List of Nintendo development teams
{{Short description|None}}
{{Use dmy dates|date=January 2021}}
{{Infobox company
| name =
| logo = Nintendo.svg
| caption =
| locations = 5 (Japan, United States, France, China, Canada)
| area_served =
| key_people =
| products =
| services = Nintendo Switch Online
| parent = Nintendo
| divisions = {{ubl
|Nintendo Entertainment Planning & Development
|Nintendo Platform Technology Development
|Nintendo Business Development
}}
| subsid = {{clist|title=List of subsidiaries
|iQue
|Mario Club
|Nintendo European Research & Development
|Nintendo Systems
|Nintendo Technology Development
|Shiver Entertainment
|SRD
}}
| num_employees =
| homepage =
}}
Nintendo is one of the world's biggest video game development companies, having created several successful franchises. Because of its storied history, the developer employs a methodical system of software and hardware development that is mainly centralized within its offices in Kyoto and Tokyo, in cooperation with its division Nintendo of America in Redmond, Washington. The company also owns several worldwide subsidiaries and funds partner affiliates that contribute technology and software for the Nintendo brand.{{cite web|url=https://www.nsidr.com/archive/nintendo-history-lesson|title= Nintendo History Lesson|work=N-Sider|date=12 September 2003|access-date=12 September 2003|url-status=live|archive-url=https://web.archive.org/web/20090131104950/http://www.n-sider.com/contentview.php?contentid=34|archive-date=31 January 2009}}{{cite web|url=https://www.nintendo.com/about/#contact|title=About Nintendo|publisher=Nintendo of America|access-date=25 July 2021}}
Main offices
File:Nintendo Headquarters - panoramio.jpg
Nintendo (NCL) has a central office located in Minami-ku, Kyoto, Kyoto Prefecture, Japan ({{Coord|34|58|11.89|N|135|45|22.33|E|display=inline|format=dms}}) and a nearby building, its pre-2000 headquarters, now serving as a research and development building, located in Higashiyama-ku, Kyoto, Kyoto Prefecture, Japan ({{Coord|34|58|29.00|N|135|46|10.48|E|display=inline|format=dms}}). Its original Kyoto headquarters can still be found at ({{Coord|34|59|30.03|N|135|45|58.66|E|display=inline|format=dms}}). Additionally, Nintendo has a third operation in Tokyo, Japan, where research and development and manufacturing are conducted. All three offices are interconnected and have video conferences, often for communication and presentation purposes.
In 2009, it was revealed that Nintendo was expanding both its Redmond and Kyoto offices. The new office building complex of Nintendo of America in Redmond is {{convert|275250|sqft|m2}} and would expand its localization, development, debugging, production, and clerical teams. Nintendo announced the purchase of a 40,000 square-meter lot that would house an all-new research and development (R&D) office that would make it easier for the company's two other Kyoto R&D offices to collaborate as well as expand the total workforce on new upcoming console development and new software for current and future hardware. Additionally, Nintendo has various subsidiaries and offices worldwide that contribute to the company's global operations.{{cite web|url=https://www.gamespot.com/articles/nintendo-opening-new-141m-randd-facility/1100-6204485/|title=Nintendo opening new $141M R&D facility|first=Tom|last=Magrino|work=GameSpot|publisher=CBS Interactive|date=10 February 2009|access-date=22 August 2010|url-status=live|archive-url=https://web.archive.org/web/20090620013522/http://www.gamespot.com/news/6204485.html|archive-date=20 June 2009}}{{cite web |date=15 June 2010 |title=Introductory Section |url=https://www.linkedin.com/pulse/top-13-dedicated-development-teams-hire-lera-umen-hyjgf/?trackingId=nLV1beqdRUePXg2qvbnJHw%3D%3D |archive-url=https://web.archive.org/web/20231116134536/https://www.linkedin.com/pulse/top-13-dedicated-development-teams-hire-lera-umen-hyjgf/?trackingId=nLV1beqdRUePXg2qvbnJHw%3D%3D |url-status=dead |archive-date=16 November 2023 |access-date=22 August 2010 |work=2009 Comprehensive Annual Financial Report |publisher=City of Redmond}}
Nintendo owns several buildings throughout Kyoto and Tokyo, housing subsidiary and affiliated companies. One of the more famous buildings was the Nihonbashi, Chuo-ku, Tokyo building – previously known as the Nintendo Tokyo Prefecture Building – was jokingly called The Pokémon Building, formerly accommodated the complete Pokémon family which included The Pokémon Company, Creatures Inc., and Genius Sonority.{{cite web|url=https://www.nsidr.com/archive/hal-laboratory-company-profile/5|title=HAL Laboratory: Company Profile|first=Glen|last=Bayer|work=N-Sider|date=5 October 2005|access-date=10 February 2010|url-status=live|archive-url=https://web.archive.org/web/20081018213728/http://www.n-sider.com/contentview.php?contentid=325&page=5|archive-date=18 October 2008}} It was also to home to HAL Laboratory's Tokyo R&D Center and Warpstar's Tokyo office until they moved into HAL's office in Sudachō in 2003. Genius Sonority would move out of the building to a new building in Kanda in 2005, while Nintendo would fully move out of the building when The Pokémon Company and Creatures relocated their offices to Kaigan and Gobanchō, respectively in 2007.
In 2020, Nintendo revealed that they were going to unify all four of their buildings in Tokyo into just one. With this, several divisions and affiliated companies came to be together in the same building, including Game Freak, Nintendo's subsidiary 1-Up Studio and after 13 years, HAL Laboratory with its Tokyo studio and headquarters.{{cite web|url=https://www.nintendolife.com/news/2020/01/nintendo_will_turn_its_four_tokyo_offices_into_one_big_one_to_boost_operational_efficiency|title=Nintendo Will Turn Its Four Tokyo Offices Into One Big One, To "Boost" Operational Efficiency|first=Liam|last=Doolan|work=Nintendo Life|date=30 January 2020|access-date=25 July 2021}}
In 2021, The Nikkei reported that Nintendo was planning to expand internal development by renting an office facility adjacent to their headquarters and building a new development office around the site of their former headquarters.{{cite web |url=https://www.nikkei.com/article/DGXZQOUF108JR0Q1A211C2000000/?unlock=1|title=任天堂、ゲーム開発拠点を拡張 旧本社跡地にビル新設 |author=関西 |work=The Nikkei |date=10 December 2021 |access-date=28 March 2025}} The latter plan was later revealed in April 2022, as Nintendo acquired land next to their headquarters to be used as another development office, which was slated to open in 2027,{{cite web|url=https://www.nintendoworldreport.com/news/60165/nintendo-officially-purchases-site-for-expansion-of-headquarters|title=Nintendo Officially Purchases Site For Expansion Of Headquarters|work=Nintendo World Report|date=11 April 2022|access-date=6 May 2022}} but was later moved to 2028.{{cite web|url=https://www.nikkei.com/article/DGXZQOUF091LS0Z00C23A8000000/|title=任天堂の新開発拠点、計画を拡張 28年以降完成へ|work=Nikkei BP|date=9 August 2023|access-date=26 December 2023}}
= Buildings =
= Former offices =
- Nintendo Osaka Office – Honjo Higashi, Kita-ku, Osaka, Japan – closed in 2016
- Nintendo Tokyo Prefecture Building – Nihonbashi, Chuo-ku, Tokyo, Japan – closed in 2007
- Nintendo Tokyo Office (previous) – Asakusabashi, Taito-ku, Tokyo, Japan – closed in 2020
Divisions
= Entertainment Planning and Development (EPD) =
{{Main|Nintendo Entertainment Planning & Development}}
The Nintendo Entertainment Planning & Development division was created on 16 September 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division was created after the merger of two of its largest divisions, Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD).{{cite web|last1=Rad|first1=Chloi|last2=Otero|first2=Jose|title=Nintendo Reveals Restructuring Plans|url=http://www.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans|work=IGN|publisher=Ziff Davis|date=14 September 2015|access-date=15 September 2015}}
The division assumed both of its predecessors' roles, focusing on the development of games and software for Nintendo platforms and mobile devices; it also manages and licenses the company's various intellectual properties. Shinya Takahashi, formerly general manager of the SPD division, serves as general manager of the new division, as well as supervisor for both the Business Development and Development Administration & Support divisions. Katsuya Eguchi and Yoshiaki Koizumi maintained their positions as Deputy General Managers of EPD, which they previously held under EAD.
= Platform Technology Development (PTD) =
{{Main|Nintendo Platform Technology Development}}
The Nintendo Platform Technology Development division was created on 16 September 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division was created after the merger of two of Nintendo's divisions, the Integrated Research & Development (IRD), which specialized in hardware development, and System Development (SDD), which specialized operating system development and its development environment and network services.
The new division assumed both of its predecessors' roles. Ko Shiota, formerly Deputy general manager of the IRD division, serves as the general manager (GM), while Takeshi Shimada, formerly Deputy general manager of the Software Environment Development Department of the SDD division, serves the same role.
= Business Development Division (BDD) =
The Nintendo Business Development division was formed following Nintendo's foray into software development for smart devices, such as mobile phones and tablets, in March 2014.{{Cite web |date=2014-05-13 |title=Nintendo Has A New "Business Development Department" |url=https://www.siliconera.com/nintendo-new-business-development-department/ |access-date=2022-10-31 |website=Siliconera |language=en-US}} They are responsible for refining Nintendo's business model for dedicated game system business, and for furthering Nintendo's venture into development for smart devices.
Game development subsidiaries
While most external first-party software development is done in Japan, Nintendo owns several overseas development subsidiaries, those being Nintendo Software Technology, Retro Studios, and Shiver Entertainment in the United States, Nintendo European Research & Development in France, and Next Level Games in Canada.
Although these studios are all subsidiaries of Nintendo, they are often referred to as external resources when being involved in joint development processes with Nintendo's internal developers by the Nintendo Entertainment Planning & Development division, while the division itself oversees and is involved in the production of the games developed under the studios that lead their own games.
= 1-Up Studio =
{{Main|1-Up Studio}}
{{nihongo|1-Up Studio Co., Ltd.|1‐UPスタジオ株式会社}}, formerly {{nihongo|Brownie Brown Inc.|ブラウニーブラウン|Buraunī Buraun}}, is a Japanese Nintendo-funded and owned video game development studio opened on 30 June 2000 and based in Tokyo, Japan. On 1 February 2013, Brownie Brown announced on their official website that due to their recent co-development efforts with Nintendo, Brownie Brown are undergoing a change in internal structure, which includes changing the name of their company to 1-Up Studio.{{cite web|title=Nintendo Subsidiary, Brownie Brown, Changes Name To 1-Up Studio|url=https://www.siliconera.com/nintendo-subsidiary-brownie-brown-changes-name-to-1-up-studio/|first=Ishaan|last=Sahdev|work=Siliconera|date=1 February 2013|access-date=1 February 2013}}
The studio is known for the development of the Magical Vacation series, Mother 3 and A Kappa's Trail. Since 2013, it stands as a development support studio for Nintendo EPD.
= iQue =
{{Main|iQue}}
Originally a Chinese joint venture between its founder, Wei Yen, and Nintendo, manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand. The product lineup for the Chinese market is considerably different from that for other markets. For example, Nintendo's only console in China is the iQue Player, a modified version of the Nintendo 64. In 2013, the company became a fully owned subsidiary of Nintendo.{{cite web|url=https://nintendoeverything.com/up-to-date-listing-of-nintendo-subsidiaries/|title=Up-to-date listing of Nintendo subsidiaries|first=Brian|last=Richards|work=Nintendo Everything|date=28 June 2013|access-date=20 July 2014}}{{cite web|url=https://www.nintendo.co.jp/ir/pdf/2013/security_q1303.pdf#page=5|title=関係会社の状況|language=ja|access-date=20 July 2014|publisher=Nintendo|date=28 June 2013}}
It became a translation and localization company for simplified Chinese since 2016 for Nintendo games. In 2018, it stopped to be a manufacturer for consoles at China and in 2019 began to hire programmers and testers to transition to be a supporting development company for Nintendo EPD.{{cite web|url=https://www.ique.com/hr/jobs.html|title=工作机会|language=zh|publisher=iQue|access-date=25 July 2021}}
= Mario Club =
Originally a team within Nintendo itself, Mario Club Co., Ltd. was separated into a subsidiary in July 2009. The company handles testing, quality control and debugging for Nintendo published titles and as of September 2024, has 400 employees.{{cite web |title=Nintendo spins off 'Mario Club' quality control team |url=https://au.finance.yahoo.com/news/2009-09-16-nintendo-spins-off-mario-club-quality-control-team.html |website=Yahoo|date=16 September 2009 }}
= Monolith Soft =
{{Main|Monolith Soft}}
{{nihongo|Monolith Soft, Inc.|株式会社モノリスソフト|Kabushiki-Gaisha Monorisu Sofuto}} is a Japanese video game development company that has created video games for the PlayStation 2, GameCube, Wii, Nintendo DS, and cell phones. The company currently has two main studios, its Tokyo Software Development Studio, which is housed in the company's headquarters, and the recently opened Kyoto Software Development Studio. The company was previously owned by Namco Bandai Games, until 2007 when Namco Bandai transferred 80% of its 96% stake to Nintendo. In 2011, the remaining 16% was sold, and by late 2024, Nintendo had bought the last 4%, which had originally been left to the company's founders. A majority of Monolith Soft's staff are former employees of Square Co., who transferred to the new company shortly after the creation of Chrono Cross. They were previously involved with the creation of Xenogears, from which the Xenosaga series is derived.
Monolith Soft's Tokyo Software Development Studio is usually associated with the Xeno series, the Baten Kaitos series and Disaster: Day of Crisis, while its Kyoto Software Development Studio is currently a development co-operation studio.{{citation needed|date=July 2013}}
= Next Level Games =
{{Main|Next Level Games}}
Next Level Games is a Canadian video game developer based in Vancouver. The company has been working with Nintendo since 2005 with Super Mario Strikers, while since 2014, the company began to work exclusively under contract with Nintendo. In January 2021, Nintendo revealed they had purchased Next Level Games, after over a decade working with the developer per contract basis and 6 years having them working exclusively.
Next Level Games has worked on the two most recent entries in the Luigi's Mansion series, the Mario Strikers series, Punch-Out!! for the Wii, and Metroid Prime: Federation Force for the Nintendo 3DS.
= Nintendo Cube =
{{Main|Nintendo Cube}}
Nintendo Cube Co., Ltd. (エヌディーキューブ株式会社 NintendōKyūbu Kabushiki Gaisha), formerly NDcube, is a Nintendo subsidiary and Japanese video game developer based in Japan with offices in Tokyo and Sapporo. The company was founded on 1 March 2000, through a joint venture between Nintendo and advertising firm Dentsu, hence the Nd in the name.{{cite web|title=The Kyoto Times|url=https://www.nsidr.com/archive/the-kyoto-times|work=N-Sider|date=18 April 2006|access-date=28 August 2008|url-status=live|archive-url=https://web.archive.org/web/20110611040447/http://www.n-sider.com/contentview.php?contentid=339|archive-date=11 June 2011}} In 2010, Nintendo decided to buy out 96% of the shares, with ad partner Dentsu stepping aside.{{cite web|title=NDcube: A Rising Star|url=http://cube.ign.com/articles/080/080452p1.html|date=22 August 2000|first=Fran|last=Mirabella III|work=IGN|publisher=Ziff Davis|access-date=13 July 2013|url-status=dead|archive-url=https://web.archive.org/web/20020604230951/http://cube.ign.com/articles/080/080452p1.html|archive-date=4 June 2002}} Since Nintendo Cube was founded, they have kept a low profile, working on various Japanese GameCube and Game Boy Advance titles. Two notable games that have reached western shores are F-Zero: Maximum Velocity and Tube Slider. As seen in the credits for Mario Party 9, Nintendo Cube indeed houses many ex-Hudson Soft employees, some vary between folks who have focused primarily on many other entries in the Mario Party series.
The company is currently best known for the Wii Party series and for taking over the Mario Party series, after Hudson Soft was absorbed into Konami.
= Nintendo European Research and Development (NERD) =
{{Main|Nintendo European Research & Development}}
Nintendo European Research & Development SAS (or NERD), formerly known as Mobiclip, is a Nintendo subsidiary, located in Paris, France. The team currently focuses on developing software technologies, such as console emulation, video compression, and middleware for Nintendo platforms.{{cite web |title=Iwata Asks – 1. Introduction – Iwata Asks: NERD – Nintendo |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-NERD/NERD/1-Introduction/1-Introduction-759158.html |work=nintendo.co.uk}} While an independent company, Mobiclip was responsible for licensing video codecs for Sony Pictures Digital, Fisher-Price and Nintendo for the Game Boy Advance, Nintendo DS, Wii and Nintendo 3DS.
The team has been involved in the development of the Wii U Chat application, in co-operation with Vidyo, and has since contributed to developing emulators for prior Nintendo consoles, such as those for Nintendo Switch Online.
= Nintendo Pictures =
{{Main|Nintendo Pictures|l1 = Nintendo Pictures}}
The company was founded by Hiroshi Hirokawa on March 18, 2011, in Tokyo, Japan under the name of Dynamo Pictures. Nintendo announced their intent to acquire Dynamo Pictures and change its name to Nintendo Pictures on July 14, 2022, citing the focus of the company to strengthen the planning and production structure of visual content. The deal closed on October 3, with the company becoming a full subsidiary of Nintendo, as well as adopting its new name. Since being acquired by Nintendo in 2022, they have functioned as a support studio specializing in animation, design, and cinematic work for video games developed by Nintendo Entertainment Planning & Development.
= Nintendo Software Technology (NST) =
{{Main|Nintendo Software Technology}}
Nintendo Software Technology Corp. (or NST) is an American video game developer located inside of Nintendo of America's headquarters in Redmond, Washington. The studio was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released in other territories such as Europe and Japan, exclusively for Nintendo consoles.
The studio's best known projects include the Mario vs. Donkey Kong series, F-Zero 99, Crosswords series, Wii Street U and other video games and applications.
= Nintendo Technology Development (NTD) =
Nintendo Technology Development Inc. (or NTD) is a Washington-based hardware focused Research & Development group for Nintendo. The group focuses on the creation of various software technologies, hardware tools, and SDKs for first-party use and third-party licensing across Nintendo platforms, in collaboration with the Nintendo Platform Technology Development division. Several side projects and unreleased prototypes are commonly linked to this Washington based subsidiary. NTD is also responsible for some low-level coding. Howard Cheng serves as the division's president.
= Retro Studios =
{{Main|Retro Studios}}
Retro Studios, Inc. is an American video game developer based in Austin, Texas. The company was founded in October 1998 by Nintendo and the video game veteran Jeff Spangenberg after leaving Acclaim Entertainment, as an independent studio making games exclusively for Nintendo. The studio started with four GameCube projects which had a chaotic and unproductive development, and did not impress Nintendo producer Shigeru Miyamoto, but he suggested they create a new game in the Metroid series. Eventually the four games in development were cancelled so Retro could focus only on Metroid Prime, which was released for the GameCube in 2002, the same year Nintendo acquired the studio completely by purchasing the majority of Spangenberg's holding stock.
Retro Studios would develop sequels to Metroid Prime, which had expanded to a successful sub-series of the Metroid series. Outside of Metroid, they had assisted in Mario Kart 7 and revived the Donkey Kong Country series after original developer Rare's purchase by Microsoft.
= Shiver Entertainment =
Shiver Entertainment, Inc. is an American video game developer based in Miami, Florida. It was founded in 2012 by John Schappert, previously of Zynga. In its earliest years, the company developed mobile games with Nexon; State Of Chaos and Beasts vs Bots were released under this deal.{{Cite web |date=September 9, 2013 |title=Nexon Announces Strategic Partnership with U.S. Developer Shiver Entertainment |url=https://www.businesswire.com/news/home/20130909006246/en/Nexon-Announces-Strategic-Partnership-with-U.S.-Developer-Shiver-Entertainment |access-date=December 22, 2024 |website=Business Wire}}{{Cite web |last=Skelton |first=Jaime |date=June 24, 2015 |title=John Schappert’s Shiver Entertainment reveals New RTS Beasts vs. Bots |url=https://mmohuts.com/news/john-schapperts-shiver-entertainment-reveals-new-rts-beasts-vs-bots/ |access-date=December 22, 2024 |website=MMOHuts}} The studio would form a working relationship with Warner Bros. Games, developing the Nintendo Switch ports for Hogwarts Legacy, Mortal Kombat 11 and Mortal Kombat 1. They also succeeded 5th Cell in the Scribblenauts series, developing Scribblenauts Showdown and Scribblenauts Mega Pack. It was acquired by Embracer Group in 2021, who placed the studio under Saber Interactive.{{Cite web |last=Greenbaum |first=Alex |date=2021-12-21 |title=EMBRACER GROUP ACQUIRES SHIVER ENTERTAINMENT |url=https://saber.games/embracer-group-acquires-shiver-entertainment/ |access-date=2024-05-21 |website=Saber Interactive |language=en-US}} Following Saber Interactive's sale to Beacon Interactive, the company was moved under Embracer Group until Nintendo acquired them in May 2024.{{Cite web |date=2024-05-20 |title=Nintendo agrees deal to buy Hogwarts Legacy, Mortal Kombat Switch studio |url=https://www.videogameschronicle.com/news/nintendo-agrees-deal-to-buy-hogwarts-legacy-mortal-kombat-switch-studio/ |access-date=2024-05-21 |website=VGC |language=en-GB}}
= SRD =
SRD Co., Ltd. (trade name SRD Corporation),{{Cite web |title=沿革 |trans-title=History |url=https://www.srd.co.jp/corporate/history/ |access-date=2023-07-25 |website=株式会社SRD |language=ja}} also known as Systems Research and Development, is a Nintendo subsidiary located in Shimogyō-ku, Kyoto, with an additional office in Nintendo's development headquarters in Minami-ku, Kyoto. The company was founded on 22 January 1979 and began working with Nintendo in 1983, programming games such as Donkey Kong (1981) and Super Mario Bros. (1985) for the Nintendo Entertainment System.{{Cite web |date=February 24, 2022 |title=Notification of the Acquisition of SRD Co., Ltd. |url=https://www.nintendo.co.jp/ir/pdf/2022/220224e.pdf |access-date=July 25, 2023 |website=Nintendo}}{{Cite web |last=Dinsdale |first=Ryan |date=February 25, 2022 |title=Nintendo Acquires a Studio It's Worked With Since 1983 |url=https://www.ign.com/articles/nintendo-acquires-studio-srd |access-date=July 25, 2023 |website=IGN}} They built an early test version of Super Mario Bros.{{cite web |date=February 1, 2011 |title=Using the D-pad to Jump |url=http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp |url-status=dead |archive-url=https://web.archive.org/web/20110203071512/http://us.wii.com/iwata_asks/mario25th/vol5_page1.jsp |archive-date=February 3, 2011 |access-date=February 1, 2011 |work=Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers |publisher=Nintendo of America |df=mdy-all}} SRD became a prolific Nintendo partner. It exclusively programmed games for Nintendo and worked on around one hundred of them. SRD contributed to the Mario and Animal Crossing franchises, most of The Legend of Zelda,{{Cite web |last=Brown |first=Andy |date=February 24, 2022 |title=Nintendo acquires SRD after 40 years of collaboration |url=https://www.nme.com/en_au/news/gaming-news/nintendo-acquires-srd-after-40-years-of-collaboration-3169040 |access-date=June 25, 2023 |website=NME}}{{Cite web |last=Robinson |first=Andy |date=24 February 2022 |title=Nintendo continues its development expansion with acquisition of long-time partner SRD |url=https://www.videogameschronicle.com/news/nintendo-continues-its-development-expansion-with-acquisition-of-long-time-partner-srd/ |access-date=July 25, 2023 |website=Video Games Chronicle}} and some of Nintendo's more experimental projects, such as Nintendo Labo and Game Builder Garage.{{Cite web |last=Phillips |first=Tom |date=24 February 2022 |title=Nintendo acquiring long-time development partner SRD |url=https://www.eurogamer.net/nintendo-acquiring-long-time-development-partner-srd |access-date=July 25, 2023 |website=Eurogamer}} On 1 April 2022, SRD became a wholly owned subsidiary of Nintendo.{{Cite web |last=Batchelor |first=James |date=February 24, 2022 |title=Nintendo acquires long-running partner studio SRD Co Ltd |url=https://www.gamesindustry.biz/nintendo-acquires-long-running-partner-studio-srd-co |access-date=February 25, 2023 |website=GamesIndustry.biz}}{{Cite web |last=Ashcraft |first=Brian |date=February 24, 2022 |title=Nintendo Buys Longtime Partner And Super Mario Bros. Programmer SRD |url=https://kotaku.com/nintendo-super-mario-bros-news-zelda-animal-crossing-sr-1848587141 |access-date=July 25, 2023 |website=Kotaku}} Toshihiko Nakago is the Representative Director and President of the company.
Affiliate companies
{{Original research section|reason=Unsourced, definition unclear, whitelabel contract development in common in Japan|date=March 2024}}
Former divisions and subsidiaries
class="wikitable" style="font-size:95%"
|+ | |
style="width:20%;"| Name
! Active ! style="width:70%;"| Additional details ! Fate | |
---|---|
Nintendo Research & Development 1 (Nintendo R&D1) | 1970–2004 | The original game development team at Nintendo. Originally created in the 1970s by Hiroshi Yamauchi as the games division of Nintendo Co., Ltd. Gunpei Yokoi was the original engineer and inventor designated to create electronic toys and arcade coin-operated software. With the conception of the Famicom (known as the Nintendo Entertainment System in the West), the Virtual Boy, and Game Boy, the group was reassigned to concentrate on developing the premier software for console and portable gaming straying away from its original toys, Game & Watch, and arcade roots. | |
Nintendo Research & Development 2 (Nintendo R&D2) | 1978–2004 | This group mainly concentrated on hardware technology and system operating tools. Masayuki Uemura was hired away from Sharp Corporation where he specialized in solar cell technology. The solar technology fueled the original bean gun games which Nintendo introduced to huge success. The team would go on to develop several peripherals and eventually even some video game software. The team generally assisted Nintendo R&D1 and Nintendo R&D3 with their arcade games, but it also became the first team to specialize in software ports at Nintendo with the task of porting all the original arcade titles like Donkey Kong to the Famicom.{{cite web|url=http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp|title=Iwata Asks: New Super Mario Bros. Wii Volume 2|publisher=Nintendo of America, Inc.|date=13 November 2009|access-date=22 August 2010|url-status=dead|archive-url=https://web.archive.org/web/20091215062324/http://us.wii.com/iwata_asks/nsmb/vol2_page1.jsp|archive-date=15 December 2009}} | |
Nintendo Research & Development 3 (Nintendo R&D3) | 1980–2000 | Originally created as a hardware engineering division, Genyo Takeda managed to diversify his group and create software on the same arcade boards being designed for Gunpei Yokoi's R&D1 team. After developing the arcade hits like Sheriff, Punch-Out | and Arm Wrestling, the team was involved in developing a variety of unique software for the NES that was mainly aimed at the Western market, Mike Tyson's Punch-Out and StarTropics to name a few. The team also helped create bank switching and the MMC chips in the NES cartridges. |
Nintendo Research & Development 4 (Nintendo R&D4) | 1983–1989 | In 1984, Hiroshi Yamauchi, former president of Nintendo, rewarded Shigeru Miyamoto his own development studio after proving himself his ability to consistently produce both critically acclaimed and successful video games with the original Donkey Kong and Mario Bros.. Although the team didn't have as many resources as Nintendo R&D1, R&D4 also focused on developing NES games. It ended up creating Nintendo's two most enduring franchises: Mario and The Legend of Zelda. During the development of the Super NES, Nintendo R&D4 was renamed Nintendo EAD. Takashi Tezuka joined Shigeru Miyamoto in developing R&D4 games, with music composition being handled by Koji Kondo. | |
Nintendo Tokyo R&D Products
| 1987–1989 | In the early 1980s, Nintendo planned to expand software R&D into the Tokyo manufacturing branch building to operate alongside its overcrowded Kyoto headquarters. The initial plans became delayed and shortly after the development of the original Mother, the group ceased development. | {{n/a}} | |
Nintendo Entertainment Analysis & Development (Nintendo EAD) | 1989–2015 | Nintendo Entertainment Analysis & Development was the premier development arm at Nintendo. The group had the largest concentration of R&D, housing more than 800 engineers and designers. The division was split into seven different subdivisions, each led by a designated producer and group manager. The overseeing managers were Shigeru Miyamoto and Takashi Tezuka. Five divisions were located in the central Kyoto R&D building under the Software Development Department, while two divisions resided in the Tokyo offices under the Tokyo Software Development Department. | |
Nintendo of America (NOA) Special-Projects
| 1990–1997 | The first development branch at Nintendo of America. Nintendo wanted to deliver more software based at the U.S. market following the trails of the Sega Genesis marketing blitz. Nintendo of America appointed product analysts Jeff Hutt and Don James to head the division. The group initially concentrated on sports games, which led to the NES Play Action and Ken Griffey Jr. Presents Major League Baseball franchises. | {{n/a}} | |
Nintendo Research & Engineering Department (Nintendo RED) | 1996–2013 | The original hardware development team responsible for all of Nintendo's portable and hand held systems. The manager Satoru Okada and most of the chief engineers originate from the old Nintendo R&D1 hardware division that created all the Game & Watch and hand held LCD cabinets.{{cite magazine|title=Interview with Game Boy Micro developer Kenichi Sugino|url=https://famitsu.blogspot.com/2005/07/interview-with-game-boy-micro.html|magazine=Famitsu|publisher=Enterbrain|date=1 July 2005|translator=CTU Kyoto}} On 16 February 2013, Nintendo RED was combined with the Nintendo Integrated Research & Development (or IRD) division. | |
Nintendo System Development (Nintendo SDD) | 1997–2015 | The Nintendo System Development Division, which used to be centered in peripheral and software development, was a hybrid development group with several distinct duties. The development team originated from Nintendo Research & Development 2 and was mainly responsible for ports and inhouse development for low profile hardware like the Pokémon Mini and the Super Famicom Satellaview service. The department handled most Nintendo Network programming and server maintenance inside Nintendo's in-house projects and throughout various other external Nintendo software, in cooperation with Nintendo Network Services. The department also cooperated in software development.{{cite web|url=http://personaltrainerwalking.com/iwata-asks/section-1.html|title=Iwata Asks: Personal Trainer: Walking: Suddenly Had to Stop|publisher=Nintendo of America|url-status=dead|archive-url=https://web.archive.org/web/20090714031448/http://personaltrainerwalking.com/iwata-asks/section-1.html|archive-date=14 July 2009}} | |
Mobile21
|1999-2002 |A joint venture with Konami which concentrated on developing Game Boy Advance games with connectivity to mobile phones. ! {{n/a}} | |
Nintendo Integrated Research & Development (Nintendo IRD) | 2000–2015 | Nintendo Integrated Research & Development was Nintendo's hardware group that specialized in all engineering and technological aspects of Nintendo's home console and handheld development. The division also housed industrial designers who design peripherals such as the WaveBird, Wii Zapper, and Wii steering wheel. The group was originally known as Research and Development Department 3 (R&D3),{{cite web|url=http://us.wii.com/iwata_asks/punchout/vol1_page2.jsp|title=Investigating a Glove Interface|work=Iwata Asks: Punch-Out | |publisher=Nintendo of America, Inc.|date=13 September 2009|access-date=22 August 2010|url-status=dead|archive-url=https://web.archive.org/web/20090809130309/http://us.wii.com/iwata_asks/punchout/vol1_page2.jsp|archive-date=9 August 2009}} with the same primary functions, with the exception that manager Genyo Takeda enjoyed moonlighting by developing console and arcade games. On 16 February 2013, Nintendo IRD combined with Nintendo Research & Engineering Department (or RED), the former hardware group that specialized in all engineering and technological aspects of Nintendo's handheld development.{{cite web|url=https://www.ign.com/articles/2013/01/16/report-nintendo-to-restructure-hardware-divisions|title=Report: Nintendo to Restructure Hardware Divisions|work=IGN|publisher=Ziff Davis|first=Lucy|last=O'Brien|date=15 January 2013|access-date=25 July 2021}}{{cite web|url=https://www.ign.com/articles/2013/02/01/nintendo-confirms-hardware-development-reorganization|title=Nintendo Confirms Hardware Development Reorganization|work=IGN|publisher=Ziff Davis|first=Richard|last=George|date=1 February 2013|access-date=25 July 2021}} |
Nintendo Software Planning & Development (Nintendo SPD) | 2004–2015 | Nintendo Software Planning & Development was the development group that included several of the original development officers from the old software and hardware development sectors. The division was broken up into two departments; Software Planning & Development Department and Software Design & Development Department. | |
Nintendo Network Service Database (NSD) | 2009–2018 | Nintendo Network Service Database Inc. (or NSD), formerly known as Wii no Ma, was originally created by Nintendo to provide digital entertainment as a service for Wii owners, with the company later renamed when its role changed.{{cite web|url=https://iwataasks.nintendo.com/interviews/#/wiiu/miiverse/0/0|title=Iwata Asks : Wii U: Miiverse: The Producers : "Empathy Network"|work=nintendo.com}} After the name change, Nintendo Network Services handled all Nintendo Network operations, including programming and server maintenance inside Nintendo's in-house projects through the Nintendo Network Business & Development division and throughout various other external online software infrastructures. Lastly, the company also cooperated in developing third party online infrastructures compatible with Nintendo consoles and Nintendo Network. | {{n/a}} | |
Project Sora
| 2009–2012 | The company was solely created to develop Kid Icarus: Uprising for the Nintendo 3DS. The president and director of the team, Masahiro Sakurai later joined forces with Bandai Namco Studios to create Super Smash Bros. for Nintendo 3DS and Wii U with Nintendo SPD.{{cite web|url=http://andriasang.com/con1vs/project_sora_closed/|title=Project Sora is No More|first=Anoop|last=Gantayat|work=Andriasang|date=10 July 2012|access-date=10 July 2012|url-status=dead|archive-url=https://web.archive.org/web/20130606120501/http://andriasang.com:80/con1vs/project_sora_closed/|archive-date=6 June 2013}} | {{n/a}} |
References
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