Japan Studio#Polys Entertainment

{{Short description|Japanese video game developer}}

{{Use dmy dates|date=January 2025}}

{{Infobox company

| name = Japan Studio

| logo = SIE Japan Studio logo.svg

| native_name = JAPANスタジオ

| native_name_lang = ja

| type = Division

| industry = Video games

| founded = {{Start date and age|2005|7|1|df=yes}}{{cite web |date=7 July 2005 |title=人事・機構改革のお知らせ |url=https://sonyinteractive.com/jp/press-releases/2005/050701b-2/ |url-status=live |access-date=5 January 2025 |website=Sony Interactive Entertainment}}{{cite web |last=Niizumi |first=Hirohiko |date=8 July 2005 |title=SCE reorg taps Harrison, Yamauchi, Chatani |url=https://www.gamespot.com/articles/sce-reorg-taps-harrison-yamauchi-chatani/1100-6128783/ |url-status=live |access-date=5 January 2025 |website=GameSpot}}

| founder =

| defunct = {{End date and age|2021|4|1|df=yes}}

| fate = Merged into Team Asobi and other studios

| successor = Team Asobi

| hq_location_city = Tokyo

| hq_location_country = Japan

| area_served =

| key_people =

| products = {{Unbulleted list

| Shadow of the Colossus

| Talkman

| Siren

| LocoRoco

| Ape Escape

| Gravity Rush

| Knack

| The Last Guardian

| Astro Bot

}}

| num_employees =

| num_employees_year =

| parent = Sony Computer Entertainment (2005)
PlayStation Studios (2005–2021)

| divisions = Team Asobi

| website =

}}

Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo. It was best known for the Ape Escape, LocoRoco, Patapon, Gravity Rush, and Knack series, Ico, Shadow of the Colossus and Astro's Playroom. In April 2021, Japan Studio was reorganized and merged with Team Asobi and other SIE studios.

History

Sony Computer Entertainment was founded in Tokyo on 16 November 1993, jointly established by Sony and Sony Music Entertainment Japan.{{cite web |last=Nix |first=Marc |date=23 March 2007 |title=The Future of PSP — SCE Japan |url=https://www.ign.com/articles/2007/03/23/the-future-of-psp-sce-japan |url-status=live |archive-url=https://web.archive.org/web/20210224075254/https://www.ign.com/articles/2007/03/23/the-future-of-psp-sce-japan |archive-date=24 February 2021 |access-date=1 March 2021 |website=IGN}} The studio was run similar to Sony Music Entertainment Japan during its first few years, with producers seeking out creative talent and nurturing them to help develop new games.{{cite web | url = https://www.ign.com/articles/2017/06/30/how-playstationas-japan-studio-stands-out-a-ign-first | title = How PlayStation's Japan Studio Stands Out | first = Andrew | last = Goldfarb | date = 30 June 2017 | accessdate = 9 June 2021 | work = IGN }} Examples of these works included PaRappa the Rapper by NanaOn-Sha, and Everybody's Golf by Camelot Software Planning.

Shuhei Yoshida oversaw the company from 1996 through 2000. Yoshida started creating teams and hired for them, while simultaneously assisting other developers for Sony-published exclusives; said teams included Sugar & Rockets, Arc Entertainment and Contrail.{{cite web |date=14 October 1997 |title=Digital entertainment and software production companies founded |url=http://www.sie.com/content/dam/corporate/jp/corporate/release/pdf/971014.pdf |access-date=1 August 2016 |publisher=Sony Computer Entertainment, Inc. |language=ja}} These teams were consolidated into the company in 2000.{{cite web |date=1 August 2000 |title=Personnel reform and reorganisation announcement |url=http://www.sie.com/content/dam/corporate/jp/corporate/release/pdf/000801b.pdf |access-date=1 August 2016 |publisher=Sony Computer Entertainment, Inc. |language=ja}} Sony's internal development team also developed original titles such as Ape Escape and The Legend of Dragoon, with dedicated teams lead by Fumito Ueda and Keiichiro Toyama; another such team, Polys Entertainment, was spun off as Polyphony Digital due to the success of Gran Turismo.{{cite web | url = https://kotaku.com/how-sonys-most-creative-studio-rose-from-the-ashes-1458030068 | title = How Sony's Hometown Studio Rose From the Ashes In Time for the PS4

| first =Brian | last =Ashcroft | date = 4 November 2013 | accessdate = 9 June 2021 |work = Kotaku }} Alongside these first-party titles, the latter years of the original PlayStation saw strong third-party support, with games like Square's Final Fantasy VII and Konami's Metal Gear Solid. According to Yoshida, this led Sony into some complacency on relying on third-party games to support further consoles, and oversight and support for first-party games was less of a priority. The studio was moved to SCE Worldwide Studios in 2005, rebranding afterwards as Japan Studio; the brand first appeared in Genji: Days of the Blade, the studio's first game for the PlayStation 3.{{citation needed|date=December 2024}} Though Japan Studio's output during the PlayStation 2 years were strong, it struggled to release successful games during the PlayStation 3 era. Yoshida attributed this to the general game development practice in Japan which he described as a "grassroots and bottom up", without a clear vision of what a final game would look like, with exceptions being for people like Kazunori Yamauchi or Fumito Ueda who possessed a specific drive towards a product. In contrast to Western video game development, Yoshida said Japan Studio's methods tended to allow games to wander. Allen Becker, who led Japan Studio starting in 2011, said that their complacency during the PlayStation 2 and PlayStation 3 era caused the studio to fall behind on updated tools and methodologies for game development.

Yoshida took over full control of Japan Studio in 2008, at the same time that the PlayStation 3 was out and Sony was preparing to launch the PlayStation 4 and PlayStation Vita. Around that time, mobile gaming and casual gaming started to become a major factor in the Asian video game market and drove competition from the consoles. Sony found that there was a lack of triple-A third-party support for these new products, and they had to turn to rely on their internal studios for game support. To get Japan Studio back on track, Sony brought in Becker, who had been working at Santa Monica Studio, to lead Japan Studio. Becker made several tough calls of the 40-some games that were in development at the time of his arrival to terminate development of those unlikely to be successful and implemented similar development processes as Sony's Western studios to get the studio back on track. Though Becker's approach, the studio was able to release shorter but cohesive titles that still reflected a Japanese approach to video games, such as Puppeteer, Rain and Knack. Also during this time, emphasis was placed on The Last Guardian, the highly anticipated third title from Ueda which had been in development for over six years, eventually released in 2016, years after Ueda left the studio and formed genDesign.

Across late 2020 and early 2021, several notable Japan Studio employees announced that they were departing the company.{{cite web|url=https://www.gematsu.com/2020/12/siren-and-gravity-rush-creator-keiichiro-toyama-leaves-sony-interactive-entertainment-japan-studio-establishes-bokeh-game-studio|title=Siren and Gravity Rush creator Keiichiro Toyama leaves Sony Interactive Entertainment Japan Studio, establishes Bokeh Game Studio|last=Romano|first=Sal|publisher=Gematsu|date=2 December 2020|accessdate=22 June 2021}}{{cite web|url=https://www.gematsu.com/2020/12/teruyuki-toriyama-to-leave-sony-interactive-entertainment-japan-studio|title=Teruyuki Toriyama to leave Sony Interactive Entertainment Japan Studio|last=Romano|first=Sal|publisher=Gematsu|date=24 December 2020|accessdate=22 June 2021}}{{cite web|url=https://www.gematsu.com/2021/02/bloodborne-producer-masaaki-yamagiwa-to-leave-sony-interactive-entertainment-japan-studio-at-the-end-of-february|title=Bloodborne producer Masaaki Yamagiwa to leave Sony Interactive Entertainment Japan Studio at the end of February|last=Romano|first=Sal|publisher=Gematsu|date=25 February 2021|accessdate=22 June 2021}} According to multiple sources speaking with Video Games Chronicle Sony had not renewed most of the contracts for the studio outside of those on Team Asobi because the studio was not considered profitable enough to continue with original game development.{{cite web |url=https://www.videogameschronicle.com/news/sources-playstation-is-winding-down-sony-japan-studio/ |title=Sources: PlayStation is winding down Sony Japan Studio |first1=Andy |last1=Robinson |first2=Alex |last2=Calvin |date=25 February 2021 |website=Video Games Chronicle |access-date=25 February 2021 |archive-date=25 February 2021 |archive-url=https://web.archive.org/web/20210225201034/https://www.videogameschronicle.com/news/sources-playstation-is-winding-down-sony-japan-studio/ |url-status=live}} In a statement, Sony stated that, as of 1 April 2021, Japan Studio would be re-centered around Team Asobi to build on the popularity of Astro's Playroom.{{cite web |url=https://www.ign.com/articles/playstation-reportedly-downscales-sony-japan-studio |title=PlayStation Confirms Japan Studio Will be Re-Organized |first=Matt |last=Kim |date=25 February 2021 |website=IGN |access-date=25 February 2021 |archive-date=28 February 2021 |archive-url=https://web.archive.org/web/20210228185012/https://www.ign.com/articles/playstation-reportedly-downscales-sony-japan-studio |url-status=live}} Before and shortly after 1 April 2021, several additional Japan Studio staff announced their departure from the studio.{{cite web |last=Kim |first=Matt |date=1 April 2021 |title=Sony Japan Studio Restructure Leads to Mass Exodus of Developers |url=https://www.ign.com/articles/sony-japan-studio-restructure-mass-exodus-playstation |accessdate=1 January 2025 |work=IGN}} Team Asobi was moved into PlayStation Studios in June 2021.{{cite web |url=https://blog.playstation.com/2021/06/02/introducing-team-asobi-creators-of-the-astro-bot-series |title=Introducing Team Asobi, creators of the Astro Bot series |first=Nicolas |last=Doucet |date=2 June 2021 |website=PlayStation Blog |access-date=2 June 2021 }} Shawn Layden, former chairman of SIE Worldwide Studios, stated in 2024 that Japan Studio had been suffering from "legacy malaise", having failed to recreate the successful games they once had and lacked the experience to do so again, and eliminating all but Team Asobi was akin to "trimming a bonsai", hopeful that the smaller team would be able to recapture the earlier successes.https://www.eurogamer.net/sonys-closure-of-japan-studio-was-like-pruning-a-bonsai-says-former-playstation-boss Yoshida said in a 2025 interview that with the growth of indie games, the gap widened between triple-A games and smaller games of the type Japan Studio specialized in, and it became difficult for the studio to gain approval for such concepts within Sony. Yoshida gave the example of Keiichiro Toyama, who led development of Gravity Rush 2; though he had ideas for smaller games, he could not get approval by Sony for these, so left the company in 2020, founded his own independent studio Bokeh Game Studio, and began releasing his own smaller games, starting with Slitterhead.{{cite web | url = https://www.videogameschronicle.com/news/ps5-japan-studios-closed-because-the-double-a-market-has-disappeared-says-shuhei-yoshida/ | title = PS5: Japan Studio closed because the double-A market has ‘disappeared’, says Shuhei Yoshida | first= Jordan | last = Middler | date = February 19, 2025 | accessdate = February 19, 2025 | work = Video Games Chronicle }}

List of games

= 1994–1998 =

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

! scope="col" | {{Abbr|Ref(s).|Reference(s)}}

rowspan="2" scope="row" | 1994

| Crime Crackers

| rowspan="55" | PlayStation

| rowspan="55" | {{cite web |year=2021 |title=JAPANスタジオ作品一覧 1998年~1994年 |trans-title=List of Japan Studio works 1998–1994 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1994-1998/ |url-status=dead |archive-url=https://web.archive.org/web/20210226134223/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1994-1998/ |archive-date=26 February 2021 |access-date=1 March 2021 |publisher=Sony Interactive Entertainment |language=ja}}

Motor Toon Grand Prix
scope="row" rowspan="11" | 1995

| Victory Zone

Rapid Reload
Jumping Flash!
Arc the Lad
Philosoma
Hermie Hopperhead: Scrap Panic
Wizardry VII: Crusaders of the Dark Savant
Sengoku Cyber: Fujimaru Jigokuhen
Beyond the Beyond
Sentou Kokka: Air Land Battle
Project Horned Owl
rowspan="10" scope="row" | 1996

| Jumping Flash! 2

Motor Toon Grand Prix 2
PopoloCrois Monogatari
Eigo no Tetsujin: Center Shiken Trial
Victory Zone 2
Arc the Lad II
Rurouni Kenshin: Meiji Kenyaku Romantan – Ishin Gekitou Hen
PaRappa the Rapper
Fluid
Wild Arms
rowspan="16" scope="row" | 1997

| I.Q.: Intelligent Qube

Sentou Kokka Kai: Improved
Alundra
Velldeselba Senki Tsubasa no Kunshou
Pet in TV
Baby Universe
Quest for Fame
Ghost in the Shell
Everybody's Golf
Arc the Lad: Monster Game with Casino Game
Linda Cube
The Granstream Saga
Crime Crackers 2
Elemental Gearbolt
Rurouni Kenshin: Meiji Kenkaku Romantan – Juu Yuushi Inbou Hen
Gran Turismo
scope="row" rowspan="16" | 1998

| PlayStation Comic No. 1 – Space Adventure Cobra: The Psycogun Vol. 1

PlayStation Comic No. 1 – Space Adventure Cobra: The Psycogun Vol. 2
Zero Pilot: Ginyoku no Senshi
PlayStation Comic No. 2 – Carol the Dark Angel
Tomoyasu Hotei: Stolen Song
Devil Dice
Yarudora Series Vol. 1: Double Cast
Souten no Shiroki Kami no Za: Great Peak
Yarudora Series Vol. 2: Kisetsu O Dakishimete
Yarudora Series Vol. 3: Sampaguita
Legend of Legaia
Yarudora Series Vol. 4: Yukiwari no Hana
PopoRogue
Wonder Trek
PlayStation Comic No. 3 – 2999 Game Kids
I.Q Final

= 1999–2000 =

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

! scope="col" | {{Abbr|Ref(s).|Reference(s)}}

scope="row" rowspan="30" | 1999

| Circadia

| rowspan="36" | PlayStation

| rowspan="50" | {{cite web |year=2021 |title=JAPANスタジオ作品一覧 2000年~1999年 |trans-title=List of Japan Studio works 2000–1999 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1999-2000/ |url-status=dead |archive-url=https://web.archive.org/web/20210225205011/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-1999-2000/ |archive-date=25 February 2021 |access-date=1 March 2021 |publisher=Sony Interactive Entertainment |language=ja}}

Pocket MuuMuu
PlayStation Comic No. 4 – Cobra Galaxy Knights
Global Force: Shin Sentou Kokka
Um Jammer Lammy
Pocket Dungeon
Tamago de Puzzle
PlayStation Comic No. 5 – Buzzer Beater (Part 1)
PlayStation Comic No. 5 – Buzzer Beater (Part 2)
Lord of Monsters
Ore no Shikabane o Koete Yuke
Ape Escape
The Book of Watermarks
Gekisou TomaRunner
Doko Demo Issyo
Everybody's Golf 2
Panekit
Wild Arms 2
Ore no Ryouri
Paqa
Robbit Mon Dieu
Brightis
Poketan
Arc the Lad III
Pet in TV With my dear Dog
Alundra 2: A New Legend Begins
The Legend of Dragoon
Vib-Ribbon
Love & Destroy
XI Jumbo
scope="row" rowspan="26" | 2000

| Pocket Jiman

Beat Planet Music
PoPoLoCrois Monogatari II
Chase the Express
Koneko mo Issyo: Doko Demo Issyo Tsuika Disc
Addie no Okurimono: To Moze from Addie
Fantavision

| rowspan="2" | PlayStation 2

I.Q. Remix+: Intelligent Qube
Tiny Bullets

| rowspan="4" | PlayStation

Docchi Mecha!
Aconcagua
Boku no Natsuyasumi
Scandal

| rowspan="2" | PlayStation 2

TVDJ
Gekitotsu Toma L'Arc: TomaRunner vs L'Arc-en-Ciel

| PlayStation

Bikkuri Mouse

| PlayStation 2

Magical Dice Kids

| rowspan="4" | PlayStation

Bealphareth
Gunparade March
Kouashi Kikou Shidan: Bein Panzer
Sky Odyssey

| PlayStation 2

| {{cite web |year=2021 |title=JAPANスタジオ作品一覧 2002年~2001年 |trans-title=List of Japan Studio works 2002–2001 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2001-2002/ |url-status=dead |archive-url=https://web.archive.org/web/20210225202053/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2001-2002/ |archive-date=25 February 2021 |access-date=1 March 2021 |publisher=Sony Interactive Entertainment |language=ja}}

Shachou Eiyuuden: The Eagle Shooting Heroes

| rowspan="2" | PlayStation

| rowspan="5" |

Kokohore! Pukka: Dig-a-Dig Pukka
Dark Cloud

| rowspan="3" | PlayStation 2

Blood: The Last Vampire (Volume One)
Blood: The Last Vampire (Final Volume)

= 2001–2002 =

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

! scope="col" | {{Abbr|Ref(s).|Reference(s)}}

rowspan="22" scope="row" | 2001

| Sagashi ni Ikouyo

| rowspan="6" | PlayStation 2

| rowspan="39" |

Tsugunai: Atonement
Extermination
Okage: Shadow King
Check-i-TV
Phase Paradox
iMode mo Issyo: Doko Demo Issyo Tsuika Disc

| PlayStation

Mister Mosquito

| rowspan="32" | PlayStation 2

Rimo-Cocoron
Pipo Saru 2001
Everybody's Golf 3
PaRappa the Rapper 2
Ico
SkyGunner
The Yamanote Sen: Train Simulator Real
Mad Maestro!
Genshi no Kotoba
Seigi no Mikata
Bravo Music: Christmas Edition
Legaia 2: Duel Saga
Toro to Kyuujitsu
Yoake no Mariko
scope="row" rowspan="17" | 2002

| Bravo Music: Chou-Meikyokuban

Yoake no Mariko 2nd Act
Dual Hearts
Wild Arms 3
Surveillance Kanshisha
Otostaz
Popolocrois: Adventure of Beginnings
Futari no Fantavision
Boku no Natsuyasumi 2
Ape Escape 2
Poinie's Poin
Space Fishermen
The Keihin Kyuukou: Train Simulator Real
Dark Chronicle
Gacharoku
Let's Bravo Music
Bombastic

= 2003–2005 =

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

! scope="col" | {{Abbr|Ref(s).|Reference(s)}}

rowspan="16" scope="row" | 2003

| Lifeline

| rowspan="29" | PlayStation 2

| rowspan="53" | {{cite web |year=2021 |title=JAPANスタジオ作品一覧 2005年~2003年 |trans-title=List of Japan Studio works 2005–2003 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2003-2005/ |url-status=dead |archive-url=https://web.archive.org/web/20210225205012/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2003-2005/ |archive-date=25 February 2021 |access-date=1 March 2021 |publisher=Sony Interactive Entertainment |language=ja}}

DekaVoice
Shibai Michi
Arc the Lad: Twilight of the Spirits
Doko Demo Issyo: Watashi na Ehon
Minna no Golf Online
Ka 2: Let's Go Hawaii
Hungry Ghosts
Flipnic: Ultimate Pinball
ChainDive
Siren
Mojib-Ribbon
Kuma Uta
Wild Arms Alter Code: F
Everybody's Golf 4
Gacharoku 2: Kondo wa Sekai Isshuu yo!!
scope="row" rowspan="16" | 2004

| Ghost in the Shell: Stand Alone Complex

Popolocrois: Adventure of the Law of the Moon
Doko Demo Issyo: Toro to Nagareboshi
Koufuku Sousakan
Vib-Ripple
Ape Escape: Pumped & Primed
Finny the Fish & the Seven Waters
DJbox
EyeToy: Monkey Mania
Doko Demo Issyo: Toro to Ippaii
Pride of the Dragon Peace
Bakufuu Slash! Kizna Arashi
Arc the Lad: End of Darkness
Everybody's Golf Portable

| rowspan="5" | PlayStation Portable

Doko Demo Issyo
Ape Escape Academy
scope="row" rowspan="24" | 2005

| PopoloCrois

Ape Escape: On The Loose
Wild Arms 4

| rowspan="2" | PlayStation 2

Bokura no Kazoku
Bleach: Heat the Soul

| rowspan="2" | PlayStation Portable

Derby Time
Genji: Dawn of the Samurai

| rowspan="3" | PlayStation 2

Kenran Butousai
Ape Escape 3
Kingdom of Paradise

| rowspan="5" | PlayStation Portable

Yarudora Portable: Double Cast
Yarudora Portable: Kisetsu wo Dakishimete
Yarudora Portable: Sampaguita
Yarudora Portable: Yukiwari no Hana
Bleach: Erabareshi Tamashii

| PlayStation 2

Bleach: Heat the Soul 2

| rowspan="2" | PlayStation Portable

Ghost in the Shell: Stand Alone Complex
Mawaza

| rowspan="2" | PlayStation 2

Shadow of the Colossus
Fuku Fuku no Shima

| rowspan="2" | PlayStation Portable

Talkman
Rogue Galaxy

| PlayStation 2

| {{cite web |year=2021 |title=JAPANスタジオ作品一覧 2007年~2006年 |trans-title=List of Japan Studio works 2007–2006 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2006-2007/ |url-status=dead |archive-url=https://web.archive.org/web/20210225202204/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2006-2007/ |archive-date=25 February 2021 |access-date=1 March 2021 |publisher=Sony Interactive Entertainment |language=ja}}

Ape Academy 2

| rowspan="2" | PlayStation Portable

| rowspan="2" |

Work Time Fun

= 2006–2007 =

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

! scope="col" | {{Abbr|Ref(s).|Reference(s)}}

rowspan="32" scope="row" | 2006

| Gunparade Orchestra: Shiro no Shou

| rowspan="5" | PlayStation 2

| rowspan="58" |

Rule of Rose
Yarudora Portable: Blood The Last Vampire
Bleach: Hanatareshi Yabou
Forbidden Siren 2
Monster Kingdom: Jewel Summoner

| rowspan="6" | PlayStation Portable

Blade Dancer: Lineage of Light
Derby Time 2006
Bomberman: Bakufuu Sentai Bombermen
XI Coliseum
I.Q. Mania
Gunparade Orchestra: Midori no Shou

| PlayStation 2

Talkman Euro

| rowspan="4" | PlayStation Portable

Doko Demo Issyo: Let's Gakkou!
Boku no Natsuyasumi
Brave Story: New Traveler
Brave Story: Wataru's Adventure

| rowspan="2" | PlayStation 2

Saru! Get You! Million Monkeys
LocoRoco

| PlayStation Portable

Gunparade Orchestra: Ao no Shou

| PlayStation 2

Bleach: Heat the Soul 3

| PlayStation Portable

Blood+: Souyoku no Battle Rondo

| PlayStation 2

Blood+: Final Piece

| PlayStation Portable

Everybody's Tennis

| rowspan="2" | PlayStation 2

Bleach: Blade Battlers
Tenchi no Mon 2: Busouden

| PlayStation Portable

Genji: Days of the Blade

| PlayStation 3

Jeanne d'Arc

| rowspan="3" | PlayStation Portable

PaRappa the Rapper
Ape Escape Racing
Wild Arms 5

| PlayStation 2

P-kara

| rowspan="2" | PlayStation Portable

scope="row" rowspan="26" | 2007

| Talkman-Shiki Shaberingual Eigkaiwa

Kikou Souhei Armodyne

| PlayStation 2

Bleach: Heat the Soul 4

| rowspan="2" | PlayStation Portable

Minna no Golf Ba Vol. 1
Folklore

| rowspan="2" | PlayStation 3

Piyotama
Talkman-Shiki Shaberingual Eigkaiwa for Kids!

| PlayStation Portable

Boku no Natsuyasumi 3

| rowspan="2" | PlayStation 3

Everybody's Golf 5
Saru! Get You! SaruSaru Big Mission

| rowspan="4" | PlayStation Portable

Minna no Golf Ba Vol. 2
Wild Arms XF
Rezel Cross
LocoRoco Cocoreccho!

| PlayStation 3

Bleach: Blade Battlers 2nd

| PlayStation 2

Go! Sports Ski

| PlayStation 3

Minna no Golf Ba Vol. 3

| PlayStation Portable

The Eye of Judgment

| rowspan="2" | PlayStation 3

Toy Home
Minna no Golf Ba Vol. 4

| PlayStation Portable

Dark Mist

| PlayStation 3

What Did I Do to Deserve This, My Lord?

| rowspan="5" | PlayStation Portable

Everybody's Golf Portable 2
Talkman Travel
Doko Demo Issyo: Let's Gakkou! Training Hen
Patapon

= 2008–2009 =

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

! scope="col" | {{Abbr|Ref(s).|Reference(s)}}

rowspan="21" scope="row" | 2008

| Ape Quest

| PlayStation Portable

| rowspan="35" | {{cite web |year=2021 |title=JAPANスタジオ作品一覧 2009年~2008年 |trans-title=List of Japan Studio works 2009–2008 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2008-2009/ |url-status=dead |archive-url=https://web.archive.org/web/20210225202138/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2008-2009/ |archive-date=25 February 2021 |access-date=1 March 2021 |publisher=Sony Interactive Entertainment |language=ja}}

Go! Sports Skydiving

| PlayStation 3

Coded Soul

| rowspan="3" | PlayStation Portable

MyStylist
Echochrome
Echochrome

| PlayStation 3

Nippon no Asoko de

| rowspan="2" | PlayStation Portable

Bleach: Heat the Soul 5
Shiki-Tei

| rowspan="4" | PlayStation 3

Siren: Blood Curse
The Last Guy
Afrika
Xam'd: Lost Memories

| Video

Aquanaut's Holiday: Hidden Memories

| PlayStation 3

What Did I Do to Deserve This, My Lord? 2

| rowspan="2" | PlayStation Portable

Bleach: Soul Carnival
Derby Time Online

| PlayStation 3

Patapon 2

| rowspan="2" | PlayStation Portable

LocoRoco 2
Minnya no Putter Golf

| rowspan="3" | PlayStation 3

White Knight Chronicles
scope="row" rowspan="14" | 2009

| Dress

Enkaku Sōsa: Shinjitsu e no 23 Nichikan

| PlayStation Portable

Demon's Souls

| rowspan="2" | PlayStation 3

Trash Panic
Bleach: Heat the Soul 6

| rowspan="3" | PlayStation Portable

Juusei to Diamond
Numblast
Numblast

| PlayStation 3

Boku no Natsuyasumi 4

| PlayStation Portable

Toro to Morimori

| PlayStation 3

Everybody's Stress Buster

| rowspan="4" | PlayStation Portable

Echoshift
LocoRoco Midnight Carnival
Bleach: Soul Carnival 2

= 2010–2014 =

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

! scope="col" | {{Abbr|Ref(s).|Reference(s)}}

scope="row" rowspan="15" | 2010

| Patchwork Heroes

| rowspan="7" | PlayStation Portable

| rowspan="21" | {{cite web |year=2021 |title=JAPANスタジオ作品一覧 2014年~2010年 |trans-title=List of Japan Studio works 2014–2010 |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2010-2014/ |url-status=dead |archive-url=https://web.archive.org/web/20210225202253/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2010-2014/ |archive-date=25 February 2021 |access-date=1 March 2021 |publisher=Sony Interactive Entertainment |language=ja}}

Everybody's Tennis Portable
The Eye of Judgment: Legends
No Heroes Allowed!
Influence
Piyotama
Boku no Natsuyasumi 2
White Knight Chronicles II

| PlayStation 3

Trick×Logic Season 1

| rowspan="3" | PlayStation Portable

Bleach: Heat the Soul 7
Trick×Logic Season 2
Kung Fu Rider

| rowspan="4" | PlayStation 3

Beat Sketcher
PlayStation Move Ape Escape
Echochrome II
scope="row" rowspan="7" | 2011

| White Knight Chronicles: Origins

| rowspan="2" | PlayStation Portable

Patapon 3
Bleach: Soul Resurrección

| rowspan="2" | PlayStation 3

The Ico & Shadow of the Colossus Collection
Ore no Shikabane o Koete Yuke

| PlayStation Portable

Everybody's Golf 6

| rowspan="3" | PlayStation Vita

Welcome Park

| {{cite web|url=https://blog.playstation.com/2011/12/23/five-things-we-learned-at-the-japan-ps-vita-launch/|title=Five Things We Learned at the Japan PS Vita Launch|first=James|last=Gallagher |work=PlayStation Blog|date=23 December 2011|accessdate=6 April 2024}}

rowspan="5" scope="row" | 2012

| Gravity Rush

| rowspan="8" |

Tokyo Jungle

| rowspan="2" |PlayStation 3

Everybody's Golf 6
Open Me!

| rowspan="3" | PlayStation Vita

Paint Park
rowspan="7" scope="row" | 2013

| Soul Sacrifice

Puppeteer

| rowspan="2" | PlayStation 3

Rain
Knack's Quest

| Android, iOS

| {{cite web | url=https://blog.eu.playstation.com/2013/11/29/how-knacks-unlockable-gadgets-work/ | title=How Knack's unlockable gadgets work | author=Mark Cerny | website=PlayStation Blog | publisher=Sony Computer Entertainment Europe | date=29 November 2013 | access-date=18 December 2015 | archive-date=8 March 2016 | archive-url=https://web.archive.org/web/20160308040332/https://blog.eu.playstation.com/2013/11/29/how-knacks-unlockable-gadgets-work/ | url-status=live }}

The Playroom

| rowspan="2" |PlayStation 4

| rowspan="7" |

Knack
No Heroes Allowed: No Puzzles Either!

| rowspan="5" | PlayStation Vita

rowspan="4" scope="row" | 2014

| Soul Sacrifice Delta

Destiny of Spirits
Freedom Wars
Oreshika: Tainted Bloodlines

= 2015–2020 =

class="wikitable sortable plainrowheaders"
scope="col" | Year

! scope="col" | Title

! scope="col" | Platform(s)

! scope="col" | {{Abbr|Ref(s).|Reference(s)}}

rowspan="2" scope="row" | 2015

| Bloodborne

| rowspan="15" | PlayStation 4

| rowspan="15" | {{cite web |year=2021 |title=JAPANスタジオ作品一覧 |trans-title=List of Japan Studio works |url=https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2015-2020/ |url-status=dead |archive-url=https://web.archive.org/web/20210227124253/https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2015-2020/ |archive-date=27 February 2021 |access-date=1 March 2021 |publisher=Sony Interactive Entertainment |language=ja}}

Gravity Rush Remastered
rowspan="3" scope="row" | 2016

| The Playroom VR

The Tomorrow Children
The Last Guardian
rowspan="9" scope="row" | 2017

| Gravity Rush 2

PaRappa the Rapper
LocoRoco
Everybody's Golf
Patapon
Knack II
Japan Studio VR Music Festival
No Heroes Allowed! VR
LocoRoco 2
rowspan="4" scope="row" | 2018

| Shadow of the Colossus

No Heroes Allowed! DASH!

| rowspan="1" | Android, iOS

| {{cite web|url=https://www.gematsu.com/2016/12/sony-announces-smartphone-games-lineup-hot-shots-golf-wild-arms-parappa-nis-square-enix-projects|title=Sony announces smartphone games lineup: Hot Shots Golf, Wild Arms, PaRappa, NIS and Square Enix projects, more|first=Sal|last=Romano|work=Gematsu|date=7 December 2016|accessdate=20 March 2023}}

Astro Bot Rescue Mission

| rowspan="5" |PlayStation 4

| rowspan="3" |

Déraciné
scope="row" rowspan="2" | 2019

| Everybody's Golf VR

Monkey King: Hero Is Back

| {{cite web|url=https://www.dualshockers.com/monkey-king-hero-back-new-trailer/|title=Monkey King: Hero Is Back Co-Developed by Sony Japan Studio for PS4 Gets First Gameplay Trailer|first=Giuseppe|last=Nelva|work=DualSHOCKERS|date=2 August 2018|accessdate=19 February 2023}}

rowspan="3" scope="row" | 2020

| Patapon 2

|

Astro's Playroom

| rowspan="2" |PlayStation 5

| rowspan="2" |{{cite web |url=https://blog.playstation.com/2020/06/11/playstation-studios-first-look-at-9-new-ps5-games/ |title=Worldwide Studios: First look at 9 new PS5 games |date=11 June 2020 |website=PlayStation Blog |access-date=1 March 2021 |archive-date=13 July 2020 |archive-url=https://web.archive.org/web/20200713225240/https://blog.playstation.com/2020/06/11/playstation-studios-first-look-at-9-new-ps5-games/ |url-status=live}}

Demon's Souls

Teams

Japan Studio was formed by several internal development teams, with all of them being disbanded, reorganised, or spun off into a separate studio.

The studio's unnamed main unit, its first development team, is responsible for all co-development efforts. As a primary developer, they developed the Ape Escape and LocoRoco series as well as individual titles like The Legend of Dragoon and Fantavision.

= Polys Entertainment =

A unit of SCEJ headed by Kazunori Yamauchi dedicated to racing games and the second established. Initially developing Motor Toon Grand Prix and its sequel, the success of its 1997 racing game Gran Turismo caused it to be formally spun off into Polyphony Digital.

= Team Asobi =

{{main|Team Asobi}}

A development unit established in 2012 by Nicolas Doucet, who previously worked for London Studio and Saffire.{{Cite web |title=Nicolas Doucet - MobyGames |url=https://www.mobygames.com/person/74676/nicolas-doucet/ |archive-url=https://web.archive.org/web/20240804070903/https://www.mobygames.com/person/74676/nicolas-doucet/ |archive-date=4 August 2024 |access-date=4 August 2024 |website=MobyGames |url-status=live }} It worked on the Astro Bot series in the entire span of its existence under Japan Studio. In April 2021, they were formally spun off into a separate studio under SIE Worldwide Studios, serving as a successor to Japan Studio after its redundancy.

= Team Ico =

A development unit headed by Fumito Ueda and the third established in the studio. It developed Ico and Shadow of the Colossus.{{cite web |url=https://www.ign.com/articles/2013/12/02/every-sony-owned-studio-from-worst-to-best |title=Every Sony-Owned Studio, From Worst to Best |first=Colin |last=Moriarty |date=2 December 2013 |website=IGN |access-date=1 March 2021 |archive-date=28 January 2021 |archive-url=https://web.archive.org/web/20210128052205/https://www.ign.com/articles/2013/12/02/every-sony-owned-studio-from-worst-to-best |url-status=live}} They were disbanded following lead game designer Fumito Ueda departing the company and establishing genDESIGN during development of The Last Guardian.{{Cite web|last=Leone|first=Matt|date=16 March 2018|title=Directing from the sidelines|url=https://www.polygon.com/2018/3/16/17123366/concept-teams-mizuguchi-ueda-sakaguchi|access-date=3 June 2021|website=Polygon|language=en}}

= Team Gravity =

A development unit formed in 1999 by former members of Team Silent, the creators of Silent Hill.{{cite web |last1=Gifford |first1=Kevin |date=13 October 2013 |title=Silent Hill creator discusses how he joined the game biz and why AAA horror is 'difficult' to fund |url=http://www.polygon.com/2013/10/30/5048140/silent-hill-creator-discusses-how-he-joined-the-game-biz-and-why |website=Polygon}} The team developed games in the Siren and Gravity Rush series and was led by game designer and director Keiichiro Toyama, who, alongside designers Kazunobu Sato and Junya Okura, left Japan Studio in late 2020 to form Bokeh Game Studio.{{cite web |url=https://www.animenewsnetwork.com/news/2020-12-02/silent-hill-gravity-rush-keiichiro-toyama-leaves-sie-founds-new-studio/.166978 |title=Silent Hill, Gravity Rush's Keiichirō Toyama Leaves SIE, Founds New Studio |first=Rafael Antonio |last=Pineda |date=2 December 2020 |website=Anime News Network |access-date=5 December 2020 |archive-date=3 December 2020 |archive-url=https://web.archive.org/web/20201203060004/https://www.animenewsnetwork.com/news/2020-12-02/silent-hill-gravity-rush-keiichiro-toyama-leaves-sie-founds-new-studio/.166978 |url-status=live}}

Notes

{{notelist}}

References

{{Reflist}}