |last=Wood Shapiro |date=October 9, 2019 |magazine=Wired |access-date=October 3, 2021 |archive-date=January 23, 2021 |archive-url=https://web.archive.org/web/20210123154328/https://www.wired.com/story/ripper/ |url-status=live}}
Starting with Star Crusader in September 1994,{{cite magazine |url=https://archive.org/details/ElectronicEntertainment09Sep1994/page/n75/mode/2up |title=Scouting Report – Gaming News You Can Use |magazine=Electronic Entertainment |issue=75 |publisher=IDG Communications |date=September 1994 |page=74 |via=Internet Archive |access-date=October 3, 2021}} Take-Two found its first major success with games that included full motion video with well-known live actors performing the parts, following the success that Mechadeus had with The Daedalus Encounter which featured Tia Carrere. Take-Two hired Dennis Hopper, among others, to star in parts for Hell: A Cyberpunk Thriller (1994), which sold over 300,000 copies over the following year and established profit for the company. This was followed by Ripper (1996), of which {{USD|625,000}} of its {{USD|2.5 million}} budget was used to hire actors such as Christopher Walken, Karen Allen, and Burgess Meredith. The success of both these games, as well as earlier titles, led to a publishing agreement between Take-Two and Acclaim Entertainment to publish Take-Two's titles, as well as obtaining overseas distribution. Take-Two also secured a license with Sony Computer Entertainment to publish on the PlayStation line of consoles. In February 1995, GameTek acquired a stake in Take-Two, aligning the studio with its own Alternative Reality Technologies.{{cite magazine |url=https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20069%20February%201995/page/113/mode/2up |title=More Breaking News |magazine=Nintendo Power |volume=69 |publisher=Nintendo of America |date=February 1995 |page=113 |via=Internet Archive |access-date=October 3, 2021}} By July 1995, Take-Two had established its head office in the Silicon Alley area of New York City.{{cite news |url=https://www.newspapers.com/clip/86407666/new-media-growth-along-silicon-alley/ |title=New Media Growth Along 'Silicon Alley' |first=Jon |last=Pessah |newspaper=Newsday |date=July 9, 1995 |page=A36 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003165735/https://www.newspapers.com/clip/86407666/new-media-growth-along-silicon-alley/ |url-status=live}} Take-Two expanded in its Latrobe location and, in September 1996, took over the second floor of its office building, which had been occupied by the Chestnut Ridge Chapter of the American Red Cross.{{cite news |url=https://www.newspapers.com/clip/86407390/bulletin-board/ |title=Bulletin Board... |newspaper=Latrobe Bulletin |date=November 16, 1996 |page=4 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003165734/https://www.newspapers.com/clip/86407390/bulletin-board/ |url-status=live}}
Around 1996, the company was making about {{USD|10 million}}, but Brant wanted to further expand the company, and made its first acquisition of Mission Studios and publishing its JetFighter III game in 1996.{{cite web |url=https://www.gamasutra.com/view/feature/130449/the_end_game_how_top_developers_.php |title=The End Game: How Top Developers Sold Their Studios – Part One |first=Dan Lee |last=Rogers |date=March 3, 2004 |website=Gamasutra |access-date=February 3, 2018 |archive-url=https://web.archive.org/web/20170923193804/https://www.gamasutra.com/view/feature/130449/the_end_game_how_top_developers_.php |archive-date=September 23, 2017 |url-status=dead}} Brant decided to secure additional funds for acquisition by taking the company public.{{cite web |url=https://www.thestreet.com/story/10333888/1/take-two-interactive-probe-finds-backdating.html |title=Take-Two Interactive Probe Finds Backdating |date=January 22, 2007 |website=TheStreet |access-date=April 29, 2018 |archive-url=https://web.archive.org/web/20180829175457/https://www.thestreet.com/story/10333888/1/take-two-interactive-probe-finds-backdating.html |archive-date=August 29, 2018 |url-status=live}} The company announced this intent in April 1997, looking to raise {{US$|8.2 million|long=no}}.{{cite news |url=https://www.newspapers.com/clip/84954459/internet-firms-dare-to-share/ |title=Internet firms dare to share |first=George |last=Mannes |newspaper=Daily News |date=April 14, 1997 |page=24 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003165734/https://www.newspapers.com/clip/84954459/internet-firms-dare-to-share/ |url-status=live}} The company had its initial public offering (IPO) on April 15, 1997, being listed under the ticker symbol TTWO on the NASDAQ stock exchange. The opening price was {{US$|5.50|long=no}}, above the expected {{US$|5|long=no}}, and on its first day rose to {{US$|5.75|long=no}}.{{cite news |url=https://www.newspapers.com/clip/84954350/ipos-chase-upturn/ |title=IPOs chase upturn |agency=Dow Jones |newspaper=National Post |date=April 18, 1997 |page=21 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003165735/https://www.newspapers.com/clip/84954350/ipos-chase-upturn/ |url-status=live}} From the IPO, the company gained about {{USD|6.5 million}} along with {{USD|4 million}} on venture fund promissory notes. At this time, Peter Brant had been the largest shareholder in Take-Two at 25% owned through Bridgehampton Investors LP, which also had Ryan Brant as general partner. The additional funds allowed Take-Two to acquire GameTek's European operations, its internal Alternative Reality Technologies studio (later renamed Rockstar Toronto), and the rights to GameTek's Dark Colony, The Quivering, The Reap, Jeopardy! and Wheel of Fortune games.{{cite web |url=https://www.gamespot.com/articles/gametek-assets-sold-to-take-2/1100-2467081/ |title=GameTek Assets Sold to Take 2 |first=Chris |last=Johnston |date=April 26, 2000 |website=GameSpot |access-date=January 20, 2018 |archive-url=https://web.archive.org/web/20171201031624/https://www.gamespot.com/articles/gametek-assets-sold-to-take-2/1100-2467081/ |archive-date=December 1, 2017 |url-status=live}} The company hired Kelly Sumner, a GameTek executive director, as part of this purchase. Additionally, the company acquired Inventory Management Systems, Creative Alliance Group, and Alliance Inventory Management, three video game distribution companies that helped to extend Take-Two's reach into the retail market.
In the same year, Take-Two stepped in as the publisher of Monkey Hero. Its developer, Blam!, had been struggling financially after the game's original publisher, BMG Interactive, was shut down by BMG Entertainment (a unit of Bertelsmann), its parent company.{{cite news |url=https://www.newspapers.com/clip/86414439/bay-areas-developer-shops/ |title=Bay Area's 'developer shops' |first=Matt |last=Beer |newspaper=San Francisco Examiner |date=April 18, 1999 |page=A-15 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003165735/https://www.newspapers.com/clip/86414439/bay-areas-developer-shops/ |url-status=live}} In March 1998, Take-Two acquired all assets of BMG Interactive for 1.85 million shares (16% of Take-Two's common stock), worth about {{USD|14.2 million}}.{{cite web |url=https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878 |title=BMG Interactive Acquired by Take-Two Interactive |website=Telecompaper |access-date=September 5, 2018 |archive-url=https://web.archive.org/web/20180827075418/https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878 |archive-date=August 27, 2018 |url-status=live}}{{cite web |url=https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/ |title=Take 2 Takes BMG |first=Chris |last=Johnston |date=April 28, 2000 |website=GameSpot |access-date=July 18, 2018 |archive-url=https://web.archive.org/web/20180827075250/https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/ |archive-date=August 27, 2018 |url-status=live}} In the previous year, the United Kingdom-based DMA Design and BMG Entertainment had just released Grand Theft Auto, and while it financially performed well but was not a critical success in Europe, it had sparked controversy over the use of violence in video games, with United States Senator Joe Lieberman speaking out strongly against it. Seeing the opportunity to capture attention on the game, Brant had initiated the acquisition of BMG as to acquire the Grand Theft Auto property, and at the same time, contacted BMG's Sam and Dan Houser (both instrumental to getting Grand Theft Auto to market), Terry Donovan, and Jamie King to found a new label within Take-Two, called Rockstar Games for which to develop more titles like it.{{cite web |url=https://www.mcvuk.com/development/sam-houser-hisstory |title=Sam Houser: His-Story |website=Develop |date=August 15, 2008 |access-date=March 17, 2016 |archive-url=https://web.archive.org/web/20190227021329/https://www.mcvuk.com/development/sam-houser-hisstory |archive-date=February 27, 2019 |url-status=dead}}{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |website=GameSpot |date=May 18, 2014 |access-date=September 3, 2018 |archive-url=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archive-date=July 10, 2017 |url-status=live}}{{cite magazine |url=https://www.wired.com/2002/07/rockstar-3/ |title=Why Rockstar Games Rule |first=Logan |last=Hill |date=July 2, 2002 |magazine=Wired |access-date=September 3, 2018 |archive-url=https://web.archive.org/web/20190417132910/https://www.wired.com/2002/07/rockstar-3/ |archive-date=April 17, 2019 |url-status=live}} Electronic Arts' (EA) 2008 CEO, John Riccitiello, stated that, with the establishing of Rockstar, Take-Two effectively invented the "label" corporate structure, which EA followed into in 2008.{{cite web |url=https://www.gamespot.com/articles/dice-08-riccitiello-lords-over-city-state-studio-model/1100-6185814/ |title=D.I.C.E. '08: Riccitiello lords over "city-state" studio model |first=Tor |last=Thorsen |date=February 8, 2008 |website=GameSpot |access-date=September 5, 2018 |archive-url=https://web.archive.org/web/20180904011243/https://www.gamespot.com/articles/dice-08-riccitiello-lords-over-city-state-studio-model/1100-6185814/ |archive-date=September 4, 2018 |url-status=live}} With the rights to Grand Theft Auto, Take-Two expanded its publication into North America, and the game became Take-Two's first financial success with over 1.5 million copies sold.
Take-Two also began taking on distribution capabilities, acquiring various distribution firms such as DirectSoft Australia for the Oceania market. Notably, in August 1998, Take-Two acquired Jack of All Games, an America game distributor, for about {{USD|16.8 million}}. Take-Two subsequently bundled many of its existing and future distribution outlets under the Jack of All Games brand.{{cite web |url=http://www.ign.com/articles/1998/08/25/take-two-acquires-distributor |title=Take Two Acquires Distributor |date=August 24, 1998 |website=IGN |access-date=July 18, 2018 |archive-url=https://web.archive.org/web/20180718234727/http://www.ign.com/articles/1998/08/25/take-two-acquires-distributor |archive-date=July 18, 2018 |url-status=live}}{{cite web |url=https://www.nytimes.com/1998/08/25/business/company-briefs-516651.html |title=COMPANY BRIEFS |date=August 25, 1998 |newspaper=The New York Times |access-date=July 18, 2018 |archive-url=https://web.archive.org/web/20180719000331/https://www.nytimes.com/1998/08/25/business/company-briefs-516651.html |archive-date=July 19, 2018 |url-status=live}}{{cite web |url=http://www.ign.com/articles/1999/02/18/news-briefs-416 |title=News Briefs |date=February 17, 1999 |website=IGN |access-date=July 18, 2018 |archive-url=https://web.archive.org/web/20180718234803/http://www.ign.com/articles/1999/02/18/news-briefs-416 |archive-date=July 18, 2018 |url-status=live}}
In 1999, Take-Two acquired DMA Design (ultimately renamed Rockstar North), and invested into Gathering of Developers and Bungie (eventually transferred over to Microsoft Game Studios).{{cite web |url=https://www.gamespot.com/articles/microsoft-acquires-bungie/1100-2589928/ |title=Microsoft Acquires Bungie |first=Jennifer |last=Ho |date=May 17, 2006 |website=GameSpot |access-date=September 5, 2018 |archive-url=https://web.archive.org/web/20180904011307/https://www.gamespot.com/articles/microsoft-acquires-bungie/1100-2589928/ |archive-date=September 4, 2018 |url-status=live}} In September, the company also acquired Triad Distributors and Global Star Software, a video game distributor and publisher, respectively, both founded in 1993 by Craig McGauley and Damian Cristiani and operating out of the same offices in Concord, Ontario, with the same management team.{{cite web |url=http://www.take2games.com/public/news/article.jhtml?articleid=135 |title=Press Release 9/1/99 |date=September 1, 1999 |publisher=Take-Two Interactive |archive-url=https://web.archive.org/web/20000523001627/http://www.take2games.com/public/news/article.jhtml?articleid=135 |archive-date=May 23, 2000 |url-status=dead}} Israeli developer Pixel Broadband Studios was acquired for {{US$|50.4 million|long=no}} in March 2000,{{cite news |url=https://www.newspapers.com/clip/86410354/take-two-to-buy-video-game-software-firm/ |title=Take-Two to buy video game software firm |newspaper=Star-Gazette |date=March 10, 2000 |page=6A |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003165735/https://www.newspapers.com/clip/86410354/take-two-to-buy-video-game-software-firm/ |url-status=live}} before Take-Two sold it off to Gameplay.com in October that year, receiving {{GBP|34.1 million}} in Gameplay.com shares in return.{{cite news |url=https://www.newspapers.com/clip/86410509/gameplay-picks-up-pixel-for-34m-but/ |title=Gameplay picks up Pixel for £34m but losses mount |first=James |last=McLean |newspaper=Evening Standard |date=October 3, 2000 |page=40 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003160724/https://www.newspapers.com/clip/86410509/gameplay-picks-up-pixel-for-34m-but/ |url-status=live}}{{cite news |url=https://www.newspapers.com/clip/86410652/gameplay-buys-stream-ability/ |title=Gameplay buys stream ability |first=John |last=Cassy |newspaper=The Guardian |date=October 4, 2000 |page=27 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003160725/https://www.newspapers.com/clip/86410652/gameplay-buys-stream-ability/ |url-status=live}}
= 2001–2006: Further acquisitions and regulatory investigations =
File:Take-Two Interactive logo 1999–2005.svg
In February 2001, Brant stepped down as CEO of Take-Two to serve as its chairman, being replaced in the former role by Sumner. Around this time, the company had 658 employees.{{cite news |url=https://www.newspapers.com/clip/86412583/company-profiles-95-take-two/ |title=Company Profiles – 95: Take-Two Interactive Software Inc. |newspaper=Newsday |date=June 4, 2001 |page=C32 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003160805/https://www.newspapers.com/clip/86412583/company-profiles-95-take-two/ |url-status=live}} With Rockstar, Take-Two invested into developments of sequels to Grand Theft Auto, including Grand Theft Auto 2 (1999), and Grand Theft Auto III (2001) along with sequels, Grand Theft Auto: Vice City (2002) and Grand Theft Auto: San Andreas (2004). By 2003, Take-Two had revenues exceeding {{USD|1 billion}}.{{cite web |url=https://money.cnn.com/magazines/fortune/fortune_archive/2005/08/22/8270037/index.htm |title=Sex, Lies, and Videogames |first=Bethany |last=Mclean |date=August 22, 2005 |access-date=September 3, 2018 |website=Fortune |archive-url=https://web.archive.org/web/20150621172255/http://archive.fortune.com/magazines/fortune/fortune_archive/2005/08/22/8270037/index.htm |archive-date=June 21, 2015 |url-status=live}} In 2002, the Take-Two name was dropped as a publishing label when the short-lived publishing label Gotham Games was introduced.{{Cite web |last=IGN |date=2002-07-22 |title=Take-Two Forms Gotham Games |url=https://www.ign.com/articles/2002/07/22/take-two-forms-gotham-games |access-date=2025-01-01 |website=IGN |language=en}} In 2004, Take-Two paid {{US$|22.3 million}} to Infogrames for the rights to the Civilization series.{{cite web |last=Feldman |first=Curt |url=http://www.gamespot.com/pc/strategy/civilization2/news.html?sid=6113971&mode=all |title=Civilization sold off to mystery buyer |website=GameSpot |date=February 29, 1996 |access-date=March 24, 2009 |archive-url=https://web.archive.org/web/20110525081725/http://www.gamespot.com/pc/strategy/civilization2/news.html?sid=6113971&mode=all |archive-date=May 25, 2011 |url-status=live}}{{cite web |last=Thorsen |first=Tor |url=http://www.gamespot.com/pc/strategy/civilizationiv/news.html?sid=6117117 |title=Take-Two takes over Civilization |website=GameSpot |date=October 25, 2005 |access-date=March 24, 2009 |archive-url=https://web.archive.org/web/20110525081908/http://www.gamespot.com/pc/strategy/civilizationiv/news.html?sid=6117117 |archive-date=May 25, 2011 |url-status=live}} The company had also planned to acquire Vivendi Universal Games for {{US$|1 billion|long=no}}.{{cite news |url=https://www.newspapers.com/clip/86413429/game-maker-eyes-vivendi-unit/ |title=Game maker eyes Vivendi unit |first=Matthew |last=Curtin |newspaper=The Orlando Sentinel |date=April 29, 2003 |page=C3 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003160754/https://www.newspapers.com/clip/86413429/game-maker-eyes-vivendi-unit/ |url-status=live}}
In 2005, Take-Two began a host of acquisitions, spending more than {{US$|80 million}} buying game developers.{{cite web |url=https://www.gamespot.com/articles/take-two-reveals-acquisition-prices-hints-at-future-lawsuits/1100-6143447/ |title=Take-Two reveals acquisition prices, hints at future lawsuits |website=GameSpot |date=February 2, 2006 |access-date=December 14, 2010 |archive-url=https://web.archive.org/web/20170226001336/http://www.gamespot.com/articles/take-two-reveals-acquisition-prices-hints-at-future-lawsuits/1100-6143447/ |archive-date=February 26, 2017 |url-status=live}} One of its largest acquisitions was for the development studios Visual Concepts and Kush Games from Sega for about {{USD|32 million}} in January 2005. Both studios had been extensively behind several sports simulation games, branded through ESPN, and typically released updated versions each year, using a 2K brand to differentiate versions (such as ESPN NFL 2K5). In 2004, Take-Two had struck a deal with Sega to help publish these titles. Just prior to Take-Two's acquisition, Electronic Arts announced it had secured the exclusive rights to create video games based on the National Football League (NFL) and a fifteen-year branding deal with ESPN, effectively killing Visual Concepts' own NFL title and devaluing their others games. This decision led Sega to abandon the sports-game market. Take-Two acquired these studios and unique branding (including the 2K brand), as well as negotiated for exclusive rights with Major League Baseball for video games.{{cite web |url=https://www.gamespot.com/articles/sega-officially-out-of-the-sports-game/1100-6117016/ |title=Sega officially out of the sports game |first=Curt |last=Feldman |date=January 24, 2005 |website=GameSpot |access-date=February 3, 2018 |archive-url=https://web.archive.org/web/20171014034622/https://www.gamespot.com/articles/sega-officially-out-of-the-sports-game/1100-6117016/ |archive-date=October 14, 2017 |url-status=live}}{{cite web |url=http://www.ign.com/articles/2005/01/25/take-two-buys-visual-concepts |title=Take Two Buys Visual Concepts |first=David |last=Adams |date=January 24, 2005 |website=IGN |access-date=February 3, 2018 |archive-url=https://web.archive.org/web/20180204001234/http://www.ign.com/articles/2005/01/25/take-two-buys-visual-concepts |archive-date=February 4, 2018 |url-status=live}} A day after announcing these acquisitions, Take-Two established their 2K publishing label to maintain the 2K brand, moving several planned games from their budget software label, Global Star, to 2K. Take-Two further realigned the other existing internal studios — Indie Built, Venom Games, PopTop Software and Frog City Software, and Take-Two Licensing — within this new structure.{{cite web |url=https://www.gamedeveloper.com/game-platforms/take-two-acquires-visual-concepts-announces-2k-games-brand |title=Take-Two Acquires Visual Concepts, Announces 2K Games Brand |first=David |last=Jenkins |date=January 25, 2005 |website=Gamasutra |access-date=February 3, 2018 |archive-url=https://web.archive.org/web/20180204070208/https://www.gamasutra.com/view/news/95818/TakeTwo_Acquires_Visual_Concepts_Announces_2K_Games_Brand.php |archive-date=February 4, 2018 |url-status=live}}
After the formation of 2K, Take-Two completed other major acquisitions. Firaxis Games was acquired in November 2005 for around {{USD|27 million}};{{cite web |url=https://www.wsj.com/articles/videogame-civilization-to-make-inroads-in-classrooms-1466720101 |title=Videogame 'Civilization' to Make Inroads in Classrooms |first=Sarah |last=Needleman |date=June 23, 2016 |access-date=September 4, 2018 |website=The Wall Street Journal |archive-url=https://web.archive.org/web/20180904192056/https://www.wsj.com/articles/videogame-civilization-to-make-inroads-in-classrooms-1466720101 |archive-date=September 4, 2018 |url-status=live}} Take-Two had already supported the studio by using their acquisition of the Civilization license to support publishing of Civilization IV.{{cite web |url=https://www.gamesindustry.biz/articles/firaxis-games-acquired-by-take-two-interactive |title=Firaxis Games acquired by Take-Two Interactive |first=Paul |last=Loughrey |date=November 8, 2005 |access-date=September 4, 2018 |website=GamesIndustry.biz |archive-url=https://web.archive.org/web/20180904225623/https://www.gamesindustry.biz/articles/firaxis-games-acquired-by-take-two-interactive |archive-date=September 4, 2018 |url-status=live}} Irrational Games was acquired around January 2006 for about {{USD|10 million}}, including both its Boston and its Canberra studio. At the time Irrational had already established a publishing deal with Take-Two for their upcoming BioShock game. With the deal, Irrational became part of the 2K label.{{cite web |url=https://www.gamesindustry.biz/articles/take-two-interactive-acquires-irrational-games |title=Take-Two Interactive acquires Irrational Games |first=Ellie |last=Gibson |date=January 10, 2006 |access-date=September 4, 2018 |website=GamesIndustry.biz |archive-url=https://web.archive.org/web/20180904225638/https://www.gamesindustry.biz/articles/take-two-interactive-acquires-irrational-games |archive-date=September 4, 2018 |url-status=live}} It also acquired PAM Development from the Gaia Capital Group for {{US$|11.4 million}}, giving them access to the Top Spin series of tennis games.
However, during this period, the U.S. Securities and Exchange Commission (SEC) began examining Take-Two's business records, based on complaints filed from 2001 that Take-Two's earnings did not seem to match figures of game sales reported by NPD Group. The SEC's formal complaint found that the company had purportedly sold products to distributors as a "parking transaction" for a quarter, as to artificially increase their revenues for investors, which it estimated was a {{USD|60 million}} fraud.{{cite web |url=https://www.nytimes.com/2007/02/15/business/15options.html |title=A Guilty Plea for Options Backdating |first=Matt |last=Richtel |date=February 15, 2007 |access-date=September 3, 2018 |website=The New York Times |archive-url=https://web.archive.org/web/20180903215543/https://www.nytimes.com/2007/02/15/business/15options.html |archive-date=September 3, 2018 |url-status=live}} A lawsuit was filed against Take-Two in December 2001, alleging that the company had lied to shareholders.{{cite news |url=https://www.newspapers.com/clip/86413224/video-game-publisher-lied-to/ |title=Video-game publisher lied to shareholders, suit says |newspaper=The Baltimore Sun |date=December 27, 2001 |page=2C |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003160755/https://www.newspapers.com/clip/86413224/video-game-publisher-lied-to/ |url-status=live}} Take-Two initially restated seven quarters of past financial results in February 2002, then five years in January 2004.{{cite news |url=https://www.newspapers.com/clip/86412951/reports-are-early-warnings-but/ |title=Reports are early warnings, but technique is questioned |first1=Mark |last1=Maremont |first2=William M. |last2=Bulkeley |newspaper=Star Tribune |date=April 21, 2002 |page=D10 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003160809/https://www.newspapers.com/clip/86412951/reports-are-early-warnings-but/ |url-status=live}}{{cite news |url=https://www.newspapers.com/clip/86411638/city-inc/ |title=City Inc. |agency=Associated Press |newspaper=Newsday |date=March 17, 2004 |page=A33 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003160756/https://www.newspapers.com/clip/86411638/city-inc/ |url-status=live}} Brant stepped down as chairman in March, being succeeded by Richard Roedel. After the SEC's issuance of the complaint in 2005, Take-Two agreed to pay a {{USD|7.5 million}} fine, along with Brant and other executives paying fines totaling around {{USD|6.4 million}}. Brant, who had remained with the company in the non-executive role of "Vice President of Production", ultimately resigned from the company in October 2006, following a four-month disability leave due to a bad back.{{cite web |url=http://www.ign.com/articles/2006/10/18/take-two-founder-resigns |title=Take-Two Founder Resigns |first=Daemon |last=Hatfield |date=October 18, 2006 |website=IGN |access-date=July 18, 2018 |archive-url=https://web.archive.org/web/20180903215628/http://www.ign.com/articles/2006/10/18/take-two-founder-resigns |archive-date=September 3, 2018 |url-status=live}}
In 2007, a separate investigation by the SEC found further issues with Brant and two other executives of the company. In an industry-wide sweep against options backdating (receiving shares when they are priced high but backdating their ownership to when they were priced low), the SEC had found Brant had received backdating options of over 2.1 million shares, though he had excised all options upon his 2006 resignation. Brant pleaded guilty to falsifying business records, but agreed to co-operate with the SEC and instead of receiving up to four years in prison, was fined {{USD|7.3 million}} and barred from holding any "control management positions" in a publicly traded company.{{cite web |url=https://www.nytimes.com/2007/08/01/business/worldbusiness/01iht-taketwo.4.6942622.html |title=Take-Two's former chief sentenced to probation in option backdating case |date=August 1, 2007 |access-date=September 3, 2018 |website=The New York Times |archive-url=https://web.archive.org/web/20180903221153/https://www.nytimes.com/2007/08/01/business/worldbusiness/01iht-taketwo.4.6942622.html |archive-date=September 3, 2018 |url-status=live}} Brant died of cardiac arrest in March 2019 at the age of 47.{{cite web |url=https://www.gamesindustry.biz/articles/2019-03-25-take-two-founder-ryan-brant-dies |title=Take-Two founder Ryan Brant dies |first=Brendan |last=Sinclair |date=March 25, 2019 |access-date=March 25, 2019 |website=GamesIndustry.biz |archive-url=https://web.archive.org/web/20190325200305/https://www.gamesindustry.biz/articles/2019-03-25-take-two-founder-ryan-brant-dies |archive-date=March 25, 2019 |url-status=live}}
Further troubling Take-Two during this period was criticism and legal actions taken against the Hot Coffee mod, a user-made modification to Grand Theft Auto: San Andreas that unlocked a hidden graphic sex scene that was built into the game, with concerned politicians and consumers stating the scene belied the game's ESRB content rating. Actions taken against Take-Two included an investigation by the Federal Trade Commission for deceptive advertising, to which Take-Two and Rockstar settled in 2006 on fines for any future violations of content ratings.{{cite web |url=http://www.nbcnews.com/id/13227126/ns/technology_and_science-games/t/grand-theft-auto-publishers-settle-ftc/ |title='Grand Theft Auto' publishers settle with FTC |first=Ron |last=Harris |date=June 9, 2006 |access-date=September 3, 2018 |website=NBC News |archive-url=https://web.archive.org/web/20180903215442/http://www.nbcnews.com/id/13227126/ns/technology_and_science-games/t/grand-theft-auto-publishers-settle-ftc/ |archive-date=September 3, 2018 |url-status=dead}} Take-Two completed a {{USD|20.1 million}} settlement related to class-action lawsuits filed against it in 2005 over the Hot Coffee mod, as well as to a class-action lawsuit brought by shareholders over the options backdating fraud, in September 2009.{{cite web |url=https://artsbeat.blogs.nytimes.com/2009/09/03/four-years-later-grand-theft-auto-lawsuit-is-settled/ |title=Four Years Later, Grand Theft Auto Lawsuit Is Settled |first=David |last=Itzkoff |date=September 3, 2009 |access-date=September 4, 2009 |website=The New York Times |archive-url=https://web.archive.org/web/20091006114532/http://artsbeat.blogs.nytimes.com/2009/09/03/four-years-later-grand-theft-auto-lawsuit-is-settled/ |archive-date=October 6, 2009 |url-status=live}}
= 2007–2008: Shareholder takeover and attempted buy-out =
A fire had damaged part of the Take-Two headquarters building in New York in 2006. In early January 2007, Take-Two relocated the headquarters for 2K to Novato, California to 65,000 square feet of space at Hamilton Landing, an office park that had repurposed the former hangar structures from the Hamilton Army Airfield.{{cite web |url=http://www.barkerpacificgroup.com/pages/news_full-article.php?id=81 |title=Hamilton Landing is flying high |website=Barker Pacific Group |access-date=September 5, 2018 |archive-url=https://web.archive.org/web/20180904121246/http://www.barkerpacificgroup.com/pages/news_full-article.php?id=81 |archive-date=September 4, 2018 |url-status=live}} Later that year in September, Take-Two established a partnership with Nickelodeon and launched a new label, 2K Play, designed for publishing of family-friendly titles alongside 2K's 2K Games and 2K Sports sub-labels, absorbing the remaining publishing duties of the Global Star label.{{cite web |url=https://www.hollywoodreporter.com/news/take-two-nick-team-games-149891 |title=Take-Two, Nick team on games |first=David |last=Ward |date=September 11, 2007 |access-date=September 4, 2018 |agency=Associated Press |website=The Hollywood Reporter |archive-url=https://web.archive.org/web/20180904121236/https://www.hollywoodreporter.com/news/take-two-nick-team-games-149891 |archive-date=September 4, 2018 |url-status=live}} In December 2007, Take-Two established 2K Marin (named after Marin County, where Novato is located) and expanded its presence at Hamilton Landing.{{cite web |url=https://www.gamedeveloper.com/game-platforms/take-two-opens-new-marin-2k-studio |title=Take-Two Opens New Marin 2K Studio |first=Leigh |last=Alexander |date=December 17, 2007 |website=Gamasutra |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180225064810/https://www.gamasutra.com/view/news/107616/TakeTwo_Opens_New_Marin_2K_Studio.php |archive-date=February 25, 2018 |url-status=live}}{{cite web |url=https://www.gamesindustry.biz/articles/take-two-opens-new-californian-studio |title=Take Two opens new Californian studio |first=Matt |last=Martin |date=December 17, 2007 |website=GamesIndustry.biz |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180224173408/https://www.gamesindustry.biz/articles/take-two-opens-new-californian-studio |archive-date=February 24, 2018 |url-status=live}}
File:Strauss Zelnick, 2015 (16339090774).jpg
Due to the various SEC investigations and the Hot Coffee controversy, investors in Take-Two discussed the possibility of taking over the company and ousting the current management at its next board meeting in March 2007. There were also issues with Take-Two failing to make its revenue targets, having lost {{USD|163.3 million}} in 2006.{{cite web |url=https://www.nytimes.com/2007/03/30/technology/30game.html |title=Stockholders Oust Chief at Take-Two |first=Jeremy |last=Peters |date=March 30, 2007 |access-date=September 3, 2018 |website=The New York Times |archive-url=https://web.archive.org/web/20180903215538/https://www.nytimes.com/2007/03/30/technology/30game.html |archive-date=September 3, 2018 |url-status=live}} Investors OppenheimerFunds Inc., S.A.C. Capital Management, Tudor Investment Corp., D.E. Shaw Valence Portfolios and ZelnickMedia held 46% of the company's stock at this point, and were looking to put ZelnickMedia's Strauss Zelnick as the chairman of the board while ousting long-standing management and board members. Zelnick had previously been president and CEO of BMG's North American division at the time of the sale of BMG Interactive to Take-Two, a move he had been against, believing that BMG could have capitalized on the video game sector more. Following BMG, Zelnick had been COO of 20th Century Fox and CEO of Crystal Dynamics. He founded ZelnickMedia in 2001 as a private equity firm to focus on media and interactive entertainment investments.{{cite web |url=https://www.musicbusinessworldwide.com/was-this-the-biggest-mistake-in-the-history-of-the-music-business/ |title=Was This The Biggest Mistake In The History Of The Music Business? |first=Tim |last=Ingram |date=November 11, 2018 |access-date=November 13, 2018 |website=Music Business Worldwide |archive-url=https://web.archive.org/web/20190227021744/https://www.musicbusinessworldwide.com/was-this-the-biggest-mistake-in-the-history-of-the-music-business/ |archive-date=February 27, 2019 |url-status=live}} Industry analyst Michael Pachter stated that a takeover would be best for Take-Two, as the present management "completely abdicated any responsibility for the oversight of the options-granting policy. A more responsible board would have committed hari-kari."{{cite web |url=https://www.reuters.com/article/us-taketwo-sac/take-two-investors-plan-board-takeover-idUSN0720216920070308 |title=Take-Two investors plan board takeover |first1=Lisa |last1=Baertlein |first2=Ritsuko |last2=Ando |date=March 7, 2007 |access-date=September 3, 2018 |website=Reuters |archive-url=https://web.archive.org/web/20180903215449/https://www.reuters.com/article/us-taketwo-sac/take-two-investors-plan-board-takeover-idUSN0720216920070308 |archive-date=September 3, 2018 |url-status=live}} CEO Paul Eibeler, who had replaced Brant after his resignation, had tried to find a buyer for Take-Two after the investors filed their intent with the SEC. Among the potential buyers were EA,{{cite web |url=https://www.gamasutra.com/view/news/108548/QA_EA_CEO_John_Riccitiello_On_The_TakeTwo_Offer.php |title=Q&A: EA CEO John Riccitiello On The Take-Two Offer |first=Christian |last=Nutt |date=February 25, 2008 |access-date=September 3, 2018 |website=Gamasutra |archive-url=https://web.archive.org/web/20180903215441/http://www.gamasutra.com/view/news/108548/QA_EA_CEO_John_Riccitiello_On_The_TakeTwo_Offer.php |archive-date=September 3, 2018 |url-status=dead}} but a deal could not be negotiated before the meeting. The takeover was successfully agreed to by stockholders on March 29, 2007, with Zelnick naming Ben Feder, a partner at ZelnickMedia, as the new CEO. {{As of|2015|7}}, Strauss Zelnick is the largest single shareholder by voting power.{{cite web |url=http://fortune.com/2015/07/01/strauss-zelnick-take-two/ |title=Take-Two's Strauss Zelnick publishes big games, but doesn't play them |first=Chris |last=Morris |website=Fortune |access-date=June 16, 2017 |archive-url=https://web.archive.org/web/20170605204708/http://fortune.com/2015/07/01/strauss-zelnick-take-two/ |archive-date=June 5, 2017 |url-status=live}}
The company announced a major restructuring in mid-2007, following the takeover. With the move of the 2K labels to Novato, the executive, management, distribution and sales areas were evaluated to align these by business discipline rather than geography.{{cite web |url=https://www.gamedeveloper.com/game-platforms/take-two-announces-restructuring-plans-new-cfo |title=Take-Two Announces Restructuring Plans, New CFO |first=Brandon |last=Boyer |date=June 11, 2007 |access-date=September 10, 2018 |website=Gamasutra |archive-url=https://web.archive.org/web/20180910204637/http://www.gamasutra.com/php-bin/news_index.php?story=14290 |archive-date=September 10, 2018 |url-status=live}} Subsequently, the company let go about 5 to 15% of its approximately 2100 employees, closed down some of its European offices and centralizing these in its Geneva location, and looked to get out of the distribution market by looking for buyers of Jack of All Games.{{cite web |url=https://www.gamedeveloper.com/game-platforms/take-two-clarifies-staff-shifts-analyst-speculates-on-sale |title=Take-Two Clarifies Staff Shifts, Analyst Speculates On Sale |first=Brandon |last=Boyer |date=June 14, 2007 |access-date=September 10, 2018 |website=Gamasutra |archive-url=https://web.archive.org/web/20180910204657/http://www.gamasutra.com/php-bin/news_index.php?story=14223 |archive-date=September 10, 2018 |url-status=live}}{{cite web |url=https://www.gamedeveloper.com/game-platforms/report-take-two-to-announce-major-european-layoffs |title=Report: Take-Two To Announce Major European Layoffs |first=Jason |last=Dubson |date=June 15, 2007 |access-date=September 10, 2018 |website=Gamasutra |archive-url=https://web.archive.org/web/20180910204647/http://www.gamasutra.com/php-bin/news_index.php?story=14340 |archive-date=September 10, 2018 |url-status=live}}
In mid-February 2008, EA made a {{US$|25}}-per-share all-cash transaction offer worth around {{USD|1.9 billion}}{{cite web |url=https://arstechnica.com/gaming/2008/02/eas-bid-for-take-two-is-bad-news-for-sports-gaming/ |title=EA's $2 billion bid for Take Two bad news for sports gaming |website=Ars Technica |date=February 25, 2008 |access-date=June 15, 2017 |archive-url=https://web.archive.org/web/20170922095835/https://arstechnica.com/gaming/2008/02/eas-bid-for-take-two-is-bad-news-for-sports-gaming/ |archive-date=September 22, 2017 |url-status=live}} to the board of Take-Two, subsequently revising it to {{US$|26}} per share after being rejected and making the offer known to the public.{{cite web |last=Terdiman |first=Daniel |url=https://www.cnet.com/news/ea-tries-to-buy-take-two-to-keep-its-top-spot/ |title=EA tries to buy Take-Two to keep its top spot |website=CNET |date=February 24, 2008 |access-date=March 24, 2009 |archive-url=https://web.archive.org/web/20150923230748/http://www.cnet.com/news/ea-tries-to-buy-take-two-to-keep-its-top-spot/ |archive-date=September 23, 2015 |url-status=live}} At the time, Take-Two's stock was valued around {{US$|10}} per share.{{cite web |url=https://www.gamespot.com/articles/take-two-ceo-resigns-chairman-taking-over/1100-6283246/ |title=Take-Two CEO resigns, chairman taking over |first=Tor |last=Thorsen |date=October 29, 2010 |access-date=September 5, 2018 |website=GameSpot |archive-url=https://web.archive.org/web/20180905180145/https://www.gamespot.com/articles/take-two-ceo-resigns-chairman-taking-over/1100-6283246/ |archive-date=September 5, 2018 |url-status=live}} EA CEO John Riccitiello said that EA had previously considered a deal for Take-Two in the previous year when they were approached by Eibeler, however, with Activision's acquisition of Vivendi Games in December 2007, EA was looking to resecure itself as one of the top video game publishers with the acquisition of Take-Two. While Take-Two had been discussing the potential of a buyout to a large media company after the shareholder takeover, Zelnick and the board rejected the offer, with Zelnick stating "We didn't slam the door, we just said look, the price is not right and the time is wrong".{{cite web |url=https://www.cnbc.com/2008/02/25/taketwo-rejects-electronic-arts-19-billion-offer.html |title=Take-Two Rejects Electronic Arts' $1.9 Billion Offer |website=Reuters |via=CNBC |date=February 25, 2007 |access-date=September 3, 2018 |archive-url=https://web.archive.org/web/20180903215504/https://www.cnbc.com/id/23332933 |archive-date=September 3, 2018 |url-status=live}} Take-Two offered to discuss the offer after Grand Theft Auto IV{{'s}} release on April 29, 2008, which many considered to be the lucrative property that EA desired. An acquisition would have ended EA's main competition in sports video games.{{cite web |url=http://www.ign.com/articles/2008/02/27/if-ea-bought-2k |title=If EA Bought 2K |website=IGN |date=January 6, 2008 |access-date=March 24, 2009 |archive-url=https://web.archive.org/web/20120922004127/http://www.ign.com/articles/2008/02/27/if-ea-bought-2k |archive-date=September 22, 2012 |url-status=live}} EA continued to extend its bid offer throughout 2008, but by September 2008, EA decided to back away and let the offer expire, as Take-Two continued to call EA's cash offer as inadequate.{{cite web |url=https://www.reuters.com/article/us-taketwo-electronicarts/electronic-arts-ends-merger-talks-with-take-two-idUSN1439228620080915 |title=Electronic Arts ends merger talks with Take Two |first=Anupreeta |last=Das |date=September 14, 2008 |access-date=September 3, 2018 |website=Reuters |archive-url=https://web.archive.org/web/20180903215441/https://www.reuters.com/article/us-taketwo-electronicarts/electronic-arts-ends-merger-talks-with-take-two-idUSN1439228620080915 |archive-date=September 3, 2018 |url-status=live}}
= 2008–2018: Continued growth =
In September 2008, Take-Two established an outsourcing agreement with Ditan Distribution LLC, at the time owned by Cinram, a Canadian manufacturer of optical media. Through the agreement, Take-Two offloaded all distributing duties from Jack of All Games to Ditan, while establishing the means for Jack of All Games to license and distribute third-party titles.{{cite web |url=https://www.gamedeveloper.com/game-platforms/take-two-ditan-enter-distribution-agreement |title=Take-Two, Ditan Enter Distribution Agreement |first=Eric |last=Caoili |website=Gamasutra |access-date=July 18, 2018 |archive-url=https://web.archive.org/web/20180718234645/https://www.gamasutra.com/view/news/20157/TakeTwo_Ditan_Enter_Distribution_Agreement.php |archive-date=July 18, 2018 |url-status=live}} Subsequently, in December 2009, Take-Two sold Jack of All Games to Synnex for about {{USD|43 million}}, leaving the distribution market and focusing solely on development and publishing.{{cite web |url=https://kotaku.com/5431662/take-two-sells-off-jack-of-all-games-goes-all-in-on-publishing |title=Take-Two Sells Off Jack Of All Games, Goes All In On Publishing |first=Michael |last=McWhertor |date=December 21, 2009 |access-date=September 5, 2018 |website=Kotaku |archive-url=https://web.archive.org/web/20180718234556/https://kotaku.com/5431662/take-two-sells-off-jack-of-all-games-goes-all-in-on-publishing |archive-date=July 18, 2018 |url-status=live}}
In 2010, Ben Feder stepped down as CEO, and was replaced by Zelnick, who remains the company's chairman and CEO.{{cite web |url=http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/10/take-two-chief-executive-exits-to-be-replaced-by-chairman-strauss-zelnick.html |title=Take-Two chief executive exits, to be replaced by chairman Strauss Zelnick |last=Fritz |first=Ben |date=October 29, 2010 |website=Los Angeles Times |access-date=October 31, 2010 |archive-url=https://web.archive.org/web/20101031100059/http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/10/take-two-chief-executive-exits-to-be-replaced-by-chairman-strauss-zelnick.html |archive-date=October 31, 2010 |url-status=live}} In January 2013, while being dissolved, THQ sold the rights of the WWE wrestling games series to Take-Two.{{cite web |url=http://www.ign.com/articles/2013/02/14/take-two-confirms-wwe-publishing-deal?abthid=511c43b22fe21f0c48000008 |title=Take-Two Confirms WWE Publishing Deal |website=IGN |last=Goldfarb |first=Andrew |date=February 14, 2013 |access-date=February 16, 2013 |quote=We can confirm that we have entered into an agreement to publish the WWE video game series that is developed by Yukes. |archive-url=https://web.archive.org/web/20140223063238/http://www.ign.com/articles/2013/02/14/take-two-confirms-wwe-publishing-deal?abthid=511c43b22fe21f0c48000008 |archive-date=February 23, 2014 |url-status=live}} Subsequently, 2K Sports has published annual WWE 2K games as part of its lineup.
Around 2013, Take-Two began to repurchase about 7.5 million outstanding shares of the company (about 10%), based on the company's projections that it would remain profitable over the next several years. As part of this, the company bought back around 12 million shares owned by Carl Icahn, about 11% of the total shares, for about {{USD|203 million}}. Icahn had been seen as favoring selling the company to a buyer. This subsequently led to three board members who had been recommended on the board by Icahn to resign.{{cite web |url=https://dealbook.nytimes.com/2013/11/26/take-two-interactive-software-buys-back-icahn-stake/ |title=Take-Two Interactive Buys Back Icahn Stake |first=Rachel |last=Abrams |date=November 26, 2013 |access-date=September 5, 2018 |website=The New York Times |archive-url=https://web.archive.org/web/20180906014037/https://dealbook.nytimes.com/2013/11/26/take-two-interactive-software-buys-back-icahn-stake/ |archive-date=September 6, 2018 |url-status=live}} The move to buy back shares was seen by analysts of the company's assurance in Grand Theft Auto V, which was released in September 2013. Grand Theft Auto V has since sold nearly 100 million units by 2018, making it one of the most successful video games ever and bringing an estimated {{USD|6 billion}} to Take-Two, increasing its stock value by more than 600%.{{cite web |url=https://www.fool.com/investing/2018/08/27/take-two-interactive-has-big-expectations-for-upco.aspx |title=Take-Two Interactive Has Big Expectations for Upcoming Releases |first=John |last=Ballard |date=August 27, 2018 |access-date=September 10, 2018 |website=The Motley Fool |archive-url=https://web.archive.org/web/20180911044443/https://www.fool.com/investing/2018/08/27/take-two-interactive-has-big-expectations-for-upco.aspx |archive-date=September 11, 2018 |url-status=live}}
In December 2013, former Marvel editor-in-chief Bill Jemas announced that he had joined Take-Two to start a "graphic fiction imprint".{{cite web |url=https://www.bleedingcool.com/2013/12/16/bill-jemas-joins-take-two-interactive-to-start-a-graphic-fiction-imprint/ |title=Bill Jemas Joins Take Two Interactive, To Start A "Graphic Fiction Imprint" |website=Bleeding Cool |last=Johnston |first=Rich |date=December 16, 2013 |access-date=January 14, 2014 |archive-url=https://web.archive.org/web/20140120035342/http://www.bleedingcool.com/2013/12/16/bill-jemas-joins-take-two-interactive-to-start-a-graphic-fiction-imprint |archive-date=January 20, 2014 |url-status=live}} The imprint, Double Take Comics, was launched in October 2014,{{cite web |url=https://www.newsarama.com/22606-bill-jemas-new-double-take-ready-to-launch-with-zombies.html |title=BILL JEMAS' New DOUBLE TAKE Ready to Launch with Zombies |first=Chris |last=Arrant |date=October 30, 2014 |website=Newsarama |access-date=February 12, 2018 |archive-url=https://web.archive.org/web/20180212201837/https://www.newsarama.com/22606-bill-jemas-new-double-take-ready-to-launch-with-zombies.html |archive-date=February 12, 2018 |url-status=live}} but ultimately was not successful and was shuttered in November 2016.{{cite magazine |url=https://www.pcgamer.com/take-twos-comic-book-arm-to-close-xcom-civilisation-and-bioshock-combined-universe-was-almost-a-thing/ |title=Take-Two's comic book arm to close – XCom, Civilization and Bioshock combined universe was almost a thing |first=Joe |last=Donnelly |date=November 3, 2016 |magazine=PC Gamer |access-date=February 12, 2018 |archive-url=https://web.archive.org/web/20180212201741/https://www.pcgamer.com/take-twos-comic-book-arm-to-close-xcom-civilisation-and-bioshock-combined-universe-was-almost-a-thing/ |archive-date=February 12, 2018 |url-status=live}} Leslie Benzies, former President of Rockstar North, took sabbatical leave from Rockstar on September 1, 2014. In January 2016 it was announced that he had left the company.{{cite web |url=http://kotaku.com/rockstar-north-boss-leslie-benzies-is-out-after-nearly-1752495562 |title=Rockstar North Boss Leslie Benzies Is Out After Nearly Two Decades |last=Klepek |first=Patrick |website=Kotaku |date=January 12, 2016 |access-date=January 13, 2016 |archive-url=https://web.archive.org/web/20190831225629/https://kotaku.com/rockstar-north-boss-leslie-benzies-is-out-after-nearly-1752495562 |archive-date=August 31, 2019 |url-status=live}} On April 12, 2016, Benzies started legal action against Rockstar and Take-Two claiming $150 million in unpaid royalties.{{cite web |last1=Campbell |first1=Colin |title=The great Grand Theft Auto lawsuit explained |url=http://www.polygon.com/2016/4/14/11428072/the-great-grand-theft-auto-lawsuit-explained |website=Polygon |date=April 14, 2016 |access-date=April 15, 2016 |archive-url=https://web.archive.org/web/20190619161451/https://www.polygon.com/2016/4/14/11428072/the-great-grand-theft-auto-lawsuit-explained |archive-date=June 19, 2019 |url-status=live}} Take-Two had invested into mobile-game developer Scopely in July 2016.{{cite web |url=https://variety.com/2016/digital/games/scopely-funding-55-million-1201823095/ |title=Mobile-Game Maker Scopely Raises $55 Million |first=Todd |last=Spangler |date=July 26, 2016 |access-date=October 25, 2017 |archive-url=https://web.archive.org/web/20171019004853/http://variety.com/2016/digital/games/scopely-funding-55-million-1201823095/ |archive-date=October 19, 2017 |url-status=live}} On February 1, 2017, the company acquired social and mobile game developer Social Point for about {{USD|250 million}} to enter into the mobile gaming industry.{{cite web |url=https://techcrunch.com/2017/02/01/take-two-buys-mobile-gaming-publisher-social-point-for-up-to-276m/ |title=Take-Two moves into mobile games, buys Social Point for up to $276M – TechCrunch |first=Ingrid |last=Lunden |date=February 2017 |access-date=June 16, 2017 |archive-url=https://web.archive.org/web/20170808153410/https://techcrunch.com/2017/02/01/take-two-buys-mobile-gaming-publisher-social-point-for-up-to-276m/ |archive-date=August 8, 2017 |url-status=live}}{{cite web |url=https://www.businesswire.com/news/home/20170201005224/en/Take-Two-Interactive-Software-Acquires-Mobile-Game-Developer |title=Take-Two Interactive Software Acquires Mobile Game Developer Social Point |publisher=Take-Two Interactive |via=Business Wire |date=February 2017 |access-date=June 16, 2017 |archive-url=https://web.archive.org/web/20170630004516/http://www.businesswire.com/news/home/20170201005224/en/Take-Two-Interactive-Software-Acquires-Mobile-Game-Developer |archive-date=June 30, 2017 |url-status=live}}{{cite web |url=https://www.gamesindustry.biz/articles/2017-02-01-take-two-acquires-mobile-developer-social-point-for-usd250m |title=Take-Two acquires mobile developer Social Point for $250m |first=Christopher |last=Dring |date=February 1, 2017 |access-date=September 4, 2018 |website=GamesIndustry.biz |archive-url=https://web.archive.org/web/20180904191949/https://www.gamesindustry.biz/articles/2017-02-01-take-two-acquires-mobile-developer-social-point-for-usd250m |archive-date=September 4, 2018 |url-status=live}}
In that same month, Take-Two and the National Basketball Association (NBA) announced a partnership to create the NBA 2K League, a professional eSports league based on the NBA 2K games, and the first eSports league to be managed by a professional sports league. Teams for the League are to be partially sponsored by existing NBA teams, so that there would be eSports equivalent teams for each of the thirty professional NBA teams. The inaugural season is planned to launch in May 2018.{{cite web |url=https://www.wsj.com/articles/nba-take-two-to-create-professional-videogame-league-1486616461 |title=NBA, Take-Two to Create Professional Videogame League |first=Sarah |last=Needleman |date=February 9, 2017 |access-date=December 14, 2017 |website=The Wall Street Journal |archive-url=https://web.archive.org/web/20171215000646/https://www.wsj.com/articles/nba-take-two-to-create-professional-videogame-league-1486616461 |archive-date=December 15, 2017 |url-status=live}}
On May 31, 2017, Take-Two Interactive acquired Kerbal Space Program.{{cite web |url=https://www.businesswire.com/news/home/20170531005439/en/Take-Two-Interactive-Software-Acquires-Kerbal-Space-Program |title=Take-Two Interactive Software, Inc. Acquires Kerbal Space Program |publisher=Take-Two Interactive |via=Business Wire |date=May 31, 2017 |access-date=June 16, 2017 |archive-url=https://web.archive.org/web/20170603231723/http://www.businesswire.com/news/home/20170531005439/en/Take-Two-Interactive-Software-Acquires-Kerbal-Space-Program |archive-date=June 3, 2017 |url-status=live}} Later, Take-Two announced the formation of its Private Division publishing label on December 14, 2017. Private Division was established to fund and publish games by mid-size independent development studios, such as Kerbal Space Program, and had four planned games from separate studios at its launch.{{cite web |url=https://www.gamesindustry.biz/articles/2017-12-14-with-private-division-take-two-wants-to-empower-a-new-breed-of-indie-studio |title=With Private Division, Take-Two wants to empower a new breed of indie developer |first=Matthew |last=Handrahan |date=December 14, 2017 |access-date=December 14, 2017 |website=GamesIndustry.biz |archive-url=https://web.archive.org/web/20171214151530/http://www.gamesindustry.biz/articles/2017-12-14-with-private-division-take-two-wants-to-empower-a-new-breed-of-indie-studio |archive-date=December 14, 2017 |url-status=live}}{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2017/12/14/take-two-announces-new-publishing-label-private-division.aspx |title=The Inside Story Of Take-Two's New Publishing Label, Private Division |first=Matt |last=Bertz |date=December 14, 2017 |access-date=December 14, 2017 |magazine=Game Informer |archive-url=https://web.archive.org/web/20171215005852/http://www.gameinformer.com/b/features/archive/2017/12/14/take-two-announces-new-publishing-label-private-division.aspx |archive-date=December 15, 2017 |url-status=live}}
The company completed its move of its New York headquarters from NoHo to more than 61,000 square feet of space in Bryant Park in early 2018.{{cite web |url=https://commercialobserver.com/2016/12/take-two-interactive-software-takes-two-floors-at-1133-avenue-of-the-americas/ |title=Take-Two Interactive Takes Two Floors at 1133 Avenue of the Americas |date=December 20, 2016 |website=Commercial Observer |access-date=September 5, 2018 |archive-url=https://web.archive.org/web/20180904192227/https://commercialobserver.com/2016/12/take-two-interactive-software-takes-two-floors-at-1133-avenue-of-the-americas/ |archive-date=September 4, 2018 |url-status=live}} According to Dan Houser, Rockstar Games required to expand in the two companies' shared headquarters and thus asked the Take-Two executives to move.{{cite web |url=http://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html |title=How the West Was Digitized: The making of Rockstar Games' Red Dead Redemption 2 |first=Harold |last=Goldberg |date=October 15, 2018 |website=Vulture |access-date=October 20, 2018 |archive-url=https://web.archive.org/web/20181017150109/http://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html |archive-date=October 17, 2018 |url-status=live}} On March 8, 2018, Zelnick attended a White House meeting held by the 45th president of the United States, Donald Trump, along with various other attendees involved with the video game industry, and members of Congress, to discuss video game violence in the wake of the Stoneman Douglas High School shooting.{{cite web |url=https://www.cbsnews.com/news/trump-video-game-meeting-who-is-attending-today-2018-03-08/ |title=Trump's video game meeting: Who's attending? |first=Leah |last=Millis |date=March 8, 2018 |website=CBS News |access-date=March 8, 2018 |archive-url=https://web.archive.org/web/20180309120356/https://www.cbsnews.com/news/trump-video-game-meeting-who-is-attending-today-2018-03-08/ |archive-date=March 9, 2018 |url-status=live}}
On March 9, 2018, S&P Global announced the addition of Take-Two Interactive to the S&P 500, joining two other major video game publishers EA and Activision Blizzard.{{cite web |url=https://www.wsj.com/articles/take-two-svb-financial-and-nektar-therapeutics-to-join-s-p-500-1520639499 |title=Take-Two, SVB Financial and Nektar Therapeutics to Join S&P 500 |first=Maria |last=Armental |date=March 9, 2018 |access-date=September 4, 2018 |website=The Wall Street Journal |archive-url=https://web.archive.org/web/20180905102106/https://www.wsj.com/articles/take-two-svb-financial-and-nektar-therapeutics-to-join-s-p-500-1520639499 |archive-date=September 5, 2018 |url-status=live}} Similar to the situation in 2013, Take-Two started buying back around {{USD|308 million}} of its stock (estimated to be about 2.5% of the outstanding stock), predicated on similar expectations that Red Dead Redemption 2, to be released in October 2018, would similarly boost the company's profits as Grand Theft Auto V had done.
On March 29, 2018, Benzies' litigation against Rockstar and Take-Two suffered a significant setback when the companies succeeded in dismissing 12 out of 18 of his claims, though the court did rule that Benzies "remains entitled to receive certain royalties" as part of his compensation.{{cite web |url=http://www.apprenticeship.ie/ |title=A central route to skills development in Ireland |access-date=November 30, 2019 |archive-url=https://web.archive.org/web/20160809132747/http://www.apprenticeship.ie/ |archive-date=August 9, 2016 |url-status=live}}{{cite web |url=https://law.justia.com/cases/new-york/appellate-division-first-department/2018/651920-16-5396-5395.html |title=Benzies v Take-Two Interactive Software, Inc |access-date=October 7, 2019 |archive-url=https://web.archive.org/web/20190525144812/https://law.justia.com/cases/new-york/appellate-division-first-department/2018/651920-16-5396-5395.html |archive-date=May 25, 2019 |url-status=live}}{{cite web |url=https://www.gamesindustry.biz/articles/2018-04-09-former-gta-producer-suffers-setback-in-usd150m-lawsuit-against-take-two |title=Former GTA producer suffers setback in $150m lawsuit against Take Two |date=April 9, 2018 |access-date=October 7, 2019 |archive-url=https://web.archive.org/web/20190825145624/https://www.gamesindustry.biz/articles/2018-04-09-former-gta-producer-suffers-setback-in-usd150m-lawsuit-against-take-two |archive-date=August 25, 2019 |url-status=live}}
Sometime in 2018, Take-Two levied a legal warning against Benzies' new company Royal Circus Games, citing the similarity of its acronym (RCG) to Rockstar Games (RSG) as an infringement of intellectual property; due to this, Benzies later renamed his company Build a Rocket Boy Games in October 2018. Take-Two had also decried their employment of Rockstar North staff as a deceptive tactic to create an affiliation between them.{{cite web |url=https://www.scotsman.com/news/grand-theft-auto-pioneer-accused-of-poaching-staff-in-court-battle-1-4852324 |title=Grand Theft Auto pioneer accused of poaching staff in court battle |first=Martyn |last=McLaughlin |date=January 5, 2019 |website=The Scotsman |archive-date=January 6, 2019 |archive-url=https://web.archive.org/web/20190106042405/https://www.scotsman.com/news/grand-theft-auto-pioneer-accused-of-poaching-staff-in-court-battle-1-4852324 |url-status=live}}
Take-Two and the NBA signed a seven-year, {{USD|1.1 billion}} licensing deal to extend Take-Two's rights to develop the NBA 2K games in January 2019. Analysts estimated that this represented at least 15% of Take-Two's revenue from the sale of NBA 2K games, atypical of other license deals, due to the growing popularity of the series.{{cite web |url=https://www.wsj.com/articles/nba-take-two-ink-licensing-deal-of-up-to-1-1-billion-11547550001 |title=NBA Inks Billion-Dollar Deal With Maker of 2K Videogame |first=Sarah |last=Needleman |date=January 15, 2019 |access-date=January 17, 2019 |website=The Wall Street Journal |archive-url=https://web.archive.org/web/20190117043628/https://www.wsj.com/articles/nba-take-two-ink-licensing-deal-of-up-to-1-1-billion-11547550001 |archive-date=January 17, 2019 |url-status=live}}
=2019–present: Studio expansions=
A then-yet-to-be named studio under the 2K brand in the Silicon Valley region of the San Francisco Bay Area was established by Take-Two in February 2019. The studio is led by Michael Condrey, formerly of Sledgehammer Games and Visceral Games, and was initially working on an unannounced project.{{cite web |url=https://www.pcgamer.com/call-of-duty-and-dead-space-director-opens-a-new-2k-games-studio/ |title=Call of Duty and Dead Space director opens a new 2K Games studio |first=Fraser |last=Brown |date=February 4, 2019 |access-date=February 4, 2019 |website=PC Gamer |archive-url=https://web.archive.org/web/20190204210914/https://www.pcgamer.com/call-of-duty-and-dead-space-director-opens-a-new-2k-games-studio/ |archive-date=February 4, 2019 |url-status=live}}{{cite web |url=https://www.gamedeveloper.com/business/sledgehammer-co-founder-michael-condrey-to-build-and-lead-new-2k-studio |title=Sledgehammer co-founder Michael Condrey to build and lead new 2K studio |first=Chris |last=Kerr |date=February 4, 2019 |access-date=February 4, 2019 |website=Gamasutra |archive-url=https://web.archive.org/web/20190207015257/http://www.gamasutra.com/view/news/335867/Sledgehammer_cofounder_Michael_Condrey_to_build_and_lead_new_2K_studio_.php |archive-date=February 7, 2019 |url-status=live}} A year later, it was announced that the studio would be officially named 31st Union, that it was opening a second studio in Spain, and that it was focusing on "an ambitious and inspired new IP".{{cite web |url=https://www.videogameschronicle.com/news/2ks-new-31st-union-studio-is-making-an-ambitious-and-inspired-new-ip/ |title=2K's new 31st Union studio is making an 'ambitious and inspired original IP' |first=Tom |last=Ivan |access-date=September 27, 2020 |date=February 11, 2020 |website=Video Games Chronicle |archive-date=April 27, 2020 |archive-url=https://web.archive.org/web/20200427160108/https://www.videogameschronicle.com/news/2ks-new-31st-union-studio-is-making-an-ambitious-and-inspired-new-ip/ |url-status=live}}
On February 7, 2019, Benzies' litigation with Take-Two had officially come to an end.{{cite web |url=https://ir.take2games.com/node/26061/html#s10A3DE2DCD4A5C20978E61F89FFEE312 |title=Take-Two Interactive Software, Inc. - SEC Filing |access-date=May 18, 2019 |archive-url=https://web.archive.org/web/20190602002541/https://ir.take2games.com/node/26061/html#s10A3DE2DCD4A5C20978E61F89FFEE312 |archive-date=June 2, 2019 |url-status=live}} All parties involved in the case successfully executed a confidential settlement, with each agreeing to bear its own costs and expenses, including, without limitation, attorney's fees.{{cite web |url=https://iapps.courts.state.ny.us/nyscef/ViewDocument?docIndex=idJ7VgKR6m8lEPirJiLa%2Fg%3D%3D |title=Stipulation of Discontinuance of Action With Prejudice |date=February 8, 2019 |publisher=New York Supreme Court |access-date=October 3, 2021 |archive-date=January 27, 2021 |archive-url=https://web.archive.org/web/20210127191136/https://iapps.courts.state.ny.us/nyscef/ViewDocument?docIndex=idJ7VgKR6m8lEPirJiLa%2Fg%3D%3D |url-status=dead}}
In May 2019, Rockstar Games announced that they had acquired Dhruva Interactive from Starbreeze Studios for $7.9 million, with the sale having been finalized later that same month. The company had been merged into Rockstar India, which added an additional 320 employees to the studio.{{cite web |url=https://www.gamesindustry.biz/articles/2019-05-13-rockstar-acquires-dhruva-from-starbreeze-for-usd7-9m |title=Rockstar acquires Dhruva Interactive from Starbreeze for $7.9m |first=Rebekah |last=Valentine |date=May 13, 2019 |access-date=May 13, 2019 |website=GamesIndustry.biz |archive-url=https://web.archive.org/web/20190513194338/https://www.gamesindustry.biz/articles/2019-05-13-rockstar-acquires-dhruva-from-starbreeze-for-usd7-9m |archive-date=May 13, 2019 |url-status=live}}{{cite web |url=https://www.starbreeze.com/2019/05/starbreeze-has-closed-the-transaction-of-indian-subsidiary-dhruva/ |title=Starbreeze has closed the transaction of Indian subsidiary Dhruva |date=May 22, 2019 |publisher=Starbreeze Studios |access-date=September 17, 2019 |archive-url=https://web.archive.org/web/20190707232628/https://www.starbreeze.com/2019/05/starbreeze-has-closed-the-transaction-of-indian-subsidiary-dhruva/ |archive-date=July 7, 2019 |url-status=live}}
In September 2019, Rockstar Games announced that they had released their own game launcher, a digital distribution, digital rights management, multiplayer and communications service.{{cite web |url=https://www.polygon.com/2019/9/17/20870668/rockstar-games-launcher-pc-store-gta-san-andreas-free |title=Rockstar has its own game launcher, and GTA: San Andreas is free |first=Nicole |last=Carpenter |date=September 17, 2019 |access-date=September 17, 2019 |website=Polygon |url-status=live |archive-url=https://web.archive.org/web/20190917221237/https://www.polygon.com/2019/9/17/20870668/rockstar-games-launcher-pc-store-gta-san-andreas-free |archive-date=September 17, 2019}}
Take-Two established a new, yet-to-be named studio under Private Division in February 2020, later named Intercept Games, located in Seattle to take on the development of Kerbal Space Program 2. The new studio staff included more than a dozen former members of Star Theory Games who had been working on the title, including Jeremy Ables and Nate Simpson from Star Theory, which had been previously handling the development of the game but outside of Take-Two's structure.{{cite web |last=Robinson |first=Andy |date=February 20, 2020 |title=Take-Two forms new studio for KSP2, with original developer's role unclear |url=https://www.videogameschronicle.com/news/take-two-forms-new-studio-for-ksp2-with-original-developers-role-unclear/ |url-status=live |archive-url=https://web.archive.org/web/20200220172558/https://www.videogameschronicle.com/news/take-two-forms-new-studio-for-ksp2-with-original-developers-role-unclear/ |archive-date=February 20, 2020 |access-date=February 20, 2020 |website=Video Games Chronicle}}{{cite web |url=https://www.bloomberg.com/news/articles/2020-06-03/kerbal-space-program-2-release-disrupted-by-corporate-strife |title=Game Publisher Cancels Contract With Developer, Then Tries to Poach Its Entire Team |first=Jason |last=Schreier |author-link=Jason Schreier |date=June 3, 2020 |access-date=June 3, 2020 |website=Bloomberg News |archive-date=January 7, 2021 |archive-url=https://web.archive.org/web/20210107032056/https://www.bloomberg.com/news/articles/2020-06-03/kerbal-space-program-2-release-disrupted-by-corporate-strife |url-status=live}}
Via 2K Sports, Take-Two established a new publishing agreement with the NFL in March 2020 to start republishing NFL games starting in 2021. While EA's Madden series will coexist and remain the official game of the NFL, while 2K's are called "non-simulation football game experiences" to distinguish from EA's games.{{cite web |url=https://www.hollywoodreporter.com/news/nfl-2k-games-ink-multi-year-partnership-numerous-future-titles-1283364 |title=NFL, 2K Games Ink Multi-Year Partnership for Numerous Future Titles |first=Patrick |last=Stanley |date=March 10, 2020 |access-date=March 10, 2020 |website=The Hollywood Reporter |archive-date=October 30, 2020 |archive-url=https://web.archive.org/web/20201030035500/https://www.hollywoodreporter.com/news/nfl-2k-games-ink-multi-year-partnership-numerous-future-titles-1283364 |url-status=live}}
In August 2020, Take-Two announced it was acquiring mobile game developer Playdots (developer of the mobile games Dots, Two Dots and Dots & Co.) for $192 million in cash and stock with the acquisition expected to be completed in Q3 2020.{{cite web |url=https://www.gamedeveloper.com/business/take-two-interactive-acquires-mobile-studio-playdots-for-192-million |title=Take-Two Interactive acquires mobile studio Playdots for $192 million |first=Chris |last=Kerr |date=August 18, 2020 |access-date=August 18, 2020 |website=Gamasutra |archive-date=January 17, 2021 |archive-url=https://web.archive.org/web/20210117204657/http://www.gamasutra.com/view/news/368412/TakeTwo_Interactive_acquires_mobile_studio_Playdots_for_192_million.php |url-status=live}}
In October 2020, it was announced that Take-Two had acquired Dundee-based Ruffian Games (known for their work on Halo: The Master Chief Collection and Crackdown 3) after a year-long development partnership on an undisclosed partnership; following the acquisition, Ruffian became part of Rockstar Games as Rockstar Dundee.{{cite web |url=https://www.gamesradar.com/rockstar-has-officially-bought-crackdown-2-developer-ruffian-games/ |title=Rockstar has officially bought Crackdown 2 developer Ruffian Games |first=Alex |last=Avard |date=October 14, 2020 |website=GamesRadar+ |access-date=October 14, 2020 |archive-date=November 21, 2020 |archive-url=https://web.archive.org/web/20201121045106/https://www.gamesradar.com/rockstar-has-officially-bought-crackdown-2-developer-ruffian-games/ |url-status=live}}
Take-Two offered to buyout Codemasters in November 2020 in a deal valued approximately {{USD|973 million}}. While the offer awaited regulatory approval and was expected to be complete by early 2021, both Take-Two and Codemasters' board of directors confirmed the deal.{{cite web |url=https://ca.reuters.com/article/ctech-us-codemasters-m-a-take-two-idCAKBN27M2D7-OCATC |title=Take-Two to buy British videogame developer Codemasters for $973 mln |date=November 6, 2020 |access-date=November 6, 2020 |website=Reuters |archive-date=November 21, 2020 |archive-url=https://web.archive.org/web/20201121075101/https://ca.reuters.com/article/ctech-us-codemasters-m-a-take-two-idCAKBN27M2D7-OCATC |url-status=dead}}{{cite web |url=https://www.videogameschronicle.com/news/codemasters-confirms-its-in-talks-with-take-two-over-a-possible-sale/ |title=Codemasters confirms it's in talks with Take-Two over a possible sale |first=Andy |last=Robinson |date=November 6, 2020 |access-date=November 6, 2020 |website=Video Games Chronicle |archive-date=December 15, 2020 |archive-url=https://web.archive.org/web/20201215180811/https://www.videogameschronicle.com/news/codemasters-confirms-its-in-talks-with-take-two-over-a-possible-sale/ |url-status=live}}{{cite web |url=https://www.eurogamer.net/articles/2020-11-10-gta-publisher-take-two-will-buy-codemasters-for-nearly-usd1bn |title=GTA publisher Take-Two confirms purchase of Codemasters in deal worth nearly $1bn |first=Tom |last=Phillips |date=November 10, 2020 |website=Eurogamer |access-date=November 10, 2020 |archive-date=December 14, 2020 |archive-url=https://web.archive.org/web/20201214151413/https://www.eurogamer.net/articles/2020-11-10-gta-publisher-take-two-will-buy-codemasters-for-nearly-usd1bn |url-status=live}} However, Take-Two's bid was subsequently trumped by Electronic Arts in December 2020, which offered {{US$|1.2 billion}} ({{US$|7.98}} per share), and agreed to acquire Codemasters.{{cite web |url=https://www.eurogamer.net/articles/2020-12-14-ea-overtakes-take-two-with-usd1-2bn-offer-for-codemasters |title=EA overtakes Take-Two with $1.2bn offer for Codemasters |first=Wesley |last=Yin-Poole |date=December 14, 2020 |website=Eurogamer |access-date=December 14, 2020 |archive-date=December 24, 2020 |archive-url=https://web.archive.org/web/20201224204830/https://www.eurogamer.net/articles/2020-12-14-ea-overtakes-take-two-with-usd1-2bn-offer-for-codemasters |url-status=live}}{{cite web |url=https://www.cnn.com/2020/12/14/investing/ea-codemasters/index.html |title=EA snaps up racing game developer Codemasters in $1.2 billion deal |first=Streisand |last=Neto |date=December 14, 2020 |access-date=December 14, 2020 |website=CNN |archive-date=December 16, 2020 |archive-url=https://web.archive.org/web/20201216194421/https://www.cnn.com/2020/12/14/investing/ea-codemasters/index.html |url-status=live}} Take-Two formally withdrew its offer in January 2021.{{cite web |url=https://www.gamesindustry.biz/articles/2021-01-13-take-two-withdraws-bid-for-codemasters-following-ea-offer-of-usd1-2bn |title=Take-Two withdraws bid for Codemasters following EA offer of $1.2bn |date=January 13, 2021 |access-date=January 13, 2021 |website=GamesIndustry.biz |archive-date=January 13, 2021 |archive-url=https://web.archive.org/web/20210113123917/https://www.gamesindustry.biz/articles/2021-01-13-take-two-withdraws-bid-for-codemasters-following-ea-offer-of-usd1-2bn |url-status=live}}
The Public Investment Fund of Saudi Arabia acquired 3.9 million shares of Take-Two, valued at {{US$|826 million|long=no}}, in February 2021.{{cite web |url=https://www.gamedeveloper.com/business/saudi-investment-fund-acquires-shares-in-activision-blizzard-take-two-and-ea |title=Saudi investment fund acquires shares in Activision Blizzard, Take-Two, and EA |first=Chris |last=Kerr |date=February 18, 2021 |access-date=February 18, 2021 |website=Gamasutra |archive-date=February 18, 2021 |archive-url=https://web.archive.org/web/20210218155641/https://www.gamasutra.com/view/news/377610/Saudi_investment_fund_acquires_shares_in_Activision_Blizzard_TakeTwo_and_EA_.php |url-status=live}}
2K acquired HB Studios in March 2021, who previously developed PGA Tour 2K21 and The Golf Club 2019 featuring PGA Tour under 2K Sports' publishing labels. The acquisition includes the rights to the PGA Tour games, which have the official endorsement of the PGA Tour itself.{{cite web |url=https://www.vg247.com/2021/03/16/pga-tour-2k-21-tiger-woods-2k-golf-deal/ |title=2K signs exclusive PGA Tour deal with Tiger Woods, acquires PGA Tour 2K21 studio |first=Stephany |last=Nunneley |date=March 16, 2021 |access-date=March 16, 2021 |website=VG247 |archive-date=March 16, 2021 |archive-url=https://web.archive.org/web/20210316132327/https://www.vg247.com/2021/03/16/pga-tour-2k-21-tiger-woods-2k-golf-deal/ |url-status=live}} Additionally, 2K announced they had secured a contract with Tiger Woods, who had previously been a key figure for Electronic Arts' PGA Tour series, as an executive director and consultant for future 2K PGA Tour games as well as his likeness for the games.{{cite web |last1=Fahley |first1=Mike |title=2K Signs Tiger Woods, Buys The Studio Behind PGA Tour 2K21 |url=https://kotaku.com/2k-signs-tiger-woods-buys-the-studio-behind-pga-tour-2-1846485059 |website=Kotaku |date=March 16, 2021 |access-date=May 6, 2021 |archive-date=April 28, 2021 |archive-url=https://web.archive.org/web/20210428205116/https://kotaku.com/2k-signs-tiger-woods-buys-the-studio-behind-pga-tour-2-1846485059 |url-status=live}} Later that month, 2K acquired the games division of HookBang based in Austin, Texas, which had supported work on the NBA 2K series in the past. The division was relocated to a new Austin location and rebranded as Visual Concepts Austin to continue support for that series.{{cite web |url=https://www.gamesindustry.biz/articles/2021-03-23-2k-acquires-hookbang-games-business |title=2K acquires HookBang games business |first=Brendan |last=Sinclair |date=March 23, 2021 |access-date=March 23, 2021 |website=GamesIndustry.biz |archive-date=March 23, 2021 |archive-url=https://web.archive.org/web/20210323180722/https://www.gamesindustry.biz/articles/2021-03-23-2k-acquires-hookbang-games-business |url-status=live}}
In June 2021, Take-Two made its largest acquisition to date with the $378 million acquisition of Top Eleven developer Nordeus, further expanding its mobile game division, which, as of July 2021, is known as T2 Mobile Games.{{cite web |url=https://www.gamesindustry.biz/articles/2021-06-02-take-two-enters-soccer-market-with-usd378m-nordeus-acquisition |title=Take-Two enters soccer market with $378m Nordeus acquisition |date=June 2, 2021 |access-date=June 2, 2021 |website=GamesIndustry.biz |last=Dring |first=Christopher |archive-date=June 2, 2021 |archive-url=https://web.archive.org/web/20210602143444/https://www.gamesindustry.biz/articles/2021-06-02-take-two-enters-soccer-market-with-usd378m-nordeus-acquisition |url-status=live}}{{cite press release |url=https://ir.take2games.com/news-releases/news-release-details/take-two-interactive-software-inc-report-first-quarter-fiscal-2 |title=Take-Two Interactive Software, Inc. to Report First Quarter Fiscal Year 2022 Results on Monday, August 2, 2021 |date=July 6, 2021 |publisher=Take-Two Interactive |access-date=July 17, 2021 |archive-date=July 17, 2021 |archive-url=https://web.archive.org/web/20210717151840/https://ir.take2games.com/news-releases/news-release-details/take-two-interactive-software-inc-report-first-quarter-fiscal-2 |url-status=live}}
Take-Two Interactive announced its intent to acquire the mobile developer Zynga in January 2022, in a cash-and-stock deal with a value of $12.7 billion, with Take-Two acquiring all outstanding shares of Zynga at $9.86 apiece. The deal was expected to close in June.{{Cite news|url=https://www.reuters.com/markets/deals/take-two-acquire-zynga-an-enterprise-value-127-billion-2022-01-10/|title=Take-Two to buy FarmVille maker Zynga in deal valued at $12.7 billion|last=Balu|first=Nivedita|work=Reuters|access-date=2022-01-10|language=en}} Take-Two said that the acquisition would help boost its presence in the mobile gaming market, stating "We see tremendous untapped potential to bring Take-Two’s renowned console and PC properties to mobile, a high-priority initiative that will be energized by the addition of Zynga’s leading development, publishing, and live operations teams."{{cite web | url = https://www.theverge.com/2022/1/10/22877117/take-two-zynga-acquisition-13-billion | title= Why Take-Two wants to pay nearly $13 billion for the maker of FarmVille | first = Jay | last = Peters | date = January 10, 2022 | accessdate = January 11, 2022 | work = The Verge}} Both shareholders of the companies approved the merger on May 19, 2022, and the closing of the transaction took effect on May 23, 2022.{{cite news|title=Take-Two Interactive Software, Inc. and Zynga Inc. Stockholders Approve Proposals Related to Pending Transaction|url=https://www.take2games.com/ir/news/take-two-interactive-software-inc-and-zynga-inc-stockholders|date=May 19, 2022|access-date=May 23, 2022}}{{cite web|url=https://www.gamesindustry.biz/articles/2022-05-23-take-two-completes-zynga-acquisition/|title=Take-Two completes Zynga acquisition|date=May 23, 2022 }}
In October 2022, Take-Two announced that Playdots would be shut down, with control of Two Dots being transferred to Zynga.{{cite news|title=Take-Two shutting down Playdots|url=https://www.gamesindustry.biz/two-two-shutting-down-playdots}}
In March 2023, Take-Two acquired mobile games subscription service GameClub for an undisclosed sum.{{cite news |last1=Dealessandri |first1=Marie |title=Take-Two acquires mobile games subscription service GameClub |url=https://www.gamesindustry.biz/take-two-acquires-mobile-games-subscription-service-gameclub |access-date=29 March 2023 |agency=GamesIndustry.biz |date=28 March 2023}} That same month, Take-Two had layoffs impacting an unspecified number of employees at publishing label Private Division and 30 employees at Firaxis Games.{{Cite news |last=Chalk |first=Andy |date=2023-03-07 |title=Take-Two confirms layoffs following 'exponential growth in recent years' |url=https://www.pcgamer.com/take-two-confirms-layoffs-following-exponential-growth-in-recent-years/ |access-date=2024-03-02 |work=PC Gamer |language=en}}{{Cite web |last=Totilo |first=Stephen |date=May 31, 2023 |title=Firaxis is latest video game studio hit by layoffs |url=https://www.axios.com/2023/05/31/firaxis-layoffs |access-date=March 3, 2024 |website=Axios}}
In March 2024, Take-Two announced that it would acquire The Gearbox Entertainment Company, the parent of Gearbox Software from Embracer Group for $460 million.{{cite web |url=https://embracer.com/releases/embracer-group-divests-gearbox-entertainment-for-a-consideration-of-usd-460-million-to-take-two-interactive-software-inc/ |date=March 27, 2024 |website=Embracer Group |title=Embracer group divests Gearbox Entertainment for a consideration of USD 460 million to Take-Two Interactive Software, Inc}}{{cite web|url=https://www.take2games.com/ir/news/take-two-interactive-software-inc-acquire-gearbox-entertainment|title= Take-Two Interactive Software, Inc. to Acquire The Gearbox Entertainment Company Inc., Developer of Highly Successful Borderlands Franchise|date= 28 March 2024|work=Take-Two Interactive}} As part of the deal, Embracer would retain certain studios and titles that were held under Gearbox Entertainment. The acquisition was completed on June 12, 2024.
In April 2024, Take-Two announced it would be laying off 5% of its workforce (579 employees) as part of a cost-reduction program. It also cancelled several unannounced projects.{{Cite news |last=D'Anastasio |first=Cecilia |date=2024-04-16 |title='Grand Theft Auto' Maker to Fire 5% of Staff, Drop Some Projects |url=https://www.bloomberg.com/news/articles/2024-04-16/take-two-to-cut-workforce-5-drop-projects-in-savings-drive |access-date=2024-04-17 |work=Bloomberg.com |language=en}}{{Cite web |last=Bailey |first=Kat |date=2024-04-16 |title=Take-Two Announces Layoffs While Canceling Multiple In-Development Projects |url=https://www.ign.com/articles/take-two-announces-layoffs-while-canceling-multiple-in-development-projects |access-date=2024-04-17 |website=IGN |language=en}} Take-Two shut down Intercept Games two months later.{{Cite web |last=Reporter |first=Matt Wales News |date=2024-05-28 |title=Kerbal Space Program 2 team to be laid off in June, says senior manager |url=https://www.eurogamer.net/kerbal-space-program-2-team-will-be-laid-off-in-june-says-senior-team-member |access-date=2024-10-16 |website=Eurogamer |language=en}}
In July 2024, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) labor union, of which numerous video game voice actors are members of, would initiate a labor strike against a number of video publishers, including Take Two Interactive, over concerns about lack of AI protections related to not only video game actors, but also the use of AI to replicate an actor's voice, or create a digital replica of their likeness.{{cite news|url=https://www.sagaftra.org/videogamestrike|title=SAG-AFTRA Members Who Work on Video Games Go on Strike; A.I. Protections Remain the Sticking Point|publisher=SAG AFTRA|date=July 26, 2024|accessdate=July 26, 2024}}{{cite news|url=https://www.reuters.com/world/us/hollywoods-videogame-performers-go-strike-over-ai-pay-concerns-2024-07-25/|title=Hollywood's videogame performers to strike over AI, pay concerns|first=Danielle|last=Broadway|publisher=Reuters|date=July 25, 2024|accessdate=July 26, 2024}}
Company structure
{{See also|List of acquisitions by Take-Two Interactive}}
Take-Two's executive offices and worldwide headquarters are located in New York City. The company runs its European operations from Windsor, Berkshire and its Asian operations from Singapore. {{As of|2018}}, Take-Two's primary business is through two self-owned publishing labels. One label is Rockstar Games, also located in New York City, and is specialized on development and publication of action-adventure games such as Grand Theft Auto. The other label is 2K, headquartered in Novato, California, and is composed of its divisions 2K Games, 2K Sports, and 2K Play. The 2K Sports division handles the development and publication of Take-Two's sports simulation games, such as the NBA 2K series. 2K Play covers family-friendly and children's video games produced by Take-Two's studios. 2K Games handles nearly all other production from Take-Two's internal development studios as well as titles from selected third parties.
Finally, Take-Two owns Social Point, a developer for the mobile game market. With this structure in place since 1997–1998, each label is an incorporated principal operating businesses and has a higher degree of autonomy, and each with their own infrastructure and resources, management, and profit and loss strategies.
Take-Two has divested itself of its older manufacturing and distribution operations in favor of digital publication and third-party retail distribution. Since 2016, around half of the company's revenues are from digital distribution, whether from digital sales of games through personal computer or consoles, or through video game monetization of its computer, console, and mobile titles.{{cite web |url=https://www.fool.com/investing/2017/09/24/heres-how-digital-revenue-has-benefited-take-two-i.aspx |title=Here's How Digital Revenue Has Benefited Take-Two Interactive |first=John |last=Ballard |date=September 24, 2017 |access-date=September 10, 2018 |website=The Motley Fool |archive-url=https://web.archive.org/web/20180911044740/https://www.fool.com/investing/2017/09/24/heres-how-digital-revenue-has-benefited-take-two-i.aspx |archive-date=September 11, 2018 |url-status=live}}
In November, Take-Two's CEO Strauss Zelnick confirmed that the company had sold Private Division to an undisclosed buyer for an undisclosed sum, as to allow Take-Two to focus on AAA and mobile games. The company also affirmed the closure of Roll7 and Intercept Games. Take-Two would continue to support No Rest for the Wicked, while five other titles were transferred to the new buyer.{{Cite web |last=Batchelor |first=James Batchelor |date=2024-11-06 |title=Zelnick on Private Division sale: "Those projects were smaller, we're in the business of big hits" |url=https://www.gamesindustry.biz/zelnick-on-private-division-sale-those-projects-were-smaller-were-in-the-business-of-big-hits |access-date=2024-11-07 |website=GamesIndustry.biz |language=en}}
=Publishers=
==Former==
=Developers=
==Former==
=Other holdings=
Take-Two equally shares control of the NBA 2K League, a competitive esports league based on its NBA 2K series, along with the National Basketball Association.{{cite web |url=http://www.espn.com/nba/story/_/id/18647863/nba-take-two-interactive-software-partnering-nba-2k-esports-league |title=NBA, Take-Two Interactive Software partnering on NBA 2K esports league |first=Zach |last=Lowe |date=February 9, 2017 |access-date=September 4, 2018 |website=ESPN |archive-url=https://web.archive.org/web/20180905065205/http://www.espn.com/nba/story/_/id/18647863/nba-take-two-interactive-software-partnering-nba-2k-esports-league |archive-date=September 5, 2018 |url-status=live}}
The company has an undisclosed minority interest in Scopely.{{cite web |url=https://variety.com/2017/digital/news/scopely-60-million-funding-revolution-growth-1202467227/ |title=Mobile Games Maker Scopely Banks $60 Million With Valuation Over $600 Million |first=Todd |last=Spangler |date=June 15, 2017 |access-date=September 9, 2018 |website=Variety |archive-url=https://web.archive.org/web/20180910061240/https://variety.com/2017/digital/news/scopely-60-million-funding-revolution-growth-1202467227/ |archive-date=September 10, 2018 |url-status=live}} It had previously held 19.9% interest in Bungie, which it turned over to Microsoft Game Studios on their acquisition in June 2000,{{cite news |url=https://www.newspapers.com/clip/86412760/games-developer-part-of-microsoft/ |title=Games eveloper part of Microsoft |newspaper=The Province |date=June 20, 2000 |page=A25 |via=Newspapers.com |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003160726/https://www.newspapers.com/clip/86412760/games-developer-part-of-microsoft/ |url-status=live}} in exchange for receiving the rights to Bungie's Myth and Oni IPs, and the license to use the Halo engine to produce two new games.{{cite web |url=https://www.zdnet.com/article/bungie-ceo-talks-microsoft-deal-5000108427/ |title=Bungie CEO talks Microsoft deal |first=Peter |last=Cohen |date=June 20, 2000 |access-date=September 9, 2018 |website=ZDNet |archive-url=https://web.archive.org/web/20190113051237/https://www.zdnet.com/article/bungie-ceo-talks-microsoft-deal-5000108427/ |archive-date=January 13, 2019 |url-status=live}}{{cite web |url=https://www.sec.gov/Archives/edgar/data/946581/000112528202003845/b320556.htm |title=FORM 10-K, TAKE-TWO INTERACTIVE SOFTWARE, INC. |date=October 31, 2002 |access-date=February 5, 2021 |publisher=Take-Two Interactive |via=EDGAR |archive-date=September 25, 2020 |archive-url=https://web.archive.org/web/20200925040300/https://www.sec.gov/Archives/edgar/data/946581/000112528202003845/b320556.htm |url-status=live}} Take-Two also had a 2.3% interest in Twitch, which was bought out upon the service's acquisition by Amazon in 2014, receiving {{USD|22 million}} from the sale.{{cite web |url=https://venturebeat.com/2014/10/29/take-two-made-22m-in-bank-on-its-investment-in-gameplay-livestreaming-firm-twitch/ |title=Take-Two made $22M on its investment in gameplay livestreaming king Twitch |first=Dean |last=Takahasi |date=October 29, 2014 |access-date=September 9, 2018 |website=VentureBeat |archive-url=https://web.archive.org/web/20180819051254/https://venturebeat.com/2014/10/29/take-two-made-22m-in-bank-on-its-investment-in-gameplay-livestreaming-firm-twitch/ |archive-date=August 19, 2018 |url-status=live}}
Litigation
Take-Two has used trademark dilution complaints to prevent other publishers and developers from registering trademarks comparable to Take-Two's own trademarks, such as blocking trademark registration that involve "rockstar", "bully", "2K", and the capital letter "R".{{Cite web |last=Weatherbed |first=Jess |date=2024-01-16 |title=Rockstar Games' owner is fighting Remedy Entertainment over its new 'R' logo |url=https://www.theverge.com/2024/1/16/24040179/take-two-rockstar-games-remedy-entertainment-logo-trademark-dispute |access-date=2024-09-08 |website=The Verge |language=en}}{{Cite web |date=2024-08-29 |title=Take-Two slammed by game devs after 'R' logo results in "absurd" Rockstar lawsuit |url=https://www.dexerto.com/gaming/take-two-slammed-by-game-devs-after-r-logo-results-in-absurd-rockstar-lawsuit-2882105/ |access-date=2024-09-08 |website=Dexerto |language=en}} The publisher filed a dispute against Hazelight Studios to block its attempt to trademark It Takes Two, due to the similarity of its name to Take-Two's. Hazelight was forced to abandon the trademark application, making it more difficult to promote the game.{{cite web|last1=Coulson|first1=Josh|title=Take-Two Targets It Takes Two In Latest Wave Of Trademark Disputes|url=https://www.thegamer.com/take-two-it-takes-two-trademark-dispute|website=TheGamer|access-date=December 1, 2021|date=December 1, 2021}}{{cite web|title=List of trademark disputes relating to Take-Two Interactive|url=https://ttabvue.uspto.gov/ttabvue/v?pnam=Take-Two%20Interactive%20Software,%20Inc.|publisher=United States Patent and Trademark Office}}{{cite web|last=Phillips|first=Tom|url=https://www.eurogamer.net/articles/2021-12-03-josef-fares-it-takes-two-hit-by-take-two-trademark-claim|title=Josef Fares' It Takes Two hit by Take-Two claim|work=Eurogamer|date=December 3, 2021|access-date=December 3, 2021}}
Take-Two has also been active in blocking the release of mods for Grand Theft Auto games. While some of these mods had used assets from the original games and gave valid reason for Take-Two to protect its copyrights, other mods that Take-Two had targeted were made from legal reverse engineering of the game, making Take-Two's claims contentious. Take-Two has clarified that it had no issue with mods intended for single-player games that were legally made, but would take action against other types of mods.{{cite web | url = https://www.pcgamer.com/uk/rockstar-is-talking-with-openiv-developer-issues-new-statement-on-mods/ | title = Rockstar is talking with OpenIV developer, issues new statement on mods | first = Christopher | last = Livingstone | newspaper = PC Gamer | date = 23 June 2017 | accessdate = 19 July 2021 | archive-date = 18 July 2021 | archive-url = https://web.archive.org/web/20210718215105/https://www.pcgamer.com/uk/rockstar-is-talking-with-openiv-developer-issues-new-statement-on-mods/ | url-status = live}}
Games published
{{Main|List of Take-Two Interactive games}}
Notes
{{Notelist}}
References
{{Reflist}}
External links
- {{Official website|https://www.take2games.com/}}
{{Finance links
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| symbol = TTWO
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{{Take-Two Interactive}}
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Category:1993 establishments in New York (state)
Category:1997 initial public offerings
Category:American companies established in 1993
Category:Companies listed on the Nasdaq
Category:Holding companies based in New York City
Category:Holding companies established in 1993
Category:Holding companies of the United States
Category:Publicly traded companies based in New York City
Category:Video game companies based in New York (state)
Category:Video game companies established in 1993